The Temple of Portents

Now for the next Zine of the year I present, in single page zine format, The Temple of Portents. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Temple of Portents, and that all your rolls are made with advantage.


The Temple of Portents

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The Temple of Portents – Created in WordPress!?

The party arrived in Lumos during its holiest month, when clerics and mages gathered to deliver divine messages. The city had long thrived under the guidance of the High Oracle and the Portent Quartet, but doubts were growing. As they made their way to the towering ziggurat at the city’s centre, the air was thick with anticipation, scepticism, and frustration. Some citizens had suffered misfortunes from failed prophecies, blaming the diviners for their losses. Despite this uncertainty, the people still gathered, kneeling before the temple, waiting for the sacred ritual to begin.

The High Oracle stood with the four elemental diviners, each performing symbolic gestures—air cleared the sky, fire extinguished all lights except a single brazier, water soothed the crowd, and earth lifted the temple platform into the sky. A rhythmic chant echoed through the city as the ceremony unfolded. But when the Oracle spoke, her voice trembled with unease. “The stars are not aligned…” she announced before retreating into the temple. Panic spread among the people, their cries for mercy shaking the streets. The party knew this moment would linger in their memories for years to come.

As the night descended into chaos, city guards intervened, but it was the Portent Quartet who truly calmed the frightened crowds. With the divination failing, uncertainty gripped the city, yet the party found shelter at an inn, securing a good price in the confusion. The next morning, they encountered a mysterious woman in a red cloak, Tusicka Ignate, the Diviner of Fire. She had seen their faces, clothing, and surroundings in her vision with eerie accuracy—something only true prophecy could reveal. Suspecting their importance in unravelling the city’s crisis, she bought them a meal and explained that someone inside the temple was interfering with the Oracle’s magic, corrupting divinations and throwing the city into disorder.

Tusicka led them to the temple, where brown-robed figures with black scarves—Diviners of Earth—moved about, guided by Mistress Aeligica. Unlike others, Earth’s connection to the gods remained strong. Aeligica coldly informed Tusicka that the Oracle was attempting to restore her link through Earth’s strength alone. Suspicion lingered, and when Tusicka pressed further, Aeligica suddenly struck, sending her flying across the temple and disrupting her magic. She revealed the temple had been shifted, severing the powers of all elements except Earth, ensuring her dominance. Brown-robed figures surrounded the remaining priests, cutting off the weakened diviners.

Just as the party braced for confrontation, Tusicka reappeared, her body wreathed in fire. She had restored her connection to the ley lines and confirmed their fears—someone had deliberately disrupted the balance of magic. Now, with power returning to her, the truth was undeniable. The party stood at the threshold of a battle that would decide the fate of the temple and the future of Lumos itself.



PDF adventure – The Temple of Portents



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Blighted Warren

Now for the next Zine of the year I present, in single page zine format, The Blighted Warren. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Blighted Warren, and that all your rolls are made with advantage.


The Blighted Warren

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The Blighted Burrow – Created in WordPress!?

Embark on a thrilling adventure in The Curse of Sprin, where mystery, magic, and danger await. The party arrives at the mist-laden village of Sprin, a once-prosperous farming community now gripped by despair. With wilting crops and starving livestock, the town’s mayor, Seraine, pleads for help, revealing the town’s mystical protector—the Moonburrow Hare—has vanished. She suspects trouble but speaks in hushed tones of an ominous figure, Mr. B, whose name carries unsettling weight among the villagers. The party sets out toward the edge of Knotwood Forest, where the hare was last seen, hoping to uncover the truth behind its disappearance.

Seraine – Created in CoPilot.

Tracking strange footprints and shattered eggshells, the adventurers stumble upon a sinister sight—poachers. Among them, a commanding woman orders a half-orc named Kug to transport a squirming sack, revealing that the Moonburrow Hare has been captured. As the party watches from the shadows, they witness giant weasels, locked in cages, being loaded onto wagons, alongside crates of stolen Moonburrow Hare eggs. A confrontation is inevitable, leading to a desperate battle against these ruthless hunters before the trail of their operation vanishes deeper into the Knotwood.

As the last poacher falls, he pleads for his life, offering the party crucial information—his employer, Bugs, a manipulative merchant, plans to use the eggs as blackmail, forcing the town into submission while keeping the hare imprisoned for his own gain. The poacher, hoping to spare himself, gives the party directions to Bugs’ encampment, where the captured hare is held. With time running out, the party presses forward, determined to stop the merchant before his scheme comes to fruition.

The Moonburrow Hare – Created in Copilot.

Reaching the poachers’ encampment, the adventurers find Bugs seated in his lavish tent, surrounded by his remaining men and an array of cages. As the party confronts him, he feigns diplomacy, offering the hare in exchange for their silence, but treachery is woven into his every word. At the moment of negotiation, Bugs makes his final move—drawing a concealed blade to slay the Moonburrow Hare, aiming to remove its magic from the equation entirely. The party reacts swiftly, a climactic battle ensuing, where Bugs finally meets his downfall.

With the hare freed and the eggs returned to the village, Sprin begins to heal. As if touched by the hare’s magic, the crops regain their vitality, the villagers regain their strength, and celebrations erupt through the streets. The party has not only saved the town but ensured that its guardian, the Moonburrow Hare, remains a symbol of prosperity and hope. This adventure is a tale of mystery, conflict, and redemption, promising players an unforgettable journey through the misty depths of Sprin and the ancient Knotwood Forest.



PDF adventure – The Blighted Warren



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lumos Temple Dais

Tonight we have a very simple map for something that could be overly complex and busy with the Lumos Temple Dias. Surrounding the centre of the ziggurat is a place of worship and focus and sadly, in this instance, bloodshed as a coup takes place.

So sit back and lets see the concept of this weeks adventure when adding tonight’s map!


Lumos Temple Dais

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Lumos Temple Dais – Created in Inkarnate

The pillars that held up the roof were frequent enough that there was good lighting during the night and the day. It’s a big space but the fighting will mainly take place around the dais in the middle. Heavily defended steps enable the defenders to place barricades, magical or mundane, up to defend the oracle from friend or foe.

With such a simple battlefield its important that the battlefield changes as the battle goes on, cracks in the marble form, barriers of earth, fire, wind and water appear to control how the party or the opponents move about the battlefield and beyond.


A real simple map tonight with some re-shaded textures and art assets stacked on each other tonight. Nothing really to even write home about as the real components for this weeks map is the outcome of the mage and priest fights that occur within the temple.


Thanks for dropping by tonight for another night of adventure maps. Pretty simple tonight but too much would make it feel too busy. Don’t forget that we have another two nights of content to provide before the zine this weekend so don’t forget to come back for that. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Didn’t See it Coming

As with all surprises there is always someone who didn’t see it coming, that’s what makes it a surprise and this week we have a pretty big one.

So sit down, grab a coffee and let’s crack on with tonight’s adventure!


Didn’t See it Coming

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Didn’t see it coming – created in wordpress!?

The party had returned to the temple with Tusicka leading them for potentially one of the longest stairs they have encountered. As they reached the open-style temple they saw several brown cloaked men and women walking around the temple with a black scarf wrapped around their waists.

‘The Diviners of Earth. We’ve had a large intake of them this year due to the Mistress of the Stone, Aeligica. She is one of the best diviners that this city has seen and luckily, her connection to the weave and the gods has remained strong during these times.’ Tusicka added.

‘And it shall remain strong Flame Singer Tusicka.’ A voice as neutral as stone added as she walked forward and clasped the hands of Tusicka before greeting the party. ‘Water and Air have gone out at the High Oracles request to get more incense to see if the offering was not enough during he ritual.’ she added as he walked along side the temple. The space was large, a hundred feet on all sides with dozens of mages and priests moving about the space with robes of red, white, green, blue and brown.

There were so few of the other coloured robes present which when Tusicka noted the parties interest she spoke in a quieter voice. ‘Since the divinations stopped being prophetic many took their leave to reconnect with their craft or deities. Those that stay either have no where else to go or hold onto faith.’ she smiled weakly.

‘And while our brothers and sisters find themselves Earth find themselves having to answer to all queries as our connection remains strong as the roots of the earth itself. Tusicka smiled but there was something behind her eyes.

‘Aeligica, how goes the Oracle?’ she added as she went to head towards the small raised platform where the High Oracle knelt in prayer. A strong hand grasped her shoulder which caused her eyes to snap suddenly towards the owner. Aeligica stared against the fire in the eyes of the Flame singer.

‘She has requested to not be interrupted as she recontinues to connect. It’s been foretold that under the strength of earth that her connection will crystalise and the can commence once more.’ Aeligica spoke plainly but there was an element of coldness to her words. Tusicka practically sizzled as the taller and broader woman refused to remove her hand.

‘The Oracle will want to hear what I have foreseen, the news I bring.’ she replied as she contained her emotions just beneath the surface. The Mistress of the Stone’s gaze hardened. ‘I see.’ is all she said before she threw the smaller woman across the open space in the temple towards the edge. The shock of the attack was so much that as she collided with a pillar mid chant the words of her spell were cut off as she slid over the edge.

‘Its surprising how much power fire, water and air try and claim where they gather their power from earth. But shift the temple a few feet off the centre to break the connection with their planes and their power dwindles down to naught. The Oracle does not need the weak and the new age of stone will solidify the belief of the people in the prophets as they are guided by a strong hand, a stone hand.’ Aeligica said calmly as a later of burnt stone floated off her hand where she had grasped Tusicka.

The room moved quickly with those in brown robes surrounding the vastly outnumbered red, white, green and blue. As the party stared down the Mistress of stone, heat flooded over their back. ‘I knew something was up. When I returned to the old ley lines I was able to reconnect and divine the outcome.’ Tusicka landed clutching her left arm with her body wreathed in flames.


A bit of a change where its not a nation of fire causing the problems this time around. Will fire and right win or will they be stamped out by earths might. I guess you’ll have to come back the last few days of this week to find out. Don’t forget that tomorrow we will cover the map that are involved in this adventure and Friday we will have the stat blocks to help run this adventure for yourself. So don’t forget to come back each remaining day and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Depths of the Venom Tide

Now for the next Zine of the year I present, in single page zine format, Depths of the Venom Tide. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Depths of the Venom Tide, and that all your rolls are made with advantage.


Depths of the Venom Tide

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Through relentless rain and a tangled landscape, the party journeys to Starbrook, a village known for its fish trade but now burdened by a dark mystery. A wounded fisher, Sil, recounts an attack by an unseen creature lurking beneath the waters—one that has begun targeting people rather than prey. Urged by a desperate merchant named Rei, the group sets out to hunt the beast before the village’s fragile trade agreements crumble. As they navigate the dense forest, Sil leads them to the riverbank, where an unsettling discovery awaits: despite the downpour and the onset of the wet season, the water has receded unnaturally. Their search takes them upstream, where they uncover a crude dam, its makeshift structure forcing the river into an unnatural swell. Among tangled branches and broken rods, they spot movement beneath the surface—something resisting the current, something watching.

Determined to uncover the truth, Sil quickly takes action, hurling a weighted silken rope into the waters where the creature may be lurking. The moment it catches, she is nearly pulled under, the rope going taut as an unseen force drags with immense strength. The party rushes to her aid, engaging in a grueling struggle against an adversary that refuses to relent. When the tension suddenly snaps, sending them sprawling backward, they anticipate victory—only to find the branch they haul in stripped clean, its bark marred with unnatural markings. Then, a chilling realization dawns upon them as the surface of the water breaks, revealing two watchful eyes that gleam from the depths.

In an instant, the floodwaters erupt into chaos. Massive tentacles lash out, striking with terrifying speed, ensnaring logs, soil, and, worse, the unsuspecting adventurers. A beaked monstrosity, the scorch-venom octopus, emerges half-submerged, its gleaming gaze locked onto the party. One tentacle crushes a fallen tree, sending debris flying, while another coils around an adventurer, dragging them toward the swirling depths. Blades flash, arrows pierce the rain-soaked air, but the octopus fights with relentless cunning. Never fully revealing itself, it remains just below the surface, striking with calculated precision, forcing the group into retreat with every failed attempt to gain an advantage.

The battle rages as the party struggles against the monstrous creature. Its tentacles dart between rocks and fallen trees, searching for weakness, seizing moments of hesitation. Mud churns underfoot as the party fights against both the beast and the unforgiving terrain, their strength fading against its relentless force. It is not merely attacking—it is testing them, assessing their resistance. The river, once unnaturally subdued, now crashes forward as the octopus thrashes, disrupting the dam and sending waves spilling over the banks. Their hunt has become a desperate fight for survival, and as the waters rise, the creature refuses to retreat, forcing them toward a fateful confrontation.

With the village’s future hanging in the balance, the party must decide whether to stand their ground or flee the growing storm, knowing full well that the octopus will not abandon its hunt. The waters churn, the rain intensifies, and the beast’s piercing eyes never leave them. Whatever lurks beneath the depths has proven to be more than a mindless predator—it is something far more dangerous. And unless they act quickly, Starbrook’s waters may soon claim more victims.



PDF adventure – Depths of the Venom Tide



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

2025 Campaign Adventure 20

Good evening all and welcome to the 20 adventure for my D&D party utilising DnD 2024 rules. While I will endeavour to not give away the campaign, adventure or plot moving forward (in case my party read these updates!) I will attempt to write up each adventure this year continuing with my, now, 2025 Campaign Adventure 20 – continuing on from the 2023 and 2024 adventure.

This is a continuation from Campaign adventure 19 as the party continues on their first mission as members of the investigation of the strange creatures in these lands.

2025 Campaign Adventure 20

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Plot:

New Companions and Travelling Arrangements

The party woke up and had a hearty meal consisting of sausages, bacon, eggs, thick cut toast, and in Taters case, a breakfast Ale. With Groku and Armaeth joining them as they finishing the last parts of their meal they caught sight of Tobias who had a tired and worn look to his normal smug expression. As he approached Tater and Kai, sitting down next to them, he explained that Steffani had approved a small group going to investigate the Bashe remains. He had been approved to travel with the party if they requested due to the mysterious nature of the mission.

Gwen had indicated that there was a lot of unknowns or conflicting reports but the request for aid and Payment in advance was enough for the guild to go and investigate. With little ceremony the party had invited Tobias, Tobi, to come and join them as long as he organised his own horse. Appearing uncertain about it he hurried off to procure a suitable steed.

The party caught up with Tobi as he sauntered side-saddled towards them on a rather fetching white riding horse. Its blond mane and tale complimented the golden accents to the riding tack and the very small riding bags that he had with him. Explaining for some while as he admired the green died leather accented harness and saddle he commented that it appeared to be quite uncommon for adventurers to ride side saddled – but he was determined to continue.

After Tater had taken to the Draft horse, Armaeth sitting with Groku on her riding horse and Kai deciding to walk until he could call forth his paladin-graced steed, they were about to head off where Tater was thrown to the ground by the ornery old draft horse. Tobi did not let up the comments about providing some tips and tricks about riding a horse and even suggested that the sturdy dwarf ride side saddled as it may prove more suitable.

Even despite the while stallion receiving an almighty whack from Tater that sent it dashing off towards the eastern gate Tobi managed to stay on the horse through sheer luck – much to Tater and Kai’s chagrin.

Cross Roads

The party continued for some time and Kai made an effort to show off some of the magical tricks that he head learnt when he was travelling with the wizard Tim. Tobi being amazed at first was a quick study and soon was boasting bout the age at which he had mastered the spells that Kai had likely spent ages learning. This wasn’t earning him any brownie points but the conversation was still civil as they continued along the eastern road.

The roads were busy this side of Warrensdeep with most of the traffic being agricultural or trade. The roads were well maintained and guarded as they approached a busy crossroads. Taking the path towards Faerstead the roads got a lot quieter and it was here that Kai was finally sick of walking and instead decided to play another trick on Tobias.

‘Hey Tobi, have you ever seen ancient goblin magic?’ he asked as he proceeded to vomit forth his paladin steed. The creature had a large wolf-like body with several bat features woven heavily through the creatures appearance. Lage ears, a wrinkled nose and sharp teeth. Along is muscular forelegs – where it divulged from mainly bat features – vestigial wings with a leathery skin between the inoperable bones that sprung rom near its clawed feet.

The mage nearly passed out, both Tater and Kai mocked him while the girls continued on like nothing happened. After a bit of time where the animals were needing a break, and so was Tobi as he was not used to riding horseback side-saddled or otherwise, they came across a small spring and some trees. Taking this time to rest they recounted how quiet it had been even with the potential ambush along the road where Armaeth had flown off to scout for the potential attackers only to see them fleeing into the distance away from the party. As they wrapped up their short break they continued towards Faerstead.

Sudden Test

Wanting to regain some dignity after the near-passing out incident Tobi volunteered for first watch that night as they were cooking a few large tubers he managed to find and a partridge he had caught. As they ate roasted vegetables and bird Kai and Tobi concocted a plan to test Tobi to make sure he was aware of what was involved when on watch.

Messaging his summoned steed via the telepathic link he organised for the creature to sneak off and, periodically, growl near by to test how Tobi reacted. Instead of raising the alarm he pulled out a little leather book called ‘A guide to the world’ and began taking notes around a Growling Owl. It wasn’t until the creature had pounced on him and licked his face that the party let him in on the test. Mordekai joined him for the rest of his watch and they experienced nothing foreign in their period. Rousing Tater, another prank from them both gone wrong, with a hefty kick to the stomach Tobi withdrew to a meditating like trance while Tater took watch.

It was then that somethings started to approach the camp. Rousing everyone and dousing the flames they prepared for battle but the eight foot tall bear-like apes that appeared was not what they were expecting. With a flurry of movement and violence Tobi had illuminated the creatures and sur rounding battlefield to make sure that those without Darkvision would be able to see the creatures which is when the first creature lashed out at Groku after her thrown axe barely missed it.

Digging in its sharp honed claws into her sounder it dragged her other shoulder into its mouth and bit down hard. The sudden ferocity and blood lust took the party by surprise and Groku was not looking well after sustaining a critical wounding strike. As the party fought back Kai blessed the party before he and his mount raced to support Tater and Groku who were facing off against two of these creatures. However the sustained damage against them caused a physical change in the creatures. Their wrinkly bear-baboon like faces grew taught and nearly skull like as a crown of flesh extended on top of their heads.

It attacked with renewed vigour and aggression as the smell of its own blood and the pain pushed it into a frenzy. As the party weathered the beating Tobi cast Chromatic orb and as the balls of energy lashed into the uninjured creature that was currently attacking Taters flank he managed to reel in the orb and send it spinning into the enraged, but prone thanks to a trip from Groku, creatures chest boring through as he rotated the orbs faster.

The smell of burning flesh and ozone was briefly lived as Kai smashed his shillelagh empowered attack into the creature. The as the party was able to focus on a single creature Tater raised his Halberd high and with a flurry of attacks spurred on by rage and the growing recognition of the blood-frenzy state that the creature was about to get into, he landed the finishing blow, separating the creatures head from its body.

After cleaning up everyone and tending to the most wounded, being Groku, the party let Tobi examine the bodies before he burnt them in a magically charged bonfire later, his experience as part of a cleaning unit for the guild coming into hand.

Soon the party welcomed a new dawn after some fun the day before, an encounter with creatures they had not seen before, and some early memories of their new party formation being created.



Thanks for joining me tonight for the continuation of my campaign for my group. Don’t forget to come back again tomorrow for more content. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Messota River

Tonight we cover the encounter at the Messota River, well more of a lake now that something has created a dam that has blocked the river and created a lake filled with strong eddies. But the creature is smarter than they give it credit for and while they think they may have the upper hand, they are very quicky falling into its trap.

So sit back, maybe grab a coat for we run the risk of getting wet with tonight’s map!


Messota River

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Messota River – Created in Inkarnate.

The heavily forested area was evidently not used to having this much rapid water rushing at its hilly soil and great chunks of soft soil and rocks had already been claimed by the water. The rough shoreline led to shallow water that quickly deepened as the lake grew out form where they stood.

Some plants and trees could be seen standing strong but there was evidence that many trees, old or young, had been lifted from the soil by the rain… or something else.


A relaxing one tonight using the ability to create a foreground and background this week. The layered water textures is probably the highlight of this week with some of the water painting over the art assets like logs, trees and even plants to give a partially submerged look. The grassy areas are pretty simple but effective in giving a feeling of how forested this area normally would be.


Thanks for dropping by tonight for more content at my tabletop. Don’t forget that we still have another night left for content and that, like always, we will continue to refine the adventure even until the night that the Zine is uploaded. So don’t forget to come back each night this week to keep up to date and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Largest Catch

A close encounter with possibly the largest catch that Sil or anyone from Starbrook village had seen leaves the party in a desperate race to regain control of the line or risk being dragged in. But the other end of the tug of war lies something that they weren’t expecting…

So grab your harpoons and nets for tonight we go toe to toe with a leviathan in tonight’s adventure!


The Largest Catch

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The Largest Catch – Created in WordPress!?

The party eventually found the source of the stemmed water. A ramshackle but functional dam had been created in the middle of the stream causing the wet season river to well up and flood a well established pool into something even more. A small hake had been falling behind the dam and several trees that had once been at the rivers edge now had several feet of water encroaching up their trunks.

As the party looked over the waters surface they noticed a bunch of leaves moving across the waters surface. Not thinking much of it as the volume of water backed up behind this dam consisting of mud, trees and rocks was quite active as the currents swirled behind it. But soon they saw the leaves and connected branches were occasionally moving against the current as if something was caught on the other end.

Sil pointed at it a few heart beats after they had noticed. ‘There’s a fish or something big trapped in that branch. Its got to be the creature that attacked me!’ before waiting for a reply she was climbing up the more solid parts of the dam where they formed a natural blockade where a large rocky outcrop rose out of the soil.

Within moments the party were following her up the rocks and dirt and they watched as she hurled a silken rope with a large weighted hook at one end at the branches. It struck true and as she hauled on it the rope went tight. within moments she was being pulled towards the water and if it wasn’t for her throwing herself around a tree at the now-lakes edge she would have been dragged into the water.

‘I don’t remember it being this strong!’ she called out as the party reached her. The rope had managed to wrap itself around her wrist and as it pulled her arm became tangled and stuck between rope and the trunk of the tree. As the party added their strength to this side of the tug of war they could feel the power of the creature on the other end. Not only was it pulling against them but against the current to and only after a few minutes of heaving on the rope did it start to tire and they started gaining more ground again.

Suddenly the tension was lost and the party fell back into the wet soil with Sil. They hauled in the branch expecting an exhausted monstrous fish on the other end but instead the lower parts of the branch had been stripped clean of its bark and branches and saw like markings could be found long it all. As they examined the branch the waters surface broke as two eyes watched them from the surface as the creature crept closer.


Thanks for visiting tonight for the reveal of what waits for the party at the waters edge this week. Don’t forget to come back again tomorrow and Friday for the last bits of this weeks content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Under the Floorboards

Now for the next Zine of the year I present, in single page zine format, Under the Floorboards. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Under the Floorboards, and that all your rolls are made with advantage.


Under the Floorboards

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Under the Floorboards – Created in WordPress!?

A weary band of travelers arrives in Rimoi, a humble village known as a resting stop for adventurers. Little more than a collection of weathered houses, blacksmiths, and two rival taverns, the town seems ordinary—until the party stumbles into the Hooting Owl Tavern. Inside, the warm glow of a fire and the scent of roasting boar welcome them, but tensions hang in the air. The local guards storm out, their anger directed at the dwarven tavern keeper, Glenda. Over a meal, she explains her troubles: rats have infested her pantry, let in by starving children sneaking food. But the guards refused to help unless bribed, leaving Glenda trapped by her fear and haunted by the unexplained disappearance of the village’s orphaned urchins.

As the adventurers finish their meal, a young girl bursts into the tavern, panic in her wide eyes. Talley Rinden, too young to be surviving alone, flees into the street, prompting the party to chase her. The villagers sneer, calling her a “little rat” as they point the way. They catch her in a back alley, desperately trying to enter a locked door. Through tears, she reveals a chilling truth—her friends are missing. They vanished one by one after sneaking into the tavern’s pantry, unable to resist the call to investigate the eerie noises within. Too afraid to ask Glenda for help and certain the guards would imprison her, Talley has been left alone, terrified and desperate for answers.

Back at the tavern, Glenda’s kindness reassures the girl, but Talley can only sob one word—”Lost.” Then, a noise echoes from the depths of the pantry, something far larger than a rat. Glenda leaps onto a table, cleaver in hand, as the door swings open to reveal Rueben, her trusted assistant. But relief quickly turns to dread. His stiff movements, decaying flesh, and hollow stare betray something unnatural. He insists he will handle the rats himself, and in a chilling moment, Glenda’s expression goes vacant, accepting his words without question. Talley suddenly cries out—she has heard her friends’ voices coming from below. As Glenda hesitates, something grotesque stirs in the darkness.

Then, the stairs shake violently. From the shadows, monstrous, multi-legged horrors surge forth, scuttling toward them. Rueben’s voice, once soft, now drips with menace as he utters the terrifying truth—”The others grow tired of hiding. There is no escaping now, fools.” The party finds themselves trapped in a nightmare, faced with an ancient horror lurking beneath the tavern. To survive, they must uncover the truth, confront the unnatural terror that has ensnared the village, and rescue the missing children before Rimoi becomes nothing more than another forgotten town swallowed by darkness.



PDF adventure – Under the floorboard



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Hooting Owl Tavern

Tonight we have the Hooting Owl Tavern being the battleground for this weeks encounter map. A worn out and tired kitchen and joined dining area make up most of the map with some eluded prospect for combat to spill into the levels above and below.

So sit back and enjoy the Hooting Owl Tavern in tonight’s map!


The Hooting Owl Tavern

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The Hooting Owl Tavern – Created in Inkarnate.

The creatures scuttled across the ground with surprising speed as each one of them looked for an opportunity to feed. As they moved about the table legs the ruckus caused one of the tavern patrons to come to investigate ‘Glenda, we heard some noise…’ was all he got out before he was best upon by the creature, falling down to twitch in the hallway. Now that the door was open the other creatures rushed out to prey upon others in their feeding frenzy.


A more detailed one this week with three levels to potentially play with. A mapped middle layer but room for the second top and pantry (Basement) to be explored.

Only three texture packs were used this week for a simple look to the flooring. On top though a wide range of various art assets were used to create the kitchen, bar and the surrounding area to give it depth and a field of combat instead of something static and boxed in.


Thanks for joining tonight for the second last week of planned content for this adventure. Don’t forget we still have more nights to come so make sure you come back daily to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe