The Cursed Carnival

Another night closer to the kick-off week next week for the 2025 adventure series so another filler-arc tonight with The Cursed Carnival! A travelling carnival is causing trouble in the joyful village of Brightwood and the party are just the right people to investigate!

So another quick adventure is just moments away!

The Cursed Carnival

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Title: The Cursed Carnival

Adventure Hook: Brightwood is known for being vibrant and joyful where minstrels sing proudly in the street while various craftsmen sell their wares at the local market. However last week a traveling carnival arrived and set up shop on the outskirts of the fun loving village. Since its arrival the village has experienced strange occurrences, voices in the alleys and things moving around their houses at night. The carnival has an eerie atmosphere bit the Carnival’s ringmaster, Farren the Fantastical, is so charismatic that people cant help but spend their coin at the carnival as he brings a new type of joy to the village.

However a villager has now disappeared and the circumstances around the disappearance are mysterious. The Mayor of Brightwood has requested adventurers to come and uncover the truth behind the disappearance to reassure the town that everything is indeed bright, in Brightwood.

Notable NPC: Farren the Fantastical – The ringmaster of the Fantastical Carnival, the man himself exudes charm more prolifically than the best bards and minstrels. Clad in a dazzling outfit littered with small glittering gemstones and discs of polished metal he doesn’t just demand attention he commands it.

He is tall and slender with piercing lavender eyes with a smile that reveals his mischievous nature. He has demonstrated his affinity with illusion magic and slight of hands tricks but that is the limit of his spell casting abilities, or so he makes people think. He hides a darker side which he uses to take control over the carnival and its original residents so he can continue with his dark plans.

Location: The Cursed Carnival – It’s still a place of joy and laughter but there is a ominous feeling to the tents, stalls and attractions. A presence that only seem to abate when Farren is near as if he brings the joy to this place. The hall of mirrors is a particularly haunting place where people have reported seeing other faces staring back at them as if but for a moment.

The Big top is Farren’s main place of residence where the sound of laughter, applause and jubilation can be heard nearly day-round. Despite the flashy nature of Farren the shadows dance in the tent without a change to the lighting and people always lose something while in the tent. The other entertainers that perform with Farren include a man that can breathe fire, a man that can lift weight that a normal man could not and a man who’s accuracy with this throwing knives would be legendary in any other setting.

The fortune seer’s tent has been out of order for some time now but it is still set up with a sign saying ‘Be back soon’. A strong feeling of sadness can be felt by people who stand near the tent for too long.

Hidden Plot Twist: The Carnival is powered by an artefact, the Dusk Amulet, which hangs from the top of the big top casting a scattering of colours down on the performance below. Farren uses this amulet to target those particularly weak to his magical ministrations. When they come back, hearing the call of his magic, he feeds their soul to the amulet to bolster the carnivals dak magic which guarantees his ticket to free meals and fame.

The adventures quickly sense something wrong with the Carnvial despite the Mayor dismissing its involvement as he has been influenced by Farren and the amulet too much. As they explore the carnival more their interest does not go unnoticed and soon they realise the hall of mirrors reveals the trapped souls that the carnival has claimed.

Social Encounter: They are led to the Big Top after one of the souls in the Mirrors connects with them, pleading for the adventurers to save her big brother who Farren had trapped in the Big Top. As they rush to the big top they notice the Amulet shining brightly as they enter before it immediately goes dull. The Firebreather, Strongman and Knife-thrower all appear and soon the sound of a single hand clapping builds.

Combat Encounter: Farren and his henchmen attack the party after a brief attempt at bringing them onboard with the corrupting amulets light. The battle is tense as the three work as if guided by a single mind, which is not far from the truth as Farren and the amulets influence guide their attacks acting as a fifth participant in the battle with a eagle-eye view of the battlefield. This revelation happens after too many lucky breaks happen for the opponents at the same time the Amulet emits a beam of light which touches the adventurers.

Conclusion: If the adventurers manage to destroy the Eclipse Amulet and defeat Farren, the curse is lifted, and the carnival’s dark magic dissipates. Farren and his troupe lose their power and are brought to justice. The villagers are freed from the curse and those trapped in the hall of mirrors are released, worse for wear but alive, and Brightwood can finally return to its joyful self. The mayor rewards the adventurers with gold and a rare magical trinket from the villageโ€™s treasury.

Thanks for joining me for another different one tonight. I plan to get back to normal as of next week so don’t forget to check in tomorrow to see what we have cooking. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Shadows of the Luminescent Isle

Tonight I wanted to continue with the quick adventure hook theme from last week and look at The Shadows of the Luminescent Isle. Getting a nearly random prompt for the adventure I expanded the adventure to what it is now and changed some of the weird random-ness that I didn’t quite like.

So another quick adventure is just moments away!

The Shadows of the Luminescent Isle

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The Shadows of the Luminescent Isle – Created in WordPress!?

Title: The Shadows of the Luminescent Isle

Adventure Hook: The party doesn’t remember much apart from the towering waves, the ran and the thunder as it echoed the sound of their ships splitting hull. as they pulled themselves out of the sand of the beach crushing reality of their situation comes back.

The ship was torn apart by massive waves, and they were tossed into the ferocious waves of the endless ocean. They somehow managed to reach a remote, uncharted island but soon discover that their supplies and equipment are missing and it appears as though it they aren’t alone on the beach as tiny footprints lead from the short towards the forested parts of the island. Determined to survive and find a way off the island, they first must locate the culprits of their missing equipment and reclaim their belongings.

Notable NPC: Ellora Bitterleaf – A survivor after being left stranded on the island dozens of years ago she is a resourceful and enigmatic half-elf druid who has managed to survive on the island, living off it since her ship supposedly hit a reef and left her stranded here. She knows the island’s secrets and the creatures that inhabit it. She reluctantly agrees to help the adventurers, but she has her own motives in seeking their assistance.

She has most of her ship, most of it, but she needs help getting it sea worthy with, hopefully, some of the supplies they have as well as their experience being on the vessel. She will help them locate the thieves then request that they take her off the island using the boat that was abandoned here if they can help get it ready to sail.

Location: The Luminescent Forest – A dense, otherworldly forest at the heart of the island where the outer parts of its reaches have slowly encroached on the sandy beach as well. Here bioluminescent plants and fungi create an ethereal glow as they live within the shade of the near-permanently clouded island and are tended to by the islands primary residence.

The air is filled with the soft hum of magical energy, and the forest is home to many strange, wondrous and at times aggressive creatures. The party must make their way carefully across the land if they wish to avoid disturbing the aggressive ones.

The Luminescent Isle Forest – Created in Copilot

Hidden Plot Twist: As the party delves deeper into the island following the small tracks, the scattering of parts of their supplies that the thieves deemed not useful, they discover that the thieves are actually a small tribe of fey. However, the fey did not act out of malice; they were driven to steal by a dark force that has taken control of their queen. The adventurers must choose whether to defeat the pixies and reclaim their belongings by force or find a way to free the pixie queen from the dark influence.

The few fey they talk to act kindly and apologise for not assisting the party but they also are ruled by fear. Fear of what the queen will do to them if they do not bring them the spoils of the storm so that the dark power can be sated.

Social Encounter: If the adventurers decide to negotiate with the fey, they can use diplomacy and persuasion to learn about the dark force controlling the queen. They may seek help from Ellora Bitterleaf, who knows a ritual to cleanse the dark influence from the fey queen but they must first get an audience and convince her that they mean no harm.

This path requires gathering rare ingredients from dangerous parts of the island, and each encounter along the way tests their resolve and cooperation. The end result is the queens favourite dish, something that she craves above all else – a moments distraction from the dark thoughts which will make her significantly more reasonable. The Fey are unable to get the ingredients themselves as a local goblinoid tribe defends several of these spots as holy sites to them.

Combat Encounter: If the adventurers choose to confront the fey, they must navigate through the Luminescent Forest and face waves of fey skirmishers. The battle is challenging, as the fey use their small size, agility, and enchantment magic to evade and slow the party so they can warn the queen of the attack and bring forth a bigger army.

Antagonist: A malevolent spirit from the Shadowfell has found its way to the island through one of Ellora’s failed attempts to tree walk off the island. The spirit has taken control of the fey queen and hordes wealth and junk as it see’s itself as a king of all it see’s.

It seeks to extend its influence not just over the island but beyond its sandy barriers, hoping to eventually capture the half-elf druid to corrupt her to open another portal. To end its reign, the adventurers must enter the spirit’s lair within the roots of an ancient, towering tree in the Luminescent Forest and face the spirit in a climactic battle or perform the cleansing ritual to banish it back to the Shadowfell.

Thanks for joining me for another different one tonight. I plan to get back to normal as of next week so don’t forget to check in tomorrow to see what we have cooking. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heart of the Serpent

Now tonight we have the last Zine of the year in a single page zine format for Heart of the Serpent to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Heart of the Serpent, and that all your rolls are made with advantage.


Heart of the Serpent

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Heart of the Serpent – Gremire Temple – Created in WordPress?!

The hall was filled with raised voices as another local village mayor argued with the current speaker. The party had been practically begged to attend by a previous client who had hired them to save his kingdom. The prince, cloaked and in riding leathers, was poorly disguised and shaking with anger as the men in the room blamed each other for the attacks on their villages.

One mayor accused another of greedily ordering villagers to cut into the Gremire jungle, leading to the attacks. Heated exchanges continued until the prince, frustrated, revealed his identity and asserted his right to speak. He emphasized the threat posed by the Reptilian Regeneration cult and its shaman, who harnessed the power of a dangerous artefact, the Heart of the Serpent.

The prince did not bring the royal army but instead relied on the party of adventurers, praising their past deeds. He requested the mayorโ€™s support for Chupak and conducted an offensive to distract the enemy, allowing the party to neutralize the Heart of the Serpent. Fear, uncertainty, and anger were evident in the mayors’ faces as they listened to his plan.


The party encountered local jungle denizens earlier in the morning. They had been traveling for over a day into the heart of the jungle, and their guide, Cโ€™tik, a renegade lizardfolk, grew increasingly skittish. After fending off an attack by large snakes with minimal injuries, Cโ€™tik’s behavior changed, becoming more alert and fearful. Despite his fear, he reassured the party and seemed more relaxed later, even jovial, indicating they were close to their destination.

As they ventured deeper, the jungle appeared to reflect Cโ€™tik’s changing mood. They caught plenty of creatures for a meal, but these creatures quickly healed, hinting at the temple’s influence. The surrounding wildlife’s noise gradually ceased, replaced by an incessant insect hum, making the party uneasy. Lizardfolk warriors, with colorful frills and crude armor, emerged from the water, advancing towards the party. Despite the danger, the party struggled to prepare for the encounter.

Cโ€™tik, now gleeful, declared the order complete and the Regeneration to commence before being struck by an arrow. Even as he fell, he laughed joyfully, while dozens of lizardfolk warriors charged towards the party, who was supported by an unseen ally loosing arrows from a concealed position.


Heart of the Serpent – created in Copilot.

PDF adventure – Heart of the Serpent



Thanks for joining me today for another adventure, the last one for the year, the lost one from week 48! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Family Bonds

Now this week we go back to the single page zine format for Family Bonds to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Family Bonds, and that all your rolls are made with advantage.


Family Bonds

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Family Bonds – Created in WordPress?!

The request for aid came as a bit of a surprise for the party as the client, a noble, had a very bad name in the city that he lived within. However his coin was good and he was very influential with the guild. However there is more to Rhiktor Shroud than his name would suggest and the party find themselves at the centre of a dispute that could span centuries. 

Will the party locate and save Rhiktorโ€™s daughter before he takes matters into his own hands, to the detriment to his family, the abductors and the city itself.


The party were staying in the Stonebrooke Inn as they waited for the next wagon out of the city when a man approached them. โ€˜Excuse me, I have been sent here at my lordโ€™s request to invite you to dinner. He has a bit of a tricky situation that needs resolving and would appreciate the skill that comes from experiencing adventures. If you accept, would you join us at Lord Shroudโ€™s manor, itโ€™s to the north of the village.โ€™ After talking for a brief moment he bowed deeply before heading to the innkeeper to hand a small pouch to him. He had paid for the party’s food and board for the next few days.


As the party leave to begin their search the villagers eye them warily as they inquire about Rhiktor Shroud, their expressions a mix of fear, curiosity, and disdain. The murmur of conversations hushes as they speak, drawing the attention of even the busiest townsfolk.

An elderly man, leaning on a gnarled cane, steps forward, his eyes filled with a blend of caution and sorrow. โ€˜Rhiktor Shroud, you say? They say he used to be a good man, before…well, before he became what he is now,โ€™ the old man begins, his voice trembling slightly. โ€˜Some say he’s a vampire, a creature of the night, but those who have met him speak of his kindness. I wouldnโ€™t go around asking too much of him… unless you want to meet an unfortunate end. There are many who do not like the man.โ€™

A middle-aged woman listening nearby, clutching her apron nervously, adds, โ€˜He loves his daughter dearly, that much is surely true. But ever since she went missing, there’s been talk of dark deeds and foul play. Some believe he’s behind it all, while others think the villagers themselves are to blame. Either way, we are all living in fear.โ€™ The villagers nod in agreement, their whispers growing louder as they exchange tales and suspicions about Rhiktor.


PDF adventure – Family Bonds



Thanks for joining me today for another adventure, the lost one from week 47! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Residents of Underbleak

Now this week we go back to the single page zine format for The Residents of Underbleak to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Residents of Underbleak, and that all your rolls are made with advantage.


The Residents of Underbleak

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Underbleak Cavern – Created in WordPress?!

The adventurers, new owners of the ancient keep known as the Bleak, found themselves plagued by an uneasy feeling of being watched. Driven by curiosity and trepidation, they uncovered a hidden entrance leading to a network of caverns beneath their strongholdโ€”the Underbleak. As they navigated the dark, narrow tunnels, the party discovered strange markings and a hidden spring, only to be attacked by a monstrous, venomous creature. Just as hope seemed lost, a mysterious ally intervened, rescuing them from certain doom and leaving them with cryptic warnings about the dangers that lurked in the depths.


As the first light of dawn cast its rays over the Bleak, the party, armed with provisions and steely determination, ventured into the hidden depths of their keep. They discovered a narrow crawlspace carved between the walls, marked with evidence of clawed creatures. The path twisted downwards, revealing crude wooden supports that seemed unnecessary for the creatures that roamed these tunnels. The adventurers eventually stepped onto a flat landing illuminated by a suspended lantern, uncovering a moderately sized room with several crawl-spaces leading back into the Bleak. The room bore signs of habitation, and a bubbling spring of water offered a rare source of relief in their otherwise precarious situation. However, their relief was short-lived as they heard the ominous sound of claws on stone, signalling that they were not alone.

In this subterranean world, the adventurers faced the unsettling reality of being watched by an unseen presence. The claw marks and narrow passageways hinted at the nature of their stalker, a creature adept at navigating the dark caverns. Despite the narrow confines and the difficulty of combat in such conditions, the party knew they had to uncover the truth and confront the lurking threat. Their discovery of the spring, although a welcome resource, only added to the mystery of the Underbleak and the creatures that called it home. As they pressed on, their determination to uncover the secrets of the Underbleak would be tested by the dangers that awaited them in the depths.

Underbleak Cavern – Created in Copilot.

PDF adventure – The Residents of Underbleak



Thanks for joining me today for another adventure, the lost one from week 46! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Lost Temple of Eldara

Tonight with The lost Temple of Eldara I welcome you to another random adventure generation where I ask for a prompt, a NPC, a location and an encounter. As with last night I go and correct and expand what was generated. While I prepare to kick off into another 49 adventures, or so, I wanted take these last few days of the year a bit slower while still producing interesting content!

So another quick adventure is just moments away!

The Lost Temple of Eldara

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‘Movie Poster’ style for the Lost Temple of Eldara – Created in Copilot.

Title: The Lost Temple of Eldara

Adventure Hook: The party hear as they are waiting in line to collect a reward for a job that was posted by the local hunters guild of rumours that have surfaced about a long-lost temple hidden deep within the enchanted forest of Eldara. The temple is said to contain the legendary Orb of Eternal Light, a powerful artifact that can bring light to even the darkest corners of the world and it is thought to have brought about the birth of many of the good natured deities.

However, a malevolent cult known as the Shadow Veil seeks to claim the Orb for their evil purposes as their cult leader has proclaimed a time of reformation for the people of the land. These rumours have sparked concern with the authorities, namely the church of Lathander, and they have charged the adventurers with finding the temple and securing the Orb before it falls into the wrong hands.

Notable NPC: Liora Walker – A young halfling that is a skilled ranger and scout for the city the party pick up this job overhears the mission and wants in. She knows the Eldara forest like the back of her hand after being raised by a commune of refugees when she was left homeless at a young age. This is where Liora’s personal vendetta against the Shadow Veil comes into play as they destroyed her village in their pursuit of their dark ambitions.

She offers to guide the adventurers through the forest and provide valuable insights about the temple and its defences and she only asks that they won’t get in her way. Her knowledge and tracking skills are indispensable for navigating the treacherous terrain and as she is one of the only people who knew where the temple was and was willing to take people there.

Location: The Enchanted Glade – A beautiful, yet eerie clearing within the Eldara forest, where ancient trees form a natural barrier around a shimmering pool. The glade is imbued with powerful magic that can both aid and hinder those who enter. It serves as an ideal location for a strategic battle, with plenty of natural cover and hazards.

The Glade has several rumours around it about being a place where those most in need and with pure intentions have received aid, and in some cases, had the incurable cured.

Hidden Plot Twist: As the adventurers enter the temple, they discover that the Orb of Eternal Light is not merely a source of power, but a sentient entity known as Lumina, a Guardian of Balance. Lumina reveals that the true threat is not the Shadow Veil, but a much older and more dangerous force that has been awakened by the meddling of their leader and their hunger for power. This ancient force, known as The Dread, seeks to plunge the world into eternal darkness and chaos, as many of them do.

Lumina explains that the Shadow Veil was unknowingly manipulated by The Dread into seeking the Orb, believing it to be a tool for their own power. But she can not guarantee how long they have been manipulated and if their actions regarding Liora were the action of the cult or the influence of the Dread.

In reality, Lumina is the only thing that can seal away The Dread once more. Now, the adventurers must find a way to convince the remaining Shadow Veil members that they have been manipulated without revealing Lumina. If they are successful these members would surely realise their grave mistake and will assist in the ritual that will imprison The Dread. However not all will be easily swayed.

Social Encounter: The adventurers must negotiate a tense alliance with the surviving Shadow Veil cultists. Trust is scarce, and old animosities threaten to undermine their efforts. The party must use all their diplomatic skills to broker peace and cooperation, ensuring both sides work together to stop The Dread while making good on their promise to Lioara.

Combat Encounter: As the ritual to seal away The Dread begins, the temple is besieged by its minions, nightmarish creatures that manifest from shadow, cinder, ash and smoke. The adventurers must protect Lumina and the cultists performing the ritual, fending off waves of these dark entities. The final showdown sees The Dread partially manifest after taking the deceased form of the once cult leader, and the party must use all their strength and wits to keep it at bay until the ritual is complete.

Thanks for joining me for another different one tonight. I plan to get back to normal over the next few days so don’t forget to check in tomorrow to see what we have cooking. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Shattering of Elmyr

Tonight I wanted to test out something I don’t do that often but explore random Adventure generation with the Shattering of Elmyr. The concept of this one is simple ask for a prompt, a NPC, A location and an encounter – then I go and correct and expand what was generated. A bit of fun one and an ease back into the process after a pretty hectic Dice-ember period that just ended.

So let’s prepare to kick into the end of this year with some easier days, exploring a few things and getting ready for the new year.

The Shattering of Elmyr

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Title: The Shattering of Anorak

Adventure Hook: The kingdom of Elmyr is on the brink of ruin as its lifeblood, the mystical artifact known as the Heart of Anorak, has been stolen. Whispers of a dark sorcerer and his band of shadowy minions spread through the land, instilling fear in every soul. The King, desperate to save his kingdom, calls upon the bravest of adventurers to retrieve the Heart and restore peace.

The party are tasked with returning the Heart of Anorak to the kingdom by any means necessary and they will have what ever support required to do so.

The artfeact, the Heart of Anorak, is comprised of wood, other organic material and a crystal substance at its core. The dark sorcerer is tapping into the power stored within its core to create its army of shadows and to harvest precious resources from a cave system to the east.

Notable NPC: Tiana Moonshadow – A reclusive and enigmatic elf druid who has guarded the secrets of the Heart of Anorak for centuries while working for and with the royal family. She is known for her wisdom and mastery over nature’s magic. Her knowledge is crucial to finding the artifact, but she harbors a deep secret about its true power.

In the last few years she was gradually removed from her position before no longer being able to study or be near the artefact. Despite this, ordered by the prince-come-king she has remained loyal and willing to assist the kingdom in any way they require her to do so.

Fantastical Location: The Crystal Caverns of Lythara – Far to the east of Elmyr a breathtaking underground labyrinth lays under the mountains of Lythara. The caverns are lined with glittering crystals that illuminate the darkness and react to traces of magic by glowing in a colour associated to the school of magic it comes from.

The caverns are said to house ancient guardians and hidden traps, making the journey perilous but all signs, including the advice from Tiana, point towards the cavern and local reports indicate that there is something suspicious going on within the caverns.

The beauty of the crystals is mesmerizing, but they also hold the potential for deadly encounters as many creatures covert their potential power, or, covert the food source that greed of man bring them when those foolish enough to seek the crystals.

Hidden Twist: The Heart of Anorak is not just a powerful artifact; it is the vessel for an ancient and malevolent spirit that seeks revenge against the family that trapped it within the crystal at the core of it. Tiana Moonshadow, while appearing to assist the adventurers, secretly plans to use the Heart for her own purposes to enact revenge against those who threw her, and her loyalty to the side. The adventurers must uncover her true intentions and decide whether to trust her or find another way to safeguard the artifact.

Encounter: Social Encounter – Glimmer: The adventurers discover a large crystal golem named Glimmer that appears to be trapped within the walls and other crystal structures within one of the chambers in the cave. However despite being trapped it appears to have a lot of control over the natural crystals in the walls and will use them to stop or injure those it deeps unfit.

The party must negotiate with the Guardian of the Crystal Caverns, a massive crystal golem named Glimmer. Glimmer tests the worthiness of those who seek passage through the caverns, demanding they prove their intentions are pure. The adventurers must use their wit and diplomacy to gain Glimmer’s trust or find themselves facing its formidable strength.

Combat Encounter: Deeper within the caverns, the adventurers are ambushed by a horde of shadowy minions led by the dark sorcerer Nalakar. The minions are twisted creatures formed from the shadows themselves, making them difficult to defeat, but not impossible. The adventurers must use their skills and teamwork to overcome the threat and push closer to reclaiming the Heart of Anorak after they wrestle it from Nalakar’s grasp.

Thanks for joining me for a bit of a different one tonight. I just about tripled and re-wrote everything that was generated for tonight’s prompts. Next week we kick off with more adventure as the new year rolls around so don’t forget to come back in full force for the start of the new year. For the remaining four days I will take it easy, investigate other RPG systems and continue to look for new and exciting adventures to write for you all.

And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Red Lord’s Rising

Now this week see’s us go back to the old booklet format – however it’s several times bigger as it contains all of the Dice-ember 2024 content in a single booklet. That’s 21 sessions of adventure within a single booklet that was written over 25 days of adventure! Needless to say this is a bit more than a Zine or a One-shot but its this years xmas themed “one-shot” adventure!

So this week I present for your consideration, Red Lord’s Rising, inspired by some movies, a comedy series of Instagram reels and my own take on a collection of Santa-themed stories. A forewarning – this Adventure is a smidge over 10,000 written words (not including monster stat blocks…) and 29 pages long – so grab a coffee before reading!

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Red Lord’s Rising, and that all your rolls are made with advantage.


Red Lord’s Rising

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Red Lord’s Rising – Created in Copilot, modified in Nightcafe.

This was the somber backdrop as the party found themselves unjustly accused of a crime most heinousโ€”the murder of the very deity who embodied the season they held dear. As they stood in chains, facing the judgmental eyes of the crowd, they knew that to clear their names and restore the light of The Red Lord, they would have to uncover the truth behind the divine silence and the malevolent forces at play.

The adventure was about to begin, with the stakes higher than ever, and the fate of their world hanging in the balance.


PDF adventure – Red Lord’s Rising



Thanks for joining me today for another adventure, my largest for this year! This is an expanded booklet adventure and was comprised over 24 days of writing which was… many many hours… So I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Brazen Wolfe Tabletop – 2024 Christmas Message!

Thanks everyone for joining me for another year. While I continue to work on the end of year Zine I wanted to take a short break and to say thanks for another year. This little side project of keeping my brain creative while working in a very regimented and non-creative environment has been a great outlet for me for the last three and a bit years.

Tonight also marks 1090 nights posted consistently, some had some uploading problems and were delayed an hour or so, but I wanted to also reflect on the next twenty one days and what 1111 nights in a row will bring for the blog and me.

So if you’re a regular or someone stumbling upon for the first time feel free to reply to this post and let me know what you would like to see more of!

I have a few other game systems that I am keep to get going and add more content for and, looking at the stats, it seems that there is a big kick for Age of Sigmar 4. So don’t forget that you can always let me know in the comments below if this is something you’d like to see more of!

And lastly, as always, don’t forget to continue rolling for advantage on all your life checks. Have a great Christmas and festive season, a well deserved break and hopefully (fingers crossed!) some time for your own tabletop hobbies.
The Brazen Wolfe

Return of the Red Lord

The return to Felmore finds the party in high spirits as they herald the return of the Red Lord. Having successfully defeated the Forgotten One, for now, and rescued Elara who was a stalwart companion before and during the siege. The city, once shrouded in darkness and despair, is now bathed in the light of hope and victory. The Red Lord, Elara, and the party are welcomed back as heroes, and the city prepares for a grand celebration in their honour.

So tonight, grab yourself your favourite seasonal beverage, get cosy and let’s roll into tonight’s adventure!


Return of the Red Lord

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Red Lords Feast – Created in Copilot, modified in Nightcafe.

The party step through the gateway that shimmered like daylight and ended up landing on the solid ground on the other side of the portal. The ground was still cold and hard but as the pikes and spears that were pointing towards them dropped to the ground a grand cheer broke out. ‘The adventurers have done it! The return of the Red Lord has come true!’ shouts one man as he runs off calling at the top of his voice to any and all who would hear.

Having successfully defeated the Forgotten One for now the inner gates of Felmore open wide as the party approaches, the city alive with joyous celebration. The streets are lined with cheering townsfolk, their faces bright with thanks and admiration. Ribbons and flowers are thrown at the party as they pass but not in malice but in joyous praise. The air is filled with the sound of music and laughter with the Red Lords songs of praise and mercy being sung both sober and even louder drunkenly. The Red Lord walks beside the party beaming at the change the city has had after defeating Grehy. It was without a doubt that his presence as a beacon of hope and renewal was celebrated most loudly but the party and Elara were praised almost as highly.

As the party makes their way through the jubilant crowd, they can feel the weight of their journey lift from their shoulders as they catch the eyes of several of the Sages Council, those who had agreed to condemn them at Brother Colins request no doubt. The people of Felmore reach out to touch the parties clothing and hands, offering their heartfelt thanks and small tokens of gratitude in the form of sweet biscuits and small carvings. The Red Lord’s radiant smile reflects the joy and relief of the people he has sworn to protect but a lot of it radiates down to the party who bask in its warmth.

‘Brave heroes, today we celebrate not only our victory but the resilience and unity of our people. Your courage and determination have restored hope to our land, and for that, we are forever grateful.” the Red Lord says loudly as they stopped walking before his temple. A loud cheer follows and they are hurried towards large square nearby where they had planned the defence of Felmore just recently. The tables they had planned on stood slowly being covered in food and mugs of ale, the feast of Red Lords day was well under way, if but a few days early, and the party were ushered to a few seats at the head of the table next to where a seat was reserved for the Red Lord himself.

The Red lord went to take a seat but as he sat down the chair exploded into splinters, laughing merrily on his rear he lifted himself up and reduced his size back to a normal humans. A new chair was fetched and he sat down, requesting one more seat for Elara to sit by his side.

The scent of roasted meats, fresh bread, and sweet pastries fills the air. The sounds of laughter and music create a festive atmosphere that is almost as intoxicating as the tankards of strong meads and beers there were being drained nearly as quickly as they arrived. The party found themselves always talking to someone despite being sat near the head table, surrounded by friends and allies. The Red Lord stands from his chair slowly, raising a goblet in a toast.

‘To the heroes of Felmore, whose bravery and sacrifice have brought us to this day. Let us honour them and celebrate the light they have restored to our world. To their health and to the future!’ he calls out as he gestures to two men who hurry off. A few moments later they return ‘Brave heroes. Today is not just a day of celebration of your deeds which have not gone unnoticed but of the deeds of those who stood by your side against despair and isolation. As a token of my gratitude and a symbol of our bond, I bestow upon you a gift, one that shall serve you in the trials to come. May you rise to defend the innocent, even those who aught seek your forgiveness, time and time again.’ he offers

The chest is opened, revealing its contents. Items of great power and significance lay within its gilded frame. The chest contains magical artifacts, each imbued with a small essence of the Red Lord’s power. These items are designed to aid the party in their future quests, enhancing their abilities and providing protection against the forces of evil.

After the gifts are chosen by the party the Red lord nods and his two assistants carry the chest away from the table. He looks sullenly around those who are seated and standing. ‘The time has come for me to return to my duties to continue the work of protecting our world and ensuring that the light of hope never dims. But know this. I am with you always, in spirit and in heart. The bond we share is unbreakable, and together, we shall face whatever challenges lie ahead.’

With that final, heartfelt farewell, the Red Lord departs, his presence lingering in the hearts and minds of all who have gathered. The party is left with a sense of accomplishment and a renewed determination to continue their journey to go along side their full stomachs.

The city of Felmore is forever changed by the events that have transpired. The light of hope shines brightly, and the people look to the future with optimism and resolve to do their lords work, to show mercy and kindess to any and all. The party, now honoured heroes, prepare to embark on the next chapter of their adventure, knowing that they carry the Red Lord’s blessing and the gratitude of a grateful city.



Thanks for joining me as I finish part three, the final component, of this years dice-ember adventure. That means that we should have another zine, or large booklet, that contains the extra bits for this adventure as well as the related narrative. So keep an eye out for that and don’t forget to come back daily to ensure you get a copy of that file when I release it. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe