The Frigid Divide

The Platara ranges marks the frigid divide between the Rastabar Desert and the icy snowscape beyond. The altitude is so high up here that the divide, a massive rocky wall, is half desert stone cliff, albeit cold, and half ice capped mountain. Beyond that is a barren artic landscape which leads into a massive glacier. Pretty cool right? But in order for us to fully investigate this locale we best sit back grab a coffee and roll into this weeks adventure!


The Frigid Divide

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Platara Ranges – Created in Nightcafe

The party looked over the edge of the flying ship as they approached the massive wall of stone and ice. “Well this is about as close as I can go before the ship won’t fly no more. Weirdest thing. The whole land and Rastabarian desert and this wall of ice and rock shuts the magic from the ship off.” Alex called out as he lowered the ship down a few miles off from the frigid divide.

“Are you sure you want to do this? I don’t even know what you saw in that tower that would make you want to come here but surely its long gone after all this time? Just saying, I wouldn’t want to be caught out there in that weather for too long.” Jessica added.

The Tower contained a map with several points marked out amongst the large piece of ancient parchment. One place was somewhere on the glacier here. Andrasa had named it “Ice Spire” and had listed some notes in an illegible script. Another was in the middle of a jungle which Andrasa had dubbed “Well of Souls” with more scribbles. And the third and last point which was furthest away was on a mountain which simply said “The Deep dark”.

If it was points of interest for a powerful and wealthy mage then surely they would be points of interest for the party. The wealth they had seen in Andrasa’s tower was beyond imagination so these three points seemed to be worth the risk and trip.

Climbing off the ship they grabbed their supplies, a magical tent that would keep them warm and safe and food and drink for a few weeks. Turning towards the divide they head towards a man made structure that was attached to the cliff and head towards it. A way up, a pully system that would hoist them and their cargo to the top of the rocks. The local populace of the Platara ranges use it to come and trade with some of the deserts tribal people. But the party will use it to ascend to the top where they hope to find something worth the effort.

So off the party went, in search for the Ice Spire.


With a sickening realisation we are 14 weeks away from December (Dice-ember) and that doesn’t give me much time to wrap up this years adventures before the holiday special. As the party would be around level 11 or 12 by now I find that an adventure series as opposed to one shots is more enjoyable and challenging. But that doesn’t mean we cant treat each series as a one shot – over multiple sessions.

But this week I wanted to layout the next three adventures before us. Each week will build towards one of the three and then a finale for the year. So don’t forget to come back each day as we move forward with this adventure, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Trouble of Trenchold

Tonight and I have created a zine for an adventure a few weeks overdue. Trouble at Trenchold. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Trouble at Trenchold. If you like this format please let me know and I hope you enjoy.


Trouble at Trenchold

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The party talks to Taliah and Jake, normally rivals at two separate taverns in Trenchold, and are working together to see if they can find people brave enough to go into the Trenchold hills. 

Recently a gang of bandits has been robbing people that pass through or near the hills. Rumours have put their numbers in the hundreds but they don’t believe that is the case. The cities nearby arenโ€™t committed to ridding the good people of Trenchold from the bandit plague. 

However both Taliah, Tilly, and Jake are worried about something more. The last few people to fall victim to the bandits have not been found and the people of Trenchold are worried that a ransom note has not been sent their way.

Trenchold โ€“ Created inย Nightcafe

PDF adventure – Trouble at Trenchold



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cliff Dwellers

Tonight is a pretty simple one as we meet the Cliff dwellers known as Wind Cutters. These leathery skinned creatures are designed to fly and soar above the desert skies. But their speed is also matched with their strength with the ability to carry up to two human sized creatures on its back. With the race on to get to Andrasa’s treasure first speed and strength mean a lot. So let’s sit back as tonight we investigate this new creature!


Cliff Dwellers

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The Wind cutter goes by a few names but it is a much smaller cousin of the wyvern and winged drakes that people may be familiar with. With a wingspan of twelve feet and large muscles that power these massive sails they are quick and strong.

This makes them excellent mounts for those who know how to handle them, or who have a stomach for heights and speed. They are carnivorous but lack true aggression like many land predators. They prefer to hunt small prey or scavenge. However they have been known to carry off creatures to great heights and to drop them to make an easy meal.

Cliff Dweller – Created in tetra-cube.


More will come this weekend as I wrap up a few adventures that have piled up but also reveal what awaits us within Andrasa’s tower. A mage never quite leaves their sanctuary undefended and this one is no exception. So don’t forget to come back for more adventure this weekend! And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Andrasa’s Tower

Tonight brings a view of Andrasa’s Tower, but not what lies within. They say that no living soul today has ever stepped out of the tower that Andrasa built. Perhaps today will prove that statement wrong. But let’s sit down and look at tonight’s map!


Andrasa’s Tower

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The Map is nice an quick. A large portion of fallen cliff that has become wedged between the two parts of a narrow section of the chasm. This tower is made from dark stone and despite being ancient it looks to be relatively well kept. Debris from what could be the collapse of from chinks of the wall litter the area but the floor of the platform is stable-enough for now.

Andrasa’s Tower – created in Inkarnate.



Thanks for joining me tonight for a quick view of Andrasa’s tower. The effort of making the inside of a tower will have to wait for another night but what we have will suffice for now. Don’t forget to come back tomorrow for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Descent to the Tower

The descent to the tower was not as long or gruelling as they thought it would be. They didn’t expect there to be a much of a tower left if they were being honest with themselves. But what awaited them in the chasm was something they didn’t expect at all. But to find out what was there we best sit back, grab a coffee and let’s roll into tonight’s adventure.


Descent to the Tower

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As the party looked over the railing of the ship a series of shouts brought their attention to the crows nest. One of the crew was pointing frantically at the sky as several leathery flying creatures swooped from the direction of the sun into the chasm.

On that back of each of these large creatures were two people strapped into a unique harness. The first two creatures to swoop past them were occupied by familiar faces. Jason, Colin and Mary, the latter smiling and waving at the group as they rushed downwards.

โ€œThey are after the tower too!โ€ Lucile called as she brought up a large crossbow and launched a shot towards one of the descending fliers. โ€œAlex! Canโ€™t you make this thing go any faster?โ€ to which Alex replied with just a grunt as he whirled the wheel around causing the ship to tip towards the chasm and descend at a rapid rate. But it wasnโ€™t as fast as the fliers. With a turn around a jagged corner of the chasm they came across a sight that they didnโ€™t expect to see.

Andrasaโ€™s tower was intact. A large section of stone on which the tower had been built was wedged between two parts of the chasm. Between them rose a magnificent tower that defied the pull of the chasmโ€™s floor below and rose toward the sun above. Already the ship’s crew and party could see the winged leathery reptiles landing and humanoids scuttling off their backs and onto the towers foundations. The creatures then took flight again towards the walls of the chasm.

โ€œIt looks like they are taking a fortified position. Or to what little extent they can!โ€ Jessica said as she raised a telescope to her eye and looked down. โ€œA group has gone in but some remain as a welcoming party for us. This won’t be easy if we have to try and land safely whilst being under fire.โ€ she repeated as an arrow or bolt whistled past the railing and over the ship.

Thoughts

So an assault of a tower to discover what lies within. There is two parts to this encounter and adventure which I am excited to share with you this week. Trying to get of a flying ship, or any vehicle, whilst being shot at by arrows would be difficult but with a party of seasoned adventurers this shouldn’t be a hard task. The hard task is once they breach the towers walls.


Thanks for visiting again tonight to stay on top of this weeks adventure. Some big plans coming up but perhaps not another tower map, they can be a bit tiresome to work out. But if I can muster the energy and courage to work one out we will have to see what I can work out. So don’t forget to come back to see where we take this weeks adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Contestants of the Prize

Following on from last week as we had a run with in a few NPCs, some new most of the old, we now look at the contestants of the prize. What prize you ask? Well Andrasa’s Tower of course and all the knowledge and goodies that reside within its walls. So we race to our chosen methods of transportation let’s grab a coffee, sit down and let’s meet some familiar faces.


Contestants of the Prize

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Lucile Bendercuff’s team

Lucile Bendercuff – created in Artbreeder

Alex Portand โ€“ created in Artbreeder
Jessica Windhart – Created in Artbreeder

Now while not an elite team of treasure hunters Each member of Lucile’s team is an expert in their field. They race to secure knowledge and complete Lucile’s dream but not necessarily for profit. This makes them perhaps more deserving of the parties assistance but the party can make that choice when they get to it.

However none of them are fighters. Lucile may be tough and canny but they will need muscle and skill in order to best their rivals which also seek Andrasa’s Tower and her treasure.


The rivals

James Rubhek – Created in Artbreeder

Mary Cepwell – Created in Artbreeder
Colin Rubhek – Created in Artbreeder

Whilst Mary, James and Colin may have appeared to be on the side of Lucile and the party they have always had ulterior motives. Each one of them is driven to success and the promise of gold and riches.

Whilst Mary is not quite Lucileโ€™s equal in knowledge of influence she is persuasive enough to get the right information and to put it to good use. Colin and James however, are in it for the money after spending the vast majority of their wealth frivolously; they aim to return wealthy as kings and with the mercenaries accompanying them they may very well be successful.


Whilst no one was new all of them have had their cards revealed. People from the start posing as tourists, a helpful librarian turns out to be a mastermind. What else lies in store for the party to have to deal with. Come back each day to find out and don’t forget to keep an eye out for additional adventures coming out this week. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Andrasa’s Lost Tower

The final week of the adventures around Rastabar ends with Andrasa’s lost tower. This week is about exploration of a grand tower, a mages lair and the uncovering of a secret, or two. So sit back grab a coffee and let’s roll into this weeks adventure!


Andrasa’s lost Tower

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The map that Lucile drew was astonishing. If she wasnโ€™t the head of a merchant company then she would be able to make a good living in logistics or in making maps. After looking over her notes that she had taken from the information the party had found she quickly pulled out more maps of the lands surrounding Rastabar. After a moment she sighed and put down the quill.

โ€œIt doesnโ€™t make sense. It describes Rastabar in great detail even down to our mountains, the ancient rocks and towering peaks. But it also describes great rivers, trees and vast plains of green. It mentions animals that we see in neighbouring countries across the divide and chasm where there is more water.โ€ She said, obviously frustrated. Taking a sip of wine she looked back down at the map.

โ€œWe know Andrasa was alive many years ago and that we need to factor that in. But so much has changed. It describes Andrasaโ€™s tower being near Mount Fuko and next to the Great River but it doesnโ€™t mention the great chasm that divides them. If the books are right then the tower should be right next to the chasm but we have explored the mountains before but never seen something on either side of the chasm.โ€

After a moment something one of the adventurers said something that made her choke on her wine. โ€œThatโ€™s right. Andrasa was alive not just years ago but centuries ago. The text describes the tower during a time where the chasm wasnโ€™t there. So that means that we may still find the tower if we look down into the chasm!โ€ Jumping up and grabbing at her quill again she quickly jotted down some notes before marking a place on the map. โ€œSomewhere here. This is where we will find Andrasaโ€™s lost tower.โ€


Thanks for joining me for the start of another week of adventure where we wrap up the Rastabar adventure trilogy. So don’t forget to come back as we close up this adventure gradually each day this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Seekers of Lost Knowledge

This week finds the party with lost knowledge and potential hints to the biggest treasure in Rastabar, but there are other Seekers of Lost Knowledge. The party have to out play, out muscle and outrun these confronters and return The information to their patron before its wrestled, or beaten, from them. So sit back as tonight we investigate creatures!


Seekers of Lost Knowledge

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A whole rabble of people line the streets of Rastabar. From commoners to guards and mercenaries to mages and knights there is nearly an endless list of who could be after the party at any one time, or who could be trying to keep the peace.



A short one tonight but it builds to a bigger adventure this weekend so don’t forget to come back for that. This weekend I also have D&D back on the menu after a break for warhammer so keep an eye out for updates on that. And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Rastabar Mercantile District

This week sees out party running through the streets of the Rastabar Mercantile District as they try and make it back to their employer with long forgotten information. Whilst trying to make it look busy I also wanted to make sure that it felt spacious. A lot of people on the streets and amongst the houses gives a bit more of a ideal of scale and that may be enough for the party to use. But enough talking lets look at the partial city map!


Rastabar Mercantile District

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The mercantile district is caught between the general populace’s homes and the poorer district. In the middle lies the library and a few attractions around some shops and other merchant buildings however its also shadowed by a large fortified building that contains some of the guards to the city.

This makes the district very defensible and generally wrong doers or those who disturb the peace are dealt with quickly, if they don’t make it into the slums first or disappear amongst the winding streets between houses.

Rastabar Mercantile District- created in Inkarnate.



Thanks for joining me tonight for a quick city map. City maps are by far my least favourite to create as they never seem to fit right. But I guess this is something that will come with practice so I will continue to experiment with them. Don’t forget to come back tomorrow for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Information is Gold

Tonight information is gold as the party locate the name of the wizard who crafted the amulet and guardian and any additional information they can get. But they quickly find out that this information comes at a price and everyone wants a piece of the potential gold. So to find out we best sit back, grab a coffee and let’s roll into tonight’s adventure.


Information is Gold

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The Rastabar great library was massive. A few large windows let in bountiful light from the second window which made the rows of books, scrolls and parchment seem to glow. Several people were walking around in here looking at parchment or arguing loudly whilst looking at a different books. A few librarians wandered around and helped deal with requests for information or the location of certain tomes or scrolls.

“Hi there, can I help you today?” A woman asked from beside them, her presence barely noticeable before she spoke. “I am Mary, Mary Cepwell and I ‘kinda work as one of the helpers here. If there is something I can help with please let me know.”


After finally looking through the library for hours, and some help from Mary Cepwell, the party opened a book “The creator of Rastabar”. Delving through its pages they came across a sketch and a description of the tower, well what it would have looked like centuries ago. Apparently the tower was one of many created and maintained by the great sorceress called Andrasa, the arch Magus. Each of these towers held one of her treasured artefacts, one was the house of her Guardian Brightsteel, another was a where she conducted ceremonies and rituals to foresee the future and another, her primary keep, was where she created her artefacts and stored her wealth.

There was also some landmasses and descriptions of events that happened at the time which, without context, were impossible to locate or understand what they were. Taking note of the information they quickly left to report back to Lucile. However they were unaware of the many sets of eyes that watched they head towards the door, or the flash of a mirror from a window to the outside.

Thoughts

So as with the series of adventures around the heist this part of the adventure plays out very much like that. a place, a piece of information they need to ‘heist’ and some people which they have to work with or work out. It doesn’t matter if they record the information, memorise it or just steal the book as long as they locate it and report to Lucile who can piece it together for them.

The second part of this is the potential interception which can be either a combat scene and then running from the guards OR it can be a chase scene where the party have to dodge the assailants as they try and make an escape.


The Library of Rastabar is a large and imposing place, much like the buildings around it. But the crowds outside and the knowledge that potentially everyone and anyone could be after them is maybe more imposing. This week is about a heist of information and a flight from the scene when confronted (by either guards or the individuals). So don’t forget to come back to see where we take this weeks adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe