Stat-Blocks and Maps
Part 3 – Gaki
On initiative count 20 (losing initiative ties), the Gaki spirit (Grandfather Ren) takes a lair action to cause one of the following effects; the Gaki can’t use the same effect two rounds in a row:
- Waves of water that are within 5ft of the edge of the ship crash onto the deck before draining outwards under the railing. Any creature on the deck within 5 feet of the railing (edge of the boat) must succeed on a DC 12 Strength saving throw or be pulled up to 20 feet into the water overboard and knocked prone.
- A knife, hook, oar, shard of glass, bottle or other object on the ship flies towards each member of the party. Any creature on the deck of the ship must make on a DC 12 Dexterity saving throw, taking 5 (2d4) piercing damage on a failed save, or half as much damage on a successful one.
- A wave of dark mist suddenly blows across the deck of the ship centred on the cabin and extending for 30ft on deck before dissipating. Any creature caught in the wave of mist must make a DC12 Constitution saving throw or become poisoned until the start of the creatures next turn as they retch and become overwhelmed with nausea and hunger. A creature that succeeds on their saving throw has advantage on the next constitution saving throw for the same dark mist next time and a subsequent success will grant them immunity to the third time they are affected.
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