Farmers Coalition

The farmers coalition has taken off and are threatening to take matters into their own hands. Mayor Tibs and Captain Garet urge the party to find out what’s going on with the crops. Meanwhile Simon stirs up trouble with Roy Jameson’s mother who has a shocking revelation.

Tonight’s shaping up to have a cast of quite a few NPCs. So make sure you grab a seat, and a coffee, and let’s kick off introductions!


Farmers Coalition

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Captain Garet was the primary guard for Temal and he ran a small group of villagers to defend the houses. However, as he sat down opposite the party in the Tavern his stress was evident on his face. The Tipsy daisy was neither the worst nor the best place the party had been in. However, the beds were comfortable and the food was good. As a tankard of ale came around to the party and Garet the man held his tankard in both hands.

‘Temal’s always had blood feuds ever since it the Mallow was first harvested. The only place they have found the plants actually grow is here so its rare you see. This means that the old farmers are mighty particular about who inherits their crops and all that nonsense.’ he paused to look out the window.. ‘Young Roy has had his eyes only for Sara for a great number of years now. It was only a matter of time that those two became inseparable. When it came to light and he did the right thing Simon lost the plot. Ever since then no one’s seen Sara out and about without her father or one of his men.’

The party continued to ask questions of Garet and learned about the families of the village. There weren’t a great number of suspicious folk but starting with Roy and Simon is the best first steps. The rest of the evening meal goes down well and they retire for the night. The next morning there is cries of alarm from outside. They rush out the door after getting their gear together without stopping for breakfast.

As they get to the source of the commotion a woman is shouting at Simon who stands near a large plant, a Mallow, that has been destroyed. Ripped from the ground and shredded so the plant or its root covered bulb would not survive. ‘I caught you Simon. Your boys destroyed my Mallow. I saw them stumbling off towards your house and by time I got there I only found their uniforms that you make them wear!’

Simon gritted his teeth. ‘My boys would not do such a thing. It must have been your son, Roy, stealing the clothes and vandalizing more Mallow.’ he snarled

‘Roy is in Kestel with his father right now. There is no way he would be here to do that!’ The woman yelled back. Captain Garet was here now and broke up the fight but it was a heated debate. Approaching the woman she confirmed with the party that she had seen someone at dawn tearing into her plant. By time she had come out with her pitch fork she saw them ducking behind Simon’s warehouse. When she ran to confront them there was no one there, just the uniform that Simon makes his farm hands wear. She showed the party where she found the clothes and Captain Garet kept Simon away.

The clothes were dirty, filthy even and there was a stench that the party couldn’t immediately put their fingers on. Something was wrong to the core about these clothes. There was a large amount of a fine dust like ash that surrounded the clothes. An evil feeling, a presence washed over them as they examined the area and it wasn’t long until they found the source. A single finger that disintegrated into dust when they went to move it. Something had happened to the man, or there was no man in the first place.


Thanks for visiting another night to look at the Farmers Coalition. Tonight’s adventure saw the next progression to the story where something foul was revealed, and more Mallow was destroyed. But tomorrow we will fully reveal the evil that has taken root in this village so make sure to come back for that. Don’t forget that tomorrow is still not the end of the week so make sure to come back daily, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pulling up Flowers

The village of Temal has come into a pickle where someone has been pulling up their flowers, their crops. The plant known as Mallow’s secretes a delicious liquid when pulverized and squeezed. This plant has been the life blood for village for generations but someone has been destroying the crops. I guess this calls for the parties skills to swoop in and save the day.

So sit down, get your investigation kits and let’s get stuck into tonight’s adventure!


The Village of Temal has a problem, their crops keep getting destroyed. When someone is pulling up flowers in their fields the mayor asks for help from the party. They now have to investigate what is happening to the crops at night, uncover who and why.

But, what they find is rotten to the core. Now that the party know the truth they have to act fast. There is an evil here in the Village of Temal and the party is their last hope.


Pulling up Flowers

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Pulling up Flowers – Created in WordPress!?

The party travelled along the road to Kestel, a city known for its abundance in jobs. As they moved alongside the fields with grain, hay or fruit they knew they were getting closer to Temal, their next stop on their journey. Temal was a small farming village that was relatively left alone due to its produce, Temal Mallow water.

The party walked into the streets where a gathering was forming, a heated discussion from the looks of it by how vigorously the men and women gestured to one another. ‘Now I hear you Simon but we don’t have any proof.’ a man with a feathered cap said as he calmed a red faced farmer.

‘You’re a coward Tibs. I’ll see to it that you’re not elected Mayor again. That Jameson’s boy is behind it I tells you!’ Simon viciously spat, punctuating his words with a poke to Tibs, the Mayor supposedly.’

‘We can’t punish the lad if we don’t have proof. The Captain can’t be seen to be arresting someone without proof. Get me proof Simon and We’ll take your accusations seriously’ Tibs said as a man in chain and thick leather armour stepped forward.

A few choice curse words were thrown at the two men before the farmer and his small band stormed off. The Guard noticed the party and leaned over to whisper to the Mayor who nodded. A moment later and the man walked over before greeting the party.

‘Good day to you all, am I right to presume that you are adventurers for hire?’ he asked with the guard coming to stand near by with a friendly smile and gesture. ‘We have a pickle that will need discretion of people of your calibre. You see it approaching the harvest moon when we harvest the Mallow crop. But we’ve had a few cases where the plants are being ripped out. Simon, is just the most recent and we fear he won’t be the last. There was a issue where a locale boy, Roy Jameson, was denied his daughters hand. He didn’t take it well.’

The mayor sighed. ‘We need someone to find out who is behind the vandalism and let us know. We don’t want any undue harm to come to anyone unnecessarily. But we also need to know before it gets out of hand and those affected dish out their unwarranted justice.’



Another week beginning and another adventure ready to kick off. Don’t forget to come back each day this coming week to stay up to date on the adventure. Tomorrow we will meet more of the residents in more depth so make sure to come back. Don’t forget that this is just the start so I hope to see you each day this week, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Pasu Mountain Cat

The Pasu Mountains are home to the Pasu Mountain Cat, a fearsome hunter who prowls the mountains and forests for prey. It’s only fitting that the first creature stat block for the year be so shamelessly modified from an existing block to make these lower level encounters as easy as possible to play with.

Sturdy and muscular, this cat is a fusion of puma and lynx, with thick tufts of hair resembling a beard. It stands three feet tall at the shoulders, ready to traverse the rugged mountain terrain and take down its prey with swift, powerful pounces. Beware of traveling alone in the mountains, adventurer, for the Pasu Mountain cat hunts in packs and can strike when you least expect it.

So grab your coffee to go, consider hiding your supplies for in tonight’s adventure the hunters become the hunted!


The Pasu Mountain Cat

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The Pasu Mountain Cat – Created in WordPress?!

A stout cat with large shoulder muscles and thick tufts of hair that look like a beard it has no real strong features. A cross between a large puma and a lynx the Pasu Mountain cat stands three feet tall at the shoulders and is large enough to take down a grown man.

The Pasu mountain cat moves swiftly up and down the mountains using its sure footed feet to traverse across the worst of terrain. It hunts as a family unit so wherever there is one there is likely others and it is frequently heart not seen with its tell-tale call that sounds strangely canine.

It prefers to attack prey that is isolated by rushing and pouncing on them before they can react, knocking them to the ground with the force of its pounce before bitting for the face. Swift predators who can climb nearly as well as they can move across land they are a problem for many underprepared adventuring parties.

Mountain Cat – Created in Tetra-cube.

Thanks for visiting tonight to get a look at the creature that I had planned for this weeks adventure. More tabletop content will come during the week as we conclude this adventure and look at other things for the tabletop. So don’t forget to come back over the weekend and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pasu Mountains

The Pasu Mountains are the home this week of our little adventure this week. The steep rocky climb up the mountain is only broken up by a thin path that is seldom travelled. This week the mountains aren’t necessarily the place of our adventure but very nearby would be.

So grab your coffee to go, strap on your hiking boots as we climb into tonight’s adventure!


Pasu Mountains

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Pasu Mountains – Created in Inkarnate.

The Pasu mountains backs onto the Wildmist forest which is dense with trees and bushes that make travelling through this are difficult. Apart from the beasts of the forest, bears, wolves and big cats there is also a large population of forest dwelling goblins that pose a threat.

The trees give way rocky soil as people push towards the mountain where rocky hills and protrusions take over the mountain side. Trees litter the side of the mountain providing cover and food for some of the creatures that live on the mountainside. The paths along the mountain travelling upwards are formed by the people, a hardy folk, that live on the mountain.


Been a while since I’ve done a map. About seven layers for the ground texture were done to give the effect. Overlapping cliff and craggy hill art textures give the mountain some elevation along with four types of trees. A nice easy one for the start of the year.


Thanks for visiting tonight to get a look at the map we have planned. Don’t forget to come back for some stat blocks for fight night and also, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cauldrons Price

Some say that the Cauldrons price is your soul, others say that its a few branches and twigs. The truth is neither but its still a price that many are unwilling to take. Tonight we explore the cost and what people are willing to do to sake their desire for the Cauldrons power.

So sit down amongst the purple flame, settle down for there is a tale to tell in tonight’s adventure!


The Cauldrons Price

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As the party dispatched of the last big cat that had apparently been stalking them through the forest they realised what had cause either Sebastian or the Horse to be wounded. Finding the blood becoming less frequent but still horse and now human tracks moving up a narrow path towards where the purple light flickered the party readied themselves for what ever lay ahead.

As they moved up the narrow path that rose at a steep incline they began to realise how easily it would be to slip over the edge and, after a little while they found evidence it was also difficult for Sebastian as a bloodied hand print pressed against a flat bit of exposed stone. Hurrying now they reached a small overhang of rock where the purple light of a crackling fire shone on the rock above, the path underneath and the huddled form of Sebastian next to a cauldron.

A man sat stirring the pot as he glanced with tired eyes that appeared to be much older than he did. ‘More folk brought to the light of the Cauldron it seems. You lot though appear to be in much better sake than he did.’ he said as he nodded towards Sebastian. ‘I gave him what I could to heal the bite marks, but he lost a lot of blood and hasn’t woken yet. He is not long for this world.’

The man looked up at the horse who had ripped down a branch from a nearby shrub, the scratch marks on its side already healed. ‘It doesn’t work as well on animals you see. Works good enough on humans but animals. The Cauldron just heals minor things. Of course it can save the man here but there is a price. The Cauldrons price differs but for him to survive he needs to take my place. You see I came to the Cauldron with an incurable disease. The clerics turned me away and I would be dead soon but I followed the purple light and was put in the same place as he.’ he stopped for a moment to sip from a copper ladle.

‘Take the place of the Cauldrons Stirrer and you are granted immortality and your wounds and illnesses are healed. Stir for as long as you would have normally lived or until you find a replacement as there must always be one who stirs the Cauldron. Once you’ve served your time then you are free as long as you can get someone to stir for you. I have been free for a while now, a decade perhaps, but none have come to the cauldrons light to take the ladle – the Cauldrons price was too great.’

‘If he was to agree to the price he would survive, there is something else wrong with him, a deeper illness one that has broken the man he used to be. Even if his physical injuries were healed and his blood restored his life would be short any way. A “gift” of the cauldron,’ the man quoted looking sadly at it.

‘So if he does not stir, what is this man to you? Do you take him in his current state or do you wish for his life to be longer but bound to the Cauldron for the next fifty years.?’ he man asked as he stopped stirring


Thanks for visiting tonight to continue on with this weeks adventure. So Don’t forget to follow along this adventure daily for the remaining days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sebastian Softcote

Sebastian Softcote is no famous chef, nor is he a good cook but he knows stories and is eager to take opportunities when they arise. Even if that risks his soul apparently. As the party scramble to catch up to the old but tenacious cook they learn a bit more about the land they travel through and its residents.

So grab a coffee to go, tie up your laces and lets get a start into tonight’s adventure!


Sebastian Softcote

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The Yuzalef Cauldron – created in nightcafe.

As the party huddles around the dwindling campfire a few hours after the others retired for the night the silence around them starts to feel unnatural. The strong draft horse that had been pulling the caravan had ceased snorting about an hour ago and despite some distant noises towards the mountains it was quiet.

Slowly a low groan can be heard from the wagon, where the horse was tied before a muffled call for help came forth. Rushing to inspect they found Glenn, the caravaner who had offered to take them to their destination, was slowly pulling himself off the ground, a lump on his head.

‘Where is he…’ he said as he stumbled to his feet. ‘Sebastian, he raved about borrowing the horse to search for that damn cauldron.’ it took a moment for Glenn to realise what had happened. ‘He took off with our horse! We have to go after him, those woods is dangerous. Besides, who knows what trouble he might have gotten himself into chasing after campfire stories?’

The party hastily packs their belongings while they get ready to leave the caravan and Glenn behind. The forest looms like a shield for the mountain ahead, its shadows deepening as the night grows darker the further from the campfire they move. The air is filled with the scent of damp earth and the occasional distant call of a creature as they move deeper into the territory of the creatures that call this mountain home.

As they cross into the deeper parts of the forest, the path becomes increasingly treacherous as tree roots, rocks and burrows litter the path and rough tracks they are able to occasionally see via moon and torch light. The trees close in around them, their twisted branches like skeletal fingers reaching out in the night. The underbrush is thick, making every step a challenge. But the faint, flickering purple light in the distance serves as their guide.

More than once the party hear a rustling sound nearby, something moving through the underbrush but nothing reveals itself as the party continue on. They freeze with each rustle or sudden burst of noise from a creature moving at speed around them, listening intently for any signs of danger but it doesn’t come, not swiftly or directly in any case. The first sign of something being wrong is a patch of blood, fresh enough to be the last hour or two, aligning with the tracks heading towards the mountain and the beckoning flickering light.

It could be that of an animal, a coincidence, or it could be something far more sinister and Sebastian and the horse, their only way to travel the roads with speed and safety could be in danger. The tension grows as they press on, each member of the party hyper-aware of their surroundings and searching for more signs of what happened, yet none come apart from the occasional droplets of blood heading towards the purple light.

As they get closer to the source of the light, the ground becomes uneven, dotted with strange, faintly glowing mushrooms that cast an eerie glow at the base of old trees. The purple light grows stronger the closer they are, illuminating a narrow path that seems to lead up the mountainside.


Thanks for visiting tonight to get a feel of where this adventure is going. As its the start of the year again I tend to do a few low level encounters for new DMs but don’t fret, I will ramp up quicker this year to higher level adventures. Tomorrow night we will explore further, an encounter perhaps and catch up to Sebastian. So Don’t forget to follow along this adventure daily and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Yuzalef Cauldron

This weeks adventure revolves around the Yuzalef Cauldron, a vessel of both renown sought after for both its infamy and noble legacy. For who who do you blame when something is used for evil, the instrument or the minstrel?

So sit down, grab a bowl or two and let’s get stuck into tonight’s adventure!


The Yuzalef Cauldron is at the centre of many folktales in the region for the right and wrong reasons. Some say its the cure for all man-kinds illnesses, all curses and injuries heal before its healing broth. An equal number say that its broth traps the soul to burn the kindling that keeps the purple flames alive only to create more broth to ensnare more unfortunate souls.

One things for certain… Practices of the arcane would pay a handsome reward for any who can return with the cauldron and that its riches would buy a new life for any man or woman.


The Yuzalef Cauldron

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The Yuzalef Cauldron – created in nightcafe.

The party huddled around the camp fire of the travelling caravan that they had been travelling with for a few weeks as they moved through the region. As they all took a bowl of a crude, yet tasty and hearty stew they looked upon the mountains to the north of them. Slowly one by one they realised that there was a spec of light that flickered amongst the wall of trees that littered the mountainside.

Anyone would be forgiven for mistaking it as a campfire except for the flashes of purple that came from the same spot. The caravans cook, Sebastian, fancied himself in a league of his own for his cooking, and he was right but it wasn’t a league people wanted to be in. However, despite his failing as a cook he managed to have a story for just about everything, any natural or unnatural phenomenon he had an answer for it, fact or fiction was yet to be determined.

But old Sebastian followed their case and put his spoon in his bowl as he chewed on the knuckle bone of the rabbit they had caught. ‘Beware the the Yuzalef Cauldron.’ he said, punctuating his statement with a long pause. ‘Fear the lights you see on the mountain side as the possessed cauldron of Yuzalef calls souls to stir its contents. The purple lights attract the curious and those who are after a quick fortune as there is many a witch, sage and sorcerer who would pay handsomely for that nasty artefact.’ he said as he spat out the knuckle bone.

‘They say that the cauldrons flames are actually burning souls and that it uses the energy from those cursed by its broth to create more of its cursed liquid. But there are some who say that the cauldron’s broth heals all illnesses. Cures blindness, regrows limbs and restores the mind.’ he had a wistful look on his eyes now.

‘No one knows the truth of the Yuzalef Cauldron. But one thing to be certain is that all those that have sought it out have not be heard of again.’



The first full week of adventure of the year and we are already into the second week. Thanks to all of my return readers who follow along my long, seemingly endless tales of adventure and for the newcomers in this year I welcome you to my tabletop. Don’t forget that this marks the beginning of the week of adventure where I will expand the characters, twists and turns, places and adversaries over the coming few days with… something a bit different the end the week.

Don’t forget at the end of each week this year I aim to get an adventure out for you to download and use at your tabletop. So make sure you don’t forget to follow along this little project of love of mine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Return of the Red Lord

The return to Felmore finds the party in high spirits as they herald the return of the Red Lord. Having successfully defeated the Forgotten One, for now, and rescued Elara who was a stalwart companion before and during the siege. The city, once shrouded in darkness and despair, is now bathed in the light of hope and victory. The Red Lord, Elara, and the party are welcomed back as heroes, and the city prepares for a grand celebration in their honour.

So tonight, grab yourself your favourite seasonal beverage, get cosy and let’s roll into tonight’s adventure!


Return of the Red Lord

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Red Lords Feast – Created in Copilot, modified in Nightcafe.

The party step through the gateway that shimmered like daylight and ended up landing on the solid ground on the other side of the portal. The ground was still cold and hard but as the pikes and spears that were pointing towards them dropped to the ground a grand cheer broke out. ‘The adventurers have done it! The return of the Red Lord has come true!’ shouts one man as he runs off calling at the top of his voice to any and all who would hear.

Having successfully defeated the Forgotten One for now the inner gates of Felmore open wide as the party approaches, the city alive with joyous celebration. The streets are lined with cheering townsfolk, their faces bright with thanks and admiration. Ribbons and flowers are thrown at the party as they pass but not in malice but in joyous praise. The air is filled with the sound of music and laughter with the Red Lords songs of praise and mercy being sung both sober and even louder drunkenly. The Red Lord walks beside the party beaming at the change the city has had after defeating Grehy. It was without a doubt that his presence as a beacon of hope and renewal was celebrated most loudly but the party and Elara were praised almost as highly.

As the party makes their way through the jubilant crowd, they can feel the weight of their journey lift from their shoulders as they catch the eyes of several of the Sages Council, those who had agreed to condemn them at Brother Colins request no doubt. The people of Felmore reach out to touch the parties clothing and hands, offering their heartfelt thanks and small tokens of gratitude in the form of sweet biscuits and small carvings. The Red Lord’s radiant smile reflects the joy and relief of the people he has sworn to protect but a lot of it radiates down to the party who bask in its warmth.

‘Brave heroes, today we celebrate not only our victory but the resilience and unity of our people. Your courage and determination have restored hope to our land, and for that, we are forever grateful.” the Red Lord says loudly as they stopped walking before his temple. A loud cheer follows and they are hurried towards large square nearby where they had planned the defence of Felmore just recently. The tables they had planned on stood slowly being covered in food and mugs of ale, the feast of Red Lords day was well under way, if but a few days early, and the party were ushered to a few seats at the head of the table next to where a seat was reserved for the Red Lord himself.

The Red lord went to take a seat but as he sat down the chair exploded into splinters, laughing merrily on his rear he lifted himself up and reduced his size back to a normal humans. A new chair was fetched and he sat down, requesting one more seat for Elara to sit by his side.

The scent of roasted meats, fresh bread, and sweet pastries fills the air. The sounds of laughter and music create a festive atmosphere that is almost as intoxicating as the tankards of strong meads and beers there were being drained nearly as quickly as they arrived. The party found themselves always talking to someone despite being sat near the head table, surrounded by friends and allies. The Red Lord stands from his chair slowly, raising a goblet in a toast.

‘To the heroes of Felmore, whose bravery and sacrifice have brought us to this day. Let us honour them and celebrate the light they have restored to our world. To their health and to the future!’ he calls out as he gestures to two men who hurry off. A few moments later they return ‘Brave heroes. Today is not just a day of celebration of your deeds which have not gone unnoticed but of the deeds of those who stood by your side against despair and isolation. As a token of my gratitude and a symbol of our bond, I bestow upon you a gift, one that shall serve you in the trials to come. May you rise to defend the innocent, even those who aught seek your forgiveness, time and time again.’ he offers

The chest is opened, revealing its contents. Items of great power and significance lay within its gilded frame. The chest contains magical artifacts, each imbued with a small essence of the Red Lord’s power. These items are designed to aid the party in their future quests, enhancing their abilities and providing protection against the forces of evil.

After the gifts are chosen by the party the Red lord nods and his two assistants carry the chest away from the table. He looks sullenly around those who are seated and standing. ‘The time has come for me to return to my duties to continue the work of protecting our world and ensuring that the light of hope never dims. But know this. I am with you always, in spirit and in heart. The bond we share is unbreakable, and together, we shall face whatever challenges lie ahead.’

With that final, heartfelt farewell, the Red Lord departs, his presence lingering in the hearts and minds of all who have gathered. The party is left with a sense of accomplishment and a renewed determination to continue their journey to go along side their full stomachs.

The city of Felmore is forever changed by the events that have transpired. The light of hope shines brightly, and the people look to the future with optimism and resolve to do their lords work, to show mercy and kindess to any and all. The party, now honoured heroes, prepare to embark on the next chapter of their adventure, knowing that they carry the Red Lord’s blessing and the gratitude of a grateful city.



Thanks for joining me as I finish part three, the final component, of this years dice-ember adventure. That means that we should have another zine, or large booklet, that contains the extra bits for this adventure as well as the related narrative. So keep an eye out for that and don’t forget to come back daily to ensure you get a copy of that file when I release it. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Demiplane of Isolation

The party must find a way to open a portal to the demiplane of isolation where the Forgotten One, Grehy, has taken Elara as a final insult before they retreat to their native plane. The Red Lord, using his divine power aims to creates a rift that allows them passage but what lies on the other side only time will tell.

So let’s sit back, buckle up for the last adventure of the year!


The Demi-plane of Isolation

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The Red lord steps towards the empty archway where one of the gates to Felmore stood before the siege tore it down. Placing his large hands on the cold stone he hums a jolly tune which creates sparks of gold and red to dance from his fingertips across the rock. A fey heartbeats later and a large shadow pulls itself from the ground and knits itself to the stone, creating a passageway to the demi-plane of Isolation.

After all the preparation they can manage in the short timeframe they have they all bolster their resolve and step through the shadowy gate and into something unexpected. A world much like their own but devoid of anything and everything. There is no colour, no warmth and no sun as the world is dimly lit in greys and monochrome.

‘A plane of existence where only one can dwell, only Grehy can live here as the plane will kill anything and everything else. Even her servants and those Wraiths that we fought do not survive here for long.’ the Red Lord muttered with a look of depression on his face. ‘I wish there was another way, I wish Grehy would forgive themself and see the joy in life.’

The demi-plane of isolation is a desolate and haunting realm. The sky is filled with a constant grey overcast that casts a pale light across the landscape which is barren and lifeless. The air is thick with a sense of… nothing, the crushing and empty nothingness that only Isolation from existence can bring. The ground beneath the parties feet is cracked and dry, and shadows move unnaturally at the edge of your vision.

As the party continue, a faint sound carried on the wind of a defiant hymn being carried across from a distant place, the constant emptiness and crushing isolation starts to wear them down. As they move deeper there are point where the wind carries and the landscape distorts the sound of Elara in the singing in the distance and they have to regain their bearings to continue their search.

It wasn’t long until the party reach the heart of the demi-plane of isolation, a large towering building that rises from the ruins of a city. From the desolate fortress beyond them they can clearly hear Elara singing a hymn of the Red lord and a dash of colour can be seen deep within a large building in the centre.

The fortress is a twisted reflection of the world, its halls echoing with only their footsteps and the phantom sob of someone who lost their fight with isolation long ago. At the centre of the fortress, the Forgotten One stands, their form shrouded in darkness, powerful and foreboding. Elara is bound in chains of shadow, her face pale but her eyes filled with determination as she continues to sing out the hymns of forgiveness, mercy and joy.

The forgotten One, Grehy watches them like a cat, ‘You have come this far, but you shall not take her from me. This realm is mine, and here, you shall disappear like the rest of them. Soon this girls sobs of sorrow will live forever in this plane. A reminder of those who stood against me and eventually lost.’

The final battle begins as the party confronts the Forgotten One, rushing forward as she goads them and flaunts her prisoner, Elara, before them. The minor-deities power is beyond formidable, and they uses the demi-plane to their advantage, creating illusions and manipulating the environment to isolate and rip at their defences. However Elara aids where she can with songs that bolster their resolve and the Red Lord tries to subdue the forgotten One with his physical strength as he grappled, threw and battered them into submission.

The battle is fierce and disorienting, with the Forgotten One using every trick at their disposal to isolate and defeat the party. There attacks are swift and relentless, designed to break their spirits. The party fights back with determination, their resolve strengthened by the presence of the Red Lord and their desire to save Elara.

Finally the party strike a powerful blow against the Forgotten one where the chains that restrained Elara shatter freeing the cleric. By placing a red candle at the knees of the deity the cleric and Red Lord lock away her power and send her into a suspended state for as long as the candle burns. It is not a permanent cage but the Red Lord forbids the destruction of Grehy, one who he wishes to save and redeem one day.

‘We have done it. The Forgotten One is a threat no more, and Elara is safe. But we must leave this place before it collapses completely. Quickly, follow me.’ The Red Lord states as he guides them back the way they came, through the lonely citadel and back to the gate that still glows with warmth.



Thanks for visiting for the second last part of the adventure this Dice-ember. Don’t forget to come back the new two days as we wrap things up and conclude on Christmas Day. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Battle for Felmore

The battle for Felmore has raged on for days. The forces of the Forgotten One have been relentless, but the defenders, led by the party and the Red Lord, have held strong. The commanders of the Forgotten One have been systematically defeated, and the tide of the siege is turning in favour of Felmore. However, the victory is bittersweet as the Forgotten One makes a desperate move to demand their power recognised!

So buckle in, grab your favourite drink as we march into tonight’s adventure!


Battle for Felmore

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It’s been days now since we last saw the party and as the battle of Felmore rages on there have been several more waves of enemies rushing at the walls of Felmore. However, there is a big change in the husks as several have stopped mid charge and begun to sing to the hymns and songs of praise sung over the walls by the defenders. Soon they are coming back to their senses and the horror of what their reality crashes into them. Luckily the Red Lord assisted with Elara is there to help those who manage to break the curse.

Soon the numbers that come towards the walls are less and less and eventually they all together stop. The city of Felmore stands resilient, its defenders are weary but triumphant with the attacks stopping. The forces of the Forgotten One have been pushed back, their strength waning with each passing moment over the past few days and now all together non-existent. The Red Lord stands at the forefront, his presence a beacon of hope and defiance drawing the last of the cursed towards him and into the holy cacophony of mirth and joy that his hymns and prayers bring. As the final battle nears its end, a sinister presence fills the air.

The skies above Felmore darken as a chilling wind sweeps through the city. The air grows heavy with an oppressive sense of dread which several of the people who recovered from being husks shrink back from and flee deeper into the city. From the shadows, the Forgotten One emerges, their form a dark and twisted silhouette wrapped in discarded and tattered grey robes. Their eyes burn with a malevolent light as they survey the battlefield of buildings and barricades made from market stalls and tables.

‘You may have defeated my wraiths, but this battle is far from over. I shall not be so easily vanquished. You all don’t deserve the mercy that Red offers.’ they stop to stare at all those gathered around the Red Lord. Their eyes a mixture of hatred and envy.

‘Not everyone is worthy of a second chance Red! Where was my second chance? Where’s the redemption I was promised before being locked away in endless darkness. No, there is just isolation, the true redeemer and the true repentance. It is the only path for atonement for their sins, your second chances and your mercy isn’t fixing these people its destroying them. They all end up alone and suffering, I hear them, all of them when they are so very desperately alone.’ a cruel smile covers their face as their form wavers between being solid and made of shadow stuff. Their voice distorts colour around them but as it tries to remove the colour from the party and the Red Lord it fails to take hold.

Elara starts to sing, her voice calling the hymns of the Red Lord speaking of forgiveness, mercy and second chances. Soon everyone is singing and the area of grey and shadow starts to disappear as warmth spreads out from those gathered as they sing louder. The Red Lord smiles and reaches into his overly large coat bringing out a candle stick made from Red Wax.

‘You don’t have to be alone. You chose self isolation Grehy. You do not need to dwell in the darkness, a void between planes, you can join us in the light and have your second chance.’ the Red Lord replied to their threat with a warm smile. The creature, the Forgotten One a deity who represented loneliness and Isolation shrank back as if struck.

As the Forgotten One’s power wanes, they makes a final, desperate move. Their eyes lock onto Elara who radiates hope and joy. The Party forgave her for being with the group that tried to capture and kill them. She got a second chance and stood here unscathed.

‘If I am to fall, to disappear back into where I have spent my existence then I shall take something precious from you. That way at least I will not be forgotten’

With a swift and otherworldly motion, the Forgotten One turned into shadow before reappearing behind Elara. Her arms snapped forward snatching Elara from the midst of the defenders. Before anyone can react, Elara and the forgotten one is dragged into a puddle of shadow and darkness, her screams echoing through the area. The portal closes behind them, leaving only a lingering sense of despair as colour is drained from.

The Red Lord steps forward and places a giant hand on the spot that Elara stood. After a moment he stands and looks around before finding the party. ‘The Forgotten One has retreated to the demiplane where they resign, a realm designed to break the spirit and enforce eternal loneliness. We cannot leave Elara to such a fate. We must follow and rescue her, and in doing so, we may find a way to seal Grehy away for good as perhaps they are beyond help.’


Thanks for joining me tonight for another night of adventure and the doorway to our second last post for the adventure! Don’t forget to come back the next three days as we wrap up this festive season and Dice-ember adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe