The Blank Citadel

‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black’, the dying words of a cruel creature wishing to taunt the party this week as we continue on with the eighth day of our December adventure. But this information comes at a price and a frantic battle awaits those who dare oppose the dark guardians of the hidden temple.

So sit down, sharpen your magical blades and let’s get ready to square off against the most cruel of guardians!


The Blank Citadel

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The Dark Guardians – Image created using Co-pilot.

As the party gathers their belongings and prepares to leave the hidden temple to the forgotten deity the air grows colder. An unsettling presence wafts over them causing their vision to blur around the edges and them to momentarily lose the sight of their comrades. The guardian spirits that they conversed with seem to sense the change in the room with their forms flickering with unease and them looking around as if pained.

Suddenly, the quiet atmosphere of the few moments before a storm is shattered as new guardian spectres materialize in the hall. These guardians are different, more menacing, ancient and dark, their spectral forms cloaked in shadow and their eyes burning with an intense, hostile cold light.

One of the new guardians, a towering figure with a jagged spear, steps forward the sound of its footfall the sound of breaking glass. It’s voice is neither male nor female but the sound as if heartbreak had a voice and with it speaking it echoed with an otherworldly resonance. ‘Intruders, you have defiled this sacred place and the forgotten one. You shall not leave here alive.’

The party braced themselves as the guardians attack without warning, their movements swift and deadly putting the masters of their age to shame with masterful use of their weapons. The grand hall erupts into chaos as the party engages in a fierce battle as they test their will to live against the opposing force that wishes them to fail. With each swing of the smoke-hewn weapons the party experienced a flash of a memory where they were alone, banished from the warmth of people and friendship.

As the ancient spectres fight the ground and ruins around them start to shift and float apart taking the party away from each other. The floating platforms and shimmering dark energy fields make the battle more dangerous as the creatures seem to be at home with the terrain, as if the realm between realms, the hidden temple of isolation is where they have always existed.

However, the guardians they had befriended lash out in coordinated attacks with the party and together they fell the spectres one by one. As the battle reaches its climax, one of the dark guardians, a spectral figure with a crow-like helm, speaks in a cryptic tone. ‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black.’

With those final words, the guardian falls, his form dissipating into wisps of dark energy and with the remaining guardians laying defeated, the party is left with a new and crucial piece of information. One of the surviving friendlier guardians explains that ‘the Blank Citadel is located far up north and that the setting of the sun reveals where it is within the Darkstone Mountains when you show ultimate reverence to the ancient stone’. With its cryptic message delivered it fades from existence, its oath broken and its fate sealed.

With the hidden temple’s secrets unveiled and a new lead pointing them to the Blank Citadel far to the north, the party must decide their next course of action. The stakes have never been higher, and their quest to clear their names and save the Red Lord now takes on a new and dangerous dimension. The journey ahead will be fraught with peril, but the party is determined to uncover the truth and restore hope to their world.



Thanks for visiting again for the start of another week and the seventh section of content for this adventure. Don’t forget we have another two weeks to go for this adventure so don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Red Candle

As the party embarks on this dangerous quest to clear their names and uncover the truth behind the Red Candle and the missing deity, they must rely on their wits, bravery, and newfound alliances. The path ahead is fraught with peril, but the fate of the Red Lord and their own lives depends on their success.

So sit down, prepare best escape soundtrack as we slink out of tonight’s adventure!


The Red Candle

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The party sit there in shock as nearly the entire sage council pass their judgement. Despite the parties best attempt several different and at times opposed factions of clerics and mages gave evidence that pointed towards the party. Divination magic both arcane and divine, witness reports and even a statement from an old employer; who had tries to refuse to pay the party the agreed sum, all pointed to the party as the cause of the missing candle and the disappearance of the Red Lord.

They had been bound by the same black metallic shackles that kept their powers in check and escorted to the jail to await a final judgment as many, including Brother Colin, had argued that the Red Lords teachings said they should be given a second chance. As they were led into the cells with a hot meal their escort smiled at them warmly. ‘I know it looks glum now, but I am sure that I’ll let you out tomorrow as free people. You may not remember me but you saved me and my family not long ago and I know you to be the kind of people to save the innocent, not to harm them.’ with guard smiled again and with a curt nod departed to leave them alone with their thoughts and each others soft words.

The memory of the grand hall that was filled with anxious and angry onlookers and the echoes of the finality of the verdict of guilty still resounded in their heads as inescapable slumber took them one by one. Their instincts honed by years of living and travelling through the wilderness kick in as they wake up one after another. The cells are cold, dark, and damp and a lone candle at the end of a far hall is the only reminder that they are locked deep within the bowels of the royal dungeon. The heavy iron bars remain closed and bound deep within the thick stone walls which make escape seem impossible even without the thick metallic bands around their wrists that had so far remained impossible to pick or get out of.

The mood is sombre amongst the party and as they look around for the trigger of their danger sense awakening them the distant sound of dripping water and the occasional echo of another prisoners moan or wail only created a sense of isolation and despair, yet something was not right.

A hurried scuff of a boot broke the oppressive lack of life as a muffled light appeared hurriedly next to their slide as a hooded figure approached the cells. It was Sage Aramis, an elder of the Council and stemmed cleric of Tyr known for his wisdom and fair judgment. He carries a small driftglobe wrapped in thick clothes that painted a soft glow revealing the concern etched on his face and only a few feet around him.

‘Wake up, all of you. We don’t have much time.’ Sage Aramis whispered as he slipped an overly oiled iron key from his pocket and unlocked the cell with a strained click. Answering the parties confused looks on their faces he rushed into the cell and with a soft glow from his hands the metal bands fell off their wrists and into his waiting hands.

‘I came because I believe you are innocent and despite the overwhelming evidence stacked against you my oath to Tyr would not let me sentence you to death. The council passed verdict late that you were to be executed for fear that you would inspire others to rise against all that is holy.’ Sage Aramis looked disgusted, ‘fools the lot of them.’

As he unlocked the last of the shackles he looked to them all and crouched before them. His age was evident now and there was a sadness in his eyes. ‘There were too many inconsistencies in Brother Colin’s testimony, and the evidence seemed too convenient, all of it. It was nearly too perfect a collection to singly point at people with your history. Something is amiss, and I fear a deeper plot at play and you listed as the scape goat for someone more more heinous.’

‘We must move quickly. Follow me, and keep quiet. If we are caught, my position and your lives will be forfeit and there will be no more aid coming.’ he urged them to follow him closely as he slunk through the corridors, passing many prisoners who were all fast asleep, definitely magic or poison was used in their slumber.

As the party followed Sage Aramis through a series of secret passages known only to a select few within the royal family. As they navigated through hidden corridors and trapdoors they met up with a younger cleric, one that looked more dubious and untrusting of the party.

‘This is Samaeus, he is one of my clerics who helped confirm that untruths were being spoken at the trial.’ Sage Aramis nodded towards the man. ‘He has collected your belongings and has sworn a vow of silence on the matter of your liberation.’ After another tense hour the party, Sage Aramis and Samaeus emerged in a secluded area outside the dungeon.

‘I don’t envy your position my friends and once they realise you have escaped I doubt that there will be anyone within a days travel that won’t know your name and appearance. You must be careful of who you trust and where you go but,’ he paused looking around the small gathering of trees that they found themselves in, ‘you must prove your innocence and uncover the truth behind the Red Lord’s disappearance. Investigate Brother Colin’s testimony as even I believed what he said to be true which troubles me.’

‘To clear your name you must find out who is truly responsible. I’ll do what I can from within the Council to buy you time, but you must act quickly. Good luck and may Tyr guide you to the Red Lord.’



Thanks for joining me for another night here at my tabletop. Don’t forget that this is still the beginning of this twenty four day adventure so we have many more miles to travel before we reach out destination. So don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Brother Colin

Tonight we follow the party as the story progresses to a hastily organised trial where the key opening speaker, Brother Colin, gives his testimony against the players. While the players know it false the rest of the audience appear to believe the Red Lord’s follower almost blindly. Will the party navigate through this trial unscathed or will they be destined to the block.

So sit down, prepare your speeches and let’s jump into tonight’s adventure!


Brother Colin

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Brother Colin – created Nightcafe.

The party have spent the last few days in a cell and waiting for their trial to come to fruition. Despite the heinous crimes that they have been accused of several Red cloaked clerics visit them with fresh food from the banquets outside as well as kind words. Yet their words do not reach their eyes as there is a dark accusation behind them, these worshippers of the Red Lords teachings are here to provide mercy and offer a second chance to the very people who stand accused of murdering their deity.

At dawn the party is brought before the Council of Sages, a stern and imposing group of wise and powerful individuals who oversee justice in the realm led by a high priest of Tyr. The grand hall is filled with onlookers, all eager to witness the trial of the alleged murderers of the Red Lord. The atmosphere is tense and charged with a mixture of curiosity and fear.

Despite the sombre nature of the gathering today the grand hall is richly decorated with tapestries and symbols of various deities, but most prominently, the crimson banners of the Red Lord hang in solemn silence. At the front, the Council of Sages sits behind a large, ornately carved wooden table, their expressions grave and contemplative. The accused stood in the centre, flanked by guards. The audience murmurs quietly, their whispers filling the hall with a hum of anticipation.

Brother Colin is called to the stand and with a glance at the party he moves to take his place. Not just a respected cleric of the Red Lord he was one of the people that came to give them food and comfort while they were held in the cells below; a true believer of mercy and the teachings of the Red Lord. He is a tall, gaunt man with a haggard look, clearly distressed by the recent events and exhausted. Clad in his crimson robes, he clutches a small book tightly as he approaches the stand. The head sage, an elderly woman with piercing blue eyes, motions for silence as Brother Colin begins his testimony.

‘Brothers and sisters,’ Brother Colin starts, his voice shaking slightly, ‘I stand before you with a heavy heart. the Red Lord, our beacon of mercy, hope and redemption, has been taken from us, and the Sacred Red Candle, our most sacred artefact which is a symbol of his eternal light, has vanished from our temple in Felmoore.’

He pauses, glancing at the party with a mixture of sorrow and accusation in his eyes, looking towards the head sage as if confirming if he was to continue which she indicated with a nod.

‘On the night of the disappearance, I was on my usual rounds within the temple. All was quiet, as it should be. But then, a strange and unsettling presence filled the sanctuary. I hurried to the altar, only to find the sacred Red Candle missing. The temple doors were ajar, and footprints led towards the city gates. The divine magic we used to trace the culprits pointed directly to these individuals,’ he says, gesturing towards the party.

The crowd gasps, and the murmurs grow louder.

‘I have served the Red Lord all my life, lived his messages and his teachings with every moment and I know his presence well. That night, it was as if a great silence had descended upon me, upon all of us. The candle, given by the Red Lord himself to his murder when he was mortal as his last act of forgiveness and second chances,’ he paused as he suppressed a sob, ‘is irreplaceable. Its loss has weakened our connection to him, and our prayers have gone unanswered since. Even the highest in our order can not reach him and our prayers to divine his safety, whereabouts and to connect with him have all indicated he is dead.’

Brother Colin’s voice grows stronger with conviction. ‘I beseech the Council and the good people present, to understand the gravity of this crime. These individuals must answer for their actions, and justice must be served to honour The Red Lord’s memory. These murders are beyond redemption and beyond second chances. They deserve not a second chance or one of redemption but the kindest mercy we can give them, a swift execution.’

As Brother Colin steps down, the weight of his words hangs heavy in the air. The party are called to come to the stand and to present their case. The challenge is now to disprove Brother Colin’s testimony and begin unravelling the truth behind the framing and the disappearance of the Red Lord. The trial is just beginning, and their fate hinges on their ability to navigate this perilous path of justice and deception.



Thanks for joining me for another night here at my tabletop. Don’t forget that this is technically day three of Dice-ember so we have a long way to go before this adventure concludes! So don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Missing Lord

This week we kick off the dice-ember adventure strong with the Missing Lord which… is a misleading title and I’ll own that, but it does set the scene of the adventure and the objective for the party. The party are going about this business preparing for their own festivities as they are abruptly apprehended and… well the rest is soon to come.

So sit down, rug up with a seasonal beverage and let’s kick into tonight’s adventure!


The Missing Lord

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The Missing Lord – created in copilot and Nightcafe.

The party marvelled at what the markets this time of year with everything from clothes, weapons, potions, lotions, scented candles and more! As merchants hawked their wares and the public did the best to avoid being roped into another stall amongst the gathering noise and chaos there were moments of delight.

As party walked away with something new which they had spent their hard earned gold on they became increasingly aware of the hushed voices amongst the stalls. ‘Have you heard, the Red Lord’s missing. I heard it from a friend who cleans at the temple of Tyr and they know what’s happened. He’s dead, killed. A deity killed just like that. I suspect it’s a rival’ one muttered to the other hurriedly as if even speaking of the rumours was treason.

‘Dead? No, he’s abandoned us due to our wicked ways. I tolds’ ya, we need to show him that we are deserving! That’s why my house is covered in red cloths.’ one man barked a laugh but the mirth didn’t reach his eyes. It wasn’t the first time they had heard some of these rumours and the absence of the red-cloaked hymn singers was concerning as singing joyous choruses was part of the season. However there wasn’t a single one of the devout followers of the Red Lord.

As they neared a troupe of bards performing a classic named after the lesser deity of Judgement and Mercy, The Red Candle, they stopped and watched as someone sold chunks of charred vegetable and meat on a thin wooden stick. The play was about the first coming of the Red Lord, once a high priest of Tyr he grew tired of passing judgement on the wicked and naughty and instead he started to rule that mercy and second chances was best. His broken oath saw him thrown from the church but he dedicated the rest of his mortal life to forgiveness and mercy.

His teachings were widely received and soon vicious crimes were decreasing and especially when food was plenty, just after the harvest, he taught of celebration and mirth as the best way to spread his teachings. As his hair and beard grew long and white he began to wear a heft red cloak so that people could always find someone to defend them and to provide a second chance at mercy.

However he was eventually struck down by a deity who had been shunned, ignored and locked away. The Forgotten One, a deity of isolation and the pain of banishment was losing those who prayed to anyone who would listen to them when they were alone, banished or isolated and during the harvest festival where the now Red Lord used to share his table with any and all the isolated and banished were even welcome at the grand feasting tables.

Sick of the imposition into her domain she struck out and mortally wounded the man after taking the form of a one of the forgotten who was at his table. As the man lay dying he offered his murder, the Forgotten One, a candle as a sign of forgiveness. The candle instantly burnt bright and red casting back the illusion that the deity had cast upon herself and he ceased dying. Invigorated with divine magic he ascended to become the Red Lord who spread forgiveness and mercy to any and all.

As the crowd cheered on the performers are great procession of the kingdoms guards appeared with several clerics of Tyr amongst their midst. As they marched through the plaza they stopped in front of the party before calling them out. ‘You all are under arrest for the murder of the Red Lord. Your guilt has been divined and your evil deeds in silencing the season of forgiveness, mercy and mirth is undeniable. You are to come with us as you have been granted a trial by the teachings of the deity that you have murdered. If you try to escape or resist your guilt is sealed and your punishment will be decided. Come with us not peacefully, though many of us deem you not worthy of mercy.’

The party heard an audible gasp as the crowd of people around them had the message sunk in. They were innocent, they had no means or desire to kill a deity as powerful as the Red Lord and yet their guilt was already decided. As they were marched down the street with a dark metal cuff around their wrists chaining them together they wondered what had gone wrong. They had to clear their names publicly if they ever wanted to walk freely in civilisation again as they were accused of murdering hope and mercy itself.



Leading the charge into a rather large adventure we have the opening scene with a wrong conviction and long journey ahead to clear their name. Don’t forget that this is just the first week of Dice-ember and that we have a lot of content coming daily for the next few weeks. So don’t forge to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember 2024 Holiday Adventure!

The first day of December means that I can start work on the Dice-ember 2024 Holiday Adventure! This year we have a pretty big one with over twenty additions to this years adventure. Tomorrow we start off with the larger plot for this adventure itself for all of December!

So sit down, grab a cup of seasonal beverage and let’s look at the theme for the next 25 days!


Dice-ember 2024 Holiday Adventure!

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Dice-ember 2024 Holiday Adventure – created in Nightcafe and co-pilot.

The world emitted a collective sigh as they prepared their homes with festive anticipation, as each town and village in civilised lands prepared for the grand celebrations of the Red Lordโ€™s season of thanks and joy. Streets and homes had strips of red cloth drifting in the breeze calling for the Red Lord’s favour in this season. The air began to be filled with the smells of baking and smoking as they reaped the bounty of their harvest and preparations for not only the festivities but also for the seasons ahead.

It was traditionally a time when kindness reigned, and many humanoid races engaged in peaceful treaties so that their clans, families and people rested and took a moment to rest.

In the days leading up to the celebration, people would traditionally visit the grand temples dedicated to their gods and offered a small offering to The Red Lord, offering prayers and blessings so that they would be seen as fit for his favour and good will. His priests, clad in robes of crimson, would chant hymns of gratitude and hope, their voices resonating with the divine presence of The Red Lord.

Yet, as this holy season approached an unsettling silence began to creep into the gatherings of priests of The Red Lord. The priests’ once vibrant chants grew quieter, their connection to The Red Lord fading inexplicably. Whispers of concern spread through the congregation as prayers went unanswered and the offerings of baked goods and mead left unconsumed.

The joyous preparations continued outwardly, but a shadow of doubt lingered in the hearts of the civilised worlds. Families gathered around hearths and shared their worries in hushed tones, wondering why the priests had stopped singing loudly. Despite the decorations of celebration an unspoken fear gnawed at the edges of their celebration.

Rumours on the streets continue for the next few days and eventually the Red Lord’s priests have disappeared entirely. Several priests from other religions appear to be frantically visiting the town hall where hushed whispers speak of missing gods, dark tidings and a potential murder in the cities midst.



Thanks for joining me for the start of this his adventure. It’s going to be a big one and I’m excited for where this is going! Don’t forget to come back each day this week as we create the first section of this adventure with two more sections to go over the weeks continue. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Reptilian Regeneration

This weeks adventure takes us into the heart of the Gremire Jungle where trouble is brewing and a group called the Reptilian Regeneration is surging to power. As local lands fall will the party be able to put an end to the dark rituals that are making the jungle more feral with primal energy.

So sit down, take a load off while the coffee brews and let’s kick into tonight’s adventure!


The party has heard rumours of a sudden and alarming rise in the power and influence of a previously unremarkable tribe of lizardfolk. Whispers of dark rituals, ancient magic, and the appearance of an enigmatic leader have spread across the land. The lizardfolk, now calling themselves the Reptilian Regeneration, have begun to conquer nearby territories, and their ambitions seem limitless.

The party is contacted by a desperate coalition of local leaders who seek their help in stopping the Lizardfolk and this Reptilian Regeneration. The coalition provides the party with intelligence about a sacred artefact called the Heart of the Serpent, believed to be the source of the lizardfolkโ€™s newfound power. The artefact is said to be housed in the depths of the lizardfolkโ€™s ancient temple, located in the heart of the swamp.

Will the party manage to thwart the Lizardfolk’s Dominion over the jungle and restore peace to the land, or will they fall to the might and cunning of the lizardfolk warriors and their ancient, mystical powers?


The Reptilian Regeneration

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The Reptilian Regeneration – created in nightcafe.

The voices raised louder in the hall as another mayor from a local village stood to argue with the current speaker. The party had been invited here, practically begged by a previous client who had hired them to save his kingdom. The prince sat cloaked and in riding leathers instead of his normal attire. It was an exceedingly poor disguise if the party were asked for their feedback on it earlier. But instead the prince sat and shook with anger as the men in the room blamed one another, screaming and frothing at their mouths as if they were infected with the primal rage instead of those attacking their villages.

‘What idiocy led to this? You ordered your villagers to cut into the Gremire jungle to make way for your crops and to sell the wood to fuel your greed!’ one of the mayors spat. He had lost half is village when the attacks happened and he had every right to be angry about it.

‘Me? What brought about this accusations? As I said we need to mount a defence and I am simply stating that Chupak falls then this,’ he paused to emphasise the name with air quotations, ‘Reptilian Regeneration cultists will have free reign over the all the villages to the west.’ this drew the concerned utterance of agreement from several of such village mayors who were present.

As the opponents face darkened to a near unholy shade of red the prince had enough. ‘Are you quite done squabbling like children?’ he snapped, the room went quiet as the men’s rage both turned to him in an instant.

‘How dare you, a visitor to this gathering question this assembly of distinguished mayors.’ the red faced man spat back. The prince took this moment to throw back his hood and to stand from his seat. The room went quiet and the recognition of shock was evident in a moment.

‘These are my families lands and by right of my title I do dare.’ he politely and calmly said as he watched the colour and heat drain from the faces of those gathered. ‘The lizardfolk, this Reptilian Regeneration has to be stopped. It’s already taken too much of our peoples livelihoods and lives and we can’t sit by and watch. Now I have had my personal spies go into the heart of their territory and we have some intel.’ he paused to look at the party.

‘They are led by a shaman of unknown power who is harnessing the power of the Heart of the Serpent.’ he paused with the expected blank faces from all those present. ‘This artefact has the power to destroy us all as it attempts to summon the deities, the gods that these lizardfolk’s worship. They must be stopped.’

‘We’re saved! The prince has brought the royal army with him!’ a man at the back of the room exclaimed as he jumped up causing a chorus of cheers.

‘I have not brought the army. Instead I have brought a party of adventurers who have proven themselves to me and the crown in the past as exemplary warriors, sages and scouts. But they can’t do it alone. I have a request of each of you. Support Chupak and wage an offensive, cut and burn the jungle down immediately near it. My scouts also reported that there is a sizeable enemy force moving in that direction as we speak and if we can distract them long enough my men,’ he gestured to the party, ‘are to sneak in and relieve the Heart of the Serpents from this cult.’

‘I will have some of the army meet us at the village and to sure up the defences but our first and only priority should be their jungle fortress.’ he paused as he watched fear, uncertainty and once again anger appear in the faces of the mayors.



Now I think that’s a pretty big adventure for this weeks one shot, and for the last weekly oneshot for the year. The next few weeks marks the descent to December and Christmas where I have another (hopefully!) Fantastic Holiday oneshot planned. But before we get to that let’s not forget about this weeks adventure as we expand it daily from here on out. So don’t forget to come back each day to stay up to date with this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Unholy Displeasure

This week the party have the unfortunate privilege at being called to dinner with, a most unfortunately noble who has an unholy displeasure that he wants sorted. It turns out that Rhiktor Shroud’s daughter has gone missing and he has requested adventurers to come and help him find her. But Rhiktor isn’t a normal noble…

So sit down, take a load off while the coffee brews and let’s kick into tonight’s adventure!

Unholy Displeasure

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Rhiktor Shroud – created in nightcafe.

As the parties entered the nobles mansion the furniture, tapestries other decorations stuck out to the party as something that only the very rich could afford. Excited for the prospect of a probably easy pay ticket they followed the dapper young man who was a house-servant to the noble.

“My Lord has been locked away in the feast hall for days as he is anxious on his daughters return. I do hope that you can finally help return his treasure” the man, Donevan, said as he walked towards a large set of double doors. “You see his daughter has a bit of a temper and when she heard what the locals were saying about the family she did not take it well. The next time she heard the rocks hitting the windows of the estate she flew out in a fury and we suspect she was taken by the assailants.” he paused as his hands rested on the door handles.

“I don’t believe that it was the villagers, but Lord Shroud has his beliefs set firmly on the matter. He has lived for many years under the prejudice of those around him and his daughters disappearance has finally worn him down. He is a just can kind master but be warned, his daughter doesn’t get her temper from her mother.”

The party were then let into the feasting hall which could easily fit fifty people around the massive table in the middle of the room. As they walked through into the room a large dark chair could be seen at the end of the table where candles were the only source of light, the curtains were closed against the doors and except for a faint breeze from where they suspected some windows lay the room was silent.

The door closed behind them which caused them to startle before a voice, cold and intelligent came from the other side of the room. “I am ashamed that you would get to meet me in such a state. I am normally a much more lively host but I can not find the warmth since my daughter went missing.” the owner of the voice moved towards the chair. “Please come and sit with me, I do not wish to raise my voice for it to cover this cold hall and would much prefer your company closer.” the man, Rhiktor, sat down in the dark chair as he beaconed them to come closer, pouring some wine into glass goblets.

His complexion was pale, very pale and his features were tired as he looked towards the party. “My name is Rhiktor Shroud but please call me Rhiktor my new friends. You may have heard rumours about me from the village and I can confirm that, most of them are untrue. However,” he paused as the party drew closer, the candles flickering across his face made him look much older, much colder than his voice and his words portrayed. “the rumours of my condition are true.”

He was a vampire. They had heard it from the villagers as they had arrived and many had spoken, well of him to some degree but there was a strong sense of fear from most and seething hatred from some. But the rumours had him as some sick depraved creature not the gentleman before them. “Despite my condition I do love my child dearly, I have not been afflicted for long and she and my wife are the all I have of my humanity. My wife now has not let my daughters room as she is grieving.” he paused to sip from the wine. “I do hope you can help find my daughter. The villagers, the ones who have attacked my staff and damaged my house. I believe they have taken her but I am yet to receive a ransom notice. So I assume the worst. Please, find her and bring her back”



Thanks for joining me tonight for a bit of a different one. Toward the start of the year we had a missing princess so the format isn’t too unfamiliar but this one is a different once again. Something where the consequence of disappointing a king could pale in comparison of disappointing this noble. As always I will continue to expand the adventure each day this week, so make sure to come back for the second last weekly adventure of the year! Don’t forget to come back again tomorrow to explore Rkiktor and Zaahra and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Underbleak Cavern Pools

For this weeks adventure there is a separate area to the first encounter with the Underbleak crawlers, a second layer to the cave systems beneath the Bleak. A place where the Crawlers live and, potentially, tunnels deeper into the world below for future exploration.

So let’s grab a coffee, get some waterproof shoes and roll into tonight’s adventure.

Underbleak Cavern Pools

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Underbleak Cavern Pools – created in nightcafe.

The party had followed the Underbleak Crawler deeper and after its earlier attack on them had failed and it had fled deeper into the cavern system. They had not seen the owner of the voice that had fought the monstrous centipede creature and had saved them earlier that day. The tracks took them along the watered path that led deeper into the mountain itself.

Soon the adventurers stepped into a open space where the water came to their waists and it opened up into a larger cavern. The sound of trickling water came from further into the cavern and the water-worn rock that edges parts of the pools forming a platform where they could step out of the water. The passageways is what drew their attention as they resembled the thin, winding spaces where they fought the creature earlier. A place where they would need to be careful of venturing too deeply into.

their torches flickered causing the light on the walls to waver, casting eerie shadows of each other that moved with the ripples in the water. The darkness beyond the torchlight was absolute and only occasional chirps of bats or of a stone clacking across the ground deeper into the passageways. Whatever sound was being made deeper into this cavern was echoing back through the rest of the cavern, distorting and warping the sound so it was impossible to pinpoint it.

As they moved deeper into the cavern the torches revealed a spring cascading down from a wall and washing across polished stones underneath. There were more ledges here and the sound of the water disturbing the pool they waded through was all they could hear. However the water here was harder to see through, murkier and more disturbed on the surface. Easy for a predator to lurk under.

With each step forward the feeling of treading into the unknown grey and the more uneasy they became. They were sure that the creature they perused was somewhere here, but finding it before it found them was going to be the real test.



Thanks for dropping by tonight for the final part of this adventure. There is only two more adventures before we get into the larger December adventure series and I have something cooking already. So don’t forget to come back this weekend for the adventure zine as well as coming back this weekend. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Path Under the Bleak

Following on from the weekends content where we expand the The Bleak and created Behind the Walls I wanted to expand that by exploring the Path under the Bleak. This week we find a deeper system with twisted crawl spaces, signs of life and something that will make their existence easier from here on out. If they can find the cause of the unease in the walls.

So grab a torch, a coffee to go and let’s crawl into tonight’s adventure!

The Path Under the Bleak

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The Path Under the Bleak – created in nightcafe.

Once the party had gathered with provisions the first rays of dawn were peaking over the walls and into the courtyard. Taking a steadying breath they pushed the secret door opened and started the descent in the narrow crawlspace that carved a passage between the walls of the Bleak itself.

As the path wove further downwards the evidence of claws on stone could be seen along the walls. Crude thin post had been driven into the stone and between the two walls which acted like scaffolding if one were to attempt to scale the wall. However it appeared by the claw marks that what ever they had discovered did not use these wooden supports and managed just fine.

As the path widened it began to flatten as well without a steep winding stair that send them deeper under the Bleak. As they stepped onto a flat landing they bumped into a suspended lantern on the wall. Once lit the Lantern revealed a moderately sized room that had several narrow crawl-spaces that appeared to send the traveller up into different parts of the Bleak. Here there was evidence that something resided here and, to their surprise, a bubbling spring of water sat in the bottom parts of the pool.

Lichen and some other dark-dwelling plants clung to the shaped stone and surrounding the water, and a deeper tunnel that led further into the mountain itself they could see scratches in the stone that was evidence of the path that the creature took.

Despite the horror that they were being watched by some unknown sentient creature at night the discovery of a source of water this close to the keep itself was welcome relief as they relied on the sporadic and heavy dumping’s that came with rainstorms across the mountains away from the deserts to the north.

But as they marvelled at their luck the sound of claws on stone drew their attention. As soon as they moved the sounds stopped, they were being watched once more by something that knew these passage ways much better than they did. With how narrow the passage that led them here was it would be nearly impossible to fight effectively once ascending the stairs. No they would have to uncover the truth while down here and deal with it.



The start of another week always gives a burst of creativity as I explore what I will be writing about this week. As the process I follow, and documented very early on in the blog, is around giving structure and what I believe the needed elements of a great adventure this makes for the next few days as expansions to the story not just creating what I thought up at the start of the week. So don’t forget to come back each day this week as I shift, create and adjust the adventure to flow better and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Behind the Walls

Following on from a few weeks again where I introduced the concept of The Bleak I wanted to provide a bit of an expansion to that with Behind the Walls. As there are many adventures that can come from owning a keep of your own, let alone one that you didn’t intend on owning in the first place, this adventure concept is a bit of a discovery of what could happen to the unlucky or unaware.

But enough of that, the title speaks enough and were wont get further that that if we don’t get a roll on into tonight’s adventure.


It had been a few weeks since the new owners of The Bleak had taken over the keep and they had come into a steady rhythm of what owning the keep meant. That would be true if it wasn’t for the noises along and inside the walls of the keep. For several nights the adventurers-come-custodians had woken with the sensation of being watched and they had caught the sound of scratching on stone from within the walls.

However they had not seen any sign of anything but mice and rats moving along the, mostly, stone walls. That was until they found a scrap of cloth caught in a rack between two slabs of stone, a whistle of wind through the crack and the discovery of a narrow passage beyond the hidden door. What other secrets did the Bleak have and who, or what else knew about them?

Behind the Walls

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Behind the Walls – created in nightcafe.

Waking up in the middle of the night was never a good sign for anyone let alone seasoned adventurers who were used to being on alert while travelling in the wilds. Looking around the room there was nothing to be alarmed about. The windows and their shutters were secure, the door was closed and despite a small sway from the lantern that was burning low on a suspended rope from the ceiling all was quiet.

The scamper of claws on stone was the only sound other than a soft howl of wind from outside the window. They had seen a few mice and rats since their stay at the keep, their keep The Bleak, but the cats that called the fortified building home kept them under control and hunted them without mercy or hesitation.

The others in the keep had reported it as well. Being woken in the middle of the night with a feeling of being watched, the feeling of movement in the room with nothing being present or the sound of mice and rats claws on stope would interrupt their sleep. The keepers of the building had brushed it off stating that “you’ll get used to it” and reporting that they hadn’t found anything nor had anything bad happened in the years that they had been here

Claws on Stone

The first sign that it was something to be concerned about came in the form of a shifting stone. Woken from the noise again the adventurer followed the sound of scampering feet and claws. They hadn’t seen rats or mice for weeks and the fattened cats had indicated that they were doing a good job of keeping the rodents population down.

However with no mice or rats to be seen the muffled sound of claws scampering on stone concerned them. Following the noise it suddenly disappeared near one of the outer walls in the courtyard. That’s when a splash of colour drew their attention. A strip of blue fabric was caught in the crack of two slabs of aged yet sturdy stone. Examining the fabric the crack emitted a faint whistling sound as air rushed from the other side of the stone wall.

Their heart sunk as they examined the crack further, a passageway lay beyond the crack and after a few moments of searching their suspicions were confirmed. A secret door lay within the courtyard leading into the keep itself and the strip of blue, dirty fabric had been caught within the seam of where the door had closed. Someone or something had been using this tunnel to get further into The Bleak and judging by the gloom and darkness beyond the the tunnel wove under the main building.

What ever was behind the walls needed to be found out and it was a job for the whole party, no lone adventurer should venture into the secret passage that was a secret to not just the new custodians of the keep but the existing ones as well.



Thanks for dropping by tonight for an expansion to The Bleak adventure campaign. With the concept of having a Bastion rooted in the new Dungeon Masters Guide the premise of a owned building providing an avenue of adventure is a bit more than homebrew now, something that generates adventure and not just a place to hold the dozen +1 longswords that a party would collect over a series of adventures. Don’t forget that tomorrow is ZINE night so make sure you come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe