Ruesford Manor

Welcome to a Thursday night where we get to look at the top layers of Ruesford Manor. But what’s this? a secret staircase leading down. What lies in the dark under the manor? I guess that’s pretty easy to guess if you’ve been following along with the other posts this week. But instead of talking about it let’s sit back, grab a coffee and delve in!


Ruesford Manor

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This week we had a manor investigation, a secret room and what looks to be a house big enough for several people – but only one reported person lives there. Complete with a few locked wardrobes, a locked chest and a secret stairway hidden by a bookcase secret door.

The secret door is triggered by the statue, in this version, in the same room (top left of the map). There is obvious discoloration where the bookcase on the wall (next to stairs) swings to meet the vertical aligned bookcase to reveal stairs down.

The main entrance has a larger sitting room on the left with chairs and a fireplace. Opposite is a guest quarters with a bookcase, wardrobe, bed and a sitting desk. The kitchen is central to the house with a bedroom for a servant or maid. And a kids room nearby. Stairs lead to the main bedroom above the servants quarters too.

The kids room is accessible by the centre of the house but the door is locked. Toys and kids clothes populate this room but little else. The dining room leads to the study where the secret room can be found.

Ruesford Manor – created in Inkarnate


Thanks for dropping in to look at another map created in Inkarnate. I get unsure about creating houses and urban battle maps as they seem to be go one of two ways for me. In fact they either go poorly or “I guess this will do”. But this week I think I did well and so am pleased with how it turned out. Don’t forget to come back the next few days as we wrap up this weeks adventure. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Deities Act Through Prophets

This Wednesday we get a glimpse further into the dark prophets and confirm that Deities act through prophets. Will the party unwillingly become the pawns for some greater power or will they fight for their own destiny. To begin to answer that question we best sit down, grab a coffee and roll into tonight’s adventure.


Deities Act Through Prophets

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The Prophet – created in nightcafe

The feather quill made from a hippogriff feather scratched noisily away at the parchment scroll in front of her. As the ink flowed from the feather quill the same images appeared in her mind. Faces of now familiar people, certain clothing in a certain pose but this time the surrounding elements were different. The last scroll she was bid to create had them fighting against holy warriors of Selune but this one was a stark contrast. In fact this one had those same warriors healing and showing mercy to those warriors as they welcomed them into Sharโ€™s fold.

The images flew unbidden and with an urgency that she could nearly taste. The level of detail and the need to have this created exactly as the image was in her mind nearly caused physical pain. But as she scribed down, coloured in the scroll with different inks the image came to life.

Relief and the unmistakable sense of reward and pleasure rushed through her nerves and she was rewarded by her goddess. It had been a long time since she had questioned the will of Shar but the rewards she was given, the power she felt coursing through her veins was enough to even hide her guilt at misleading her followers. They didnโ€™t need to know that the prophecy was the work of her and a quill. Shar had a plan and she was her instrument.

Thoughts

This week is about deception and cunning. Shar has been planning take overs for years in the lore and so this week I wanted to bring that to life.


Thanks for joining me for another night at my tabletop. Don’t forget that the next few nights will seal the deal on this scroll so you don’t want to miss out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dark Prophets

Tuesday brings with it the Dark Prophets of Shar. This ellusive band of zealots believe that Shar to be the true mistress of magic and that her war with the bringers of light will come to an end. What is more disturbing is that they believe that the party are the key to Shar’s victory. But enough of that. To find out more let’s sit down, grab a coffee and let’s roll into this nights NPC introduction!


The Dark Prophets

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Now this week is a bit of an interesting one as the person behind the hood can be anyone. There isn’t a specific singular bad guy but many who believe the word of the prophecy to the letter. But this makes them more dangerous as there isn’t a single head of the cult but many.

So tonight I introduce the Dark Prophets, a relatively old group dedicated to spreading the word of Shar and working in the shadows, the darkness if you will, to do her bidding.

The Dark Prophets

Dark Prophet – created in Nightcafe

As the party stared at the person before them several figures dressed in full body lengthy dark robes appeared. Some had a hood to cover most of their face but a few had ornate horrific masks. Each mask depicted the artwork found upon the scroll in front of them. As they pushed through the crowd they stopped a respectful dozen feet away or so and dropped to their knees and began to openly praise Shar. Moments later priests, clerics and holy people from Selune appeared from the temple itself to investigate the gathering just as the light begin to dim.

The congregation of these dark prophets was beginning to dim the light of the sun. A reverberation of energy whirled around the gathering as the combined energy muffled even noise itself. Soon guards appeared and began to try and break up the gathering as the common folk and merchants alike fled from the party and the robed figures. But as soon as one of them was grabbed by a guard each of them vanished in a cloud of darkness.

Normality

Soon normality crept back in with the sun pushing away the darkness. The priests and clerics of Selune chanted a few prayers as they ran down the steps and surrounded the party. The residual dark energy lifted and both light and sound returned as normal.

“You lot. You better come with us. You have some explaining to do” the Guards said to them, hands on weapons as they looked at the scroll that lay on the ground. “Sisters and brothers of Selune. Can you attend us as well. This looks beyond us.”



Thanks for dropping by tonight. While no singular NPCs were identified rest assured as I will have a selection to select from for this weekends writeup. Now while I can’t wait for this adventure to see the light, or dark for that matter, we still have more days to go. So don’t forget to come back each night for more content. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Update: The Source of Revelry

I have worked through the problems with the PDF and uploaded it now with a few extra images, fleshed out encounter and a few other things! To check it out read The Source of revelry which is last weeks adventure!

Update: The Source of Revelry

I also spend a bit of time working on a battle map – not content to have another week of theatre of the mind I wanted to spruce this week up a bit. So check out the map bellow of Willows Grove!

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Willows Grove – created in Inkarnate

Now I best get on with this weeks adventure!


Thanks for tuning in and checking out the finished product for last week. Don’t forget to look out for another update for this week coming shortly and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Source of Revelry

Tonight and I have created some more content for the zine for this weeks adventure, The Source of Revelry. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Source of Revelry. If you like this format please let me know and I hope you enjoy.


The Source of Revelry

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Dornsbury

Dornsbury streets – created in Nightcafe.

The town of Dornsbury has a long and intertwined connection with the Fey of Safthold forest. Early when the town was trying to take root and make something of the harsh land around it the people were failing. The land they were trying to grow their crops in was not fit, the materials they had brought to build a new village were too few or rotten why they got there. Extinction of the village looked like the only option even before it truly began. However two fey from the woods approached them and helped the settlers. Giving them some trees of the forest under the promise they would not take more than they needed. 

Soon the people began to settle in and they gave thanks to the fey of the forest. 

To this day they have kept their bargain and give thanks to the creatures and the two fey that saved them. However it seems like something has changed within the forest. The village has begun to be raided and every night a new business or house is ransacked with the food and drink taken and the insides ruined beyond salvation.

Finnegans Tavern

Entering the tavern they were greeted by three things. Firstly, the presence of many city guards in the room, some talking to an older man behind the bar, some moving around the inn. Secondly, The sheer amount of broken bottles, chairs, stoops and even tables that were being piled into the middle of the room by the guards and a few helpers, including what appeared to be a half-fey. And lastly, the pungent smell of alcohol and vomit that seemed to come from not only the floors but the walls and ceiling too. 

Whatever had gone on here the night before was going to be a massive clean-up.


Willows Grove

Willows Grove – created in nightcafe.

TBC: PDF adventure – The Source of Revelry



Thanks for joining me tonight for another update for this weeks Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dryads Raiders

Welcome to another Fight-night where tonight we look at The Dryads Raiders. This week we look at quantity over Quality Satyrs march to Dornsbury. But that’s not all this week as like last weekend I will have a surprise. So sit back, grab a coffee and let’s look at some creatures!


The Dryads Raiders

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Satyr

Fast of foot, not very strong or durable the Satyr is an interesting enemy. Resistant to magical effects having a horde of these guys to contend with will make cutting them down a bit harder. However the volley of arrows will likely do the trick

Between 15 and 16 of these creatures will join the fray, All will loose a volley of arrows before a few go to engage in melee with the party to try and pin them down. Drawn to violence in their drunken states these creatures will be a bit slow to realise that the yare in danger before its too late. Being the core of the dryads raiders these creatures should be a fun component.

Satyr – created in Tetra-cube

Dryad – Willow

Now while we have the Satyr being the dryads raiders the dryad herself will be standing back and using her magical abilities to try and entangle the opponents. More importantly the ability to charm humanoids and beasts can protect her from some damage. Her Satyr allies will not attack a charmed creature but instead will call out to it for aid trying to sew confusion in the the party. This with the other surprises coming will make for a fun adventure.

Dryad (Willow) – created in Tetra-cube


Thanks for visiting tonight. Now that the weekend is here you can’t forget to set aside some time for your tabletop. Continuing and making progress on your hobby helps sustain the momentum behind it. This momentum will drive you to complete more and at a sustained pace. So don’t forget to keep setting time aside for it. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Town of Dornsbury

Welcome to a Thursday night where we get a glimpse of one of the maps coming this weekend, The Town of Dornsbury. As we prepare for another end of the week we need to be prepared for more adventure. So let’s instead sit back, grab a coffee and look at the town of Dornsbury!


The Town of Dornsbury

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The town itself is situated in a small island formed by river. This has given the town a natural defence against dangers for quite a long time however its not perfect.

Mainly humans live in Dornsbury village centre with many other smaller houses scattered to the North West and south west. To the southwest a large swath of the Safthold forest was initially cleared for farmland and housing but there has been a law against cutting down more of the forest for many years. This hasn’t abated the rage and anger of some of the denizens of the forest but there is rarely an incident between the people of the woods and of Dornsbury. Until now that is.

Dornsbury – created in Inkarnate


Another week and another map. I find myself enjoying these overworld maps as they give a perspective of scale. However I plan to bring some more maps for battle this weekend so keep an eye out for that. So don’t forget to come back the next few nights to see the adventure in full. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heart of Revelry

For this weeks twisty Wednesday its not as much as twist as an expansion of the story as we uncover the Heart of Revelry. Yesterday we met some individuals that we were introduced to briefly and for the most part this continues on the adventure with one of them. But instead of hinting on it let’s look at part of the adventure that I have planned to reveal tonight. So sit down, grab a coffee and let’s roll into tonight’s adventure.


Heart of Revelry

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The party followed the shouts and whoops that echoes through the trunks of the trees and bounced from the canopy of leaves. The flickering light of a fire caused shadows to dance on the trunks of the trees and between the bushes. As they approached the source of the noise and the light a manic sight greeted them.

Dozens of Satyr were dancing around a fire in a clearing. Bottles, flasks and jugs of alcohol were being consumed in vast quantities as the Fae revelled wildly. Several of the Fae carried weapons, short swords, spears and short bows with quivers filled with arrows as their frenzied celebration escalated further.

Then a great hush fell across the revellers as groups of them fell silent. A solitary figure strode from a tree, another fae creature for sure but this one appeared to be a beautiful woman with flowers and leaves braided through her hair.

The Corruption of Willow

โ€œBrothers and Sisters,โ€ the woman began in common before her words drifted into a different tongue which, luckily, a party member spoke. โ€œWe have begun striking back at those that would harm our forest and our kind. The humans, the people of the village can not be trusted as their words are like poison that festers the roots of our forest. For many years we have aided them and kept them alive. But for what!? They still hunt the creatures we call friends, they still tear down our trees and our woods for their own selfish reason! No more!โ€ As she spoke the flowers and leaves in her hair wilted and a darkness spread across her eyes.

โ€œI say we finish what we started. We have taken their reason to celebrate. Their crops they grow their alcohol from were planted in what was once our land. Their food is our friends, the creatures of these woods and the bounty of our good will. Next we take back the first thing we gave them in friendship. Next we take their lives!โ€

As her speech came to a crescendo the satyr whooped and cheered, blowing into horns and practically bleating for bloodshed. As they rushed from the fire towards the village the party realised with sickening quickness. They were in the path between the marauders and the village.


Thanks for joining me for another as we witness the beginning of the final part of this adventure. The beginning of a bloody battle or a heroic tale of bravery and mercy. The party will need to decide how to handle it but for one it will be their end regardless. Don’t forget to come back daily for more tabletop content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dornsburys Neighbours

Tuesday night brings us to another NPC night where we meet Dornsburys Neighbours and a resident in trouble. Leading the charge into a happy ending Norias asks the party to investigate the happenings but also sings songs of the spirits of the forest that have helped Dornsbury for years. Will the party be able to seek the mercy of the Fae of the forest or will they find themselves at the end of the charge from a satyr? To find out we best sit down, grab a coffee and let’s roll into this nights NPC introduction!


Dornsburys Neighbours

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Jasmine & Willow

Jasmine – created in Nightcafe.
Willow – Created in Nightcafe.

Jasmine and Willow are two Fae that once angered a prince of the court. Their crime? Assisting the people of Dornsbury and preventing them from starvation, the punishment for the two twins was to be eternally bound to the trees of the Safthold forest.

The prince promised that they would, through their bindings to their home trees eventually be betrayed by the people they once helped. Humans are an industrious race and their memories of kindness are short so the betrayal would happen eventually as their greed for the woods grew. However Jasmine and Willow both thought that this would not happen and continued to subtly help the people of Dornsbury.

But as of late Willow has been silent. Her tree has begun to show signs of sickness and a darkness has also crept into Willow’s mind. A sickness grows and Jasmine can’t help her beloved sister and oldest friend.

Norias Redcheeks

Norias Redcheeks – Created in Artbreeder.

A resident of Dornsbury, Norias is a strange one. The unusual union of Satyr and a halfling he is a short and merry fellow with some traits of his Fae parent. He is a messenger for the city and a bard who sings the bawdiest songs with the most vigour. High on life and particular for alcohol he is at the centre of any and all celebrations in the village.

However due to his heritage and the recent events he is in a bit of a pickle and has approached the party to not only clear his name but find the culprits of the break ins. He believes the Satyrs of Safthold forest are the cause of it but knows not why.



Thanks for dropping by tonight for another NPC night. Some fun in both artbreeder and nightcafe tonight to produce the portraits and I ma quite happy with how they turned out. But there is much more to come this week so you not forget to come back daily to stay up to date. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Fox in the Snow

Tonight and I have created another zine for this weeks adventure, The Fox in the Snow. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Fox in the Snow. If you like this format please let me know and I hope you enjoy.


The Fox in the Snow

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The Fox in the Snow

Kestra – created in Nightcafe.

While waiting for a patch of bad weather to pass the party is approached by Harry Panscythe. Harry is looking to move some goods and himself from Joanhaven to Foresithe and he offers good pay for an escort. 

However the party has also heard rumours of bandit attacks on the road far from normal. A pack of Lycanthropes have begun to target carriages and wagons on the road. The party may have to defend their employer from lycanthropes so they will need to ensure they are ready for anything.

The Seventh Swallow

The Seventh Swallow – Created in nightcafe

The Seventh Swallow, a drinking hall known for not only its hearty mead and ales but also its fresh game pies is where we find our party. Passing through Joanhaven they managed to secure lodgings in the town as a winter blizzard struck. With nothing else to do they have stayed warm, entertained and merry at the town’s famous tavern.

But as the weather has begun to clear a remarkably plain man enters and offers one hundred Gold pieces to people who could escort him and his goods safely to Foresithe, a city that is two daysโ€™ travel from here.


PDF adventure – The Fox in the Snow



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe