Jostaire Woods

Inspired by the cartoon style of the images created housing the minotaur from last nights, Horns at Dawn, this weeks map featuring the Jostaire Woods is in glorious watercolour. That cartoony style is just something that I dig so much. Anyway, moving on!

So sit back, grab a coffee, and let’s explore tonight’s Map!


Jostaire Woods

445ThJoWo

Jostiare Woods – Created in Inkarnate.

Another map with plenty of trees and bushes that give a lot of cover for, again, lots of enemies and the party. This is dialled up to 11 with the logs and bushes that are prolific in the forest. However the elevated hills give a vantage point for either ally of foe as they try get the upper hand against each other.


Only four layers used for the background this week and with the already blended look from the watercolour texture paint it gave a good blended appearance. The art assets are a mix of sizes between 50% 100% to give variation where there normally may not be any. But a simple map with some opacity and the hills blend together very nicely with this art style.


Thanks for joining me for another map making night. The art style this week takes me back to early days before high resolution art packs with map making software. But this map means nothing without an enemy to be facing off against and despite the reveal last night tomorrow night we reveal more with the Fightnight. So don’t forget to come back tomorrow for this last piece of the puzzle and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Horns at Dawn

Now you may be wondering where one would hire a shock-troop force of minotaur’s to raise their horns at dawn, pun intended, but where there is gold there is a way. This week on the way back to Jostaire with the cleric Clarice along side them they are confronted by the blaring of horns and then actual horns of the real threat appears.

So let’s grab a coffee, fasten our belts because its fight or flight and there’s enough caffeine in that brew to knock a cow off its hooves! Or so we hope…


Horns at Dawn

445WeHoDa

Horns at Dawn – Created in Nightcafe.

The departure from Narrowbreath was a cake walk in comparison to the amount of waylays and wannabe assassins that they had encountered on the trip to the city and as they rose from their small camp before dawn they looked around to ensure that nothing had got past their watch.

Indeed all seemed well, everyone was accounted for and the various processes they had put in place to alert them to anyone foolish enough to attempt something during the night were all accounted for. As they packed up their tents, the fire and strapped on their armour once more the sound of a distant horn drew their attention. A long and mournful noise of a hunting or warhorn could be heard in the distance signalling the start of something.

‘I guess that there is some hunting going on further towards Jostaire for there to be horns at dawn and this close to the city.’ Clarice said as she strapped her bracer down to her forearm. ‘It’s not uncommon for nobles of either Jostaire or Narrowbreath to come this way for hunting in the woods, there is a good supply of game that the morning lord helps light the way to find.’ she added with a silent gesture to her patron deity.

As they started moving the horns sounded off again with the distant sound of hooves as the party stopped to listen. Something about the mournful cry of the instrument and the direction of travel didn’t bode well as it the light of dawn started to push through the forest. Then the horns sounded again as they decided to move on again and this time it was loud enough that they expected it to be right next to them.

A jagged branch caught their attention as it swayed in the wind. As the branch moved the dawn light revealed it to be smooth and polished at points with ridges that ringed the branch as it moved towards a pointed tip. It was a few moments too late that the party realised that it was a horn of a large creature.

As the horned creature pushed through the trees and bushes as it flexed its massively broad and armoured shoulders. A Minotaur. It reared its head backwards and bellowed out a mournful horn-like bellow which was shortly echoes behind it as several more appeared all wearing similar scrappy armour and wielding hefty giant axes and swords.

The same mark appeared on all their clothing and shields, a clan symbol of some such. It was safe to say that it wasn’t some random jolly walk that had drawn the minotaur’s towards the party or their quarry, Clarice, they were here for a reason.


Thanks for joining me tonight for another twist to continue to expand and wrap up this adventure. But there is more to come so don’t forget to come back each night this week to follow the progress of this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Bed Bound

A sick noble bed bound and foul play the obvious causation has the party preparing to travel across the kingdom to seek out a cleric of considerable power. But it wont be easy as those who want the noble to stay as he is will go to extraordinary lengths to ensure that the party will fail in their quest.

So let’s grab a coffee, keep your friends close as this week the hunters become the prey!


The second most powerful nobleman Radulas Rustletone has suddenly fallen ill and all attempts to heal him has failed. His family has approached a group of adventurers in secret as they were given a tip that a cleric of Lathander in a city a few days travel by horseback away may be able to cure what has afflicted him. Radulas happens to be second in line to ruling the city of Jostaire with only one other nobleman out-ranking him.

However, dark plots are at play here and there are shadows that move about to delay and even stop the party from reaching their destination, Clarice Brightborn. Will they be able to overcome the league of assassins that stalk them to save the just and noble Radulas or will they fall to the same dark plot as he did.


Bed Bound

445MoBeBo

Radulas Rustlestone Bed Bound – Created in Nightcafe.

The man before the party still had the authoritative gaze and presence of the nobleman that he was indeed. However his gaze was just that, a gaze, and despite the best effort of the healers of Jostaire no one had been able to cure him of his affliction. That’s where Kathryn Rustlestone had reached out to the party due to their reputation.

A messenger had come for them, from the church of Lathander a few days travel via horseback away saying that one of their own, Clarice Brightborn, believed she could cure the noble, Radulas Rustlestone, and could raise him from being bed bound. However she believed that she was being targeted and had requested an escort to see the nobleman.

Lady Rustlestone had jumped at the first sign of being able to cure her husband and had reached out to get the very best involved. The pay was as good to be expected, a few years wages for the average commoner, however they had also been promised much more. Titles and land, something that would give them authoritative power and influence in not just this city but many in the kingdom.

‘My husband fell ill about a week ago and within a days cycle he was unable to speak, move or even recognise his family. However one of nobles daughters is a mage and she confirmed that he still thinks and pleads for assistance.’ Kathryn paused to wipe away a tear. ‘We suspect foul play, that is why Clarice is unable to travel by herself as she too is being targeted. The job will not be easy but the rewards are more than enough to compensate. A title, land and gold enough to make something out of both.’

The party looked between the man and his wife. It was obvious that she cared for him greatly and that there was something foul at play here. However despite their own efforts they could not rouse him and it appeared as though this Clarice in another city may be the best bet they have. Radulas was a well off merchant who was influential and powerful enough to be next in line to govern the city if another noble was to step down. Together both families had run the city in prosperity for a number of years. However it was appearing shaky now and the other family was struggling to get motions passed to ensure the success of the city without Radulas there.

‘So will you help us? I heard you were the best and I only wanted those who could actually save my husband.’ Lady Rustlestone pleaded one more time, looking at her husband and squeezing his hand.


Another week has begun and I want to thank you for stopping by to stay up to date on another adventure here on my blog. But don’t forget that I will continue to expand this adventure each day this week so make sure to come back daily. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Gilded Trap

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Gilded Trap, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Gilded Trap, and that your rolls are made with advantage.


The Gilded Trap

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The gilded trap – Created in Nightcafe.

The party had been included as the increased security for the queens charity ball. This ball coincided with her birthday where she accepted donations of any kind to fund her charitable work for the kingdom’s people for the next year. The royal guard, knowing of an attempt on Queen Maribeth’s life was likely, had hired reputable adventurers as additional security and urged the queen to reconsider the event. But she insisted on holding the usual festivities. Despite the guard and party’s vigilance, disaster struck when a noble’s gift, a bag made from Lamia hair, triggered an explosive magical rift. The force pulled the Queen, her guards, and the chest of gifts into another swirling vortex. As chaos erupted and suspects were detained, the party faced the grim reality of their failure. Without knowing the plane, the Queen might never return, and their reputation as her protectors was irrevocably tarnished.


Stepping through the portal, the party found themselves suspended in an otherworldly expanse, where gravity held no dominion. Wisps of silver and lavender clouds swirled around them, casting an ethereal glow throughout the visible landscape. Fragments of ancient buildings, remnants of forgotten civilisations or cities, drifted lazily through the astral sea. The silence was deep and all consuming, broken only by the distant hum of arcane energies. As the party floated amidst the ruins and clouds, their senses were overwhelmed by the nothingness and surreal qualities that the plane held for them.


PDF adventure – The Gilded Trap



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dark of Parsh Forest

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Dark of Parsh Forest, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Dark of Parsh Forest, and that your rolls are made with advantage.


The Dark of Parsh Forest

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Farden Village Tavern – Created in Nightcafe.

As they sat around the tavern, they heard increasingly wild tales of the Parsh forest. A merchant swore he’d seen a two-headed creature, while a woman mourned her missing daughter, whose blue ribbon was found in the woods. Seven children had vanished, and a hunter who searched for his sister never returned. Drunken hunters admitted their fear of the forest, revealing they hadn’t ventured deep in. The old hermit, with supposed elven blood and a history of the forest, was absent but known for his tales that blurred the line between truth and folklore.

‘Old Garet would have a story about whatโ€™s happening. He will know what to do.’ a young man said nervously after hearing the story of the missing young ones.
โ€˜Garet? Heโ€™s mad. Got that madness the elves of Parsh had, I wouldnโ€™t trust anything he says.โ€™ an older woman said as she eyes the group. โ€œRemember when he burnt down the corn as he said it would curse the village?โ€ she continued. โ€˜Donโ€™t you trust mad Garet.โ€™
โ€˜He may be mad, but he is the only one that knows the tales of old. Surely he knows what is going on and can helpโ€™ the same young man rebutted which earned him a mixture of nods and murmured disagreements.


Garet was easy enough to find and opened the door with a near jovial expression on his face. โ€˜Guests! Guests! I better put the tea onโ€™ he exclaimed as he hobbled off towards the hearth of his mudbrick hut. Using a worn wooden ladle he scooped out some water and poured it into a cup which had a sprinkling of leaves in it. Shuffling back, most of the boiling water ending up on the dirt floor, he handed the cup to the first in line for his hospitality.

โ€˜Some teaโ€ฆ?โ€™ he asked, looking at the others. The first cup looked to contain half an earth worm, a few pine needles and what appeared to be dog or cat hair; potentially even one of his scruffy beard hairs. After asking he scooped out his own serving, sprinkling his own few leaves into it and sat down, gingerly, on a pile of furs near the hearth to stay warm. His thin frame looked tiny in comparison to the cloak of furs he held around his shoulders.

After sipping from the obviously too hot tea he smiled, nodded once as if satisfied with the brew before looking to the party. โ€˜The woods have ears, did you know that?โ€™ he began. โ€˜When the elves first left the woods and headed south past the human lands they encountered the first settlers of this village. Back then the woods were said to come alive at the beck and call of the elves to build their houses and fight their enemies.โ€™ he paused to sip his scalding tea. โ€˜But when the winged ones left the trees stopped.โ€™ he paused to pick out the other half of the worm from his tea. โ€˜A Pity as I always wanted to talk to a tree.โ€™ he mused to himself.

Synthia walked into the room hastily putting down a basket that had dozens of root vegetables assorted in near piles. โ€˜Sorry Garet there was word that some hot shot adventurers had come to the village so I tried to find them.โ€™ she began before turning around and noticing the party. โ€˜Oh, I guess I found them. Hi Iโ€™m Synthia. I am Garetโ€™s apprentice, come household help.โ€™ she added with more than a bit of disdain. โ€˜I am here to learn all I can from Garet so that he can retire while he still has some of his memories. I have started to try and write them down in books but,โ€™ she paused looking at the man who was scooping out the other half of the worm, โ€˜Somehow I donโ€™t think Iโ€™ll fill a book of actual history. All his stories he tells donโ€™t make sense or are impossible.โ€™ she added with frustration.

โ€˜Synthia, dear girl. Did I tell you about the spell at the heart of the forest? The one that called the winged ones home and silenced the trees?โ€™ he added, chewing still. โ€˜They say that nine are needed to bring back the trees but I donโ€™t think we could find nine more winged ones. They all disappeared.โ€™ he paused again before telling another story.

โ€˜See, wild stories.โ€™ Synthia added, looking at the party knowingly. โ€˜I do have some of the ones that made sense in this book if you want to take a look over it. If thereโ€™s any questions Iโ€™m from Remale, the village one over. I will be here not long as I must leave before dusk.โ€™


PDF adventure – The Dark of Parsh Forest



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mascalar Valley Clearing

A short and easy one tonight with a pile of barrels that are prepared to do an unknown, yet anticipated large amount of damage in the Mascalar valley clearing. That is if the Party can’t stop it or buy enough time for the scouts to do so. But its not just a simple encounter as there are dozens of places to hide this week for both the party and the enemies.

So sit back, grab a coffee, and let’s explore tonight’s Map!


Mascalar Valley Clearing

444ThMaVaCl

Mascalar Valley Clearing – Created in Inkarnate.

The trees give a good amount of cover for those sneaking towards or hiding near the barrels. There are bushes growing in several places, their seed originally deposited by mammal or bird none are quite sure. But they provide a mid-height wall where one can hide behind. Depending on the approach there is cover from multiple directions which can be used by the party or their allies, or against them. Perhaps both at the same time.


Three layers for the bottom were used in grass alone with different sizes, hues and brightness levels to get the effect I am mostly happy with. The dirt consists of two darker layers and a lighter layer to try and indicate that there is traffic in certain areas around the barrels and clearing. The barrels were hard to get looking stacked but, it will do.

Flooding the area with trees and bushes to compliment the grasses was the aim here as it gives some level of tactic and for only a few assets it gives depth without feeling too flooded with detail that will detract from the combat and the party.


Thanks for joining me for another map making night. Don’t forget to come back tomorrow to finish off the week strong with the encounter stat-blocks and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Artifice and Arson

Tonight the blend of artifice and arson come together in a foul concoction as a group are found within the valley hauling barrels into place. Will the party be able to stop them in time just as the gentle creatures make their passage through the valley?

So let’s grab a coffee, our fire fighting buckets and make haste to protect the valley!


Artifice and Arson

444WeArAr

Clearing of Preparation – Created in Nightcafe.

As the party rushed along the barely functional path behind the scouts that that returned with news of a hostile force moving equipment into the valley. Racing ahead with the small amount of light a tiny driftglobe tied to the the belt of one of the scouts they made quick progress despite the unsafe conditions of their flight.

Eventually the scout stopped and a clicking from a nearby shrub drew their attention to where some scouts were waiting. Approaching they ducked just in time to witness a dozen men carrying barrels of material into a large, stacked and ordered pile.

“That should be the lot now.” one of the men said as they placed the barrel down. “Now just like the last one, once the signal is given move as far away from the barrels as possible as you wont have much time before this place is a smoking, burnt hole.”

“Yeah. Those black-cloaks don’t do much fighting but they sure know a thing or two about blowing stuff up.” another replied with a murmur of agreement.

Jovi looked towards the party. “We may be able to work out how to stop what they are doing. But we will need a distraction. That’s where you lot come in. We aren’t much fighters and if we can stop those barrels from…”he paused. “doing whatever they are going to do. Then we need you to help us out. Can you give us enough time, or simply take them out so we don’t have to worry about them?”

Before the party could respond a bright vial was produced from the cloak of one of the men. The glass vial seemed to glow like fire as he pulled out a stopper and lay it on its side above the barrels. “Alright. We have a few minutes before that drops out and hits the barrel. You know the drill. Get out of here!” the larger man called out.

“I guess that’s our queue.” Jovi said as he and the scouts moved forward, blending into the shadows.


Thanks for joining me tonight as I continue to grow this adventure. Don’t forget that the next few days I will add more onto this adventure, so make sure you come back each night this week to stay up to date. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ruined Migration

This week the party bear witness to a ruined migration as the legendary megafauna of a kingdom are interrupted in their migration by large burning craters appearing in the valley that they have crossed since the beginning. A mystery to solve, a rare opportunity to bear witness to the birth of a kingdoms system of commerce and a villain who thinks they can get away with it.

So let’s grab a coffee, grab some binoculars and watch the drama unfold!


The rekuldor’s have migrated through the Mascalar valley for centuries and their passing has given birth to the thriving Empire of Musca who’s commerce is solely based on the migration of these large fantastic beasts. However, when a series of fiery craters has appeared it threatens the migration of these creatures and the miracle that their passing gives to the people of Musca.

With the success of the Empire in peril they call to aid, someone to help shepherd the gentle giants and in protecting the creatures, to also uncover the origins of the craters. But as the Empire moves its pieces into play and gold changes hand the same is happening in an opposition to the prosperity of the Empire. Will the hired adventurers be enough to protect the creatures and put a stop to the hostile forces invading the lands?


Ruined Migration

444MoRuMi

Mascalar Valley – Created in Nightcafe.

The kingdom of Musca was gearing up to celebration migration season. They had anticipated this event for the last five years and as the last of last migrations supplies were running out it was arriving at an opportune time. As the main city of Musca prepared their artificers, smiths, wagons and workforce in anticipation of the migration of the Rekuldor the scouts of the arm were pushing into the Mascalar valley to secure it and to ensure nothing was wrong.

Emperor Isbolg looked through his stack of paperwork and despite the near dire straits they were heading towards the migration held his empires future in the balance. He and the council had planned it perfectly, nearly to the month of when their supplies of Rekuldorite, a rare durable metallic ore with blue sheen, were to run out. However as the creatures who gave the ore its namesake passed great masses of this ore could be found where they trod.

His sages had investigated it once, the creatures fed upon the rocks, plants and minerals in the Muscalar Valley and some alchemical process took place within their body. Their leavings was this ore, a versatile material that was seen as more precious than gold or platinum but it was more durable than steel. But the creatures only migrated once every ten years and their passing always corresponded with a burst of luck and prosperity for the kingdom.

Their passing, the migration, was a kingdom held secret and they had done well to conceal it for as long as they had. As the Isbolg finished his musings the doors to the office burst open and the leader of his scouts burst in. “My Emperor, the Mascalar valley is in ruins. Pits of fire, craters like something split the earth open litter the valley.” he reported. Taking a deep breath he continued noticing the concern on his lieges face. “It gets worse. The calamity is growing. Each day there are more craters, more fire. I fear that the Migration may be at risk if it continues.” he ended.

Isbolg thought for a moment. “I need to secure the valley, rally the first and second battalions to secure the passages in and out. I will also need something more discrete. Send for the head of the Musca guild – I will need a group of adventurers to come and secure the Rekuldor and ensure their safety. The Dusk Scouts can back them up but I fear that we have spies in the court and that we have enemies trying to stop the migration.” After he was done speaking he summoned his messengers and requested the presence of several people, the last few days leading up to the migration were about to get very busy.


Thanks for visiting tonight for something new. When I asked my youngest what I should write this weeks ‘story’ about he had… a rather vicious telling of death and destruction. Well I am bringing the destruction and hopefully the adventurers and prevent the death part. Don’t forget to come back each day this week as we continue to expand this adventure, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Unusual House Pet

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present Unusual House Pet, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Unusual House Pet, and that your rolls are made with advantage.


Unusual House Pet

438SuUnHoPe

Tortue Farmland – Created in Nightcafe.

The party take a job from a nobleman, Tyson Blackmane, to find his daughterโ€™s missing pet, a young manticore, offering a reward that would indicate itโ€™s a small domesticated animal but they are only provided that it responds to the name of Samsone but not what it is. At the same time a large creature, a manticore Alpha, is hunting in the Tortue Farmlands (the city nearby) and some people suspect that it could be the Blackmanes who have a history of collecting unusual house pets. The Young manticore is not the thing hunting the sheep near the city nor the few beggars who have gone missing, but there is a fear that it is.


Seeking out the owner, Anzia, to see if they could get more information from her they had a great deal of difficulty in locating her. Many of the servants and house guards misled them and when questions apologised letting them know that they assumed she would be there. Eventually a nanny took them to a hallway where a large gallery housed immaculate, rare weapons and armours from several decades and centuries. Many portraits showed a well armed and trained man standing in military uniform.ย 

The party was then shown to see Anzia who was sitting down and having tea. Anzia Blackmane proved to be a more commanding and charismatic version of her father who held herself like she knew how to hold a sword as well as the tea cups she held currently. โ€œDo come in, I do hope you are making good progress in finding my Samsone, itโ€™s hard to brush his long fur especially around his pointed ears, whiskers and long twitchy tail. I do fear for his safety as my servants have reported that a beast has been seen in Tortue and itโ€™s a fondness of cute animals – to devour that is. I do worry about my little kitty.โ€


The party investigated the pile of dead sheep and saw, from the corner of their eye, that the door to the barn closed and a large amount of noise could be heard from within. Approaching the barn carefully they quickly find a large cat-like creature trying to hide in the hay bales within. However it is quickly revealed to be a juvenile manticore wearing a sky blue collar with an “S” emblem. The party had found Samsone. As they pondered what to do, they hear large wingbeats from above and a menacing growl that shook the ceiling of the barn, suggesting a huge creature nearby. Anzia Blackmaneโ€™s pet was a young manticore and there was something outside that this creature evidently feared.


PDF adventure – Unusual House Pet



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Prison of Gesig

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Prison of Gesig, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Prison of Gesig, and that your rolls are made with advantage.


The Prison of Gesig

437SaPrGe

Gesig’s Lord – Created in Nightcafe.

The party discovered that their saddlebag had been mixed up with the Prison of Gesig, leading to demonic chaos in the city. Despite their efforts, they lost Fylaine while battling various demons. The commotion caused panic among the city’s people, creating a moment for the party to blend in with the fleeing crowd, but also more prey for the demons. The seal on the Prison weakened with every delay, adding to the urgency of their quest.


The bag pulsated and surged with a life of its own as they ran towards the temple where Fylaine could be seen fighting a few demons from the steps to its front door. As the paladin saw them she pushed back on the last demons that were harassing her and rushed towards the party brandishing her resplendent great sword. However, before she could reach them the bag burst forward out of the grip of the adventurer holding it and a large form pulled itself out from the bag. The demon snarled at the paladin and the party as it finished pulling its wings, tail and bulky form through the bag’s portal. The general of the Gesig demon legion was free.


PDF adventure – The Prison of Gesig



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe