Merchants Way

This week the fighting takes place on Merchants way where several buildings lie in ruins, rubble is piled up and fires are spreading. But that’s the real problem as undead flood the streets – but that’s a problem for tomorrow night.

So grab a coffee, maybe a torch as we shamble into tonight’s adventure map!


Merchants Way

527ThMeWa

Felkirk Merchants Way – Gridded – Created in Inkarnate.

The flickering firelight that had sprung up where the fire laden arrows had missed their undead-marks and landed amongst the wooden debris of the building around the street illuminated the desperate scene that lay before them. Broken buildings, rubble and the evidence at what once was a bustling area for commerce and mercantile now lay in ruins.

Undead patrolled the street and the damage that was being done by the undead to the area around them was met and sometimes exceeded by the damage done by those defending the walls just up the street. The party had stumbled into a battleground where they were caught staring destruction straight into its eyes.


Multiple layers to get the desired effect this week. A layer of dirt with a 70~% opacity for cobblestone was then muted by a soot-like layer and then darker dirt to represent the foot traffic, or undead traffic, that moved through the streets. Multiple layered art assets built up texture around the building to create depth. A night filter cause, its my favourite, and the use of fire assets and light to create visual pinpoints of light and maybe some strategic spots for the players.

Felkirk Merchants Way – created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Body Broker

Welcome to another night at my tabletop where tonight we are meeting the body broker that is currently causing a little bit of chaos down Merchants Way.

So grab a coffee to stay awake was we meet our sorcerous foe in tonight’s adventure!


Body Broker

527WeBoBr

Body Broker – Created in Copilot.

Clack, clack, clack was the sound of the boots of the party and their group as they rushed up Merchants way towards where the sounds of combat could be heard. The ground still remained sticky and grimy with blood and the evidence of the brutal slaughter that took place along this street. But the closer that the party drew towards the castle the less devastation there was and the more fallen undead bodies there were.

Broken, dismembered and shattered were some of the ways that the bodies that lay strewn across the rough stone of the street. Up ahead the party could see the volleys of fire arrows that dashed into the heaving mass of undead bodies that pushed at the gates and walls that surrounded the castle and the houses that surrounded it.

But standing further back and weaving spells that were hurled towards the defenders at the wall or outside it regardless of the damage it did to their own troops was a mage. Long dark robes that looked tattered like feathers broke up their form against the wall of undead that consistently moved in front of the magic user as volleys of arrows pelted down upon the dead. For not it looked like the mage had not seen them until the scratching of claws on claw drew the parties attention to the roof near by.

Ravens, dozens of them with various degrees of damage, broken bones or wounds watched them from the streets edge. Undead by the looks of them and by how quickly they were wilting it appeared as if they had been scouting for their mage master for quite some time. So a stealth approach was ruined and even now as they looked between the birds and the mage a gathering of zombies had started to form to create a wall of bodies between them and the mage.

However, as they watched several fireballs littered the ranked undead troops causing large gaps to form amongst their numbers. As the mage tried to reorganise his undead troops before him at the wall the zombies who were massing to form a secondary wall in front of the party started to shamble about creating gaps in their unending masses.

It appeared as if they would have an opportunity to make it to the mage if they timed it well enough.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ghoul Patrol

Tonight we have Cinella and Bunker, although reluctantly, join the party on something that would come to be known as the Ghoul Patrol. As undead are found filling Merchants Way the party and their allies race against time to push through the undead in an attempt to save the king.

So grab a coffee as we get ready to re-fill some graves in tonight’s adventure!


Ghoul Patrol

527TuGhPa

Cinella and Bunker – Created in Copilot from WordPress generated images.

Each step they took closer to the long road named Merchants Way was filled with dread as the signs of carnage and bloody combat were everywhere. But blood didn’t disturb the party as much as the lack of bodies. Not a single fallen soldier, guard, mercenary or citizen could be found and despite the large amount of blood spilt everywhere the evidence that the bodies were moved was clear as day.

Drag marks, trails of blood and further carnage travelled up Merchants Way towards the castle where cries of alarm and screams of terror could be heard. Being careful to avoid the debris from broken carts, doors and the occasional wall the party pushed on. Soon enough they found where the bodies had been moved to.

The shambling horde of bodies came from the alleys showing unusual intelligence for the undead as they moved to cut off a retreat from the party, Cinella and Bunker who were joined by a few good soldiers. As the undead rushed in the party braced and cut, battered and blasted them down to a true death. However, as the party fought to keep the cracked fingernails, and rotting teeth from sinking into them a strange realisation came over them.

Half of the undead were the populace of this city but the other half were weakened, older corpses that looked like they had already sustained some heavy wounds previously. These had been dead for much much longer than the others and the markings and aging wounds on their body told the party everything they needed to know. They had been prepared for this attack on Felkirk, these were the shock troops that the invading force had planned all along, an army of zombies.

The freshly risen dead told them that there was a powerful mage with them, a necromancer of considerable power and even as the last of the zombies fell as the magic that animated their broken bodies winked out of existence a raven cawed loudly above them before turning to fly off up Merchants way.

It appears as though their company was expected and it was more than just soldiers and street thugs that had been sent to Felkirk to take the city. Taking a moment to staunch their own and their allies wounds they hurried off up the street towards the castle.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk’s Boat Problem

Now for the next Zine of the year I present, in single page zine format, Felkirk’s Boat Problem. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Felkirk’s Boat Problem, and that all your rolls are made with advantage.


Felkirk’s Boat Problem

526SuFeBoPr

Felkirk’s Boat Problems – Created in WordPress.

The brief quiet that had settled over Felkirkโ€™s merchant quarter vanished with the rising smoke from the docks. Where once the sounds of waves and creaking wood dominated, now came the crash of fire and the screams of the dying. Rumours spread quickly that a demon-crewed ship had arrived, tearing through vessels moored at the harbor and unleashing untold horror on the workers below. As flames rose into the night, it became clear this was not a passing nightmare but the next phase of a larger invasion.

Upon reaching the docks, the truth surfaced. These were no fiends from another plane, but highly trained warriors clad in terrifying armour. They struck with purpose, gathering what they could from the burning city and loading it onto a massive galley anchored in the bay. The dock front had become a war zone. Patrols swept the area and cut down anyone who lingered. The invaders were not just attacking, they were taking control.

Retreating to reassess their path, the party was drawn upward by a flicker of movement and a whispered voice. There, crouched in the shadows of a rooftop, was a broad-shouldered rigger named Bunker. Resourceful and determined, he had transformed his knowledge of the dock machinery and rooftop passages into a network of resistance. Inside his hideout, surrounded by scavenged gear and crates, he laid bare the scale of the occupation and offered a vantage point to plan from.

From above, the group watched the flow of bodies and cargo between the galley and the docks. Rowboats moved like clockwork, ferrying supplies and captives under the watchful eye of deck commanders. The galleyโ€™s ballistae loomed ominously, tracking every boat with machine-like vigilance. As the hours passed, the soldiers extended their grip deeper into the city. When a nearby ship exploded in a burst of fire and screams, the party knew the time for observation was over. The heart of the enemy lay floating in the bay, and it had to be dealt with.

Down below, the docks burned and bled. Shadows danced across the waves as soldiers hauled their spoils along the last intact pier. The stolen goods were hidden under covered boats, their purpose uncertain but undoubtedly foul. Felkirk would not survive the night if that galley remained untouched. The only question now was whether the party could strike before their rooftop refuge became the next casualty of war.



PDF adventure – Felkirk’s Boat Problem



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ever Watchful Eye

Tonight I wanted to expand the current adventure and take it one step forward with the ever watchful eye of a mage keeping an eye on things.

So catch your breath, keep an ear out for danger and and eye on the skies as not all is over yet.


Ever Watchful Eye

526SaEvWaEy

Ever Watchful Eye – Created in WordPress.

As the crackling flames spread across the deck of the ship from the braziers that spilled during the fight. The party moved to the boat that was attached to the ship and climbed down into the relative safety of the small rowboat. As they cast off the flames flickering on the waters surface and the bubbling and hissing of falling alight debris seemed calm and soothing compared to the intensity of the battle that saw the damage to the galley – causing its demise.

But as they moved across the water their eyes were drawn to a dark shape that stood on the top of the large masts. A bird, possibly a large raven, watches them as they push off from the galley. As the flames get higher on the galley itself the bird does not move, not even as the flames start to lick at its feet and feathers before it takes off and flies overhead above the party and off towards the district where many merchants call their home.

As the bird flew off the party lost sight of it crossing over the warehouses where the trail of smoke from its cindered feathers blended with smoke from the burning ships and buildings. Beyond the smoke the party did not see the pale flesh underneath the patchy features, nor the broken beak, rotting claws or the open wound on the raven. The bird circled downwards towards a large figure amongst a gathered crowd. The tangy smell of open wounds, and the rank pungency of the freshly made dead rose here.

The gathered undead swarmed around a man in long grey robes in a breastplate. Holding out his hand the raven landed upon it and after moment the unholy life from the bird was whisked away causing the unanimated corpse to fall to the floor – the magic no long sustaining it.

‘It seems like we need to pick up the pace.’ the man mused as he urged the freshly risen dead to push forward.



Thanks for joining me tonight for a bit of the setup for the next weeks adventure as we move onto the last part of this three part adventure. So don’t forget to come back tomorrow for the Zine and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ballistae, Warriors and Bullies

Tonight we have the Ballistae, warriors and bullies revealed for this weeks adventure as we spice things up a bit with the next tier of adventure.

So get ready to dodge ballista bolts, parry swords and watch your back with tonight’s encounter!


Ballistae, Warriors and Bullies

526FrBaWaBu

For D&D Systems

D&D Statblocks for Red Oni Mercenary, Blue Oni Mercenary and Ballista Operator – created in Tetra-cube.

The soldiers that dressed heavily in red were swift and aggressive as they threw themselves at the party with hungry eyes. Their blades were quick and left the party reeling easily as their blades hammered hard against armour and flesh alike. But the noise that brought the greatest amounts of fear was the creaking and the sudden twang that resonated across the turbulent air.

Several large ballistae were mounted on the ship and as they turned their massive arms towards the party it was only a matter of time until they loosed their deadly cargo. But the warrior dressed in blue commanded the troops, sending them rushing in, commanding the ballista to swivel and pivot and with a well trained eye even helped pick out the perfect time for a volley to be let loose at the party. However there were several soldiers dressed in red between the party and the warrior in blue.


For Daggerheart Systems

The above Adversary Stat blocks were created by me in Canva. Rules were adapted and inspired by adversaries from the Daggerheart System Reference Document 1.0 and are the copyright of DRP, Darrington Press, who are the creators of the material (Adversary Stat Blocks). This content was modified/created is licensed under the DRP Community Gaming License which can be found here: Darrington Press CGL.

Trying something new tonight as I have spent a fair bit of time the last few days watching and reading up on the Daggerheart system. The horned soldiers fill out a bit of the roster tonight and learning how to balance a daggerheart encounter isn’t as had as I thought it would be. Several Red horned soldiers, a single blue one and at least four ballistae operators makes for a challenging but rewarding encounter.



Thanks for visiting tonight for another set of updates for this weeks adventure featuring some additional Daggerheart content. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk Docks

The Felkirk Docks are the scene of the bloodiest battle so far. As the Streets have been cleared the waves of men and women attacking people on the street have dwindled – but all is not clear yet as the docks are still taken over.

So grab a coffee, sink down into your comfortable chairs as we row off into tonight’s adventure map!


Felkirk Docks

526ThFeDo

Felkirk Docks – Gridded – Created in Inkarnate.

The steady waves that rolled in from the bay against the shore betrayed the chaos and bloodbath that had taken place here over the last few hours. As the flames from the burning ships spread to the docks the light flickered across the water and the armour that the soldiers wore as they moved about the docks and aboard the ship.

A single working pier stood while soldiers moved on and off it as they transported what they had looted from buildings or taken from the bodies of those that now burned in piles. However the boats they had commandeered to run the ill-sourced goods had closed off roofs that hid much of the cargo from view.


A relatively easy one tonight with only a few textures used with a few art assets. By controlling light and the placement of items around the battlefield to provide either cover, depth of the narrative or as inspiration for what the party could do to accomplish their objective.

Felkirk Docks – created in Inkarnate.

Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Galley Assault

As the party look across the docks they realise that all problems would be fixed with a galley assault – removing the command hub and the controlling vessel from the centre of the bay. But how do they get past its sick sinking ballista?

So thinking caps out, weapons ready as we look at sinking a galley in tonight’s adventure!


Galley Assault

526WeGaAs

Galley Assault – Created in WordPress.

The party noticed a pattern as they watched the soldiers move too and from the Galley to the shore. As small groups they would row out from the galley to be greeted by other soldiers on the shore. Several more important looking soldiers would be standing watch and they would oversee the soldiers getting off the rowboats before ushering another group of the terrifyingly masked soldiers onto the rowboat.

Those returning to the galley didn’t do it with empty hands – oh no. They had chests, barrels, small crates and even prisoners that they took on board back to the galley. Those approaching the galley stood up and waved a torch as they approached while the large ballistae that were mounted on the broadside of the ship watched the row boats that approached with a vigilance that would put guards on city walls to shame.

But a pattern was appearing and as they watched the ebb and flow of people and the growing boundaries of where the soldiers will pillaging and raiding expand past the edge of the docks the criticality of the situation was becoming more pressing. It was only a matter of time that their lofty lookout from the roof of the warehouse became under heavier scrutiny from the soldiers and as Bunker grew more restless it was only a matter of time until they drew attention to themselves.

The crack of ballista fire echoes across the docks, even above the crackle of fire and the cries of injured and dying. A matching splintering of wood, an explosion of debris from a small sailing ship that was docked just up from them told them where the projectile had gone. The cries of those hiding on board were short lived as they fled the scuttled ship as the masked soldiers waited to capture or cut down those who tried to flee the sinking vessel.

One thing was for certain – the ship had to go and a galley assault was on the cards for tonight’s plan of attack.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Resistance Rigger

With the ongoing issues in the docks the party would need a safe way in, but they weren’t expecting help to come from a solitary resistance rigger. Skilled at shifting cargo from ships holds and onto the docks who knew that the was other applications for such expertise?

So grab your ropes, pulleys and winches as we attempt to lift above the chaos in the docks with tonight’s adventure!


Resistance Rigger

526TuReRi

Resistance Rigger – Created in WordPress.

Each way the party investigated into the docks there were soldiers. Not just a few but enough that there was no way to get in both quietly and unscathed. As they were returning the way they had came they came across a swinging rope that had come loose from a support beam above them. A series of pullies could be seen at the top and a hook lay at the bottom, swinging a foot or so from the pavement below.

‘Psst.’ a voice trickled down from above them. ‘Psst. Up here.’ The party followed the voice to find a sturdy looking man crouching by an opening in the roof above them. He was a dockworker and by the looks of him he was a rigger, a worker who specialised in getting the largest and heaviest of goods from ships and into wagons to get to where they need to be.

After a few moments of thinking the party ascended the rope and he extended a platform that enabled them to get into the roof where he was. Inside there were several crates, barrels and even an empty cage. It took a few moments before the party found the small pile of armour that looked as if it belonged to the soldiers on the docks. Following their gaze the man puffed our his broad chest.

‘The names Bunker, I’m the resistance, and a rigger, a resistance rigger.’ he grinned. ‘These men tried take me down but I know these buildings like the back of my hand. This is my dock and they aint’ about to take that away from me.’ he thumped his chest for emphasis.

The man was broad, bald and stood a bit over six feet tall. Sharp brown eyes that shone with an intelligence that came from years of mastering his craft. ‘So what’s the plan? The guard are coming? The mercenary guild tried but their men and women make up some of the burning piles of bodies. Actually the guard are in the pile too.’ Bunker then crouched and crawled across the roof top where he was.

Across from there was another roof-access door that enabled items to be hauled up into the roof from the dockside but the gaps in the door allowed the party to view the docks perfectly. The docks swarmed with soldiers – it was not going to be an easy time expelling these invaders.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Felkirk’s Foot Traffic

Now for the next Zine of the year I present, in single page zine format, Felkirk’s Foot Traffic. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric but it can easily use the adversary stat-blocks highlighted in Friday nights post if you’re running Daggerheart. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Felkirk’s Foot Traffic, and that all your rolls are made with advantage.


Felkirk’s Foot Traffic

525SuFeFoTr

Felkirk’s Foot Traffic – Created in WordPress.

Beneath the shroud of darkness, steel found its voice once more. The warehouse doors slammed open, and masked figures surged forward, flooding the street with silent ferocity. Their blades gleamed in the lamplight, each strike a calculated attempt to break through the sudden clash erupting outside their hidden nest. The narrow alleys transformed into battlegrounds where echoes of grunts, steel, and rushing footsteps collided. Amid the scuffle, crates were overturned and market stalls splintered, turning Market Street into a deadly labyrinth of cover and ambushes.

Inside the warehouse, chaos deepened. Cinella led the charge with a grim determination, slipping past fallen supply crates and upturned barrels as hidden assailants sprang from cover. The infiltrators fought with cornered resolve, their movements betraying just how vital this location was to their plan. Each strike, each defensive parry, revealed desperation beneath their silence. Maps scattered across the floor as a lantern crashed, its flames licking at the edge of their plans.

The fight pressed deeper into the compound. Dim corridors became choke points, every doorway another trap, every shadow a threat. The air was thick with sweat and the burn of lantern oil, and the thud of footsteps overhead suggested more enemies readying their descent. From an overlooking mezzanine, a figure gave orders in harsh whispers, trying to coordinate a retreat or perhaps a counter-ambush. Either way, they were fighting not just for ground but to keep their secrets from falling into unwanted hands.

Outside, the street continued to host its own deadly rhythm. Citizens cowered behind locked shutters, the clash of weapons setting their hearts pounding in tandem with the fury unfolding just beyond their walls. Cinellaโ€™s cloaked allies held the perimeter as best they could, trying to prevent reinforcements from slipping in through side streets or alleys. They knew time was thin, and whatever information the building might yield had to be secured before the infiltrators could burn or flee with it.

And then it shifted. A heavier door at the rear of the warehouse cracked open as someone attempted escape, dragging with them a rolled bundle of parchment and a small satchel heavy with metal and glass. This was no longer just a skirmish. It was a race against destruction, and the next few moments would decide whether this enemy stronghold would crumble into smoke and lost chances or stand long enough to be unmasked.



PDF adventure – Felkirk’s Foot Traffic



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe