The Prisoners for Pensevtil

Tonight and I have created a zine, the third of the new year and I hope that you are finding the new-ish format of this Zine a welcome change. So without any further waiting I present, The Prisoners for Pensevtil, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Prisoners for Pensevtil, and that your rolls are made with advantage.


The Prisoners for Pensevtil

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Boris was a rough man who didnโ€™t care for gilding his words of pleasantries. He was direct and to the point which made dealing with him easier. 

โ€œSo you want to join my guard? To be honest, the amount of coin that we are getting paid for a simple transportation of goods job makes me suspicious. If youโ€™re able to guard the cargo and can lend a hand during the job then I donโ€™t see an issue with having yo4u along.โ€


Boris’s Guards – Created in Nightcafe.

The goods in question were different to what they had expected. Instead of bags or boxes filling a wagon or cart they were met with something else. Twelve humanoids of different age, gender and race were bound and were being ushered into the bag of two barred wagons. They looked nervously around at the people watching them with a mixture of fear and humiliation as they were sat down in wagons. 

Despite their status as prisoners, of some kind, each of them behaved well and none of them looked like thugs or criminals.

A bag of coins was placed in the hand of Boris who paid half of what each member of the guard was due to the armoured people around him before turning to the party. โ€œHalf now, half when we get these prisoners to a person called Pensevtil.โ€ Boris explained. โ€œWeโ€™ve moved prisoners before but this lot looks like they wonโ€™t give us any trouble. Odd that the pay is double normal.โ€ he mused as he walked off to talk to the other guards. โ€œWe leave at noonโ€ he called back to the party as he started to check the wagons.


PDF adventure – The Prisoners for Pensevtil



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Softer Were-Folk

Tonight we look at the softer were-folk that we are encountering this week. The weredeer and wererabbit. While not violent and inherently predisposed to evil as werewolves of wererats these creatures are softer and more timid.

While werebears tend to not inflict their disease on creatures due to their understanding of it as a curse and weretigers not inflicting it due to the prospect of sharing tendencies wererabbits and weredeers, the softer were-folk don’t inflict it because they don’t want to inflict harm in others. This makes them perfect as prey or slaves to their more vicious cousins.

And that is where we find ourselves tonight, prey or slaves and a glimmer of hope for a cure if they can escape for long enough. Clinging to the party and guards with a desperate hope these lycanthropes just want to be free. So to find out more let’s grab a coffee, sit down and roll into tonight’s adventure.


Softer Were-Folk

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The sounds of snapping twigs and branches followed the party as they trekked on foot with the prisoners; now in their hybrid lycanthrope forms, hunched down behind them. The large ears of the wererabbits and the twitching nose of the weredeers revealed that they were aware of the creatures that stalked them. And how nervous they were.

The party had split from the guard with a hastily drawn map from Boris. They had taken the remaining functional wagon and most of the lycanthrope prisoners-come-refugees and had ridden off to lead the man and his rats away from the party who had snuck off with some of the folk when the coast was clear. Watching the hoard of giant rats, and the man in a coat, chasing after them was relieving. After a few hours of moving by moonlight they had become aware of creatures doubling back in search of stragglers.

As the night went on the fog got deeper and the ground became harder to see โ€“ but they had managed to stay on course from the passage of the moon, stars and from identifying some key landmarks. But they were not out of the woods yet, figuratively and literally. By cutting through the woods they would make it to their destination by mid morning โ€“ if they travelled through the night. But it was a rough journey and pausing to avoid creatures in the forest only slowed them down.

Luckily the were-folk with them, three wererabbits and two weredeer were calm, fit and smart so travelling with them was easy. They seemed to shy away from the party, seemingly unwilling to get close to them for fear of infection. But there was no hint of malice in how they spoke or acted โ€“ a hopeful trust that the party would get them out of this situation.

And so the next few hours went, moving swiftly when the moon pierced the fog, stopping suddenly when something moved nearby and even having to fight off a few giant rats as they darted out of the darkness to attack the party. But the woods were full of noise and movement and the dawn couldnโ€™t come soon enough.


Thanks for joining me for another night. Expanding this particular one-shot has been a pretty easy affair with the narrative nearly writing itself. I have covered it before in the past where there are only soo man fundamental quests for a D&D party and they differ from each other with the twists and NPCs.โ€‚Tomorrow we have the PDF for this week coming out so don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Herald of Rats

Now when you hear a title like herald of rats this is something that no one really wants to deal with. But this so called herald of rats is something more than just a man with a pan flute. No tonight we have something a bit different.

So without wasting any more time let’s grab a coffee, sit down and lets roll into tonight’s encounter.


Herald of Rats

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Giant Rat – created in Tetra-cube.

The man called out a high pitched whistle and suddenly the child sized creatures sped towards the wagons and the guards that defended it. As the fog whirled around the creatures the manic squeaking erupted from them as they pounced at the party and guards.

As the guards fought them back the prisoners in the wagon called out to be freed so they could escape the man. The unrelenting squeaking from the animals and the fog that seemed to swirl around the creatures made the fight more difficult than it needed to be. But as they were distracted with the rats a larger figure slunk around the combatants and headed towards the wagon.

Wererat – created in Tetra-cube.

The prisoners called out in a panicked cry as the party noticed a figure smashing through the locks on their wagons. Rushing forward to confront the man from before he snarled and fled into the foggy forest. The rats continued their attack on the party and guards and when the last of the creatures lay twitching in its death throes they regrouped at the campfire.

No one had suffered any major wounds, a few bites and scratches here and there but the locks on the wagonsโ€‚were broken beyond repair. The prisoners huddled together in a hybrid-animal form but their appearance was anything but hostile. Thanking the party for scaring off the man they stayed away from the busted door and watched the guards and the party nervously.

โ€œWell what now?โ€ Em called out as her and another guard, Kat, stood watching the prisoners.

โ€œI donโ€™t think we have seen the last of that man or his rats.โ€ Boris said as he nursed a vicious looking bite on his forearm. โ€œWe are maybe a day’s travel from where we need to take them. Can we tie the cage shut or will we have to ensure they donโ€™t leave?โ€

โ€œWe won’t leave, we donโ€™t want to leave the cage.โ€ one of the prisoners said. โ€œWe are seeking Pensevtilโ€™s aid in healing us. But we are prisoners until we are cured, that is the law.โ€ the woman said โ€“ her face resembling a hybrid of human and rabbit.

โ€œWellโ€ฆ We have a long way to go. Can you walk?โ€ Boris asked, noticing the damage to one of the wagon’s wheels.

โ€œWe can try,โ€ the prisoners replied.


A wererat and his pets lies in wait for us this week as we continue the adventure onwards. Cowardly but cunning the man in the coat will continue as an adversary for this adventure as he seeks the docile prisoners. But more on that this weekend. So don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Foggy Path

The fog is a great way to make easy encounters more difficult but what if the encounters are already difficult. The Foggy path does just that where even with an additional five mercenaries on their side the party is facing overwhelming odds, unless they do something perhaps a bit reckless. This week is about assessment of the situation, the overwhelming odds in combat and, learning additional rules.

But let’s not get mystified with the fog, or mist, any longer. So grab a coffee, sit down and let’s dive into the map for tonight.


The Foggy Path

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The Foggy Path – Created in Inkarnate.

With the guards taking the path through the woods it was only a matter of time until they were ambushed. The attacker from before who escaped, with an arrow wound as thanks for his company, returns with more feral allies this time and they make full use of the foggy path. The fog lies thick and heavy across the battlefield with the distant torches acting like micro beacons that help discern movement and placement but without aiding anything to visually identifying anything. This makes this weeks encounter a game of cat and mouse.

To complicate it – a cage full of, somewhat docile, lycanthropes who are the target of the attack. The hard decision will have to come at some stage on what to do. But we will touch on that this weekend.

The map is a simple affair with a few overlapping terrain paints, overlapping fog and light sources to give a “blinding” effect where the main campfire is. The horses are hitched on the wagons, but maybe not for long and the party will have to fight amongst the trees, in the fog. Or flee through it if that is the more wise course of action.


Thanks for joining me tonight for a glimpse at the foggy path. Not my best name for a map but it will have to do, for now. Don’t forget to come back tomorrow for some stat-blocks for the encounter and a reminder that the PDF will be coming out this weekend. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

They Came for Them

Generally an escort mission goes one of two ways; either those being escorted go haywire, or, they came for them. Who are they you might ask? Why its the associates, a mutual interested party, assassins or in this case – creators. While people creating generally is something that happens naturally not all creation is such. A bit of a darker one this week with it turning from an ‘escort the prisoners’ to a ‘save the VIP’.

But enough on that here, let’s grab a coffee, sit down and roll into tonight’s adventure.


They Came for Them

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The calls of alarm woke the party from their rest and they roused quickly from their slumber. The prisoners were crying softly nearby and the musky stench of fear was getting stronger with the passing moment. Above them a full moon shone down and pierced through the fog revealing several shapes moving closer. The hunched forms scurried across the ground at the edge of the torch light โ€“ but they were waiting for something.

A larger figure strode from the shadows, the large long coat covered most of a plain tunic but did nothing to hide the sword and hand crossbow on the stranger’s hip. โ€œAhoy. A pleasant evening for a stroll under the moonlight isnโ€™t it?โ€ the voice called as several bows trained on him as the guards took up a well trained formation.

โ€œNow we can do this the easy way or the messy way. You have something that belongs to me. Those creatures you have in the cage on wheels โ€“ I will have themโ€ he said with a trained gesture.

โ€œNow why the bloody hell would we give them to you?โ€ Boris called out, placing his axe over his shoulder, aware of the several shapes moving amongst the darkness around the flank of the wagons and his formation. โ€œWe are entrusted to ensure these people get to their destination. Unharmed, mind you.โ€ Boris added.

โ€œThatโ€™s where we have a clash of thoughts I am afraid. You see they are my property, I created them and while they are not perfect, yet, I assure you I will make them so.โ€ the man replied, the look of confusion on the guards faces brought a cruel smirk out of him. โ€œOh, you donโ€™t know what they are. They have done such a good job hiding it. But I assure you, any moment now you will see why you simply must hand them over to me.โ€ The man said with a chuckle.

The cages containing the prisoners rattled and voices broke out amongst them. โ€œNo, brother, don’t. Donโ€™t let him get to you, fight it. Donโ€™t let it out!โ€ one man said to another. The latter was trembling, wide eyed and looking terrified. But that wasnโ€™t all, he was changing before the eyes of those who watched. His form shrunk, his bones and face distorted and soon a furry humanoid sat there shivering. The transformation of one of the caged lycanthropes caused all of them to begin to cry out and plead for help as they all too began to shift. However, the normally cruel forms of lycanthropes were not present, a softer, more scared creature sat before them. Large soft ears, large round eyes and soft paws were present more akin to a mouse or rabbit as opposed to a rat, wolf or worse.

โ€œAh, right on time. As you can see these nasty creatures best come with me and my associates shall we call them. So what say you?โ€ the man asked.

โ€œI sayโ€ฆโ€ Boris said as he looked from his wards to the men and creatures in the mist. โ€œI say Guards! Attack!โ€


One of the encounters for this week has been revealed with a twist. While not all baddies, prisoners or otherwise are evil these ones definitely aren’t as we will explore this week. So with the twist revealed we next have the location and the encounters itself – so you best not forget to come back each day remaining this week to stay up to date with the adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Boris’s Guard

The men and women that Boris hire to be part of his crew when working for him are known simple as Boris’s Guard. They are far from elite warriors but under the firm guidance of Boris’s keen mind they have faced off worse foes than many. Despite all of them coming from a diverse background they each blended well and complimented their fellow guards skills well.

But not everything is always peachy perfect, there are rough spots to any team and Boris’s Guard is no exception. So grab a coffee, sit back and let’s explore what the guard has in store for us this week.


Boris’s Guard

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Boris Izenhowlser – Created in Artbreeder.

The fog that had come in from the trees at night was expected. Boris had planned for this and had set up mounted torches at the edge of their camp that ensured that there were no significant shadows between the trees and where they had stopped for the night. Cookie, Luke, had organised enough food for the guard, the party and even the prisoners and was busy ensuring everyone got fed. When he returned from the wagons though he had a concerned look on his face.

โ€œThe prisoners won’t eat. They keep looking out beyond the torchlight like a Tarrasque is about to step out of it and eat them. Maybe the adventurers are right, when we saw those tracks the prisoners mentioned that something was after them.โ€ he continued as he handed a bowl of stew to the party โ€“ it was good stew.

Boris was the last to eat and as usual as per the last few nights, he was the one who insisted that he walk to each torch mounted on a post and ensure that they were lit and placed correctly. As the guards watched Boris walking about, a large broad headed axe was held ready in his hand but swung by his side. โ€œWhat do you think they did?โ€ one of the guards, Ron asked. โ€œIf they are spooked by something following them, maybe they betrayed a cartel?โ€

โ€œNah I reckon they were found to be spies from the fey. You know that they inhabit these woods?โ€ Kat said looking around the woods with a twinkle in her eye.

โ€œYouโ€™re all wrong. They are just normal prisoners. Probably thieves.โ€ Dorn said as he chewed on his stew.

โ€œBut why are we being paid this much to guard them to Pensevtil. You know that a wizard runs that place? He is only interested in the truly messed up and arcane.โ€ Raff said boldly as he leaned forward.

Em Wannapeek – Created in Artbreeder.

“Now let’s not go looking into ghost stories now. We have reason to suspect that there may be people that want this group free but the chance of that is low.” Em, Boris’s second in command announced as she watched some of the other guards start talking. “Besides, we’re scarier than whatever is out there.” she added which brought upon a small cheer.

“Enough of that.” Boris said, appearing as if a ghost himself behind the guards. “I want three guards on watch at any time tonight. This fog may be natural but that doesn’t mean I have to like it. Tomorrow we will ensure we set up above the fog so we have better visibility.” he said as he grabbed a bowl of stew from Cookie, thanking him as he sat down.โ€‚

“Now I spent some time thinking about the bandits that we encountered on the way here – I think they were just being opportunistic. Thinking to make some coin from the prisoners after they disposed of us.” he mused as he ate. “Any other theories?”

“From the ones we dispatched there was nothing to indicate otherwise.” Dorn replied, normally the silent one of the group.

“One did flee, but I got him with my bow” Kat said as she mimed firing an arrow.

“Yeah he won’t last more than a day with that wound” Raff added, the others and Boris nodding.

“But I don’t think he was that wounded. Something was a bit off about that one bandit fleeing. Normally Kat’s shots lay a man flat in the ground. But this one kept running. Something unnatural about that unless,” Em paused for a moment, “Unless Kat – were you off your game?”

Kat mocked looking shocked and insulted “Why I never. I am never off my game.” she replied, shooting a mock-glare at Em.

“Exactly, mark my words. That one that escaped wasn’t natural.” Em added. Boris nodded before adding “Ensure that we keep an eye out until we drop off the prisoners. If you see something odd, shoot first, ask questions later.” he said as he brought out a peculiar medallion and looked knowingly at everyone – the party inclusive.


The Guard


It’s shaping up to be a big one this week and we have quite a few NPCs this week. I don’t go through all the Prisoners but having names will help at least, but that can be for another night. With tomorrow night changing what we know about this weeks adventure don’t forget to come back then. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Guarding Prisoners

Welcome to the third week of the year and we find our party on bit of hard times, guarding prisoners. It’s not the most glamorous of jobs but this on pays exceedingly well, shockingly well in fact to the point that one could assume something was wrong with the job. But perhaps that would be the paranoia speaking. Then again, perhaps it’s not just paranoia.


The guards made it look easy back in the tavern and the promise of gold, victory and the fame that came from these jobs made it sound all worthwhile. Boy were they wrong. The bright moon heralds a darkness to the night that the party are told to fear. There is something that stalks them on the tracks through the woods, between the trees and through the brush.

The wizard is paying them handsomely, two weeks worth of wages for something that would take no longer than three days of travel – but the realisation comes too late that it’s all hazard pay. How could guarding and escorting prisoners to some remote prison be a hard gig. That was until the mission changed.

The flight for their life wasn’t the worst part, it was the exhaustion as day turned to night and night turned to days and days into a week as they tried to complete the job.


Guarding Prisoners

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The Musty Oak – Created in Nightcafe.

โ€œThe guards seemed relaxed as they lounged in the bench-booths of the Musty Oak and waited for the last of their ales to arrive. The coin flowed freely from their hands as they paid for their meals and boasted of their exploits to any who would listen, and many who cared not to. But the adventure, the wealth and the way that they spoke of their job made being idle and completing little jobs for little merchants sound utterly pitiful.

As they watched the guards enjoyed the comforts of being well paid and looked at their, in comparison, meagre meal before them. โ€œNow now, donโ€™t look too disheartened. Just so happens I know the boss of that crew and he is in need of some more men for a job.โ€ the innkeeper said as he passed along a pint of ale, the first shouts of โ€œAles on me!โ€ came from one of the younger guards at the table.

โ€œIf you are interested, Boris is sitting by himself over there,โ€ he pointed to the quieter side of the he inn at a large man. โ€œHe is studying for the job.โ€ the innkeeper chuckled and shook his head.

The Road to Pensevtil- Created in Nightcafe.

The job. This wasnโ€™t exactly what they had in mind but the pay was significantly disproportionate to the work itself. The job was simple: transport two wagons filled with prisoners by road to some remote prison and deliver them to a man called Pensevtil. The prisoners were bound but sat quietly as they travelled in the well made wagons. The wagons were barred but constructed of ironbound hard wood that looked like it could contain an owlbear.

As they moved down the road the guards joked crudely and made fun of the prisoners but they were not cruel. The head guard, Boris, scouted the roads and was always looking forward. When he thought something was not quite right or needed further investigation he would bark out an order and one or two guards would immediately fall into line and move to investigate.

โ€œThe men respect Boris,โ€ the company’s cook would say when watching one such order being given. โ€œBoris is rarely surprised nor wrong when it comes to trouble and the boys have learnt to listen to the old vet. They say he commanded an army once but he won’t say why he isnโ€™t still.โ€ Cookie was an odd half-elf. He definitely got more of his human parents appearance but despite being quite ugly, he was tall and lanky with slightly pointed ears.

The men came back reporting nothing again but something near the road itself stood out to the party. Broken brush, several somethings had passed through here and they had broken some of the bracken that grew just under the trees. There were also signs of the passage of creatures further into the trees and they found fresh signs of the creatures. Whatever they were there were a few and they were nearby. Boris seemed pleased at the discovery and ordered the guards to be more alert which caused them to grumble but obey quickly and efficiently. One of the prisoners was staring into the woods when the party walked near the wagon, a look of fear and apprehension was clear on its face.

โ€œItโ€™s coming.โ€ is all he muttered when they drew near and when they looked at the other prisoners all of them had the same haunted look.


Another week started and something a bit different. The classic guard trope with a twist, or two, as the party explore this adventure that we craft this week. Don’t forget that each day we expand this adventure so you better not forget to come back each day to keep tabs on whats going on here. And finally, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Morrowdeep Murders

Tonight and I have created a zine, the second of the new year and I hope that the way you find this Zine is a welcome change. So without any further waiting I present, The Morrowdeep Murders, in the same format, as a fun one-shot to assist the GM.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Morrowdeep Murders, and that your rolls are made with advantage.


The Morrowdeep Murders

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Merchants Lane, Morrowdeep – Created in Nightcafe.

Morrowdeep was a busy city filled with visitors, merchants and tradespeople. Bustling wasnโ€™t the word for it as the constant din of commerce and talk was akin to a buzzing insect in the mind of those who were nearby. 

As the party strode through the city the sights and sounds of the place got them excited to spend the coin they had earnt prior – but there was more than the buzz of commerce. 

Everywhere the party looked there was another old building that was steeped in history. Dwarven architecture was dominant and even the newer buildings followed a very dwarven aesthetic. At the centre of the market lay something that could only be described as one thing. A great dwarven forge. 


PDF adventure – The Morrowdeep Murders



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Source of the Problem

Tonight we look at the source of the problem in Morrowdeep with the revelation of the creature causing the problems. This particular statblock, much like the common one we see for this (the green hag) gives us an option for higher level combat as well. A single hag isn’t too threatening but a coven could be a real challenge for a level 4 or 5 party.

But tonight we can see the scene in focus and the additional statblock for those higher level encounters. So let’s grab a coffee, sit back and read on with the adventure for tonight!


Source of the Problem

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The party moved quickly through the streets of Morrowdeep as the child they found in the abandoned mine in the hills. As they pushed past the people on the streets several spoke to the child, asking about her whereabouts and what she had been doing and before long a group of people were rushing towards her home with the party and her.

As they reached the childโ€™s house she stopped as her parents ran out of the door and hugged her. Crying and embracing each other the reunited family thanked the party for bringing back their daughter but a shadow, something passing behind the windows in the house alerted the party to something being wrong.

Looking between the parents of the girl and the house they noticed that both parents had the same rich-earthy-red colour dirt on their shoes and clothes that the girl had. This matched what the party had on their boots from the cave. As the rest of the people around them dispersed quickly the party notice the girl stop sobbing and clutching at her parents, pull back and look at them. Her hand touched and rubbed their arms before stepping back out of their embrace.

โ€œYouโ€™re not my parents,โ€ the girl said. As the realisation dawned on the party and little girl a woman in brown and green robes strode from the house. The girl immediately shied away and pointed at the woman โ€œI saw her in the woods, collecting pink tongue and riverwort. Why is she in my house?โ€

The villagers nearby stopped moving as the woman in green, the mother and father each drew out a long, gnarled wooden staff that was tipped with Lanternstone. As they did so they pleaded for the child to come to them, to safety but she refused and walked behind the party.

Grey Hag – created in tetra-cube.

As the villagers moved forward and started questioning the parents and murmuring the forms of the three people wavered for a moment, a twisted, hunched and vaguely humanoid appearance wavered into existence before the three of them ran inside the house and closed the door behind them. A gust of wind started to blow down the streets and with it a cloud formed overhead.

Something was not right in the town of Morrowdeep and the party was at the epicentre of it.


Thanks for joining me tonight as we expand the adventure some more with another stat block. Going with a cave theme and having a slightly modified stat-block that would make sense for a cave dwelling hag we have a recipe for a fun encounter with a hag coven, a loan hag or some creatures that may make an appearance only in the Zine. So don’t forget to come back tomorrow for a copy of the PDF and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Of Cats and Children

Now almost any parent can testify that kids love cats; there is just something about them and so this Friday fight-night is of cats and children. But there are some children that prefer canids and this adventure could work with either, well mostly. But for the sake of the first encounter, one that we saw yesterday, tonight we continue that line of adventure to the next stage.

So the adventure of cats and children starts off with the party being stalked by large cats, then we add some children to the mix, afterwards we move into something… bit more brothers Grimm. So sit back, grab a coffee and let’s roll into tonight’s encounter!


Of Cats and Children

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Crag Cat – created in Tetra-cube.

As the final stout crag cat lay breathing its last breaths on the ground before them the party could not help but wonder what had driven these creatures to madness. They looked over the creatures for any sign of infection or disease but there was no sign of them. No bite marks, no bruising, no sign of worms or parasites and nothing that would indicate what drove them to attack beyond the point of reason.

These creatures were normally smart enough to know when to retreat to lick one’s wounds to survive another day, but these few did not. Despite their mortal wound they attacked relentlessly and without regard for their own safety or that of their pack. As they finished searching and inspecting the bodies the party stood and turned their attention to something else โ€“ the cave.

They werenโ€™t but a few feet from the cave entrance when something small moved, whimpered and pushed further into the darkness beyond. Curious, the party approached cautiously and the sound of whimpering turned to audible panic and crying.

โ€œPlease, please no. Please donโ€™t hurt meโ€ฆโ€ a voice said from the darkness behind a rocky protrusion from the wall. It took only a few moments for the owner of the voice, a young child, to rush outwards and embrace the closest party member, sobbing.

โ€œI was so scared. She took me. My parents fell asleep at the table and when I tried to wake them this lady grabbed me. All I remember was this smell of fish and sour milk before I woke up here, in the darkness. There was a creature that would walk around the cave and it would come and feed me from its pot. But I didnโ€™t want to eat at first but I was so hungry. Itโ€™s gone for now but Iโ€™m scared. What if it comes back. It carried a Morrowstone with it on a large walking stick wherever it went, that’s the only time I could see. The last time it left I pretended I was asleep and then followed it to the edge of the cave and then those animals were there. They stalked the outside of the cave but never came in. But I was too afraid to leave. Then you showed up.โ€ the child babbled.

โ€œPlease help me, I just want to go home.โ€


And that’s it tonight. A shorter one but a hint at what’s to come. There isn’t a huge amount of a write up this week as the other tier adventures take place elsewhere and with other things – so you’ll just have to come back to find out. So on that note, don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe