The Shadow Revealed

Tonight we have the Shadow revealed before the parties eyes as in a twist everyone saw coming the party are ambushed on the waves yet again. But tonight’s a bit different from the normal bandits or creatures of the sea as this is technically neither, but maybe both…

So get your swords ready, spells prepared as we go sailing into tonight’s adventure!


The Shadow Revealed

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The Shadow Revealed – Created in Co-pilot.

As the orders from Cali were called out and the reluctant men started returning to their posts that’s when the crew and party realised it was too late. A metallic. unearthly screech tore through the air as massive boarding harpoons launched outward from portholes with thick ragged rope attaching each of them to the larger vessel. Each harpoon snaked forward, moving not with the random chaos of an abandoned ship – but with precision, with purpose as if guided by a force.

They struck the Stardrinker’s hull with power causing the ship to shudder after each impact. The harpoons, biting deep into its wood as the thick, aged ropes Grew taught as the larger ship pulled the Stardrinker back in line with it. For a moment after an foreboding quiet blanketed the ship as the crew reeled from the sudden attack. As Cali and Roth called back to ship demanding to be freed the silence was all that met their calls.

‘I know what this is,’ Cali muttered the colour draining from her face. ‘The Shadow.’ the words cut like a knife through the air and the crew started muttering to the gods that watched over those that sailed the sea, or anything that was watching that they would blessed another day to sail. But only the Shadow answered.

At first, it was subtle – the whisper of rope shifting against itself, the faint creak of tightening fibres – but within seconds, it turned into a monstrous, living force. The coiled mass of ropes, thick as serpents, unravelled from the ships masts and the deck, shooting down and outward like grasping limbs, searching, hunting. The Shadow revealed its final plan – to leave no prisoners alive.

One ensnared a deckhand first who was barely able to cry out before it wound around his arms, his legs, jerking him backward in a sickening snap. The ropes did not pull him overboard, nor did they drop him into the sea. They dragged him up and over the ripped wood, up the hull, through the broken railing and onto the deck where his cries began in earnest.

His scream, raw and desperate, cut short as a presence oozed out from the ship, outwards across the deck of the shorter ship.

And then the others were taken.

The second mate, Roth, fought against the ropes as they latched around his waist. He slashed at them with a knife, but they tightened, pulling him toward the edge. A sailor grabbed hold of him – two, then three – all trying to keep their second in the Stardrinker’s grasp.

The ship shuddered beneath them.

For a moment, it almost seemed like The Shadow breathed – a deep, guttural groan of wood bending, shifting, drawing closer.

Cali roared for them to cut the ropes, but the moment her voice rang out, one shot toward her, fast – faster than any natural movement. She ducked, rolling instinctively, grabbing hold of the wheel as it whipped past her.

The party had moments, seconds, to act before the ropes came for them, before the crew was gone, before The Shadow revealed more ropes and took them all beneath its deck to unimaginable horrors.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Wolfberg’s Gift

Now for the next Zine of the year I present, in single page zine format, Wolfberg’s Gift. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Wolfberg’s Gift, and that all your rolls are made with advantage.


Wolfberg’s Gift

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Wolfberg’s Gift – Created in WordPress.

The party knocked the coded sequence on the warehouse door, stepping into the dimly lit space where guards and hired escorts gathered. Their mission seemed straightforward – escort the king’s enchanted wagon to Wolfhall. The wagon itself, a blend of dwarven craftsmanship and gnomish engineering, pulsed with strange magic. Though its contents were unknown, the reward was substantial, with a portion withheld until the king’s wizard inspected the protective spells. However, unease settled among them as the transport guild’s captain revealed a troubling detail – a counter bounty had been placed, offering a hefty sum to anyone who could claim the wagon’s cargo.

Trouble began before they even left the warehouse. A disguised thief attempted to break into the enchanted wagon, but the group quickly caught and subdued him. Under questioning, the thief revealed that the bounty for stealing the wagon’s contents was double their own payment, shaking the group’s confidence. The danger ahead was far greater than expected, and what had seemed like a routine escort mission now felt like an impending battle. Handing the thief over to the authorities, the true test began as they set out towards Wolfhall.

Among the guards was Ymerman, a palace soldier hoping to redeem himself after failing to protect a prized foal. Many palace guards had similar stories of past failures, adding tension to the mission. The attacks grew fiercer—one guard was gravely injured, and a mercenary lost a limb in an ambush near the market. Even local guards fought alongside them, showing how desperate people were to claim the wagon. Outside the city, the danger only worsened. Traps littered the road, passing wagons launched surprise attacks, and an eerie sense of being watched lingered. Captain Edward Argent and his second-in-command, Anna, led with unwavering precision, arranging fresh horses in hopes of reaching Wolfhall ahead of schedule.

The party arrived in Hollowglenn, a small farming village, to collect replacement horses. But as they pulled in, firebolts and necromantic magic struck the guards, and zombies lurched from the buildings, attacking those protecting the wagon. After escaping the battle, they found momentary peace. But as night fell, they discovered guard Buhfed sneaking away. He confessed that the king had placed the bounty himself—not for the cargo, but for the violence surrounding it. The magic on the wagon wasn’t just protective – it allowed the royals to watch the chaos unfold. Buhfed warned that the king planned to leak their location, ensuring the final stretch was the deadliest.

Captain Argent and Anna devised an alternate route, one that would slow them down but allow no prolonged rest. As they travelled, the true reason for the path became clear – large carved stones disrupted magic, shielding them from the wagon’s tracking spells. It seemed they had finally gained an advantage. But then, the first howls of the hounds echoed through the air, forcing them to prepare for battle once more.



PDF adventure – Wolfberg’s Gift



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Wolfcreek Crossover

Tonight map-night focused on a small section of Wolfhall land, Wolfcreek Crossover. This river cuts a mighty path through the land and eventually feeds into a larger river that feeds Wolfhall on the irrigation it provides to the farmers. But this week it provides cover, it provides water and it can provide a way to break the scent from the hunting party that is behind them

So grab your boots as we may get a bit wet around the knees in tonight’s map!


Wolfcreek Crossover

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Wolfcreek Crossing – created in Inkarnate.

Plenty of trees provide cover for people moving across the land near Wolfcreek Crossing as the party move to cross the river and try to lose the hunters that have been following them. The other reason for travelling through this part of the woods is the standing stones that lay half buried throughout the area. These stones are known to interrupt with the flow of magic and could provide some much needed respite for the party from those who use the divination wards to spy on them.


A fun map tonight bringing out the layering (digging?) tool again to create most of the map as foreground and the river as a background. Giving a natural riverbank helps create depth that I believe is harder to do with the other art assets and textures.

There are a few textures at work here including the dirt one that helped to bury the rocks throughout the mission. This technique I use sparingly as it can make the assets look really dirty if you use it too often. Trees provide cover and the Rune Stones add a bit of character to this map. A small gully was made from the rocky hills asset that can provide an interesting opportunity for combat or a place to hide in.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Deserter of the Gift

To we have a revelation of what’s happening, a hidden spy and a deserter of the Gift. How the party will respond to the information gained from knowledge shared by the deserter will be up to them but if they want to get paid then they need to deliver the gift.

So as we prepare for another night of watching over the wagon make sure to keep your eyes peeled in tonight’s adventure!


Deserter of the Gift

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Deserter of the Gift – created in WordPress.

Night had fallen without incident, the first time since leaving the Wolfgard. As the group had suffered some casualties and injuries in most recent encounter with a mage who practiced necromancy. As such the party had been nominated to watch the wagon over the night. The attempts had become less frequent as the days went on and despite the attack at the town where they were meant to pick up the draft horses – which resulted in the fresh horses being killed – there had been no more attacks during the night.

This was probably due to Captain Argent taking an alternative route off the main road which meant that only truly experienced hunters and trackers would find them. As the crackle from the small fired cast a flickering light across the crew that remained with them the party noticed an empty space where a bedroll was earlier that night. Investigating they soon found one of the guards, Buhfed, trying to sneak out using one of the small tents as a block.

Stopping him he sighed, dropped his sack filled with a few days of supplies and turned around. His face was one of exhaustion but not shame or guilt. ‘I kinda expected you would catch me. I just wont play the royals game any more no matter the bonus they were payin’ me to make sure it played out.’ he looked in the direction of the wagon but it was out of the line of sight.

‘The king is the one who put out the bounty on the wagon. The spells on it to protect the contents? Pah! they are spells so the king and his spoilt brats can watch the fighting that we have to do to get it there on time. I was promised a captains job, comfortable with a small team to guard the halls in the palace – nothing happens in there. But I didn’t sign up to fight the undead or necromancers. We lost too many men, I didn’t sign up for this.’ he added, his lips trembling.

As he returned to the fire and spoke in a hushed voice that he was sure the spells would not be able to detect he told the party of what the plan was. Men, monsters, fiends of the gutters would fight tooth and nail for a chance to get the bounty on the wagon. The king would pay it too as his gift wasn’t something in the wagon – it was watching what happened outside of it as the party moved it across the land.

Since Edward and Anna had changed course he would up the ante, leak information as to where they were and it would get worse on their final day of travel and Buhfed wouldn’t have the blood of more people on his conscious. The bounty was only if the wagon was opened before it made it to the city and so if they still wanted the payout from the king – and to keep their reputations in tact they had to get it there fast.

The question was now, how? If what they had faced was just those who were unskilled what would happen if a group who was skilled caught up to them. The party needed a plan, they needed to let Anna and Edward Argent know.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Arcane Vessel

Now for the next Zine of the year I present, in single page zine format, The Arcane Vessel. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Arcane Vessel, and that all your rolls are made with advantage.


The Arcane Vessel

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The Arcane Vessel – Created in WordPress.

The party’s quiet moment at the bar took a sudden turn when an unfamiliar coin caught their attention. A green-and-copper piece of unusual shape gleamed under the lantern light, drawing their focus in an almost unnatural way. Their trance was broken by the voice of a charismatic but sharp-eyed stranger, who questioned the coin’s origin. The party’s uncertain response only widened his grin, revealing that the artifact was no ordinary piece of currency—it matched one said to be locked away in the king’s vaults. And with the vault found emptied earlier that day, the coin’s presence in their possession had sealed their fate.

The atmosphere shifted as whispers spread through the inn, patrons quickly excusing themselves to avoid trouble. The bounty hunters made their intentions clear – they had no personal vendetta, only a mission to claim a reward. With their presence now unwelcome, the party was forced to make a difficult choice. Fighting would break the law and only raise their bounty, while leaving quietly meant walking into an uncertain fate. As they stepped onto the streets, they knew confrontation was inevitable. The only question was whether they wanted to win or simply survive.

Outside, the city murmured with unease. The bounty hunter Jet had escaped, but his pursuit was far from over. Rumors clung to the party like smoke, marking them as criminals despite their innocence. As they searched for answers, a lone figure watching them from a nearby alley caught their attention. Instinct drove them to follow, weaving through twisting paths until they arrived in a deserted courtyard. Their quarry, a wiry young man of wealth and cunning, confirmed their fears—they had been framed not for theft, but for possession of something far more valuable. He offered an uneasy alliance, warning that their time to act was limited.

Their pursuer revealed the truth. The king’s vault had never truly been robbed; instead, a noble had manipulated events to retrieve something the party unknowingly carried. A relic, a weapon, a key—their lives had never mattered, only the object they possessed. The bounty hunters were merely pawns sent to exhaust them until the item could be taken easily. The man offered them a choice—flee and survive, stay and be hunted, or work with him to expose the truth. The party hesitated. Trust was scarce, but rejecting this alliance could cost them everything.

Before they could decide, a boy rushed into the courtyard and handed them a note before vanishing into the night. Their new ally, Skall, studied the message with grim certainty – the noble had made their move, no longer needing the party or even Skall himself. To clear their names, they had to act fast. Slipping through the castle under the cover of distraction, they navigated its halls, hoping an anonymous warning sent to the king would be enough. But as they arrived at the vault, their worst fears solidified—the great doors lay open, guards unconscious on the floor, and the truth of what was taken waiting inside.



PDF adventure – The Arcane Vessel



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Starkhaven Castle Vault

Tonight map-night update is for Starkhaven Castle Vault – the players find themselves rushing to catch the real perpetrator red handed as they attempt to get into the vault – according to their informant Skall.

So brace yourself, find your best sneakers as we have to be a bit stealthy with tonight’s map!


Starkhaven Castle Vault

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Starkhaven Castle Vault – Created in Inkarnate.

As the alarm bell tolled the party moved through the halls of the castle just as their new ally, Skall, had said it would work. He had created a small fire in the stables – after the animals and people had been moved of course but the discussion was enough that they could slip through the castle to stop the person who set them up from getting what they were after. Thanks to the bounty on their head no one would take them seriously and even if they tried they would find out quickly enough that people would value the gold that’s on their head more than a hunch.

But an anonymous letter had been sent to the king by their ally warning of the attack and they hoped that it would not be too late. They passed by the barracks – which was empty as the guards had been called to deal with the fire and had made their way to the vault hall – according to a map they had acquired. Pushing through the last door two guards lay unconscious on the floor and the great vault door lay open on its hinges.


A decently long map this week with a few twists and turns in tonight’s adventure. A few different (and new) textures made up the backdrop for this weeks adventure for this internal castle map (as only castles would have this much space, surely. A few art assets really bring the vault and surrounding areas to life with adding context to the map.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The String Master

To say that someone who orchestrates the bounty and manhunt on the party with a cursed coin is the string master is likely not giving them due credit. It’s something that few people can do well and in complete secrecy and it do it to this scale and magnitude – well it must be a work of an artist.

So prepare yourselves, grab a coffee to go as we are not nearly done with tonight’s adventure!


The String Master

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The String Master – created in WordPress.

The party absorbed the unnamed mans words and shifted anxiously, tension thickening in the stagnant air of the courtyard. A setup. A carefully crafted story meant to write them as thieves in a crime that never occurred.

The man’s smirk deepened. He slowly loosened the clasp of his cloak, letting it fall open, revealing a sash lined with delicate silver embroidery—a mark of high station, but worn subtly enough to avoid unwanted attention.

‘You misunderstand,’ he said smoothly, ‘the vault wasn’t robbed, because it never needed to be.’

The words hung in the air for a heartbeat too long. Then, realization struck like the tolling of a bell.

The string master, the person calling the shots and twisting the story – someone within the king’s own court – had no interest in the vault’s treasures. They weren’t after gold, nor jewels, nor the ancient artifacts locked behind enchanted barriers. What they wanted was something already outside those grand doors. Something in the party’s possession.

A relic, A weapon, A key. Something that they needed desperately enough to kill the party and take it from their corpses.

Whatever it was, they had it, and they had never known its value – until now.

The man started to hum as the party asked for more information. ‘If I do, you’ll have few choices: leave this city quietly and live, or stay and become hunted again, or work with me to bring the real villain to justice.’

The party exchanged glances. They had fought for their lives since the moment they’d stepped into this tangled web. Retreat was not an option. ‘You were chosen,’ he continued, circling them like a man used to being in charge. ‘You were the perfect scapegoats – troublemakers with enough skill to disappear if need be, but reckless enough that nobody would question your supposed ambition. The theft was fabricated because they needed a reason to pursue you. If the bounty hunters can’t kill you then hopefully they tire you out just enough to hand over what they need.’

His grin was razor-sharp. ‘Why am I telling you all of this? Because I have something they want, too and I won’t be parting with it.’ The weight of his statement settled. This wasn’t just a revelation – it was an alliance forged in quiet desperation.

The question wasn’t whether they could trust him. It was whether they could afford not to.


Thanks for stopping by tonight as we continue this adventure more. Leaving it at a point with a lot more to add but hopefully enough to keep the appetite high for this adventure. So don’t forget that I will continue to expand this adventure each day we continue here at my tabletop so make sure you don’t forget to come back daily to stay up to date. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Quest for Inspiration

Now for the next Zine of the year I present, in single page zine format, A Quest for Inspiration. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, A Quest for Inspiration, and that all your rolls are made with advantage.


A Quest for Inspiration

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A Quest for Inspiration – Created in WordPress.

Reginald Tibidius Archer, a famous artist, hired the party to transport his valuable artwork to another city, a seemingly simple task. However, the journey would lead them through bandit-infested roads and dangerously close to a goblinoid hideout known for ambushes. The party gathered supplies, secured the wagon, and set off at dawn. Though the city streets were quiet, they couldn’t shake the feeling of being watched. People in alleyways observed them but did nothing suspicious, merely waving as they passed. Still, the eerie sensation of unseen eyes lingered as they left the city behind.

The trip started peacefully, the clear skies and empty roads contradicting the warnings they had received. As they travelled, trees lined with wanted posters hinted at the dangers ahead. When they stopped for lunch to rest their horse, the feeling of being watched returned. This time, they discovered caltrops buried in the dirt ahead, confirming that trouble was near. What had once seemed a simple escort mission was quickly turning into something far more dangerous.

Tensions rose when strange noises echoed from the wagon, prompting the party to investigate. Inside, seated atop crates of supposed artwork, was Reginald himself, scribbling notes with a satisfied grin. He had secretly stowed away, explaining that he had spread rumours of treasure to lure bandits, hoping to witness their fight and regain his lost muse. The party was furious—he had willingly put them in danger just for inspiration. His excitement barely wavered even when reminded of the goblin territory ahead, certain that their battles would make for a brilliant masterpiece.

Hoping to avoid the goblins, the party took a safer route and camped for the night, keeping their fire small and hidden. While checking supplies, they discovered their food bags had been cut open and much of their provisions stolen. As the night wore on, Reginald grew unusually quiet, constantly looking back the way they had come. When asked, he sighed, admitting his disappointment in the uneventful day. His attitude tested the party’s patience, especially those still nursing injuries from earlier conflicts.

Late in the night, the wagon driver took the last watch, allowing the others to rest. But when they awoke, the fire had grown into a roaring blaze, its light impossible to miss. Reginald stood alert, watching the road behind them, while the driver snored deeply. Smiling, he revealed that he had left a trail of food and feared it wasn’t enough—now, with the fire drawing attention, he was sure something was coming. As he eagerly climbed atop his wagon, quill in hand, the party spotted a lone goblin approaching, failing miserably at stealth. But as it nervously crept forward, constantly glancing around, the party realized the true danger wasn’t just this one goblin—it was what lurked in the shadows behind it.



PDF adventure – A Quest for Inspiration



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Goblin Way Camp

Tonight as the party settle down at Goblin Way Camp – a aptly named common place for stopping for the night due to the natural resources and good visibility – for tonight’s addition to the adventure we get ready for combat during my favourite time for an encounter – night (or Dawn… I guess…)

So let’s wake up, get a coffee and get going with tonight’s map!


Goblin Way Camp

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Goblin Way Camp – Created in Inkarnate.

The fire was meant to be dug deep enough that it provided some light, some warmth but not enough to be seen for a long way away. However Reginald too matters into his own hands and decided to build the fire higher to get the climatic fight that he wanted.

The light shines through the trees like a beacon to those hunting for the hardest of game to find, adventurers, and with a trail of supplies leading them to the wagon and its guardians its only a matter of time.


A quick one tonight with a few layers for texture and use of layering items to get a broader sense of depth. It’s no secret that I enjoy Forest and night scenes so this was easy to make with trees, bioluminescent insects and the use of light from the camp fire to build atmosphere.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Chasing the Muse

Tonight we have our friendly patron for this adventure chasing the muse that will see his art rise to the top once more. However, the game he plays is extremely dangerous and likely will end in problems for the party let alone himself.

So get comfortable, stare into the embers of the fire as we prepare for tonight’s adventure!


Chasing the Muse

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Chasing the Muse – Created in WordPress.

The party had found a different route that should take them out of harms way from the goblins territory. As they set up camp for the night they decided on a small fire to try and keep it smokeless and keeping it hidden by digging a deeper into a fire pit to avoid the light of the flame travelling too far.

Once the fire was set they retrieved their supplies to avoid trying to attract any wild creatures by hunting and cooking for their meal. But when they went to check what they had remaining they were greeted by a large hole cut into their bags – much of their supplies were missing.

As the night went on Reginald was strangely quiet, always staring off the way they had come and appearing to be listening to searching for something. When questioned he sighed and simply said ‘I fear that I will continue chasing the muse as the last day of travel has been uneventful.’ His attitude was wearing thin on the party – some of which were injured because of his previous actions.

As they settled down for the night the wagon driver offered to take the last watch to make sure they had a full nights sleep in case they needed to leave in a hurry. The party woke up to the sound of cracking wood and the dancing light of the fire as wood had been piled high into the pit. Reginald stood, awake, watching the direction they had come as his driver snored deeply – a wine skin of water tipped over in his lap.

‘I worried that the trail of food would not be enough. But I think this has done it. I saw something in the distance moving. Best wake up the rest of them as I believe I will finally have the inspiration I need for my masterpiece!’ he smiled broadly as he climbed to the top of his wagon and sat on the canvas with quill and parchment, waiting.


Thanks for stopping by tonight as we prepare for a potentially large combat which is again thanks to the parties patron as they continue chasing the muse they seek. Don’t forget that I will continue to expand this adventure each day we continue here at my tabletop so make sure you don’t forget to come back daily to stay up to date. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe