Weekend update

It’s Saturday and here in Australia (particularly Victoria) a lot of places are closed to you until you’ve had two doses of the Covid Vaccine and now that I am… It’s time to hit the wargaming hall and have a warhammer game against a friend!

But I wanted to take this opportunity to have an update on the next few weeks..

I’ll attempt to do a post a day!

…Well that’s nothing unusual tonight marks 90 days straight of posts to Brazen Wolfe Tabletop (feel like I should celebrate somehow hmm…) But I will change the format a bit. I am not w Christmas person but the holiday season does bring certain joy to my household with my two kids so I will be doing 25 days of Christmas, an advent calendar if you will where I will create NPCs, Maps, plot hooks, story-style writeups, homebrew monsters and, hopefully, something new.

So make sure to drop in for December and enjoy the lead up to a Truly Brazen Christmas.


So for those here since I mentioned warhammer I will publish my list tonight, update the post with my opponents list – know it’s Duardin (Dwarves) and will do a written battle report tomorrow!

The Garden Rats

Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Arch-Warlock (175)***
 General
 Command Trait: Overseer of Destruction
 Artefact: Amulet of Destiny (Universal Artefact)
 Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
 Universal Spell Lore: Ghost-mist
Plague Priest (85)***
 Universal Prayer Scripture: Heal
Plague Priest (85)***
 Universal Prayer Scripture: Curse
Grey Seer on Screaming Bell (265)****
 Lore of Ruin: Warpgale
Grey Seer (140)***
 Artefact: Suspicious Stone
 Lore of Ruin: Skitterleap

Battleline
RatPack1 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack 2 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack3 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers

Units
6 x Giant Rats (40)****
6 x Giant Rats (40)****
1 x Ratling Gun (65)***
1 x Ratling Gun (65)***
1 x Warpfire Thrower (70)****

Artillery
Warp Lightning Cannon (185)*
Warp Lightning Cannon (185)*

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Grand Battery
**Hunters of the Heartlands
***Warlord
****Vanguard

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 136
Drops: 16

Come back later for the Duardin list and tomorrow for the outcome!

Update! The Cities of Sigmar (not quite all dwarves…) list

Cities of Sigmar: Tempest Eye

Allegiance: Cities of Sigmar
– City: Tempest’s Eye
– Mortal Realm: Ghur
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Runelord (100)*
– Artefact: Patrician’s Helm
– City Role: General’s Adjutant
Runelord (100)*
– General
– Command Trait: Hawk-eyed
Drakesworn Templar (455)*
– Tempest Axe
– Artefact: Amulet of Destiny (Universal Artefact)
Gotrek Gurnisson (435)*
– Allies

Battleline
20 x Irondrakes (320)**
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
20 x Longbeards (210)**
– Ancestral Weapons & Shields
– Reinforced x 1
10 x Arkanaut Company (100)**
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns


Units
10 x Shadow Warriors (120)*

1 x Grundstok Gunhauler (155)*
– Main Gun: Sky Cannon

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 435 / 400
Wounds: 106
Drops: 9

Don’t forget to roll those 6’s.. err.. nope.. let’s stick with not forgetting to roll with advantage,

The Brazen Wolfe

Lay of the land

Happy Saturday everyone! Instead of having a full day of writing or working on a side project I decided that I had procrastinated long enough, got out my cheap hot wire cutter board and decided to get started on making a table of terrain for an upcoming small warhammer competition that I am looking forward to participate in around mid December. The issue being that there isn’t nearly enough terrain for the tables and most of it isn’t that impactful in a game. I hope that the new set I am making will change that.

So what do I mean by impactful? What is terrain and why is it important for tabletop war games like Warhammer? I thought that this blog was mainly about Dungeon and Dragons or other TTRPGs?

Well let’s explore that.


Warhammer

So firstly, Warhammer, particularly the later variants is shifting the mentality from large open fields where the knights of Bretonia charge headlong a wall of chaos warriors who brace for a charge with their halberds. Instead today we are seeing a unit consisting of small handful of models holding a key objective that will ultimately win that player the game. Why can just a handful of models win a game, well the easy answer is that the main fight is happening elsewhere but it could be because of the terrain and not just any terrain, impactful terrain.

Many fantastical spells, invocations to dark gods or benign deities or the mundane lead shot of a volley of hand-gunners generally require two things.

  1. To be within range
  2. To be able to see what you are targeting.

Now range is something that you can’t really change, except for a cheeky redeploy if your opponent makes a whoopsie, but that issue about line of sight can make a big difference.

Now, pardon the incomplete nature of the terrain (only just cut and glued them down today…) but the following two pieces of terrain could easily block line of sight.

Now as you can see by my little witch aelf here these pieces of terrain are quire tall and wide. It would not be a hard feat to get a unit of these ladies into, behind or around one of these pieces of terrain and what’s more important is, these would block line of sight from most things as long as the opponents units/models are on the other side of of the terrain which effectively means that your opponent can’t target the unit.

The other thing that terrain can grant you is Cover. This is provided to your unit if all the models are wholly on or in the terrain piece. As you can see the pillars of (yellow XPS for now) stone could house a unit of infantry comfortably to provide them with a bonus to their defensive capabilities by the means of Cover.

The jagged eruption of spikes is not something that could could have models in or on it, I would rule it as “Impassable”. Having something that is impassable can greatly change the outcome of a game. Playing cat and mouse around an impassable terrain piece could prevent your opponent from charging and killing your wizard or other support foot hero that is crucial for your game strategy.

You cannon move models over this terrain feature unless the model can fly, and you cannot set up or move a model onto this terrain feature (even if it can fly).

-Age of Sigmar scenery rules

Defensible terrain. When we talk about defensible terrain it is something that is new (ish) to Age of Sigmar 3.0. This is where units, or several units that add up to a total limit on model count, can effectively take up defensive positions in or on a piece of terrain. This grants a penalty to your opponents to hit your models whilst they cower bravely in the ruined building, the hut or the pillars of stone and also the benefit of cover (+1 to your armour save rolls).

Defensible terrain

Coupled with the scenery rules that can be given to to terrain pieces scenery can have a big impact to the game especially if they form choke points, block line of sight from your artillery to your opponents key units, or block a charge from your cavalry to your opponents archer because of impassable terrain.

Now to tie it back in with the question, impactful terrain is more than a few grave stones, a lone tree, a fence or a hill. It is terrain that changes your strategy, changes your deployment or changes where you position your troops. It is terrain that changes how you play.

Now D&D.

Table Top Role Playing Games

TTRPGs traditionally take place in the theatre of the mind, most of the games from my childhood of Dungeons & Dragons, OpenLegendRPG, Gamma World and so on all took place in my imagination.

Nowadays we have things like roll20, Tabletop Simulator, Foundryvtt, GMForge and the list goes on. Now I am quite familiar with Roll20 (its free 😉 ) and Tabletop Simulator (used for online warhammer games) and have used terrain available on these platforms to enrich my gaming sessions, however since I am a wargamer as well as a DM/GM I have access to the tools and a growing catalogue of experiences and techniques that I can use to hopefully create some really useful terrain for not only Wargaming but also RPGs for the table top.

Its not the fanciest, there is a bunch of terrain crafters out there who are, simply put, masters of sorcery when it comes to how they can turn popsicle sticks, foam, modelling clay and bits of fake grass/sponge/leaves/bricks etc., into amazing buildings, awesome cliff faces or full on terrain boards for wargaming or RPGs.

There is something very special and empowering when you (in my case) turn on the camera pointed at the table covered in terrain and miniatures and your party just go silent with awe. The excitement in their voices, the requests to zoom in, pan, spin, rotate not only led me to invest in a turntable/rotating tray for my gaming sessions where I plan to have terrain and minis on the table but also led me to want to craft more for my players so that I can keep their wonderment and excitement cranked up as often as possible.

The birth and update of the 3D printer has made terrain much more accessible to nearly everyone. You don’t need to have 6 meters of xps foam stashed under your table any more… I’m fine with it, really… a hot wire cutter, sharp knives, multiple types of glue and several other niche tools available to make terrain but can simply print it with a few searches on thingiverse and a message sent to your printer.

Whether you are a Wargamer, a role player or someone who just loves to craft miniature things I would encourage adding some terrain to your digital or tabletop games that impact how your players (or opponents…) interact with the game.


That’s all we have for tonight. I hope that you consider terrain as more than just something that is eye candy but look at the impacts it can have for your players and yourself in your future games.

Don’t forget to come back tomorrow for the end of week writeup where we look at what happens at the docks and potentially get a glimpse of things yet to come, and things that have come to pass.

As always, don’t forget to roll with advantage,
The Brazen Wolfe

Weekend Skirmish – battle report Skaventide vs Blades of Khorne

A quick writeup for a 2000 point game of warhammer age of Sigmar 3.0.


The armies

Skaventide (Moulder) – The Brazen Wolfe

A bit of a long list to get in a single image (on a phone) but there it is. Normally I try and run with a Warlord battalion for an extra artefact/free 1 command point. The idea here was for the board with meaningless (sorry rattos) chaff and play the objective game. I hadn’t used rat ogors before in 3.0 but remember them being mediocre. So I was going to use them with my hellpits as a counter punch once my giant rats failed.

Was also hoping to use unleash more more beasts command trait multiple times per which meant making sure that they would be dying in every phase

Blades of Khorne – Josh

A pretty scary list with a focus on stacking +1 attacks on the bloodthirster and bloodletters to try and dish out scattered mortals. Having dealt with bloodthirsters of Insensate rage a few times and having witnessed them butcher armies before I was a bit worried. I mean the thing is only 280 points!


A big difference in drops here so skaven was my ever going to get the choice. With that in mind lets talk about the battle plan.

Power in numbers

An interesting battle plan. 6 objectives 3 just in each players territory. You score 2 points per tactic you complete but only score VP when you burn and objective (starting at round 2) which is worth more points the longer you have hold it. 2 points if you just nabbed it, 4 points if you held it the turn before the current and 8 points if you held it since turn 1.

Deployment

Deploying a wall of giant rats across the entire front of the battlefield with rat ogors as a second wall followed by heroes, support units and hellpits to ensure that the bubbles from the master moulders, pack masters and bell had good coverage for buffs.

Khorne had heroes up front to lead the charge with the blocks of letters covering the three objectives. Wrathmongers and Bloodsecrator auras overlapping to give the majority of army giving a bonus +2 to attacks. The bloodmaster was positioned within teo blobs of bloodletters to get them to fight straight after him.

After deployment I selected my hellpit on roids to be loved by his daddy master moulder more, adding 1 to his already impressive 14 wounds. Karanak selected my bell as his target of affections.

Josh gave me 1st turn.


Round 1

Skaven turn 2.

Tactic: Ferocious Advance (2 units of giant rats and a 2 man unit of rat ogors)

I tried to generate an additional command point for my master moulder with rabid crown but failed as I rolled 2. My opponent bloodthirster gained an additional unbind with heroic willpower.

The bell tolled and rolled a 2, giving myself 2 mortals and killing 1 rat from my 12 rat shield and dealing 3 wounds to my master moulder near my bell. No shrugs were made. I then tried to cast warpgale but failed with a double 1. Rerolling with the generic command trait master of magic i re-rolled the casting attempt getting double 1s again. Oof. Suffering 2 mortals (non shrugged) this ended my hero phase… The great horned rat was obviously mad at me

Running my up units I made a line to prevent my opponent from getting any where near my objectives whilst I set up for a counter charge if he fid made his way here. I scored 2 vp

Khorne turn 1

Heroic will power went off for his bloodthirster and I healed 1 wound on my screaming bell.

He then ran up most of his army to push into the middle of the field, shooting with his flesh hounds borks at my giant rats on the left flank.

The skull cannon shot at my bell and failed to wound

They fell to the dogs attack (2 models died). The dogs then charged the rats and they died easily to 12 attacks. Spending a cp and rolling a 5 I summoned the 6 man unit of rats into his backline threatening his left and middle objectives.

Round 2

Skaven turn 2

Selecting monstrous takeover i knew id be able to keep one of my hellpits on the objectives away from the bloodthirster. Opting to heal my screaming bell (heroic recovery) I rolled a 6 and healed 1 wound.

Casting spells I managed to get warpgale off dealing 1 mortal to his blood thirster but halving his move,run and charge characteristic. My second spell, mystic shield, was unbound by Karanak dealing 2 mortals to my bell.

Moving my giant rats up to screen my forces and backing them up with rat ogres, moulder support and hellpits I moved a bit too close to his bloodthirster so he redeployed closer to my rats and out of sight from 2 of my rat ogor warp guns.

My screaming bell went down one gnawhole on my right side of the table and to the left to support where the majority of my troops would be.

Shooting, not much. Dealt 1 wound to bloodthirster. No charging was declared as I braced for the khorne charge.I

Scored 2 points this round. And opted to not burn

Khorne turn 2

Ok. Pain town. Battle tactic was broken ranks, picking my 12 man unit of rats near the bloodthirster and 20 bloodletters. On the right of the map. Healing bis bloodthirster to full he moved to get army wide charges on my forces, but. He ignored my 6 man unit of giant rats on his left objective – moving off it so I gained control.

A small misplay on my behalf, I redeployed my rats when the first unit got within 8 meaning his bloodthirster could still move to get to 3″ away. I rolled a 1.

Shooting, a pot shot from his skull canon missed when targeting my screaming bell.

Charge phase. Oof. bloodthrister rolled a 8 (halved to 4) and just made his charge. If he had failed Josh would have struggled to get his battle tactic. Everything else made the charge into my rat walls and engaged all my rat ogors and my suped up hellpit

Well well. The giant rats all died, except my left wall who only suffered 3 casualties from the 6 bloodletters who attacked.

The bloodthrister attacked and killed the giant rats, the master moulder and a rat ogor model. Luckily it was only one proc of outrageous carnage.

My rat ogors (6 man unit) engaged. Killed the bloodmaster and 4 wrath mongers with only 3 models being within range to fight. Wow.

My 6 man giant rats on the left flank, protecting my pack masters and hellpit from being charged, managed to kill 3 blood letters well done rattos! They also shuffled along so that they would block his skullgrinder from getting anywhere near my hellpit. The bloodletters retaliated and killed 3 rats, leaving a gap for my hellpit. The hellpit killed the rest of the bloodletters (oof) and the skullgrinder. He earnt his points in that one combat.

The last 4 rat ogors (2 units of 2) piled into the central blob blood letters and killed them down to 6 models from 20. Considering 1 of them was out of range the rat ogors when supported by pack masters AND a master moulder with rabid crown was brutal.

I tried to bring back my 12 man unit of rats but failed with a roll of a 3.

Battleshock. All his units that suffered casualties fled. All of them. My rat ogors who suffered 1 loss stayed around, phew, but my giant rat pack on my right side fled.

But a cp and they were brought back to capture his other forgotten objectives. I now controlled 5 of 6 objectives. That was until he burnt his middle objective scoring 5 points for the round putting him on 7 to my 4. I then controlled all objectives.

Round 3

The rats did it. Rolled a 6 and kept turn order. No scary double turn.

Skaven turn 3

Start of round I selected aggressive expansion, I already controlled the two objectives in his territory so it was already a thing. I healed my rat ogor packs, rolled a 8 for the bell and splashed mortals across his entire army. That felt good. I also healed my bell, rolling a 4 i tried to heal d3 and got a 1. Sad rat.

Spells. His bloodsecrator was within 16″so I tried cracks call. A 4″ move meant surely he would die. Rerolling the success into another success I was then unbound my the filthy bloodthirster. Dam nit. Then casting warpgale to stop the bloodthirster from getting away i got a 13″. Being within 1″ of gnawhole is Precious. But he rolled a natural 8 and I suffered 4 mortals and failed my cast. Damn it.

He kept the theme of extra unbind for heroic action and spend 8 points for exploding 6s army side. A bit terrifying.

Movement. I ran my rats up using their vanguard once per game 6″ run to get near his altar to prevent future summoning as I planned on leaving him heroless soon. I moved my bell home to be near the thirster and provide battleshock immunity where there would be the most rat casualties.

Shooting I did nothing. Feels bad.

Charging, I got everything in. My suped up hellpit on the left flank got into the wrsthmonger unit and flesh hounds, sending everything. into the wrathmongers. My 6 man rat ogors charged into

My regenerative hellpit got into the bloodthirster and started swinging with Titanic Duel. Sending avalanche of flesh into the remaining bloodletters next to their king(?) I managed to deal 4 mortals out of 5. The hellpit dropped the bloodthirster down to 4 wounds from 14. Close.

Spending a command point he made his thirster fight at full profile. No 6s rolled to explode, and 2 misses. Then only a single 6 on the wound roll into my 6 man (now 5 man as a deadly check on the charge killed one…) feral rat ogors. This left my rat ogors on a single wound on a single model left.

My 2 man rat ogor unit on that side moved up and piled closer to the thirster to wall off my last feral rat ogor model and slew all but 5 bloodletters from that unit. Not bad for 2 models outside of buff range.

He swung with his skullcannon, killing my poor 3 man unit of giant rats (charged in as a unleash hell deterrent)

My hellpit opened up a can of hurt on the wrath mongers leaving none alive.

My feral rat ogor attacked the bloodthirster and after the bloodsettled the leader of the khorne forces was over-killed by 2 damage!

Mop ups continued and at the end only 9 flesh hounds, Karanak, 4 letters and the skullcannon (on 1 wound) was left standing. Burning all objectives and completing my tactic AND killing a monster saw me gain 19 points and leaving no objectives left on the field.

Losing all my giant rat packs, re-summoning 2 of them though, 5 rat ogors from my original 6 man pack, 1 from one of my 2 man pack and 2 from my 4 man pack most of my field was battleline. My screaming bell was feeling the hurt, but he kept my forces from running, both my hellpits had suffered some wounds that they would heal and be fine with in the end and losing 1 master moulder (nearly 2…) It was a close battle until the fighting beasts of moulder got into the fray.

At the end of the battle I have a new respect for rat ogors.



Thanks for listening to my writeup! It was a tense game at points there.

As always don’t forget to roll with advantage,

The Brazen Wolfe

Battle report… Hedonites of Slaanesh vs Stormcast eternals

Happy weekend all!

For a bit of a shake-up in what I normally post about I have a Age of Sigmar 3.0 battle report to writeup tonight.


Warhammer, particularly fantasy or Age of Sigmar, has always drawn me in and interested me.

I blame my little brother who started this Warhammer journey when he was 13 or so. I remember for his 12 (I think..  it was 17 years ago..) I bought him Warhammer Battle match and we fell in love with the army control, the models and fight scenes and the races depicted. If you read my “what lies beneath sparrows rest keep” post from a few weeks back you can probably guess what my favourite faction is of all time. In 2017 whilst on a training course for work I stumbled across battle reports on YouTube that made it look just so damn fun. When I got home from training I went and bought my first box of crisp grey plastic and I haven’t really looked back.

So let’s get get on with the battle report!

Hedonites of Slaanesh Vs Stormcast Eternals

Forces of Depravity – The Brazen Wolfe

Allegiance: Slaanesh
– Host: Invaders Host
– Mortal Realm: Aqshy
– Grand Strategy: Vendetta
– Triumphs: Indomitable

Leaders
Bladebringer, Herald on Exalted Chariot (265)*
 General
 Command Trait: Delusions of Infallibility
 Artefact: Vial of Manticore Venom (Universal Artefact)
 Host Option: General
 Lore of Slaanesh: Hysterical Frenzy
Dexcessa, The Talon of Slaanesh (280)
 Host Option: General
Sigvald, Prince of Slaanesh (265)*
 Host Option: General

Battleline
22 x Blissbarb Archers (360)*
 Reinforced x 1
22 x Blissbarb Archers (360)*
 Reinforced x 1
5 x Hellstriders with Claw-spears (135)*
5 x Hellstriders with Claw-spears (135)*

Units
1 x Seeker Chariots (130)*

Core Battalions
*Battle Regiment

Total: 1930 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 96
Drops: 2

Defenders of order – Josh

Allegiance: Stormcast Eternals
– Stormhost: Knights Excelsior
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Lord-Castellant (155)*
– General
– Command Trait: Envoy of the Heavens
– Artefact: Mirrorshield
Lord-Relictor (145)*
– Prayer: Divine Light
Lord-Imperatant (175)*
Yndrasta, The Celestial Spear (320)

Battleline
10 x Vindictors (260)*
– Reinforced x 1
10 x Vindictors (260)*
– Reinforced x 1
5 x Decimators (215)*
3 x Annihilators (200)*
5 x Retributors (235)*

Core Battalions
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 2


Battle plan GHB 2021 – Tectonic Interference

Deployment.

With Stormcast winning the roll-off they decided to be the defender letting my deploy first.

Hedonites deployment

Breaking up my heroes with hellstriders on the left and right flanks, blissbarb archers ready to take the left and middle objective with Dexcessa backing up the left flank, Sigvald holding the middle and the Bladebringer, Herald on Exalted Chariot on the right.

Stormcast deployment

The castle was built with the Lord-Imperatant, Yndrasta and Lord-Castellant behind all the Vindictors (2*10 man units) with the decimators taking up his left flank. The 3 annihilators, 5 retributors and Lord-Relictor ready to drop down.


Round 1. Objective 3 (my left, opponents right) was randomly selected as the prime objective

Hedonites took 1st turn. Choosing Aggressive expansion because I knew that I could run and shoot with my blissbarb archers to generate some depravity and to get both units on the objectives. Getting Mystic shield cast from my bladebringer on itself to get the save to 3+. My heroic action was to get an additiona command point for my Blade bringer. My opponent selected heroic action, however they were unsuccessful. My hellstriders moved up both flanks to secure the objetives while both Blissbarbs claimed the left and middle objectives. Shooting 41 times each unit into the two units of Vindicators. The unit holding the middle objective received all out attack and their target received all out defence to make them a 2+ save… oof. At the end a handful of Vindicators were slain. Sigvald backed up the middle blissbarb unit and Dexcessa charged forward towards the front lines. Failing a charge from all hellstriders, my chariot and only making it in with Dexcessa I tried to take out the vindicators, she also suffered a Unleash hell from Yndrasta as I charged in (was in range by .4″ doh) suffering 5 wounds. Dexcessa managed to take out a few Vindicators but died very quickly to the pointy spears.

At the end of the turn I scored 6 points in total but lost Dexcessa.

Stormcast turn 1.

Selecting Slay the warlord my opponent quickly planned to throw everything at my Bladebringer. Hero phase I selected finest hour on my chariot (3+ save with a +1 to offset rend). At the end of the movement phase several stormcast had droped in to surround my general. Shooting phase saw several Blissbarbs die to Yndrastas spear but the main phase was charge phase. As the decimators charged into my general and the Annihilators charged my remaining Hellstriders. The decimators attacked first, but not before the lawnmower commenced and blended up one of the Decimators bofore they swung. Being the selected children of Sigmar for this turn the decimators used their once per game ability to gain +1 attack. 26 attacks later, and another all out defense saw my general suffer 3 wounds but not die. My hellstriders sadly did not fair as well.

At the end of the round no real casualties had been suffered by the stormcast but my general was looking very beaten. Stormcast has scored 2 points to my 6.


Round 2. Hedonites won priority (yayy)

Healing was the name of the game and I healed my Chariot-general as my heroic action this round. I selected broken ranks and used both sets of Blissbarb archers to move up and shoot at a single unit of 6 Vindicators – I also brought up Sigvald to the fray and he managed a massivd 15 in charge into the side of the vindicators – avoiding the spear shot from Yndrasta. Charging my seeker chariot into the decimators I tried to shake them off with mortal wounds – but they failed the impact damage and the decimators quickly cleaned them up. My left flank Hellstriders tried to take out the back-door Retributors and Relictor but they were unable to punch through their armor and dealt no damage before dying. Sigvald was fine.

At the end of the round I had my generals, two units of blissbarbs and a had managed to complete my tactic.

Stormcast turn 2.

Gaining an additional command point for his general my opponent selected conquer and decided to take my middle objective – which he did easily. Moving up and taking down the middle objective and a few more blissbarb archers (by the handful) this saw him punch through a lot of my battleline and start threatening my heroes more.

At the end my opponent scored their battle tactic.


Turn 3 – Slaanesh still owns priority

Selecting to heal Sigvald and to take back the right objective by selecting conquer (and with the prime objective still remaining in control of 22 blissbarbs).

My goal this round was to shift my forces to the right, I used my depravity points to summon in a keeper of secrets and shoot down the pesky lord-imperitant that was keeping Sigvald from fighting Yndrasta. Making my blissbarb achers charge Yndrasta and soak up her spear shot I also charged back in with my bladebringer to deal impact mortals to the previously impervious decimators and also to turn the lawnmower back on. This left the decimators dead after activating once after Sigvald managed to get into Yndrasta with an 11″ charge (Thanks to +3 charge.) Sigvald only managed to deal 3 wounds and a total of 3 damage to Yndrasta and despite rolling 6 sixes on my Blissbarbs in melee I was unable to damage her further due to her 2+ save and 4+ ward.

At the end of this turn, even managing to kill 2 Vindicators with a hysterical frenzy the hedonites were still dwindling in numbers. Even with the arrival of a Greater demon

Turn 3 of Stormcast selected aggressive expansion and healed Yndrasta for 1 wound. This turn was very quick. Movement and no charges. Yndrasta retreated away from Sigvald (understandably so) and the turn was ended with Stormcast completing their objective and scoring 5 points.


Round 4. Slaanesh was thirsty and got priority again.

A simple round, I Cast acquiescence on his general, selecting savage spearhead as my tactic which was easy considering my placement of Sigvald and my blissbarb archers. Running my Blissbarbs to get into 9″ of his general I then peppered it with arrows until he only had 3 wounds left. Making the charge of my bladebringer into yndrasta and the ann annihilators I did enough impact hits and the lawn mower to make Yndrasta in deep trouble of dying. I left one Paladin left on 1 wound. At the end of the charge Phase my Keeper of secrets decided to just step on his general and send him back to Azyr. Not the best end to a mighty general but was satisfying to see monstrous rampaging making a bigger difference.
As part of my movement I summoned in an exalted chariot but it failed its 9″ charge into his back lines. As the blood mist settled my opponent was left with a 5 man unit of Retributors, a relictor and 6 Vindicators.

Scoring my tactic at the end of the round it was calculated that there was no chance for my opponent to come back from this.

Turn 4 for Stormcast he focused down my exalted chariot and selected broken rankes to get rid of my remaining unit of 6 blissbarbs. Moving up and charging the blissbarbs easily died but I was still very ahead on points.

Surrendering at he end of turn 4 and acknowledging that we would both score our grand strategies the final scores were…



Thanks for checking up on what I wrote up today – it ended up being one of my larger writeups and I decided to cut out a lot of it to save one space and time. In the future I want to capture more details, key dice rolls and anything else of note that was game defining.

As always, thanks for reading and keeping up to date on what goes on here at Brazen Wolfe Tabletop. Let me know if you want to see more Warhammer stuff and I can plan to alternate my weekends between DnD/RPG heavy or laces every now and again with warhammer.

Todays battle report was managed on Tabletop Simulator.

Thanks for joining and don’t forget to roll with advantage,
The Brazen Wolfe