No Food for Thought

A change of pace brings us with something a bit more nightmarish this week with tonight’s adventure update being no food for thought. As the party investigate the pantry they find something not what they were bargaining for…

So grab some pots, pans and a ladle or two as we cool up a storm in tonight’s adventure!


No Food for Thought

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Rueben and the intellect devourers – Created in WordPress!?

As the door swung open a sigh of relief came from Glenda. ‘Oh its just Rueb. Rueben is my assistant who has been good enough to go into the pantry down stairs to get ingredients and try and find those rats.’ Glenda smiled but the party could tell something was wrong. The man was decomposing and despite the man moving around normally there was a stiffness in how they walked.

‘Sorry Glenda. I have not caught those rats.’ the man said as he glanced lightly over at Talley. ‘I am very close, though to catching a big one.’ he spoke in a soft voice. As he finished speaking a clump of hair fell from his head to the floor, drifting slowly until it landed at his feet.

‘The poor lad isn’t well and can’t stay on his feet for too long. But he’s getting there. I let him stay here where its warm and safe and he works hard.’ she added. Behind him in the pantry something moved, a thud on the stairs and the sound of something skittering in the dark beyond.

‘These folks are just helping me with young Talley here then they will be down there to get rid of the rats for us…’ Glenda began.

‘No, I’ve got this. You don’t need them. Let me handle this.’ he snapped at the dwarf. A pressure emanated from the man before Glenda’s face relaxed.

‘You’re right Rueb. You’ve got this. I don’t need them.’ she said with her eyes unfocused.

‘Miss Glenda. My friends are in there. I’ve heard them. The man is keeping them down there!’ Talley erupted. The sudden burst of noise caused Glenda to stumble before looking between the girl and the man. ‘Is this true. Are those poor children down there Rueben?’

As if on silent command the skittering erupted from down below as the stairs shook as several grutesque legged brains scuttled up the stairs. ‘The others grow tired of hiding. There is no escaping now fools.’


Thanks for coming back for another night. Don’t forget that the next few nights I will expand this adventure to add more content to this adventure. So don’t forget to come back to my tabletop for the rest of the week to stay up to date on what’s happening. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Red Harvest

Now for the next Zine of the year I present, in single page zine format, Red Harvest. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Red Harvest, and that all your rolls are made with advantage.


Red Harvest

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Red Harvest – Created in WordPress!?

The village of Ponkae, celebrated for its rich traditions and renowned delicacies, lay nestled beyond the rainforest’s damp roads. Along the way, the party witnessed villagers meticulously hunting Moon wave grubs, using hand-axes and reed-like tongs to extract the wriggling red creatures from decaying wood. Naya, a moss-cloaked guardian of the harvest, emerged to explain the importance of these grubs to Ponkaeโ€™s prosperity. Responding to an urgent call, she darted off, leaving the party to descend the grand steps into Ponkaeโ€™s vibrant valley.

Ponkae was a hive of activity, with farmers harvesting silken cocoons from jungle trees in the tiered valley alive with buzzing insects and running water. Amidst this bustling scene, an untouched patch of trees hung with black cloth provided an eerie contrast. The party marvelled at the colourful marketplace filled with silken wares, fragrant oils, strong beers, and tantalizing food, showcasing the rich traditions and craftsmanship that defined Ponkae.

A debate in the villageโ€™s amphitheatre revealed a pressing issueโ€”Tamayaโ€™s farm, left without a successor, threatened the harvest of silk and moon broth. As the villagers argued, Naya delivered startling news about blood-red, many-legged creatures stealing cocoons. The elder shared the legend of โ€œred harvesters,โ€ divine beings that appeared to reprimand the villageโ€™s greed. He tasked Naya and the scouts with tracking the creatures, forbidding harm, and allowed the travellers to assist in uncovering the truth.

Led by Naya, the party followed erratic tracks across farmland walls and ledges, eventually reaching a tree draped in black cloth where shredded bark and hollow silken cocoons suggested a violent encounter. The search took them to Tamayaโ€™s abandoned house, where a burrowed hole and disarrayed interior revealed that the creatures had used it as a nest. Naya suspected the grubs had matured and emerged, emphasizing the urgency of unraveling their origins to safeguard Ponkae.

As the rain intensified, the party spotted claw marks around cocoon mounds, some salvaged by villagers, others successfully raided by the creatures. At the upper levels, a rare red cocoon fluttering in the breeze hinted at its extraordinary value, with Naya explaining its lucrative significance. Danger loomed as red creatures emerged from the woods, mandibles snapping and antennae twitching with menace, their intent clearโ€”to guard the undisturbed cocoons as they confronted the party.


The warriors surged forward, their oversized claws clicking as they charged. Their powerful mandibles opened and closed in anticipation for the fight to come. Claws tore into shields and grasped at weapons with brutal efficiency, each strike aiming to capture and slash while their strong jaws could crush and shatter limbs. The party fought desperately but the ants moved with unsettling coordination. One ant lunged, its claws locking around the humanโ€™s arm as its mandibles clamped down on blade, splintering the steel like it was dry wood. 

Above the fray, the queen loomed as she slowly descended. A massive creature whose sleek body reflected the dim light from the forest ominously. She clicked her mandibles, emitting a resonant sound that rallied the warriors to redirect their attacks to the adventurer that could pose the biggest threat. As she moved towards the front lines her stinger poised and glinted. The queen thrust it downward towards the party, narrowly missing but a spray of ichor saw the warriors disengage with their current prey and rush towards the doused target.



PDF adventure – Red Harvest



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ponkae Fields

Tonight we have the party tracking the creatures from the fields towards the edge of the forest – but they should have known that it wouldn’t be that easy. A fierce fight with vicious adversaries that fight not only for their life, but the life of their sisters, brother and queen.

So join me as we lay down the foundations for this weeks climatic battle in tonight’s map!


Ponkae Fields

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Ponkae Fields – Created in Inkarnate

The raindrops from above felt heavier as they crossed under more trees that had evidence of the invaders scratching around the cocoon mounds. Some were too late with evidence of the villagers sawing out the precious cargo. However some were definitely successful and as they stood at the upper levels of the tiered trees around the village a dash of colour caught their eye.

Red silk flittered in the breeze as the grass clung to to the last bits of sticky fibre. This cocoon was huge and it appeared as though several sets of sheers or blades had cut it open. ‘Ah they found a red one.’ Naya said from nearby. ‘They are rare, very rare in fact with only one appearing every few harvests. The wine and nectar harvested from them is particularly strong and potent so the farmer that finds one ends up well paid and rich.’ she added as she scanned the woods ahead.

Her hand touching the handle of her axe was the first sign of danger, the second was a chittering and thrumming sound that waved towards them from the trees ahead of them. Several red creatures waited and watched them their mandibles and antennae moving menacingly as they watched the party near the undisturbed cocoons.


A simple map tonight with my favourite stamp being overly used – the rocky hills. The cherry on top was placing a cobblestone texture I the rocky crevasse that gave it a true stone wall look – which I will definitely do again. Several trees make up the rest of the assets while three or four grass textures make up the backdrop. A stone like texture darkens some of the area around the hills and blends it with the grass otherwise a fun, quick simple map that will get the job done.


Thanks for joining tonight for another update for this weeks adventure. Don’t forget that we still have a few more nights this week worth of content so don’t forget to come back each night to stay up to date. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Silken Threads

From silken threads to tracks across the farmlands and into a deserted home this weeks adventure leads to an unnerving revelation.

So grab some bug spray, a large shoe or newspaper as we go bug hunting in tonight’s adventure!


Silken Threads

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Silken Threads – Created in WordPress!?

The party followed Naya who walked through the village confidently and with her eyes scanning the trees constantly. Starting with the trees that were attacked she checked for the tracks of the creature, creatures based on how many sets of erratic prints she could see heading towards the tree. Following the prints was the difficult part but locating where the creatures originated from came a lot easier.

The tracks led them to across the farm, sticking to the walls where the ledge met the stepped form of the farmland. At points they disappeared from the soil, grass and leaf litter but only for the tracks to be picked up again next to the wall as if something was digging at the wall for something. Eventually the tracks stopped, at the base of a tree that had black strips of cloth hanging from the vines.

A large mixture of bark, hardened sap and splintered wood revealed an empty silken cocoon. Cut through with sharp blades or claws with evidence that something had dug its way in, or out. There was evidence that there once was other cocoons in this tree however a hollow in the tree was all that remained. Looking around for the source the party with Naya and her fellow scouts looked for the creature that had reportedly snatched at the cocoons.

Towards the villages centre a large hole had been burrowed into the side of a house. Checking within with hatchets and blades drawn Naya crept forward. ‘I think we have a problem…’ she called out. Following her the party found the torn up interior of what would have been a cosy home. Three large silken cocoons lay cut open in the room with each of them having the same familiar cut out section. Something had either cut into them or cut their way out of the cocoons.

‘I think the grubs within the cocoons finished their changes. This is Tamaya’s house and has been vacant for a few months now and it looks like it was the perfect nest of the creatures that cut themselves free.’ she examined the silken cocoons that were as big as a humans torso – if not bigger. ‘They must have grown further once they emerged from these. Come, we have to confirm this so it wont be too late for the village.’


Thanks for joining in tonight for the investigation of of silken threads tonight. Don’t forget that I will continue to expand this adventure each day this week. So make sure you don’t forget to come back daily to stay up to date with this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Wakeless Sleep

Now for the next Zine of the year I present, in single page zine format, The Wakeless Sleep. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Wakeless Sleep, and that all your rolls are made with advantage.


The Wakeless Sleep

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The Wakeless Sleep – Created in WordPress!?

The party arrived in Launghui, a coastal village famed for its plentiful fish harvests, but was met with an eerie silence and abandoned streets. Passing through the shark-jaw gate, they discovered shuttered homes and lifeless villagers lying in their beds, faintly breathing yet impervious to magic or aid. A teen girl named Sunraya stumbled along the road, sharing a chilling tale of a curse that had afflicted the village after the last catch. Alone in her wakefulness, Sunraya explained how a past offense to a witch had previously plunged the village into a similar slumber, only broken when the witch was appeased.

Despite their efforts to comfort Sunraya and unravel the mystery, the party uncovered unsettling signs of the curse’s grip. Sunrayaโ€™s refusal to eat the villageโ€™s tainted fish left her hungry but still conscious, while the rest of the villagers had fallen into a wakeless sleep after consuming the fish. After sharing a meager meal of fish from a nearby trap, Sunraya succumbed to sleep, her condition worsening as a faint magical presence enveloped her. With their only lead slipping away, the party placed Sunraya by her sleeping parents and stepped out into the fog-covered village, where they encountered a sea witch cloaked in seaweed and vengeance.

The sea witch declared her blood oath fulfilled, revealing her plot to poison the villagers through the very fish they loved, ensuring their downfall before awakening. Her sinister laughter echoed as she vowed to finish the task before the curse lifted, targeting the villagers for their past wrongdoings. Turning to the party, she recognized them as outsiders and attempted to charm them with her tragic tale of rejection and loss. Her words masked a thinly veiled threat as she advanced, the oppressive fog thickening around her. The witchโ€™s form grew more menacing, her nails elongating into talon-like claws as she moved toward the adventurers with feral determination. The party was faced with the critical choice to act swiftly or risk becoming her next victims.



PDF adventure – The Wakeless Sleep



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

2025 Campaign Adventure 19

Good evening all and welcome to the 19th day of adventuring for my D&D party utilising DnD 2024 rules. While I will endeavour to not give away the campaign, adventure or plot moving forward (in case my party read these updates!) I will attempt to write up each adventure this year continuing with my, now, 2025 Campaign Adventure 19 – continuing on from the 2023 and 2024 adventure.

This is a continuation from Campaign adventure 17 & 18 as the party continues on their first mission as members of the investigation of the strange creatures in these lands.

2025 Campaign Adventure 19

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Plot:

Tithes of Thanks

The party woke up to a fresh morning with a few things to organise before their next mission. Gathering up their things and saying hello to Marie after a brief breakfast they head towards the Temple of Ilmater to have a chat with the clerics there. Brother Steve, the man who had welcomed Kai into the brotherhood greeted them and after Kai explained what had happened to his arm, in a non-detailed and flattering way, brother Steve managed to restore some of its functionality.

While Kai regained the ability to move his arm the strength and dexterity he once had was yet to return. A longer period of time was required to heal this affliction. As they offered a large sum of money to pay for the healing they also organised to get several healing potions created by brother Simon. As they were enquiring about where to get better weapons and adventuring gear Brother Steve warned them to steer clear of Tsar who runs a Bazaar and deals nearly exclusively in stolen items, including the church’s holy symbol that once adorned their central altar.

Finding a way to fell two orcs with one arrow they head off in search of Tsar and his Bazaar in the market.

Tsar’s Bazaar.

The party eventually found the place they were looking for. Flashy, gawdy and overly expensive the place oozed the arrogance behind the man who owned the shop. Entering they were greeted with a typical pawn shop. Shelves of people’s junk or treasured items lined next to each other. On the wall there was dozens of weapons that, with his trained eye, Tater could tell were all fake or made to look more impressive than what they were.

As they were looking a man that was more moustache than charm waddled up to them and introduced himself as Tsar. He was entirely too focused on himself and his business but made a great deal of effort in trying to sell the weapons that were on the wall to the party. Claiming that one of the axes, which was evident to Tater was intended for carpentry not battle, had felled a dragon and once belonged to a dwarven king.

After Kai enquired about holy relics of churches he used their drift globe as a tool to try and sell the appearance that he too was into the same type of ‘business’ as Tsar. After some clever deceptions the disturbing man produced a small chest filled with iconography of the gods, all of them liberated from churches. Making a great show of leaving and being somewhat uninterested as they had to sell ‘dragons teeth’ they barely left the counter before Tsar stopped them. Retrieving a single tooth that they retrieved from the Snowtown Quarry cave Tsar became transfixed . With some clever thinking Tater and Kai made the man believe that the tooth came from the same dragon that his axe allegedly slew.

Spotting a good bit of business the man ran off, advising them to search through the ‘ugly blade’ bucket as he quickly retrieved an expert in teeth.

Familiar Faces

While the man left the shop open Kai retrieved Ilmaters symbol from the box, which he had spotted earlier and stashed it in their pouch of holding. Noting a wicked looking repeating crossbow armed and ready behind the counter in case Tsar needed to deal with ‘business interference’. As they searched through the blades in the ‘ugly bucket’ they realised that all of these had been taken from graves. Some still had grave dirt on them but they were well made and were suited for combat unlike the ones on the wall.

Tater noticed that two stood out, the blades themselves showing no sign of decay, damage or wear and tear. A rapier that’s blade was razor sharp and nick-free and a long sword which had its blade glow like molten silver. Grabbing those blades and following Tsars advice, as he excitedly left, ‘Take any blade from the bucket. I can’t have my business partners going around unarmed.’ they stood their and waited for the man to return.

Using a trick that Kai had learnt early in his days of travelling with the wizard that had ‘adopted him’ he had an unseen servant rotate the supposed dragons tooth above the counter, holding it a foot above the wood. Tsar returned with a familiar face. Tobias, the mage that they had interviewed briefly to accompany them.

Recognising the party Tobi made a silent pact to not reveal each other to the man, or their employers as he inspected the tooth. Not a dragon. Something more. A bashe, a large serpent that used to hunt dragons and had a strange kindship with purple worms. After hearing about how rare they were and how valuable these teeth were Tobi helped the party convince Tsar that it was worth more than his shop was worth. Tobi agreed to sell his shop on the condition that he would receive the tooth – greed taking over his eyes. Agreeing to meet the party at Ms Trotters Tavern, where the party had no intention of visiting, he would bring what gold he could to purchase the tooth from them.

As the man hurried them out the door, the tooth still in possession with the party, he ran off to begin making as much coin as possible in a short amount of time to pay for the tooth and to truly become rich. Tobi confirmed it was a Bashe tooth, that part was not deceptive, but also advised they are valuable to certain people – he being one of them.

As they left the party discussed with Tobi the potential of him joining them on their next journey to Faerstead. Considering the offer he agreed to meet the party at the Five Fat Ravens Inn later to discuss the tooth, the mission and more. The party head back to the Tavern, spoke to Tobi about where they found the tooth so the guild could go and retrieve more teeth for study and, profit.

As they rested they prepared themselves for their next mission.



Thanks for joining me tonight for the continuation of my campaign for my group. Don’t forget to come back again tomorrow for more content. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Launghui Docks

Tonight we have the Launghui docks where the encounter may or may not happen. As with some encounters there is a peaceful or non-combat path through to resolution and this week is no exception. But more on that tomorrow night for tonight we have the docks where the party encounter the sea witch.

So grab the oars, man the mast as we go fishing in tonight’s adventure!


Launghui Docks

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Launghui Docks – Created in Inkarnate.

The fog rolled in more rapidly now as the sea witch strode forward more menacingly now that the party had revealed that they wouldn’t murder the villagers. As she moved past the tables that would normally have baskets of fish piled upon them she pushed them effortlessly away snuffing out a flickering flame that stood defiantly in her path from the pan that the party had set upon the village fire pit.

The fabric covers that provided shade and shelter from sun and rain normally would catch the sea breeze and funnel it across the tables to catch the smell of the fish and replace it with the crisp salty smell of the waves. But the fog was oppressive and the coloured canvas sheets hung limply as if scared to raise their sails.


As normal there is quite a few blended textures to get the colouration right. I have three for the waves and eight for the cobblestone this week. The sails, benches and huts take up centre stage with the assets this week appearing to take over the area and provide some depth. However tables, docks, boats and even a few fishing rods that are hiding behind the fog.


Thanks for dropping by tonight to see tonight’s map. Don’t forget that tomorrow we both continue and wrap up this weeks adventure. So don’t forget to come back tomorrow, and the weekend, for more tabletop content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

From the Depths She Comes

From the depths she comes in tonight’s addition to the adventure, a vengeful and scorned enchantress, a magically sourced poison and much more.

So grab your tackle and rod, pull on some boots as we wade into tonight’s adventure!


From the Depths She Comes

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Sea Witch – Created in WordPress!?

The party placed Sunraya in her bed next to her sleeping parents. As they left the room and looked around what remained in the village. The waters were quiet and still without the fishing boats out amongst the waves. The gulls waited, expecting the scraps from the latest catch that would never come.

But as the party watched the gulls swimming on top of the light waves the beginnings of fog started to creep across the water. As the fog crept closer to the jetty and moored boats the surface it thickened as if summoned from the waves itself. As the party watched from their position a large, hulking creature strode from the water onto the shore. Covered in large swaths of seaweed it straightened up and looked around the village with a cruel smile twisting its features.

A woman, some would say beautiful if not for the clothes that looked as if it had been salvaged from those lost at sea. As she sunk her toes into the sand, soil and gravel of the land of Launghuiย she inhaled deeply. ‘After years the blood oath is complete. The villagers that pillage the waters and refuse to trade with my sisters and mother is no more. The curse fully enacted.’ as she spoke water dribbled from her mouth.

A laugh, mad and joyful broke from her mouth. ‘To think the fish that they loved so much would be their downfall. It was easy mother! Like you said, ask the fish to feed upon the urchins and snails and the meat would be tainted with poison. As long as I kill them all before they wake in a few days time then they will be gone for good.’

The party watched as she strode forward, her eyes wandering across the houses and buildings of the port village. Before, they settled on them. ‘Some still wake sisters. Something that I was not planning for. Yet these are not the villagers that refused us, that drove us out, that attacked and hunted us. Or those who killed mother. No these as outsiders.’ she paused as she straightened herself. The touch of magic prickled their skins as she attempted to charm them.

‘You wont attack and drive me away like they did will you? Its been hard being lonely for so long. All we wanted was to partake in the feasts, the merriment from the creatures that they caught from the sea. Yet when we asked they drove us away. This is just fair and just retribution that we must do. Something we must see through.’ her words sounded like pleas, but the hidden threat was real.

The party were in danger of becoming the source of the sea witches hatred if they didn’t think quickly and act even more so.


Thanks for joining me tonight for another expansion of this weeks adventure at my tabletop. Don’t forget that we will expand the adventure over the next few nights. So don’t forget to come back each night this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Blooming Shadows

Now for the next Zine of the year I present, in single page zine format, Blooming Shadows. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Blooming Shadows, and that all your rolls are made with advantage.


Blooming Shadows

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Blooming Shadows – Created in WordPress!?

The party arrived in Morrowell during the lively Festival of Botanica, a celebration of unique and healthy plants competing to be added to the druids’ prestigious gardens. Among the vibrant displays, one peculiar plant, owned by Colter Danier, drew both awe and suspicion due to its tropical appearance and rapid growth. Though cleared of cheating by the druids, Colter faced growing hostility, especially after the fiery Jiggo Greenthumb accused him of foul play and later mysteriously disappeared. Further investigations by the party revealed eerie drag marks leading to vanished villagers, with no traces of a struggle, deepening the mystery and unease in the village.

As night fell, the true threat emergedโ€”the carnivorous plants infesting the village with their questing vines, spreading a sweet, intoxicating aroma and golden pollen. At the heart was Colterโ€™s towering plant, now fully bloomed and surrounded by smaller, menacing blooms. The party fought bravely against the invasive flora, countering their powerful vines and overwhelming scent with teamwork and skill. In a decisive blow, they severed the main vine of Colterโ€™s plant, causing the sinister infestation to wither. Though victorious, the party was left to reflect on the near-disaster that could have overtaken the village.



PDF adventure – Blooming Shadows



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Morrowell Village

Tonight I wanted to take you through Morrowell Village – where the competition is really getting fierce to look for the next plant to be added to the villages garden.

So grab your pruners and sheers as we do a bit of extreme gardening with tonight’s adventure!


Morrowell Village

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Morrowell Village – Created in Inkarnate.

The village of Morrowell is no stranger to exotic or rare plants – but a voracious carnivorous plant? That’s got to be a new one. Especially one that reproduces thee more it eats. So the small straw thatched houses that make up most of Morrowell barely stood a chance ones the teethed vines started to creep in. A few parts of this part of the village has clearly visible plants, where as others just have vines sticking out.

The trick is to not trigger the vines by touching them, in theory, and to remove the core – the bulb of the plant itself before it discovers that its next meal is closer than you’d think.


A simple one tonight with a limited pallet. Not overly exciting but a fun little adventure regardless. Three texture paints to make up the background with a mix of watercolour and standard art assets to construct the houses, trees, barrels and plants.


Thanks for coming back for a quick map tonight to see how the people of Morrowell village are fairing. Not good if you ask me. But more on that tomorrow night as we explore the stat blocks of the creepers that have come into the village. So don’t forget to come back tomorrow and the weekend if you want to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe