Hobby Progress in February

In between writing this weeks adventure I have also managed to get some more paint down and have an update on my hobby progress in February. A continuation from hobby progress in January I have some more Nighthaunt.

Knight of shrouds – Update

Highlighted and added shades to the metal, arms/hands and cloth some more. Decided on purple as a mid-tone accent colour which goes well with the black, brass ans blue-white.


Lord Executioner

The same principles and colours here with the lord Executioner as with the knight of shrouds. For a relatively unused model in the previous meta of Age of Sigmar perhaps there is room for a little beatstick hero in this season.

Painting wise I think I may touch up the axe to remove some flecks of gold and add a wash to the corroded parts of the axe. This should almost have it ready for the table.


A bit of an update on hobby as I prepare for a game tonight. Don’t forget to plan some hobby into your week as we all need to see the progress made. Quick wins and a noticeable acceleration in pace builds hobby momentum.

Stay well and talk again real soon,

The Brazen Wolfe

Preparation for Sovereign Smash

As I madly dash forward in preparation for tomorrow morning’s day 1 start for a local warhammer tournament I look to a few things.

Painting

Now I have a stupendously simple theme. Blue-grey, grey wash, browns, reds, silver with some gold and bone with a brown sand basing scheme. Easy to paint 1 or 90 models to the same consistency and not overly taxing for someone who isn’t super well experienced in the hobby.

The last few days are fixing up little details here and there as well as painting some optional summon pieces, just in case. Over time my models have bounced, knocked or dropped into another model/terrain or off the table. This means the paint has some wear on it but a nice simple scheme means a simple fix.

Transport

Now magnets are my preferred choice. My reason is simple. I hate foam..

For those who dont know what this process is the simple version of it is this. You glue magnets to the bottom of your miniature bases. The bigger the mini the more or bigger magnets you use.

Magnets (rare earth magnets) means I need ferro-magnetic substance for the magnets to stick to which is easy. A lot of stationary places sell self adhesive ferro magnatised rubber sheeting. Same stuff you have for magnetic photos on your fridge. I have used this material to create a box for my army where they all sit safe and secured in the box magnatised to the rubber sheet.

The other is sheet metal like cookie tins or, my new favourite, cookie pans. They come in massive sixes and for me. They hold my entire flesh eater courts army for this weekend. The great thing about this is I can move around and my models wont fall off, bump into each other and its easy to get all my models on and off.

Rules

Now the armies in warhammer have dozens of pages of rules dedicated to explaining how your miniatures interact on the battlefield. Where plausible I try to simplify this process by reducing reliance on my phone or a big book by having reference sheets. Just something to make the game go easier.

The player pack

Reading over the scenario’s, rules and regulations and requirements from the Tournament organiser(s) is key. May save a disqualification if you forget to bring a printout or ticket.

The battleplans, if the pack have them, may make you change your tactics or think of new ones ahead of time. This really just means you can speed up your game.

Time limit per round. For us horde players its a bit thing. For Gargants with between 4 and 9 models not so much.


For me this is my process for the last few days. Paint, mend, magnatise, read and remember to relax. These things are meant to be fun, not daunting.

Thats all from me so don’t forget to reroll those 1s,

The Brazen Wolfe

Hobby update, September 14

A small update from the paint table.

Managed to find a great ‘little’ stl for a varghulf. For those who are not fans of flesh eater courts for warhammer they are big bat-wolf-like creatures that eviscerate all before them.. and the models are ancient and in GWs aptly named, failcast. Which is a type of resin.

Well I will now formally introduce Vorn blackblood, duke of the boneyard.

Final steps to do.. Skeleton horde over talons. Gryph charger grey over wings to darken and tie them in. Drybrush of wazdaka red over wings then another gryph charger grey wash. White scar on fangs. Volupus pink in mouth and in some key spots for healing wounds.

The finishing touch for my battle ready Varghulf is Yriel Yellow for his eyes. Then only basing is left.

So nice simple colour scheme for a very impressive model. Much better than the regular one.

Thats me for now,

The Brazen Wolfe

Hobby update! Rats on parade

Hello one and all to a Saturday special where I wanted to show off some basing I did today. No painting was completed today, well some on Monday, but I wanted to see how much I could get done during the week and boy dis I underestimate kids holidays.

Despite having perhaps two afternoons of doing what I pleased I didn’t manage to get much significant painting done, which is an issue. So today I spent some time, a hour or so, finishing up the basing process I did for my painted clanrats.

So enjoy the short reel and hope you like the progress!


Maybe the hardest model to paint, hence the extreme sub assembly…

Dry fitted together. Great little model – one day it will have better rules but until then its a good looking model nonetheless.

Thanks for joining me to look at my small hobby progress. 27 models with paint, 25 done, 1 nearly done (banner) and 1 half way done (doomwheel).

Don’t forget to come back tomorrow for the end of week write-up and as always, Don’t forget to roll with advantage,

The Brazen Wolfe

Hobby update April 9

Hi all and welcome to a hobby update!

I finally put paint to brush and made a start on the first bits of the basing theme I have for my Skaven army.

The army will be neutral autumn tones with each clan of rats being a different tone of autumn, reds, yellows, oranges, purples, greens, browns and so forth and for my Verminus (Clanrats and Stormvermin) I chose red as there is something nice about a red Clanrat.

So tonight I painted the bases for the 26 painted clan rats I have been working on so far and I focused heavily on one of my Clawleaders, the leader of the clawpack.

So let’s have a look at some pictures!

The first step, done ages before, is using mod podge to form a basing texture using sand, tiny stones and some larger ones that you can get quite easily as aquarium gravel.

The second step was to paint with a dark brown – my paint of choice is cheap art acrylic (raw umber and just smother it all over, slightly watered down to make it flow into the sand to reaffirm that binding.

The third step is to do a heavy dry brush of the next darker shade of brown I have, burnt umber and try and leave some parts revealing that raw umber colour still.

Then its a repeat of the next few colours, progressively dry brushing lighter and lighter until barely touching the ground (focusing on the rocks where possible). The next colour for us is Burnt Sienna.

Then we hit it with “stone grey”

Next up is “Neutral grey” chosen for its slight warm hues in it.

Then sticking on the miniature, our Clawleader, superglue in this case to bone the raw plastic with the painted surface.

Afterwards more matte mod podge was dabbed onto the surface where I wanted larger rocks (Fine rock) and some super great fine green flock applied overtop and around the rocks (as to not completely hide them). The flock in this case is woodland scenics.

And finally I added a few choice bits of Gale force9 Autumn flock blend (fine consistency, I guess as I have a lot coarser flock there from them too). This was once again secured down with some undiluted mod podge and then had a watered down mod podge wash dabbed over the top.

I am quite happy with how this is looking at the moment, my Rats of Autumn are finally coming together and I am excited to have a full table full of them in their multi-coloured goodness.

This is just one of 26 that I have done, the process taking a few hours over all (paint drying, am I right?) but setting down with a clear goal in mind helped out massively.

Finally, I am not sponsored by any company and bought these quite some time ago but below are the products I called out in the above steps in case you like the look and want to attempt the same.

Thanks for joining me for a bit of this hobby update, I do have some more refining to do and extra bits for my clan rats but am working on provisioning the materials for the extra steps for the basing and extra bits of detail.

Don’t forget to come back tomorrow for the writeup of our weekly adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Upward comparison

Welcome to a Brazen Wolfe Tabletop random thought post tonight.

It’s not news to me that I procrastinate on my hobby, I recognise this and can tell when I do so. One of the many factors, which is most apparent to me tonight is upwards comparing myself to others in my hobby circle, particularly warhammer where a few members in my group have won local painting competitions, been features in the Games Workshop article’s for their painting as well as winning actual tournaments in Australia.

Now I consider myself a decent tactician and general. I generally have a positive win rate and make my opponents really fight to take the win from me but when it comes to painting I find myself incomparable with my gaming peers.

To be completely overt, I started painting miniatures in 2017 (poorly, base colours only, no layers or shades or highlights..) and have worked up to paint some miniatures I am actually Proud and happy to call my own work, but looking at the sea of unpainted miniatures, knowing what I want them to look like and also seeing what my friends can accomplish with the same size model, same tools and same amount of time I get dissuaded very quickly even if I can stand on equal (well equal enough) grounds with them on the battlefield.

Well this year I want that to change, I hope to kick-start my painting journey with the help of some absolutely fantastic painters this year where I hope they will be able to teach an old Wolfe new tricks. For me being able to look at a piece of art work, because thats the level of painting I consider my friends at, and be inspired instead of being dissuaded will be my biggest hurdle this year.. that and 200 skaven rats (or a certain lord of gluttony from Slaanesh I want to paint and paint well this year).

So my goal is to ramp up my painting and when I finish a model use the weekend posts to upload what I have accomplished, with the help and guidance of some very talented hobbyists locally.

This is currently what I could consider the best model(s) I have painted to have as a benchmark. Each I probably sunk half a day on to get to this state.

Stay tuned for updates in the future.

Don’t forget, as always, to roll with advantage,

The Brazen Wolfe

Battle report, Cities of Sigmar vs Skaventide

Ok so as promised I am writing up the Warhammer game I ran off to last night.. i will alo endeavour to remember what happened as I forgot to save little Audio reminders in my game.

Army lists (from yesterday). The Brazen Wolfe vs Basti.

A pre write up disclaimer, Basti is awesome. One of the best armies I have seen, period, and such a great opponent. Happy for your victories, humble in his wins. Just wants to play a fun game and interact with the army, scenerio and players

The Garden Rats
Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Arch-Warlock (175)***
– General
– Command Trait: Overseer of Destruction
– Artefact: Amulet of Destiny (Universal Artefact)
– Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
– Universal Spell Lore: Ghost-mist
Plague Priest (85)***
– Universal Prayer Scripture: Heal
Plague Priest (85)***
– Universal Prayer Scripture: Curse
Grey Seer on Screaming Bell (265)****
– Lore of Ruin: Warpgale
Grey Seer (140)***
– Artefact: Suspicious Stone
– Lore of Ruin: Skitterleap

Battleline
RatPack1 (130)**
20 x Clanrats
– Rusty Spear
– 1x Standard Bearers
– 1x Standard Bell Ringers
RatPack 2 (130)**
20 x Clanrats
– Rusty Spear
– 1x Standard Bearers
– 1x Standard Bell Ringers
RatPack3 (130)**
20 x Clanrats
– Rusty Spear
– 1x Standard Bearers
– 1x Standard Bell Ringers

Units
6 x Giant Rats (40)****
6 x Giant Rats (40)****
1 x Ratling Gun (65)***
1 x Ratling Gun (65)***
1 x Warpfire Thrower (70)****

Artillery
Warp Lightning Cannon (185)*
Warp Lightning Cannon (185)*

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Grand Battery
**Hunters of the Heartlands
***Warlord
****Vanguard

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 136
Drops: 16

Cities of Sigmar: Tempest Eye
Allegiance: Cities of Sigmar
– City: Tempest’s Eye
– Mortal Realm: Ghur
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Runelord (100)*
– Artefact: Patrician’s Helm
– City Role: General’s Adjutant
Runelord (100)*
– General
– Command Trait: Hawk-eyed
Drakesworn Templar (455)*
– Tempest Axe
– Artefact: Amulet of Destiny (Universal Artefact)
Gotrek Gurnisson (435)*
– Allies

Battleline
20 x Irondrakes (320)**
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
20 x Longbeards (210)**
– Ancestral Weapons & Shields
– Reinforced x 1
10 x Arkanaut Company (100)**
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns


Units
10 x Shadow Warriors (120)*
1 x Grundstok Gunhauler (155)*
– Main Gun: Sky Cannon

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 435 / 400
Wounds: 106
Drops: 9

The battle plan was marking territory where at the start of the third battle round of any player controls all 4 objectives (set up on the quarter points) they immediately win. If there is a tour then the most successful battle tactics scored determines winner.

Being severely out dropped with my list I knew I had to play defensively in order to have a chance if I was given first or second turn. So I set up two gnawholes in my territory within 6″of the objective and my third near his left hand objective incase I could try and snipe it from him late game.

I set up two ratling cannons in my centre unit of clanrats and a warpfire thrower in my third clanrat unit on the right of the table (determined pre game as much as it mattered with 3 identical units of rats) My gnawhole near this objective was also next to mystic terrain so my two plague priests started there for +2 to cast. I put my screaming bell here in so it has bodies to push it and +1 to it’s casts. This way it also had the most bodies around it yo try and push forward to contest the opposing right side objective where my opponent had set up Gotrek, the 20 long beards, 20 irondrakes and both rune lords. Ouch.. So it was going to be a blender of hurt.

The left side of the table had the Arkanaut company, gunhauler and the stardrake.. i still feel it was less of a threat than Gotrek. I matched this dragon with two warp Lightning cannons, my warlocks and 20 clanrats

Battle round 1.

Basti was extremely generous and gave me the first round. Went with ferocious advance and picked my bell and two clanrats with weapons teams to be my runners. Tried to get a command point for my screaming bell (heroic leadership) and failed.

Bell rang 9, but nothing in range to zap. Spells went off well. Arch warlock cast his warp Lightning shield but didn’t cast anything else, yet…

My priests prayed, giving bless to my 3rd unit of clan rats on the far right. The other one smote.. smite-ed? His general dealing 2 mortals, nice..

My grey seer cast skitter leap and teleported my arch warlock just inside of 13 of my opponents front line. My screaming bell failed to cast warpgale but cast arcane bolt (newsflash.. I forgot to use it) my arch warlock finally cast war lightning storm but was unbound by those pesky runelords.

Moving. Moved my cannons up. One to be just within 24″ of his stardrake the other within 24″ of his longbeards. Moved my left clanrat unit to screen the objective.. the giant rats (oh yeah, forgot about them. I deployed them to ward off deep strikes within 2′ of my right and left backfield.. where the objectives are.) Moved slightly to adjust the bubble. the warlock bombardier moved to within 3″ of both cannons. For precautions..

My two units of clan rats ran to form a body line infront of my arch warlock, within 10″ish of their front line. My priests moved a little bit around and I got my bell to protect my rats from battleshock.

End of movement my two ratling cannons popped out within 12″ of his irondrakes. I wanted them gone. My warpfire jumped out as a charge

Shooting. Let’s start with the bad.. the ratlings. Yup, sad time my fellow rat enthusiast’s. Both of them got force fed a warpstone and let off the limiter. Neither exploded!! But we managed to get a through 10 or 11 shots from 26 or so attacks. But the irondrakes spiked 8 saves in total and only lost 4 models.. not the unit I was hoping for.

Now the good. Warp lightning’s.T

The one shooting into the longbeards wasn’t overcharged and I managed to roll a power level of 2 and dealt 5 mortals. I think 2 were shrugged due to mystical terrain but 3 still died. Nice.

Now.. shooting into the stardrake. Overcharged and rolled a power level of 1.. it happened! 12 mortals!!!

It shrugged 3 so was left on taking 9 wounds. However I dealt 5 back to myself. Oof.

That was the end of my turn.

Bastis turn 1

Here we go. Selected aggressive expansion and healed 2 wounds on his star drake. I tried to heal my bell and failed (sad rat)

Moving forward he got his prayers off. A 6+ ward on longbeards, extra rend on his irondrakes. He then moved everything up. His dragon, terrifyingly, moved to take my left objectives. He wall of dwarf flesh moved up to get range on my screaming bell, i redeployed one ratling toward gotrek, as a sacrificial rat to prevent him moving closer to my front line.

Shooting removed both ratlings by his irondrakes but left my warpfire thrower alive with 2 wounds left and dealt 3 wounds to my screaming bell.

The stardrake killed my wounded cannon but the other one lived.

Charge phase. Gotrek got into my clanrats and got within 3″ of both units of my clan rats and a plague priest. 1 like = one prayer to the horned rat.

The stardrake charged and almost didn’t get in with a 3″ charge. But it was just enough for an unleash hell for my lightning cannon. I overcharged (praying for another 1) but rolled a 4 for power level. I ended up dealing.. 7 mortals but another 2 were shrugged (I believe).

The end of charge phase my clan rats bravely ignored the dragon and its monster tantrum (hunters) but Gotrek swung first and only killed 17 rats.. yup. He wiffed.

My clan rat blob fighting the dragon moved in and landed 4 wounds, dealt no damage. They then died down to 6 models. Not bad, well done rats.

The remaining clan rats against the dwarf blender moved to the opposite side of Gotrek so he couldn’t pile in to get within 1 inch of my other units. As predicted they did.. actually 1 wound. It was easily saved but their job was done.

End of the round I spent my last command point to keep my 6 rats on the dragon.

Winning the rol-loff we started with a bang.

Battle Round 2.

A 12 on the bell. Oh yes, lord Skreech joined us! – he was setup just outside of 9 of the dragon. My heroic action was to heal the bell, and I did, healing 3 with heroic recovery. Basti mirrored this and healed his dragon.. I think the same amount. My battle tactic was the easy one – aggressive expansion – to hold the two objectives on my side of the table.

Spell wise. Dreaded 13 spell went off.. just as he was within 1″ off the gnawhole (haven’t regretted setting two up in my side of the field yet..) and selecting his master of magic hero phase empowerment. Rolling 13 dice I scored 7 mortals on the dragon, he shrugged 5. Amulet of destiny on a 4+ or 3+ hero-monster is just.. hard to crack.

Skitterleap failed, Wither went off and hit the long beards dealing 3 mortals, 2 were shrugged (I think), but they were penalised with a -1 to hit debuff.

Cracks call was unbound, but, I summoned the shackles around Gotrek to try and hold him down for a turn. One of my monks got Pestilens-pestilens off and dealt a few mortals to the irondrakes and longbeards. the other dealt a few mortals to his runelord with smite.

My Warlock bombardier overcharged his warp lightning spell and it went through onto he dragon.. dealing… 1 mortal, which was shrugged.

My arch warlock had his warp lightning storm unbound (not game to overcharge it) but got his warp lightning shield off.

The grey seer on bell failed to get warpgale off (double 1) and dealt 1 mortal to himself.

Start of movement.. the shackles splashed mortals across all my models, basically. And ignored all of Basti’s.

Movement I ran from Gotrek, not afraid to admit it that dwarf is a menace, my warpfire thrower moved up to get the long beards in range and the longbeards redeployed to get.. closer to him. Nice.

Skreech moved to get ready to charge the dragon ready for a monster-off.

My giant rats moved up to try and screen a bit whilst my arch warlock ran to get within 8 of the stardrake.

Shooting.

Left hand side whiffed. no mortals dealt by the arch warlocks warp fire gauntlet, the stabby tails I think did 1 wound that wasn’t shrugged and the bombardier failed to wound. My warpfire however reduced the ~16 long beards to just 6 models. That warpfire is so good.

Charging.

Skreech got in, that was my only charge. Titanic Duel went off and I used my triump. Surely 14 attacks on 2’s and 2’s would do it. I even used is command ability to re-roll wound rolls of 1s.

Almost all the attacks weant through but I dealt, at the end of all that, I actually don’t think I dealt any wounds with the 3+ shrug and the 5+ ward.

My Clanrats died and Skreech was taken down to 8 wounds

Basti turn 2

Prayer 1 failed, but he then unbound the shackles.

Shooting saw my verminlord taken down to 2 models and Basti selected aggressive expansion to run 3 units.

He brought in his shadow stalkers and peppered the verminlord.

His Irondrakes killed 3 giant rats and dealt 4 wounds to my plague priest and 1 wound to my warpfire thrower.

Charge.. he got in Gotrek, even with my giant rats moving (Re-deploy in the move phase) to intercept it wasnt enough.

My verminlord died, his stardrake was brought down to 4 wounds, Gotrek killed the remaining 3 giant rats and outright smote my 20 clan rats.

End of round there was nothing in combat.

Battle round 3

I won the rolloff again and tried to just consolidate my forces, I selected to destroy his battleline (Longbeards) as it was looking to either be an outright loss for me or a draw. I got skitterleap off moving my grey seer on foot to contest one of his back objectives. Dealt no other damage with the grey seer with my other spell failing.

I charged a arcane bolt on my arch warlock and then tried to cast chain warp lightning, it didn’t go off (from memory)

The bell tried to cast cracks call and was unbound, the warplock bombardier tried to get warp lightning off and I think he dealt a mortal or two to the drake. Smote the wrong runelord (not his general), tried to heal the bell and my priest rolled a 1, then failed to roll a ward save due to mystical terrain. So he died.

Movement. Everything moved away from Gotrek. teleport or through the portal, having one plague priest on the edge of 6″ the objective to just cower.

Shooting. The warpfire thrower removed.. 11 models from the Irondrakes (wow..) and left it with 1 model.

The Aarch warlock charged the dragon, the bell charged the dragon.

Start of Phase he stomped my bell (I think I saved the mortals with it’s ward) and then I shot off the arcance bolt, dealing 2 mortals – he saved one. The dragon was left on 2 at this stage.

Attacking with the Bell I rolled my 2d6 attacks with the spikes, I think I had 11 hit, 2+/3+/-1/1. 7 went through and.. he failed 2 saves.. He then failed both wards and the Screaming bell killed a stardrake.. in combat..

That was the end of the round.

Basti Round 3.

He healed his general, I tried to get an extra command point and didn’t.

He then buffed his drakes and rally returned 1 of them. He selected conquer to try and push my priest off my right objective with Gotrek..

Shooting saw a few wounds go into my Bell, saw my grey seer die.

Move and charge

The shadow stalkers moved up and charged my clan rats behind my bell, killing them but not bringing in the bell (not that he could pile in with no models around him..) Gotrek moved, My priest re-deployed and made it just inside 6″ of the objective by 7″ from Gotrek.. He failed the charge, rerolled with a command point.. and failed again.

That concluded the turn and game (ran out of time).

At his point I was a complete draw and I had all my wizards alive on the opposite side of the map of his killing machine with a very difficult journey ahead of Gotrek to try and get to me to kill me.

Hope you enjoyed that write-up. I will endeavour to get better at these as times goes on and hopefully start to record games eventually.

As always, don’t forget to roll with advantage, (or re-roll fails in this case)
The Brazen Wolfe

Weekend update

It’s Saturday and here in Australia (particularly Victoria) a lot of places are closed to you until you’ve had two doses of the Covid Vaccine and now that I am… It’s time to hit the wargaming hall and have a warhammer game against a friend!

But I wanted to take this opportunity to have an update on the next few weeks..

I’ll attempt to do a post a day!

…Well that’s nothing unusual tonight marks 90 days straight of posts to Brazen Wolfe Tabletop (feel like I should celebrate somehow hmm…) But I will change the format a bit. I am not w Christmas person but the holiday season does bring certain joy to my household with my two kids so I will be doing 25 days of Christmas, an advent calendar if you will where I will create NPCs, Maps, plot hooks, story-style writeups, homebrew monsters and, hopefully, something new.

So make sure to drop in for December and enjoy the lead up to a Truly Brazen Christmas.


So for those here since I mentioned warhammer I will publish my list tonight, update the post with my opponents list – know it’s Duardin (Dwarves) and will do a written battle report tomorrow!

The Garden Rats

Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Arch-Warlock (175)***
 General
 Command Trait: Overseer of Destruction
 Artefact: Amulet of Destiny (Universal Artefact)
 Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
 Universal Spell Lore: Ghost-mist
Plague Priest (85)***
 Universal Prayer Scripture: Heal
Plague Priest (85)***
 Universal Prayer Scripture: Curse
Grey Seer on Screaming Bell (265)****
 Lore of Ruin: Warpgale
Grey Seer (140)***
 Artefact: Suspicious Stone
 Lore of Ruin: Skitterleap

Battleline
RatPack1 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack 2 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack3 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers

Units
6 x Giant Rats (40)****
6 x Giant Rats (40)****
1 x Ratling Gun (65)***
1 x Ratling Gun (65)***
1 x Warpfire Thrower (70)****

Artillery
Warp Lightning Cannon (185)*
Warp Lightning Cannon (185)*

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Grand Battery
**Hunters of the Heartlands
***Warlord
****Vanguard

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 136
Drops: 16

Come back later for the Duardin list and tomorrow for the outcome!

Update! The Cities of Sigmar (not quite all dwarves…) list

Cities of Sigmar: Tempest Eye

Allegiance: Cities of Sigmar
– City: Tempest’s Eye
– Mortal Realm: Ghur
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Runelord (100)*
– Artefact: Patrician’s Helm
– City Role: General’s Adjutant
Runelord (100)*
– General
– Command Trait: Hawk-eyed
Drakesworn Templar (455)*
– Tempest Axe
– Artefact: Amulet of Destiny (Universal Artefact)
Gotrek Gurnisson (435)*
– Allies

Battleline
20 x Irondrakes (320)**
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
20 x Longbeards (210)**
– Ancestral Weapons & Shields
– Reinforced x 1
10 x Arkanaut Company (100)**
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns


Units
10 x Shadow Warriors (120)*

1 x Grundstok Gunhauler (155)*
– Main Gun: Sky Cannon

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 435 / 400
Wounds: 106
Drops: 9

Don’t forget to roll those 6’s.. err.. nope.. let’s stick with not forgetting to roll with advantage,

The Brazen Wolfe

Lay of the land

Happy Saturday everyone! Instead of having a full day of writing or working on a side project I decided that I had procrastinated long enough, got out my cheap hot wire cutter board and decided to get started on making a table of terrain for an upcoming small warhammer competition that I am looking forward to participate in around mid December. The issue being that there isn’t nearly enough terrain for the tables and most of it isn’t that impactful in a game. I hope that the new set I am making will change that.

So what do I mean by impactful? What is terrain and why is it important for tabletop war games like Warhammer? I thought that this blog was mainly about Dungeon and Dragons or other TTRPGs?

Well let’s explore that.


Warhammer

So firstly, Warhammer, particularly the later variants is shifting the mentality from large open fields where the knights of Bretonia charge headlong a wall of chaos warriors who brace for a charge with their halberds. Instead today we are seeing a unit consisting of small handful of models holding a key objective that will ultimately win that player the game. Why can just a handful of models win a game, well the easy answer is that the main fight is happening elsewhere but it could be because of the terrain and not just any terrain, impactful terrain.

Many fantastical spells, invocations to dark gods or benign deities or the mundane lead shot of a volley of hand-gunners generally require two things.

  1. To be within range
  2. To be able to see what you are targeting.

Now range is something that you can’t really change, except for a cheeky redeploy if your opponent makes a whoopsie, but that issue about line of sight can make a big difference.

Now, pardon the incomplete nature of the terrain (only just cut and glued them down today…) but the following two pieces of terrain could easily block line of sight.

Now as you can see by my little witch aelf here these pieces of terrain are quire tall and wide. It would not be a hard feat to get a unit of these ladies into, behind or around one of these pieces of terrain and what’s more important is, these would block line of sight from most things as long as the opponents units/models are on the other side of of the terrain which effectively means that your opponent can’t target the unit.

The other thing that terrain can grant you is Cover. This is provided to your unit if all the models are wholly on or in the terrain piece. As you can see the pillars of (yellow XPS for now) stone could house a unit of infantry comfortably to provide them with a bonus to their defensive capabilities by the means of Cover.

The jagged eruption of spikes is not something that could could have models in or on it, I would rule it as “Impassable”. Having something that is impassable can greatly change the outcome of a game. Playing cat and mouse around an impassable terrain piece could prevent your opponent from charging and killing your wizard or other support foot hero that is crucial for your game strategy.

You cannon move models over this terrain feature unless the model can fly, and you cannot set up or move a model onto this terrain feature (even if it can fly).

-Age of Sigmar scenery rules

Defensible terrain. When we talk about defensible terrain it is something that is new (ish) to Age of Sigmar 3.0. This is where units, or several units that add up to a total limit on model count, can effectively take up defensive positions in or on a piece of terrain. This grants a penalty to your opponents to hit your models whilst they cower bravely in the ruined building, the hut or the pillars of stone and also the benefit of cover (+1 to your armour save rolls).

Defensible terrain

Coupled with the scenery rules that can be given to to terrain pieces scenery can have a big impact to the game especially if they form choke points, block line of sight from your artillery to your opponents key units, or block a charge from your cavalry to your opponents archer because of impassable terrain.

Now to tie it back in with the question, impactful terrain is more than a few grave stones, a lone tree, a fence or a hill. It is terrain that changes your strategy, changes your deployment or changes where you position your troops. It is terrain that changes how you play.

Now D&D.

Table Top Role Playing Games

TTRPGs traditionally take place in the theatre of the mind, most of the games from my childhood of Dungeons & Dragons, OpenLegendRPG, Gamma World and so on all took place in my imagination.

Nowadays we have things like roll20, Tabletop Simulator, Foundryvtt, GMForge and the list goes on. Now I am quite familiar with Roll20 (its free 😉 ) and Tabletop Simulator (used for online warhammer games) and have used terrain available on these platforms to enrich my gaming sessions, however since I am a wargamer as well as a DM/GM I have access to the tools and a growing catalogue of experiences and techniques that I can use to hopefully create some really useful terrain for not only Wargaming but also RPGs for the table top.

Its not the fanciest, there is a bunch of terrain crafters out there who are, simply put, masters of sorcery when it comes to how they can turn popsicle sticks, foam, modelling clay and bits of fake grass/sponge/leaves/bricks etc., into amazing buildings, awesome cliff faces or full on terrain boards for wargaming or RPGs.

There is something very special and empowering when you (in my case) turn on the camera pointed at the table covered in terrain and miniatures and your party just go silent with awe. The excitement in their voices, the requests to zoom in, pan, spin, rotate not only led me to invest in a turntable/rotating tray for my gaming sessions where I plan to have terrain and minis on the table but also led me to want to craft more for my players so that I can keep their wonderment and excitement cranked up as often as possible.

The birth and update of the 3D printer has made terrain much more accessible to nearly everyone. You don’t need to have 6 meters of xps foam stashed under your table any more… I’m fine with it, really… a hot wire cutter, sharp knives, multiple types of glue and several other niche tools available to make terrain but can simply print it with a few searches on thingiverse and a message sent to your printer.

Whether you are a Wargamer, a role player or someone who just loves to craft miniature things I would encourage adding some terrain to your digital or tabletop games that impact how your players (or opponents…) interact with the game.


That’s all we have for tonight. I hope that you consider terrain as more than just something that is eye candy but look at the impacts it can have for your players and yourself in your future games.

Don’t forget to come back tomorrow for the end of week writeup where we look at what happens at the docks and potentially get a glimpse of things yet to come, and things that have come to pass.

As always, don’t forget to roll with advantage,
The Brazen Wolfe