Contest of Wills in Rimeglenn

Welcome to the Fifteenth night of Dice-ember and tonight we are looking at a contest of wills in Rimeglenn. With the sudden show of force from the Bloody Knuckles as they ambush the party for ‘questions’ the Rimeguard are quick to respond. Could this create an opening for the party to escape or will the party think of some other way to get past the sheer volume of Bloody Knuckles men and women out there.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Contest of Wills in Rimeglenn

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Bloody Knuckles Member – Created in Tetra-cube.
Rimeguard – Created in Tetra-cube.

The members of the Bloody Knuckles aren’t anything special but there are a lot of them and most of them are working for Wal. This zealot bunch don’t care for kindness or mercy they are here to get paid and have a bit of fun while they do so.

The Rimeguard however protects the city for the good of the people. They are a hardy bunch, well equipped and used to thinking on the fly. These people will defend those in need and have always kept an eye on the bloody knuckles – yet never had anything to pin on them so they could take them down. Perhaps a map showing their plans and a confession from a cowardly member would suffice.

As the party navigates through the encounter they may need to try and reach the guard or avoid them lest they believe they are a member of the knuckles. The knuckles may try to delay the guard by taunting and even attacking them so the party can keep being interrogated by Peter and a select few.

If out on the streets the way may be blocked from fighting or bickering Knuckles and Rimeguard, but that may be the best way out – or the worst way. This gives the party a few options to how they want the encounter to go.


Thanks for stopping by tonight to have a look at these two new statblocks. Next week we will reveal some more, and the final pieces if I can get away with revealing a bit too much… so make sure to keep an eye out for that. Don’t forget to come back tomorrow for some more reveals to this weeks component of the adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Streets of Rimeglenn

Welcome to the Fourteenth night of Dice-ember where we look at the Streets of Rimeglenn where the Bloody Knuckles corner the party. Can the party talk their way our, escape the area or come to some arrangement with the gang. We will have to find out in due time but first, let’s look at the map.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Streets of Rimeglenn

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The Streets of Rimeglenn – Created in Inkarnate.

After Pete has shown them the door to the house the party has a few options here. Something creative to evade them immediately, to overpower and escape once in the building, to deceive and try and escape after or, to comply and see how far you can trust the hulking mass of muscles that Pete is.

The options are nearly limitless but the map is provided in case the party wants to try and fight their way through to freedom, or escape on foot. There are a few narrow streets and buildings that the party may be able to utilise but it’s safe to assume that these streets will be swarming with gang members. And maybe something more – but more on that tonight.

On the construction it was a relatively easy night with blending the terrain painter with cobblestone and dirt (highly transparent) to get a worn-looking street. The buildings are all plug-n-play which makes it easier to whip up maps quickly. This includes the frame of the house where the party is shown by Pete. Windows are indicated, the busted interior looks like it’s been long abandoned and there are remnants of what used to be a lived in house.


That’s it for tonight’s update, a nice quick map. Don’t to come back tomorrow for some more reveals to this weeks component of the adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Sucker Punch

Welcome to the Thirteenth night of Dice-ember where the Three Knuckles of Rimeglenn initiate the sucker punch to retrieve their map. But the success all depends on the Players and how they can talk, walk or fight their way out of it.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Sucker Punch

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The party had just come out from the inn where a weasel-like man approached them. “Excuse me, I am looking for someone. We found an important document with their name on it but have not been able to find them yet.” he said as he procured a familiar letter from his coat and handed it over. The party looked over the contents for a moment and realised it was the parchment that the guards had given them when they reported the missing items.

A flash of recognition passed through the eyes of the man in front of them. “The names Wal, Short for Waldorf and I can see that you recognise the paper. No need for thanks I am just making sure it gets to the right people.” he said with a bow before turning and walking off. The party continued down the road but it wasn’t long until they found that they had people following them. A few rough looking individuals walked closely behind them and appeared on side alleys as they walked past. As they stopped to confront them a tall, broadly built man stepped forward.

“Now this doesn’t have to be difficult. I need to ask you some questions and I need to know what you did with a bit of paper you received some nights ago.” the man said. The rustle of clothes indicated that more people were closing in on them. “If you can tell me what you did with the map, who you told about it then you can leave. If you don’t comply I will get the information out of you. Don’t think about deceiving me – My colleague is very good at reading people.” Peter said as he stepped forward towards a door and pushed it open.

“After you” he said politely.


Conflict or compliance. The party can determine which route they want to go but as always the luck of the dice will determine their fate. This is where Pete gets a bit more ruthless, his goal is within sight and he believes the the party has the map, according the Wal that is. But there is more to this week still to come so don’t forget to come back tomorrow and Friday and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Three Knuckles of Rimeglenn

Welcome to the Twelfth night of Dice-ember where the Three Knuckles of Rimeglenn each have a motivation for the success in not only retrieving the map but ensuring that its content remains a secret. Some have more honourable reasons, another is fuelled by pure greed and one hungers for something more.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Three Knuckles of Rimeglenn

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The Three knuckles of Rimeglenn are consist of three leaders of the gang. Rick, Wal and Pete. Each one of these thugs are capable in their own right but when fighting as a group, with their gang they are a force that the guard don’t even dare contest with.

Rick Hardy – Created in Artbreeder.

Rick’s ambition to get a better life for himself and his sister have pushed him further away from his family’s origins. The map cost a small fortune to get but with it memorised, it going missing isn’t the problem. The issue is that if those with the map work out what is being planned they may either take it for themselves or give it to the guard and ruin the plan.

Wal Gleeton – Created in Artcafe.

Wal’s reasons are pretty easy to follow along with. He is greedy. He always wants more and in his search for the next big thing he will devoutly follow the biggest bad of the city. However if another threat, or power was to overshadow this then the one that would grant Wal the biggest payout would be his new boss. That is until it’s time for him to stab his boss in the back and take the reins for himself.

Peter Lungorn – Created in Artcafe.

Pete has ulterior motives. He has worked his way up to near the top of the Bloody Knuckles gang with a single driving motive. Despite his driver being something different to the gang he still needs their plan to succeed, mostly. In order for this to happen he will do whatever is required to ensure that Rick’s plan comes to life.


The last pieces of the puzzle around Rick and his crew are coming together. Thanks for dropping by for another night here but don’t forget that the next few days will seal this deal. So don’t forget to come back each day as we continue to evolve this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Greatest Prank

Welcome to the Eleventh night of Dice-ember where we start to see the events that stem from the greatest prank the source of mischief in Rimeglenn have attempted. Well that’s what they believe but the people in Rimeglenn may not share the same perspective.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Greatest Prank

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The rage that exploded from Rick caused the ceiling to rain dust. He had left Wal and Pete to go over the plan and had gone home to get a good night’s rest. But rest was short and bitter as he woke to pounding on his door. Opening the door he was greeted by the sight of Wal, quivering as he held a sack in front of him.

“Boss. There is a problem. The map it…” he got out before Rick’s large hand clasped over his mouth and dragged him towards the inside of his home. The look on Rick’s face told Wal everything he needed to know, ‘Not here, not now‘. “I’ll meet you at the meeting place.” Wal snivelled as soon as Rick’s hand came free before the man darted off and ran down the snow covered street. Rick sighed, Wal got worked up over nothing so easily,

Putting his old long coat on he looked back to say farewell to his sister who smiled at him from the bed. Soon he would have what he needed to get her feeling better. The Trek across the city to the Burgundy Brigand wasn’t too hard and the owner smiled and offered him a drink as he walked through the door. “Not today Net, business to attend to. Are the others here?” he said with a polite smile and a wave of his hand. Net Gestured to the trap door in the kitchen and Rick descended the stairs. For a big guy he was quiet on his feet and as he descended the ladder he caught bits of the conversation.

“I say that we go find this person and take it back from ’em” one voice said, Simon – one of Wal’s henchmen.

“Nah Rick wont like that. Keep it quiet or they may go to the guard.” Pete said, his voice rumbling louder than the stools and tables that moved about up stairs.

“What won’t I like…?” he asked as he turned the corner to have his face revealed by the lantern on the table. Wal sat on a chair and looked nervously at a letter on the table. Approaching it he spied a receipt. “Reported stolen goods….” the title read. Reading the letter quickly he picked out a person’s name, the goods listed as stolen and a report that they were one of the victims of the mischievous thieves.

“What’s the problem? We are taking these dockets now to try and swindle people out of goods. Wal what happened to the Map that got you all flustered?” he asked as he stood at the table with arms crossed.

“The map was stolen, this was in its place” Pete said calmly.

“Ah…” Rick said as he looked down at the paper. Either it was left accidently when the thieves stole the map or, more likely, the tricksters had swapped this piece of paper for his map. “Well I guess we better find the poor soul who lost this bit of Paper. I believe they will be wanting it back, and they may have something we want in return. Well, that is, they better have my map.” Rick said as he grabbed up the paper and carefully put it into his coat pocket.


Another night and another set of Dice-ember content! Tonight we lay down the foundations for the first major part of the adventure, the confrontation with the Bloody Knuckles. So don’t forget to come back each day as we continue to evolve this adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Brigands Inn

Welcome to the Tenth night of Dice-ember where we get a better glimpse at the Brigands Inn, the Burgundy Brigand. Tonight we look at the Inn itself as we already know some of the patrons. But I feel as though this wont be the last opportunity to see this inn or the people who frequent it.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Brigands Inn

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The Burgundy Brigand Inn – Created in Nightcafe.

The bustle of feet and patrons wasn’t something uncommon for the Burgundy Brigand. The people were also the same shady people of Rimeglenn with the occasion of a noble or merchant who were here to try and change their fortune with underhanded methods.

The most famous of these noble born was Lord Reese Dryberry – a man who changed his family’s wealth from one of honest work to something darker. Reese uses his power and influence to ensure that the people who come to him to make a deal are successful in their wishes, however they normally get more than they bargain for and several people have been accused of theft, arson or worse where the evidence pointed to them and not Reese or his agents.

However the Burgundy Brigand is a place where people don’t just come for narcotics, cheap ale and dodgy deals. The inn also harbours and attracts those that are experts at gathering information and selling it for the right price.

Despite its shadier side of the inn it is a cheap alternative to the others if the people who dare stay within its walls are vigilant, observant and keep an eye on people and their belongings.


Thanks for joining me for another night. Alas there is no Zine tonight (after a very long day) but there are only a few more that are remaining. So don’t forget to come back each day this week for more Dice-ember content and hopefully a zine or two. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Mischievous Cold Winds

Welcome to the Ninth night of Dice-ember and the mischievous cold winds are blowing tonight. These winds bring about them the trickers, the thieves to the city of Rimeglenn and the season of chaos and mischief to its inhabitants. Tonight these entities have a target, a plan for more mischief that will cause chaos to flow and our party is at the centre of it.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Mischievous Cold Winds

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Drifting above the rooftops the wind carried the first flecks of snow for the night. The revelry had died down now and as people closed their doors and extinguished their lanterns, torches and candles the city grew quiet except for those up to no good, or those who attempted to prevent it. A gap in the window of the inn let the wind whistle through and with it the flakes of snow were pushed through the now darkened interior of the inn.

As more wind pushed through the gap the flake was forced up into the roof where it sought a way out of the building. Bouncing across the wooden beams it careened around the room meeting a window, wall or roof wherever the wind pushed it. But what was this, a draft, a way out! Surging forward as the wind hurried towards the draft past the bar, through the now cooling kitchen the fleck of snow crashed into a door on the floor.

Wedged between the door and the frame it struggled to shift, to move towards the gap in the splintered frame. But the mischievous cold winds caught the fleck of ice and urged it onwards. With a push the fleck of ice rushed through the gap, the splinters of wood reaching out to snare it like the claws of a hungry animal. But the wind pushed the flake of snow down and into the room beyond.

Dark, cold stone walls lined the room but the sound of snoring indicated that the room was not empty. The wind was calmer here, lifting and edging the fleck on further as it crossed over a low wall covered in goods. As it crossed the threshold a gust of warm air signalled the origin of the snoring and assisted the fleck of snow to flitter further towards the table. As the wind’s strength disappeared the fleck drifted down from the roof; it came to rest upon the table, but not quite upon the worn wood.

The flake of snow landed upon parchment. A large curled piece of parchment rested upon the cold and rough wood, empty tankards rested on their sides, heads of feet upon the table. The snowflake rested there and as the warm stone above it cooled and met the warm breath of the occupant of the room the snow began to melt. As the last bit of ice melted a deep inhalation of air took its place and the parchment disappeared. Fragments of a moment later an exhalation brought with it something else, something different altogether.


As the cold winds drifted over the city and the several snowflakes danced upon its machinations two creatures watched the city with utter delight. The winds rolled across their fingertips and as they whispered favours, tricks and ideas of mischief to the wind the currents obeyed. For these creatures were not like the men and women below the rooftops. These were the bringers of mirth, joy and laughter.

A few more centuries and the creatures below would take great glee in the visitations of these two but there were those in the city who wished this merriment to end early. Alas they would find themselves the ones being the focus points of joy, laughter and mischief as the creatures curled their hands towards them. The breath of cold wind danced back to the creatures and captured upon their colourful robes. The creatures lifted up above the rooftops, carried upon the winds as they danced and swirled amongst the snow that delighted them so.

The sun was rising and the calls of amazement, surprise and joy would ring out across the people in this gifted city. The creatures were always emboldened by the reactions their tricks entreated upon these people and tomorrow would be another day for fun, merriment and more mischief.


Now that we are putting actions behind the creatures and finding what they bring to the adventure I think the inspiration for this years dice-ember adventure is clear. But I won’t spoil it for those who haven’t realised yet and encourage you to follow along the next two weeks as we ramp and wrap up this adventure. Don’t forget to come back each day this coming week for more content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Bloody Knuckles

Welcome to the Eight night of Dice-ember and we get to meet the Bloody Knuckles tonight! This gang has set their sights on the treasure trove that is being offered as a reward for any who can capture the mischievous thieves who plague the city yearly. But, something tells me something will go wrong with their plan and they will turn their focus elsewhere.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Bloody Knuckles

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Wal – Created in tetra-cube

Wal is the oldest member, second only to Rick, of the Bloody Knuckles. But he is definitely the biggest coward when his life is on the line. Due to this he surrounds himself with the meanest lunatics from the gang who are willing to throw their life away.


Pete – Created in tetra-cube

The newest leader of the Bloody Knuckles to climb the ranks Peter is something special. The stature of a knight coupled with the strength of one Peter is Ricks body guard and the second in command. People respect Pete as he isn’t outright vicious and has shown some kindness before. But he wont hold back when he or his gang is threatened and fights without remorse and without holding back.


Rick – Created in tetra-cube

The Gentleman known as Fierce knuckles was born as Rick Hardy. Rick was born to a noble family who fell out of favour when one of their endeavours failed. As a youth who had everything taken from him he sought for a way to never experience the poverty that his family went through in those early days.

Now Rick runs the Bloody Knuckles gang and aspires to set himself and his gang to a position equal to nobility, without being under the control and influence of the lord of Rimeglenn.


Thanks for meeting the Bloody Knuckles tonight and for dropping by for the Eighth night of Dice-ember as we continue to expand and grow this adventure. As we look forward to the next few weeks don’t forget to come back each day for more content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Burgundy Brigand

Welcome to the Seventh night of Dice-ember where we get some well deserved rest at the Burgundy Brigand Inn… Well maybe not rest. Tonight we look at the inn that will feature one part of this adventure and in true Brazen Wolfe Tabletop fashion its a map night!

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

The Burgundy Brigand

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The Burgundy Brigand – Created in Inkarnate.

The Burgundy Brigand inn wasn’t always the place for ill fated meet ups and under the table deals like it is now. Years ago it used to be a place where nobles would come to let their hair down, gamble, drink and interact with the merchants of Rimeglenn to do business. But after a particularly bad business deal the establishment changed hands overnight and a new crowd began to habit the inn.

Now its a place where the guards are paid to turn a blind eye, well those who can be bribed, and where the guards can’t help you the hired guards definitely cant. Associated with thieves, smugglers and the corrupt the inn now hosts several cheap rooms to rent, none of which have working or secure locks, a secret meeting room in the basement for their favourite patrons (or those who bribe well enough) and the cheapest watered down swill this side of the Feathercrest mountains.

The food is not recommended but it will do in a pinch and the drink is nearly not palatable. However it is a place where those down on their luck or those needing work can turn to for more, unsavoury types of employment and as such it is allowed to keep working despite the nature of the inn verging on chaotic and illegal.

Lord Reese Dryberry haunts this inn frequently and seems to know everyone and everything that happens in the shadows. People come to Reese to purchase information or favours from his contacts but many cant afford to pay the price that is requested for such ‘good deeds’. However Lord Dryberry owns all the land that produces fruit for wine and other spirits and is wealthy, respected and powerful.

Those who cross the lord are not welcome in the Burgundy Brigand and, shortly, are rumoured to have been seen leaving the city. The means in which they leave is never questioned but many know its by bag and down the river to where they are never seen again. None of which can or ever will be proven.


Thanks for dropping by again tonight as we look at the Burgundy Brigand Inn map. Don’t forget to come back tomorrow for some stat blocks for an encounter and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Whispers of Opportunity

Welcome to the Sixth night of Dice-ember where we have a certain band of criminals meeting to hear the whispers of opportunity from their leader. The Season of Mischief is when the guard are most distracted and with a group of thieves taking items from people it opens a chance for the thieves in Rimeglenn to profit from the chaos. But, their leader has a bigger plan and the sparkle of greed is in his eye.

So sit back, grab a seasonal beverage and let’s roll into the holiday season!

Whispers of Opportunity

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The Redgloves meeting – Created in Nightcafe.

Hooded figures stood around the table in the cellar of the Burgundy Brigand, an Inn of ill repute and waited for their sixth member. Talking to each other in low murmurs they exchanged guesses on what this meeting was about, complained about the time of venue or, they boasted about their recent exploits.

“I hear that ol’ Fierce knuckles is retiring and he brought us ‘ere to announce his successor.” One said in a mixture of excitement and nerves.

“That’s daft, I heard he was caught with his hand in the wrong purse and was given the ultimatum, marriage or execution. He’s here to organise his party!” another said with a bout of roaring laughter.

“Well I don’t care whatever it is. I gotta get out of here – there is this lady, yeah, she lives by herself on the corner of the Spotted plaza opposite the Hammer and Tongs smithy. She has this locked cellar and guess what!?…” a third said nearly jumping out of the chair he was lounging in.

“You lifted the key…” a low rumbling voice said from the stairs. “Don’t you ever dream of bigger stuff than some old ladies’ basement?” the man said with a chorus of laughter from the others present. “Apologies for being late gentlemen, I had an appointment I could not refuse.”

A golden coin passed between one man and the man who claimed they were organising a party. “So who is she then boss? When’s the party?” he boasted.

“Oh she is a fine one indeed,” Fierce knuckles said as he reached into the shoulder bag he was carrying and brought out a roll of parchment. “She is the biggest haul you’ve ever seen. The big one that will make us all rich as kings.” he said as he placed the parchment on the table and began to slowly roll it out. A gold piece was quickly taken from one man by another elsewhere in the room. “You see gentlemen. Every year when the season of mischief is called we focus on stealing trinkets, jewellery, tools, gold and gems from the houses and blame it on these mischief thieves. All small game. What else does this season bring?” he asked looking around.

“Well the monsters come down from the mountain. So sometimes the guards get killed when they fight em. We can pick the battlefield clean for weapons and things that were dropped?” one, a more educated fellow said.

“That’s true – what else?” the boss asked as he rolled the parchment out slowly.

“The guards are distracted by these mischief makers and lower their guard. We can steal from the merchants?” another said.

“That’s correct. The guards are distracted in finding these tricksters. What else?” he continued as he rolled the parchment out more.

“We can get cheap food cause there’s lot’s round?” the man who was boasting about his target said boldly.

“Cheap food…” the boss said as he looked over. “You’re focusing on cheap food?” The man stood up quickly and held his hands out defensively. “Gold you idiot. There is a vast pile of gold. Every year the guard are focused on finding these tricksters. Every hear the nobility grow more tired of their precious baubles and trinkets going missing and so they put more gold into the bounty on their head. I found the vault where it’s kept.” the boss said as he rolled the parchment fully out revealing a detailed map showing the location of a vault and how to get into it.

“Ohhhh,” the gathered thieves said collectively. “The bounty gold…”

“Yes the bounty gold. Currently there is a bounty for five thousand gold pieces for who ever can find the thieves and prove that they are them. I heard that its doubled this year. Ten thousand gold pieces sitting there, in the dark and all alone. Well gentlemen – I think that gold is scared of the dark and we best liberate it from its prison!” Fierce knuckles said to the cheers from the others gathered.

“Now.. here’s how we are going to do it…”


The plot thickens this week like a good stew. A group of thieves wanting to profit from the troubles going on in the city and a recipe for mischief and disaster. But this is just the very tip of the blade for this adventure. So don’t forget to come back every day as we expand this adventure and be sure to visit again tomorrow. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe