Festival fever at Finchford

As this week’s Monday welcomes another week near Finchford we welcome the Festival fever at Finchford and the chaos and excitement that it brings! So without delaying any longer let’s grab a coffee, sit down and roll on with the adventure.


Festival fever at Finchford

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Finchford Outskirts- Created in Nightcafe.

The Game

With all these people around it was easy to move around unhindered. The joyous shouts of victory, the laughter, the sadness of a crowd favourite falling at the last hurdle. All of it was covered for the biggest score of their life. However despite the ease of how it was going this was not the first time that they had worked together. In fact working together brought the most out of them and they each knew how to play the game.

Keep one hand open for the players to see, a few cards for your allies to see but keep just as many cards hidden from all. That’s the way to win the game and they both knew this. The Wolf and the Doe – an effective team of thieves, con artists and if the job called for it they could handle even dirtier work. But today, this blessed week of games and merriment, there were competitions to rig, pockets to dip into and purses to steal.

The Keep

After the business at Thrall keep had died down, festival fever at Finchford was in full swing. Merchants were sporting new wares both exotic and local craftsmanship. The city was the busiest it had been in years and everyone was going to make the most of it. For adventurers such as the party there were tests of skill, power, strength, cunning and dexterity a-plenty with hefty rewards and prizes for those who rose above the rest.

It was a time of relaxation and celebration and for those who had uncovered the secrets of Thrall keep it was a time of expectation of their abilities. In fact, they had set the benchmark high, people and other adventurers looked at them like either worthy opponents or threats to their claim of the prize. Maybe it wouldn’t be a relaxing week after all.

Thoughts

A good old fashioned tournament week! One of the earliest adventures I remember was where we had to work our way up from nothing. Dad had just con’d out PCs with some illusion magic, janky illusion magic mind you, and we had lost all of our gear, gold and equipment. Participating in a tournament of skill with a little bit of underhandedness thrown in was a great way to learn other aspects of the game. So this week as the festival fever at Finchford reaches an escalation point the party have two adventures in one.


Thanks for joining me tonight to get a look at the next, almost continuation of our adventure last week in Finchford. Tomorrow we meet this Wolf and Doe and maybe a few other faces with our NPC night. So don’t forget to come back tomorrow for another night of adventure, and as always don’t forget to roll with advantage,
The Brazen Wolfe

Enthralled by the Past

Tonight and I have created another zine for this weeks adventure, Enthralled by the Past. Can the party solve who is behind this and burn the disease of impurity from a once devout city or will they let chaos and corruption reign on the streets. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Enthralled by the Past. If you like this format please let me know and I hope you enjoy.


Enthralled by the Past

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The City of Finchford was a midway point to just about nowhere, and everywhere. Settled on the beginning of a large plain the flat land surrounding the city’s immediate location provided ample room for farming and expansion. However the true wealth of this city lay in the hills beyond the farms, fences and walls.

Gold, silver and even a rich platinum deposit had enticed dwarves to move here years ago. Those dwarves then sold their ore and weapons to the people of the village of Finchford. Soon  a city was born from the prosperity between the two races and there was a time of development and peace. However, it was short lived.

Soon the need arose for a standing guard, an army, to be near Finchford. The local nobility had the grandiose idea to create a kingdom here and so the land became engulfed in war. This war gave birth to an order of knights the land had not seen. The Parn Dragoons were born from this conflict and for many years their power was undisputed.

Finchford

Finchford – Created in nightcafe.

The party gaze at the city of Finchford as they continue their ride towards its large gates. Farmland stretches for miles around the city and the sheer size of it dwarfs many that the party have seen in the past. As they descend the last of the hills and head towards Finchford’s heart the land evens out. However, to the east of the city a few mountains rise and at this distance a large ruin can be seen looking over the surrounding land. 

This towering ruin sits like an ancient guardian looking down upon the folk of Finchford, silent and still except for birds flying near the peak of a tower.


PDF adventure – Enthralled by the Past



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Uncovering the Secrets of the Keep

Fright night brings the attention of the party to the group uncovering the secrets of the keep. Instead of a typical front-on combat this one is filled with magic. So it will be prone to being unbalanced which can make it harder for us. The task we have is staging the combat. We need it to feel like one fluid encounter but having it go through phases or stages. This will help balance it out without making it too difficult, I hope. So join me at this brief glimpse at the encounter this week tonight. Sit back, grab a coffee and let’s roll into tonight’s adventure!


Uncovering the Secrets of the Keep

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This week we have a few mages investigating the ruins and causing all types of issues. The motif will be revealed this weekend however the combat prowess can be revealed tonight!

The idea behind the spells taken from the wizards is a good mixture of damage and Area control. The spells could be used in their efforts to explore as well as hinder the party. This is how I would design a wizard I would play so it only makes sense that mercenaries would do the same.

While Uncovering the secrets of the keep the wizards would use catapult, mage hand and levitate to move debris around. Rhyan would use her spells to influence people and to battle anything particularly dangerous.

Fireball wont be used that frequently, the reason is that it could damage the valuable items and things they are looking for. But they are there if the going gets rough.

Of course they wouldn’t be much without body guards so having a few low CR humanoids to do the heavy lifting would be in order. However being a powerful mage it already will be difficult to balance this encounter as all wizards or sorcerer’s can decimate a party if luck is on their side.

Mercenary Mage – Created in Tetra-cube.
Ryan Peller – Created in Tetra-cube.


Thanks for dropping by tonight. This weekend we will delve deeper in uncovering the secrets of the keep but until then we can only wait. This weekend is another adventure filled one for me and as we roll closer to the tournament season for me warhammer will take over. But the blog will always continue! So don’t forget to use this weekend for more glorious hobby and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Watchers of the Keep

Tuesday is here and as the dragon rises from the keep, or perhaps it doesn’t, there are those who simply bear witness and those who are watchers of the keep. While this week is about mystery, undead dragons and meat that’s suspiciously not lamb there are a few key NPCs that the party will want to encounter. This week is about them as much as it is fire breathing lizards. So to meet these characters we better settle in, grab a coffee roll into the adventure!


Watchers of the Keep

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Marie Turnburke

Marie Turnburke – Created in Artbreeder

Born and raised in Finchford, Marie is the owner of The Five Fat Ravens Tavern. Once an adventurous youth she gave up on her dreams of exploration and uncovering mysteries and settled on feeding those who lived them. Business was good in Finchford and soon she had one of the more successful inns that was nearly booked out every week. Her food was a hit amongst the patrons but having a small stage for wandering bards is what really brought in the customers.

Live music, hearty food and tales of adventure was the theme of Marie’s inn. However despite her not pursuing her dream of adventure she still got to experience it. Living in the shadow of the ruins of the kings of old, the Dark Thrall Keep ruins had its perks. Many adventurers explore caves and the ancient forests in the area and the populace of the town always meant that there was adventure nearby. But darker tidings came with the proximity of the ruins and Marie kept a watchful eye on the empty battlements. And the sky.

James Herkorn

James Herkorn- Created in Artbreeder

Known as Jim in the town of Finchford James Herkorn is a curious man who always has his eyes on the skies. When not working the cities market square he can be found reading legends of old. A bit of a hermit and recluse Jim will occasionally be seen in bars listening to adventurers and buying them drinks. A gatherer of knowledge and stories he seems to believe that these titbits of information are worth more than the items sold through the market.

Thoughts

Now I have a good feeling about not only this weeks adventure but how Finchford is growing into something more. While the call to create a city of scale in Inkarnate is strong I don’t think time allows – but if there would be a city for it then Finchford would be it. Near ruins, forests, caves and a high populace is a recipe for constant, local adventure and a ‘billboard’ style adventure could be something I could create here.


Thanks for joining me tonight to meet Marie and Jim. This week we expand our adventure onwards as we look at the cause of the sightings tomorrow night and the maps of this weeks adventure. So don’t forget to come back for these expansions. As the weeks progress I am also painting more slaanesh and as my first unit of blissbarb archers near completion a little painting montage will have to be a theme this week. So keep coming back for mote tabletop updates and, try not to forget to roll with advantage,
The Brazen Wolfe

Dark Thrall Keep

As this week’s Monday welcomes the twentieth week of the year it also seeks dark omens appear over Dark Thrall Keep. Now the history of a place with such a name would be enough to chill even the most veteran of parties. However what lies within its hallowed halls and in the secret walls is even more chilling. But, enough of me taking about things that may or may not happen. Let’s grab a coffee, sit down and roll on with the adventure.


Dark Thrall Keep

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Dark Thrall Keep – Created in Nightcafe.

Carrying out the large pot, nearly a cauldron she thought to herself with a laugh as she upended the dirty water into the back alley. The Pot had contained a stew that contained mostly Lamb, well lamb-like meat, and fed the Five Fat Ravens tavern patrons. As she scrubbed out the last stubborn burnt-on morsels of food she glanced up towards the old ruins that lay on the cliffs above the City of Finchford.

“The Dark Thrall ruins…” She muttered to herself. The old keep was rumoured to have held the most holy of warriors during the age of King Parn the just. Marie had wanted to explore those ruins when she was a little girl many  years ago. She got close before her parents had found her and her childhood friend Rhyan. She still remembers how mad they were, but also the fear in her parents eyes. That was the day she learnt the other half of the tales of the keep.

After King Parn was murdered his knights pursued the killers and encountered a fearsome enemy, a dragon. They retreated to the keep to hope its walls, towers and weapons would save them but they were wrong. The Dragon managed to kill all the knights and destroy much of the keep but it also disappeared. As the Knights never finished their vengeance it’s rumoured that their ghostly figures haunt the ruins. But the other rumour is that the dragon sleeps below the rubble, waiting for hundreds of years as it heals.

The Keep

As she remembered the old stories, a moment of movement, a flicker of light from the keep brought her to focus. The distant rhythmic low rumbling sound seemed to flow down from the keep across the valley below. There, against the moon-lit clouds there was a shadow, a shape. Something dropped in her stomach as she watched a massive figure land against the keep, wrapping its large wings around the towering spire of stone as a growth resonated through the town like thunder. The remaining patrons inside the Five Fat Ravens Tavern went dead silent as they slowly wandered out of the tavern.

As the last patron walked into the back of another that had stopped just outside the building they all watched in amazement and terror. A dragon, as large as the keep crawled down the keep, another reverberating growl hit them like a shock wave as they watched the incarnate of death disappear into the ruins.

Only then did the panic hit the patrons of the Five Ravens Tavern and soon the surrounding buildings were awake and alarmed. But by the morning only the patrons of the Tavern had seen the Dragon. The City officials had ruled it too a night too full of grog and the patrons had all accepted it. For many more nights the dragon hadn’t appeared again, but Marie had seen it. She doesn’t drink or eat anything from the Tavern so those excuses didn’t work on her.

She had seen the Dragon and no one would believe her.

Thoughts

A great week inspired by another on-the-spot adventure prompt from my daughter. This weekend is about the once thought long-dead Dragon in the keep that rises at night to ‘eat people in the towns’. She is a bit of fascinated by zombies and large lizards considering the last prompt she gave me was the Cult of the Forgotten. But I will try to do this one justice, but there is a twist this time.


Thanks for coming to the start of another week of adventure here. Don’t forget that this week we will expand this adventure further. So make sure to come back nightly so you don’t miss out on a thing. As I continue to slog through painting dozens of Archers and daemons I will try and balance D&D and Warhammer at my tabletop and want to take it as a time to remind everyone to seek balance. Take time for all aspects of your hobby, but don’t forget or neglect the adventure that goes on in your own life. So don’t forget to look for the adventure at home and don’t forget to roll with advantage,
The Brazen Wolfe

The Bloodhunt

Tonight and I have created another zine for this weeks adventure, The Bloodhunt. Can the party solve who is behind this and burn the disease of impurity from a once devout city or will they let chaos and corruption reign on the streets. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Bloodhunt. If you like this format please let me know and I hope you enjoy.


The Bloodhunt

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“The first gift is hunger.
It is His blessing.
It is our call to bring death.
The second gift is death.
Death proves our strength.
Death purges our fear.
The third gift is fear.
We fear that we will fail him.
We fear the onset of hunger.”

The creatures that serve the dark lords of this existence are foul and atrocious creatures. Giving up their souls for the sake of power, passion or belief. But those creatures created by such beings – oh they are far worse.

Farlock

Farlock – Created in nightcafe.

As the party pass through the large walls that indicate the start of Farlock they gaze around the small walled village. The people here go about their lives seemingly content to live in the sun and amongst the pails suited to livestock and crop growth. The village had a bit of everything that people could expect a village of its size could. A small Inn, a few stores selling general supplies, a blacksmith that primarily deals with equipment and materials for the farmers and a houses.

However what they didn’t expect was a large gathering in the middle of the village as serval coffins were being wheeled out of town. Approaching the gathering the party could hear that they deceased, all young men of the village, were brutally slaughtered just outside the gate only the night before. Apparently the bodies were soo mangled and torn up that they had sealed the coffins to not upset the relatives or the villagers.

When the party asked what happened here everyone shrugged and claimed a wild animal attack, but those who spoke were hastily shushed by another in the crowd.

“They won’t speak about it to outsiders,” a voice said from behind, quietly as the party stood perplexed about the encounter. “They either don’t know or don’t believe what happened. But I can help. If you can help my brother he can tell you exactly what happened to those boys. He knows, he was there. The only survivor of the beast. My name is Salis, my family is village nobility, well we are nobles living in this village. We can pay for your time if you can help?”


PDF adventure – The Bloodhunt



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Gnolls of Yeenoghu

Another night of fighting has come and this Friday the weekend brings with us the Gnolls of Yeenoghu. Now the way that gnolls are created, if you want to look it up, is a bit gruesome but fascinating. This week is all about gnolls and the demon lord Yeenoghu’s hatred of civilisation. In his unchecked destruction the foes that remained gave birth to the first gnolls where hyenas feasted on the slain. From there the gnolls were born from hyena’s as they were transformed from the demons corruption. So before I get way to deep in my adoration for the lore on gnolls let’s roll into tonight’s adventure!


The Gnolls of Yeenoghu

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The Gnolls of Yeenoghu

The Bloodhunt pack is normally gnolls and hyenas. But where the hyenas sup from tainted flesh and the corrupting energies aren’t quite right enough then other variations emerge. The energy being too strong then Witherings and Pack lords are born. Even Chosen of Yeenoghu can be created – however it is not always the case.

The scholars have recorded different variants of gnolls where under the right conditions, and given the right prey, gnolls fit for a purpose can be created.

Gnoll Stalkers

This sees the Gnoll stalker born. Small, about the size of a goblin or halfling but quiet and lethal these hunters and scouts of the bloodhunt are lethal. They ambush their prey with a volley of arrows before closing in to feast on their flesh.

Due to their size and being seen as lesser beings of Yeenoghu only Hyena’s tolerate being around them. The larger gnolls and even giant Hyena’s treat them as prey and fodder when no civilised race is within sight to bully or slaughter.

Gnoll Called to Yeenoghu

When a particularly favoured Giant Hyena feasts on a particularly tainted meal they have the chance to be called into Yeenoghu’s service. Whilst different to a gnoll, fang of Yeenoghu who can create gnolls much in the same way that their demon spawn-father created the first gnolls these gnolls are heralds to the demon in another way. The uncontrolled bloodlust and hunger for destruction reigns true for these creatures. However strong, powerful and desiring destruction they lack the cunning of other leaders of the bloodhunt and are seen as more shocktroops.

Closer in size to bugbears and ogres these creatures wade into battle and use their strength to bully and controll the smaller races.



Thanks for dropping by tonight. As always don’t forget to come back this weekend as we explore more of this glorious hobby and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Those who whisper to the dark

Tuesday is here and although its a late one tonight we look at those who whisper to the dark. In particular the one who calls upon the great blood hunt. So without any more delays let’s settle in, grab a coffee roll into the adventure!


Those who whisper to the dark

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Toby Loreain

Toby Loreain – Created in Artbreeder

Toby has always been a bit different. Instead of helping in the shop, or with dinner or cleaning he would be outside cutting open rats and birds. Blood and visceral gore always intrigued Toby and eventually one day he was attacked by other kids in the village. He wasn’t the same after when the village elders protected the bullies. He shrunk into himself and started to grow more and more distant. Having nightmares of uncontained violence that eventually he used to seek out instead of dread.

Now he mutters to things that no one else can see in the dark. Communicating with the shadows and the things no one else can see.

Salis Loreain

Salis Loreain- Created in Artbreeder

Now Salis is the older sister to Toby and has always looked out for her little brother. However she has grown increasingly worried about her brother as his dreams and nature becomes darker. She sought out the adventurers who ventured into her village to help her brother, convinced that some dark power had corrupted him. Little did she know how close she was to the truth.

She studies to be a priestess of Selune and has sworn to protect the innocent who dwell under the Moonmaiden’s light. But her studies were cut short when her mother asked her to come back to tend to her brother. However, she has a fellow priestess in a village a few days’ ride away and there she hopes to seek answers.

Thoughts

Now we don’t have the mother visible tonight, the viewpoint from yesterdays blog. That’s for tomorrow where we investigate what happened and what will happen. This week is a bit of a different format as we have a long lasting chase scene with a lot of flexibility on the party. This may be a bit different and challenging but I hope it will be rewarding.


Thanks for joining and looking at the brother and sister at the centre of this weeks adventure. Join me tomorrow to meet the mother some more and also learn about the sickness of Toby. Also don’t forget to come back each day this week a we expand the adventure. And as we pass into the midway point of the week a reminder to not forget to roll with advantage,
The Brazen Wolfe

In service to Yeenoghu

This week’s Monday see’s the scene of one of my favourite books come to life as we witness those in service to Yeenoghu. Now the demon lord known as Yeenoghu isn’t exactly pleasant. A father to beasts, a bringer of pure destruction Yeenoghu only wants destruction and the fall of civilisation. That and a nice hot blood-red tea… Those that follow him are granted power beyond their dreams as long as they too bring destruction to the civilised world. So to understand what’s at stake this week let’s roll on with the adventure.


In service to Yeenoghu

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In pursuit – Created in Nightcafe.

“I never imagined such rage, such unbridled bloodshed. We were lucky to escape when we did” the old woman said as she looked backwards at the fires. Clutching at the bundles of belongings she managed to rescue from the village before fleeing she felt a pang of guilt. It was the right decision to leave those outsiders without a wagon, they would slow down the raiders, the beasts from the forest. When they were done with those adventurers they wouldn’t be able to catch up with them.

“I am sure they are fine.” she smiled, lying, as she patted her daughter’s hand who sat next to her. “They were strong. The beast-men would not be able to kill them. I told them we would meet them at the next village.” she reassured. She had no qualms about lying to those around her, it had become a talent over the years.

“The first gift is hunger… It is His blessing.” her son muttered next to her. A dim boy who had never really accomplished much.

“What was that dear?” she asked, wrapping a blanket around him.

“It is our call to bring death…” he muttered as he stared at the fires in fascination. “The second gift is death. Death proves our strength. Death purges our fear.” he muttered as he began to rock.

“Mother, Toby’s not well is he…” Salis asked, her worry for her brother mingled with fear and disgust. Nothing infuriated her more.

“Have some compassion, Salis. Your brother watched his friends be slaughtered at the gate. It’s a miracle that he survived and thought to warn us.” she snarled, clutching her son tightly.

“The third gift is fear… We fear that we will fail him. We fear the onset of hunger.” Toby continued, staring into the fires unable to look away as the towering beast-men pillaged, killed and destroyed the village he had grown up in.

Thoughts

A bit of a darker one this week but I promise it will be fun. Abandoned by the people they sought to help the party must fight their way out, grab the first transport out of the village and escape the ravaging hordes that worship and are in service to Yeenoghu. Now the lord of gnolls himself may not be present this adventure but his servants are varied and those who worship destruction and the uncontained blood lust are aplenty.


Thanks for coming to visit for another weeks adventure. As I gear up for the first tournament of the year for me I also have a committed fortnightly D&D adventure now. Hopefully the normal pace at Brazen Wolfe Tabletop doesn’t slow down as I still have plenty more adventures in me for the year. So don’t forget to keep coming back each day and don’t forget to roll with advantage,
The Brazen Wolfe

The Dreamless

Tonight and I have created another zine for this weeks adventure, The Dreamless. Can the party solve who is behind this and burn the disease of impurity from a once devout city or will they let chaos and corruption reign on the streets. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Dreamless. If you like this format please let me know and I hope you enjoy.


The Dreamless

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Hildebek

Hildebek Town – Created in nightcafe.

The town of Hildebek is a quaint and small town, built upon ancient ruins with the only stone buildings being remade from the remnants of the ancient battlements. The people are peaceful folk who look to make a living from the land as farmers and carers of animals. Despite the town’s current peaceful settlement the previous buildings that resided within this walled land were not so. Lore speaks of a time where the fort that used to reside in Hildebek fell to corruption as the lord was driven mad.

Some say that his madness attracted a fiend, some say that he summoned it himself, both could be true, or untrue. However, whatever the rumours of what summoned the creature from the hells to this fort, its rage and the battle to contain it destroyed the fort. Only a single tower and the walls remained amongst the once imposing compound, the rest was levelled.

Centuries later the town of Hildebek was built upon its ruins. The chunks of stone are the only indicator that there was something more once here. In an effort to protect themselves and maintain history they repaired the walls and tower and the rest was cleared. However, evil never truly sleeps when it is born from such darkness.


Entering Hildebek

Hildebek South Entrance – Created in nightcafe.

As the party enters the city they are greeted by nearly clear streets. The vast quietness and lack of people made it appear like something was wrong – and the moment they approached someone it was evident that something was. 

The residents of this town were a bunch of half asleep, exhausted people. Several people dozed off mid sentence only to wake up looking terrified. Finally one of the guards, an elf, pointed them towards the Lonely Buck Inn if they wanted to stay the night and noted a few key places in the town if they needed something. The elven man appeared to be fine, although his face was lined with worry instead of exhaustion.


PDF adventure – The Dreamless



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe