2023 Campaign Adventure 7

Good evening all and welcome to a short Seventh day of adventuring. Whilst not giving away the campaign, adventure or plot moving forward I will attempt to write up each adventure this year continuing with my 2023 campaign adventure 7. Today was a bit longer than the last session we had and we progressed further.

This is a continuation from 2023 Campaign adventure 6 as the party continues on their first mission as members of the investigation of the strange creatures in these lands.

2023 Campaign Adventure 7

Sa342CaE7

Plot:

Suncrest

Having decided to leave the crossroads to make for Suncrest before darkness fell the party made good time. Having unburdened animals to take them across the roads was a lot easier than moving with the wagons by foot from a few days ago. However the signs of what they encountered all to recently were still visible.

The deep ruts where the wagon got stuck which revealed a kobold-fashioned scimitar, the camp site where they were attacked by the lizards in the middle of the night. All was familiar yet different from their last foray through this part of the countryside.

However something else new was waiting for them as they rose over the crest and looked at the village of Suncrest. A plume of smoke was visible from above the towns and sending Armaeth to scout it was revealed to belong to a single man who was frantically looking through the ruins of the town. The Fairy also reported that there were several gaping holes in the ground in Suncrest. Cave ins to tunnels below which looked like it was somewhat recently made.

Making the decision to approach the town they made for the town and found a suitable barn to keep their, rather expensive, horses safe. However as they were leaving the barn they were spotted by the man walking through the town.

Enter Henrey.

After, somehow, Kai had convinced the man to come into the barn (and that he was someone called Lucky Barry) they quickly disarmed him and began questioning him. It turns out his life was worth more than his loyalty to his boss, Boss Barry, who had threatened to kill him if he didn’t find something of value in the town.

After a brief discussion it turned out that Henrey was part of a bandit gang who had stumbled across Suncrest and was subsequently attacked by kobolds who spilled out of their tunnels. Many bandits died but they killed twice as many Kobolds who then fled from the tunnels. Henrey then explained that the boss, Barry, had taken Lucky… Barry (two Barry’s was a bad idea) and the other bandits to investigate a manor near by whilst Henrey continued to look for a ‘hidden treasure’ that Lucky Barry could feel was in the town. The party promised Henrey that he would be safe if they left town. But Henrey mentioned a farmhouse on the way out of the town where they had stashed some plunder – this drew the attention of the party.

The Farmstead

Ruined Farmhouse Roof – Created in Inkarnate (see base below)
Ruined Farmhouse – Created in Inkarnate (see above for roof)

The farmhouse was small and in ruins. But they managed to find a sack of swords (about 20 useable blades within), some passable vegetables (maybe for animals that is) and some tools that could fetch a few gold.

They also found a locked wardrobe that had some fine clothes, a hunting longbow and some arrows stashed in there. But they failed to notice the bandits approaching.

Closure

Fleeing wasn’t an option but bluffing was. Convincing half the bandits that they had reinforcements meant they only had to deal with half of them now, the others ran off towards town. However the first five bandits were just the beginning as another five returned with Boss Barry.

After a long and tense fight the party succeeded and managed to wrest a worn looking short sword from the death grip of Barry. However upon closer inspection the blade had a name in dwarvern, Frost Thorn. The blade was not made by a dwarvern hand but it had a lot of characteristics as if it was constructed in the dwarvern ways. But there was a something odd about the blade. A permanent chill could be felt from it and they felt lucky that the blade had not caressed their skin when wielded by the bandit leader.

Main NPCs:

Armaeth
Groku

Thanks for joining me tonight and for continuing on this campaign with me. We just managed to get through what I wanted to today but there is always the sense of wanting more. But the party were excited to play and are looking forward to the next session – which is always the goal.

Don’t forget to come back tomorrow as we catch up on this weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 6

Good evening all and welcome to a very short sixth day of adventuring. Whilst not giving away the campaign, adventure or plot moving forward I will attempt to write up each adventure this year continuing with my 2023 campaign adventure 6. Today was a mere 1 and a bit hours so there wasn’t much that was progressed however there were some key moments that would set up the campaign moments in the future.

This is a continuation from 2023 Campaign adventure 5 as that session was cut short and, it was a while ago.

2023 Campaign Adventure 6

Sa342CaE6

Plot:

The Road back to Suncrest

After a brief breakfast the party collected their items, bagged up and had a meagre breakfast. Deciding to stay the night at the Inn before leaving the party had the full day ahead of them. A few moments were taken to enquire onto their new party member, Armaeth, and before long they were heading back to the stables to get their horses. Fiona the stable-hand saw the party coming and quickly organised for their animals; a fine riding horse, two mules and a ornery draft horse, to get ready.

By time the party walked through the doors the two mules were tac-and harnessed up with saddle bags ready. However as she was moving the draft horse out of its stall it started to give her some grief. Kai rushed forward and helped her get the animal under control. With some luck and a bit of self-guidance from the goblin paladin the horse was quickly calmed and they were able to get it out of the stable with well wishes from Fiona.

As they left the city they asked the guards stationed at the gate if there was any news of the roads being dangerous of late, the guard mentioned that the last caravan that came in from those roads was Sams and that they had a good run. Kai and Tater were shocked that the large loss of life was considered a good run from the guard, but perhaps that’s a sign of how bad the roads are right now.

Chance encounter

As they were getting ready to leave the guard exclaimed loudly and was shocked at what was coming down the road. A large, ornate and dark coloured wagon was being pulled by two large lizards. The Drow riding on top had the air of someone who knew what they are doing at all times. Dressed in fine silks, and some leather, the guard was about to sound the alarm when he was stopped by his captain.

“Don’t worry about her. That wagon belongs to the Melarn family. They sell silk from the underdark on the surface. As long as you don’t get in the way of them or cause them trouble then you won’t know that the family is there.

The wagon passed by with the only drama being that the parties draft horse wanted to attack the lizards. The party thought this was a good sign of a strong survival instinct in the beast. Saying farewell to the guard they stopped to decide which way to go. Judging by the fine weather the party decided to pass through the valley which should be faster to get to both Suncrest as well as their destinations in the mountains beyond.

Closure

Following the road through the valley the party came across signs of trouble. A series of campfires revealed an old camp by the side of the road but the state of the tents and the smell told a tale of disaster. Getting Armaeth to scout the site it was revealed that a large wolf or similar beast attacked a family of trappers here. They found a small pouch filled with some gold pieces and a topaz but that was all of use.

Making a break through the valley, and talking more as they moved on through, they came to the cross roads. Forwards lay the site where they were attacked by Westly and the wolf and to the west lay Suncrest and the site where they were attacked by the stonehide Gobblers.

Main NPCs:


Thanks for joining me tonight and for continuing on this campaign with me. We didn’t get to go through all I wanted but we managed to have a bit of an adventure which set the foundation for the next few sessions.

Don’t forget to come back tomorrow as we continue from last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure Update Sidekicks

Good evening all and I hope that you are finding the adventure intriguing as we continue following on the party (and real players) as they trek through the scene I set before them. This update is really to capture the sidekicks, Armaeth and Groku as statblocks to help the players keep track and records of these key NPCs*. So this follows on from 2023 Campaign adventure 5 update on the weekend so make sure you have looked at that.

2023 Campaign Adventure Update Sidekicks

The creation of the sidekick block was two fold, and not that hard as it used free resources. Tetra-cube, Nightcafe, Artbreeder and what ever image software you want to.

Referring to sidekicks in dnd5e.wikidot I picked the warrior for Groku and expert for Armaeth as the classes. looking at the guidance in the source books I based Groku of a Guard and Armaeth of a modified imp/sprite.

Using the Sidekick abilities gained at levels 1, 2 and 3 I created “abilities” and actions for the two sidekicks to help flesh out them to feel a bit more unique. I gave each of them something unique; Groku the variant human feat and langue proficiency, Armaeth the lore behind her poisoned weapons (and tweaked racial traits to make it more balanced than permanent invisibility).

Fleshing this out into “two columns” gave me the freedom and space to add in their portraits to help the players refer to their sidekicks easier and the rest is numbers.

The two end-state (for now) sidekick cards are below. I can also provide the tetra-cube data files for anyone who wishes to download the file and use it for their own sidekicks.


Hope this little project of mine to create sidekick cards has inspired you in some way! Don’t forget to stay tuned for the next part of this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

2023 Campaign Adventure 5

Good evening all and welcome to the fifth day of adventuring that the party experienced today. Whilst not giving away the campaign, adventure or plot moving forward I will attempt to write up each adventure this year continuing with my 2023 campaign adventure 5.

This is a continuation from 2023 Campaign adventure 4 as that session was cut short and, it was a while ago.

2023 Campaign Adventure 5

Sa339CaE5

Plot:

Warrendeep – Part 2.5

After the rocky start of day one the adventurers, Kai and Tater, woke to find a still disgruntled tavern owner, Marie, cleaning a tankard. Approaching her she rolled her eyes at their request for breakfast but still got something cooking for them. “Steffani left earlier today, she was in a bit of a foul mood so it’s probably for the best that you don’t run into her today.” Marie offered that advice. “Gwen was looking for you though, you can find her in the back room.”

Gwen went on to explain that Frederick, a halfling scout from Team neldรซ, had not checked in for two weeks in a row and so was considered missing. But the last reports had the halfling heading towards Fustmach as there were rumours of people going missing for days before turning up again. The concerning part is that these people don’t remember going missing and are convinced that someone is playing a joke on them.

Gwen believes that Steffani’s interest and insistence on this mission being picked up quickly is something more than just investigating the reports. But she doesn’t know anything more and the party believed what she said. Gwen also mentioned that they would be joined by Groku who appears to have some bond with both Tater and Kai. She handed them sealed letters that detailed the information so they could refer back to them but also it contained a map where to find the town of Fustmach. Their mission was to find the missing scout if possible and to capture and return any abnormal creatures, dead or alive, if possible.

Fustmach was a small town that was originally a dwarven mining down high up in the mountains to the east. Whilst it doesn’t product what it used to it still does a decent trade with a few cities in the lower lands. Because of this the roads are better kept and better patrolled than others however, there is rumours of gnolls and such that stalk these roads.

Gwen also mentioned that Fredrick was an experienced military scout with a decorated history. He was referred to as extremely skilled and if he so desired it he would not be found. Before heading back to Marie to get breakfast Kai showed her the compass and explained what it was. She was interested and advised that a member of the atta team could probably create copies of the work. But she offered the advice of keeping it with them until they return in case they need it in their mission.

Returning to the main room of the tavern they were greeted to salted porridge, low quality but edible sausages, old toast and grilled mushrooms which were nearly ‘good’. After requesting breakfast ale, and disappointed to find out it was more water than ale, they met up with Groku who received her orders from Gwen and confirmed some information about Fustmach. They then were told it was about three days ride one way by horse and so they would need something to travel on.

The problem with merchants

Tater and Kai, with Groku in tow, head off towards the marketplace in search of someone who could sell them horses. After finding a nice vegetable saleswoman who gave them information and a sack of fresh, good vegetables. The older woman informed the that the stables sometimes sold beasts that had been dumped at their stables, abandoned for to long and well past the owners fee for keeping and maintaining them.

With information and vegetables in hand they head towards the stable to find Sam who was preparing to leave with his son and the urchin from yesterday. After discussing quickly what they would need Sam also mentioned the caravan that they had stashed in the abandoned village of Suncrest. He offered twice its value if they could return it to him and provided some advice on what types of animals would be required to haul it and how much weight they could carry.

As Sam left they noticed a girl looking at them from the window of the stables, where people store their animals and where they may find potential beasts to carry them on their journey. Entering they were greeted by many animals on two levels as well as a young stable hand, Fiona, who admitted to having a crush on Sam. After a brief discussion a deal was nearly struck for a excellent quality young grey riding stallion, a good quality Mule and a foul tempered mistreated Draft horse, at slightly below market value.

Fiona’s father entered and instantly tried to swindle the party. But with some quick thinking and bartering the party ended up turning the tables and leaving the stables with not only the grey stallion but two mules, the ornery draft horse and kit and saddles for all. This all for the handsome price of 130 gold pieces which was a fair trade. However due to Kai talking to Fiona earlier and promising to give the good word to Sam about her they paid a sum of 120 gold pieces for the abandoned animals before heading back to the tavern.

Closure

The trek back was uneventful but they had one last job to do before they could begin their journey. They had to meet with two prospective party members and see if either of the would be a good fit. Those who were not a good fit would join the team Atta and cleaning up incidence at a a village nearby. They first met with Tobias who instantly rubbed both Kai and Tater the wrong way with his pretentious attitude. Despite being somewhat of a capable mage and specialising in both support and offensive magic he believed that working for his gold was beneath him and that he shouldn’t have to.

The next introduction was when a little fairy was caught trying to pick-pocket Tater after pinching items from Tobias, Groku and Kai. She introduced herself as Armaeth and she was handy with a bow but more-so her small size and natural sneakiness was handy at finding things, people and places without being detected. She was also here for adventure and was happy to simply be involved. But she definitely had an issue with taking things that didn’t belong to her.

With barely any other doubts in their mind the party decided that Armaeth would be a better fit than the arrogant Tobias and she was welcomed her to their group.

Main NPCs:

Gwen

Sam Gustave

Marie Turnburke

Fiona

Tobias Arnu-Swathay

Armaeth Nightcap

Thanks for joining me tonight and for continuing on this campaign with me. I finished what I wanted to last session in this one wand managed to get through a bit more as well. I hope you enjoyed catching up on another overdue episode of my 2023 adventure!

Don’t forget to come back tomorrow as we continue from last weeks adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The missing scout

The Missing Scout

339SaTMiSc

Steffani looked across the paperwork in front of her as she chewed on a unlit cigar. The pint that Marie had brought in with the meal from earlier grew warmer on the desk as she looked across the reports. The Lord of Warrensdeep had promised her enough gold to fund thirteen teams but had delivered just enough for four.

One team were off investigating the confirmed sightings for Abnormal creatures up north and weren’t due back for a few weeks based on the latest info. She didn’t believe in favourites but if she had a team that sprang to mind for the difficult jobs it was this one. A half-dragon, Elf, Dwarf and two humans made this this crew and they were the first ones she convinced to join forces with her. The proof they brought back was also enough to make the king force the lord of Warrensdeep into helping the cause.

The second team were currently cleaning up. Not a glamorous job the people in this team were not fighters nor skilled enough yet to see field work. Besides they all had a talent for magic and utilising that to clean, repair, mend and even dispose of evidence that would make the public uneasy. The disposal of body parts, creatures or even victims of the attacks was one of the conditions the lord of Warrensdeep had put upon her. “Do not let these things disturb the peace. The public can not know about what lies in the dark around their homes and this city.” So she assigned the promising mages this task and they did a good enough job with it.

The third team were a combination of ex military and renown hunters. These were her scouts and they submitted a report daily on rumours and sightings of the creatures. Anything that seemed amiss was what they reported back on and she left them on their own really. She had five people in this team and for the last month she had received nineteen reports. She was one short and she was anxiously waiting for the latest reports to come in.

Like clockwork Gwen walked in and placed a few small scrolls on her desk, four of them. Quickly opening them Steffani confirmed her suspicions. One of her scouts hadn’t reported in twice in a row. She sat back in her chair and mused on what to do. Team minรซ, were too far away to investigate in time, team atta were not fit for this type of work, the scouts, team neldรซย were all over the continent which left team canta. Team Canta consisted of the new recruits that she had sworn in today and out of all of the people under her command these were the most untested. But they had shown promise.

Writing up an order she scratched the names of the team down, Groku – a foolish but determined girl that showed grit and tenacity.

Tater was a dwarf – made of stronger tuff than most and showed a surprising resilience to the rumoured mind control ability of these creatures – perhaps the head injury had rendered him immune. Lastly she smiled at the duplicated name on the signed sheets in front of her.

That Goblin, Mordekai, may be a trouble maker but she had learnt a long time ago to not doubt someone determined to prove someone wrong.

These three will need a fourth member in their crew. She looked over the paper work in front of her and sighed. It may be best if she had them pick out their final member of the party themselves. After all these will be the people who they trust their lift and very survival to.

With that she quickly sealed the wax on the letter. Was she really sending the newcomers to Fustmach where one of her scouts was heading? She sighed and reached for the ale before clenching her fist. She nearly broke her oath as old habits started to take over. No, she will remain strong and sure headed. One wrong foot out of place from her and the dozens of people that relied on her would surely fail.


Now more on this tomorrow but it’s finally here! Another adventure weekend! So don’t forget to come back tomorrow for a double event and as always, don’t forget to roll with advantage.
The Brazen Wolfe

Death or Riches day 2

Another big day of Age of Sigmar which saw me achieve another win and my second loss for the tournament weekend. Going 2-1-2 with a convincing win in the start, where a misplay caused me to drop in 2 points overall (stupid glossamid Archers). But over all the weekend saw Glutos die once, but more on that in a moment.

So lets go back to yesterday and expand on Death or Riches day 1.


Game 1 – Geomantic Pulse:

Some defining moments for day 1, of which there were a few, that lead to the draw. Deployment was tight and the desire to impress was high. This is the normal, in my experience, for all 1st days for the tournament where depending on how you go it sets the mood for the next four games. Deploying in my castle build with hellstriders taking a far flank I wanted to pin the orruks into a corner and have control over the board. I set up my The Masque within 4 of his Ardboy frontline and got ready to generate some depravity. With the terrain and setup this left very little room for setup which caused my first blunder. The deadly terrain.

Normally not a huge issue but in this case I lost 3 blissbarb archers due to the deadly terrain. No biggy I can bring them back. Now the first casting roll of the game to get mystic shield out. I got a 5, a 4 and a 1. I really wanted to ensure Glutos would remain safe so I was reminded that I had primal dice. Excellent, except the primal miscast, my second momentous blunder. Glutos took 6 damage and ignored none, I killed another 3 blissbarb archers from my already injured list (down 6), 3 from the next and 2 daemonettes. Ouch.

The rest of it was pretty straight forward. Charge in the masque, generate (10) depravity, move the heroes up more, shoot some Gore Grunters and Orruks and castle up on objectives. This led to the next turning point. Focusing of Glutos. Now its not wise to focus Glutos at any time and with his Wurrog prophet he is just such a tempting target to receive the mask to the face. But in this case it killed his character and only did 4 wounds to Glutos. I did leave my back open and I ended up losing my blissbarb archers to an ardboy charge, but the unleash hell generated depravity and reduced their models – but it wasn’t worth it in the end.

Gore grunters tore through hellstrider screens and more ardboys slogged my daemonettes. Glutos killed the megaboss on foot and anything around him maxing out my depravity and with it I manged to summon a keeper of secrets in the last round. Failing a 9″ charge I failed to take back another objective that would see me score more points than my opponent and having difficult battle tactics this season, and scenario, it was a draw.


Game 2: Every Step Forward

Second round I was against The Ossiarch Bonereapers. Now I have played them a few times but a few mistakes cost me the outright hard win instead of a winning by just a point. My deployment in this scenario meant that I spread out too castle-like and didn’t have my archers within range of the targets I wanted to remove. This lead to a poor economics when it came to generating depravity turn 1 and leaving myself open to a Morghast charge. I misplayed the Masque which failed to kill his generate and I generated only half the depravity I wanted to, only generating 6 instead of an average 10. This lead to a late snowball for Slaanesh.

The second mistake was letting the Morghast get into my castle and shutting down commands. They died quickly but I had two units of 3 stalkers mow down my screens and get into my core too easily. But they all under estimated my Lord of Pain and Glutos which helped bring back the goods. The shardspeaker of slaanesh got a few key Twisted mirrors off which saw a spike in depravity as well as her charge into melee that killed a stalker.

With the summoning of a vice Leader I managed to score all but one battle tactic, but failed my grand strategy. Which nearly cost me the game but I won based on number of battle tactics won.


Game 3: Spring the Trap!

Twice in a row I fought OBR and this list was a beefier version of the one I fought in round 2. Now this one saw neither of us remove models from the battle field and, as my opponent said, the game was theirs to win. A few small mistakes and A LOT of offered depravity made this harder than it should have been. Glutos and the lord of pain were the real heroes here while my hellstriders screened, helped achieve battle tactics. A unit of Daemonettes backed up with the shardspeaker and Contorted epitome secured my left flank and secured objectives whilst removing threats to the at side while my core shifted and collapsed around targets to my right. I believe I forgot to add some bonus’s here by my rolls were below average for an army that is hitting at a 2+ average and wounding on a 3+. It came down to Bracing for a 8″ charge from Immortis guard which won my opponent the game by 2 points.


Day 2

Game 4: No Risk without Reward

Against a Sylvaneth and witnessing a unit of 9 spiterider lances. This list also featured Gotrek who I wanted to keep out of my front lines at all cost. This one here was a relatively easy matchup for me as my theme of overwhelming overlapping buffs and debuffs really hurts the woodland beings. Forcing Gotrek to have 1 attack whilst around my Lord of Pain and stacking buffs on my core I was able to out manoeuvre and dominate the battlefield with my fast moving daemonettes and hellstriders. My blissbarb archers picked off a few units which saw his army retreat to a corner. However this meant I had to move my army up and close to Gotrek to score. Not a huge issue as my depravity exceeded 40 in this game but when Gotrek charged Glutos I was prepared for the worst.

But it didn’t come. Gotrek did a total of 4 wounds (after wards) to Glutos who dealt 5 back, then my Contorted Epitome dealt 2 wounds leaving the angry dwarf on 1 left. The Contorted epitome died in return but it ended up being worth it when Glutos only barely managed to deal 1 wound, after wards and saves, into Gotrek the next turn which saw the dwarf fall.

The only reason I didn’t max out my points this turn was the never ending spiterider riders preventing my battle tactic and me forgetting that Glossamid archers can unleash hell then retreat which caused me to fail a battle tactic. Oops!


Game 5: Nexus Collapse.

Now this one is a hard one to talk about. 4 mega gargants. King Brodd, a warstomper, gate breaker and kraken eater. I haven’t had much interaction with Mega-gargants before and my few experiences were that they hurt. But in this case it was like my army wasn’t even there.

Turn 1 I managed to deal 12 damage to the gate breaker and 8 damage to Brodd. Then the gate breaker and war stomper got into my front lines which crumbled instantly. I went from 2000 points to around 1000points in one turn. After that it was more or less game over. Playing for what I could get and overlapping buffs I manged to get the gate breaker down to 10 wounds remaining before I had Brodd, the Warstomper and Gate breaker charge Glutos and the big guy didn’t last long.

Now despite being demolished the last game was incredibly enjoyable. The guy I played against was in it for chill times and to roll dice and he has done an AMAZING job on these mega gargants. Just look at the conversion work on them!

After a big weekend the brain drain and metal fatigue is nuts. So I will have to leave it here and apologise for not having more photos. Just some things are hard to remember to do when you have a complicated technical army to run with.

Thanks for stopping by!
The Brazen Wolfe

Hobby progress – Seekers and Contorted Epitome

Good evening all and welcome to a different type of update. This weekend has me painting the last of my army for next weekends Age of Sigmar tournament. I will be taking Hedonites of Slaanesh and because I like pain I don’t use the latest net lists or even, typically, the best units.

So let’ me walk through the list and the latest updates from the painting table – but I had some help with the painting.

The list

Heroes

Glutos being the absolute tank that he is with 18 wounds, a 3+ save and a 5+ ward make sense to be my precious pretenders general. The command trait is kind of discarded but in this list I don’t believe I need it. Keeping Glutos alive to issue 3 command abilities for the cost of one and granting an additional 2 command points at the start of each round makes sense.
The -1 to hit aura that he puts out also makes him a defensible lynchpin that holds the army together.

The second part of my core is the Lord of Pain. A small foot hero that doesn’t really put out much hurt by himself is not much. But in this list with Crown of Dark secrets, a 4+ save and a 4+ ward makes him an obvious choice to hold my artefact. He also bounces wounds back when targeted in melee which has seen him kill things when they were the one attacking him. The only weakness with him is that against mortal wounds the contorted epitome shines brighter – but I have a response for that. He also gives a +1 to hit/wound aura for Hedonite mortals when contesting an objective.. This makes Glutos nearly 2+/2+ across the board…

The Contorted Epitome went up in points. It was going to happen and now its on the fence if she is worth the points. I probably need a few more games before I can say yes or not to that but we will have to wait for that. She is already a target for missile attacks and for being obliterated in melee but her 2+ ward against mortal wounds makes her a big threat to some armies. Her ability to shut off command abilities and the ability to retreat finds me charging the gunline with her first before Glutos goes in for the kill. With her already being such a big target I didn’t want to stack another reason to kill her on top of the other valid reasons and so the crown of dark secrets lives on the lord of pain now.

This leads me to the Shard Speaker. Her spell is useful in one or two choice circumstances but otherwise its nothing special. But giving her born of damnation can mean she can generate depravity whilst moving closer to use her mirror. Her mirror is useful but temperamental. A 50% chance to reduce the save rolls for a unit within 9. Can make Glutos rend 3 damage 3 on his claws or the 20 blissbarb archers rend 2!

The Masque, don’t leave home without her. She is constantly generating me 8~10 depravity turn 1 if you position her to charge into your opponents chaff. She is also able to reliably get me battle tactics in this season with my fast moving battleline.

Units

2×11 – Blissbarb archers. Shouldn’t be uncommon to see them now. Fast with run and shoot and with a threat range of 30 inches these lads and ladies bring some pain. But when paired with the hero who shares their love with pain, the lord of pain himself, they become 2+/3++. This makes them reliable for both removing units and also triggering the generation of depravity when your opponent has the choice to lose a key unit or save it by giving into temptation.

2×10 – Daemonettes. They are fast and can be a blender. With the Contorted Epitome able to make them a 3+ to wound with Overwhelming Acquescence for a few units and Glutos able to buff them to be 2+ to hit they can also be a contender for Eurphoric Killers in generating some sweet depravity.

2×5 Hellstriders (with claw spears) – an interesting one here. Durable and they get better when they are stuck in combat for a while. They have treated me both well and also let me down in the dozen or so games I have had with them. a 4+ save is easily buffed by Glutos and with the pairing of lord of Pain, Overwhelming Acquiescence, Shardspeaker mirror and Glutos’s -1 to hit Aura they are surprisingly punchy being effectively 16 attacks at 2+ to hit 3+ to wound rend -2 and 2 damage. They can chew through what is ever is foolish enough to leave them alive.

The last thing on my list is the Shards. Now there are a few endless spells floating around at 40 points or lower, and the argument to try and get a free re-roll charge triumph is there. But, being able to stop flanks, summons and teleports with shards as well as potentially being able to achieve battle tactics in the right situation by having a low casting value endless spell is valuable. Maybe more so than ensuring Glutos gets into combat.


The Hobby

Now finally some updates.

Joining me at the painting table today, and in the past frequently, is mum. A great eye for detail and someone who enjoys painting – which is a huge contrast from me – she helps keep the painting going and today she worked on the seekers of Slaanesh.

Now the Seekers. Boy oh boy. They are looking great! Have a look at two quick snaps below.

Now I also made some progress on the Masque and the contorted epitome. But the epitome I am surprised in a good way with. A dark purple (leviathan purple) with drybrushing Ironhands steel and Retributor gold over the top before adding in some Vallejo hetched lichen and Fluro purple to the mix. The concoction of paint on the drybrush gave the mirror a sooth transition between the metals but added a purple tinge to the mirror. Its a still a work in progress but I think its looking great!


Thanks for joining me for a glimpse at my hobby progress update today. Stay in touch for tomorrow I will wrap up lasts weeks adventure and hopefully the last of my painting. So don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hobby update – Glutos

So its taken me a while, longer than I care to admit, but I have finally pushed through a large painting project for me any way. My Hobby update for the time being is Glutos where the painting for him is as close to done as I am willing to do right now.

So enjoy some WIP photos and the current state (minus basing) as I gear up for a Age of Sigmar Tournament next weekend!



Thanks for checking in,
The Brazen Wolfe

Hobby update for May 13

After a long time putting it off I am finally making some progress on my Hedonites of Slaanesh. So for this hobby update for May 13 I have some updates!

Hobby update for May 13

Shardspeaker of Slaanesh

After owning the model since it came out I’ve finally managed to build and get some paint on it. Primed in Citadel wraithbone the theme is really to blend in with the Blissbarb Archers and other mortal units I have.

With many of the Slaanesh models being androgynous the high leather boots makes a statement. The smoke on the mirror, Dreadful visage contrast paint made short work of the smoke. With some armypainter matte white shaded with thinned aethermatic blue contrast gave the orb staff and potion a nice finish.

The metals gold was Retributor armour with a thin leviathan purple washed over. The Silver’s was Armypainter shining silver shaded with a 50-50 magos purple-leviathan purple wash. The metal on the knee-cap and mirror was instead washed with Reikland fleshshade.

The same Armypainter shining silver was used for the mirror with thinned Aethermatic Blue contrast paint as the wash.

Flesh was easy, thinned Guillimans flesh contrast. The black leather for boots and some straps was corvus black that helped add some darker tones to the model.

Striking scorpion green contrast for the green gems added a burst of colour. But the blue gems were Asurmen Blue contrast. The two red gems was actually the armypainter glistening blood technical paint. Adding a glossy red was a nice touch and drew the eye.

Lastly the clothing. Magos purple contrast for most of the robes with Leviathan purple contrast to darken some areas. The hair was also dreadful visage contrast paint. The helmets horns were also Corvus black and the miscellaneous leather bobs painted to match. And finally armypainter mummy robes was used for the scroll before it and the tactical stone she stands on was washed with agrax earthshade.


Blissbarb Archer

The same paints and general theme was used for the Blissbarb. The only additional paint used was Eladari Emerald contrast paint for the arrow feathers. The bow being Leviathan purple contrast and the shades Retributor armour gold really gave the model a sense of prestige

Thanks for joining me tonight for this Hobby update for May 13. With tomorrow being Mothers day I wish you a great weekend and ask you to not forget to spend with with your family as well as your hobby. And, lastly, don’t forget to roll with advantage,
The Brazen Wolfe

Hobby Progress in February

In between writing this weeks adventure I have also managed to get some more paint down and have an update on my hobby progress in February. A continuation from hobby progress in January I have some more Nighthaunt.

Knight of shrouds – Update

Highlighted and added shades to the metal, arms/hands and cloth some more. Decided on purple as a mid-tone accent colour which goes well with the black, brass ans blue-white.


Lord Executioner

The same principles and colours here with the lord Executioner as with the knight of shrouds. For a relatively unused model in the previous meta of Age of Sigmar perhaps there is room for a little beatstick hero in this season.

Painting wise I think I may touch up the axe to remove some flecks of gold and add a wash to the corroded parts of the axe. This should almost have it ready for the table.


A bit of an update on hobby as I prepare for a game tonight. Don’t forget to plan some hobby into your week as we all need to see the progress made. Quick wins and a noticeable acceleration in pace builds hobby momentum.

Stay well and talk again real soon,

The Brazen Wolfe