Destined for Drifting

Another night where I get to play around with NPC portraits and we don’t just explore the Patrons this week, we also explore those destined for drifting. These upper class folk and these vagabonds, well potential vagabonds, have a role each to play this week. So sit down, grab a coffee and let’s roll into this nights NPC introduction!


Destined for Drifting

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Mary Fournswallow

Mary Fournswallow – Created in Artbreeder.

Although she rarely travels the roads near Foresitheย as a rule Mary finds herself in a predicament. Content with the family home she had lived in for years she hadn’t dreamt of moving to a larger city ever. But with her husbands business booming and the risk of competition and theft rising the decision was made to move to the larger city with the last of wares that they had stored in the old warehouse.

However due to the recent increase in highway robbery and bandits on the road her husband, Teller Fournswallow organised guards to escort the carriage and wagons on the final trip. Despite being loyal to her husband Mary has a weak spot for heroic figures and even vagabond ruffians and is just as likely to flirt as she is to run away when dealing with stressful circumstances.

Harry Panscythe

Harry Panscythe – Created in Artbreeder.

Not an unremarkable fellow Harry appears to be a wealthy yet ordinary man. Clever of wit and observation he seems to know the roads, the people and the towns around Foresitheย well. Travelling with a few chests he is making his way to Foresitheย to start up a new business after the previous one he had went under. Deciding for a change of scenery he seems unconcerned with the reports of bandits and seems to trust the guards and adventurers he hired to look after the rough spots as long as he gets to his destination safety.

Quick to jump to help people but slow to trust or reveal much Harry shows kindness but shies away when observed doing such acts.

The Drifters

Drifters – created in nightcafe.
Drifters – created in nightcafe.

The reports of drifters usually comes in two forms. Rough looking humans in different scraps of cloth harassing the carriages and wagons and stealing what they can. Or half-beast half-human ravaging the people of the road and leaving none alive to tell the tale. Which is an enigma in itself as where do these tales come from?

Those destined for drifting rarely have a say in their life. They are generally the result of poverty or a calamity of some kind. But one can always attest to their desire to survive and come through hardship.



Thanks for dropping by tonight for another NPC night. It would be pretty obvious plot for those paying attention, especially after the turning point for the highway man. But to confirm it you will have to come back every night. But don’t forget to keep an eye out for other Tabletop materials this week as I play a bit of catchup. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Durkenstaff’s Request

The weeks go by so quickly that we find ourselves at another Tuesday where we meet the NPCs of this week and hear out Durkenstaff’s request. With the disappearance of their miners the people of need all the help they can get in finding their missing families as well as returning their villages main source of income. So let’s not keep the good people of Durkenstaff waiting and let’s roll into tonight’s adventure!


Durkenstaff’s Request

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Durkenstaff’s request from Jandice

Jandice Baker – Created in Artbreeder.

Greeting the party with a warm cup of broth and a chunk of bread she sits down at the table opposite them and explains the situation. “Its not just the income from selling the ore from the mines, its out family. We rely on them for protection as well as helping around the village. They are our strongest and fittest villagers and we will be lost without them.” she began, waiting for the adventurers to drink some of the meagre soup.

She gripped the hand of her son, Randal who stood next to her. “A week ago our miners went to work. They normally stay up there for five or so days and return for just as many to relax and help sell the wares. But on the sixth day when they didn’t return we sent out our hunters to go find them and bring them home. We thought they’d been attacked by wolves and bears and were holed up somewhere. But when the hunters came back they couldn’t find any sign of them. Surely they have missed something. I can’t believe that they would just vanish like that.” Jandice stood up and walked off towards the pot to stir it.

Missing information

Randal Baker – Created in Artbreeder.

Randal sat down in front of the party. “Jandice the wise is what the others call her. A healer of sorts but she doesn’t always listen to counsel. I’m Randal, Jandice is my mother. Without the villagers from the mine we wont last the winter. The others don’t want me to tell you this, they fear that you will run off and take what you want from the mine. But there was something strange in there. A new passage. Now I help the miners occasionally. escorting them back and bringing them food. They would have told me about a new mine.” he began, pausing to look around at the others in the hall.

“I fear that they entered the new passage and got lost. Or something. I know we don’t have much to offer but can you hear out our request? Durkernstaff’s request?” he paused for a moment. “I’d start with the mines. We searched the rest of it. I’ll talk to the villagers and mother. I’m sure we can make it worth your while if you’re willing to help us find our families.”



Thanks for dropping by tonight. This week I want to expand upon what type of rewards can come form quests and requests. Not everything is a bag of gold, a magical blade or ten fast horses. Sometimes its something much more. But to see that you’ll have to wait for the weekend. Even so don’t forget to come back daily for the rest of the week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rebeka of Chult

This week we focus on Rebeka of Chult, or Rebeka Saeldric to her friends, as she looks for a way to save her oldest companion. A glimpse into her past and also her thoughts as she moves towards her future should give a glimpse of who she is. So instead of addressing the dinosaur in the room here, let’s roll into tonight’s adventure!


Rebeka of Chult

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Rebeka Saeldric

Rebeka Saeldric – Created in nightcafe.

A companion for life

Keeping her head down she crouched along the brush heading towards the clearing ahead. The large plants and ferns made this approach easy but she had learnt from a young age to never underestimate the jungle. Looking around for the signs of the undead, or a large predator she prepared to move swiftly. After a few careful steps she moved forward with swift determination towards her goal – a large nest. This one was her first test in becoming a knight, retrieving her companion.

Moving forward from grouping of ferns to fallen logs she hurried to the side of the nest. The steaming heap of vegetable matter helped incubate the eggs and judging by the size of this one it surely was a larger creature. Digging quickly and carefully moved to the centre of the heap. The heat was impressive from the decomposing branches and leaves but it meant that the eggs should be incubating well. Finally she felt something hard, nearly stone-like.

Digging it out she pulled the egg out into the open before placing it in a bag she carried over her shoulder. The egg was smaller than the bag allowed up to but it was still the size of her long bladed dagger about eight inches in length. Covering the next back up by filling in the hole she made she quickly ran towards the cover of the trees as the beasts that called this part of the jungle home could be heard returning.

Rebeka of Chult

Looking up from the road Rebeka looked at the adventurers she had managed to convince her to help her. Each one of them looked formidable but she felt alone still. Shaking her head to snap out of the daze her trip down memory lane had given her, she focused on the task at hand. Rebeka of Chult she had introduced herself as. But without her partner, Charger, she felt alone. A knight without their steed was nothing and walking around carrying her lance felt awkward to wield.

The feeling of defencelessness didnโ€™t help the feeling of unease as she passed more of the young warriors who were hunting for her companion. Their young and arrogant faces and calls made it worse but the party of adventurers she was with seemed confident and capable. They should be able to help her prove her companions innocence.


Thoughts

This week is about a bond between knight and steed and I think its only fitting we glimpse or begin to unravel what that relationship looks like. I have more in store for tomorrow as we look deeper into the adventure but for now I think Rebeka is taking shape.


Thanks for dropping by tonight and sharing your evening with me. Don’t forget to come back tomorrow as we look at the twist of the adventure. I have more plans in the future days so coming back daily will ensure that you are up to date. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Guildmaster of Varendeep

This week the party find themselves delving deep into the Deepgrove Forest all because of one man, the Guildmaster of Varendeep. Sometimes a reputation is all that’s needed to instil obedience and loyalty, and sometimes you need something more. So let’s meet the guildmaster of Varendeep and roll into the adventure!


Guildmaster of Varendeep

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Olsen Atraven

Guildmaster of Varendeep - Olsen Atraven
Olsen Atraven- Created in Artbreeder

No one has quite brought fame to Varendeep as Olsen Atraven. Olsen moved into the city of Varendeep and created a large mercenary guild that quickly amassed wealth, power and influence. With Olsen there is always a next step or a next stage of his plans and he is willing to reward people handsomely if they can further his agenda.

The party meet Varendeep as they are approached with an offer of a job by Olsen in disguise as a messenger. He likes to test adventurers to see if they would make a good addition to his guild, or, can be of use to him.

But despite his odd ways Olsen is a master strategist and has aided in the defence of Varendeep. Given its position it suffers many attacks and raids from the more bestial of races of the land. But Olsen and his guild have defended the city well. With his keen mind at the helm they rarely suffer a loss or casualty and the city grew.


Varendeep

The party had made it to Varendeep. A impressive walled city that was well guarded and fortified heavily for attacks and raids. This was crucial as the many years it had scraped out an existence at the frontier of civilisation were trying. In fact its progress is rumoured to be the causation of a single man, Olsen Atraven.

The party had come here as they had heart word of the Guild of Varendeep offering items of power in exchange for jobs. However the promise of wealth and power always came at a price and many were not up to the tasks that were asked of them for the items that they desired.

But despite the jobs being difficult some of the artefacts that were promised in exchange of these jobs made even the most cowardly and timid of adventurers consider the offer. It was one such offer that drew the party to Varendeep this time. Like most guilds they had a guild hall and Varendeep’s guild hall was large and splendid. To enquire about such a quest that the guild had to offer one had only ask at the guilds counter and they would be looked after.

The deal

“We are here to enquire about the job that rewards the ring of wishes.” the party member spoke confidently. A slight hush descended across the guild hall as the receptionist look through a book before handing them a written letter. “Take this to Dern. He should be at the guild feasting hall into his third drink by now.” she said, a hint of either pity or annoyance in her voice.

After being shown the way to the feasting hall they were directed to a man sitting at a table with a few well armoured mercenaries. As they approached the two mercenaries left, ordering a round of drinks for the table as they left.

“I take it ye are here for my ring?” Dern said, his head covered in a hood. “Not just anyone can do it. Tell me about your selves. What have you accomplished heh?”

A short while later. “Hmm. Maybe you are what I have waited for. I need a strong set of limbs to get something for me. Flowers from the Stone Garden deep within Deepgrove Forest. It wont be easy and those who have gone before never return. But its the price I have put on the ring so if you want it. I’m guessing you best meet with the Guildmaster of Varendeep to finalise the contract.” he said as he stood slowly and removed his hood revealing a very different face.

The guildmaster of Varendeep

“I am Guildmaster Olsen Atraven. Apologies for deceiving you, I need to be sure that those who request this job are up to it. I think you have what it takes,” he paused for a moment, “well as much as any of those who came before you. Now, If you are willing and successful in this endeavour you will have my wing of wishes. It has two wishes left, both of which I can attest personally that they remain intact and ready for those who wish to use them.” he paused to drink. “Now are you the adventurers who I have waited for all these years?”


Thanks for joining me tonight to get a glimpse at Olsen. Now I believe that you could have any number of NPCs in a single adventure and last week demonstrated that with “Players of the Game“. But this week we have just one NPC, for now.

So in order for this to work we have a large week to get through and more updates to make. So don’t forget to come back each night this week. With the development of this weeks adventure we also come closer to the weekend. We can’t forget to make the most of our spare time and investing in our tabletop is something we cant forget. So don’t forget to set aside some time for your own adventures and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Players of the Game

Tonight we bring the Players of the Game, the Wolf and the Doe for this NPC Tuesday for us to meet. I have chosen two very soft, inviting NPC portraits this week to help with the task at hand. What ever needs doing to drive an exciting story. Sometimes a face is all you need and these two have that quality in the bag. So let’s meet this so called Wolf and Doe and roll into the adventure!


Players of the Game

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Imran Colderbek

Imran Colderbek – Created in Artbreeder

No stranger to people, Imran is about as calculating as they come. Despite getting by with her looks and appearance she houses an intelligence, an animalistic cunning that gives her the nickname โ€œthe Wolfโ€. Despite being beautiful by most races’ standards, Imran is also a skilled combatant and has rarely, if ever, found herself an opponent that can measure up to her skill.

When she isnโ€™t on a job and focusing on the next big win, a rare occurrence, she takes time away from it all. Prone to letting herself into abandoned manors, or using her charm and manipulative nature to make a manor abandoned she can make a home just about anywhere. As long as it’s up to her high standards and has at least four bedrooms to choose from.

But her background is anything but the fabulous life she lives now. Born as the lovechild to a maid in a noblemanโ€™s household, she was kept a secret for many years. However due to a hereditary birthmark that was revealed when she was playing with her unknown sisters and brothers the infidelity was revealed. Instead of taking ownership of the situation the nobleman had her mother fired and murdered. Imran managed to escape through her grit and determination to survive but the invisible wounds of her fathers betrayal never left her.

Revenge

He was the first one she would target with her wrath. However it wasnโ€™t until she met Anton that she had a convincing way to pull off her plan. Together they managed to convince her father to entrust Anton with their fortune before disappearing with it. Imran watched with glee as her father had everything he prided himself on ripped away like he did to her. The loss of a mother was replaced with the loss of an empire.

Anton Purlsun

Anton Purlsun- Created in Artbreeder

Now not to be confused with his business partner, The Wolf, Anton is the Doe to the deadly Duo. Soft spoken, eloquent and gentle to a fault he will talk his way out of any situation before resulting to violence. Fond of bribery, only to steal it back later, he has one of those faces, voices and personalities that can see him get just about anywhere, anytime and get away with whatever he wants.

His story is a clichรฉ one. Grew up with a loving family in a manor as heir to a large fortune his life was perfect. Well almost perfect. In fact his inquisitive nature and ability to persuade people to trust and believe him led him to discover something. The discovery that his parents werenโ€™t his real parents. They were con-artists who were after his fortune and that he wasnโ€™t the real heir after all.

Now a teenager when he found out this he made the bold choice to follow on with the ruse, pretending he knew nothing. But slowly he drove his fake parents apart, got them doubting each otherโ€™s intentions until the fateful day that they murdered each other. Now left an orphan, an incredibly rich orphan, he would inherit the wealth of his false heritage. Except the real heir showed up with undeniable proof that Anton was a fake. Now penniless and worth nothing he struck out by himself only to meet someone else scorned by the higher classes. A Wolf in a Doeโ€™s clothing.

Combatants, Contestants and Contenders

Various NPC Portraits – All created in Artbreeder.

Thoughts

Now I have a great idea for this weeks NPCs. As you can expect the festival would have tournaments that the party would be encouraged to attend. This would see a wide variety of NPCs come to visit the town and with these NPCs brings new faces. However we are not using new faces tonight. We have Nine NPCs from my previous adventures that can all be re-used for adventures such as tonight. The great thing about having hundreds of NPC portraits that you have created before is that you never really run out of a face to put a name to when your Party asks “what do they look like..”


Thanks for joining me tonight for another NPC Tuesday. Each night this week, like all weeks, we will continue to expand this adventure with more content so keep coming back daily. For more tabletop updates and for further additions to this weeks adventure I will see you each night. But as the days get colder, well in my part of the world, try not to forget to set aside time for your tabletop someplace warm. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Watchers of the Keep

Tuesday is here and as the dragon rises from the keep, or perhaps it doesn’t, there are those who simply bear witness and those who are watchers of the keep. While this week is about mystery, undead dragons and meat that’s suspiciously not lamb there are a few key NPCs that the party will want to encounter. This week is about them as much as it is fire breathing lizards. So to meet these characters we better settle in, grab a coffee roll into the adventure!


Watchers of the Keep

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Marie Turnburke

Marie Turnburke – Created in Artbreeder

Born and raised in Finchford, Marie is the owner of The Five Fat Ravens Tavern. Once an adventurous youth she gave up on her dreams of exploration and uncovering mysteries and settled on feeding those who lived them. Business was good in Finchford and soon she had one of the more successful inns that was nearly booked out every week. Her food was a hit amongst the patrons but having a small stage for wandering bards is what really brought in the customers.

Live music, hearty food and tales of adventure was the theme of Marie’s inn. However despite her not pursuing her dream of adventure she still got to experience it. Living in the shadow of the ruins of the kings of old, the Dark Thrall Keep ruins had its perks. Many adventurers explore caves and the ancient forests in the area and the populace of the town always meant that there was adventure nearby. But darker tidings came with the proximity of the ruins and Marie kept a watchful eye on the empty battlements. And the sky.

James Herkorn

James Herkorn- Created in Artbreeder

Known as Jim in the town of Finchford James Herkorn is a curious man who always has his eyes on the skies. When not working the cities market square he can be found reading legends of old. A bit of a hermit and recluse Jim will occasionally be seen in bars listening to adventurers and buying them drinks. A gatherer of knowledge and stories he seems to believe that these titbits of information are worth more than the items sold through the market.

Thoughts

Now I have a good feeling about not only this weeks adventure but how Finchford is growing into something more. While the call to create a city of scale in Inkarnate is strong I don’t think time allows – but if there would be a city for it then Finchford would be it. Near ruins, forests, caves and a high populace is a recipe for constant, local adventure and a ‘billboard’ style adventure could be something I could create here.


Thanks for joining me tonight to meet Marie and Jim. This week we expand our adventure onwards as we look at the cause of the sightings tomorrow night and the maps of this weeks adventure. So don’t forget to come back for these expansions. As the weeks progress I am also painting more slaanesh and as my first unit of blissbarb archers near completion a little painting montage will have to be a theme this week. So keep coming back for mote tabletop updates and, try not to forget to roll with advantage,
The Brazen Wolfe

Those who whisper to the dark

Tuesday is here and although its a late one tonight we look at those who whisper to the dark. In particular the one who calls upon the great blood hunt. So without any more delays let’s settle in, grab a coffee roll into the adventure!


Those who whisper to the dark

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Toby Loreain

Toby Loreain – Created in Artbreeder

Toby has always been a bit different. Instead of helping in the shop, or with dinner or cleaning he would be outside cutting open rats and birds. Blood and visceral gore always intrigued Toby and eventually one day he was attacked by other kids in the village. He wasnโ€™t the same after when the village elders protected the bullies. He shrunk into himself and started to grow more and more distant. Having nightmares of uncontained violence that eventually he used to seek out instead of dread.

Now he mutters to things that no one else can see in the dark. Communicating with the shadows and the things no one else can see.

Salis Loreain

Salis Loreain- Created in Artbreeder

Now Salis is the older sister to Toby and has always looked out for her little brother. However she has grown increasingly worried about her brother as his dreams and nature becomes darker. She sought out the adventurers who ventured into her village to help her brother, convinced that some dark power had corrupted him. Little did she know how close she was to the truth.

She studies to be a priestess of Selune and has sworn to protect the innocent who dwell under the Moonmaiden’s light. But her studies were cut short when her mother asked her to come back to tend to her brother. However, she has a fellow priestess in a village a few days’ ride away and there she hopes to seek answers.

Thoughts

Now we don’t have the mother visible tonight, the viewpoint from yesterdays blog. That’s for tomorrow where we investigate what happened and what will happen. This week is a bit of a different format as we have a long lasting chase scene with a lot of flexibility on the party. This may be a bit different and challenging but I hope it will be rewarding.


Thanks for joining and looking at the brother and sister at the centre of this weeks adventure. Join me tomorrow to meet the mother some more and also learn about the sickness of Toby. Also don’t forget to come back each day this week a we expand the adventure. And as we pass into the midway point of the week a reminder to not forget to roll with advantage,
The Brazen Wolfe

The Restless and Resourceful

Tuesday is here and we get a further glimpse into the restless and resourceful people of Hildebek. This week we get a look at two of many types of people in Hildebek. Those who are fighting against the sleeping sickness with their training and knowledge and those who are trying to stay alive and their business afloat. Gareth and Tilly are the ones taking centre stage tonight so let’s settle in, grab a coffee roll into the adventure!


The Restless and Resourceful

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Gareth Loray

Gareth Loray – Created in Artbreeder

Born and raised in Hildebek Gareth has known most of the people in this town since he was a young lad. His parents were proprietors of the Lonely Buck, a drinking establishment turned gambling hall periodically during the years and now it falls on him to carry on the business. Single but not exactly mingling Gareth spends his time at The Lonely Buck. However, on the odd occasions that he isnโ€™t working the tavern by himself he is looking after his elderly parents.

Since the sleeping sickness started to appear the tavern became less frequently populated. Looking for a way to keep his parents business afloat he turned to Tilly, the herbalist-come-alchemist. Gareth knew that she had a special potion that would give people the same energy as if they had slept for a full night. If he could mix this in with his food and beer he could continue to sell his wares and provide something that the town needed. Rest.

Tilandra Mossleaf

Tilandra Mossleaf – Created in Artbreeder

Tilly wasn’t born in Hildebek. In fact Tilly doesn’t remember where she was born. She remembers that she was part of a moving hut, a magical contraption that sold potions and salves to travellers on the road. As she grew in age she learnt from the woman who looked after her and found she had a natural talent for identifying herbs and fungi that could heal and help. 

When the woman died Tilly took over the herbalists wagon and eventually, tired of travelling, the moving hut stopped moving in the town of Hildebek. She has served as the Towns herbalist and healer for many years now and has watched many of the children come to adult-hood. One such Child is Gareth. Despite being one of the only elves in Hildebek she found friendship in the young tavern-owner’s son. Whilst not a romantic relationship they looked out for one another and with her knowledge of herbs his food and drinks always had an edge over the competition. 

When the sleeping sickness began to plague the town the people turned against her. As an Elf she does not need sleep and so they were seen as the cause of the illness. But Gareth and a few others stood up for Tilly and the other Elves.

Thoughts

Not much can be said in addition. Two primary contacts that I have in mid for this weeks adventure and they, the restless and resourceful, will be invaluable allies when finding the cause. In fact, they may already be able to find the cure!


Thanks for joining me to get a glimpse at out NPCs tonight. Tilly’s portrait was made by my daughter which goes to show how easily these things can be churned out. While not being half as detailed, customisable or unique as something created fit-for-purpose they help inspire the adventure and give a face to the NPC the party interact with. Now, tomorrow we have a big night ahead of us and I want to encourage you to come back for it. But, with the weekend approaching we need to also be focus on our own tabletop. So set aside some time for your own campaign, your miniatures or some terrain and don’t forget to roll with advantage,
The Brazen Wolfe

Cursed Reflections

Tuesday is here and this week is a bit different as we explore the cursed reflections of what the tower of Dresmandae brings us. It will be a bit of a short intro tonight as the next two nights set the scene for the tower. So let’s just settle in, grab a coffee roll into the adventure!


Cursed Reflections

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As the party approached the tower, cautiously, they began to feel a sense of peace and calm resonating from the tower itself. The clearing, well what was now a clearing has the remnants of trees, rocks and even a slight hill burnt, shattered and otherwise flattened. The tower is large, easily two hundred feet each side. The front door, like the half-decaying stonework of the tower, is also half destroyed. The left side of the door is made of new solid blackwood, strong, sturdy and studded with steel rivets. However, the right side of the door has rotted away and the steel barding on the door is little more than rusted spikes.

The sound of footsteps and quiet talking resonate from beyond the door and the party canโ€™t help but feel a sense of uneasiness descend over them. The voice from within is familiar in a haunting manner. Looking beyond the door the party catch the whisper of cloth and a momentarily pause as they see a group of adventurers turn a corner at the end of a short hallway.

The clothing from the adventurers was tattered and ageing, but they sounded like they were in good spirits. The fabric was muted but the colouration was familiar. In fact a sense of wrongness was starting to rise as they saw the face of one of the adventurers. They swore it was one of the party if not a relative or family member. From this distance and the lighting in the tower it was hard to tell but it was almost a sure bet.

Thoughts

This week I want to turn a common concept on its head. For NPCs this week the Dungeon master has a simple job, describe the party members but slightly older with subtle tweaks. I would envision the parties paladin as having different coloured clothes, but perhaps a different shade as oppose to extreme contrasts. A Scar or mark on their face where there wasn’t one is another change I would make.

The concept I have for this week is simple – the NPCs are different versions of the PCs, either their current PC or a previous one. This makes it easy for us to describe as its how the Party describe their own PC. For us the change around of a few small details is easily but we don’t reveal it until they meet the NPCs.

Now I have mentioned that the tower of Dresmandae is a cursed, chaotic energy that was created by a mad wizard. But perhaps that’s not doing the tower justice. We will explore this more later this week.


Thanks for joining me for the second part of this weeks adventure. Tonight may have been a bit shorter but tomorrow will get into the juicy details behind this weeks encounter so don’t forget to come back. However it doesn’t stop there and as this weeks adventure grows make sure to come back daily. And lastly, don’t forget to roll with advantage,
The Brazen Wolfe

The Depraved and the Devout

Tuesday is here and it brings us some of the depraved and the devout of Brightkeep. As the party investigate what has befallen Brightkeep and the utter loss that Brother Amed Kazzadim has exposed they will meet many more NPCs. Tonight is just a suggested few, but this is a NPC heavy adventure where there are a few key people who revolve around the scene. But that’s for another night. So to ensure that we can get to the good stuff let’s grab a coffee roll into the adventure!


The Depraved and the Devout

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The great thing about this weeks adventure is that its NPC heavy, but any NPC can do. The idea behind this is that all NPCs can be a suspect but only a few of them are actually the cause of the complete acquiescence that has encaptivated the city.

Brother Amed Kazzadim

Brother Amed Kazzadim – Created in Artbreeder

Amed Kazzadim is one of the watchers, the legendary paladins of Helm that call the city of Brightkeep home. Amed and his loyal assistants, the shadows, have been travelling and quelling corruption and injustice for over a decade. But recently they felt as though Helm’s grace was waning and they hurried home to Brightkeep to investigate what the cause could be. Upon arriving they found the city in different states of depravity.

Many of the populace had given into opulence, some just seeking wealth and delicacies but there was others where their deprave nature was deeper. The city guards, once devout followers of Helms justice had also turned a blind eye and many of the faces present were new.

Something was corrupt in the city and Amed sought out his orders home, the temple to Helm, to find that it had been cleared and defaced for some time. Within the temple he also noticed some adventurers, foreigners to the city who he could feel was being guided by justice. Perhaps they could be devout allies in his cause to save this city?


Henry Bassel

Henry Bassel – Created in Artbreeder

A young son of a wealthy merchant Henry spent most of his life learning to work hard in order to get what he wanted. However the items his fathers shop sold started to become the most popular item in Brightkeep. Soon his father had retired and moved out of the city to enjoy his riches quietly and Henry inherited the highly lucrative business.

Now a young man he has employees who run the shop and he is free to spend his wealth how he see’s fit. Attending parties, spending money on clothes, food, drink and women he is a man of luxury now and is regularly invited to join the elites of the city. However his focus on business keeps him from attending those gatherings of utter debauchery and indulgence. He has a business to run after all and despite the constant offers his fathers words echo in his mind.

“Work smarter. Appearance is everything. If people see you as something valuable, something indispensable so you will live in comfort with want for none.”


Sister Kate Blanwell

Sister Kate Blanwell – Created in Artbreeder

One of the shadows of Helm, Sister Kate Blanwell was one of the paladins who didn’t manage evoke the justice that Helm offers provides. Instead she was offered a different path in which to serve helm and mete out justice. A shadow is the name of those who follow the Paladins, operate from the shadows to see the world for what it is.

Kate is adept at reading people and understanding the different shades of right and wrong. Able to detect a lie or motives she determines the judgment that Helm should cast before Amed and the other Paladins deal it. In fact together with Amed, Kate has been the critical point in almost all missions the paladin has been on. Perhaps Helms grace and power that the paladins can evoke has eluded her because of the keenness of her sense of right and justice. In fact, perhaps she is the closest to helm out of all the order.


Lemren DeChantel

Lemren DeChantel – Created in Artbreeder

Being the daughter of the lord of Brightkeep Lemren was born to near-nobility. Over the past year she has gradually stepped up to run the city and make decisions whilst her parents become more focused on reaping the benefits of what they have earnt. Headstrong and determined Lemren is showing traits of a good Lord of the city. However, who attentions turn to the parties, displays of wealth and other distractions that her parents have fallen to.

Regardless of her natural proficiency with running a city she bores of the day to day chores. In fact even she has begun to slowly find ways to slip away from important meetings to flitter amongst the people on the streets and enjoy the life that her parents power has befitted her.

Thoughts

This week has collection of those offered depravity, those seeking devotion and those who are seeking one, both or neither. As I mention this week any NPC can fit into this adventure and tomorrow we may introduce another one, or few, that will act as our antagonists this week.


Thanks for joining me to get a glimpse of The Depraved and the Devout. The rest of the week we will expand upon this adventure with hopefully a striking conclusion at the end. But if I have tempted you to come back tomorrow I will gladly welcome you to the twist of this week. But don’t forget that this weeks adventure grows with each day so make sure to come back daily. And lastly, don’t forget to roll with advantage,
The Brazen Wolfe