Underbleak Cavern Pools

For this weeks adventure there is a separate area to the first encounter with the Underbleak crawlers, a second layer to the cave systems beneath the Bleak. A place where the Crawlers live and, potentially, tunnels deeper into the world below for future exploration.

So let’s grab a coffee, get some waterproof shoes and roll into tonight’s adventure.

Underbleak Cavern Pools

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Underbleak Cavern Pools – created in nightcafe.

The party had followed the Underbleak Crawler deeper and after its earlier attack on them had failed and it had fled deeper into the cavern system. They had not seen the owner of the voice that had fought the monstrous centipede creature and had saved them earlier that day. The tracks took them along the watered path that led deeper into the mountain itself.

Soon the adventurers stepped into a open space where the water came to their waists and it opened up into a larger cavern. The sound of trickling water came from further into the cavern and the water-worn rock that edges parts of the pools forming a platform where they could step out of the water. The passageways is what drew their attention as they resembled the thin, winding spaces where they fought the creature earlier. A place where they would need to be careful of venturing too deeply into.

their torches flickered causing the light on the walls to waver, casting eerie shadows of each other that moved with the ripples in the water. The darkness beyond the torchlight was absolute and only occasional chirps of bats or of a stone clacking across the ground deeper into the passageways. Whatever sound was being made deeper into this cavern was echoing back through the rest of the cavern, distorting and warping the sound so it was impossible to pinpoint it.

As they moved deeper into the cavern the torches revealed a spring cascading down from a wall and washing across polished stones underneath. There were more ledges here and the sound of the water disturbing the pool they waded through was all they could hear. However the water here was harder to see through, murkier and more disturbed on the surface. Easy for a predator to lurk under.

With each step forward the feeling of treading into the unknown grey and the more uneasy they became. They were sure that the creature they perused was somewhere here, but finding it before it found them was going to be the real test.



Thanks for dropping by tonight for the final part of this adventure. There is only two more adventures before we get into the larger December adventure series and I have something cooking already. So don’t forget to come back this weekend for the adventure zine as well as coming back this weekend. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

First Resident of The Bleak

It should be no surprise that hidden passages and crawl spaces under an old keep would house, well something and tonight we get a glimpse of the first resident of The Bleak. This creature has been around for a long time, watching, waiting and judging worthiness to reside on this mountaintop.

So let’s grab a coffee, sit back and watch something potentially uncomfortable.


First Resident of the Bleak

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The noise from the keep dwellers had stopped as they became aware of the creatures presence. Pressing itself against a wall its bumpy-rocky hide blended in with the wall so that it appeared as though part of the tiny walkway that led back into the keep. The creature watched as it took shallow breaths, the light of the torch barely touched its skin as it had a orders to follow, a geas that would not let it stop.

It searched them for flaws and it was not disappointed as its eyes pierced most of these humanoids. There were many flaws to these creatures, greed, cowardice, arrogance and more and yet these were not forged beings. It wondered what they were here for and if they would be the ones to end the compulsion that was put upon it by the first resident of The Bleak, the keep that was erected above the tunnels that it called home.

First Resident of the Bleak – created in nightcafe.

Making the most of a moment of distraction from the adventurers the creature slunk away using its rock hard claws to bite into stone as it hauled its heavy body up the wall, avoiding the treacherously slippery floor of these passageways. There was also the other inhabitants that the creature didn’t care for at all which was odd. Being the creature that it had been transformed into it should fear nothing but there was something unsettling about the legs and how they scuttled across the floor.

The creature had to pause again, the remnants of its beard and hair hung like moss or lichen as he hung from the wall. The adventurers had come this way and after a brief pause to look at the claw marks it had made on the stone they continued up the passageway, single file and having to turn to their sides to pass through certain tighter parts.

Curious the creature watched. Surely they knew of the dangers in these caverns, the things with many legs that dwell by the waters legs and those that crawled on that walls like it did. After it was sure that they could not see its movements the creature climbed after them, surefooted as it had spent centuries in this stone lined cave system. If these adventures could end its sentence, end its curse then it must ensure that they survived.

It was rare that those who took possession of The Bleak showed the potential to end the curse and it had been a long time since the last worthy one had appeared. Yet for some reason this group felt right. Yes, it was the right thing to follow them and ensure that they would be safe, even now the creatures of the Underbleak were becoming aware of the intruders into their domain.


Thanks for visiting for another night here at my tabletop. Don’t forget that we will continue to expand this adventure each night this week so don’t forget to come back tomorrow for more and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Path Under the Bleak

Following on from the weekends content where we expand the The Bleak and created Behind the Walls I wanted to expand that by exploring the Path under the Bleak. This week we find a deeper system with twisted crawl spaces, signs of life and something that will make their existence easier from here on out. If they can find the cause of the unease in the walls.

So grab a torch, a coffee to go and let’s crawl into tonight’s adventure!

The Path Under the Bleak

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The Path Under the Bleak – created in nightcafe.

Once the party had gathered with provisions the first rays of dawn were peaking over the walls and into the courtyard. Taking a steadying breath they pushed the secret door opened and started the descent in the narrow crawlspace that carved a passage between the walls of the Bleak itself.

As the path wove further downwards the evidence of claws on stone could be seen along the walls. Crude thin post had been driven into the stone and between the two walls which acted like scaffolding if one were to attempt to scale the wall. However it appeared by the claw marks that what ever they had discovered did not use these wooden supports and managed just fine.

As the path widened it began to flatten as well without a steep winding stair that send them deeper under the Bleak. As they stepped onto a flat landing they bumped into a suspended lantern on the wall. Once lit the Lantern revealed a moderately sized room that had several narrow crawl-spaces that appeared to send the traveller up into different parts of the Bleak. Here there was evidence that something resided here and, to their surprise, a bubbling spring of water sat in the bottom parts of the pool.

Lichen and some other dark-dwelling plants clung to the shaped stone and surrounding the water, and a deeper tunnel that led further into the mountain itself they could see scratches in the stone that was evidence of the path that the creature took.

Despite the horror that they were being watched by some unknown sentient creature at night the discovery of a source of water this close to the keep itself was welcome relief as they relied on the sporadic and heavy dumping’s that came with rainstorms across the mountains away from the deserts to the north.

But as they marvelled at their luck the sound of claws on stone drew their attention. As soon as they moved the sounds stopped, they were being watched once more by something that knew these passage ways much better than they did. With how narrow the passage that led them here was it would be nearly impossible to fight effectively once ascending the stairs. No they would have to uncover the truth while down here and deal with it.



The start of another week always gives a burst of creativity as I explore what I will be writing about this week. As the process I follow, and documented very early on in the blog, is around giving structure and what I believe the needed elements of a great adventure this makes for the next few days as expansions to the story not just creating what I thought up at the start of the week. So don’t forget to come back each day this week as I shift, create and adjust the adventure to flow better and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Behind the Walls

Following on from a few weeks again where I introduced the concept of The Bleak I wanted to provide a bit of an expansion to that with Behind the Walls. As there are many adventures that can come from owning a keep of your own, let alone one that you didn’t intend on owning in the first place, this adventure concept is a bit of a discovery of what could happen to the unlucky or unaware.

But enough of that, the title speaks enough and were wont get further that that if we don’t get a roll on into tonight’s adventure.


It had been a few weeks since the new owners of The Bleak had taken over the keep and they had come into a steady rhythm of what owning the keep meant. That would be true if it wasn’t for the noises along and inside the walls of the keep. For several nights the adventurers-come-custodians had woken with the sensation of being watched and they had caught the sound of scratching on stone from within the walls.

However they had not seen any sign of anything but mice and rats moving along the, mostly, stone walls. That was until they found a scrap of cloth caught in a rack between two slabs of stone, a whistle of wind through the crack and the discovery of a narrow passage beyond the hidden door. What other secrets did the Bleak have and who, or what else knew about them?

Behind the Walls

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Behind the Walls – created in nightcafe.

Waking up in the middle of the night was never a good sign for anyone let alone seasoned adventurers who were used to being on alert while travelling in the wilds. Looking around the room there was nothing to be alarmed about. The windows and their shutters were secure, the door was closed and despite a small sway from the lantern that was burning low on a suspended rope from the ceiling all was quiet.

The scamper of claws on stone was the only sound other than a soft howl of wind from outside the window. They had seen a few mice and rats since their stay at the keep, their keep The Bleak, but the cats that called the fortified building home kept them under control and hunted them without mercy or hesitation.

The others in the keep had reported it as well. Being woken in the middle of the night with a feeling of being watched, the feeling of movement in the room with nothing being present or the sound of mice and rats claws on stope would interrupt their sleep. The keepers of the building had brushed it off stating that “you’ll get used to it” and reporting that they hadn’t found anything nor had anything bad happened in the years that they had been here

Claws on Stone

The first sign that it was something to be concerned about came in the form of a shifting stone. Woken from the noise again the adventurer followed the sound of scampering feet and claws. They hadn’t seen rats or mice for weeks and the fattened cats had indicated that they were doing a good job of keeping the rodents population down.

However with no mice or rats to be seen the muffled sound of claws scampering on stone concerned them. Following the noise it suddenly disappeared near one of the outer walls in the courtyard. That’s when a splash of colour drew their attention. A strip of blue fabric was caught in the crack of two slabs of aged yet sturdy stone. Examining the fabric the crack emitted a faint whistling sound as air rushed from the other side of the stone wall.

Their heart sunk as they examined the crack further, a passageway lay beyond the crack and after a few moments of searching their suspicions were confirmed. A secret door lay within the courtyard leading into the keep itself and the strip of blue, dirty fabric had been caught within the seam of where the door had closed. Someone or something had been using this tunnel to get further into The Bleak and judging by the gloom and darkness beyond the the tunnel wove under the main building.

What ever was behind the walls needed to be found out and it was a job for the whole party, no lone adventurer should venture into the secret passage that was a secret to not just the new custodians of the keep but the existing ones as well.



Thanks for dropping by tonight for an expansion to The Bleak adventure campaign. With the concept of having a Bastion rooted in the new Dungeon Masters Guide the premise of a owned building providing an avenue of adventure is a bit more than homebrew now, something that generates adventure and not just a place to hold the dozen +1 longswords that a party would collect over a series of adventures. Don’t forget that tomorrow is ZINE night so make sure you come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Called by the Morning Light

Both the wife of Radulas, Kathryn, and the cleric Clarice are drawn to ask the party for assistance this week as they are called by the morning light to complete this quest. While the Lady Kathryn wants her husband cured and the city her family has driven to prosperity saved the warrior Clarice wants something more. But as we explore these characters, the complex relationships and the dangers this week we cant overlook how not all good deeds ask for nothing in return.

So let’s grab a coffee, saddle up and continue to watch the shadows for the things that go bump in the night!


Called by the Morning Light

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The morning light trickled into the small chamber that the Rustlestone estate had constructed for holy ceremonies and events of particular significant. Kathryn sat in the morning light that trickled through the window and waited for the news that she had hoped for. She had given the adventurers the night to consider the proposal as it was incredibly dangerous considering that they anticipated that their lives would be targeted the moment it came known that they had taken the job.

‘My Lady,’ one of her house guards said as she entered the room as she took off her helmet, ‘they, the adventurers, have accepted your conditions and have left this morning for Narrowbreath. If all goes well they should be back just after the sixth dawn.’

Kathryn Rustlestone – Created in Nightcafe.

It hadn’t occurred to Kathryn until now just how much she was depending on these strangers to cure her husband. It wasn’t something that the clerics or healers of this city could cure and only one who had devoted their life to the healing craft would succeed. And so when the relief of that weight, that held breath that wasn’t aware she was holding washed over her it brought tears to her eyes and a quick short sob. ‘Thanks Gen. Now we must pray to any god, the morning lord of the one that oversees the night, any who will hear us that they return successful and with the cleric with them.’


Clarice Brightborn – created in nightcafe.

As soon as she had left the temple she knew she was being watched and followed. Clarice normally did not carry such an array of weaponry unless on a quest but she had found need of it on her last few ventures out of the temple where she resided. Even before she had sent the message, via the head of her order of clerics, to the city of Jostaire to request passage to heal one of the prominent leaders of the city, she had people following her and even several tried to attack her.

Luckily the morning lord watched her even while he was resting and she made short work of those thugs. However she had learnt from them that there was a bounty on her head. Not just her head but on any healer that was experienced and according to one of the thugs that she had handed over to the authorities, it was any healer within a weeks travel of Jostaire.

As she watched a group of travellers watching her she continued on her way to the tavern, the Mindful Badger, where she had waited for a few nights now in case Lady Rustlestone had sent for her. As she sat down at the table that she had frequented the last few days and sipped the water from the tankard she watched as the same adventurers entered the tavern and came to stand near her booth.

‘I must warn you, that I have had a rough week and am a bit jumpy,’ she offered as they went to sit down. ‘Have you been sent by Lord Rockenworth?” she offered trying to catch would be assassins in their own trap. When they corrected her and offered a letter from Lady Rustlestone she breathed a sigh of relive. ‘Please forgive my deception. I have had numerous attempts on my life which ended poorly for those foolish to strike at the sun. However they are growing in desperation and I must admit, they are getting closer.’ she paused to sip her water again. ‘So tell me, when can we leave to cure the lord?’

Clarice wasn’t an impatient person, oh no. But helping the Lord and Lady Rustleworth of Jostaire would fulfill a goal of her order. To have a temple of Lathander established within the major city where his light can ensure that this level of unchecked darkness won’t happen again.


Thanks for visiting tonight for a bit of a story driving night. Don’t forget that tomorrow and each night after we will continue to expand this adventure further. So don’t forget to come back tomorrow for more adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Bed Bound

A sick noble bed bound and foul play the obvious causation has the party preparing to travel across the kingdom to seek out a cleric of considerable power. But it wont be easy as those who want the noble to stay as he is will go to extraordinary lengths to ensure that the party will fail in their quest.

So let’s grab a coffee, keep your friends close as this week the hunters become the prey!


The second most powerful nobleman Radulas Rustletone has suddenly fallen ill and all attempts to heal him has failed. His family has approached a group of adventurers in secret as they were given a tip that a cleric of Lathander in a city a few days travel by horseback away may be able to cure what has afflicted him. Radulas happens to be second in line to ruling the city of Jostaire with only one other nobleman out-ranking him.

However, dark plots are at play here and there are shadows that move about to delay and even stop the party from reaching their destination, Clarice Brightborn. Will they be able to overcome the league of assassins that stalk them to save the just and noble Radulas or will they fall to the same dark plot as he did.


Bed Bound

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Radulas Rustlestone Bed Bound – Created in Nightcafe.

The man before the party still had the authoritative gaze and presence of the nobleman that he was indeed. However his gaze was just that, a gaze, and despite the best effort of the healers of Jostaire no one had been able to cure him of his affliction. That’s where Kathryn Rustlestone had reached out to the party due to their reputation.

A messenger had come for them, from the church of Lathander a few days travel via horseback away saying that one of their own, Clarice Brightborn, believed she could cure the noble, Radulas Rustlestone, and could raise him from being bed bound. However she believed that she was being targeted and had requested an escort to see the nobleman.

Lady Rustlestone had jumped at the first sign of being able to cure her husband and had reached out to get the very best involved. The pay was as good to be expected, a few years wages for the average commoner, however they had also been promised much more. Titles and land, something that would give them authoritative power and influence in not just this city but many in the kingdom.

‘My husband fell ill about a week ago and within a days cycle he was unable to speak, move or even recognise his family. However one of nobles daughters is a mage and she confirmed that he still thinks and pleads for assistance.’ Kathryn paused to wipe away a tear. ‘We suspect foul play, that is why Clarice is unable to travel by herself as she too is being targeted. The job will not be easy but the rewards are more than enough to compensate. A title, land and gold enough to make something out of both.’

The party looked between the man and his wife. It was obvious that she cared for him greatly and that there was something foul at play here. However despite their own efforts they could not rouse him and it appeared as though this Clarice in another city may be the best bet they have. Radulas was a well off merchant who was influential and powerful enough to be next in line to govern the city if another noble was to step down. Together both families had run the city in prosperity for a number of years. However it was appearing shaky now and the other family was struggling to get motions passed to ensure the success of the city without Radulas there.

‘So will you help us? I heard you were the best and I only wanted those who could actually save my husband.’ Lady Rustlestone pleaded one more time, looking at her husband and squeezing his hand.


Another week has begun and I want to thank you for stopping by to stay up to date on another adventure here on my blog. But don’t forget that I will continue to expand this adventure each day this week so make sure to come back daily. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Jovi of the Dusk Scouts

Jovi of the Dusk Scouts is introduced pretty early on in this weeks adventure. As the point of contact for the party to investigate the Mascalar valley and as the guide to these protected lands of the Musca Empire.

So let’s gear up, grab a coffee to go and get ready for a hike!


Jovi of the Dusk Scouts

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The valley was quiet yet covered in smoke as the party walked a small game path down into the valley. Their guide, Jovi, was a member of the kings elite scouts and confidently walked through the trees, bushes and logs. Stopping only to check a track or broken fern as they pushed deeper into the valley.

Jovi – Created in Nightcafe.

It had been a few days of travel by foot after they had left the horses. The king had pushed to make the expedition as stealthy as possible to try and ensure that their presence was unknown. The scout detachment had moved ahead of them to prepare for the parties arrival but to also begin checking for what ever was causing the mass damage in the valley.

Jovi waited for the party at a particular broken plant that he had stopped by. “This wasn’t broken by a creature of the valley. Evidence that there are people here. Best be on your toes as we move towards the rendezvous site.” he said as he pointed at a boot print that had crushed a fern into the soil. His confidence in pointing out the little things on the path told tales of the amount of time he had spent in these woods.

As they continued deeper along the path the party grew more aware of the changes. A thicker smoke was pushing through the tress now and the smell of singed soil and burning leaf matter was stronger. Eventually the camp ahead of them appeared with a small group moving around and moving branches to conceal the last few tents that had been constructed around a low smokeless fire.

As Jovi approached several men and women rushed forward and a shimmering cylinder appeared that concealed the passage of the party and Jovi towards the camp. “Welcome back captain. The camp has been set up and we have spotted the first of the rekuldor have been seen on the other side of the pass. However, we have seen evidence of others in the valley so I believe it’s safe to say that we are not alone.” a young woman in the same scouts outfit reported.

“Well, we have support now. These are the adventurers that the emperor has deemed suitable to help us with this endeavour. They have proven themselves useful so far but until we know what we are dealing with we are dealing with too many variables that could interrupt the migration.” Jovi responded, a pointed look to the party indicated that he expected them to provide some input.


Thanks for visiting tonight where we continued on with the adventure for the week. Don’t forget that each night this week we will continue to expand this adventure. So don’t forget to come back daily to stay up to date and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ruined Migration

This week the party bear witness to a ruined migration as the legendary megafauna of a kingdom are interrupted in their migration by large burning craters appearing in the valley that they have crossed since the beginning. A mystery to solve, a rare opportunity to bear witness to the birth of a kingdoms system of commerce and a villain who thinks they can get away with it.

So let’s grab a coffee, grab some binoculars and watch the drama unfold!


The rekuldor’s have migrated through the Mascalar valley for centuries and their passing has given birth to the thriving Empire of Musca who’s commerce is solely based on the migration of these large fantastic beasts. However, when a series of fiery craters has appeared it threatens the migration of these creatures and the miracle that their passing gives to the people of Musca.

With the success of the Empire in peril they call to aid, someone to help shepherd the gentle giants and in protecting the creatures, to also uncover the origins of the craters. But as the Empire moves its pieces into play and gold changes hand the same is happening in an opposition to the prosperity of the Empire. Will the hired adventurers be enough to protect the creatures and put a stop to the hostile forces invading the lands?


Ruined Migration

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Mascalar Valley – Created in Nightcafe.

The kingdom of Musca was gearing up to celebration migration season. They had anticipated this event for the last five years and as the last of last migrations supplies were running out it was arriving at an opportune time. As the main city of Musca prepared their artificers, smiths, wagons and workforce in anticipation of the migration of the Rekuldor the scouts of the arm were pushing into the Mascalar valley to secure it and to ensure nothing was wrong.

Emperor Isbolg looked through his stack of paperwork and despite the near dire straits they were heading towards the migration held his empires future in the balance. He and the council had planned it perfectly, nearly to the month of when their supplies of Rekuldorite, a rare durable metallic ore with blue sheen, were to run out. However as the creatures who gave the ore its namesake passed great masses of this ore could be found where they trod.

His sages had investigated it once, the creatures fed upon the rocks, plants and minerals in the Muscalar Valley and some alchemical process took place within their body. Their leavings was this ore, a versatile material that was seen as more precious than gold or platinum but it was more durable than steel. But the creatures only migrated once every ten years and their passing always corresponded with a burst of luck and prosperity for the kingdom.

Their passing, the migration, was a kingdom held secret and they had done well to conceal it for as long as they had. As the Isbolg finished his musings the doors to the office burst open and the leader of his scouts burst in. “My Emperor, the Mascalar valley is in ruins. Pits of fire, craters like something split the earth open litter the valley.” he reported. Taking a deep breath he continued noticing the concern on his lieges face. “It gets worse. The calamity is growing. Each day there are more craters, more fire. I fear that the Migration may be at risk if it continues.” he ended.

Isbolg thought for a moment. “I need to secure the valley, rally the first and second battalions to secure the passages in and out. I will also need something more discrete. Send for the head of the Musca guild – I will need a group of adventurers to come and secure the Rekuldor and ensure their safety. The Dusk Scouts can back them up but I fear that we have spies in the court and that we have enemies trying to stop the migration.” After he was done speaking he summoned his messengers and requested the presence of several people, the last few days leading up to the migration were about to get very busy.


Thanks for visiting tonight for something new. When I asked my youngest what I should write this weeks ‘story’ about he had… a rather vicious telling of death and destruction. Well I am bringing the destruction and hopefully the adventurers and prevent the death part. Don’t forget to come back each day this week as we continue to expand this adventure, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cloaks and Cudgels

Not everything is straight forward in this work and we know that best when we are adventuring beyond the walls of the tavern and out there on the streets, in the caves or in the dungeons is where cloaks and cudgels are most often to be found. Tonight is no different where we meet the Captain of the guard a bit more and get a glimpse of another interested group in what the party found.

So let’s sit down, grab a coffee and keep our eyes peeled and ears focused!


Cloaks and Cudgels

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The party left his office and he stood and paced nervously. He had tried to win them over with the kings reward but he was not quite sure if it had convinced them to take him to the location where they had found the statues. He had another plan up his sleeve though, one that he was sure would work.

Opening the window shutter in his office he waited and watched as the party got to the front door. Just as the messenger nearly collided with them. “Captain Claud!” the messenger called out urgently. “The dark wizards are making a move on Magnifico’s vault!”

Claud suppressed his mirth, the messenger was a middle man, one that had to believe what he had been told. “Speak up man. Someone get this man a drink!” he bellowed as he rushed over, making sure to catch the eye of the party as he knelt next to the man and offered him a drink.

“I heard from my contact via the sending stone that they had seen the Dark Arcane, that group that have been causing trouble in the city heading off to the south. He believes that he has reason to believe that they are after Magnifico’s vault not that its been uncovered.” the man paused to drink from the cup of water. “He said that they were on the way there now, something about knowing the location from tracing one of the statues.”

Guard Captain Claud Flay – Created in Nightcafe.

Claud knew that his plant in the group would pay off. But he always had another plan up his sleeve and this meant that he may be able to convince the adventurers to take some of the city guard with them to the vault. “Where are they now? Can we track them and stop them before they get to the vault?” he asked the messenger.

“I don’t know. The sending went quiet and I haven’t heard anything since.” the messenger replied.

“They may have found him. If we can rescue Steve in the process of stopping them we will, he is a valuable asset to the cities watch.” he turned to the party, “I implore you, can you lead us to the vault. If what the messenger is saying is true, what Steve told him, then we may not have much time to follow them. I hope you can take us to the vault to stop these arcanists from getting access to the magical artefacts and weapons within the vault. If not, a map or anything will suffice if we can get there before or just after they do.”


Captain Claud wasn’t the only one with spies and Steve played an exceedingly dangerous double game. After initialising the contact with the messenger Steve reached out to his second employer, the Crimson hunter.

Jessica Fridea – Created in Nightcafe.

Jessica Fridea listened to the report from Steve, the double informant, and she grinned. It wasn’t every day that one of her hunches would pay off and now she had a massive score to settle. The Vault of Magnifico was something that people had been searching for for decades, and now an adventuring party may be the ones to take her to it. If she could tail them she could prevent the king or any secondary, tertiary or other parties in getting involved. As she stood at the outskirts of the city she waited for the next move.

It wouldn’t be long until either the guards or the party themselves would make their way out, this was the main gate in and out of the city and she had watchers posted on the other gates. If they left the city she would know and then her order would be able to finally get their hands on the treasures of Magnifico.


Thanks for visiting tonight to meet some NPCs for this week. Hopefully the twist later this week isn’t already revealed but I think it should be a surprise for most! So don’t forget to come back daily to stay in the know and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Man Made Army

Some days its hard to find the right people for the job, let alone to join and army, and that’s where the man made army comes into it. A man made army means you don’t have to employ the perfect people, you create them. But it usually comes with a catch…

So let’s grab a coffee, sit down and put chisel to stone!


There comes a times where the use of magic does not just create a vast leap in warfare, defence, agriculture or learning but it creates an opportunity. The opportunity for greed, or for profit or for both good and evil. The creations that Magnifico spun out of his workshop are such a cautionary tale and the people who searched for his vault are just as bad.

But searching or not the vault has been opened, the creations of the wizard are loose and soon they will be used for great good, or great evil. A band of adventurers stands in the way for opposing forces who only have their greed and desires front of mind.


Man Made Army

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Magnifico The Crafter – Created in Nightcafe.

The party was unsure why soo many people swarmed around them at the tavern that day. They had just come back from exploring a cave where they found a series of immaculately crafted statues that they brought back to the city and sold for a tidy profit. However it appears that several people considered these statues more than just an art work to display in their manors and houses of people with too many coins and not enough sense.

As they pushed passed horde of people harassing them they were stopped by the city guard. “All right you lot clear off.” one of the guards bellowed over the top of the people nearby. As the people scattered the guards smiled at the party. “Sorry about that, word on the street is that the statue you found was an original Magnifico.” the guard said with a smile that let on that he knew more than he was letting on. “To verify these reports, you’ll have to come with us and for your safety of course”.


The party learnt a great deal more than they had or would ever want to know about the wizard known as Magnifico. Specifically that he was a great craftsman who had created an army of golems which he used around his keep. He has locked away his creations and has refused to tell people where they are. Many have tried to get the information out of him as an army of golems is too valuable of those of noble or malign intent, however all that attempted have not not been successful and his rumoured power has been proven many times.

But with these statues being revealed in a place so inconspicuous as where they were found it could only mean one thing, the wizard had a vault near by and, potentially, the rumoured golem army could be within. People will be dying to find out the caves location as anyone who desired power, or could use an army, would be after them. The guards offered the party a job from the king who was preparing his forces to march on a neighbouring country. Bring him the golems and retire comfortably for life, ignoring the fact of hundreds of peoples lives being lost and it could be a pretty sweet deal. However, there were others who looked at the party with hungry eyes.


Thanks for visiting tonight for something that may sound familiar. Hoping to have a familiar hook compared to something I completed earlier this year but with a different twist involved with this one, mostly. Don’t forget to come back each day this week as we continue to expand this adventure, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe