Felkirk’s Boat Problem

Now for the next Zine of the year I present, in single page zine format, Felkirk’s Boat Problem. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Felkirk’s Boat Problem, and that all your rolls are made with advantage.


Felkirk’s Boat Problem

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Felkirk’s Boat Problems – Created in WordPress.

The brief quiet that had settled over Felkirkโ€™s merchant quarter vanished with the rising smoke from the docks. Where once the sounds of waves and creaking wood dominated, now came the crash of fire and the screams of the dying. Rumours spread quickly that a demon-crewed ship had arrived, tearing through vessels moored at the harbor and unleashing untold horror on the workers below. As flames rose into the night, it became clear this was not a passing nightmare but the next phase of a larger invasion.

Upon reaching the docks, the truth surfaced. These were no fiends from another plane, but highly trained warriors clad in terrifying armour. They struck with purpose, gathering what they could from the burning city and loading it onto a massive galley anchored in the bay. The dock front had become a war zone. Patrols swept the area and cut down anyone who lingered. The invaders were not just attacking, they were taking control.

Retreating to reassess their path, the party was drawn upward by a flicker of movement and a whispered voice. There, crouched in the shadows of a rooftop, was a broad-shouldered rigger named Bunker. Resourceful and determined, he had transformed his knowledge of the dock machinery and rooftop passages into a network of resistance. Inside his hideout, surrounded by scavenged gear and crates, he laid bare the scale of the occupation and offered a vantage point to plan from.

From above, the group watched the flow of bodies and cargo between the galley and the docks. Rowboats moved like clockwork, ferrying supplies and captives under the watchful eye of deck commanders. The galleyโ€™s ballistae loomed ominously, tracking every boat with machine-like vigilance. As the hours passed, the soldiers extended their grip deeper into the city. When a nearby ship exploded in a burst of fire and screams, the party knew the time for observation was over. The heart of the enemy lay floating in the bay, and it had to be dealt with.

Down below, the docks burned and bled. Shadows danced across the waves as soldiers hauled their spoils along the last intact pier. The stolen goods were hidden under covered boats, their purpose uncertain but undoubtedly foul. Felkirk would not survive the night if that galley remained untouched. The only question now was whether the party could strike before their rooftop refuge became the next casualty of war.



PDF adventure – Felkirk’s Boat Problem



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ever Watchful Eye

Tonight I wanted to expand the current adventure and take it one step forward with the ever watchful eye of a mage keeping an eye on things.

So catch your breath, keep an ear out for danger and and eye on the skies as not all is over yet.


Ever Watchful Eye

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Ever Watchful Eye – Created in WordPress.

As the crackling flames spread across the deck of the ship from the braziers that spilled during the fight. The party moved to the boat that was attached to the ship and climbed down into the relative safety of the small rowboat. As they cast off the flames flickering on the waters surface and the bubbling and hissing of falling alight debris seemed calm and soothing compared to the intensity of the battle that saw the damage to the galley – causing its demise.

But as they moved across the water their eyes were drawn to a dark shape that stood on the top of the large masts. A bird, possibly a large raven, watches them as they push off from the galley. As the flames get higher on the galley itself the bird does not move, not even as the flames start to lick at its feet and feathers before it takes off and flies overhead above the party and off towards the district where many merchants call their home.

As the bird flew off the party lost sight of it crossing over the warehouses where the trail of smoke from its cindered feathers blended with smoke from the burning ships and buildings. Beyond the smoke the party did not see the pale flesh underneath the patchy features, nor the broken beak, rotting claws or the open wound on the raven. The bird circled downwards towards a large figure amongst a gathered crowd. The tangy smell of open wounds, and the rank pungency of the freshly made dead rose here.

The gathered undead swarmed around a man in long grey robes in a breastplate. Holding out his hand the raven landed upon it and after moment the unholy life from the bird was whisked away causing the unanimated corpse to fall to the floor – the magic no long sustaining it.

‘It seems like we need to pick up the pace.’ the man mused as he urged the freshly risen dead to push forward.



Thanks for joining me tonight for a bit of the setup for the next weeks adventure as we move onto the last part of this three part adventure. So don’t forget to come back tomorrow for the Zine and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ballistae, Warriors and Bullies

Tonight we have the Ballistae, warriors and bullies revealed for this weeks adventure as we spice things up a bit with the next tier of adventure.

So get ready to dodge ballista bolts, parry swords and watch your back with tonight’s encounter!


Ballistae, Warriors and Bullies

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For D&D Systems

D&D Statblocks for Red Oni Mercenary, Blue Oni Mercenary and Ballista Operator – created in Tetra-cube.

The soldiers that dressed heavily in red were swift and aggressive as they threw themselves at the party with hungry eyes. Their blades were quick and left the party reeling easily as their blades hammered hard against armour and flesh alike. But the noise that brought the greatest amounts of fear was the creaking and the sudden twang that resonated across the turbulent air.

Several large ballistae were mounted on the ship and as they turned their massive arms towards the party it was only a matter of time until they loosed their deadly cargo. But the warrior dressed in blue commanded the troops, sending them rushing in, commanding the ballista to swivel and pivot and with a well trained eye even helped pick out the perfect time for a volley to be let loose at the party. However there were several soldiers dressed in red between the party and the warrior in blue.


For Daggerheart Systems

The above Adversary Stat blocks were created by me in Canva. Rules were adapted and inspired by adversaries from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Trying something new tonight as I have spent a fair bit of time the last few days watching and reading up on the Daggerheart system. The horned soldiers fill out a bit of the roster tonight and learning how to balance a daggerheart encounter isn’t as had as I thought it would be. Several Red horned soldiers, a single blue one and at least four ballistae operators makes for a challenging but rewarding encounter.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk Docks

The Felkirk Docks are the scene of the bloodiest battle so far. As the Streets have been cleared the waves of men and women attacking people on the street have dwindled – but all is not clear yet as the docks are still taken over.

So grab a coffee, sink down into your comfortable chairs as we row off into tonight’s adventure map!


Felkirk Docks

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Felkirk Docks – Gridded – Created in Inkarnate.

The steady waves that rolled in from the bay against the shore betrayed the chaos and bloodbath that had taken place here over the last few hours. As the flames from the burning ships spread to the docks the light flickered across the water and the armour that the soldiers wore as they moved about the docks and aboard the ship.

A single working pier stood while soldiers moved on and off it as they transported what they had looted from buildings or taken from the bodies of those that now burned in piles. However the boats they had commandeered to run the ill-sourced goods had closed off roofs that hid much of the cargo from view.


A relatively easy one tonight with only a few textures used with a few art assets. By controlling light and the placement of items around the battlefield to provide either cover, depth of the narrative or as inspiration for what the party could do to accomplish their objective.

Felkirk Docks – created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Galley Assault

As the party look across the docks they realise that all problems would be fixed with a galley assault – removing the command hub and the controlling vessel from the centre of the bay. But how do they get past its sick sinking ballista?

So thinking caps out, weapons ready as we look at sinking a galley in tonight’s adventure!


Galley Assault

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Galley Assault – Created in WordPress.

The party noticed a pattern as they watched the soldiers move too and from the Galley to the shore. As small groups they would row out from the galley to be greeted by other soldiers on the shore. Several more important looking soldiers would be standing watch and they would oversee the soldiers getting off the rowboats before ushering another group of the terrifyingly masked soldiers onto the rowboat.

Those returning to the galley didn’t do it with empty hands – oh no. They had chests, barrels, small crates and even prisoners that they took on board back to the galley. Those approaching the galley stood up and waved a torch as they approached while the large ballistae that were mounted on the broadside of the ship watched the row boats that approached with a vigilance that would put guards on city walls to shame.

But a pattern was appearing and as they watched the ebb and flow of people and the growing boundaries of where the soldiers will pillaging and raiding expand past the edge of the docks the criticality of the situation was becoming more pressing. It was only a matter of time that their lofty lookout from the roof of the warehouse became under heavier scrutiny from the soldiers and as Bunker grew more restless it was only a matter of time until they drew attention to themselves.

The crack of ballista fire echoes across the docks, even above the crackle of fire and the cries of injured and dying. A matching splintering of wood, an explosion of debris from a small sailing ship that was docked just up from them told them where the projectile had gone. The cries of those hiding on board were short lived as they fled the scuttled ship as the masked soldiers waited to capture or cut down those who tried to flee the sinking vessel.

One thing was for certain – the ship had to go and a galley assault was on the cards for tonight’s plan of attack.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Resistance Rigger

With the ongoing issues in the docks the party would need a safe way in, but they weren’t expecting help to come from a solitary resistance rigger. Skilled at shifting cargo from ships holds and onto the docks who knew that the was other applications for such expertise?

So grab your ropes, pulleys and winches as we attempt to lift above the chaos in the docks with tonight’s adventure!


Resistance Rigger

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Resistance Rigger – Created in WordPress.

Each way the party investigated into the docks there were soldiers. Not just a few but enough that there was no way to get in both quietly and unscathed. As they were returning the way they had came they came across a swinging rope that had come loose from a support beam above them. A series of pullies could be seen at the top and a hook lay at the bottom, swinging a foot or so from the pavement below.

‘Psst.’ a voice trickled down from above them. ‘Psst. Up here.’ The party followed the voice to find a sturdy looking man crouching by an opening in the roof above them. He was a dockworker and by the looks of him he was a rigger, a worker who specialised in getting the largest and heaviest of goods from ships and into wagons to get to where they need to be.

After a few moments of thinking the party ascended the rope and he extended a platform that enabled them to get into the roof where he was. Inside there were several crates, barrels and even an empty cage. It took a few moments before the party found the small pile of armour that looked as if it belonged to the soldiers on the docks. Following their gaze the man puffed our his broad chest.

‘The names Bunker, I’m the resistance, and a rigger, a resistance rigger.’ he grinned. ‘These men tried take me down but I know these buildings like the back of my hand. This is my dock and they aint’ about to take that away from me.’ he thumped his chest for emphasis.

The man was broad, bald and stood a bit over six feet tall. Sharp brown eyes that shone with an intelligence that came from years of mastering his craft. ‘So what’s the plan? The guard are coming? The mercenary guild tried but their men and women make up some of the burning piles of bodies. Actually the guard are in the pile too.’ Bunker then crouched and crawled across the roof top where he was.

Across from there was another roof-access door that enabled items to be hauled up into the roof from the dockside but the gaps in the door allowed the party to view the docks perfectly. The docks swarmed with soldiers – it was not going to be an easy time expelling these invaders.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk’s Foot Traffic

Now for the next Zine of the year I present, in single page zine format, Felkirk’s Foot Traffic. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Felkirk’s Foot Traffic, and that all your rolls are made with advantage.


Felkirk’s Foot Traffic

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Felkirk’s Foot Traffic – Created in WordPress.

Beneath the shroud of darkness, steel found its voice once more. The warehouse doors slammed open, and masked figures surged forward, flooding the street with silent ferocity. Their blades gleamed in the lamplight, each strike a calculated attempt to break through the sudden clash erupting outside their hidden nest. The narrow alleys transformed into battlegrounds where echoes of grunts, steel, and rushing footsteps collided. Amid the scuffle, crates were overturned and market stalls splintered, turning Market Street into a deadly labyrinth of cover and ambushes.

Inside the warehouse, chaos deepened. Cinella led the charge with a grim determination, slipping past fallen supply crates and upturned barrels as hidden assailants sprang from cover. The infiltrators fought with cornered resolve, their movements betraying just how vital this location was to their plan. Each strike, each defensive parry, revealed desperation beneath their silence. Maps scattered across the floor as a lantern crashed, its flames licking at the edge of their plans.

The fight pressed deeper into the compound. Dim corridors became choke points, every doorway another trap, every shadow a threat. The air was thick with sweat and the burn of lantern oil, and the thud of footsteps overhead suggested more enemies readying their descent. From an overlooking mezzanine, a figure gave orders in harsh whispers, trying to coordinate a retreat or perhaps a counter-ambush. Either way, they were fighting not just for ground but to keep their secrets from falling into unwanted hands.

Outside, the street continued to host its own deadly rhythm. Citizens cowered behind locked shutters, the clash of weapons setting their hearts pounding in tandem with the fury unfolding just beyond their walls. Cinellaโ€™s cloaked allies held the perimeter as best they could, trying to prevent reinforcements from slipping in through side streets or alleys. They knew time was thin, and whatever information the building might yield had to be secured before the infiltrators could burn or flee with it.

And then it shifted. A heavier door at the rear of the warehouse cracked open as someone attempted escape, dragging with them a rolled bundle of parchment and a small satchel heavy with metal and glass. This was no longer just a skirmish. It was a race against destruction, and the next few moments would decide whether this enemy stronghold would crumble into smoke and lost chances or stand long enough to be unmasked.



PDF adventure – Felkirk’s Foot Traffic



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

With the Bestial Intentions

Now for the next Zine of the year I present, in single page zine format, With the Bestial Intentions . I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, With the Bestial Intentions, and that all your rolls are made with advantage.


With the Bestial Intentions

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With the Bestial Intentions – Created in WordPress.

The party was welcomed into a grand hall where the walls displayed fine tapestries and portraits of the king and queen, painted in moments of joy. These images sharply contrasted with the whispers the group had heard about the queenโ€™s troubling behaviour. She had become so aggressive that the king had stopped all staff from attending to her. His decision to summon adventurers instead of using his own guard hinted at a deep concern. Before their meeting, they saw another group of adventurers departing in silence, one offering them a quiet wish of good luck.

In the royal audience chamber, adorned richly and guarded well, the young king greeted the party with warmth yet seriousness. He confided in them that Queen Lorel, who was expecting a child, had recently overcome an illness, yet her temper and actions had turned violent. One servant had even been attacked. Although all tests showed no trace of disease, something had clearly unsettled her. The kingโ€™s voice held both hope and worry as he urged the party to investigate.

Their first lead was Tolf, the queenโ€™s manservant, though they were stopped by a protective maid and healer. Tolf had been given medicine to ease his dreams, which had been filled with visions of a beast roaming the castle. The healer explained he cried out in fear but remembered little upon waking. Unable to question him immediately, the party continued to the queen. They were escorted carefully and warned to behave with respect. Inside her torn and battered room, Queen Lorel greeted them with suspicion and sorrow, occasionally shifting between rage and gentle honesty. She confessed to violent blackouts and a growing sense of being lost. Her sudden shift in mood as she requested lunch left the party unsure, the smell of cooking drifting softly behind them as they exited.

Eager for clarity, the party continued gathering what information they could. Despite asking many staff members, no one knew what the queen had been cured of or why she had changed. One name surfaced: Brother Shaemus, a healer whose visit to the queen had been short and mysterious. While asking about him, a commotion nearby led them to discover Tolf had woken. He greeted them with tired eyes and warned that the queenโ€™s decline began after Shaemusโ€™s treatment. Tolf, who had arrived in Blotvia with the queen, believed something had gone wrong with the so-called cure. Then he revealed a final truth. The queen was not simply illโ€”she was a werewolf.

The party returned to her chambers, disturbed by the dreadful sounds within and the frightened guard nearby. Inside, the destruction was far worse than before. Books, carpets, and furniture lay in ruins, and moonlight spilled across the stone floor. In the gloom, Queen Lorel crept forward, no longer herself. The woman they had spoken to earlier was gone. In her place was a snarling, wild creature, her fingernails scraping against the floor. Though they had heard she once controlled her lycanthropy, what now stared at them was pure instinct and fury. Only her silver necklace still sparkled in the roomโ€™s pale light.



PDF adventure – With the Bestial Intentions



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Footpads, Runners and Shadows

Tonight we have the Footpads, Runners and Shadows revealed for this weeks adventure. These creatures – well people – are currently running through the streets of Felkirk and causing chaos, death and confusion. Which will make their masters proud.

So get ready as we go explore the creatures for two different systems in tonight’s encounter!


Footpads, Runners and Shadows

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Footpads, Runners and Shadows – Created in WordPress.

For D&D Systems

D&D Statblocks for Infiltrator Footpad, Infiltrator Runner and Infiltrator Shadow – created in Tetra-cube.

The Footpads are the grunts for tonight’s encounter providing many easy targets that will cause more of a minion feel for the party. As this adventure is targeted for lower level parties they would be led by either a Runner or a Shadow, or perhaps both, as the shadow will appear on a roof nearby or in an alleyway and take pot-shots at the party while the runner will try to make the most of their underlings.

Where possible multiple Footpads will try and work together to restrain a party member by grappling and tying them up so that the Runner will gain advantage and finish them off. Otherwise its a pretty straight forward adventure with a single Runner or Shadow and a few Footpads to distract the party (scale with level of party)


For Daggerheart Systems

The above Adversary Stat blocks were sourced from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was not modified is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Trying something new tonight as I have spent a fair bit of time the last few days watching and reading up on the Daggerheart system. The Jagged knife Lieutenant will have a few Lacky’s with him in the warehouse where he uses them as cheap bodies to go and do what needs to be done. When the Lacky’s fall he will get more reinforcements that are returning back to the warehouse until out of resources, or, the Lieutenant fall. The Shadow and be positioned on a roof, in an alley or somewhere they can sneak up to ambush a party member before attempting to slip away to get the drop on their targets once again.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk Streets

Felkirk Streets is where we find ourselves for this weeks adventure and combat and with danger happening inside an old warehouse and on the street it warranted a different map for tonight’s adventure.

So stick to the shadows, or stick to the light if you’re feeling a bit spooked out in tonight’s adventure map!


Felkirk Streets

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Felkirk Streets – Gridded – Created in Inkarnate.

The streets are wide enough for foot traffic and wagons along this part of the streets near the docks as its where many merchants store their goods before sale. However not all of them appear to be used for the storage of goods and one has a few nasty surprises hidden within. A few rooms decked out with beds to house the injured or sleeping, barrels of supplies and a plan for the next part of the attack can all be found within this small warehouse.

But behind a locked door there is much more as the party find out that those roaming the streets have been holding something back – their leader. On the streets there are a few alleys to hide in, fight in or make a desperate escape while crates and such can help or hinder the parties plans depending on what they are trying to do. A few lanterns are currently left on however if discretion is needed they could be extinguished very easily and swiftly. Or, used to flush out more of the assailants hiding in the area.


A fun and simple one tonight with a few different textures used for the stone streets and for the wood flooring inside the mostly x-ray view of the building. A few sources of light with directional light to emphasise the buildings blocking view with the slate roofs taking the show here.

Crates and barrels make up the rest of the main stuff with a few sleeping rolls added in there to show the room where the party believe the trouble is coming from A few carts to add depth and scale and that’s about all that it was. The night filter across it all to darken it and highlight its a night time adventure and that see’s it done.

Felkirk Streets – created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe