The Urchin and the Innkeeper

Tonight we meet The Urchin and the Innkeeper – Tyren and Taniya. The party met Tyren as they entered Wellford and tonight they will meet Taniya. There isn’t more than meets the eye with these two NPCS this week but there is more afoot than you’d expect in a average village.

So let’s grab a coffee, sit back and roll into tonight’s adventure!


The Urchin and the Innkeeper

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Tyren – Created in nightcafe.

The rest of the village was just as quiet as when they entered. Some adults were moving about in the disturbingly slow gait that they saw earlier while the younger villagers and the poor were moving about, visibly distressed.

“I eard’ that there was a pack of gnolls spotted nearby. Better get leaving, we’ll grab what we can and make our escape before the gnolls get here. A feast they’ll find.” One of the rougher looking individuals, who obviously had been looting as Tyren had indicated some were doing earlier.

“It’s not sounding good for the village.” Tyren said as he walked next to the party. “We don’t have enough people who are functional to defend from any attacks.” As they walked down the streets Tyren pointed out shops that used to be open to the public – but not a store clerk stood near by and watched the party with pleading eyes. Soon the swinging sign of the Muckberry Inn appeared.

Taniya – Created in Nightcafe.

Taniya watched as the party walked into the Inn. She analysed them with hard eyes before spotting Tyren. “I told you Tyren, No coin, no drink”

“I am not here for your pity Taniya. And if you can’t tell – there is no way for me to make an honest coin these days any way” Tyren responded crossing his arms as he leant against the door frame. “I brought these folks to you though just in case they can work out what’s going on here. Strange that only the young, poor and you, which are neither, are not affected.”

Taniya scowled at Tyren. “A mystery indeed. I would blame magic as elves have some resistance to it, but that doesn’t explain children or the beggars like yourself.” she retorted before looking at the adventurers before her. “Well if you can help, we’d owe you a great deal. From what I can tell they are aware of what ever is going on around them but their movements don’t keep up with them. A bit of a pickle considering what lies beyond the villages gates and walls really.”

“Now I can offer you a room, the others are taken by visitors that can’t leave, they can’t get out of bed that is. I can also offer you food and drink at a reasonable price considering you are my only customers at the moment. I did have some famous wine imported – but that’s ran dry and I’m waiting on a new delivery any day now. But with the townsfolk afflicted as they are I doubt that anyone will visit for fear of being cursed, infected or what have you. Strange times indeed.” Taniya offered as she looked between them all.

“Oh and don’t even think about looting and scooting or you’ll have to answer to me.” she added flicking the rag she was cleaning mugs with over her shoulder and smirking.


A fun one this week, now to work out how to tie it all together… Don’t forget to come back daily this week as we expand this adventure and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Troubles in Wellford

When the troubles in Wellford became apparent it was already too late for the majority of the village. An affliction has spread to nearly every adult within the village however it has not taken the most vulnerable. The children and the poor are left alone while those wealthier in the village appear to be targeted. Will it be too late for the party to uncover the source of the affliction or will the troubles in Wellford be unresolved.

So grab a coffee, hit the streets and let’s stroll through tonight’s adventure!


It’s not often that you find a village or town that is so quiet yet fully intact that you immediately know that something is wrong. Wellford is such a place with only a handful of people managing to, somehow, keep the village from stopping completely. The strangest thing is that its only the children or exceedingly poor that appear to be moving about the village with all the other populace stumbling around as if undead.

Yet they are not undead, they move about as if dazed but react to people and try to go about their daily jobs, just very slowly. Something is wrong in Wellford and if the party didn’t need information from the village it may be a better idea to just walk on through the village and beyond.


Troubles in Wellford

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Wellford – created in Nightcafe.

As the party walked into the town of Wellford they could tell that something was wrong. The Guards barely acknowledged them but their eyes slowly tracked them as they walked on into the village. Many of the doors to the buildings were open with several handful of small children running around the streets. After what felt like ages they finally saw an adult.

“Ah visitors,” the young man who appeared like he was dressed in everything that he owned. “I don’t suppose you could spare a few coppers so I can get out of this cursed village?” As the party dug deeper they found that the village was cursed, well that was what Tyren, the beggar, thought it was.

“I’ve been in this village for many years now. My feet found their way here and I managed to survive here longer than other cities. So here I’ve stayed. But for the last week the other villagers are, well they are like this.” he said as he pointed to a middle aged woman who was walking just about as slow as you could walk without stopping. Her eyes tracked things around her and regarded the party as she walked but her body moved exceedingly slowly. Slowly she turned towards the party and after about a minute she was facing them and she began walking towards them in a slow shuffle.

“They all do this. But once they reach you they just stand there and stare, making noise as if trying to talk but its too slow to understand. I’ve tried to work out what’s going on as the old miller used to give me enough coin to keep going when I helped him out but, for the last week he has been as slow as she and if I cant work, I don’t get coin.” he cursed as he kicked at a rock. “The others have started looting and just taking what they want but there are some who still are yet to fall to the curse – the elf at the Muckberry Inn in particular. She knows when you have done something wrong here and you pay for it.” he paused as he thought.

Besides I hope that this is just some passing sickness or something and that they will all wake up soon and since they watch with their eyes and move towards you. I know they are in there still. So I won’t do any wrong and hope either I leave soon, or they come good again. If you want to know more maybe the elf can help, but if you can’t help this village out, would you take me with you? Maybe I can start another life elsewhere – maybe the next place will be just as welcoming as here. It will be pity, nearly all the kids are free from the curse too but their parents are all… zombified.”


Not really a combat heavy one this week as we focus on the mystery of what happened here. Don’t forget that as the week goes on we will continue to expand this adventure further. So don’t forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Path Most Travelled

Now I am sure I have covered this before but tonight the path most travelled buy all parties is generally a road. Tonight we look at a very forested wooded path from the origin to the destination point for a party and look at just some of the thing that could be encountered.

So sit back, grab a coffee and let’s check out tonight’s ideas!


The Path Most Travelled

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The Path Most Travelled – Created in Nightcafe.

The path most travelled is a simple affair really. Having a driving force move the party through a generally hostile landscape to reach their destination. Travel is something that many people either gloss over or over-do with bandits, roaming wolves or the like but there are a multitude of other options that we can explore.


The first is a travelling merchant.

Picture this the party have been travelling for days now on the road and the weather has turned. As the skies darken, their animals slow and the world begins to get louder as rain pelts down against the travellers. But there is the scent of cooking meat on the air that rises above the smell of mud and damp vegetation. As the fat raindrops splash down from the trees above a flickering light ahead of them reveals that there are other travellers taking this popular road.

Approaching the light the warning growl of two large dogs put the party on on alert however the call that answered alleviated some of the worry. “Down girls, there is no need for that. These people don’t look like bandits and they are definitely not orcs or the other marauding humanoids. Come strangers, share my fire if you wish” called the voice of a thin man who poked the fire. The dogs growl softened into a concerned throaty noise but they listened to their owner.

The fire held what remained of what appeared to be a deer while a pot hung next to the fire and the contents, a stew, bubbled. The man smiled as nearby a horse whinnies as it rested under a large canvas that was strung up next to a wagon that was laden with boxes, barrels and cloth wrapped packages. “The names Steve, this here is Filly an this is Kane. Named her that before I realised she was a girl, but the name stuck anyway.” he said as he gave the large mastiff on his right a big scratch behind the ears.

“I am a merchant of types, general goods, supplies and a few other rarer items but most of those are back home in the shop. You are welcome to share the first and some stew if you want. I can share some stories too” he flashed a toothy grin as he fished out a ladle and some small bowls.


The other one is something that isn’t what it seems to be. Now this has been done many times before – once or twice on this blog and several other times in the TTRPG media scene. But the easiest is a child appearing next to the road and picking flowers, or my favourite curiosity – mushrooms.

As the party travelled along the well worn path the trees began to open up and more sun began to shine between the branches. Along the side of the road animals hurriedly avoided the party as they scampered into burrows or up trees just in case the party decided to make meals out of them. But there was plenty of other things to eat near the road with a bounty of mushrooms, fruits and other edible plants lining the road.

However while admiring the view next to the road a young boy was spotted moving from plant to bush and from bush to mushroom patch as he carefully prodded and examined each edible long the road. When he became aware of the party he smiled and waved before continuing to look at the mushrooms before plucking one out of a dozen similar ones surrounding it to be placed in a bag.

“Dad always said you need to be particularly careful when picking mushrooms!” he called out as he moved to grab a few handfuls of berries from a bush. “The berries are generally fine, its all about the leaf shape really when you think about it. Rounder leaves generally are less likely to be poisonous and you can always give them a sniff if you are confused.” he said as he grabbed the last few berries from a bush.

When asked what he was doing here, how he got here or who he was he replied with “Oh just doing nothing” or “Nothing special to get here” or “Just nobody” as he tried to artfully dodge the questions. After a while he approached the party and held out the bag. “you lot will need this food more than I will. There is something strange going on in the forest lately with something scaring the bigger game away. You best be careful what you hunt as well as they say its protected by the elves!” he said whispering and looking to the trees.

Before the party could ask any more questions he skipped away into the forest, pausing to wave once before walking behind a tree and disappearing from view entirely. Even as the party kept an eye out for him to reappear, or if they followed him shortly after any trace of the boy could not be found. The food he had collected appeared to be all edible and harvested with a master foragers touch. There was also a small whistle made of yew in the bag which made no sound when blown – but no matter how far they travelled they still felt like there were eyes on their backs constantly.


Two options for random encounters on the side of the road. Not everything has to be combat, nor does everything have to make sense on the road when it comes to D&D. Don’t forget that we will have another adventure starting tomorrow so don’t forget to come back daily this week. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Astral Ripper

Tonight we investigate the true antagonist of this week, Vekโ€™lakah, the Astral Ripper. The cursed artefact that was too dangerous to allow to remain on the streets that it was purchased by Rose Talfuax so he could ensure it wouldn’t take another life – instead it snared someone trying to do the right thing.

But let’s not wait any longer. So sit down, grab a coffee and let’s roll into tonight’s adventure!


The Astral Ripper

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Vekโ€™lakah, the Astral Ripper – Created in Nightcafe.

As soon as his hand hit the amulet he felt that something was wrong. The amulet felt cold and even as he tried to drop it his hand contorted and wrapped around it. The remains from the thugs that were here a moment ago were scattered around the warehouse floor. A trap set upon the crate dealt with those thugs but it was obviously there to ensure no one picked up the amulet.

Even as he looked for a solution he could feel his body tearing apart, being sucked into the void that the amulet was creating. As he was sucked in he witnessed a body, a husk of someone else, be dumped at his feet and turn to dust as it crumpled. ‘An exchange’, he thought as he felt with a great deal of pain with his muscles ripping and being sucked through what felt like the eye of a needle.

Then the pain disappeared after what felt like days but then he opened his eyes to endless skies. It took him a moment to realise where he was and a moment longer to believe what he was seeing. The Astral plane spread out before him, but not quite as he was sitting between the two planes, trapped. But he had been here before many years ago as an adventurer so he had some idea of what to expect, and what to do to get out of here. Now he just needed to find some help.


A bit of a hint of what’s happening behind the curtain this Saturday night. Don’t forget to come back tomorrow for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Gang and the Ghast

The Gang and the ghast this week is just what it sounds like. We have a gang to encounter this week aren’t exactly the most difficult people to deal with – but there are a lot of them. And well as for the ghast – its not actually a ghast, wanted to have something that started with G. But we have an apparition this week that is, quite the tough customer – however there is something more to it than meets the eye.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Gang and the Ghast

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Traves Apparition – created in tetra-cube.

The Traves Apparition acts strangely, largely ignoring the party unless they get in its way and pursuing the members of Flints Butchers with a desperate need. After attacking them it moves through the wall as if searching for more enemies to face. The way it moves is trained, it turns aside blows and using its sword it cuts most magic in half – as if trained in life to move about. However it does not appear to be undead and spells and abilities that affect it simply fail with no indication that they effected the creature at all.

Street Bandit – Created in Tetra-cube.
Thug- Created in Tetra-cube.

The thugs of Flints butchers act like unit leaders with several new members, the street bandit, rallying around them and following commands. They are not overly strong, nor organised but they are ferocious and attack without much thought. However some of the members of Flints Butchers stare with horror at the apparition the moment it appears, fleeing as fast as it can claiming the Avenger of Traves has appeared.


Thanks for coming by tonight! Tomorrow we have a bit more on the table so don’t forget to come back for the last few days this week. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Flints Butchers Hideout

Flint was a brute long before starting his own gang and since moving to Traves his gang needed a place to set up shop. This is where the Flints Butchers Hideout came to being. A multi-story ramshackle building in the slums that houses Flints gang members, the Butchers.

So sit back, grab a coffee and let’s roll into encounter location.


Flints Butchers Hideout

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Flints Butchers Gang hideout in Traves – Created in Nightcafe

This week we move away from a hard-set map and look to something a bit more theatre of the mind. The building itself appears to be crudely made between existing, ruined buildings. The walls aren’t hard to scale nor tall if one was to try but there are multiple areas where there could be a lookout. However there appears to be none. Frequently there are people walking around the camp but they carry themselves with arrogance and the swagger of someone who has not been stood up to.

The biggest defence of the gangs hideout is that is is a ramshackle mixture of crudely constructed walls, towers and barricades amongst the ruined shells of houses. This created dead ends, rooms and buildings that lead nowhere except to gang members quarters or a storage room.


The idea behind this map is to describe it as a maze without needing to have a maze. The easiest way would be over the walls and into the central rooms but without knowing where to go to meet Flint you will just start fighting through the gang members in smaller skirmishes. But the more fights that the party start the more noise is made and the higher chance that Flint will flee, or, mount a stronger defence.

But more on that mechanic tomorrow.


Thanks for coming to visit the blog for another night where we had a brief look at a potential ramshackle fort. There were a few options created in nightcafe tonight of which this fitted what I had in mind, mostly. Don’t forget tomorrow we reveal the stat blocks, and potentially the encounter with the spectral acquaintance. So don’t forget to come back for tomorrows content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Apparition of Market Street

As the party explore the city looking for the gang that is apparently behind it, according to Polson, they bump into the apparition of Market street. Rumoured to have come to the city around the same time the theft from Talfaux and the problems with the gang cropped up. But before I give away tonight’s content we crack on!

So let’s sit down, grab a coffee and roll into tonight’s adventure!


The Apparition of Market Street

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The Apparition of Market Street – Created in Nightcafe.

The party had come up with a dead end, well nearly, as the gang had so far eluded them the party walked down market street. The report of the blue ghostly apparition walking the streets had stumped them as the reports had been so varied and many that the people giving the reports had unconsciously contradicted their own stories.

As they walked amongst the buildings; mainly stores, taverns and inns they watched the people mill about the streets. They looked mostly happy people walking about buying groceries, stumbling from taverns and looking at what else Market street had to offer. But the calm would not be for long as the party noticed that several individuals were walking nearby the market street patrons.

Dressed in darker clothes the individuals started to follow those patrons of market street that were spending money. A few hurried exchanges of words left the people moving swiftly into the closest building or directly away from the people. The individuals would shrug, call out after the fleeing people and move onto someone else shortly after. It all seemed fine until a young man was surrounded by a group of these individuals who started to get aggressive. As the party approached everyone froze as a blue mist seeped out of the wall of a nearby building.

Slowly the figure of a gaunt elderly man dressed in a spectral blue robe appeared near the would be assailants. The thugs shrieked in terror before fleeing the apparition could fully materialise. It looked around at the people on the streets, the shopkeepers, the merchants and the patrons stopped and stared as its gaunt, spectral eyes look around. As it looked to the party its eyes snapped onto theirs and slowly its chest swelled. Faintly it muttered words which causes the nearest people to step back from it. It looked around more manically as it repeated louder. “Help me, I… Rose..!” which caused more people to step backwards. Watching people retreating from it the spectre boomed out its plea again. “Help me, I… Rose…!” the resonance of its voice causing a gust of wind to push outwards from it.

As the final word was uttered the spectre faded, growing faint in colour before it disappeared entirely. Its eyes never left the party as it faded from existence once more. The streets erupted in panic. “It Rose again!” screamed the people as they ran from the street leaving the party to wonder what it had just witnessed.


Thanks for joining me another night here as we push forward in this weeks adventure. Don’t forget that the week isn’t over and we still have much more to go through. So don’t forget to come back each day this week and, as always , don’t forget to roll with advantage,
The Brazen Wolfe

Ramez and the Rose

Ramez and the Rose are quite famous for the right reasons. Rose Talfaux is famous for being a man of fine taste and a man willing to spend his gold on anything of value. He hires people to find artefacts, magical items, books and more all for the wealth nobles he then sells, well most of it, on to. However he also is rumoured to be a member of the harpers and having vowed to remove cursed items from the public.

Ramez is, rumoured to be of course, a witch hunter and dedicated to the same eradication of evil protecting the innocent from the same cursed artefacts. Whether that is part of the charities that he has organised and manages or whether he does this as a member of the city watch he is favoured where ever he goes. Which is why Ramez’s disappearance has troubled many.

A bit to unpack tonight so grab a coffee, sit back and let’s roll into tonight’s adventure!


Ramez and the Rose

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Rose Talfaux – Created in nightcafe.

The adventurers had just left Rose before he activated the ring he kept on his right hand. A string of glyphs appeared around the office he was sitting in which blocked scrying or eaves dropping of any kind. Taking out a small book from his draw he opened the first page and removed a polished black stone from a compartment in the lid.

“Stone of Azriah, show me those responsible for the evil afoot in the city” he asked the stone. He hated using this thing and even as a swirl of black dust rose from the smooth surface he felt the familiar pangs of doubt in the magical item. Soon the dust revealed a face. A man with flowing hair, sharp cheekbones and an intelligent stare greeted him. He knew those eyes and that moustache anywhere and with a sigh he head held low. “You stupid stone. There is no way Ramez would have created this evil. Again, show me what caused this evil!”

Ramez Kilderworf – Created in Nightcafe.

After a moment the dust settled back into the stone before rising again, twice is all he could use it until it rested in moonlight and he was betting a lot on this use. As he watched he saw images of a group of people, the thieves, as they carried a crate but a blinding flash of light from the crate removed the dust-created figures and the crate late inert. After a moment another figure appeared, before reaching into the crate and retrieving an item from it. Upon contact the new arrival writhed in pain before both it and the item it retrieved withered and disappeared like the others before it.

After its latest attempt to answer the question the black dust then drifted lazily down to sit upon the stone. Rose stood up and walked to the window. “So the cursed item was stolen, the crate taken but something went wrong and who ever the late comer was has it and has disappeared.” he mused to himself. It wasn’t enough but he began to scrawl out a note while he still had the runes of warding up. Satisfied by the notes contents he called out his oldest friend, a small hawk who flew unbidden down to land on his shoulder.

“Celise, I need you to take this to Polson.” he said as he tied the message to the hawks leg. It wasn’t really a hawk as all familiars were something different entirely but he still marvelled at the creature as it took flight. Polson would get the message to the adventurers he just hired, or to the watch and they would be able to investigate. He could at least finish what Ramez started to remove the Amulet of Vek’lakah from this world.


Thanks for visiting tonight and meeting Rose and getting a glimpse of Ramez. While one is trying to puppeteer the situation the other is very much in the thick of it. So don’t forget to come back daily as we continue on this adventure and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Talfaux’s Crate

The arrival of a new gang leads to a missing persons case and a missing crate, Talfaux’s crate in fact. This week Talfaux’s Crate is unaccounted for and somewhere in an abandoned warehouse it lays shattered and empty. Intriguing? I would hope so!

So grab a coffee, hit the streets and let’s stroll through tonight’s adventure!


It’s no secret that larger cities bring about rumours of all natures. The city of Traves has something for nearly everyone however the rumours that are currently being spread are not of its pleasantness, the rich nightlife or the market. A bungled robbery, a missing figurehead of the city and a ghostly apparition that cries desperately for help before disappearing.

All these occurrences happened when a new gang entered the city and allegedly robbed a warehouse of a wealthy merchant that dealt in magic items. Since then the other gangs in the city have become quieter as a new power has risen in the city. The party has been called in to investigate the gang and the reports of the ghostly figure that has started to manifest in the streets before someone else disappears.


Talfaux’s Crate

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Talfaux’s Crate – created in Nightcafe.

The party watched the merchant sitting in front of them cry, swear, hit the table and finally sit perfectly still while cleaning up the mess they had made. The messenger who had walked in to report another theft from the Talfaux mercantile company appeared as though they were expecting to be struck by the man.

“Thank you for the report,” he paused as he shot a sideway glance at the messenger.

“Tim sir,” the messenger replied after a heartbeat.

“Yes, thank you Tim. I will hope that the guards are increased so that we don’t have another unfortunate incident in the coming days.” the merchant, Rose Talfaux, replied. The messenger nodded and took this as his queue to leave like a mouse scurrying before a cat.

“As you can see I have a need for your services. It is not just the tracking down of a particularly dangerous missing crate but also the end of the thefts that have been occurring since the BlueJays appeared. This gang of thieves and urchins are making a mockery of any honest business and I need them gone.” Rose said. The broad man counted on his fingers silently while thinking before sighing. “For each crate you can return of my wares I will pay you two hundred gold pieces. A bonus three hundred if you can see to it that the gang do not trouble me again… I mean do not trouble the city again and are dealt with the authorities.” he emphasised the last word with a raise of his neat eyebrows.

“There is also the city guard investigating the disappearance of one of their own – Ramez. A good man he was, they may have further work for you if you can investigate Ramez at the same time as I am sure the gang is behind it to. That or that ghastly apparition that has been seen near the warehouses in the southern district.” Rose said with a visible distaste for either the district or the mention of the apparition the party were not sure.


A fun one this week as the party investigate three things. However nothing is ever what it seems and sometimes starting with the smallest point can lead to the biggest reward. But more on that as we expand this weeks adventure day by day this week. So don’t forget to come back each day this week to stay on top of this weeks adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Price Verone Paid

Tonight and I have created a new zine for the year. I hope you are finding the current format of this Zine useful as I am continue to investigate what I can create weekly. I do this while aiming to give the DM freedom and flexibility without railroading them and the Party. So without any further waiting I present, The Price Verone Paid, in the same format, as a fun one-shot to assist GMs when they need a night out of the books.

As always this adventure can be used system agnostic but focuses on D&D so please feel free to adjust to what ever system and the creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for the creatures found in this adventure.

So I hope you enjoy this weeks adventure, The Price Verone Paid, and that your rolls are made with advantage.


The Price Verone Paid

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Verone’s Black Tower – Created in Nightcafe.

The lure of gold is tough for nearly anyone to overcome as with great gold comes great power. The ability to fund your own operation, to buy medicine for the homeless, to build homes, fortifications, magical artefacts and more all stems from great wealth. But when there is too much gold offered then the question shifts from โ€œHow much are you willing to pay forโ€ to โ€œwhy so much, whatโ€™s the catch?โ€

The party had just entered Verone when an official of the city, a noble and secretary to the lord, approached them. โ€œI am so grateful that you came in such short notice. We were really worried you wouldnโ€™t show up in time and were beginning to wonder what we were to do with the chest of gold being out of the treasury for so long.โ€ Without giving the party time to talk he signalled them to follow where several guards were standing around a wagon that was laden with a large chest. As he neared the wagon he called backwards โ€œI hope the sum of ten thousand gold pieces was enough. I daresay we had to scrape the vault dry to get this much.โ€ he said as he slapped the chest, the guards looking nervously around.

โ€œBut as our messenger explained, we are in desperate need of heroes to accompany Verone’s hope, our own Hero, to complete the trail of the black tower. Simple enough for people of your skill as all you have to do is make sure the hero gets to the top and completes the ritual.โ€ he said with a hint of nerves, โ€œItโ€™s a bit different this time around with the hero,โ€ he paused, โ€œnever mind me – a lot of nerves is all. We need it to go well so we can ensure the future safety of the city, thatโ€™s all. So the hero will meet you by the gates, you are free to take the gold with you now or later – but I would encourage you to leave it here as it is a lot of gold to travel to the black tower.โ€ย 


PDF adventure – The Price Verone Paid



Thanks for joining me today for another Zine this year. As usual there is a lot more in the Zine than there was in the daily updates on this blog – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe