Temple of Ooze

It’s not much of a surprise as many seasoned adventurers that dank, old placed house creatures most foul and the Temple of Ooze is no exception.

So grab a coffee, maybe a good club or some fire to combat tonight’s encounter!


Temple of Ooze

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Temple of Ooze – created in WordPress.

For D&D Systems

D&D Statblocks for Black Pudding, Gelatinous cube, Gray Ooze – created in Tetra-cube.

The Gelatinous cube appears in the rooms that have been cleaned from yesterdays map night. After dispatching the large cube the other oozes will come out of the water when the party enter the larger chamber. The Black pudding has feasted on the large statue but caused it to become fully corroded with large holes appearing periodically throughout it.

The oozes are all blind within 60ft so they are ambush predators that don’t move until food is near by. This means there will be more of them the further the party stray from the path so balancing the encounter could be difficult if realism is desired.


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

The green oozes would live in the buildings and the water but I would have the Red oozes live in the statue and come out when the party is close. Starting combat hidden before they attack from hiding after activating slowly. They are slow creatures so having more of them prepared and enter the battlefield through an environmental action is a good way to spend fear to keep up the pressure and pace of the encounter, within reason of course.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Solbrook Ruins

The Solbrook Ruins spread deep under ground and reveal the source, or a source, of the plentiful bounties for the wheat on the surface above. But the ruins hold something more deadly.

So grab a coffee, grab some additional rope and maybe a towel as we check out tonight’s map!


Solbrook Ruins

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Solbrook ruins – Created in Inkarnate.

A simple one tonight with a few layers, sections to get the visualisation effect that I wanted. Deep into the structure itself there is a shrine filled with mineral rich waters that seem to flow and move as if alive – a hint at what’s to come.

Some of the rooms are already open, the traps set off at the doors and the floors surprisingly clean. But there is still a lot of debris, refuse and more that litters the floor and rooms elsewhere in the map.



Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Scholars of Yole

The Scholars of Yole come from a society that specialises in the lost, forgotten and hidden. But the search for that what was lost by the Scholars of Yole comes at a cost, a price that they need adventurers to help their cause. As those that hide, lose and choose to forget want them to remain so and the knowledge, relics and discoveries normally do so for a reason.

So grab a coffee to go, maybe a notepad or book, as we meet the Scholars in tonight’s adventure!


Scholars of Yole

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Scholars of Yole – Created in Copilot.

The large tent boasted some of the messiest living quarters that has ever been seen. Shelves and bookcases that stretched from ground to canvas roof lined most of the tents and even acted as dividers for bed quarters for the Scholars of Yole. In front of the chaotic walls of shelving, books, scrolls and trinkets was a large wooden desk that had a young man sitting behind it scribbling in a ledger.

As men and women walked up to the front desk the man behind took their name, their occupation and then offered them a sum of money. As the parties approached the desk they could see that the man was in fact a young adult dwarf with a well groomed beard, neat overcoat and glassed. ‘Name and occupation please.’ the man asked as they stood before the desk. Upon hearing that the were adventurers he looked up at the party. ‘All here as one hey? And just in time as we just uncovered the way in.’ he said as he scratched in some notes in his ledger before opening a different book.

‘Ten gold pieces a day, double if you see combat, twenty gold pieces if you are seriously hurt, a further twenty if you are mortally wounded.’ he offered and pushed out the book to see the terms and conditions listed out. It was noted that based on what they had discovered so far that they would expect a few days exploration, at most a week. As they considered the gold they noted a finders clause that gives them the claim to any equipment, artefacts, relics or treasure that is found within the construct that was not deemed to have significant importance.


The next two days went by without massive incident. The party acted as the scouts and vanguards for the scholars as they explored further into the buried passageways, halls and rooms. Each room had some form of trap before the door which was easy to detect and soon the party expected a new trap to be just before every door.

Each room progressively got in a worse state with the first one being rich in items of significant importance to the scholars. However, as they travelled deeper into the structure they found many of the artefacts destroyed and eaten away by time and decay. As they pushed into the third day they came across a room which was spotlessly clean with no evidence of the moulded, decayed wood, fabrics or metals that the previous rooms had.

However, the door to the next room was opened and the trap had been sprung without any sign of what had triggered it. As the scholars looked around the room to take notes the party noticed that the next room and hall was much the same, spotlessly clean with another open door and another set off trap. Something was not adding up.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadows and Magic Eaters

I envisioned a big bad thing, or a group of big bad things when thinking of the Shadows and magic eaters that are behind the deaths this week and so I think I’ve captured just that.

So grab a coffee, maybe a few extra lanterns as we fight off the shadows tonight’s encounter!


Shadows and Magic Eaters

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For D&D Systems

D&D Statblocks for Shadow Swarm and Shadow Beast – created in Tetra-cube.

The shadows that come out of the book cases to swarm towards the sources of magic. They would focus on those that can cast magic or have magical items over those who have mundane weapons. When in doubt they would try and hide in the shadow to attack from a different direction.


For Daggerheart Systems

The above Adversary Stat block was created by me. Rules were adapted and inspired by adversaries and environments from theย Daggerheart System Reference Document 1.0ย and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here:ย Darrington Press CGL.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Magus College Library

The Magus College Library is the source of our Adventure this week where something is hunting down magic and those who wield it and nothing is safe.

So grab a coffee, maybe some mundane gear as we locate the source of the murders!


Magus College Library

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Magus College Library – Gridded – Created in Inkarnate.

The small corridors of the library are the perfect place to be ambushed by a creature, construct or curse. The light isn’t that bad to warrant torches but the drift globes that illuminate the rows of books periodically help shed some of the gloom.


Magus College Library – Created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sal Wethridge

Sal Wethridge is at a loss. She has lost her companion who trusted that she had his back and now without any evidence or suspects she is stuck. However tonight the party discover more, in plain view of where the tiefling was found dead.

So top up your coffee as we look harder for clues and learn more about the failure of a protector in tonight’s adventure!


Sal Wethridge

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Sal Wethridge – created in copilot.

Sal eventually had calmed down after the healers had examined the body of her companion, finding nothing that would have caused their death. The party had revealed the dagger that had half of it stop glimmering with magic which had taken Sal a few minutes to realise it belonged to her friend.

‘Tamiel always bragged about his dagger. Something about being blessed by a nighthag. We were coming to Miran to help the city look for its mage killer. We thought that us two would be able to handle it as Tamiel knew magic and I am rather good with a sword and can handle myself in a fight against foes both magical and mundane. Normally…’ she said as the gloom settled back over the top of her.

‘That’s why he was in that stupid isle looking for a stupid book that he thought may have held the secrets to what was happening. He hated being wrong and got embarrassed by Jake, the man at the reception, was quick to tell Tamiel where to find what he was after. I wasn’t paying attention though as I was distracted…’ she added as the sound of remorse and regret made her voice crackle.

‘As soon as I stopped talking to Jake I tried reaching out to Tamiel via our sending stones and when it didn’t work I rushed to where I thought he would be. Life less in shadow. Those stupid drifting globes of light had shattered on the ground and so it took me a moment to see him lying there.’

The party took a few moments more to talk to the tall woman, her shoulder length blonde hair resting against her armour and while she wasn’t a fine featured woman her proud features and imposing feature didn’t match the look of desperation nor the sullen look in her eyes.

Finding Jake and working back from where Tamiel had been investigating or looking for something seemed like the next best step but for now they waited with Sal and tried to see if she would remember anything else. The only thing coming to her mind was how the shadows had looked upon the body of her friend as she rounded the corner.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Griffin Trading Company

It’s uncommon for a merchant company to not have guards or mercenaries but the Griffin Trading Company came prepared to fight off more than just an adventuring party.

So grab a coffee, find a spot to sit and watch the spectacle in tonight’s encounter!


Griffin Trading Company

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Griffin Trading Company – created in copilot.

For D&D Systems

D&D Statblocks for Noble, Thug, Gladiator, Mage and Mercenary Mage – created in Tetra-cube.

The secret to having a good warehouse clash is having the right balance of enemies to fight. Some lower level thugs guarding our nobles, the merchants, make up the bulk of the fodder here coming in waves until the party can either escape with proof or the nobles alive.

The Gladiator, Mage and Mercenary Mage fill out the other roles which is the shock troops, the hired mercenaries that were paid in good coin to protect the warehouse, its good and their employers and that’s what they will do.


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Based on the balancing section of the Daggerheart books we can have twelve sellsword’s as they have the minion tag and will die very easily, a single spell blade will command the lower level troops to cause distractions while the two merchants and two petty nobles, the target of this encounter, will try to remain protected as possible by getting their guards where they are. For the sake of this encounter I would change ‘Guards, seize them!’ to summon sellsword’s rather than bladed guards.

The Master Assassin will look to cut off the party and get in as a last resort while eight apprentice assassins follow the lead and jump out to stop vital information from being found, or, from their employers from being taken. This scene has two leaders, a few social adversary who may try to bribe or plead their way out (or stop the party from doing so) and quite a few minions to give a feeling of power and accomplishment to the party as they are able to dispatch many minions at once.

LayerRolePurpose
Minion FrontlineSellswordsCrowd control and visual momentum
Tactical ControllerSpellbladeBattlefield Manipulation
Assassination EliteMaster AssassinClimatic Threat
Target NPCsNobles/MerchantsSocial intrigue and leverage
InfiltrationApprentice AssassinsDisruption, sabotage, targeting key players


Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Griffin Trading Warehouse

The Griffin Trading warehouse is where we find our party this week and while I make no effort to conceal my dislike of battle maps that are under a roof or in a city this week is… no different! This week I have a few things to help us get an idea of what the environment and area could be like when we run this encounter in the theatre of the mind.

So grab a coffee, some snacks as we look at a cinematic turn of events in tonight’s environment and theatre setup!


Griffin Trading Warehouse

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Griffin Trading Warehouse – Created in WordPress.

The warehouse was large going back easily 60 feet wide and much deeper with several rows of shelves, rooms tables and crates. Stairs led up the left hand side of the wide room to a balcony that overlooked the floor space where a room had been built with a large double door that was securely locked shut. Under the balcony more rooms had been built out of the same cheap looking wood with a single wide door that lay open, invitingly so with chests visible from the floor outside of the rooms.

The sound of guards could be heard from the deeper recesses behind the walls of goods, crates and few barrels that were stacked high on shelves. While the guards moved about several workers in the warehouse were moving goods from shelves to crates and barrels as the sound or horses could be heard from outside – a large order was being made ready.

Two windows could be seen on the roof looking at the dark night sky that was speckled with stars which was the only way in or out other than the large double doors behind them. Despite the volume of merchandise that occupied this room there were several tables that had weapons, maps, notes and other gear that would be associated more with mercenary work than the sale of goods.

The immediate space that the party found themselves in a small clearing of about twenty feet wide by thirty feet deep where two wagons lay side by side filled with sacks, crates and loose goods that look like they were already ready for immediate delivery.


Game Mechanics – Daggerheart.

Taking a leap into this a bit further into the rules of Daggerheart this week I wanted to spend some time building up some additional Enviroments that can be used. While not all Encounters will be confrontational I find that these rules give a basis and some guidelines to help put guiderails around what we can expect from a non-combat encounter.

While this one, and the others I have planned, can lead to combat it doesn’t mean that we have to start there and several party members I have had over the years have attempted to ‘win an encounter’ with something that is left field or non-combative which having Environments can assist in.

Merchants Warehouse – Environment

The above Environment Stat blocks were created by me. Rules were adapted and inspired by adversaries and environments from theย Daggerheart System Reference Document 1.0ย and any likeness is the copyright of DRP, Darrington Press, who are the creators of the material (Environment Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here:ย Darrington Press CGL.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

New Kids on the Block

Tonight we find our party meeting the new kids on the block, a plucky group of merchants who have the gold and the ambition to try to overthrow the Trusted Axe Cartel. They also stole from the dwarves, swapped out their high quality wares for their own inferior quality goods and orchestrated the closure of the contract between the dwarves and the Five Spokes.

So grab a coffee, take a seat as we get to the bottom of this broken transaction in tonight’s adventure!


New Kids on the Block

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New Kids on the Block – created in WordPress.

The party had found the dwarven wares quite easily really. The men selling the dwarven shields, axes, chain and other goods were looking for members of the cartel to appear. So when the party appeared and asked about it while flashing some coin the young merchant asked if they’d be interested in getting a lot more of it.

‘So you’re adventurers looking to get into the trading business. Well I have a supplier who has a whole wagon load of this stuff. Real quality Dwarven steel.’ the man said with a knowing grin. ‘Tell ya what. Meet me back here when the sun sets and I’ll show ya so you can make the call yourselves.’

The party came back as the sun was setting and found the man packing up. This time he had a bunch of lower quality wares on display but recognised the party and waved them over. ‘Some other merchants got a bit jealous so we had to hide the good stuff.’ he said as he packed up the last of his wares onto a cart and beckoned the party to follow. There was a few other merchants heading back and packing up this time of night but as they packed up others moved in and started to set up their own wares and tables.

Following the man back he explained a bit more. They were a newer smaller group that had seen an opportunity to get some high quality wares from out dated fools while also opening up opportunities. As they arrived at the large double doors of a large warehouse the man knocked a short pattern before the party heard bolts, beams and even a lock be removed.

As the doors opened the party were greeted by a group of a dozen well equipped men and women with what sounded like many more elsewhere in the warehouse. One man stopped and looked at them before calling out. ‘Wait. They were at the Silver Ring Tavern the other night when the Cartel came snooping about. Why’d you bring them here you idiot!’ It was a matter of moments, a few blinks of the mans eyes before he realised what had been said.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Trusted Axe’s Daughter

Tonight we learn more about the Trusted Axe’s Daughter – the ward of the cartels leader, Garmanel, Gondanel is considered the rose of the cartel, the soft hand at hard business. But that’s what she specialises in, hard business.

So fill up a tankard of coffee as we kick off into tonight’s adventure!


Trusted Axe’s Daughter

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Trusted Axe’s Daughter – Created in WordPress.

The party had a long chat with Garmanel and Gondanel and learnt a what the current problem was. Their long term contract with two well renown merchants had fallen through but the causation appeared to be something that was not their doing. The Trusted Axe Cartel was made up from a group of what was once struggling smiths who were banded together to forge dwarven goods inside the city of Armele.

The cartel had made a good name for themselves and they were exceedingly proud in the quality of their armour, weapons and other goods that they sold to larger merchants who would take it from there. They claimed they kept their investments secure and always paid their debts and left nothing outstanding with client or supplier but this time it was different.

Jeb and Tarnius had taken over the Armele branch of the Five Spokes which was the largest merchant company on the continent. The early engagements and contract negotiations had gone well with nothing changing so the same trust and set up had applied to the already established contract. Goods first with a deposit then the rest of the gold upon final shipment.

Yet they had broken the deal, the goods that they claimed they had been given to them were not what the Trusted Axe Cartel had sent them and had obviously been made by human hands, inexperienced hands at that. The party looked at the information that had been given to them but something stood out. They’d have to find where the dwarven goods had truly gone to if they were to help the Cartel. The gold offered for finding information was good but being friends or even partners the Trusted Axe Cartel would last them a long time as the only thing that outlasted their grudges was their loyalty.

Gondanel finished asking them for help and Garmanel had mentioned the reward, including the long term standings with the Cartel, and as the party thought it over they seemed to relax. The Tavern had attempted to get back to normality and after the old dwarf bought a round of dinks for the tavern it seemed to kick off more. The hothead Garabek left following the trail that he believed would take him to the suspicious humans who were spending big in the tavern just before which also helped the mood of the tavern substantially.

The young female dwarf Gondanel had a short high ponytail of dark black hair that made her skin look a bit darker than it was. Tanned from the heat of a forge she had a lean muscular build but a friendly face. Garmanel on the other hand showed his age and despite still having a broad build of a dwarf their was almost no hair that wasn’t white or grey either on his short cropped head or is long braided beard.

Giving them the night to think on it the dwarves let them know where they could find them in the morning once they made a decision and they left. The party now had a tough decision to make. Potential financial stability for as long as a dwarfs memory is came with a price. Finding those who had besmirched their honour and bringing them to the Cartel for justice instead of to the local guard.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe