Isolation at Meldwel’s Edge

The party has successfully rescued the Red Lord from the crypt and begun their journey back through the Meldwel Forest. However, the reprieve is short-lived as they are greeted with crushing isolation at Meldwel’s edge as the Forgotten One has dispatched troops from its army to reclaim its prisoner.

So group together, stand firm and let’s stand fast against tonight’s adventure!


Isolation at Meldwel’s Edge

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Isoloation Wraiths – Created with Copilot

As the party makes their way back through the dense, ancient forest, they nearly forget that they are being hunted. The jovial trickster spirits, the fey that see the Red Lord as their patron deity skip merrily around his feet engaging in acts of pure mirth and joviality. The Red Lord smiles at the creatures and occasionally bursts into laughter which is short lived. The party notice the giant man trying several times to activate his latent magical powers but each time only a fraction leaks out. Small flurries of snow, a handful of berries and fruits growing magically on a nearby tree and a small cup of water turning into steaming mead.

Through the forest he continues and his sullen mood improves only once they see the edge of the forest where the road to Felmore can be seen. The joyful laughter of the trickster spirits fades and they slow their frolicking as the group nears the forests edge. Soon the sound of jovial laughter, pranks and mirth stop all together as the party comes to a stop at the forests edge.

A chill runs down the spines of the party as a gust of cold air comes from behind them carrying a distant raspy voice that they don’t quite catch. Worried about being ambushed in the forest Elara makes a break for the forests edge where sunlight can be seen dancing on the grass in the plains beyond. The party give chase not wanting to be separated and to leave the feeling of being hunted behind in the forest they cant help but instinctively grip their weapons tighter.

As the party bursts out of the forest the sun hits their skin and warms their bodies and mind. The feeling of dread and of danger vanishes nearly instantly as the suns rays dances over their skin and a warm breeze catches at their hair and clothes. Except, when they turn around their party members are not with them, just three shades with long goat-like horns sprouting from their skeleton like head. The shades drift closer to them, floating above the ground and as they spread forward the light and colour of the sun soaked plain starts to bleed to grey.

The air becomes thick and suffocating as a deep sense of dread washes over them as they see movement in the grass around them and their fear of more unseen assailants takes over. The shades start to slash at the air in a display of their combat prowess even dodging phantom attacks that came their way but their faces never left the isolated party member.

Then, a burst of heat and red light erupts from near by and Elara’s voice can be heard breaking through the gloom. ‘Fight back the isolation, you are not alone so fight for yourself and for your allies!’ she calls. A warm hand touches the back each party member as a giant figure strides through the grass. A wavering outline of the Red Lord moving towards the shades who were dispatching the last of the jovial spirits from the forest who had leapt to the defence of the party and their lord.

Slowly the outline, as if an after image or illusion created by a mage appeared of each other the parties allies. Each one of them coated in a faint red warmth as they stared down the three shades before them. The battle begins in a surreal haze. The creatures of the Forgotten One use their powers to try and isolate each of the party members once more, trying to strip away you recently recovered sense one another. The party can only truly perceive the enemy, their forms like shadows in the darkness, their voices a constant whisper of hopelessness.

The battle is chaotic and disorienting. The creatures move like phantoms, their attacks swift and relentless and cruel. The plains and twisting shadows of the forest around them seems to warp and twist as the creatures flex their powers to their full extent. However the party start to push back and deliver staggering blows to the creatures and after the first of the creatures fall the parties senses start to return and once more they can fully see their allies. Seizing the moment they rally together and bring the final wraiths crashing to the ground to dissipate in in the suns rays.



Thanks for coming back tonight to check how we are going with this weeks adventure. A few more days remain as we move towards wrapping this up next week! So don’t forget to come back daily for this seasonal adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

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