Feli and the Felons

Another standard night for one of my adventures where we meet Feli and the Felons. Some re-skinned existing stat blocks for D&D but enough variety to help make it feel exciting and different, I hope.

So let’s hold our ground, stand firm as Feli and the Felons rush our front ranks in tonight’s adventure!


Feli and the Felons

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As the rough inmates rush across the worn stone of the courtyard they pick up any weapon they can. Some have raided the guard house, or had weapons thrown to them and are sporting heavy crossbows and maces – the weapon the guards at Mouler’s Peak. Feli makes another appearance handing a dagger to an escaped prisoner before darting behind more rushing madmen it which point the party lose sight of her.

It’s obvious now that Feli, their employer wanted to create the prison break and to frame the party but the reason was still not known. As the guard and the party stood firm against the felons as they rushed, stabbed, shot, slashed and swung at the defenders a hushed wave of quiet washed over them.

Feli walked next to a towering man who must have had giant or at least orcish blood in his veins. He stood at least eight feet tall and was busy pulling on the armour of a guard that still had the blood of its previous owner on it. This man must have been Feli’s target as he was given scimitars from a bag that Feli had on her hip and a bandoleer of daggers.

Drendle Bloodknuckle – Created in Tetra-cube.

‘Drendle Bloodknuckle’ several escapees muttered and made room for the hulk of a man as he strode forward rolling his shoulders as if preparing for the fight ahead. The one thing that the wannabe warlord of Kestel needed was a weapon and that weapon was this man it seems. Played hook, line and sinker.


Thanks for visiting again tonight for the combat stat blocks. One standard one and two modified one makes up the encounter of this week. Don’t forget to come back this weekend for more tabletop content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Prison Break at Mouler’s Peak

The map for tonight is capturing the tense night time scene of the Prison Break at Mouler’s Peak. The instigator should be known to the party, but not really the reason – although that was hinted On Tuesday. But prison scene where several guards have been slain, the prisoners are running around with looted gear and the party have a tough decision. Stand with the guard or flee.

So gear up, find a combat buddy and let’s strike out in tonight’s adventure!


Prison Break at Mouler’s Peak

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Prison Break at Mouler’s Peak- Created in Inkarnate.

The biggest issue here is the sheer size of the map, the unknown terrain, hidden corridors and the prisoners. There are so many prisoners here. But the party have a choice of where to be when they engage in combat, or not, and they are not alone as guard desperately try to get it back under control and order restored.

But despite the aid there is an overwhelming number of criminals here who will do just about anything to be free, including murdering all the guards and any who stand in their way.


About time I find myself enjoying creating a map that uses walls and building components. Normally I dread these maps but tonight I found myself enjoying it. There is maybe four textures in total to get the stony courtyard, walls and outside world looking alright. several different wall assets including some wooden palisade to create the walls themselves. Some archways to show movement between parts of the battlefield, torches for visibility and light and then three of several prison cells. Overall a fun and simple night.


Thanks for visiting tonight to get a glimpse inside the prison for this week. Don’t forget that we will reveal a a few stat blocks tomorrow for the encounter component of this weeks adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Betrayal at Mouler’s Peak

Tonight we witness the betrayal at Mouler’s peak where the job is not a real job and is, indeed, a setup. A night of twists and turns results in bloodshed as the most dangerous criminals are set loose upon the prison and its up to the guard, bolstered by the party, to keep order.

So let’s gear up, get ready as we charge into tonight’s adventure!


Betrayal at Mouler’s Peak

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Mouler’s Peak Gate – Created in WordPress!?

As the party reaches the imposing gates of Mouler’s Peak the sight of towering walls and heavily armed guards causes them a moments hesitation. As the scene of the heavily fortified gate, the guards looking inwards towards the keep and the glimpse of the fortifications beyond they realize that the fortress is not just a keep, but a fortified prison. The guards, eyes narrowed with suspicion step forward and greets the leader of the patrol before addressing the party with a stern voice.

‘We’ve received an anonymous tip about an attempted jailbreak orchestrated by a group matching your description,’ the guard captain declares, eyeing the party warily. The tension grows as the guard continues. ‘We didn’t think anyone would be stupid enough to attempt a jailbreak from Mouler’s Peak but here I stand, surprised and disappointed in the disparity between what we were expecting and what has appeared before us.’ the man doesn’t appear to be aggressive or hostile, but the way he is looking the party over he is definitely assessing them as threats.

Before as the guard starts to question them more, focusing on the lack of ward or client to be guarded, the party notices Feli climbing the last few feet of the wall. Before they can cry in alarm , her lithe form disappears over the walls and into the prison. The party’s outburst rewards them with the guards weapons being drawn as they are surrounded and the guards seized them. ‘You are to be detained until we can organise the truth to be discerned.’ The guard captain calmly yet firmly warns them. The distraction of the guards watching the party for their response provides just enough cover for her to make her move.

As the party start to argue with the guards, pleading their innocence and explaining the job they were given but the guards are not swayed. Instead more guards appear to watch them from within the keep and from the wall in anticipation of violence. ‘We have nothing to do with any jailbreak,’ one of the party members protests, stepping forward with hands raised in a gesture of peace. ‘We were hired to escort Feli to her uncle here at Mouler’s Peak. We’re not the villains here.’

The guards remain unconvinced, their expressions hardened by years at Mouler’s Peak. ‘It’s not up to us to take your word for it,’ the guard captain replies. ‘You’ll be coming with us for questioning.’

Just as the guards prepare to escort the party into the prison, a sudden commotion erupts beyond the walls. Shouts and alarm bells echo through the air, and the sound of hurried footsteps reverberates off the stone walls. The guards’ attention is drawn to the source of the disturbance, where the news spreads like wildfire of a lifeless body of one of their own being found in a pool of blood.

‘Intruders!’ one of the guards shouts, pointing towards the wall. ‘Sound the alarm!’

The party seizes the moment of chaos to make their case, pleading their innocence further. The guard captain’s eyes flicker with uncertainty as he assesses the situation. The urgency in the party’s voices and the sincerity in their eyes give him pause. ‘Come with me, take their weapons from them and don’t miss their foci and symbols. We’ve dealt with magic users before. They must have an accomplice within the walls.’

The party, now unarmed is escorted into the prison as the alarms continue to blare. The sight of the fallen guard being hurried to the infirmary serves as a grim reminder of the dangers that lurk within and outside the walls of Mouler’s Peak.


Thanks for visiting tonight for another expansion of the adventure. Don’t forget to come back each remaining day this week more more content. Tomorrow we will build upon the map and scene setting so don’t miss out!. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Path of Lies

Tonight we walk the path of Lies, what do I mean by this? Well I guess you’ll have to find out by joining us on this adventure!

Tonight’s a mixture of action and intrigue so sit down, grab a coffee and let’s roll into tonight’s adventure!


The Path of Lies

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Feli – Created in WordPress!?

As the sun sets after the next day of travel the shadows lengthen and stretch from the several patches of trees that grow on the side of the road. The attempted forest causes the wind to dissipate and after the fire is extinguished down to a few fundamental coals an uneasy silence falls over the camp. The party remains vigilant with their watch after being followed the night before and aware that there is the risk of the other pursuers from Kestel. Suddenly, the silence is shattered by savage growls and yipping calls as the sound of heavy paws thudding against the ground as the owner of the footprints charges into the camp with crude weapons. Gnolls, grotesque humanoid hyena creatures, accompanied by their ferocious hyenas, burst into the clearing and rush towards the party and their horses.

The party quickly springs into action weapons drawn as the gnolls close in. The fiendish eyes of the gnolls gleam with bloodlust and madness as their wicked laughter echoes through the forest. The hyenas, driven by primal hunger, leap at the party’s horses, bringing them down with brutal efficiency despite the parties best attempt to save the creatures. Chaos ensues as the party fights valiantly against the onslaught, but they are initially outnumbered and overwhelmed.

In the midst of the fray, Feli vanishes into the darkness, her absence going unnoticed amidst the chaos. The battle rages on, with the party desperately trying to fend off their attackers. Eventually, the gnolls, bloodied and broken, collapse into twitching masses near the lifeless bodies of the horses and the wounded party members.

As the dust settles and the adrenaline fades, the party realizes that Feli is missing. Just as panic sets in, she reappears from the shadows, unharmed and seemingly unperturbed. Her sudden disappearance and reappearance is odd but she explains she ran away and watched by a nearby tree until she knew it was safe. However, something doesn’t add up and the party’s suspicion grows around their ward.

The following morning, the party encounters a group of guards patrolling the road. Before the guards can spot her, Feli slips away once again without anyone noticing, leaving the party to face the guards’ scrutiny alone. The guards, wary and suspicious, demand to know the party’s intentions. Without Feli to vouch for them, the party’s explanation seems feeble and unconvincing.

The guards, not satisfied with the party’s answers, insist on escorting them to Mouler’s Peak. As they make their way to the keep, the party is left to wonder about Feli’s true nature and the secrets she harbors and where she went.

They get the sense more than once as they travel towards the keep that they are being followed and watched but no one is able to catch their follower, but the party assume its Feli keeping pace with the guarded escort of the party.


Thanks for visiting tonight to get a deeper view of Feli and the path of lies that she walks. Don’t forget to come back tomorrow for more content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mouler’s Peak

This week we capture the party as they are moving swiftly, quietly and securely to Mouler’s Peak. This weeks quest is a standard escort mission where they have to ensure that their new companion makes it to the mountain fortress safely. But Mouler’s Peak is more than meets the eye and the party are in for more than their fair share of trouble.

So sit down, keep your eyes peeled as we hit the quite roads into tonight’s adventure!


The roads to Mouler’s Peak was never the problem, nor was it the animals or the other inhabitants of the woods. It was always those who travelled the roads towards the peak that were the most dangerous. A prison for the most dangerous criminals disguised and hidden from all as a fortified keep for keeping order in the lands.

The only people who go there are criminals or, those who seek information from those who are locked behind the walls and steel gates. But will the party find this revelation before they arrive at Mouler’s Peak or will they unwillingly allow evil in, or out of the hidden prison.


Mouler’s Peak

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Mouler’s Peak – Created in WordPress!?

The party left the main road from Kestel and head east into the setting sun towards the mysterious fort known as Mouler’s Peak. Their employer only wanted their daughter, Feli, to go see her uncle at Mouler’s Peak but the father feared that she was going to be stopped as he was trying to get her out of a bad marriage.

Feli had proven to be a quiet yet intelligent travelling companion while they went through the city, left the gates and hit the road. A few times the party caught sight of men following them but they decided to lose them and soon they had come to a cross roads, where they needed to decide to stay on the main road where more people may come looking for Feli and them or, should they head through a backroad that only the city guard use due to the fear of the creatures that lived in the woods.

Not fearing beasts, as the party had dealt with many of them before, they had left the main road where Feli had managed to hunt some small game birds and a rabbit. As they sat down and ate their meal over a half concealed fire Feli explained that the many she had been betrothed to by her mother was an aspiring gang leader in Kestel and her mother had used her marriage to pay off debts she had accrued while gambling. While she spoke she had cold tone to her voice and she shivered as she spoke. ‘That man only needs one more thing to rule the city, even be more powerful than the guard and he will use anything, anyone as pawn pieces to get what he needs.’

Apologising for her revealing too much she thanked the party for their assistance in taking her to see her uncle and she retired for the night. Another three days of travel lay before them and there was still the issue that they couldn’t guarantee that they wouldn’t be followed. As they sat on watch a few times times that night they felt like they were being watched, like a predators gaze was watching over them but it quickly disappeared when the party was roused.

In the morning the party found deep tracks that resembled a canine or large cat some distance from where they had camped. Something had visited the camp last night, likely lured by the smell of the horses and the cooking meat. They would need to be more vigilant over the coming nights.



Thanks for visiting tonight where we kicked off this weeks adventure. We have a week full of twists, turns and surprises so don’t forget to come back each night this week to keep up to date. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Undead Farm Hands

Tonight to no surprise we have undead farm hands for our encounter. But we have two different additionsto the standard zombies that we could be expecting.

So let’s kit up, stretch and get ready for a big fight with tonight’s adventure!


Undead Farm Hands

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Undead Farm Hands – created in WordPress!?

A normal Zombie stat-block will do nicely for our Farm-hands while Simon wasn’t opposed to also trying to hide dead farm animals in his fields too.

Farm hands will form the bulk of the attacks in this weeks primary encounter. Where as the Draft horse zombie will be a singular figure. It moves a bit faster, is a bit (not much though) more durable than the normal zombie but its animalistic strength will make it hit harder.

But the antagonist I hear you asking? Well young Sara Tode, Simon Tode’s daughter who grew tired of her fathers meddling in her life and resented him from his abuse of her budding magical talent. Used for years to rot the crops of her neighbours while bolstering her father she grew tired of the evil he made her do. So using the farm hands he disposed of against him and his crops was easy.

Sara Tode – Created in tetra-cube.

The encounter depends on the parties level. If they are strong enough to face Sara and five zombies then have that go. Sara can summon a strong undead ally using Summon Undead. She will select Putrid due to her affinity with zombies but if the party aren’t ready to face her then have the undead turn against her and they now need to decide if they save her from her creations or let fate decide.


Thanks for coming back tonight for another quick adventure. Tomorrow we will delve back to Wilderfeast as I’ve got a hankering that needs to be sated for that TTRPG. So don’t forget to come back tomorrow and on Sunday for the end of week zine. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Temal’s Fields

Temal’s fields, well more accurately Simon’s fields, is this weeks scene for the encounter. An ominous fog has settled in and as the zombies walk through the mist towards the villagers and the party.

So grab your scythe and pitchfork and let’s rally in tonight’s adventure!


Temal’s Fields

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Temal’s Fields Created in Inkarnate.

The fog rolling in from the hills nearly hides the thick stalked Mallow plants. Slightly raised mounds are hidden beneath the grass and fog but can be a recipe for disaster if someone stepped in a hole. The field is fenced off, albeit not completely, as a way of defining the border to their land. The barn is a prominent part of the area not because it’s anything flashy or particularly well made but because of the smell.

Rich pig manure reeks from the barn and has for many years, to hid the smell from the decomposing bodies that have been buried in the fields over the years.


A relative easy map for tonight with five different terrain paints to get the effect right. Plant stamps, two different types of hay roof, fences and a cart make up the bottom part of the map with some barrels and boxes. Fog and the holes to get rest of the atmosphere created the last few parts to get the atmosphere sorted.


Thanks for visiting tonight to get a look at the map we have planned for this weeks gloomy adventure. Don’t forget to come back for, well, the zombies tomorrow night but there is one more factor to consider as well. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Root Rot

Tonight we reveal the final twist and set up for the encounter of this weeks adventure as we find a case of root rot. Well, mostly root rot but more accurately tonight focuses on the rot that is around the roots.

So grab your gloves, a shovel and lets dig into tonight’s adventure!


Root Rot

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Root Rot – created in WordPress!?

As the village gathered out the front of the tavern the party stood near Mayor Tibs and Captain Garet. Around midday the sun had retreated behind clouds and a thick fog had rolled in from the hills. As the Mayor stood nearby he fidgeted anxiously as Garet addressed those that had gathered. ‘Thank you fall for gathering here on such short notice. As you know these adventurers made a discovery earlier and it appears as though there’s something foul going on. They found body parts and evidence of dark magic, we fear that one of the village was murdered.’

A distant rumble of thunder punctuated the revelation as the townsfolk started to murmur amongst themselves. ‘But we’re all here.’ one of the farmers said, many of them agreed. After a few moments of looking around everyone was confused as the first specks of drizzle descended upon the gathering.

‘Well were not all here. Simon and his daughter are currently in their warehouse as it was one of his farmhands outfits that was linked to the suspected death.’ One of the others spoke up. As they looked around again several people called out that they had witnessed Simon acting suspicious. As it threatened to turn into a lynch mob Garet tried to calm everyone down.

A cry of pain and rage echoes from the Warehouse suddenly which plunged the gathered villagers into silence. As they party and Garet rushed forward with weapons drawn they opened the large doors slowly revealing a hunched body over the twitching body of Simon. A Zombie slowly stood up and looked at the interlopers as visceral matter fell from its rotting mouth.

The door that backed onto the crops swung in the breeze that had picked up. Cries of alarm and panic set in from the villagers as more figures walked through the mist. As they watched the shambling figures, including the one that was shuffling towards them from Simons corpse they saw what had been causing the damaged crops. The bodies, now zombies, had been buried in the field. Several people all wearing the same uniform marking them as farmhands of Simon.

As a zombie clawed its way free from its earthen prison it ripped and tore at the plant which had wrapped its roots around its decomposing form. Soon they would all be upon the party and the villagers. The party had found the cause of the destroyed crops but not the source but they suspected that the fog was not natural and who ever was controlling the animated corpses was out in the field amongst the thick swirling fog.


Thanks for visiting tonight to continue on with this weeks adventure with the revelation of what’s going on. Don’t forget that tomorrow we will have the map for this adventure and I am looking forward to the farm setting. So don’t forget to come back for the remaining days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Farmers Coalition

The farmers coalition has taken off and are threatening to take matters into their own hands. Mayor Tibs and Captain Garet urge the party to find out what’s going on with the crops. Meanwhile Simon stirs up trouble with Roy Jameson’s mother who has a shocking revelation.

Tonight’s shaping up to have a cast of quite a few NPCs. So make sure you grab a seat, and a coffee, and let’s kick off introductions!


Farmers Coalition

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Captain Garet was the primary guard for Temal and he ran a small group of villagers to defend the houses. However, as he sat down opposite the party in the Tavern his stress was evident on his face. The Tipsy daisy was neither the worst nor the best place the party had been in. However, the beds were comfortable and the food was good. As a tankard of ale came around to the party and Garet the man held his tankard in both hands.

‘Temal’s always had blood feuds ever since it the Mallow was first harvested. The only place they have found the plants actually grow is here so its rare you see. This means that the old farmers are mighty particular about who inherits their crops and all that nonsense.’ he paused to look out the window.. ‘Young Roy has had his eyes only for Sara for a great number of years now. It was only a matter of time that those two became inseparable. When it came to light and he did the right thing Simon lost the plot. Ever since then no one’s seen Sara out and about without her father or one of his men.’

The party continued to ask questions of Garet and learned about the families of the village. There weren’t a great number of suspicious folk but starting with Roy and Simon is the best first steps. The rest of the evening meal goes down well and they retire for the night. The next morning there is cries of alarm from outside. They rush out the door after getting their gear together without stopping for breakfast.

As they get to the source of the commotion a woman is shouting at Simon who stands near a large plant, a Mallow, that has been destroyed. Ripped from the ground and shredded so the plant or its root covered bulb would not survive. ‘I caught you Simon. Your boys destroyed my Mallow. I saw them stumbling off towards your house and by time I got there I only found their uniforms that you make them wear!’

Simon gritted his teeth. ‘My boys would not do such a thing. It must have been your son, Roy, stealing the clothes and vandalizing more Mallow.’ he snarled

‘Roy is in Kestel with his father right now. There is no way he would be here to do that!’ The woman yelled back. Captain Garet was here now and broke up the fight but it was a heated debate. Approaching the woman she confirmed with the party that she had seen someone at dawn tearing into her plant. By time she had come out with her pitch fork she saw them ducking behind Simon’s warehouse. When she ran to confront them there was no one there, just the uniform that Simon makes his farm hands wear. She showed the party where she found the clothes and Captain Garet kept Simon away.

The clothes were dirty, filthy even and there was a stench that the party couldn’t immediately put their fingers on. Something was wrong to the core about these clothes. There was a large amount of a fine dust like ash that surrounded the clothes. An evil feeling, a presence washed over them as they examined the area and it wasn’t long until they found the source. A single finger that disintegrated into dust when they went to move it. Something had happened to the man, or there was no man in the first place.


Thanks for visiting another night to look at the Farmers Coalition. Tonight’s adventure saw the next progression to the story where something foul was revealed, and more Mallow was destroyed. But tomorrow we will fully reveal the evil that has taken root in this village so make sure to come back for that. Don’t forget that tomorrow is still not the end of the week so make sure to come back daily, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Here’s to 1111 days

Tonight’s bonus post is a different one as I say, Here’s to 1111 days. Now I like numbers, always have and probably always will. I have planned and managed D&D campaigns in excels before. I even used to optimise my characters in a spreadsheet before even rolling any dice. But as I grew older other numbers started to matter more and one of them has simply been the number of nights I have jumped onto WordPress and continued this process.

For those who remember my first year, of you I don’t believe there are many, and who remember my first few weeks of adventure it was very different. I considered anywhere up to seven different adventure plot lines a week with dozens of NPCs at some point and several encounters. All of which was designed to be modular with one another.

Now the format is an easier for me to manage on my own. A single adventure hook, twist, map, encounter and with a sprinkling of NPCs rather than dozens of options. This means I can get out a PDF at the end of every week. That is enough to give DMs something to go on if they get stuck, or a safe way for new DMs to get their bearings.

But tonight instead of counting permutations on adventures I am counting the One THOUSANDTH, ONE HUNDRED AND ELEVENTH night in a row of blogging.

Some other numbers at a glance.

  • 1,261 Posts in total (1262 including this post)
  • 986,081 words, not including this post (986,450 including this post!)
  • 107 DIFFERENT Adventures as PDF Zines… (and quite a few more as blog posts!)
  • 5,399 views, so far from,
  • 2,486 visitors
  • Most of you have come here for the Battle tactics for Warhammer Age of Sigmar.

So here’s to 1111 days, or nights that has been posted in a row. I hope that many of you come back over the next year and who knows maybe next time I celebrate a number the stats will be much different.

Here’s to 1111 days – created in Nightcafe.

So as always, don’t forget to come back over the next few days and, as always, don’t forget to roll with advantage,
The Brazen Wolfe