Imiriel’s Fallen

Tonight we find ourselves face to face with Imiriel’s fallen high priests who believe whole heartedly that they serve their god and in the purity of their actions.

So grab a coffee, maybe some bolt cutters as we try to pry Carlo Cleardraw free in tonight’s encounter!


Imiriel’s Fallen

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The highpriests of Imiriel are mid-tier encounters for an adventuring party considering that there is two of them. Being able to hit a few opponents at once and to also, controversial, raise their fallen allies and call down flames from the sky, these enemies will make for a challenging encounter.

For D&D Systems

D&D Statblock for Highpriest of Imiriel – created in Tetra-cube.


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

The Secret-keeper is what would represent the creature for tonight. They are strong leader adversaries that can summon a hound pack to keep their enemies at bay. I believe they would start with a few shadowy-demon hounds at the edge of the room to act as watch dogs before the party truly engage them. The Secret-keeper continuing to spotlight the demonic hound pack where possible to generate fear a could be a very strong opponent.

The challenge here is not having two minor demons show up if you have more than one secret-keeper. I’d thematically have it that they both just fall and summon a single demon and give it some slight buffs to make it Tier 2 – or keep it as it is. The hounds and the demon will be enough for most.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Imiriel’s Forgotten Church

Tonight the party venture into Imiriel’s Forgotten Church to rescue Carlo Cleardraw. But are they too late to save the twice blessed warrior?

So grab a coffee, maybe a bottle of holy water as we check out tonight’s map!


Imiriel’s Forgotten Church

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Imiriel’s Forgotten Church – Created in Inkarnate.

The pulses of foul magic can be felt from outside the doors at the end of the tunnels and the conflicted look of concern and rage danced upon the clerics face as he realised the error in what he was taught. Pushing against the doors he opened to the chamber where Carlo Cleardraw was suspended from chains as dark magic ripped essence from his chest.

Imiriel’s Forgotten Church – gridded – Created in Inkarnate.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Summers Clasp

The adventuring group known as the Summers Clasp were the last to travel and adventure along side Carlo Cleardraw. They also have something to hide, well one of them does, and their account doesn’t feel right.

So grab a coffee, maybe a note pad as we listen to the potential last moments of Carlo Cleardraw in tonight’s adventure!


The Summers Clasp

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The Summers Clasp adventuring group- Created in copilot.

The templeโ€™s inner chamber had quieted, its enchantments holding outside sound at bay despite the coffin being up righted and the doors opened again. The party stood in a small alcove flanked by stone reliefs of celestial victories, carved in the days before Carlo had earned his name among them. Three of the coffin bearers remained behind, separated from the crowd. They all wore the signs of recent travel: scraped armour, worn cloaks, and exhaustion that ran less deep than their grief.

The party and the trio were shown to a small room and given some wine to help calm their nerves. After a few moments the warrior spoke first, his voice cracked and low. He was broad-shouldered and thick-necked, but his posture betrayed no pride. ‘I owe him everything,’ he said, eyes fixed on a point beyond the party. ‘Two weeks ago Iโ€™d have bled out in the Obsidian Pass if he hadnโ€™t thrown me out of the fireโ€™s path.’ His fingers curled into fists. ‘He was still strong then. Still himself.’ He offered no answers, only admiration, and the kind of quiet that comes from watching a living legend fall.

Beside him, the young dwarf rogue stared down at her boots, her voice no louder than the wind through the stones. ‘He made me see I could be more than a shadow in someone elseโ€™s tale. Even when I broke ranksโ€ฆ even when I failed.’ She quickly rubbed her sleeve across her eyes. ‘He pulled me out of that ruin when it collapsed. Didnโ€™t hesitate. Just smiled and said Iโ€™d did a good job at finding scouting ahead.’ She couldnโ€™t look at the party.

The older cleric stepped forward, adjusting the mantle over his weathered robes. Unlike the others, his expression held something unreadable; composure honed from years of preaching his doctrine. ‘I saw him fall,’ he said, his voice catching lightly, ‘we were deep in the wizardโ€™s sanctum. The air was thick with enchantment, and the wizards apprentices stepped through the plane like shadows.’ He paused, carefully. ‘One of them, one I believe, cut him across the chest with a dark red dagger. Iโ€ฆ I thought nothing of it until now as he was so strong and he stood and he was the twice blessed. Nothing could have killed him. That’s what I thought at least.’

The trio exchanged glances, their thoughts echoed across their faces; splintering under the weight of the clerics words. If Carlo, twice-blessed, had truly been struck down in combat by some form of cursed blade and dying later from wounds that had unimpeded him, not phased him until after they had all returned. Guilt crept in uninvited, winding through the silence as they all felt like they could, no should have saved him from the blade if they were just a bit more. Their shoulders sagged. Their hearts, already shaken, began to fracture visibly in their expressions.

But the cleric; whose god was not Auronel nor Vorthuun, held up a hand. His voice grew gentle, almost rehearsed. ‘There is a plan for all of us. Perhaps not ours to understand, but shaped nonetheless. I just hope that the plan with Carlo finds meaning.’ He stepped back slightly, squeezing the shoulder of the dwarven rogue, allowing his words to settle. ‘The blame doesnโ€™t belong to you. We all stood with him. And we all lost something, we all did something wrong in that quest.’

And yet something lingered. A flicker of restraint in the clericโ€™s tone. Though the party largely accepted his account, unease remained. His eyes had flinched too briefly when describing the wound. His certainty sounded practiced. Whether it was grief or something else left unsaid, the party could not be sure. But in that moment, they held to his reassurance as a fragile shield against what truly gnawed at them: not just that Carlo was gone, but that they had no idea how, or why.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Temple of Ooze

It’s not much of a surprise as many seasoned adventurers that dank, old placed house creatures most foul and the Temple of Ooze is no exception.

So grab a coffee, maybe a good club or some fire to combat tonight’s encounter!


Temple of Ooze

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Temple of Ooze – created in WordPress.

For D&D Systems

D&D Statblocks for Black Pudding, Gelatinous cube, Gray Ooze – created in Tetra-cube.

The Gelatinous cube appears in the rooms that have been cleaned from yesterdays map night. After dispatching the large cube the other oozes will come out of the water when the party enter the larger chamber. The Black pudding has feasted on the large statue but caused it to become fully corroded with large holes appearing periodically throughout it.

The oozes are all blind within 60ft so they are ambush predators that don’t move until food is near by. This means there will be more of them the further the party stray from the path so balancing the encounter could be difficult if realism is desired.


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

The green oozes would live in the buildings and the water but I would have the Red oozes live in the statue and come out when the party is close. Starting combat hidden before they attack from hiding after activating slowly. They are slow creatures so having more of them prepared and enter the battlefield through an environmental action is a good way to spend fear to keep up the pressure and pace of the encounter, within reason of course.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Solbrook Ruins

The Solbrook Ruins spread deep under ground and reveal the source, or a source, of the plentiful bounties for the wheat on the surface above. But the ruins hold something more deadly.

So grab a coffee, grab some additional rope and maybe a towel as we check out tonight’s map!


Solbrook Ruins

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Solbrook ruins – Created in Inkarnate.

A simple one tonight with a few layers, sections to get the visualisation effect that I wanted. Deep into the structure itself there is a shrine filled with mineral rich waters that seem to flow and move as if alive – a hint at what’s to come.

Some of the rooms are already open, the traps set off at the doors and the floors surprisingly clean. But there is still a lot of debris, refuse and more that litters the floor and rooms elsewhere in the map.



Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Scholars of Yole

The Scholars of Yole come from a society that specialises in the lost, forgotten and hidden. But the search for that what was lost by the Scholars of Yole comes at a cost, a price that they need adventurers to help their cause. As those that hide, lose and choose to forget want them to remain so and the knowledge, relics and discoveries normally do so for a reason.

So grab a coffee to go, maybe a notepad or book, as we meet the Scholars in tonight’s adventure!


Scholars of Yole

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Scholars of Yole – Created in Copilot.

The large tent boasted some of the messiest living quarters that has ever been seen. Shelves and bookcases that stretched from ground to canvas roof lined most of the tents and even acted as dividers for bed quarters for the Scholars of Yole. In front of the chaotic walls of shelving, books, scrolls and trinkets was a large wooden desk that had a young man sitting behind it scribbling in a ledger.

As men and women walked up to the front desk the man behind took their name, their occupation and then offered them a sum of money. As the parties approached the desk they could see that the man was in fact a young adult dwarf with a well groomed beard, neat overcoat and glassed. ‘Name and occupation please.’ the man asked as they stood before the desk. Upon hearing that the were adventurers he looked up at the party. ‘All here as one hey? And just in time as we just uncovered the way in.’ he said as he scratched in some notes in his ledger before opening a different book.

‘Ten gold pieces a day, double if you see combat, twenty gold pieces if you are seriously hurt, a further twenty if you are mortally wounded.’ he offered and pushed out the book to see the terms and conditions listed out. It was noted that based on what they had discovered so far that they would expect a few days exploration, at most a week. As they considered the gold they noted a finders clause that gives them the claim to any equipment, artefacts, relics or treasure that is found within the construct that was not deemed to have significant importance.


The next two days went by without massive incident. The party acted as the scouts and vanguards for the scholars as they explored further into the buried passageways, halls and rooms. Each room had some form of trap before the door which was easy to detect and soon the party expected a new trap to be just before every door.

Each room progressively got in a worse state with the first one being rich in items of significant importance to the scholars. However, as they travelled deeper into the structure they found many of the artefacts destroyed and eaten away by time and decay. As they pushed into the third day they came across a room which was spotlessly clean with no evidence of the moulded, decayed wood, fabrics or metals that the previous rooms had.

However, the door to the next room was opened and the trap had been sprung without any sign of what had triggered it. As the scholars looked around the room to take notes the party noticed that the next room and hall was much the same, spotlessly clean with another open door and another set off trap. Something was not adding up.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadows and Magic Eaters

I envisioned a big bad thing, or a group of big bad things when thinking of the Shadows and magic eaters that are behind the deaths this week and so I think I’ve captured just that.

So grab a coffee, maybe a few extra lanterns as we fight off the shadows tonight’s encounter!


Shadows and Magic Eaters

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For D&D Systems

D&D Statblocks for Shadow Swarm and Shadow Beast – created in Tetra-cube.

The shadows that come out of the book cases to swarm towards the sources of magic. They would focus on those that can cast magic or have magical items over those who have mundane weapons. When in doubt they would try and hide in the shadow to attack from a different direction.


For Daggerheart Systems

The above Adversary Stat block was created by me. Rules were adapted and inspired by adversaries and environments from theย Daggerheart System Reference Document 1.0ย and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here:ย Darrington Press CGL.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Magus College Library

The Magus College Library is the source of our Adventure this week where something is hunting down magic and those who wield it and nothing is safe.

So grab a coffee, maybe some mundane gear as we locate the source of the murders!


Magus College Library

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Magus College Library – Gridded – Created in Inkarnate.

The small corridors of the library are the perfect place to be ambushed by a creature, construct or curse. The light isn’t that bad to warrant torches but the drift globes that illuminate the rows of books periodically help shed some of the gloom.


Magus College Library – Created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sal Wethridge

Sal Wethridge is at a loss. She has lost her companion who trusted that she had his back and now without any evidence or suspects she is stuck. However tonight the party discover more, in plain view of where the tiefling was found dead.

So top up your coffee as we look harder for clues and learn more about the failure of a protector in tonight’s adventure!


Sal Wethridge

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Sal Wethridge – created in copilot.

Sal eventually had calmed down after the healers had examined the body of her companion, finding nothing that would have caused their death. The party had revealed the dagger that had half of it stop glimmering with magic which had taken Sal a few minutes to realise it belonged to her friend.

‘Tamiel always bragged about his dagger. Something about being blessed by a nighthag. We were coming to Miran to help the city look for its mage killer. We thought that us two would be able to handle it as Tamiel knew magic and I am rather good with a sword and can handle myself in a fight against foes both magical and mundane. Normally…’ she said as the gloom settled back over the top of her.

‘That’s why he was in that stupid isle looking for a stupid book that he thought may have held the secrets to what was happening. He hated being wrong and got embarrassed by Jake, the man at the reception, was quick to tell Tamiel where to find what he was after. I wasn’t paying attention though as I was distracted…’ she added as the sound of remorse and regret made her voice crackle.

‘As soon as I stopped talking to Jake I tried reaching out to Tamiel via our sending stones and when it didn’t work I rushed to where I thought he would be. Life less in shadow. Those stupid drifting globes of light had shattered on the ground and so it took me a moment to see him lying there.’

The party took a few moments more to talk to the tall woman, her shoulder length blonde hair resting against her armour and while she wasn’t a fine featured woman her proud features and imposing feature didn’t match the look of desperation nor the sullen look in her eyes.

Finding Jake and working back from where Tamiel had been investigating or looking for something seemed like the next best step but for now they waited with Sal and tried to see if she would remember anything else. The only thing coming to her mind was how the shadows had looked upon the body of her friend as she rounded the corner.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Griffin Trading Company

It’s uncommon for a merchant company to not have guards or mercenaries but the Griffin Trading Company came prepared to fight off more than just an adventuring party.

So grab a coffee, find a spot to sit and watch the spectacle in tonight’s encounter!


Griffin Trading Company

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Griffin Trading Company – created in copilot.

For D&D Systems

D&D Statblocks for Noble, Thug, Gladiator, Mage and Mercenary Mage – created in Tetra-cube.

The secret to having a good warehouse clash is having the right balance of enemies to fight. Some lower level thugs guarding our nobles, the merchants, make up the bulk of the fodder here coming in waves until the party can either escape with proof or the nobles alive.

The Gladiator, Mage and Mercenary Mage fill out the other roles which is the shock troops, the hired mercenaries that were paid in good coin to protect the warehouse, its good and their employers and that’s what they will do.


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Based on the balancing section of the Daggerheart books we can have twelve sellsword’s as they have the minion tag and will die very easily, a single spell blade will command the lower level troops to cause distractions while the two merchants and two petty nobles, the target of this encounter, will try to remain protected as possible by getting their guards where they are. For the sake of this encounter I would change ‘Guards, seize them!’ to summon sellsword’s rather than bladed guards.

The Master Assassin will look to cut off the party and get in as a last resort while eight apprentice assassins follow the lead and jump out to stop vital information from being found, or, from their employers from being taken. This scene has two leaders, a few social adversary who may try to bribe or plead their way out (or stop the party from doing so) and quite a few minions to give a feeling of power and accomplishment to the party as they are able to dispatch many minions at once.

LayerRolePurpose
Minion FrontlineSellswordsCrowd control and visual momentum
Tactical ControllerSpellbladeBattlefield Manipulation
Assassination EliteMaster AssassinClimatic Threat
Target NPCsNobles/MerchantsSocial intrigue and leverage
InfiltrationApprentice AssassinsDisruption, sabotage, targeting key players


Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe