Friends of the Fey

Welcome to another Saturday where this update I provide further creatures to add more variety into our adventure. These friends of the fey So sit back, grab a coffee and let’s meet the snow fox!


Friends of the Fey

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Friends of the Fey – Satyr Warhorn

Preferring melee to ranged combat these warriors are more heavily armoured than their lesser kin. They are also stronger and slightly bigger than their other Satyr kin. Driven to attack in frenzied bouts they charge into combat, ramming their targets before slashing at them with their short blade.

This makes short work of their opponents normally but they are far from their tricks and being savvy in combat is something that they pride themselves on.

Satyr Warhorn – created in Tetra-cube.

Satyr Swifthoof

Unlike the Satyr Warhorn the Satyr Swifthoof are thinner, lither and pride themselves in sudden volleys of targeted arrows that bring down their target. Preferring to be stealthy they typically hide to the edges of combat and launch volleys of arrows. Rarely do they willingly go into combat but if they need to they will.

Satyr Swifthoof – created in Tetra-cube.


Thanks for visiting tonight for more content. Tomorrow we look to expand a bit more on the adventure as well as wrap it up with the Zine. So don’t forget to come back tomorrow for the end of week writeup. And lastly as always, don’t forget to roll with advantage,
The Brazen Wolfe

Kestra the snow fox

Welcome to a special Saturday update where I reveal Kestra the snow fox and another lycanthrope stat block. This week the motivation for our creatures is slightly different. Not to kill or spread lycanthropy; well maybe the wererats and werewolf’s may, but another force drives them. So sit back, grab a coffee and let’s meet the snow fox!


Kestra the snow fox

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Kestra the snow fox

Driven from her home town when her Lycanthropy was revealed Kestra lived a rough life. A wizard of some power she rarely used her magic but this didnโ€™t stop the rumours spreading about her. Running a small business to bake bread for the village she was accused of using her magic to bewitch and spread illness through the village.

This came to a dramatic end when several young men began to fight over her affection, which she didnโ€™t encourage or reciprocate and a coincidental illness spread through some of the other young women. Suspicious of this she was followed into the woods where she was caught shifting to her fox form. She was then run out of town and her home burnt to the ground.

She was taken in by a community of other lycanthropes which was led by an old werefox. With her prowess in magic she helped build a stronger community and eventually took the mantle of leadership. But the village started suffering from another illness and the cost of medicine was too much. This happened around the same time as reports of a band of lycanthropes plaguing the roads.

Using the stories to rattle the travellers Kestra began to also rob from the roads finding that people were more willing to hand over their riches if a wererat or werewolf appeared before them on the road.

Kestra – created in Tetra-cube.

Werefox

Werefox – created in Tetra-cube.


Thanks for visiting. I mentioned on Friday that more statblocks were coming and tonight I delivered! Don’t forget to come back tomorrow for the end of week writeup and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Durkenstaff Lost Mine

So a surprise map night tonight. I worked on a map for the Durkenstaff Lost Mine, one of the paths to the adventure this week. While some mines lead to riches, some lead to just a neat cave. This one is a bit of a mixed measure of what ever we want to put in here. So instead of a Zine this Sunday I have a map with over 400 different objects across four layers. But let’s look at the map tonight by grabbing a coffee and rolling into an adventure!


Durkenstaff Lost Mine

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A Long rocky path and cave that has a few chambers off it. The first path to the right has a ‘secret’ path up to another little area where you may choose to hide something. Perhaps a surviving miner or two who could have some wisdom for the party.

The water is deep, Maybe not infinitely deep but deep enough that you are at risk of drowning if you get stuck in there with heavy armour. Another hazard is the pit to the end of the left passage where I wouldn’t mind this being even fifty feet deep. Deep enough that to slip would mean death.

Durkenstaff Lost Mine – Created in Inkarnate


So a bit of a weird weekend and one where I will have to ‘owe’ a Zine to us all. But the map I think is cool enough as compensation. So don’t forget to look for the zine this week coming and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Painting Night – The Owlbear

Tonight was meant to be a writeup of a D&D session but instead we had to change plans. Although disappointing this gave me a Painting Night – The Owlbear took the painting handle and I tried to paint it as quickly as possible while incorporating a few different techniques and styles.

While painting miniatures isn’t something I actively seek its something that when the mood strikes I can focus on for a few hours. So tonight, while the paint and water effects are still wet I thought I’d jot down the process.

Painting Night – The Owlbear

Step one: Priming

For me any generic primer would do the trick. Since the sculpt was resin I wanted to use something that was not just for hobby use. So opting for a Rustoleum Cream primer I got started.

Step two: Overbrush.

Now while not a mandatory step by any means overbrushing can add in some extra highlights if you are using washes, shades or the constrast-esque paints that are available. Tonight I used Army Painter Matt White as the overbrush paint

Step three: Feathers part one

The next part for me was deciding if I wanted to go a dark grey owlbear or a brown on. White is a bit of a harder one to do and coming from a cream base brown or grey would show up well. Opting for Brown I selected Citadels Garaghak’s Sewer paint and applied it as evenly as I could for the first part.

Creating some variety in the colour I applied a second thinner coat in the thicker feathered areas to create a visual contrast.

Step four: Drybrush – Feathers Part two – Brightening the feathers

Using Citadels Mournfang brown and a small makeup brush (definitely a dry brush… not from my wife’s make up kit…) I did a light drybrush over the feathers. Any parts I wanted to really brighten (around the fact) I also targeted with a small layer brush.

Looking at the photos the difference is subtle.. Nearly too subtle. But there was definitely some highlighted parts.

Part Five: The Bear-beans

Now just like Cats owlbears have little toe-beans… Ok maybe not but for this I did a two step approach to get a different skin tone for them. Starting off with a thinned layer of Citadels Khorne red I then hit it with Citadels Gorthor Brown. this gave it a more fleshy colouration than the brown itself and broke it up from the brown of the feathers.

Step Six: Claws and beak part one

This one is a nice simple step. Hitting with a fine point brush just the beak and the claws with Army Painters Necromancer Cloak – Maybe my second favourite Grey. A small, quick and easy step. Using the same paint I also did a overbrush on the rocks to add an extra layer of texture to the grey stones.

Step Seven: Eyes

Now the eyes were done in two parts – but for simplicity sake I will upload discuss it here as one step. Taking Citadels Yriel Yellow and Army Painters Matt Black I painted the eyes. I chose a direction for the bear to be looking and using the brush I created pupils looking nearly in the same direction.

Step Eight: Claws and beak Part two

Using Army Painter Skeleton bone I attempted to edge highlight the beak and claws. Nothing fancy here.

Step Nine: Basing – The log

Using Citadels Wyldwood Contrast I painted the log. Adding some black paint (AP Matt Black) paint into the mix for the open hollow to ensure it was darker.

Step Ten: Basing – The sand and rocks

Electing to make the gap between the rocks and the log a sandy stream I used Army Painters Desert Yellow, which is nicer than their Daemonic Yellow by a long shot, to create a sand colour. Hitting up the bits of the base where there wasn’t rocks or the log. The rocks I then hit with Citadels Basilicanum Grey (probably my favourite multi-purpose paint). This was a simple step so not many steps.

Step Eleven: Final touches for my Painting Night – The Owlbear

The final touches were a bit easier for me. Coming from a place in Australia where the rainforests have plenty of wet rivers running through rock and log filled streams its rare to not see them covered in moss or algae. So adding Citadels Coelia greenshade wash over the entire base, removing some from the sang, I wanted to reflect this green, forest look in the base.

I then used Vallejo’s water texture to try and get a wet, river appearance between the log and the rocks.


Thanks for joining me tonight for my Painting Night – The Owlbear. One of my favourite creatures of all time, my closest mate printed this model off for me as he knows I adore owlbears. It’s taken me some time but I have finally managed to get some paint of this happy fellow.

Don’t forget that tomorrow is the end of the week and we will be writing up this weeks adventure. So don’t forget to come back for that one. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

June Inspiration for one shots

Welcome all to something that I probably find that I do without really thinking about in great detail but coming up with June Inspiration for one shots. Now it will be a bit of a shorter one but the issue I occasionally find for my weekly adventure isn’t so much coming up with one. But it’s settling down on a single concept.

In the past I have been over the process that I am drawn to. The What, Who, When, Where and Why’s of a good adventure plot. But what I don’t reveal is that there are sometimes multiple story arcs in a single adventure that could be explored.

Now inspiration comes from many sources, as I have gone through before, but tonight I will take a few things that are front of mind.

June Inspiration for one shots: Adventure 1 – Chult expanded

One of the core published adventures that WOTC has published is the Tomb of Annihilation which features the party going to explore Chult. But why don’t we see more of the Chultians come over to the mainland of Faerun? This first adventure concept is a young warrior visiting from Chult but her mount, a noble steed if you will, isn’t a horse but a dinosaur. Now the image of someone riding a t-rex into Neverwinter is amusing but probably not practical. I don’t think the lord of the city would let it stand for long. However raptors, herbivores and other large sized creatures (or even medium) could make decent mounts.

This adventure focuses on what the party may be asked to do and what they will do if a dinosaur appears in their home turf.

This can be an investigation style quest “A large creature has appeared in the woods near by. It’s leaving strange marks on trees and killing all the game. Find out what it is.” Or we can have it be a request for aid from a foreign party. “I need help convincing the Lord that my Bruno here, a Gallimimus, isn’t dangerous. He is just fast and a bit skittish is all.”

Either way for someone who loves both dinosaurs and RPGs its a good mix.

June Inspiration for one shots: Adventure 2 – Bewitched Room

A room in a local manor has been flinging spells randomly at people who enter the library. A opened book that had a glyph of warding placed on the pages from a previous adventurer was laying open on the table. Every time the door opens the corresponding gust of wind turns the pages and triggers another spell.

The party doesn’t know this, nor does the new owners of the Manor. But they will soon encounter the hexed room and the source of the it. This is more of a Role play encounter however the book could summon creatures to fight. Or a creature may be drawn to the constant use of magic and they may contest ownership of the arcane tome from the party and the manor owners.

There is a bit of fun we could have in this adventure

June Inspiration for one shots: Adventure 3 – The grand hunt

A young tribe woman has approached the party and asked them to help her hunt a ferocious beast. This beast can be what ever you want but my mind was instantly drawn to a Bulette

The reason for needing help could be a sad story of being an outcast due to heritage, or something simple of “I was late to the start of the ceremony so the elders punished me by making me undertake this with any fellow from my tribe. However you are not of my tribe so you can help? I don’t think I will survive the trial without it and I wont be able to be seen as a true member, an adult in my tribe until its completed.”

A nice easy one this one. I like it because it may give us the excuse to use any creature. I also believe that having something as mundane as a “grand hunt” is nicer than curses, invasions or malicious acts.


Well that’s it for tonight, three adventure concepts, for June Inspiration for one shots, and one of which I will take for next week. Don’t forget to join me tomorrow for the end of week writeup and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mixed Bag of Misery

Now tonight I was looking for something to write about, and really the bombardment of ideas was a Mixed Bag of Misery. After spending a day, yup a whole day (well nearly…) Magnetising my currently built infantry for my Hedonites of Slaanesh army and painting nearly all my currently built blissbarb archers (so expect a photo bombardment next weekend) I am tabletop fatigued. But as I looked at the twenty daemonettes in front of me I thought “Well, at least after the content dense blissbarbs these are different kind of misery.”

But this got me thinking, and soon an idea blossomed. Cursed useful items in DnD. Now hear me out. A cursed sword is arguable useful as long as you can resist the curse. A cursed ring can is generally not great at all – in all cases.

But what about a cursed utility item. So tonight I will focus on a Mixed bag of Misery.

Mixed Bag of Misery

Lore – The devil in the detail.

Long ago a devil plagued the house of Rosariae. The little imp pestered the family daily for years. By creating little acts of malice within the home it spread misery throughout the household. Eventually the family noticed that the cause of this misery was an imp, Demsodae (Dems-o-day). Acts to catch or persuade it to leave the house always failed but they noticed a quirk of the diminutive devil. It always took a single egg each night and devoured it. Using this knowledge they hired an enchanter to alter a leather drawstring bag to capture and ensnare the creature if it entered it willingly. So they laid a trap with a large, goose egg as bait.

Sure enough in the morning the bag was full and the family rejoiced in their capture of the imp. Many decades later and the bag fell into position of an adventurer who mistook the bag for one of holding. Upon reaching into the bag they discovered with horror that it was filled with headless mice. And this adventurer hated mice.

The next owner found that the bag was instead filled with centipedes, but when that owner entered the bag again the bugs were gone. The cursed bag has seen a few duplications as the original enchantment was unravelled but all of them contain a tricked imp that tries to give the owner of the bag a daily dose of misery.

Mechanics of the Mixed Bag of Misery

Once per day, the Mixed Bag of Misery will change the contents of what it contains to something the owner finds repulsive, disgusting or something they are fearful of. After the contents have been revealed then the bag is sated. Once sated it acts like a bag of holding, although its storage capacity is half that of a normal one (due to an imp living within…). However, despite the Imps malicious nature it can be persuaded to help.

If the owner offers it something it favours, a goose egg in the case of Demsodae, it will help the owner. This is an infrequent occurrence but it can produce something to help the owner of the bag. This act of helping is infrequent and will normally backfire on the owner.

As this bag is cursed it is not easy to get rid of it. In fact to get rid of the bag the owner must convince someone else to place the imps favourite thing within the bag. Only then can the bag be transferred from one living owner to the next.

Thoughts

Now I have created this bag primarily for role play. However it all depends on how we interpret the assistance of the imp. I may have the Imp may assist the owner by producing rotten eggs that the owner can use. In the right circumstance they could be a great distraction or tasty snack for a hostile beast. The list of things that we can do to make this cursed item a useful one is near-endless. However it’s up to the Role play of the Player, us – the DM, and the situation that its being used.


Thanks for joining me tonight for this weird little item. A Mixed Bag of Misery isn’t quite how I would capture my current tabletop progress. But, there are highs and lows with any tabletop venture and for me I find its focusing and finding the time to focus on painting miniatures. So as we continue on with our weekend consider this. The bag of experiences you take you are always going to be mixed. You can’t always pass that skill check, nor should you. That’s not how adventures are made or how heroes are born. So take what will with what you can and the rest, I guess just leave it up to the dice!

Don’t forget to come back tomorrow for more Tabletop content and, as always don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 2

Good evening all and welcome to the night of my second adventure and the brief summary I want to provide for it. Whilst not giving away the campaign, adventure or mystery I will attempt to write up each adventure this year starting with my 2023 campaign adventure 2.

2023 Campaign Adventure 2

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Plot:

Mordekai (Kai) and Tater have survived another night as wagon guards. After witnessing the horrible worm like creatures the night before they are cautious today. Checking over Groku, a fellow female caravan guard, and her wounds they are satisfied that she isn’t infected. The presence of the worm like creatures and the unmatched aggression from those infected they are concerned of further madness spreading.

The day is long and positioned at the back of the caravan, where the highest chance of ambush lies, they make good progress towards Warrendeep. Guarding a Farmer called Tilly who is transporting the last of her animals to their new home and the repaired wagon that they had found last week they were busy to say the least.

However there is trouble brewing. As they get within a few hours ride to their destination a storm grows and the decision is made to seek shelter in a closer village that didn’t involve travelling through a ravine during a storm. Moving off road the wagons begun to get stuck and bogged in the muddy ground. They were nearing the village of Suncrest when the empty wagon they were escorting (tied along side Tilly’s wagon filled with farm small animals) slipped into a divot.

Timely Discovery

As Kai and Tater heaved the wagon out they uncovered a relatively well kept looking blade, made by a kobold. Kai went to report the findings and his suspicions to Sam while Tater stayed with the wagons. While Kai convinced the wagon master to avoid the town Tater noticed a rock moving along the top of a ledge. However when he called out in alarm the rock moved away, dislodging some smaller stones to land near his feet.

Explaining this to the other guards and Kai was an amusing affair and Tater’s sobriety was questioned but the wagon guards became on high alarm. A young guard, Jason, rode backwards and forth scouting the area and delivering news while they waiting for the scouts to return from Suncrest. When they returned they had found the village they were approaching was long deserted, but a smaller sheltered area was nearby that could be a viable alternative. With some deliberation the party agreed to camp in the wild, sheltered by small rocky outcrops. This was to be a mistake they would regret.

Suncrest Ambush site – Created in Inkarnate

Ambush!

Trouble Brewing –

Organising a clever system where guards are holding torches and standing watch on the elevated rocks (Some as high as 14 feet from the place where the wagons rest) the party set up to rest. The wagons in a defensive position gave the party, the travellers and the wagon animals the most protection. However Kai and Tater rested they were jolted awake to the sounds of screaming as one of the guards was dragged off into the night. All three sentry torchers were missing (dropped when ambushed of fleeing back to the wagons).

Tater dashed to investigate to reveal a reptile with a stonelike thick scaly hide. It had a hold of Jason, the young messenger guard and was trying to drag him off to be eaten as leisure. With a mighty blow Tater deal some damage to it, however it wasn’t enough. Moments later a giant lizard appeared from the gloom and rushed at tater which he side stepped. Several guards rushed to help Tater but some stayed in a circle, including Groku to follow the parties plan. However they were soon ambushed by more of these giant stealthy lizards, revealed to be the same one that Tater had seen earlier in the day.

After a vicious combat four guards had died, devoured by the large lizards. However, the party manged to kill all but one and save three of the seven guards they defended the caravan with. They noted that many of the lizards had broken shackles or harnesses still attached to them indicating they may have once been domesticated. Or enslaved.

Closure

Having dealt with the lizards they retrieved Jason’s wedding band to give to his wife and discovered driftglobe inside the stomach of the Stonehide Gobbler. After an unrestful night, eating some roasted lizard meat and drinking ale they packed up camp. Taking some more of the lizard meat with them for fresh food on the journey they continued on – the towers of Warrendeep appearing in the distance by the end of the day.

Main NPC:

Sam Gustave – created in artbreeder

Sam having seen Kai and Tater fight and defend the caravan trusts them a bit more now. After Kai approaches him to discuss the suspicions of the local populace he entrusted the nights defence to Kai and Tater. This will cost a few lives but save many more in the endeavours of these two.

Creatures for combat:

For this 2023 campaign adventure 2 combat having creatures that aren’t dumb, but not super cunning made sense. Knowing when to flee to save their life but driven to attack by hunger these ambush predators and their larger comrades attack in packs. Although not brutal in combat these were enough for the party and with a many bad rolls it was an entertaining combat non-the-less.

Four Stonehide Gobblers and 2 Giant Lizards were enough for the party of two level two characters.


Thanks for joining me tonight and for continuing on this campaign with me. I had planned a different adventure this week but the party saw through my cunning plan. However I have many more in store for them and next adventure day they enter Warrendeep. So do join me as we continue this adventure fortnightly!

Don’t forget to come back tomorrow as we wrap up last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 1

Good evening all and welcome to the night of my first adventure and the brief summary I want to provide for it. Whilst not giving away the campaign, adventure or mystery I will attempt to write up each adventure this year starting with my 2023 campaign adventure 1.

2023 Campaign Adventure 1

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Plot:

As the party, Mordakai and Tater, begin to form they are all survivors of a new horror that is spreading across the land of Faerun. To herald this new era of darkness that has spread across the land strange, feral creatures have been stalking the plains, roads and forests. The roads are no longer safe to travel and so the cities have banded together to create the great Caravans. Several companies have banded together to form caravans of wagons that are guarded by mercenaries as a, some what lucrative, way to travel safely.

Several major Towns and cities have had strange heralds appear in dark purple robes who proclaim to be searching for people who have seen odd creatures around, willing to pay people gold pieces for their stories and tales of such creatures if found to be convincing. Furthermore those who provide a truly convincing recount or have fought these creatures and survived may gain employment from the party they represent.

Those who are interested in sharing their tails can come to Wyrrondeep, a small but bustling city. Our party find themselves as hired mercenaries guarding one of the caravans on their way to Wyrrondeep, each having fought one of these creatures and survived.

Sam’s Wagon- created in Nightbreeder

Trouble Brewing –

However, as they reached the next rest spot after travelling together for a day or so they encountered the lone Guard of another wagon, distressed and obviously hiding something. In charge of guarding a wagon with four paying guests he was attacked during the night by wolves, beasties that set fire to the wagon and dragged his companion into the forest.

Upon investigating the wagon they found the patrons who Westley had claimed was safe were in fact dead, murdered and robbed whilst their wagon has been broken into and one of the bodies taken. After some probing and clever questioning it was apparent that the guard was the cause of this and as night set they discovered more. While they waited at a fork in the road for another wagon to join the caravan train they set up camp. Food was plentiful and after some strong, bad, wine was procured and shared it was revealed that Westley’s father owed a large sum of money to the very people he had apparently murdered.

Camp by the woods – created in nightcafe

Revelation

But as they lay in wait for Westley to emerge from his drunken stupor they were attacked by Twig blights and a wolf. Each of them felled easily but not all was well. The wolf as unnaturally vicious. It was covered in wounds that would not heal and one of its eyes had its pupil split into two. As the wolf fell to the ground, succumbing to its wounds, Westley appeared and attacked Kai viciously. Tater rushed to defend his comrade and after delivering a blow that would cause any lesser man to fall he was nearly fatally wounded himself. After another deft blow from Taters great axe Westley fell only to have strange, tentacle like work creatures flee his body and burrow into the ground.

Main NPC:

Sam Gustave – created in artbreeder

Not being a warrior or scholar Sam finds himself a single parent to Will. Sam is the owner of the first Wagon that creates this particular Caravan and as such as is deemed to be the Caravan Master. In fact he and his guard, the Head Guard, run the caravan and ensure its safe arrival at its destination. Sam also owns his Wagon, a mobile Tavern that provides food and drink to the passengers. But despite his kind nature he is a business man and is not easily fooled or swindled.

Creatures for combat:

Having the twig blights initiate combat by moving into range removed some of the lethality of having only two party members. However, Westley and potentially the wolf, who died very quickly, posed a much larger threat.


Thanks for joining me tonight and to look at the adventure that initiated the campaign. I have a lot more in store for the party as we travel through Faerun and investigate what is happening across the land. So, do join me as we continue this adventure fortnightly!

Don’t forget to come back tomorrow as we wrap up last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A moment to breathe

Tonight I wanted to take a moment to breathe as the last few months, weeks even have been fairly non-stop. As I committed myself to pushing out an adventure a week. Some weeks I managed to get through two but rarely have I missed one, in over a year now.

But tonight as I stare at the miniatures built, some with paint on them and the zine ready to be started. I need to take a moment to relax and put it off for tomorrow.

Not everything needs to be be treated like a tournament level movement phase. Not everything needs to be rushed in order to meet a deadline or an invisible barrier that you set yourself. Sometimes taking a moment to breathe is a good chance to assess the next steps and ensure that the next step is the right one.

The same goes for DMing.

As the beginning of a new campaign for me looms on the horizon, next weekend to be exact the excitement and trepidation begins to set in. However, being in this gig for as long as I have the excitement builds and the pressure that I set on myself drives me. Taking a moment to breathe to look at the adventure, or series of them, that I have planned can sometimes be enough.

Now, I have thought of session pre-zero, session zero and the overall plot, secondary hook and twists in the main story. But there is a lot to be done before I can say that the campaign is ready and fit to be consumed. However, I know my ruleset and I know my style. I have a clear guide document that the players can read to understand how I run the game. Having created a few homebrew creatures, magical items and I roughly know the frequency in which to encounter these things.

I have created a semi-Lovecraft inspired campaign where the players can flit between the adventures and the system shouldn’t punish those who can only make it every so often. However I have contingencies in place and a large potential for new players joining mid-adventure. This shouldn’t be an issue.

Having these scheduled, or impromptu moments to breathe and reset priorities helps. It helps me and I can guarantee for the DMs who push so much emphasis on getting it right for their players, our players, it makes it easier. Learn your craft, study what you want out of your session like I have and I can ensure that these nerves will pass.

However

These moments to pause should help us focus on what we want, like I have made tonight about what I want to focus on. I have decided to tweak the frequency of a few types of encounters or adventures and in doing so I hope to make them much more exciting. Having two veteran players joining me, potentially a third, and a few new ones. I need to balance the base mechanics with what I believe will give my party the biggest sense of amazement and enjoyment.

I always plan to thrill my party, never setting myself a lower target that people asking for the next session. This excitement and enthusiasm drives and maintains my motivation for the craft. I am excited for this new campaign, and a new era of my Tabletop as I shelve one army to pay another, and the future guides me onwards.

So as a closing note I want to encourage you to take a moment to stop and take a moment to breathe. Like what I did, take a moment to think and considers what’s best for you. And, like most posts, I want to remind you that tomorrow is another day, another week really, and so I hope to spend my day off wisely. Creating my end of week Zine for the City of Temptations Zine as well as a new adventure, something a bit out of sequence but fitting for what lies ahead of me this week.

And finally, I wish to encourage you to get back to your tabletop. I managed to even sneak in a game of Wingspan this weekend which was a rare delight. And finally, I hope you don’t forget to roll with advantage,
The Brazen Wolfe

Nobles of Excess

For this weekends day of extras, Saturday, I wanted to bring something that can add to this adventure, and future ones. The nobles of excess don’t have to be greedy, selfish or depraved they can merely be ones who wish or need to socialise. However that doesn’t mean that they are all innocent. Tonight I bring more NPCs to the tabletop! So to ensure that we can get to the good stuff let’s grab a coffee roll into the adventure!


Nobles of Excess

316SaNoOEx

The idea with tonight is to create a few NPCs that could be innkeepers, merchants or even nobles. These Nobles of Excess could star of feature in this weeks adventure as an unwilling informant, a speed bump or even just a distraction.

William Dossmon

William Dossmon – Created in Artbreeder

Now William is an interesting man. Remarkably short, he is about the height of a dwarf but the likeliness stops there. Feisty, sharp witted and bold Will is know for getting into trouble, but having to use his fathers status at getting out. However of late he has been more dignified, respectable and seems to be well liked with the other young-adults of wealth.


Joan Kergel

Joan Kergle – created in Artbreeder

A cheerful sight, Joan moves from Inn to Tavern to street corner to sing and delight passers by with her music. A young halfling lass she is talented and always ready for another song to sing to. Despite the life of a bard Joan’s looks and talents gets her invited to many parties. In fact, she has grown to be soo well liked in the city that the higher class houses have begun bidding wards for her presence. Joan doesn’t care for any of this and would prefer to play her songs in a tavern surrounded by the common folk.


Casey Salvador

Casey Salvador – Created in Artbreeder

The issue with Casey is that she is an enigma. She is new to the city, travels around with her father who is rarely seen but wealthy enough to be known by everyone and after a short time she moves on. In fact she hasn’t been in the city all that long but her father is already planning the next trip to head off to the next city.


Nick Skarbin

Nick Skarbin – Created in Artbreeder

A wealthy merchant who caters for the noble houses, and in doing so has become one himself. Well to some degree. However hard Nick has worked he is always looking for the next big thing that will break the cycle of his work-live cycle.

Thoughts

Although I wanted to give as much information as possible for these NPCs in order to keep them generic enough to fulfil what ever role I had to dial it back a bit. I think this is what can make my NPCs more valuable. When I consciously hold back to hand the reigns over to the DM who will use them to take the framework, to take the inspiration and to evolve from what I create.


Thanks for joining me to meet the additional NPCs that could expand our roster in this weeks adventure. Don’t forget to come back tomorrow for the final parts of this adventure, and lastly, don’t forget to roll with advantage,
The Brazen Wolfe