Though the Streets and the planes

Welcome to another Thursday night where we travel though the Streets and the planes. With a magical dice that transports people to another plane there is one place I have always wanted to visit. So sit back, meditate and join me this week as we get hurled through the astral plane!


Though the Streets and the planes

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Where the battles, chases or discoveries happen are controlled by us, the DMs. But no matter how we look at it the theatre of the mind is still the most iconic way of running Dungeons and Dragon adventures. But I find that even with years of experience the inspiration to describe a city, chase or otherwise can be a bit difficult. So I try and include images that can provoke inspiration for describing the scene.

City streets – created in nightcafe.

Astral Plane – the climb

Now a chase through the astral plane, or even hide and seek would be a bit nuts. But what this does give is a way to explore the rules for astral travel, albeit slightly restricted. The threat of infinite falling may create some tense moments but as long as the rules are explain it should be safe… enough.

The astral climb – created in Inkarnate

Thanks for joining me tonight for the map for this weeks game of hide and seek. Tomorrow we will look into some of the threats, again I believe bandits and thugs may be involved as well as… some more exotic encounters. So keep an eye out for that tomorrow. Don’t forget to keep aside some time for your tabletop this weekend and if that includes joining me here I am pleased to welcome you back.

Don’t forget to come back this weekend for the end of week writeup and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Eggs of the Gibbering Woods

Tonight and I have created another zine for this weeks heist adventure, The Eggs of the Gibbering Woods. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Eggs of the Gibbering Woods. If you like this format please let me know and I hope you enjoy.


The Eggs of the Gibbering Woods

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The Gibbering Woods – Created in Nightcafe.studio.

The Gibbering Woods lies at the edge of the city of Palis. For years the creatures and people of these lands have been at war for the forest and its bounty. However a recent movement has seen that the people want to see this endless hunt cease. 

The movement for peace and a recognition of the creatures who live in the Gibbering woods being part of what makes the woods what they are. However, this does not sit well for many people who used to profit from the endless cycle of death and conflict.


PDF adventure – The Eggs of the Gibbering Woods



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it. As with last week and The Golden Hourglass Heist these adventures contain both a lot of possibilities and also no structured adventure. The driving factor of these adventures is the possibility that the players have full control over what they create – the entire adventure is theirs for the taking.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Gibbering Woods Camp

Welcome to another Thursday night where we look at the maps for the week and tonight we have two variations of the Gibbering Woods Camp! The idea behind this is the party has control over when they go through the camp. This means that I need to have a map prepared for both day time and night time depending on what the players decide. This is one of the harder parts of a heist is being prepared for more than just one outcome. So sit back, grab a coffee and let’s roll into tonight’s adventure… maps!


The Gibbering Woods Camp

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Now whether we have night time or daytime map we have a few things to note. Several cages are inside the camp compound that has 15 foot high walls. There are only a handful of tents but they look to be able to fit quite a few people. So this means that there may be more people elsewhere for a large operation such as this one.

The large central tent makes it hard to see what’s kept inside. The high walls however do have potential breach points, either the front gates, spiked as they are, will enable people to get past them. Or the several wall breaches that could occur via either ladders, ropes or utilising the trees. But be careful where you jump over as there may be a hungry creature in the crate that you land on top of.

Poachers Camp – day

The Gibbering Woods Poachers Camp – Day – created in Inkarnate

Poachers Camp – Night

The Gibbering Woods Poachers Camp – Night – created in Inkarnate

Thanks for joining me tonight for the maps for this weeks heist mission. Tomorrow we will look into the creature stat-blocks that we may be encountering as well as some that we will definitely be. I will leave it up to you to decide which is which. Don’t forget to come back tomorrow and this weekend and make sure to set aside some time for your own tabletop. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Golden hourglass Heist

Tonight and I have created a second zine for this week and its a heist! So enjoy the adventure, The Golden hourglass Heist. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Golden hourglass Heist. If you like this format please let me know and I hope you enjoy.


The Golden hourglass Heist

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The Golden Hourglass

The Golden Hourglass – Created in Nightcafe.studio.

The party have found themselves in need of information, or an item that will help their ultimate quest. However, where to find such things are normally the hardest questions to answer. Luckily there is an answer in the city known as Emago. 

Within Emago lies a shady part of town that even the Emerald Watch turns a blind eye to. A place where even the shadows owe a single man money or a favour. Westley Parn is known by some as the keeper and others as the taker. He provides any service, any piece of information and can source nearly any artefact for someone who needs his services. However there is a price for such things and with Westley they are not cheap.

Westley Parn has requested that the bring him the Golden Hourglass. IT is a work of art from a dwarven glass blower, an elven carpenter and a gnome enchanter of some renown. Its the size of a tankard and its true purpose is unknown, but itโ€™s said that who ever owns the hourglass fall to madness and paranoia before, eventual and preventable death. As such the hourglass is locked in a padded chest, guarded by several guards and never stays in the same place more than one night if they can help it.


A meeting – Westley Parn

A meeting with Westley Parn – created in Nightcafe.studio

The Heists competitors and Patrons


PDF adventure – The Golden hourglass Heist



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Mad King’s Queen

Tonight and I have created another zine for this weeks adventure, The Mad King’s Queen. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Mad King’s Queen. If you like this format please let me know and I hope you enjoy.


The Mad King’s Queen

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The Mad King’s Queen- Created in Nightcafe.studio.

The people of Rueven were ruled by a vicious tyrant and his elven queen for decades. When a young ambitious knight and his men assaulted the castle and finished this reign of terror the kingdom rejoiced. Within a week the knight was declared the new king of the city and he promised to always do the right thing by the people of the kingdom.ย 

However not all were pleased. After the last and most brutal attempt on his life his demeanour changed and the stoic knight began to claim that he had a queen, one that had never been seen and one where there was no ceremony.ย  The people thought his moment of madness would pass as he recovered from the assassination attempt but as the years passed it did not. Yet despite his madness he held true his oath and was still a just and gracious king who put the needs of his people first.ย 

Every year he celebrates Celestes, his Queenโ€™s, birthday with a feast that the kingdom is invited to partake in, funded by the kingโ€™s treasury. But There is a rumour that the kingโ€™s madness has grown and that the assassination attempt years ago has left him unfit to rule. A growing discontent has formed in pockets of the kingdom and there has been a more vicious rumour. That the king isnโ€™t mad and that there is a hidden power behind the throne, a darkness that not even the once just knight can wrestle from.


PDF adventure – The Mad King’s Queen



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Cult of the Forgotten

Tonight and I have created another zine for this weeks adventure, the Cult of the Forgotten. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, the Cult of the Forgotten. If you like this format please let me know and I hope you enjoy.


Cult of the Forgotten

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Shirkwall- Created in Nightcafe.studio.

The warm sun and coastal breezes from the bay refreshed the party as they gazed at the city. The city of Shirkwall was a conundrum. Known as a city of progress and for its great universities and colleges it was contrasted by the ties to the old. Ancient ruins decorated the edges of the city and people of many religions swarmed around the multiple temples. While amongst the religious crowd and the peddlers that celebrated the city’s rich history lay people preaching discovery of truth and facts.

Science and the study of the world was cementing its influence in the city of progress. However while these studious folks preached their ideals another power was growing. New religious groups had begun to pop up and none more prolific than the Cult of the Lizard. Although peaceful they were seen as a fanatical religion that proclaimed the end of days was fast approaching.

The city of Shirkwall is a mystery that awaits the discovery of an age.


Shirkwall Market

Shirkwall Market- created in nightcafe.studio.

The city of Shirkwall has just about everything that one could imagine. Colleges of lore and study, markets filled with exotic and common wares and items. Many temples dedicated to deities and gods to not discriminate against those with faith as well as many houses for both commoners and upper class families.

However as the city expanded more of its history, the ruins of a lost civilization got gobbled up and more of the relics, statues and items found amongst the ruins ended up on market street. With the city expanding from a compact core, centralised by an immense obelisk, the different parts and cultures of the city mesh and mix amongst themselves to create a sort of organised chaos. Overwhelming to those not used to civilization or even the city itself. 


Taverns of Shirkwall

The greasy hog – from my Tavern collection created in nightcafe.studio

A collection of tavern images…


The Risen Behemoth

The Risen Behemoth; Allosaurus Skeleton – created in Nightcafe.studio

PDF adventure – Cult of the Forgotten



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cults Crypt

Welcome to another Thursday Night which we keep for maps and other things that build up the adventure. This week will bear witness to the Cults Crypt and look a bit more into the informants from last night. Tonight’s map is situated beneath the new city in a long forgotten crypt. Long forgotten but not undiscovered. But I wont spoil the surprise for you on this one. So let’s roll into tonight’s content and continue on our adventure!


The Cults Crypt

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Shirkwall Crypt

Descending into the crypt – Hidden beneath the city the crypts housed a statue to the great behemoths that used to stalk the lands. From there the cult grew and soon they created a large altar and worshipped the beasts. This obsession turned the peaceful prophets into maddened cultists, obsessed with the return of the giant creatures. But as the city unearthed more and more of the ancient ruins, bones of the behemoths were found.

This gave credence to the cult’s prophecy and they started to look into dark magic, necromancy, convinced that they could bring them back and restore the city to the natural order. A few of the order stay and guard the crypt and so the need to have beds and a mess hall was required. The leader of the cult has a study that enables him to study the ancient texts and spells needed for their great ritual.

But, they are toying with things they donโ€™t fully understand and with necromancy, there is always a price.

Shirkwall Crypt- created in Inkarnate

The Informant

The party followed the directions to the Greasy Hog with low expectations. However they were disappointed to actually find a reputable dining establishment with a good name and good food. Entering they quickly saw a young lady at the bar being served by an older gentleman.

โ€œWelcome, welcome. The Greasy Hog is one of Shirkwallโ€™s finest dining establishments. If youโ€™re not here for the food then surely youโ€™re after some of the potent magic relics that Shirkwall has to offer. We have a small room out back if thatโ€™s of your interestโ€ the man said with a grin.

โ€œOi, those relics are nothing but our history. We should be keeping them and putting them in a museum.โ€ A girl at the bar said, a large goblet of wine in her hand, most of it on the table or herself.

โ€œI think youโ€™ve had enough to drink lass. Iโ€™ve already told you that if youโ€™re going to cause trouble then youโ€™re not welcome here.โ€ the man chastised her. With that she went back to eating roasted meat and sipping her wine.

โ€œWe just need directions. To the Red Tulipโ€ฆโ€ One of the party said as they approached the bar.

Directions

“Ah. Well you can’t miss it. It may be closed now but if you have business with the proprietors of that place there is a key, a hidden one. But they may not take kindly to you using it. When you look to where the sun rises, you can see where the key is hidden above the buildings. It should be at the base somewhere but I am not quite sure.”

“Wait. The only thing that’s that way is the old Obelisk. The Tulip is on the other side of town.” The girl spoke up after a moment but caught herself. “Anyway. Thanks for the meal Rit’, it was as good as ever…” she said before standing and leaving.

“You best hurry if you want to reach the place you are searching. I heard they are closing shop.. tonight..” Ritley responded giving them a knowing look. “Your employer has already paid me, so just make sure that you keep your end of the bargain as I have now mine.”

Thoughts

Trying to keep it still slightly ambiguous, but I probably don’t need to as its beginning to be pretty obvious. Tomorrow night will reveal a bit more and then this weekend, maybe Saturday, I will have the full adventure published again with all the little bits and secrets.


Thanks for joining me tonight to look at the Cults crypt, its map and the informant. Tomorrow we look at the stat blocks for, you probably guessed it, some undead nasties. So it will be an exciting adventure this week. Don’t forget to make time for your own tabletop this weekend and as always, don’t forget to roll with advantage,
The Brazen Wolfe

In Defence of Heartsfern

Tonight and I have created another zine for this weeks adventure, In Defence of Heartsfern. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, In Defence of Heartsfern. If you like this format please let me know and I hope you enjoy.


In Defence of Heartsfern

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Heartsfern – Created in Nightcafe.studio.

The party has heard of disturbing tales where a parade of the damned, a macabre march of performers travel the land to perform their gruesome play. The few people that report such tales report butchering of those who still live at the behest of someone who calls themselves, Arbiter Zed. 

The party has also heard word that the town of Heartsfern may be at risk. As the murderous troop of performers left in that direction the party now must race against time to reach them before it’s too late.


Welcome to Heartsfern

Farmers of Heartsfern – created in Nightcafe.studio

The road to heartsfern was easy, calm even as they managed to find a wagon heading that way to a neighbouring village. 

Dropped off an hour down the road from Heartsfern they proceeded on foot, crossing passed fenced off pastures they eventually saw the village in full. 

A few dozen buildings, the largest being the mill or what looked to be an inn, it was rather quaint. However as they started to get closer several men from the village approached them with pitchforks, maddocks and other farming instruments. 

โ€œWho are you?โ€ barked a man at the front, โ€œDid Arbiter Zed send you?โ€ he asked as the growing tenseness in the villagers could be felt.

After a few minutes of talking it was clear that the party were both not working for the man proclaimed to be Arbiter Zed or, not undead. 

As they moved into town they could see many people looking at them from windows fearfully or busy hurrying around like it was the end of time itself. 

โ€œForgive usโ€ a warm female voice rang out, โ€œBuck had to make sure you werenโ€™t here to torment us. My name is Shelly and this is Heartsfern. Unfortunately we would normally welcome you a bit more warmly but we had one of the undead walk into the middle of our street and foretell the end of this village.โ€ she continued. โ€œItโ€™s probably a story best told over a hot meal and some ale. I run the inn and general store if you want to follow me.โ€ She said as she gave Buck a quick peck on the cheek.


PDF adventure – In Defence of Heartsfern



Thanks for joining me tonight for another Zine. This week I got to enjoy a very old theme that I enjoy. However to make it flow and to make sense of the name of the big-baddie this week I have fleshed it out a bit more in the PDF. So enjoy! Next time you get a party together consider running this adventure and I hope that you enjoy it. If you do use it I hope you can let me know how it goes!

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Defence of Heartsfern

Welcome to Thursday Night which we keep for maps and other things that, this week will aid in the Defence of Heartsfern. Tonight’s map is created in Heartsfern where I wanted to have a grander scale than something that is a localised battlemap. So we have a eagle-eye view of the town, the forest to the right (East?) and a general lay of the land.

This will enable the party to plan a defence. Whether its constructing fortifications, moving people into the woods or what ever they think is prudent for this week. So let’s roll into tonight’s content and continue on our adventure!


Defence of Heartsfern

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Heartsfern – created in Inkarnate

The town of Heartsfern isn’t much more than a collection of houses localised together, a general store-come inn and a few smaller farming families. As there isn’t a standing guard, hasn’t had need of one for generations, or any form of fortification the thought of being under attack is distressing to say the least. It just so happens that the town has been visited by a group of heroes who may be their salvation.

The trees in the forest could offer resources in a pinch. However the guardians of the woods, the elves, may need to be convinced that their trees are worth sacrifices for the town. There is plenty of hay and stray bales that could work in makeshift defensive structures, as long as fire isn’t involved. The buildings themselves are sturdy and robust but not designed for the defence of Heartsfern.

The general store run by Shelly doesn’t have much but there are some who may know the art of fletching and who could make bows in a pinch. There is also farm tools a plenty.

Thoughts

This week we give the control over how the adventure runs to the player. Do they entreat the elves for safe passage or sanctuary for the villagers until the fight is over? Would requesting supplies and weapons or even aid from the elves be the best course of action? Do they create defensive structures or reinforce what’s already there? Or do they want to try and fight away from the town?

The choice is theirs. In fact with the choice going to them this gives us a variety of diverse reactions we can do for our encounter. I cant wait!


Thanks for joining me tonight to get a glimpse of what’s to come. Don’t forget that tomorrow we look at the encounter that lies ahead for us. These undead revellers and performers will have tricks up their sleeves and even veteran players won’t be expecting it. Don’t forget to make time for your own tabletop this weekend and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cat, the Dog and the Serpent

Tonight and I have created another zine for this weeks adventure, The Cat, the Dog and the Serpent. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Cat, the Dog and the Serpent. If you like this format please let me know and I hope you enjoy.


The Cat, the Dog and the Serpent

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The entrance to Drileah – Created in Nightcafe.studio.

The party has travelled to the city of Drileah, a place rumoured to be the place if you want something or anything. The tall fortified walls protect the city that appears to have been built on the top of a giant hilly rise that means the buildings and fort at the centre of the town look above the wall and beyond.

The volume of travellers leaving Drileah is staggering, all of them escorted by guards or mercenaries. But all look to have found what they wanted whether it was goods, services or just a good time. The party reaches the end of a queue to get into the city where guards question those who enter. โ€œA common precautionโ€ they hear some visitors muttering nearby as they wait for their turn. However, as the party finally make their way to the front of the queue a signal goes out from the guard and they are surrounded. 

โ€œYouโ€™ll forgive me for doing this but we need to bring you, and your party in for questioningโ€ they advise the person who was at the front. โ€œJust come along quietly and I can assure you that everything will be fine, but we have orders.โ€ย 


Unruly Streets

Mercenaries Stalking – created in nightcafe.studio

As the party travels the streets taking in the sights of the stalls, people and wares, theย  guard captains, Cerberus Coleโ€™s, warning echoes in their mind. The shop owners donโ€™t pay them any mind and treat them like old friends but after some time they notice they are being followed by a few rough looking, but experienced mercenaries with no sign of them giving up pursuit.ย 

A moment later another few men step in front of them and detain them.

โ€œHold!โ€ called a woman as she steps cautiously around the men behind the party. โ€œYou lot. You are free to go if you tell me where the Emerald broach you stole is. I saw you leaving the guards office and I dare say that you bewitched that idiot with some sorcery. Hand it over and it doesnโ€™t have to get messy here.โ€


Word has spread of the latest theft as well as the unruly mercenaries that were locked up after assaulting innocents. However this doesnโ€™t make the looks, utterances and glances towards the party any easier. 

There are also rumours of some city gang members causing issues at night away from the watchful eyes of the guard. 

The party needs to come up with a plan and fast.


PDF adventure – The Cat, the Dog and the Serpent



I think that will have to be it for tonight. But I hope that the next time you can get a party together to run this adventure that you enjoy it. However if you do use it I hope you can let me know how it goes!

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe