Source of the Webs

Tonight we look at the source of the webs, the epicentre of where the webs are based and oh boy do we have a big one tonight. As the second last major encounter of the year, before December that is I wanted to make a massive encounter, something I hadn’t done in a while. So let’s sit down with a coffee and explore into tonight’s map!


Source of the Webs

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The map itself is 300 by 15- feet with the plan to have most of the map utilised. But more on that tomorrow. The edge of the formations have many hand and foot holds so falling over has a last ditch attempt to stop from themselves from falling. But it’s a very long way to fall if they don’t make those crucial rolls.

The web bridges aren’t the only way across the platforms with the distance being, in some cases, jumpable and others having a lower calcified web ledge that will enable the party to climb down and across.

Centre of the Pit – Created in Inkarnate

This map is meant to be fully explorable with the encounter going across all of it and with no where to go, and the Deep dark portal at the centre of it there is some options for the party to fight with a tactical advantage.



That’s it for us tonight with the party finding the source of the webs, both in place and creature. Tomorrow we have a look at the lord of the pit and what she brings to the table. So don’t forget to come back tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Strands in a Web

Back to the deep dark and the cocoon covered cavern we find the party stuck in strands in a web. This Monday night is more discussing the multiple options to get to the same path – a final confrontation between the heroes and the Lord of the Pit . Employing the ‘all roads lead to Rome’ approach we can see a few options leading us to where we want to be. But there is a warning with this as it can feel like the power is taken away from the players and replaced with strings. So let’s sit back grab a coffee and let’s roll into this weeks adventure!


Strands in a Web

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Avoiding the Ambush

The party looked down at the twitching bodies of the ettercaps and driders as they scraped off the webs from their skin and gear. Luckily they had heard the creatures coming down the path around the same time that they realised that the spiders werenโ€™t real. But the wounds and pain that they had caused definitely were.

Leaving the pile of corpses they moved towards the entrance to the cavern. Something in here must have sent the creatures to ambush them and orchestrated the phantasmic spiders to attack them. Something powerful. A Thrum of power could be felt coming from below much like at the Ice Spire and well of souls. Somewhere here they may find the answer to what Andrasa had investigated. A seal for a great calamity if what they have learnt so far was to be believed. But unlike the Spire where the giant defended a crumbling statue and the undead were drawn to the out of control Well of Souls. Here the energy was under control and it was growing, thriving in the dark.

Something was amiss here. A puppeteer worked the strings of fate and they were dangerously close to being caught in the web. But they could tell that the Pit of infinite darkness that lay at the bottom of the cavern was being fed energy, souls from the captives in the cocoons and they had to stop it by any means.

The cavern before them was still impossibly dark but they could make out what was near them. Bridges made from webs led to cocoons where the captives were calling from. They had seen some of the spiders using them and they were certain they had seen something larger, bigger lurking around these platforms. Moving forward they looked at how they could make it across and after a tense moment the web-bridges were proven to support their weight, at least for now.

As they scouted the bases of the giant cocoon-like structures they found human sized cocoons stuck to the base and familiar faces of the drow, duergar and svirfneblin, deep gnomes, staring back at them. Some of the captives were alert and pleaded to be let out but some were not so. Some were barely holding on to consciousness and upon further inspection, barely holding onto life. Something was draining their life essence here and as they moved across the captives the familiar faces of Viktira, Morali and Qistra all appeared. Viktira, Morali and Qistra all appeared. Viktira was barely conscious and she looked gaunt however Morali and Qistra had a lot of fight left in them.

Something moved in the dark. A presence like a thousand silent bats moving through the cavern in a swarm. Something that made the vampire form the carrion swamp feel like a stubborn teenager stomping its foot in impatience. This was ancient and dark and without a doubt โ€“ the one pulling the strings and the caller of the shots here. But it watched and waited. A presence that dwarfed what they had faced so far hovered just outside of their vision, something made of smoke and shadow itself.


Dragged away in silken bonds

The party were conscious throughout the entire ordeal. Their weapons and a few items were bound to their sides but their backpacks were left somewhere where they were captured. The ettercaps were ruthless ambushers and almost like a trained squad of assassins they had lunged forward and garrotted the party with a silken rope. A drider hung near by and watched the ettercaps bind each of the party, but it looked down at them like they were subjects of interest rather than threats. Like its eyes were not its own. Clearly the ambush and the illusionary spiders were party of a plan by a more powerful entity. One that was calling all the shots and pulling all the strings.

The party were conscious throughout the entire ordeal. Their weapons and a few items were bound to their sides but their backpacks were left somewhere where they were captured. The ettercaps were ruthless ambushers and almost like a trained squad of assassins they had lunged forward and garrotted the party with a silken rope. A drider hung nearby and watched the ettercaps bind each of the party, but it looked down at them like they were subjects of interest rather than threats. Like its eyes were not its own. Clearly the ambush and the illusionary spiders were part of a plan by a more powerful entity. One that was calling all the shots and pulling all the strings.

As they moved across the silken walkways the ettercaps hauled the party members one by one, dumping them on jagged rocks at the edge of one of the web-bridges. As the party lay there in the dark a rock or discarded blade jabbed into their side painfully, deep enough to hit armour and cut skin. But it also cuts at their web bindings.

A potential opportunity for an escape, a glimmer of hope but when was the right moment to use it. As the party member was then picked up and carried across the web bridge the cocoon came into better sight. Rows of people; drow, duergar, deep gnome (or svirfneblin), and some surface races were bound and lined up against what appeared to be giant cocoons suspended by webs throughout the cavern.

Each person was conscious, some were in pain and making noise but others were listless, barely holding onto whatever drove them to fight. But the party didnโ€™t have long to notice Viktira, Morali and Qistra all appeared before them lined up against the wall before they were unceremoniously discarded a few cocoons down from them.

A presence hung about them like the sensation of a thousand cicadas buzzing in a muggy evening, the presence was almost over bearing and a shape. A large mass of darkness given a monstrous form moved somewhere nearby. Something that dwarfed driders and made Ettercaps look like mice. The puppet master had revealed itself and it studied them for a moment before disappearing back into the voice beyond.


A fun one tonight. Regardless of the outcome there is always room for moving the story forward and this week is evident in that. So don’t forget to come back for more content as we move forward with this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Well of Souls

Tonight and I have created a zine for a long over due adventure, The Well of Souls. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Well of Souls. There is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


The Well of Souls

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Well of souls – created in nightcafe

Battling undead and repairing barricades may not be the favourite way for the party to get to know the people of a new town, but it was how the people of Ferklend got to know them, and began to respect them.ย 

However during the night after the fighting and repairing was done Viktira left and disappeared into the swamps seeking out the ruins. Whatโ€™s worse is that Rike, the only one who has been to the ruins, allegedly, believes that she may be in danger, and a danger to everyone as the well of souls may react to her bloodline.


After the encounter with the undead at the gates of Ferklend the party recovered and helped with some of the repairs. The party managed to secure another night where they were staying and the people of Ferklend were more accommodating after they helped defend the town. 

However in the morning the party woke to find Rike frantically looking around the town. Upon spying the party he rushed to them. 

โ€œThank the gods I found you! Itโ€™s Viktira, we were talking about her family last night and I think she may be descended from the tribe of people that once called the jungles home. She was super curious about the ruins so I told her where to find them. I didnโ€™t think of it more than someone being interested in the history of the swamp I swear. But when I went to warn her about the ruins this morning she was gone. One of the guards said he saw her leave the town by the main gate and then head towards the ruins. 

If she is the descendent of the original custodians of the well of souls the inscriptions at the ruins say that she may make the ruins more unstable. Youโ€™ve got to stop her.โ€

PDF adventure – The Well of Souls



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Spider Pit

Coming from last night’s update, Web of Lies, tonight we get a glimpse of the Spider Pit in which he party will be dealing with the machinations of the lord of the pit. A few floating cocoons hold the prisoners just outside of reach but close enough that those with energy left can still be heard calling for help. But, that can be revealed tomorrow. So let’s grab a coffee and roll into tonight’s map!


The Spider Pit

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The Spider Pit is more a large cavern coated in Webs. Some are made by spiders, others by Driders and Ettercaps and something else by something much more foul. The encounter below has the sticky web everywhere which is flammable. So you can burn away the web to provide an area to fight in.

Parts of the map are difficult terrain with dexterity checks to avoid being stuck (if you touch the walls), others are just occasional trip hazards (roll of a 1 on a d6.) The spider webs leading out to the suspended giant cocoons are able to be walked on, and they arenโ€™t sticky. But the fall if you slip or fail a dexterity/acrobatics check is quite far. So the party better watch their step when moving near the edge.

The Spider Pit- Created in Inkarnate


That’s it for us tonight. Tomorrow we have a look at stat blocks, some existing ones as a just in-case, some other underdark creatures and… the giant spiders that attack relentlessly – or they don’t… that’s for the party to find out. Don’t forget to come back tomorrow for more content, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Silken Path

Back after our light digression with our Halloween Zine, this week follows on from the adventure that takes place in Kalehgrul. This week our party follow (or are part of) the Silken Path. Captured or following along the Drider raiders the party head deeper towards Duraegis and, the deep Dark. This will be the second last part of this underdark adventure so let’s sit back grab a coffee and let’s roll into this weeks adventure!


The Silken Path

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The silken Path – Created in Nightcafe

The driders and ettercaps were not hard to track. The creatures lay great paths of webs as they moved back through the hidden tunnels below Kalehgrul. Their prisoners, the first wave of residents bound in webs and occasionally, feasted upon by the monstrosities that held them captive. The silk itself was strong, light and durable. Those entangled by it would not be able to break out in a hurry and with the venom that the ettercaps injected into the strongest of the prisoners there was no hope of escape.

And in the dark tunnels where no light could be seen from even glowing mushrooms or other flora and fauna there was no hope of a rescue. Along the way those that the abominations deemed too sick, frail or weak were left bound along the path to die surrounded by their silken bonds. Lost amongst the dark, cold and at mercy to be preyed upon by what other nightmares haunted these tunnels.


The path led on for days of travel. The party had met some of the other residents of the tunnels but they fled when the true power of the party was revealed. Although the tunnels were bare from game or really edible material there were supplies and goods that had been with those taken from Kalehgrul that the party were able to find along the way. However by the Third day of travel the amount of webs on the ceiling, walls and floor of the tunnel decreased and a draft could be felt coming from up ahead.

As the party continued down the passageway the source of the draft was revealed. A large orb-like Cavern filled with webs and cocoons, and in the centre lay a inky-black pit. Something that seemed to drink in all light. The deep dark lay waiting before them.


Another few days in the underdark but this time chasing spiders to… something potentially worse. Don’t forget to come back each day this week so you can stay up to date on how this adventure turns out and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Foul Assault on Ferklend

Tonight and I have created a zine for a long over due adventure, Foul Assault on Ferklend. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Foul Assault on Ferklend. There is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


Foul Assault on Ferklend

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Tulkore Jungle – created in Nightcafe.

The drive to move onwards towards investigating the points of power that the Mage Andrasa had studied continued. Despite the gained knowledge from the Ice Spire there was a compulsion to move forward. 

Not all was right at the Platara Ridge and from what they had heard of The Fulkore Jungle, and the Carrion Swamp, there was something foul brewing there too. 

The jungles have always had undead in them, hence the name given to the swamp. But they were increasing in number now and fewer and fewer people came back from the jungle and more and more undead found their way to the city’s walls. 

Is it tied to this Well of Souls or is there something else darker going on?

PDF adventure – Foul Assault on Ferklend



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Butcher of Ravencreek

Tonight and I have created a zine for the spookiest of times, Halloween. I present to you as my offering to the pumpkin lord, and any else who share in the delights of fright, The Butcher of Ravencreek. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this Halloween adventure, The Butcher of Ravencreek. As usual there is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


The Butcher of Ravencreek

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Ravencreek – created in nightcafe.

The party arrived at Ravencreek on a chilled morning. There is a light fog that seems to have settled around the little town that is famous for its week-long celebration which attracts people from all across the land. 

This means that for people who fancy themselves sellswords, thieves, do-gooders and even bandits the town is of a particular focus during these seven days of festivity. 

However what they find is not the excitement and party that they expected, itโ€™s a headless girl, a mourning town and a funeral – the first of many to come this bloody week.

Can the party find out who or what is killing the townsfolk and why?

PDF adventure – The Butcher of Ravencreek



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ravencreek Map

Now when making the Ravencreek map I almost got carried away with a bustling city. Yet taking myself back to the purpose of this town, its history and its people I reduced the stone, the walls and the industrial changes and tried to keep it a busy but humble town. Not a battle map tonight, as that can come in the Zine, but this one was a fun one regardless. So before I reveal too much about the surprises this weekend let’s grab a coffee and roll into tonight’s map!


Ravencreeks Map

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Heavy woods surround much of this land and the clear fields were not cleared by hand of man or elf Setting itself amongst nature Ravencreek is tied into the land as much as the elves were once… Well maybe not that much but close enough.

to the top of the map we see the site of the old Elven town and the tower where the Butcher, Dokalvar, was burned. The hill is aptly named Butchers hill by the residents and its a place that is believed to be cursed by the wrong doings of the cruel warlord.

A rather large river runs across the bottom of the map which is a nice way I could get some industry on this map but over all its a simple affair.

Ravencreek Map – Created in Inkarnate


That’s it for us tonight. Tomorrow promises to have a fair bit more and then Saturday will see the Zine (hopefully) produced. So don’t forget to come back for those days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Butchers Hill

This week is the lead up to Halloween and that can only mean one thing, a Halloween special and this years special takes place at a little place call Butchers Hill. I have a few big plans for this weeks adventure so I wont spoil it much now but believe me when I say that it will be something that should have your party watching over their shoulders for next few weeks. So buckle up, grab a coffee and lets drift off into this weeks Halloween adventure!


Butchers Hill

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Butchers Ghost – Created in nightcafe.

History of Ravencreek

The town of Ravencreek is a small town with a few hundred residents of a variety of races but they are predominantly half-elven. However the land wasnโ€™t always so and a few hundred years ago, or more, there was a village of elves that called the shady pines, bubbling brooks and meadows of Ravencreek home. When the few humans moved in they worked with the elves to understand the woods, plants and animals that called the area home. As the numbers of humans increased their connection to nature only increased and several elves mingled with the humans.

This was a joyous union of the two races and Ravencreek began to blossom into something more, a place for nature, the wilds and life to be celebrated. That was until the elven warlord returned from his hundred year war to find a new blossoming human village. When the warlord questioned the elders of his village why they had permitted the humans to live in these elven lands the reply was not what he wanted.

Furthermore the discovery of half-elven children in the town drove the warlord man and he, followed by some zealous warriors, flew into a rage. Riding through the street they murdered many people, elves and humans alike over the course of a week. The warlord quickly became known as the Butcher as his brutality was only matched by his skill with his blade.

The elven and human guards eventually captured many of the elven warriors while the warlord, Dokalvar, retreated to the elven tower. A joint force of elves and humans stormed the tower and as they set fire to the building the warlord cursed the town, its people and the land. Before he even left the balcony from where he cursed and spat two arrows pierced his chest โ€“ Launched from both the elven elder and a human elder.

The body of Dokalvar fell screaming into the burning tower and was never found, nor was it sought out. The people of the land, elves and humans alike founded the town in Ravencreek and left the ruins of the Elven tower to be a reminder of the darkness that threatens peace.

Currently

Every year as the town of Ravencreek gets ready to give thanks to the land and the animals just as spring blooms. The town’s bond to nature is still strong and its people have forgotten the hatred that ruined the elven village. The town celebrates for a full week beginning with a ceremony that gives thanks to the moon and the respects given to the dead and closing with a celebration of the sun and the thanks given to the living.

As the village gathers for their first celebration the people the elves, humans and half-elves link hands and begin to give thanks to the dead and the moon. But a piercing cry interrupts their singing and the distorted sound of horse hooves on stone can be heard moving towards the centre of the town.

A shadowy figure atop a black mare made from smoke storms down the road. The people panic and scream as they run for their houses but the figure ignores them all. As the man on beast races down the road they rush toward the centre of the town where the mayor, a half-elf woman, was commencing the city’s ritual. As the rider reached the woman an axe flashed in the moonlight and separated her head from shoulders. The swift retreat of hooves revealed the body of the mayor, headless, laying at the platform where in giving thanks to the dead she joined them.


Now was we get ready for this adventure trust me when I say that this is just the beginning. Don’t forget to come back each day as we expand this adventure and hopefully, have it ready for Saturday. So thanks for joining me for the start of this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Nigrun Overrun

Tonight and I have created a zine for a long over due adventure, Nigrun Overrun. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Nigrun Overrun. There is a lot more content within the Zine, again, this week so if you want to get the full experience then download the pdf!

If you like this format please let me know and I hope you enjoy.


Nigrun Overrun

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The view from Platara – created in nightcafe.

After the revelations made at the Ice Spire the party looked towards the next mark on their map, the Well of Souls, with a better understanding. The Ice Walker elders had heard stories of the Well of Souls from traders. A place where undead crawl through the muck of the swamps – all summoned fourth from the beating heart of it all, the Well of Souls.

These locations that Andrasa had marked all held great power but they seemed to contain, attract and even summon forth evil into the world. The Path to the Well of Souls would be a difficult path if it wasnโ€™t for the advice given by the Ice Walker tribe before they moved on. 

There were two ways out of Platara and towards the Tulkore jungle. Either by sea, a relatively safe affair when the weather is good and by land across the flat plains of Platara a distance from the coast but with it in view. The party would need to decide a cause and head for Nigrun before pushing onwards to Ferklend Port.

PDF adventure – Nigrun Overrun



Thanks for joining me tonight for another Zine. This one had more content added to the Zine but like a few of my other ones I kept that in the Zine, not the blog. So you will just have to trust me on that and grab a copy of the Zine to check it out.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe