Elara and the Forgotten

As the party draw closer to the Blank Citadel they meet a cleric and a mad man. Elara and the forgotten gods servant are tonight’s focus with the party trying to save the young priestess as she can still sense the Red Lords light.

So sit down, grab your candles and let’s prepare to fend off the darkness in tonight’s adventure!


Elara and the Forgotten

450WeDe211

Elara describing the Forgotten – Created with Copilot.

After the battle with the patrol the party continues their journey north, deeper into the Darkstone Mountains. A harsh and unforgiving terrain greets them where the Blank Citadel lies hidden among the jagged rocks and towering peaks and if the cryptic messages are to be believed its location wont be revealed easily. The path grows more treacherous and untravelled with each step, but despite the dangers they have their names to clear and, gods willing, a deity to find and save.

The deeper parts of the Darkstone Mountains are a maze of narrow passes, steep cliffs, and winding trails. The air is crisp and thin with a constant chill that bites at their skin, note and throats. The sky above is often overcast, casting long shadows that make it difficult to see dangers in the path until its too late as pockets of deep shadows conceal cracks, debris and even potential foes.

The party had been moving cautiously through the winding mountain paths, their eyes scanning the rocky terrain and bushes that grew out of the mountain face for any signs of dangers. The memory of the patrol’s ambush was still fresh in their minds and every twist, every sound along the path seemed to echo with potential threats. As they navigated a particularly narrow ledge, one of the party members noticed a figure trailing them from a distance.

At first, they thought it was another enemy, but as the figure drew closer, they recognized her as one of the clerics from the ambush; a follower of the Red Lord. She was one of the few that they hadn’t subdued as she had hesitated during the attack and her devout nature to the Red Lords teachings of mercy and second chances had been noticeable, and now she seemed to be following them with a purpose.

The party decided to confront the cleric in a small, sheltered clearing where they could speak without fear of immediate attack or of falling over the edge of the path and into the deeper parts of the mountains. The cleric, a woman named Elara, approached them cautiously, her eyes filled with uncertainty mixed with a firey determination.

‘I… I don’t mean you any harm. I couldn’t bring myself to believe that you were responsible for the disappearance of the Red Lord as your reputation didn’t match the image that you were being painted with.’ she said finally after a series of questions.

‘There’s something deeply wrong about all of this. I could still faintly sense the Red Lord while in Felmore but now with each step deeper into the mountains the feeling and connection grows. If he was dead and his Red candle truly snuffed out forever then no one would be able to sense the lord. Many have given into their despair and their fear and strayed from the path that our lord has shown us. That is why they cannot hear him.’ she added before pausing, looking doubtful of her next actions.

‘I was ordered to join the search as I was a hunter before finding my calling and I have a strong affinity with divination magic. But despite my order being received I never believed in the intent and planned to resolve this matter peacefully with mercy.’ she said as she made the sign of the Red Lord. ‘I needed to see for myself, the people you truly were and I now doubting that anything that Brother Colin had said, all the words he had used to paint a perfect picture of the monsters you were… they are all false aren’t they?’ she asked with a look of loss and hopelessness.

As the party debated her intentions, the air grew tense. Elara’s sincerity seemed genuine, but if it was true then someone who followed the missing lord would surely be able to assist them in the near future.

Without warning, a shadowy figure emerged from the bend behind them. A dark, tattered once-red cloak looked frayed and as if the colour was seeping out of it. It was Brother Colin, his eyes burning with malevolent intent. He had followed Elara, suspecting her betrayal but reliant on her ability to sense the party, and now he sought to silence her and deal with the party once and for all.

‘You could have just stayed in the cells and let justice determine your fait. But I wasn’t surprised to see you escaped despite the words of comfort and hope that my agents had whispered your way. Never mind I have you and this traitorous fool now. Did you really think I wouldn’t notice your hesitation to believe your superiors words. Do you still hear the weak fools voice calling you to spread mercy? I can’t have you ruining the Forgotten One’s plans, this ends now!’ he called.

With a flick of his wrist, Brother Colin summoned dark energy, launching a vicious attack at Elara which she barely survived as a shimmering veils of red fire moved to protect her form the worst of it. The party, recognizing the threat to themselves and their only connection to the lost lord, sprang into action to defend her.

As Brother Colin falls, a shard of mirror spills out of his cloak reflecting another world, a familiar one, the hidden temple. Elara provides them with more information about the Blank Citadel, a place of myth where the deities used to lock away all that was best left forgotten and buried. She highlighted the danger that lay within its sealed doors and asked them if they had a plan, how they would breach what was meant to be impenetrable.

She also remembered, barely, a story that she was once told when she joined the clergy of the Red Lord that he had once tried to extend the candle of mercy, his Red Candle, to the Forgotten deity who had been shunned from the world. They were a mess of madness and chaos and survived of the energy of fear, loneliness and hopelessness that came from extreme isolation. They didn’t have a clergy of a sort but creatures that weren’t too long by themselves, in isolation, always would reach out to the Forgotten One. They were sustained by such negative emotions that when the Red Lord showed Mercy, kindness and understanding it hurt them more than any immortal weapon could.

As the Red Lord grew to power and those who felt isolation and banishment so profoundly were given second chances, invited to feasts and shown compassion the Forgotten One’s power started to wane and they all but ceased existing, or so the story went.



Thanks for joining me for another twist in this December’s seasonal adventure. It would have been seen coming from a long way away but Brother Colin revealing himself as a traitor, a servant of the Forgotten One, has been in the cards for a while. But there is yet more to come and even more deadlier foes to face. So don’t forget to comeback each day this week to stay up to date and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Road to the Blank Citadel

Tonight we follow the party on the road to the Blank Citadel. The roads out of Felmore are heavily patrolled as the word that the party has been seen in the city has spread. However the party manage to avoid the patrols on the road, however, their luck wont last for ever and they are ambushed with the Darkstone mountains within striding damage.

So sit down, grab a hot coffee or seasonal beverage as we hike into tonight’s adventure!


Road to the Blank Citadel

450TuDe2410

Patrols chase in the mountains – Created in Copilot.

The party leaves the Hidden temple through a vertical shimmering transparent mirror-like portal. As they enter the central chamber of the Red Lord where they entered the hidden temple from. As they step through the statue of the Red lord the surface stops being mirror-like and the portal closes as the symbol they used to trigger the portal clangs to the floor. The clerics are still elsewhere and even the guard to this room remains as they were when the party entered the room.

After leaving the temple the party sets out on their journey to the Blank Citadel, armed with the cryptic clues from the hidden temple guardians. Their path leads them northward, through the dangerous roads and treacherous landscapes. However, the journey is fraught with danger as they realise very quickly that several patrols are actively searching for them, determined to capture the alleged murderers of the Red Lord.

The road from Felmore is bustling with activity, as merchants, travellers, and the busy patrols crisscross the landscape. The air is thick with tension, and every passer-by seems to eye each other with suspicion and the party must navigate the road and their travels to avoid detection while making progress towards the Blank Citadel.

The party moves cautiously through the road out of Felmore, their hoods drawn low and their eyes scanning for any signs that they have been discovered or for patrols heading towards them. The city was alive with noise and activity, but the road out of the city was a stark contrast. As opposed from the jubilation in anticipation for the large feasts in Felmore the activity and noise that was on the roads out came from disgruntled merchants and travellers that as patrols pulled them over.

As they moved along the roads they managed to avoid the majority of the patrols as other travellers were questioned before them. It was going nearly to well as they continued their way out of the city. But their luck ran out when they encountered their first patrol, a group of well-trained guards, knights, and clerics, each one alert and vigilant.

The patrols were stopping all travellers, demanding identification and searching for any signs of the fugitives. The party managed to quickly duck behind a large wagon and they managed to barely avoid detection, or so they thought.

Despite their best efforts, the party’s luck eventually runs out. As they leave the roads and head towards the towering Darkstone mountains the narrow passageway doubles back on itself heading up a ledge. As they turn to climb they notice that they have been followed by the patrol that they believed they had narrowly avoided prior.

As the battle draws to a close, the knight, wounded but not fatally, gasps a message in defeat. ‘You may have won here… but you wont escape your fate, murderers..’

With this ominous warning, the knight breathes his last. The party, battered but victorious, takes a moment to regroup and tend to their wounds. The journey ahead is filled with uncertainty, but they now have a clearer sense of the dangers that lie ahead.



Thanks for joining me for another night as we kick off the second part of this adventure! But we are not done yet so don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Blank Citadel

‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black’, the dying words of a cruel creature wishing to taunt the party this week as we continue on with the eighth day of our December adventure. But this information comes at a price and a frantic battle awaits those who dare oppose the dark guardians of the hidden temple.

So sit down, sharpen your magical blades and let’s get ready to square off against the most cruel of guardians!


The Blank Citadel

450MoDe249

The Dark Guardians – Image created using Co-pilot.

As the party gathers their belongings and prepares to leave the hidden temple to the forgotten deity the air grows colder. An unsettling presence wafts over them causing their vision to blur around the edges and them to momentarily lose the sight of their comrades. The guardian spirits that they conversed with seem to sense the change in the room with their forms flickering with unease and them looking around as if pained.

Suddenly, the quiet atmosphere of the few moments before a storm is shattered as new guardian spectres materialize in the hall. These guardians are different, more menacing, ancient and dark, their spectral forms cloaked in shadow and their eyes burning with an intense, hostile cold light.

One of the new guardians, a towering figure with a jagged spear, steps forward the sound of its footfall the sound of breaking glass. It’s voice is neither male nor female but the sound as if heartbreak had a voice and with it speaking it echoed with an otherworldly resonance. ‘Intruders, you have defiled this sacred place and the forgotten one. You shall not leave here alive.’

The party braced themselves as the guardians attack without warning, their movements swift and deadly putting the masters of their age to shame with masterful use of their weapons. The grand hall erupts into chaos as the party engages in a fierce battle as they test their will to live against the opposing force that wishes them to fail. With each swing of the smoke-hewn weapons the party experienced a flash of a memory where they were alone, banished from the warmth of people and friendship.

As the ancient spectres fight the ground and ruins around them start to shift and float apart taking the party away from each other. The floating platforms and shimmering dark energy fields make the battle more dangerous as the creatures seem to be at home with the terrain, as if the realm between realms, the hidden temple of isolation is where they have always existed.

However, the guardians they had befriended lash out in coordinated attacks with the party and together they fell the spectres one by one. As the battle reaches its climax, one of the dark guardians, a spectral figure with a crow-like helm, speaks in a cryptic tone. ‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black.’

With those final words, the guardian falls, his form dissipating into wisps of dark energy and with the remaining guardians laying defeated, the party is left with a new and crucial piece of information. One of the surviving friendlier guardians explains that ‘the Blank Citadel is located far up north and that the setting of the sun reveals where it is within the Darkstone Mountains when you show ultimate reverence to the ancient stone’. With its cryptic message delivered it fades from existence, its oath broken and its fate sealed.

With the hidden temple’s secrets unveiled and a new lead pointing them to the Blank Citadel far to the north, the party must decide their next course of action. The stakes have never been higher, and their quest to clear their names and save the Red Lord now takes on a new and dangerous dimension. The journey ahead will be fraught with peril, but the party is determined to uncover the truth and restore hope to their world.



Thanks for visiting again for the start of another week and the seventh section of content for this adventure. Don’t forget we have another two weeks to go for this adventure so don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heraldry, Healers and Horns

This week’s Zine is the single page format that emphasises giving the DMs inspiration but not dictating how they run the adventure. This has resulted in a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it’s still working well, so without any further waiting I present Heraldry, Healers and Horns, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Heraldry, Healers and Horns, and that your rolls are made with advantage.


Heraldry, Healers and Horns

445SuHeHeHo

Rushing Minotaur – Created in Copilot.

In the bustling city of Jostaire, nobleman Radulas Rustlestone lies bedridden, struck by a mysterious affliction that no healer could cure. His wife, Kathryn Rustlestone, desperate to save her husband, has reached out to the party, renowned for their heroism and their ability to complete any tasks that they are charged with. A messenger from the distant Church of Lathander arrives, bringing news that Clarice Brightborn, a healer from the church, believes she can cure Radulas. However, Clarice is being targeted and requests an escort to the nobleman’s side. With a generous offer of gold, titles, and land, Lady Rustlestone implores the party to undertake this perilous journey to save her husband and restore order to their city.

Recognizing the urgency and the potential foul play at hand, the party must decide whether to accept this high-stakes mission, knowing the rewards could transform their lives forever. Their decision could change the fate of Jostaire and its people.


The party made it to Narrowbreath where the church of Lathander stood proudly in the morning light. They had been ambushed three times on the way to the small city and even as they walked along the streets there was signs that they were being watched everywhere. But despite this no one dared to approach them as the guards, the local clergy of Lathander and their reputation surrounded them like a cover of awe for many people. They spent their day finding information out about their future ward, Clarice, as they prepared for the trip ahead of them. Finally as Clarice stepped out of the temple to Lathander it was evident that her keen senses picked up on the party watching her. Not surprisingly so as from what they had found out it had been a tough few weeks for her, filled with threats and actual attacks. Her priestly robes were replaced with battle ready armour and equally tested and tried weapons, a testament to the danger she had faced.

The party watched as she made her way to the Mindful Badger, the tavern they were meant to meet her at which confirmed that she was indeed the woman they were looking for. As she takes her usual seat and sips her water, the party catches her eyes as they enter the tavern. Approaching her booth, she raises a cautious hand, warning them of her rough week and testing their intentions by mentioning Lord Rockenworth. When they present Lady Rustlestone’s letter, she breathes a sigh of relief.

“Please forgive my deception,” she says, explaining the numerous attempts on her life and the growing desperation of her attackers. “So tell me, when can we leave to cure the lord?”


As the party departs from Narrowbreath, they find the journey unexpectedly calm, free from the usual threats they’d encountered before. On the second day at dawn, they carefully break camp, ensuring their surroundings remain secure. Just as they finish preparing, a distant, mournful horn echoes through the air, hinting at a hunt or impending danger.

Clarice comments on the sound, suggesting it might be noble hunters from Jostaire or Narrowbreath. They begin their trek, but the horns sound again, accompanied by the ominous thud of hooves. The dawn light reveals a smooth, polished and lightly ridged object moving among the trees. Realization dawns too late: it’s the horn of a massive Minotaur.

Bursting through the foliage, the Minotaur’s broad, armoured form becomes clear. It bellows a mournful call, soon echoed by several more of its kind, all bearing the same clan symbol on their armour and shields. The party quickly understands this isn’t a random encounter; the Minotaur’s are here with a purpose, likely targeting Clarice.

With weapons drawn and senses heightened, the adventurers brace themselves for the impending battle, knowing that this fierce opposition is far more than just a chance encounter.


PDF adventure – Heraldry, Healers and Horns



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Red Candle

As the party embarks on this dangerous quest to clear their names and uncover the truth behind the Red Candle and the missing deity, they must rely on their wits, bravery, and newfound alliances. The path ahead is fraught with peril, but the fate of the Red Lord and their own lives depends on their success.

So sit down, prepare best escape soundtrack as we slink out of tonight’s adventure!


The Red Candle

449WeDe244

The party sit there in shock as nearly the entire sage council pass their judgement. Despite the parties best attempt several different and at times opposed factions of clerics and mages gave evidence that pointed towards the party. Divination magic both arcane and divine, witness reports and even a statement from an old employer; who had tries to refuse to pay the party the agreed sum, all pointed to the party as the cause of the missing candle and the disappearance of the Red Lord.

They had been bound by the same black metallic shackles that kept their powers in check and escorted to the jail to await a final judgment as many, including Brother Colin, had argued that the Red Lords teachings said they should be given a second chance. As they were led into the cells with a hot meal their escort smiled at them warmly. ‘I know it looks glum now, but I am sure that I’ll let you out tomorrow as free people. You may not remember me but you saved me and my family not long ago and I know you to be the kind of people to save the innocent, not to harm them.’ with guard smiled again and with a curt nod departed to leave them alone with their thoughts and each others soft words.

The memory of the grand hall that was filled with anxious and angry onlookers and the echoes of the finality of the verdict of guilty still resounded in their heads as inescapable slumber took them one by one. Their instincts honed by years of living and travelling through the wilderness kick in as they wake up one after another. The cells are cold, dark, and damp and a lone candle at the end of a far hall is the only reminder that they are locked deep within the bowels of the royal dungeon. The heavy iron bars remain closed and bound deep within the thick stone walls which make escape seem impossible even without the thick metallic bands around their wrists that had so far remained impossible to pick or get out of.

The mood is sombre amongst the party and as they look around for the trigger of their danger sense awakening them the distant sound of dripping water and the occasional echo of another prisoners moan or wail only created a sense of isolation and despair, yet something was not right.

A hurried scuff of a boot broke the oppressive lack of life as a muffled light appeared hurriedly next to their slide as a hooded figure approached the cells. It was Sage Aramis, an elder of the Council and stemmed cleric of Tyr known for his wisdom and fair judgment. He carries a small driftglobe wrapped in thick clothes that painted a soft glow revealing the concern etched on his face and only a few feet around him.

‘Wake up, all of you. We don’t have much time.’ Sage Aramis whispered as he slipped an overly oiled iron key from his pocket and unlocked the cell with a strained click. Answering the parties confused looks on their faces he rushed into the cell and with a soft glow from his hands the metal bands fell off their wrists and into his waiting hands.

‘I came because I believe you are innocent and despite the overwhelming evidence stacked against you my oath to Tyr would not let me sentence you to death. The council passed verdict late that you were to be executed for fear that you would inspire others to rise against all that is holy.’ Sage Aramis looked disgusted, ‘fools the lot of them.’

As he unlocked the last of the shackles he looked to them all and crouched before them. His age was evident now and there was a sadness in his eyes. ‘There were too many inconsistencies in Brother Colin’s testimony, and the evidence seemed too convenient, all of it. It was nearly too perfect a collection to singly point at people with your history. Something is amiss, and I fear a deeper plot at play and you listed as the scape goat for someone more more heinous.’

‘We must move quickly. Follow me, and keep quiet. If we are caught, my position and your lives will be forfeit and there will be no more aid coming.’ he urged them to follow him closely as he slunk through the corridors, passing many prisoners who were all fast asleep, definitely magic or poison was used in their slumber.

As the party followed Sage Aramis through a series of secret passages known only to a select few within the royal family. As they navigated through hidden corridors and trapdoors they met up with a younger cleric, one that looked more dubious and untrusting of the party.

‘This is Samaeus, he is one of my clerics who helped confirm that untruths were being spoken at the trial.’ Sage Aramis nodded towards the man. ‘He has collected your belongings and has sworn a vow of silence on the matter of your liberation.’ After another tense hour the party, Sage Aramis and Samaeus emerged in a secluded area outside the dungeon.

‘I don’t envy your position my friends and once they realise you have escaped I doubt that there will be anyone within a days travel that won’t know your name and appearance. You must be careful of who you trust and where you go but,’ he paused looking around the small gathering of trees that they found themselves in, ‘you must prove your innocence and uncover the truth behind the Red Lord’s disappearance. Investigate Brother Colin’s testimony as even I believed what he said to be true which troubles me.’

‘To clear your name you must find out who is truly responsible. I’ll do what I can from within the Council to buy you time, but you must act quickly. Good luck and may Tyr guide you to the Red Lord.’



Thanks for joining me for another night here at my tabletop. Don’t forget that this is still the beginning of this twenty four day adventure so we have many more miles to travel before we reach out destination. So don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Brother Colin

Tonight we follow the party as the story progresses to a hastily organised trial where the key opening speaker, Brother Colin, gives his testimony against the players. While the players know it false the rest of the audience appear to believe the Red Lord’s follower almost blindly. Will the party navigate through this trial unscathed or will they be destined to the block.

So sit down, prepare your speeches and let’s jump into tonight’s adventure!


Brother Colin

449TuDe243

Brother Colin – created Nightcafe.

The party have spent the last few days in a cell and waiting for their trial to come to fruition. Despite the heinous crimes that they have been accused of several Red cloaked clerics visit them with fresh food from the banquets outside as well as kind words. Yet their words do not reach their eyes as there is a dark accusation behind them, these worshippers of the Red Lords teachings are here to provide mercy and offer a second chance to the very people who stand accused of murdering their deity.

At dawn the party is brought before the Council of Sages, a stern and imposing group of wise and powerful individuals who oversee justice in the realm led by a high priest of Tyr. The grand hall is filled with onlookers, all eager to witness the trial of the alleged murderers of the Red Lord. The atmosphere is tense and charged with a mixture of curiosity and fear.

Despite the sombre nature of the gathering today the grand hall is richly decorated with tapestries and symbols of various deities, but most prominently, the crimson banners of the Red Lord hang in solemn silence. At the front, the Council of Sages sits behind a large, ornately carved wooden table, their expressions grave and contemplative. The accused stood in the centre, flanked by guards. The audience murmurs quietly, their whispers filling the hall with a hum of anticipation.

Brother Colin is called to the stand and with a glance at the party he moves to take his place. Not just a respected cleric of the Red Lord he was one of the people that came to give them food and comfort while they were held in the cells below; a true believer of mercy and the teachings of the Red Lord. He is a tall, gaunt man with a haggard look, clearly distressed by the recent events and exhausted. Clad in his crimson robes, he clutches a small book tightly as he approaches the stand. The head sage, an elderly woman with piercing blue eyes, motions for silence as Brother Colin begins his testimony.

‘Brothers and sisters,’ Brother Colin starts, his voice shaking slightly, ‘I stand before you with a heavy heart. the Red Lord, our beacon of mercy, hope and redemption, has been taken from us, and the Sacred Red Candle, our most sacred artefact which is a symbol of his eternal light, has vanished from our temple in Felmoore.’

He pauses, glancing at the party with a mixture of sorrow and accusation in his eyes, looking towards the head sage as if confirming if he was to continue which she indicated with a nod.

‘On the night of the disappearance, I was on my usual rounds within the temple. All was quiet, as it should be. But then, a strange and unsettling presence filled the sanctuary. I hurried to the altar, only to find the sacred Red Candle missing. The temple doors were ajar, and footprints led towards the city gates. The divine magic we used to trace the culprits pointed directly to these individuals,’ he says, gesturing towards the party.

The crowd gasps, and the murmurs grow louder.

‘I have served the Red Lord all my life, lived his messages and his teachings with every moment and I know his presence well. That night, it was as if a great silence had descended upon me, upon all of us. The candle, given by the Red Lord himself to his murder when he was mortal as his last act of forgiveness and second chances,’ he paused as he suppressed a sob, ‘is irreplaceable. Its loss has weakened our connection to him, and our prayers have gone unanswered since. Even the highest in our order can not reach him and our prayers to divine his safety, whereabouts and to connect with him have all indicated he is dead.’

Brother Colin’s voice grows stronger with conviction. ‘I beseech the Council and the good people present, to understand the gravity of this crime. These individuals must answer for their actions, and justice must be served to honour The Red Lord’s memory. These murders are beyond redemption and beyond second chances. They deserve not a second chance or one of redemption but the kindest mercy we can give them, a swift execution.’

As Brother Colin steps down, the weight of his words hangs heavy in the air. The party are called to come to the stand and to present their case. The challenge is now to disprove Brother Colin’s testimony and begin unravelling the truth behind the framing and the disappearance of the Red Lord. The trial is just beginning, and their fate hinges on their ability to navigate this perilous path of justice and deception.



Thanks for joining me for another night here at my tabletop. Don’t forget that this is technically day three of Dice-ember so we have a long way to go before this adventure concludes! So don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Missing Lord

This week we kick off the dice-ember adventure strong with the Missing Lord which… is a misleading title and I’ll own that, but it does set the scene of the adventure and the objective for the party. The party are going about this business preparing for their own festivities as they are abruptly apprehended and… well the rest is soon to come.

So sit down, rug up with a seasonal beverage and let’s kick into tonight’s adventure!


The Missing Lord

449MoDe242

The Missing Lord – created in copilot and Nightcafe.

The party marvelled at what the markets this time of year with everything from clothes, weapons, potions, lotions, scented candles and more! As merchants hawked their wares and the public did the best to avoid being roped into another stall amongst the gathering noise and chaos there were moments of delight.

As party walked away with something new which they had spent their hard earned gold on they became increasingly aware of the hushed voices amongst the stalls. ‘Have you heard, the Red Lord’s missing. I heard it from a friend who cleans at the temple of Tyr and they know what’s happened. He’s dead, killed. A deity killed just like that. I suspect it’s a rival’ one muttered to the other hurriedly as if even speaking of the rumours was treason.

‘Dead? No, he’s abandoned us due to our wicked ways. I tolds’ ya, we need to show him that we are deserving! That’s why my house is covered in red cloths.’ one man barked a laugh but the mirth didn’t reach his eyes. It wasn’t the first time they had heard some of these rumours and the absence of the red-cloaked hymn singers was concerning as singing joyous choruses was part of the season. However there wasn’t a single one of the devout followers of the Red Lord.

As they neared a troupe of bards performing a classic named after the lesser deity of Judgement and Mercy, The Red Candle, they stopped and watched as someone sold chunks of charred vegetable and meat on a thin wooden stick. The play was about the first coming of the Red Lord, once a high priest of Tyr he grew tired of passing judgement on the wicked and naughty and instead he started to rule that mercy and second chances was best. His broken oath saw him thrown from the church but he dedicated the rest of his mortal life to forgiveness and mercy.

His teachings were widely received and soon vicious crimes were decreasing and especially when food was plenty, just after the harvest, he taught of celebration and mirth as the best way to spread his teachings. As his hair and beard grew long and white he began to wear a heft red cloak so that people could always find someone to defend them and to provide a second chance at mercy.

However he was eventually struck down by a deity who had been shunned, ignored and locked away. The Forgotten One, a deity of isolation and the pain of banishment was losing those who prayed to anyone who would listen to them when they were alone, banished or isolated and during the harvest festival where the now Red Lord used to share his table with any and all the isolated and banished were even welcome at the grand feasting tables.

Sick of the imposition into her domain she struck out and mortally wounded the man after taking the form of a one of the forgotten who was at his table. As the man lay dying he offered his murder, the Forgotten One, a candle as a sign of forgiveness. The candle instantly burnt bright and red casting back the illusion that the deity had cast upon herself and he ceased dying. Invigorated with divine magic he ascended to become the Red Lord who spread forgiveness and mercy to any and all.

As the crowd cheered on the performers are great procession of the kingdoms guards appeared with several clerics of Tyr amongst their midst. As they marched through the plaza they stopped in front of the party before calling them out. ‘You all are under arrest for the murder of the Red Lord. Your guilt has been divined and your evil deeds in silencing the season of forgiveness, mercy and mirth is undeniable. You are to come with us as you have been granted a trial by the teachings of the deity that you have murdered. If you try to escape or resist your guilt is sealed and your punishment will be decided. Come with us not peacefully, though many of us deem you not worthy of mercy.’

The party heard an audible gasp as the crowd of people around them had the message sunk in. They were innocent, they had no means or desire to kill a deity as powerful as the Red Lord and yet their guilt was already decided. As they were marched down the street with a dark metal cuff around their wrists chaining them together they wondered what had gone wrong. They had to clear their names publicly if they ever wanted to walk freely in civilisation again as they were accused of murdering hope and mercy itself.



Leading the charge into a rather large adventure we have the opening scene with a wrong conviction and long journey ahead to clear their name. Don’t forget that this is just the first week of Dice-ember and that we have a lot of content coming daily for the next few weeks. So don’t forge to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember 2024 Holiday Adventure!

The first day of December means that I can start work on the Dice-ember 2024 Holiday Adventure! This year we have a pretty big one with over twenty additions to this years adventure. Tomorrow we start off with the larger plot for this adventure itself for all of December!

So sit down, grab a cup of seasonal beverage and let’s look at the theme for the next 25 days!


Dice-ember 2024 Holiday Adventure!

449SuDe241

Dice-ember 2024 Holiday Adventure – created in Nightcafe and co-pilot.

The world emitted a collective sigh as they prepared their homes with festive anticipation, as each town and village in civilised lands prepared for the grand celebrations of the Red Lordโ€™s season of thanks and joy. Streets and homes had strips of red cloth drifting in the breeze calling for the Red Lord’s favour in this season. The air began to be filled with the smells of baking and smoking as they reaped the bounty of their harvest and preparations for not only the festivities but also for the seasons ahead.

It was traditionally a time when kindness reigned, and many humanoid races engaged in peaceful treaties so that their clans, families and people rested and took a moment to rest.

In the days leading up to the celebration, people would traditionally visit the grand temples dedicated to their gods and offered a small offering to The Red Lord, offering prayers and blessings so that they would be seen as fit for his favour and good will. His priests, clad in robes of crimson, would chant hymns of gratitude and hope, their voices resonating with the divine presence of The Red Lord.

Yet, as this holy season approached an unsettling silence began to creep into the gatherings of priests of The Red Lord. The priests’ once vibrant chants grew quieter, their connection to The Red Lord fading inexplicably. Whispers of concern spread through the congregation as prayers went unanswered and the offerings of baked goods and mead left unconsumed.

The joyous preparations continued outwardly, but a shadow of doubt lingered in the hearts of the civilised worlds. Families gathered around hearths and shared their worries in hushed tones, wondering why the priests had stopped singing loudly. Despite the decorations of celebration an unspoken fear gnawed at the edges of their celebration.

Rumours on the streets continue for the next few days and eventually the Red Lord’s priests have disappeared entirely. Several priests from other religions appear to be frantically visiting the town hall where hushed whispers speak of missing gods, dark tidings and a potential murder in the cities midst.



Thanks for joining me for the start of this his adventure. It’s going to be a big one and I’m excited for where this is going! Don’t forget to come back each day this week as we create the first section of this adventure with two more sections to go over the weeks continue. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Valley of Fire

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it’s still working well so without any further waiting I present Valley of Fire, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Valley of Fire, and that your rolls are made with advantage.


Valley of Fire

444SuVaFi

Valley of Fire – Created in Nightcafe.

The party had received word of a job that was the highest priority and seeking only the best. Of course that meant that it was exceedingly well paid and that they were the right people for the job. The guild leader in Musca acted as the middleman between them and their client but the royal seal on the letter indicated that their client was the royal family of Musca.
โ€˜I need a group of adventurers to come and secure the Rekuldor and ensure their safety. My most trusted men will assist you and one of them, Rovi, will meet you and escort you to where we need your help.โ€™


True to the king’s word Rovi arrived the next morning at the guild hall with the horses that they would be taking into the valley. โ€˜It is good to meet you. The Guild has spoken highly of you and I am glad that you will join me into the Mascalar valley. Once we reach the ridge we will leave the horses and continue on foot into the valley itself.โ€™

The next day of travel was easy going with many soldiers on the roads patrolling and ensuring the public’s safety. However the business quickly evaporated when they reached the edge of the valley where they began to travel on foot over the ridge and deeper into the valley beyond. There were plumes of smoke here and the smell of burning soil and wood. Rovi showed his true prowess here pointing to tracks, stopping and redirecting the party to avoid a particular unfriendly denizen of the valley and even finding them fresh food.

As the party moved deeper, the signs of human presence and the smell of burning grew stronger. They reached a concealed camp, where Jovi was welcomed back by scouts who reported seeing the first Rekuldor and signs of other intruders. It did not take long for them to reach the camp that they had been travelling to where Jovi introduced the adventurers as crucial support, highlighting the need to identify and mitigate any variables that could disrupt the migration. His pointed look at the party signalled that he expected their input and readiness to help.


As the white robed man bearing a flaming sword fell, the scout they came with called out โ€˜Iโ€™ve got itโ€™ as the barrels stopped smoking and the drip fed vial of flaming chemicals was disposed of. An hour passed as they cleaned up the barrels and the bodies and slowly the first of the Rekuldors appeared. Their long necks were covered in wrinkles of armoured skin and they plodded along on large sloth-like arms and claws. As they passed by irate shouting could be heard coming closer.

The Rekuldors paused before moving back towards the party and away from the barrels which had stopped smoking now.ย 

โ€˜Those idiots probably forgot to use the flame charges!โ€™ a woman shouted as several more guards surrounded a black robed figure. โ€˜Oh. That explains why there was no explosion. But now I can deal with the pesky Musca warriors who have been interfering with our orders. Kill them, leave one alive for questioning.โ€™ she ordered.


PDF adventure – Valley of Fire



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Regeneration of the Jungle

This week the adventure takes the party deep into the Gremire jungle where a lizardfolk leader has created a cult around a an artefact in the name of regeneration of the jungle and their tribe. The regeneration of the jungle becomes more prominent tonight as we look at what it truly means and the impacts for the party.

So let’s grab a coffee, grab some mosquito repellent and let’s get ready to dive in deeper past the swamps, trees and vines!


Regeneration of the Jungle

448WeReJu

The party had run into some of the local denizens of the jungle earlier that morning. It had been just over a day of travel on their journey into the heart of the jungle and their guide was getting more skittish as they went deeper. C’tik was a renegade lizardfolk and had steered them clear of dangers plenty enough times but as they waited for him to come back from a brief scout ahead they were attacked by several large snakes. They dispatched the creatures quickly after suffering only a few wounds however C’tik changed after that encounter.

He didn’t let the party out of his reptilian eyes as they moves deeper into the jungle and was more alert and skittish. He brushed off his nerves when questioned by the party as not wanting to disappoint and fail his orders but there was an inflection in his voice as he spoke, fear. But as the party rested for the second time that day to empty their shoes of water and leaches he appeared more relaxed and even jovial.

‘Not long now, no not long.’ he had repeated when they had asked the reason for his change in mood. The jungle also seemed to reflect his mood as the ground, grasses and ferns sprung back nearly instantly as they passed. Creatures of all kinds were abundant here and it wasn’t long until they had caught enough of them that so they could have a meal later that night if needed. But even as they pulled the arrows from the creatures the creatures refused to die and their would would start to heal quickly.

‘It’s the influence of the temple. It is near but we are in no hurry.’ C’tik repeated as he looked almost happily around. There was a river that cut through the trees nearby and dozens of frogs could be heard singing happily from its banks. The trees here were dense and tall with a net of vines and leaves hanging from the branches making it difficult to find where the branches actually were beyond them. A thick canopy wove overhead where birds and other tree life moved about caring not for the adventurers below or the small smokeless fire that they had started below.

Slowly the creatures stopped making noise, the birds songs stopped, the frogs stopped croaking and only the nonstop hum of insects could be heard. It droned on and caused those present at the small camp to begin to get heady and unsteady as they looked around. Something was obviously not right and only the happy lizardfolk remained normal and a constant. Large reptilian shapes emerged from the water with colourful frills from the back of their heads going behind their shoulders which bore crude armour. Lizardfolk emerged and stalked towards the party as the insects droned on and despite the obvious danger the party struggled to prepare themselves for the encounter.

‘Now the order is complete. C’tik is free and the Regeneration can commence!’ the little lizard folk cackled moments before an arrow pierced his chest and caused him to roll backwards. Even as he fell he joyously laughed as dozens of lizardfolk warriors rushed towards the party and their unseen ally loosed another series of arrows from their concealed position.


Thanks for joining me for a mid-point for this adventure. I feel like this will be a big week as there is still a lot to go and cover before we can wrap this one up. So don’t forget to come back the next few days to cover what we have in store and, as always, don’t forget to roll with advantage,
The Brazen Wolfe