Samsone’s Escape

Not all creatures that are pets are cute and cuddly and Samsone is definitely one of those as we explore the mystery of Samsone’s Escape. It is not odd or rare for nobles to have exotic pets but I am sure that this youngster is something that hasn’t been seen near the courts before. However despite what he may look like he is, apparently, quite sweet and surely couldn’t be the source of the missing sheep or people.

So let’s grab a coffee, put on some rather thick gloves and let’s go wrangle this kitty!


Samsone’s Escape

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The party had head towards the city after they had gathered as much information from the Blackmane’s estate as possible. They had not been travelling for more than an hour before they ran into a farmer herding his sheep away from the city.

“Hail travellers, spare me a moment if you would.” he called out as they approached. As they got near they noticed that several sheep had large injuries that resembled larger slashes and cuts than what they had seen at the Blackmane estate when investigating Samsone’s pen. “There is a beast out there that has a taste for sheep. They called me crazy when I claimed that my animals had started being taken by a monster but I’ve seen it. Large scaled wings, a long tail with a barb. I’ve heard the stories. It’s a wyvern for sure.” he said with conviction.

“They think me mad. No wyverns in these lands for years, centuries they had claimed. But look at my beauties. All of them had injuries to prove they been beset upon by a foul creature.” he continued. “So I’ve left. I’m taking my sheep left the old farm and I’m leaving. The guard wont save me, the kings men don’t believe me so it’s the only thing that’s left. The old mill will have to turn itself now.” he said as the sheep started to get away from him, slowly. “Farewell! and watch the skies!”

Samsone – created in Nightcafe.

Sure enough the party came across a Mill with a farm attached. As they walked past one of the doors to the barn moved despite there being no wind. Approaching the barn they heard the sound of foot steps on hay and something hard like horns, or claws, scratching at the wood of the door. As they drew near the scratching stopped and rushed movements could be heard as something scurried behind the door.

Entering it was pretty hard to miss the creature that was currently attempting to push itself between haybales to hide. A baby manticore with what appeared to be a sky blue collar was trying its best to hide from the party. A large bronze emblem of a “S” hung from the collar as it jumped from bale to bale to try and create distance between itself and the party.

Samsone was a baby Manticore. Despite being only a youngster it was the size of a large dog with powerful muscles, a scorpion like tail and large bat-like wings. Small horns sprouted from its forehead and a thick mane of hair was already proudly on display. However as they pondered what to do about the creature it looked suddenly alarmed, looked towards the roof and dove deeper into the barn.

Thats when the party heard wingbeats of something large passing above the barn. Large powerful wings carried an unknown creature nearby as it circled the farm and barn. A reverberating growl pressed down upon them and dust rained down upon the barn as the creature neared and expressed its displeasure, or hunger. Perhaps the farmer was right, perhaps it was a wyvern that had taken his sheep and that left the question. Why did Anzia Blackmane have a baby manticore as a pet. And of course, what was the creature above them.


Thanks for joining me for another twist night. Tonight we revealed Samsone but not quite the true villain of this weeks adventure. So if you want to follow along more don’t forget to come back each night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Anzia’s Pen

This week we investigate the the breakout at Anzia’s Pen, a noble’s daughter who’s pet broke out of the pen it was housed in. Except this pen was well made, sturdy and the wreckage left behind hints that something about this is off.

So let’s sit down, grab a coffee and let’s search for clues in tonight’s adventure!


Owning a pet is hard for children regardless if they are look after it themselves or have someone looking after the creatures on their behalf. But when this pet goes missing and rumours of a monster are flooding into the city the party is called in to be discrete in returning a nobles pet before someone makes a mistake.

In a race against time the party search for the missing pet of Anazia, the nobleman’s daughter, which smashed through a door to escape its pen. Can they find it before it gets itself into trouble. Meanwhile stock, pets and even a beggar are rumoured to have been taken by a monster that is roaming the streets. Could the two be connected? What type of pet can smash through a door like that and what roams the streets?


Anzia’s Pen

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Anzia’s Pen – Created in Nightcafe.

The left the nobleman’s house after taking a job to investigate a missing pet. It’s not that they were short on gold or starting out new but there was something about this that seemed too good to be true. And sure enough the nobleman was indeed offering one hundred gold pieces to find his daughters missing pet with the guarantee that no one else saw the pet, that it was done discretely and fast.

A servant walked in front of them showing them to where the pet was kept. They were on the outskirts of a small city, not walled and as protected as a major city but it had a few ramparts and towers watching out around the neighbouring lands. They were in a kingdom controlled province where the king and queens soldiers patrolled the lands and kept it safe so there wasn’t a standing army here.

A few guards waved at them as they past gate to the stables and were moved towards the side of a stone building, crafted from big slabs of granite and bound with a clay mortar that looked sturdy enough to weather what ever came this way. However when they saw where they were heading they slowed down in their pace. A large amount or rubble lay on the ground. Shards of cracked wood lay on the ground amongst some clay covered stone which had fallen from the building.

A large double door had its lock burst outwards with evidence of either axes or swords having smashed through the door. However as they moved closer, the servant stopping a dozen feet away from the door, they notices that the blade marks had come from the inside. What ever had broken this door had chopped and hacked at it from the inside outwards.

Inside a large mount of straw lay scattered around with a water trough, saddle for the horses and small sticks scattered about the room. What ever had been in here was long gone but it appeared to be a large cat of judging by the hair, the musty smell and claw marks on the wooden beams, the stone and the inside of the door. Either someone had tried to break their way out of the pen or the creature had itself.

What made matters worse was that they had missed out on a job to investigate rumours of a monster before accepting this one. A large creature had reportedly been seen attacking a beggar in the city. No one had found the body but there was enough blood to suggest a serial killer or something like a dragon, were wolf or something monstrous.

Several flocks had been attacked, mainly sheep had been taken but a guard dog had been mauled and left to die near where its flock had been taken. A reward had been put out and of course the local guild had monopolised the reward as quickly as possible. The nobleman who’s daughter, Aniza, had discovered her pet gone seemed to be concerned that their pet could be mistaken for the monster and killed. This had of course raised concerns and questions but the man had assured that the pet was innocent.

Regardless of the truth something was going on here and the pay was starting to look trivial compared to the amount of work required in the job.


Thanks for joining me again for another week of adventure with Aniza’s Pen. Well into the last third of adventures for this year and I wanted to go back to a ‘feels like my first adventure’ feel. But wait and see what twist we have this week. So to stay up to date and to find out more don’t forget to come back each night this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

30 Minute Challenge, Forgotten Guard

So another Saturday has come and instead of following the trend of a Openlegend RPG character from the previous weeks I wanted a change. Tonight I wanted to go back an do a 30 minute challenge focusing on something randomly generated and expanding it to a one shot adventure within 30 minutes. Todays 30 minute challenge, Forgotten Guard is to looking at what a forgotten guard could entail using, mainly, my experience as a avid TTRPGer and DM.

The normal self-imposed restrictions are in place.

Rules of the challenge for me

  • Single word or theme
  • 30 minute timer
  • Must be a playable adventure
  • Must have at least one driver (Antagonist/protagonist)
  • Must be D&D centric and attempt to be of the fantasy variety.

Time started: 21:04 AEST

Overview:ย The party stumbles upon an ancient, overgrown temple deep within a mystical forest. Legends speak of a powerful artefact hidden within, guarded by the spirits of an ancient order of warriors known as the Forgotten Guard.

30 Minute Challenge, Forgotten Guard

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The party have heard rumours, tall tales of a temple within a dense, enchanted forest that holds unclaimed riches and an artefact of such power that a legion of knights thought it dangerous enough to seclude themselves away from the world to guard. The tales, mainly from drunken bards, go so far as to claim that the knights are still haunting the temple, forever cursed to guard the treasure that they swore their lives to defend.

It is all thought to be tall tales until the party are approached by one such bard, an older elf, while in the Half-moon tavern. Supposedly he had heard from a group of adventurers that they were chased out of the nearby forest by a host of spectral knights after the had discovered a vine and moss covered temple. Ancient and crumbling but still defended so keenly by these spectral soldiers.

The bard offers them a small sum of gold if they could accompany him to the temple in order to locate it. He wants to be the first to record the temple and tell the tale of the heroic adventurers who discovered what lay behind the phalanx of ghastly guardians. It’s riches would be split twenty – eighty with the bard claiming what they found most valuable but only after the party had the first sweep of what treasures lay within.

The trip to the temple was non-eventful and it was mid-afternoon by time they reached the forest where the bard had heard that the adventurers had ran from. He consulted a hand-drawn map (on the back of a napkin from the tavern) and moved them further along the road before pointing confidently deeper into the forest.

A few hours later and nearing dusk they came across the first evidence that they were nearing a building. Rocky pillars stretched through the trees, vines and other vegetation like ribs of a colossal creature. A discarded new shield with a large cut from a broad blade was discarded near the track they had travelled towards the temple a long with a pouch of what appeared to be spell components.

As they approached the rumours appeared to be true with several armoured spectres drifting from the building to create a barricade to the door. Behind them, resting against the door lay the skeletons of knights a rusty long sword, remains of a rotten shield and tarnished and pox-marked plate lay.

The confrontation was intense and vicious with the bard calling out to them with unhelpful suggestions. However the music that the bard played as she fumbled the lyrics to a song he was crafting on the fly gave pause to the knights who began to hesitate in their reckless attacks against the party. The last of the guards fell and the old temple doors lay closed and rotting.

As they pushed through the doors the skeletons from the fallen knights crumbled inwards causing the metal weapon, armour and bossing on the shield to clang loudly.

“Who disturbs the forgotten, who comes to claim which should not be” A voice rose from the ground at the end of the antechamber.

A voice from the back, the elven bard, strode forward “Sir Tamell…” he said with a shaky voice.

“It can not be. Ymrick?” An imposing figure manifested from the ground and stood in between the pews. “My friend, you have grown old.” the knight called back.

“It is not I who has grown old. Tamell, you must rest. You’re a shade of what you used to be and I can not bear to see you like this.” Ymrick, the elven bard, replied.

“I see you are not alone. Your companions have proven strong by besting my brothers. If their intentions are to take the artefact and use its power then I can not let them live, unless.” he said as he brought forth a spectral great sword. “Best me in fair combat and I will relinquish the artefact to you and consider my oath fulfilled.”

Objective

The party should aim to beat the knight or find another way to grab the wand on the alter behind the large spectral knight. If they beat him fairly in combat (all vs one is fine) then he will dissipate along with several other ghostly knights who came to watch.

If the party engage in non-honourable tactics then the knights on the sides of the room will open fire with spectral bolts from crossbows as they broke the code of honour.

Time finished: 21:32 AEST



Thanks for dropping by tonight for a quick adventure writeup. Let me know if you’d like to see more of these style quick-writeups in the future. Don’t forget that tomorrow is ZINE night so make sure you come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Karaol Night Market

This week I wanted to have a epic fight scene in the Karaol night market however, I really dislike making maps in cities. Cities with the people, the stalls, buildings, animals and other flexible obstacles deserve something more than a static map and so I prefer to run these old school, theatre of the mind.

So sit back, grab a coffee, maybe some snacks from the night market and let’s stroll into tonight’s encounter!


Karaol Night Market

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Karaol Night Market – Created in Nightcafe.

The air is enriched with the scent of local spices and cooking delicacies which mingle with the aroma of the herbs and vegetables from nearby produce stalls. Bright lanterns shed warm light across the stalls which sway lightly in the cool evening breeze from woven died strings of a multitude of colours.

Deeper into the market the spices and food gives way to sellers proclaiming that their enchanted trinkets or magical potions will create a variety of magical protections, cures or blessings. However, only a few will actually work. A small group of buskers sing, dance and even play a lute as they weave a tapestry of sound and melody that enriches the chatter between merchants and customers.

The shadows in the alleyways and on rooftops speak of a darker aspect to the market as all kinds of people are drawn to the promise of coin, or clients who wish to partake in less reputable activities. However a darker set of shadows prey upon even those who prefer the dark alleys as the Prison of Gesig’s seals fray further closer to oblivion. As people slowly realise that something dark flies above them the panic sets in and stalls turn into shelters or places to hide, some are over turned in the panic to escape the maze of tents, sounds and smells.


The tents, people and wares give an interesting layer of complexity with this weeks encounter. Able to climb buildings, some tents and other structures such as barrels, crates tables and even a wagon markets inside cities offer a great variety of places to run through.

The fabric of tents if crashed into can stop a deadly fall, but they can also capture and ensnare weapons, claws or wings if not careful. Able to disarm, delay or even restrain a potential foe could prove invaluable if used correctly and at the right moment.


Thanks for joining me for another night where we drifted back towards theatre of the mind! Don’t forget to join me again tomorrow for the encounter for this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Karaol at Night

A city like Karaol at night is a place to see. Bustling streets filled with people attending night markets, people enjoying (perhaps a bit too much) their libations and engaging in merriment and, of course, the screech of demons as they chase a failing artefact through the city streets towards the church of Selune. Ah what a place to spend a few days in.

So let’s grab a coffee, put on our finest tunics and let’s go for a night stroll!


Karaol at Night

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Karaol at Night – created in Nightcafe.

The party marvelled at how many people were just walking down the street despite the large demonic shapes that crawled, leapt of flew between the rooftops as they watched and chased the party through the streets. They had only discovered the location of the bag after hearing Naye, the stablemasters daughter shriek out in shock and fear as a demon started attacking the pile of bags and kit that they had taken from the horses the party had intended to take out.

A mix-up. The saddlebag from their horses had been mixed up with Fylaine’s quarry, the Prison of Gesig. However the church to Selune was on the other side of the city and despite Fylaine’s help in fighting off demons that were nearly spilling out freely they had lost her a few streets back when something bigger than a Quasit appeared and attacked them. It was not long until similar creatures were appearing and attacking them relentlessly.

Large bat-winged creatures with scaled heads, bulging muscles and an odour that invoked nausea jumped down from stalking them along the rooftops before stamping their hooved feed defiantly. The variety of demons that kept appearing really told a unfavourable picture of what lay within the prison itself. The demons were no match for the party and after a few strikes in less than a minute of heated combat the creatures were left dead on the floor. However it was a minute that they had been delayed and the seal weakened now with every moment after it was attacked by the creature in stables.

Rushing onwards the sounds of beating wings finally met with the patron’s of the taverns, bars and inns on the ground and a panic erupted with many people fleeing inside the buildings, many more however flooded the streets in their panic. This unfortunately accomplished two things. One it created a moment where the party could slip along with the horde of people fleeing down the street and, second, it created more prey for the demons that started to swoop down and snatch at the commoners, merchants and revellers of the night life in Karaol.


Thanks for joining me for yet another night. Don’t forget that I continue to expand this adventure further every night this week and we still have a few nights left. So don’t forget to come back each night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Fylaine Hellkeeper

The paladin known as the Hellkeeper is acually called Fylaine, Fylaine Hellkeeper to give her name and title. Half-drow and left in ‘care’ of the Church of Selune she showed a unusual dedication to the goddess of the moon.

Let’s slow down a bit for this week. Grab a coffee, sit down and listen to the tale that Fylaine wrote!


Fylaine Hellkeeper

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Fylaine Hellkeeper- Created in Nightcafe.

As the sound of her plate boots echoes down the streets as she walked away from the Church of Gond with the Bag that she was entrusted with reaching its destination of her home, the Church of Selune in Karaol. The Prison of Gesig, a master crafted artefact that held an entire legion of demons. The bag had suffered significant enough damage that only the master crafters and those in service to Gond, one of the deities who had a hand in its forging, could repair it.

However, they could repair the physical bag but the seal on the prison itself, the enchantment that held the demons within was failing and she had to carry it to the clerics that could seal it. As she moved towards her steed, Fillsmir, she felt a vibration from the bag. Pausing she placed a hand on the great sword that was hung between her shoulders and looked around.

There was not a soul in sight this late at night, all the better to be transporting such a foreboding and cursed item out of the city without a audience. But something moved out there, darting across the stone-studded dirt street as it rushed towards her. Drawing her blade and slashing in a low arc she thought she caught a glimpse of the creature before it leapt over her blade and disappeared again. A demon, a trivial nuisance in this case but it was intent on getting to the bag.

If she did not take care of it now it would hound her, delay her and potentially even reach its goal. Calling upon her deities blessings she extended her holy senses and felt the presence of the fiend. Darting forward she slashed once more, this time the blade bit through the creature and a leather wing landed on the round with a splatter of gore. A quasit, she knew it. A weak demon but this one seemed to have a goal, a fixation on the bag she carried. If thrummed as if inviting the creature to take it and Fylaine had to step back to a more defensive position.

It came again, this time shifting its form as it moved, something smaller scurried up her armour and landed on the bag, attempting to bite through the straps. A mailed fist is what greeted it and a large, misshapen spider with missing legs fell to the ground. A final thrust downward felled the creature and a small prayer to Selune saw its corpse, and the separated wing, burn into nothing.

“It seems the seal really is failing fast…” she mused as he flicked the remaining gore from the blade. As she moved once more towards Fillsmir she increased her pace and kept a hand near the short sword at her hip in case something else attacked while she as in more confined spaces.

Thanks for joining me tonight to get a glimpse of Fylaine and what led us to this adventure. Don’t forget to come back each day this week as I ramp up the content and get the adventure ready for our parties to be hunting for the missing luggage. As with every night, and this being my One thousandth, One hundred and Eleventh (1,111) night posting in a row, don’t forget to roll with advantage,
The Brazen Wolfe

Missing Luggage

This week we have missing luggage causing a fuss in the city of Karaol. However this is no ordinary missing suitcase of a noblewoman’s fine clothes this luggage, a bag in question, is a prison for a demonic army and the seals are wearing thin. It starts off as any normal adventure would, a tavern, a quest and a urgent plea for help from a trusted peer.

Well don’t just sit there, grab a coffee to go, scoop up your bed rolls and let’s rush off to find this bag!


Theft in the city of Karaol has the party searching for the thieves responsible for stealing another adventurer’s bag, the contents of the bag? A prison to a legion of demons. The party needs to find the saddlebag and return it to their fellow adventurer before it’s too late.

However the thief is not someone they would expect, it is likely the last person they would expect and they have unknowingly taken the bag. Will the party locate the bag of imprisonment before the bag’s content spills forth and destroys Karaol.


Missing Luggage

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Missing Luggage – created from images created in Nightcafe Here and Here.

The party waved farewell to Bruce, the half-orc tavern keeper who always had a room for them in Karoal as they left towards to the stables to retrieve the horses they would need for their journey. Birds sang out above them as they made good time down the streets, they were well known by now by the people in the city their good deeds having spread out far and wide by now.

As they approached Tudric, the stablemaster he waved them over to several fine horses. “Ah my friends, good morning. I had a feeling that you would be joining me early today so I have fed and watered the horses that you requested. I have all your saddlebags ready to go and on the horses with a feed back each to ensure good travel and healthy beasts.” he smiled and clasped their hands firmly. “It’s the least I could do after you rescued my daughter all those months ago.” he added referring to a previous adventure they had taken.

As they checked over their horses, and moving some saddlebags around to ensure they were grouped correctly, they started to head towards the city gate after paying and bidding farewell to Tudric and his daughter. As they neared the gate out of the city the sound of thundering hoofbeats caught up to them. It was Bruce, from the tavern. “Thank the gods that I caught up with you. Fylaine has called for aid, she is missing an artefact and believes its been stolen. If you can spare a day or two to help find out the guild and church won’t forget your assistance.” he blurted out before breathing hard.

Upon returning to the Tavern, the Three Fingered Drake Fylaine, a famous paladin from both the church and the major adventuring guild, was present. “Thank you for coming back to my aid.” she began looking worried. “I am missing the Prison of Gesig, a modified bag of holding that I was transporting to the church of Selune to complete the re-sealing rites.” she looked around the room ensuring that the tavern was empty.

“It’s a prison, one that holds a small legion of demons that was trapped in an ageless slumber several centuries ago. When I went to check that the bag was still where I left it I found that the bag had been replaced. It looks like a normal leather bag but its clasp is that of a brown bear.” she stopped to look from one to the other. “I have asked the guards to check the bags of those leaving the city since early this morning and when Bruce told me you were on your way out on a quest I wondered if I could broker your aid to search for the bag.”

“It’s extremely valuable to the wrong people and in the right peoples hands it would’ve been re-sealed and dormant for the next few years. However, the seal only has a week at best left before its fully broken. A quasit broke out of the bag on the way to Karoal and I suspect that it was lucky to shake off he charms that are present on the bag. Will you help me find the prison before we have a legion of demons loose in the city? The church is aware and are searching for it bug, they can only tell that its in the city and have not been able to pin-point its location yet.”


Thanks for joining me again for another week of adventure. Number 37 this week and it’s going to be a change of pace where its not quite as it seems. So to find out more and keep up to date don’t forget to come back each night this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Plentura Plain

The area outside the great walled city of Plentura was aptly named, Plentura Plain… yeah not an overly imaginative folk but it does describe the area well. Either the site of battle against a massive creature or, something else, this week it could be a big one.

So sit back, grab a coffee and let’s march into tonight’s encounter!


Plentura Plain

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Plentura Plain – Created in Inkarnate

The plain is riddled with craters where the lightning has struck and churned through the earth. Trees, rocks and bushes are scattered across the field and normally feed and shelter the animals in the plain. The craters are several feet deep enough to provide some cover if people were to hide in there but the soil is loose and getting out of these depressions may be harder than getting in.


This map has four different layers to create the grassy texture for where our players will be marching over. The craters are inverted hills which gives a bit of depth to the battlefield. Several rocks support the chance to have bushes that aren’t out in the open and little sanctuaries for critters or people to hide within.

Most items have some level of transparency to ensure that they blend in well with the background. The rocks tend to sit on top of the field rather than sitting within like they should and so they were a focus tonight.


Thanks for joining me for another more traditional map night tonight. Don’t forget to join me again tomorrow for the encounter for this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Storm Beast

As the party watch from a far the true cause of the storms unnatural tenacity is revealed, perhaps. A creature born from the storm, the storm beast, walking steadily against the gale its presence has created as it moves towards Plentura.

So let’s grab a coffee, buckle up and let’s go storm chasing!


The Storm Beast

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The Storm beast- created in Nightcafe.

The party watched from the city wall with the other guards as they huddled against the ramparts. The wind was growing to a gale now, causing debris and dust to whip at the exposed skin of those watching the cause of their kings ire.

As they party watched the storm looking for something that would tell them that the could silence the storm, their frustration only grew. The mages of the court had told them that attempts to banish the storm with magic had failed and soldiers had a worse time. Nothing had come up as a way to silence the storm and as it grew closer to the city and its path remained true the likelihood of them failing was rising now.

However, as they watched the storm the lightning that struck the ground did something odd. The blue bolts of lightning hit in a similar spot and the point was travelling in a constant line towards the city. Rushing towards one of the nearby towers where a large telescope was housed. The older elven woman who operated the telescope grumbled as she realigned the great construction within the tower to point where the party had indicated.

Looking through the eye peace it took a few moments before they were able to get the device to focus on the point that they needed it to. There, at the centre of the storm was a giant creature, a deer that buzzed with lightning and was surrounded by a constant shield of wind and debris. Blue lightning moved across its antlers and the fur around its neck as it strode forward. The problem with the creature wasn’t its presence but was also its size as it towered above trees, taller than many giants they had seen.

The party had found a plausible way that they could silence the storm, now they just had to work out how they could achieve it.


Thanks for joining me tonight to expand this weeks adventure further. Don’t forget to come back each day this week to stay up to date with this weeks content as I continue to evolve it further. So don’t forget to come back each night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mad King Foranen

The Mad king Foranen has slowly lost his mind over the years and despite his mind slipping his physical health has been augmented by charms and prayers that his devout followers have bestowed upon him. Not all longevity is consequence free it seems and in his later years his mind has darkened further. Thinking himself more powerful than the gods he is quick to silence the members of the church and those who use reason against his orders.

Let’s approach this one cautiously, grab a coffee to go and let’s walk down the isle of tonight’s adventure!


Mad King Foranen

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Mad King Foranen – Created in Nightcafe.

As the adventurers cautiously step into the grand hall, their eyes widen at what lays before them. Tall Gothic arches stretch towards the ceiling high above, and vibrant stained glass windows cast a tapestry of colours across the marble floor and wooden furniture. The air is thick with an eerie silence, broken only by the soft clinking of their armour and the guards who accompany them to see King Foranen.

At the far end of the hall, seated upon a magnificent ornate throne is the mad king Foranen. His luxurious royal robe, a blend of deep blue and shimmering gold, drapes elegantly over the throneโ€™s armrests. The intricate patterns and embellishments on his attire speak of a once-great ruler, now lost to the depths of madness. His crown, adorned with precious gemstones, glints in the filtered sunlight as he smiles up at them.

“Are these the people? my champions who will fight the storm for me?” he asks

The kingโ€™s eyes, wild and unpredictable, dart between the adventurers. His expression is a mix of regal authority and untamed unpredictability. He leans forward slightly, as if to better scrutinize the newcomers, his fingers tapping rhythmically on the throneโ€™s armrest.

“Well I don’t have forever, hurry them up. If my gold is not good enough for these adventurers, like the last, then send them on the way. A visit to the dungeon to learn some humility would be in order!” King Foranen calls out as he becomes more agitated.

The adventurers exchange uneasy glances, each silently questioning the wisdom of this encounter. The tension in the room is palpable, a stark contrast to the beautiful, almost serene light patterns dancing on the floor. They know that this meeting could either lead to valuable information or plunge them into very real danger.

Thanks for joining me tonight to find out more about the mad king and his request. Don’t forget to come back each day this week as I continue to expand the adventure here and, as always, don’t forget to roll with advantage,
The Brazen Wolfe