Galley Assault

As the party look across the docks they realise that all problems would be fixed with a galley assault – removing the command hub and the controlling vessel from the centre of the bay. But how do they get past its sick sinking ballista?

So thinking caps out, weapons ready as we look at sinking a galley in tonight’s adventure!


Galley Assault

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Galley Assault – Created in WordPress.

The party noticed a pattern as they watched the soldiers move too and from the Galley to the shore. As small groups they would row out from the galley to be greeted by other soldiers on the shore. Several more important looking soldiers would be standing watch and they would oversee the soldiers getting off the rowboats before ushering another group of the terrifyingly masked soldiers onto the rowboat.

Those returning to the galley didn’t do it with empty hands – oh no. They had chests, barrels, small crates and even prisoners that they took on board back to the galley. Those approaching the galley stood up and waved a torch as they approached while the large ballistae that were mounted on the broadside of the ship watched the row boats that approached with a vigilance that would put guards on city walls to shame.

But a pattern was appearing and as they watched the ebb and flow of people and the growing boundaries of where the soldiers will pillaging and raiding expand past the edge of the docks the criticality of the situation was becoming more pressing. It was only a matter of time that their lofty lookout from the roof of the warehouse became under heavier scrutiny from the soldiers and as Bunker grew more restless it was only a matter of time until they drew attention to themselves.

The crack of ballista fire echoes across the docks, even above the crackle of fire and the cries of injured and dying. A matching splintering of wood, an explosion of debris from a small sailing ship that was docked just up from them told them where the projectile had gone. The cries of those hiding on board were short lived as they fled the scuttled ship as the masked soldiers waited to capture or cut down those who tried to flee the sinking vessel.

One thing was for certain – the ship had to go and a galley assault was on the cards for tonight’s plan of attack.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk’s Foot Traffic

Now for the next Zine of the year I present, in single page zine format, Felkirk’s Foot Traffic. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Felkirk’s Foot Traffic, and that all your rolls are made with advantage.


Felkirk’s Foot Traffic

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Felkirk’s Foot Traffic – Created in WordPress.

Beneath the shroud of darkness, steel found its voice once more. The warehouse doors slammed open, and masked figures surged forward, flooding the street with silent ferocity. Their blades gleamed in the lamplight, each strike a calculated attempt to break through the sudden clash erupting outside their hidden nest. The narrow alleys transformed into battlegrounds where echoes of grunts, steel, and rushing footsteps collided. Amid the scuffle, crates were overturned and market stalls splintered, turning Market Street into a deadly labyrinth of cover and ambushes.

Inside the warehouse, chaos deepened. Cinella led the charge with a grim determination, slipping past fallen supply crates and upturned barrels as hidden assailants sprang from cover. The infiltrators fought with cornered resolve, their movements betraying just how vital this location was to their plan. Each strike, each defensive parry, revealed desperation beneath their silence. Maps scattered across the floor as a lantern crashed, its flames licking at the edge of their plans.

The fight pressed deeper into the compound. Dim corridors became choke points, every doorway another trap, every shadow a threat. The air was thick with sweat and the burn of lantern oil, and the thud of footsteps overhead suggested more enemies readying their descent. From an overlooking mezzanine, a figure gave orders in harsh whispers, trying to coordinate a retreat or perhaps a counter-ambush. Either way, they were fighting not just for ground but to keep their secrets from falling into unwanted hands.

Outside, the street continued to host its own deadly rhythm. Citizens cowered behind locked shutters, the clash of weapons setting their hearts pounding in tandem with the fury unfolding just beyond their walls. Cinellaโ€™s cloaked allies held the perimeter as best they could, trying to prevent reinforcements from slipping in through side streets or alleys. They knew time was thin, and whatever information the building might yield had to be secured before the infiltrators could burn or flee with it.

And then it shifted. A heavier door at the rear of the warehouse cracked open as someone attempted escape, dragging with them a rolled bundle of parchment and a small satchel heavy with metal and glass. This was no longer just a skirmish. It was a race against destruction, and the next few moments would decide whether this enemy stronghold would crumble into smoke and lost chances or stand long enough to be unmasked.



PDF adventure – Felkirk’s Foot Traffic



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

With the Bestial Intentions

Now for the next Zine of the year I present, in single page zine format, With the Bestial Intentions . I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, With the Bestial Intentions, and that all your rolls are made with advantage.


With the Bestial Intentions

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With the Bestial Intentions – Created in WordPress.

The party was welcomed into a grand hall where the walls displayed fine tapestries and portraits of the king and queen, painted in moments of joy. These images sharply contrasted with the whispers the group had heard about the queenโ€™s troubling behaviour. She had become so aggressive that the king had stopped all staff from attending to her. His decision to summon adventurers instead of using his own guard hinted at a deep concern. Before their meeting, they saw another group of adventurers departing in silence, one offering them a quiet wish of good luck.

In the royal audience chamber, adorned richly and guarded well, the young king greeted the party with warmth yet seriousness. He confided in them that Queen Lorel, who was expecting a child, had recently overcome an illness, yet her temper and actions had turned violent. One servant had even been attacked. Although all tests showed no trace of disease, something had clearly unsettled her. The kingโ€™s voice held both hope and worry as he urged the party to investigate.

Their first lead was Tolf, the queenโ€™s manservant, though they were stopped by a protective maid and healer. Tolf had been given medicine to ease his dreams, which had been filled with visions of a beast roaming the castle. The healer explained he cried out in fear but remembered little upon waking. Unable to question him immediately, the party continued to the queen. They were escorted carefully and warned to behave with respect. Inside her torn and battered room, Queen Lorel greeted them with suspicion and sorrow, occasionally shifting between rage and gentle honesty. She confessed to violent blackouts and a growing sense of being lost. Her sudden shift in mood as she requested lunch left the party unsure, the smell of cooking drifting softly behind them as they exited.

Eager for clarity, the party continued gathering what information they could. Despite asking many staff members, no one knew what the queen had been cured of or why she had changed. One name surfaced: Brother Shaemus, a healer whose visit to the queen had been short and mysterious. While asking about him, a commotion nearby led them to discover Tolf had woken. He greeted them with tired eyes and warned that the queenโ€™s decline began after Shaemusโ€™s treatment. Tolf, who had arrived in Blotvia with the queen, believed something had gone wrong with the so-called cure. Then he revealed a final truth. The queen was not simply illโ€”she was a werewolf.

The party returned to her chambers, disturbed by the dreadful sounds within and the frightened guard nearby. Inside, the destruction was far worse than before. Books, carpets, and furniture lay in ruins, and moonlight spilled across the stone floor. In the gloom, Queen Lorel crept forward, no longer herself. The woman they had spoken to earlier was gone. In her place was a snarling, wild creature, her fingernails scraping against the floor. Though they had heard she once controlled her lycanthropy, what now stared at them was pure instinct and fury. Only her silver necklace still sparkled in the roomโ€™s pale light.



PDF adventure – With the Bestial Intentions



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk Streets

Felkirk Streets is where we find ourselves for this weeks adventure and combat and with danger happening inside an old warehouse and on the street it warranted a different map for tonight’s adventure.

So stick to the shadows, or stick to the light if you’re feeling a bit spooked out in tonight’s adventure map!


Felkirk Streets

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Felkirk Streets – Gridded – Created in Inkarnate.

The streets are wide enough for foot traffic and wagons along this part of the streets near the docks as its where many merchants store their goods before sale. However not all of them appear to be used for the storage of goods and one has a few nasty surprises hidden within. A few rooms decked out with beds to house the injured or sleeping, barrels of supplies and a plan for the next part of the attack can all be found within this small warehouse.

But behind a locked door there is much more as the party find out that those roaming the streets have been holding something back – their leader. On the streets there are a few alleys to hide in, fight in or make a desperate escape while crates and such can help or hinder the parties plans depending on what they are trying to do. A few lanterns are currently left on however if discretion is needed they could be extinguished very easily and swiftly. Or, used to flush out more of the assailants hiding in the area.


A fun and simple one tonight with a few different textures used for the stone streets and for the wood flooring inside the mostly x-ray view of the building. A few sources of light with directional light to emphasise the buildings blocking view with the slate roofs taking the show here.

Crates and barrels make up the rest of the main stuff with a few sleeping rolls added in there to show the room where the party believe the trouble is coming from A few carts to add depth and scale and that’s about all that it was. The night filter across it all to darken it and highlight its a night time adventure and that see’s it done.

Felkirk Streets – created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Forward Infiltration Base

Tonight as the party rush back to where Lieutenant Cinella found them at the scene of the attack from the masked group they get pulled into finding the forward infiltration base before they can make it back to the inn. But they should be fine, after all its just another Wednesday for the party.

So tighten your laces, secure the straps on your bags as we rush off to find the source of these attacks in tonight’s adventure!


Forward Infiltration Base

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Forward Infiltration Base -created in WordPress.

As the party rushed back towards the Lost Anchor Inn Cinella’s fiery mood diminished as she got further away from the Captain of the Nightwatch. As she hurried ahead with her weapon drawn she, and a few of her men, kept an eye out forwards looking for any flash of dark cloth, any whisper of masked footstep or any other sign of where the infiltrators could be.

As they drew nearer to the Lost Anchor Inn she looked behind her at the party and stopped at the edge of an alley on Market street – where a lot of merchants stored their wares. ‘I really think we could have used your help in finding the location of their forward infiltration base, where ever they are operating out of in the city. I must be close by as they move around so quickly and quietly and very few patrols come back unscathed from this part of the city.’ she opened her mouth to say more but the hushed footsteps of padded shoes rushed past the entrance of the alley where they had stopped.

Stopping the conversation they glanced towards the entrance to see four masked and darkly cloaked individuals rushing past the entrance eastward down the street towards the docks. Rushing to the entrance they looked down the street but failed to see where they had gone which meant a few things. One, she was not wrong – they were situated nearby, and Two. It was really close nearby.

As she pulled out a darker coloured cloak from a bag on her hip she covered up her guards armour and stepped into the street – leaving her spear behind to walk forwards with a short blade instead. The hideout, this Forward Infiltration base was somewhere along this street and if they could take it out they would be able to stop the attacks on the city.

Looking back towards the party Cinella ushered them in closer. ‘It’s a lot for me to ask this, I could loose my station for it. But I fear if we don’t move now we may lose them and Tyr knows we could use the help.’ Before the party could reply a door opened to a shop near by and a man in dark clothes slipped out of the a nearby alley and started to walk down the street and past them. It looks like they may have found a way to find exactly where they were meeting if they could be discrete in following this individual.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Invasion Force

Now for tonight I have something a bit different to my normal Saturday night updates with Invasion Force. With what I hope to be able to achieve the next three weeks is something I did a few years back but I still want things to feel a like one-shots. So let’s crack on with it.

So let’s sit back, take some notes and look at what we have planned for the next few weeks.


Invasion force

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Invasion force – Created in wordpress.

The sounds of bells came just moments before the sounds of screaming, shouting and explosions.

The city of Felkirt had been the party’s place to sit and rest while they were waiting for the right job to come onto their radar. Like many other adventurers Felkirk the city brought together people from all walks of life and experience, which made it perfect for adventurers to come and look for work.

But the sounds of boots rushing along alleyways, the sound of bells tolling from the docks told the adventurers in the Lost Anchor Inn what they needed to know. There was something happening in the city this night. The streets were filled with shouting as guards clashed with masked men and women who attacked savagely and quickly and left the same way they fought, disappearing into the dimly lit streets.

The docks was where the biggest battle had occurred with several navy boats sunk and a large galley sitting out in the middle of the bay as row boats ferried boatloads of people to the shore. The docks were normally covered in water and mud but tonight the sticky metallic smell of blood even overrode the stench of day old fish. Mercenaries, Guards, and even private troops of the wealth merchants lay dead or dying across the piers and along the steps leading down to where their boats and warehouses normally lay. Armed men and women patrolled the docks and looted what they could find easily.

But further into the city the bells tolled the loudest. A path of destruction had been carved through the street with magic burns marking the cobblestone streets, destroying carts and making doors irrelevant for keeping the hoard at bay. At the head of the pack a group of elite warriors, marksmen and scouts that took pleasure in creating the resource that their leader needed for the final push. Bodies. A necromancer raised the dead of those that his men killed and sent their shambling, still warm corpses towards the wall of the castle – not needing more than a simple order to create the distraction and chaos that he was after.

And the Lost Anchor Inn? Right in the middle of it all. Sat a few streets away from the devastation of the dark mage, a few streets from the docks and with the masked strangers attacking those who sought to mount a defence right on their doorstep. This was likely the biggest job of the year for the party, but were they well equipped enough?



Thanks for joining me tonight for something a bit different. A few leads, a larger adventure and something that will keep our parties busy for months (hopefully!). So keep an eye out over the next few weeks for the outcome of this blog update so you don’t miss a thing. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Queens Den

Tonight we look at the Queens Den where the objective of this map isn’t outright combat, sort of, but its a tug of war with a beast and a queen all in one.

So get ready to go wild for tonight’s adventure map!


The Queens Den

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The Queens Den – Created in Inkarnate.

The open space and lack of lighting that’s available will have the party shifting between dim light and darkness frequently. The ability to hide in the dark pits of the room will have their adversary able to get the drop on them, figuratively and literally as the ceilings and its rafters are reasonably high here. There is some cover and debris around the room but this will likely only hinder the party as they are practically fighting a cornered animal in this weeks adventure.


A pretty simple map tonight with some re-scaling of times to get them looking just about right for the right proportions for the map tonight. Mist over the reduced sized grass gives an elevated feel while the light gives a sense of space beyond the open windows.

Mixture or ripped carpets and whole carpets speak of the fractured mind of the occupant and layering them gives a bit more depth that you may expect in a more lavish room in a castle. A bit smaller than 60ft each way for this room speaks of luxury without going too over board with it tonight.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Beast Within

The beast within is something that we agree most good characters would struggle with at some point. Yet we don’t normally see Royalty struggle with such a problem… Wait yes we do! So tonight we have the classic trope of a royal struggling with the beast within.

So be on your toes as we get a bit feral in tonight’s adventure!


The Beast Within

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The Beast Within – created in wordpress.

After leaving Queen Lorel to her lunch, the party got busy asking around the castle for any more information that they can get on what the queen was suffering from, what the cure was and what else could be causing the problems that she is facing now. Yet despite all the rumours, from those willing to spill them that is, they all agree that they don’t know what it was that she had or know what is going wrong.

But they do get a name, Brother Shaemus, the man who was hurried into the castle, spent some time with the queen and then left without many more words. While the party request help finding Brother Shaemus from the guards they are crossing near the servants quarters where they hear a howl of pain. Rushing to the scene they find the healer from yesterday, Brother Daryl, and the maid, Karlynn, leaving a room at the end of the hall.

‘Well it looks like you’re just in time. The potion wore off and Tolf is awake.’ Brother Daryl said with a weak smile. Thanking the healer and the maid the party entered the room. Tolf was sitting up against the head of his bed and looked tired at the party. ‘I guess you’re here to make sure I’m not some frothing beast too. I already told Brother Shaemus that I was fine and that I wasn’t some animal. But you know how those healers can get.’ he said as he reached a shaky hand towards a cup.

After the party explained what they where doing he looked at them worriedly. ‘It wasn’t her fault. Her Majesty was not like this before that man healed her and then after that she became wilder. Queen Lorel is from a neighbouring kingdom and I came with her here. We were worried that her affliction would carry to the child and that we wanted to treat it discretely. But I don’t think that the healer, Shaemus, knew what he was doing. She may not appear like she is still afflicted but a man knows.’ he added. When the party looked at him confused he realised.

‘Oh… You didn’t know she was a werewolf?’


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Helm of the Shadow

Now for the next Zine of the year I present, in single page zine format, Helm of the Shadow. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Helm of the Shadow, and that all your rolls are made with advantage.


Helm of the Shadow

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Helm of the Shadow – Created in WordPress.

The party set sail aboard The Stardrinker, eager for a job that promised wealth and security. The ship, known for its reliability, carried them smoothly over open waters, its seasoned crew ensuring a steady voyage. The first day passed uneventfully, with the party helping the sailors and enjoying the ease of travel. By the second day, the ship practically sailed itself, leaving Captain Cali to keep a watchful eye on the horizon. That afternoon, a cry rang out – a second ship had appeared, closing in fast, its flag marking it as pirates. The Stardrinker fired first, sending bolts and arrows into the approaching vessel, forcing the attackers into battle. Spells crackled through the air, arrows rained from both ships, and after a tense skirmish, the pirates retreated, seeking weaker prey. Though victorious, unease lingeredโ€”if danger had come so soon, what else awaited them?

The party settled into the voyage, the Stardrinker cutting smoothly through sunlit waters. But as the winds shifted and gulls fled toward land, Cali grew tense. A cold breath swept the deck, and an ink-black smear spread across the eastern sky, swallowing the golden light of the setting sun. The crew murmured about an approaching storm, but Cali said nothing. Soon, a ghostly ship emerged from the darkness, its tattered sails barely clinging to the mast. The Stardrinker adjusted its course to avoid it, yet no matter how they moved, the phantom vessel followed. Lanterns flickered as though their light was being stolen, and a deep, groaning sound echoed from the shipโ€™s hull. The crew hesitatedโ€”tales of ghost ships and doomed sailors whispered among them. Then, the ropes on the shadowed vessel coiled and stretched. Something was waiting.

Cali gave the order to turn aside, but they were too late. A deafening, metallic screech split the air as boarding harpoons launched from the dark vessel, tethered by thick, frayed ropes. They struck The Stardrinkerโ€™s hull, jerking the ship as the ropes tightened. For a moment, silence hung heavy, then the ropes came alive, writhing like serpents, hunting victims. A deckhand was the first to be taken, dragged onto the cursed vessel, his cries cut short. Roth fought against the ropes, slashing at them while sailors desperately held onto him. Cali roared for the crew to cut themselves free, but as she spoke, a rope lashed toward her, barely missing. The party had mere moments before the ropes came for them, dragging them into the horrors lurking within The Shadow.

With a final effort, the last harpoon was severed, the ropes sinking into the sea. The Stardrinker groaned from the strain, its exhausted crew stumbling back, relieved but shaken. A moment of silence passed before The Shadow screamed. It was no human cry but the sound of cursed wood and rigging, a vessel bound to suffering. The sea churned as if trying to swallow the monstrous ship whole – but instead, the vessel rose, tearing itself apart. A gaping wound formed in its hull, revealing a dark, pulsing coreโ€”a heart of decay, twisted rope, splintered wood, and rusted metal, brimming with unholy hunger. And then, from within the abyss, something clawed its way free.

A figure emerged, once a captain but no longer human. Its flesh was replaced by knotted rigging, its bones by rotting planks. Rusted blades clung to its twisted form, its hollow eyes burning with an eerie blue glow – the remnants of souls devoured. It dragged a shattered leg, burned from past damage, but its body was still bound in cursed rigging. The ship stilled, its monstrous heart revealed, the air thick with unnatural dread. Whatever this thing was, it was not a mere ghostโ€”it was the soul of the cursed ship itself. The true battle was about to begin.



PDF adventure – Helm of the Shadow



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadow Drenched Ropes

Tonight I felt like changing up map night tonight with theatre of the mind taking central stage as shadow drenched ropes litter the deck of the Stardrinker. Tonight we look at some of the mechanics that we will have for the adventure this week but not all of them as there is some other elements that we have yet to explore.

So get ready, find your seat as we are delving into quite a scene in tonight’s theatre of the mind adventure!


Shadow Drenched Ropes

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Shadow Drenched Ropes – created in nightcafe.

The party counted four large harpoons that were large enough to take down dragons let alone other ships embedded into the hull of the Stardrinker. Five crewmember had been ensnared by the Shadow drenched ropes that had snaked forward to wrap around their limbs. Cutting them had proven effective at releasing other crew before they were dragged on deck of the much larger ship.

The party noticed that the more ropes they cut the less that returned to attack them. There was an end to the shadows it just required additional time to cut through the corrupted ropes of The Shadow to prevent more of their people from getting taken. But perhaps there was a way to rescue those already on the deck of the haunted ship.


A simple one tonight. Four harpoons with rope with AC10 and 50 HP. Resistance to bludgeoning damage and vulnerability to Fire and Slashing damage for these large tattered ropes. Once each of the ropes are cut or broken the ship is free.

there is twenty five foot of space along the port side of the ship where ropes lash out and attack. These ropes can be cut and damaged with a HP pool very similar to a swarm. The party can board The Shadow to rescue the men and women who have been captured if they wish but the ships wont hang around for long one the harpoons tethers are severed.


Thanks for joining for another scene/map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe