The Devil in your dreams

Friday has come and with it brings another weekend where we can indulge in some tabletop time. Tonight we investigate The Devil in your dreams and what it looks like when it brings the fight to us. This is a bit of a stronger encounter but the creature itself isn’t overly powerful if engaged in an outright fight. So before I give away all the details let’s roll into tonight’s adventure!


The Devil in your dreams

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The Devil in your dreams

The Dream Devil is a simple creature. Not as powerful in magic or combat as some of its larger more imposing brethren it seeks to wear out its prey over days and weeks instead of moments of intense combat. Using its abilities to get its opponents to sleep it then targets them with more lethal attacks, believing that its able to win through its cunning rather than power.

It will try and disguise itself and have the party confused as to what they are dealing with. Utilising both its illusion magic and legendary actions it will begin to look like its opponents, or innocent creatures, before changing something subtle about the environment. If it can’t create an opening with illusion it will blanket the area in darkness, calm emotions or simply put many creatures to sleep in order to make its escape, set up its next attack or go in for the kill.

The Dream devil is a lethal combatant and even its touch has a potent magic on it. The most stalwart of warriors having to fight against the magical compulsion else they fall asleep.

Dream Devil – Created in Tetra-cube.


Another weekend has arrived and this week I don’t have anything planned for my tabletop, yet. I plan to make some more progress in the painting of my slaanesh army and hopefully finally catching up on some of the adventures I need to complete. But, don’t let this discourage you from your own weekend tabletop as you rally forth to adventure and beyond!

Don’t forget to come back this weekend as we explore more of this glorious hobby and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Like a Lycanthrope

Welcome to a frightful Friday Fight-night where tonight we learn to hunt and fight like a lycanthrope! But that won’t be the only creatures we fight this week but it certainly is the one I am most excited about. So instead of getting all excited about the big angry-pup-men let’s just roll into tonight’s content – creature Stat blocks!


Like a Lycanthrope

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The Wolf Tribe Wolves

Step by step the werewolf moved forward. It’s fellows already had run off into others parts of Berkshire. The long legs ended in sharp claws while shredded rags hung from the creatures body from before it changed. Fur the colour of dark woods, browns blacks and greys blended together to give the creature in front of them the look of a predator. An alpha predator. The best and biggest hunter of the woods but further than that there was an intelligence in its eyes.

Its large eyes reflected the deep reds and golds from the Luna eclipse and its ears twitched to detect all the sounds that the town was making. People barricading doors, windows and even walls to stop the maddened lycanthropes from getting in. People screaming and crying and running through the streets. And the howls of the hunters as they closed the gap between themselves and their prey.

Werewolf – created in tetra-cube

Other creatures that join the hunt


Thoughts

Now a werewolf is a hard fight. I think most of the balance of this encounter comes to where our parties are at. Their level, equipment and wealth (magical items, silvered weapons etc.) are all the deciding factors of this weeks adventure. For me I would probably have a party of level 5 adventurers with magical items by now that would cut through their resistances. But maybe your party wont. So keep in mind that this is a deciding factor on what makes a hard and easy encounter form this week.


Thanks for joining me tonight. An alpha predator, some potential hunting buddies to also join in the Wolf’s hunt and their prey. Guards and mercenaries wont last long, and commoners definitely wont, but they are the main objective of this week. Keeping them alive. So with the weekend already here don’t forget to come back this weekend for the final writeup – in Zine format – and a few more surprises. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ambush in the Astral Plane

Welcome to a fight night that’s a bit different to what I have done in the past as we encounter an ambush in the astral plane. Now tonight’s content looks to add in some creatures for us to encounter that may wander the astral plane. But there may be encounters in the streets as well so that needs to be considered also. But instead of spoiling it let’s just roll into tonight’s content – Stat blocks!


Ambush in the Astral Plane

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The Githyanki

Why the Githyanki stalkers exist is an easy question to answer but where they may be found is a bit more difficult. The Githyaki are protectors of the astral plane so fixated on their duty that they see any and all races as threats to their society. But they can not always muster the great envoys of warriors that they pride themselves in for all encounters with aliens to their plane. Sometimes they need a subtler approach and this calls for the Githyank Stalkers. However the other members of their race may see them they are the rangers of the plane. Swift, stealthy and efficient in what they do.

A group of warriors who bear not the famed silver great swords but have been gifted with smaller, more nimble blades suited for more subtle operations. These warriors are no less deadly so those who enter the astral plane, willingly or otherwise best keep their wits about them.

Githyanki Stalker – created in tetra-cube

Feaster of the Astral Plane

While the passage of humanoids in the astral plane is not something uncommon creatures such as the gibbering mouther are things out of nightmares. These creatures may simply just be looking for a meal for its many mouths in the astral plane. However, it may have been caught up in an astral portal and whipped into this plane through some chaotic magic. Chaos is what best describes these creatures. In fact their very being may be what draws the Githyanki stalkers to the floating rocks. What we can say for certain is that they are always hungry and they will rarely pass up a meal.

Gibbering Mouther – Created in Tetra-cube.


Thanks for joining me tonight. Two creatures revealed with many more to be included this weekend. So don’t forget to come back and consider including this adventure as part of your tabletop. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Food for the trees

Welcome to another Friday night filled with humans and creatures, both of which are food for the trees. Some are just evidence that you don’t need to make a new stat block or a homebrew monster from scratch. Change its name and something about it and you have a new creature to encounter. Others are a bit more unique. Without giving anything away let’s roll into tonight’s content – Stat blocks!


Food for the trees

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Poachers

The poacher is a blight on society, where there are laws that govern how creatures can be treated. In reality they are men and women who have trained in the tracking and capturing of creatures using the tools that they have available to them. These men and women prowl the woods, plains and other wild places looking for their targets. Then, acting as a cohesive pack they strike and capture their prey, nearly without fail.

Poachers – created in tetra-cube

Poacher boss – Tarbin ‘Longshot’ Amarog

The leader of the poachers, Tarbin, is as experienced in hunting and capturing beasts and monstrosities as a gladiator is at fighting. As he steps in front of the party his confidence and command exude from him. It’s not hard to see how even the beasts cower before such a man as he is the pack alpha out here.

Tarbin ‘Longshot’ Amarog- Created in Tetra-cube.

Gibbering Tree

As the woods are deep and wide so are the types of flora and fauna. The sound of something moving through the air is the first sense of danger that the party encounter before the muttering begins. A manic, confused gibbering that seems to come from all around them as these large vine like whips strike at them. The gibbering grows in intensity the more the striking vines connect with the party, and a large tree can be seen near by if the vines are followed.

Gibbering Tree – Created in Tetra-cube.

‘Random’ encounters – the food for the trees.

The Basilisk

Basilisk – Created in Tetra-cube.

Owlbear

Owlbear – Created in Tetra-cube.

Dire Wolf

Dire Wolf – Created in Tetra-cube.

Thoughts

Its been an interesting ride and I got to play with some fun creatures this week as I set up the adventure. The poachers were always going to be included in the mix, but, the creatures are just some of the random ones that may be encountered amongst the dark canopy. These creatures, the food for the woods, are both the provider of food and the food itself. Hunting other creatures and eventually dying themselves to be consumed by the carnivorous plants within.

The Gibbering tree is something I wanted to express this week. A creature that attacks from a range and tries to ensnare its prey in its vines. If its attacks are successful then the maddening muttering commences. The namesake of the woods are revealed.


Thanks again for joining me for another Friday Fight-night! In fact tonight was also movie night for me and I got to enjoy the new D&D movie!

So for those who have watched the movie there are some elements that are just perfect for a heist. And some that I just cant resist in my encounters. Not one bit. So thank you for joining but don’t forget to come back this weekend for the finale of the week. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Infiltrators and Competitors

Another fight-night is here and this week we look at infiltrators and competitors of the party and their mission. Just as the King can hear his queen talking to him there are a few who walk the halls aware that the queen is real. And also, aware of just what the queen is. Intrigued? Well I’d hope so. In fact let’s not delay any longer and let’s roll into tonight’s content – Stat blocks!


Infiltrators and Competitors

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Scouts

The halls to the bedrooms and rooms away form the party thrum with the noise from the feast. However despite the dim and the constant chorus of laughter the sounds of uncareful footsteps can be heard. Up ahead, a shadow of a human sized created lies against the wall. Approaching it carefully and drawing a weapon the party approach the figure, however there is a problem. The figure is a statue with a hat placed carefully on it. The astute in the party hear the faintest scrape from an oiled scabbard as daggers and blades are drawn from concealed places. It seems that the party have found the infiltrators and competitors.

Party Infiltrator (Bandit) – created in tetra-cube

The backup Plan

The infiltrators had run this way, past the doors to the kitchens, past the study and a meeting room and towards a large set of double doors. Careful to not leave a mess, as Park had instructed, the unconscious men were secured in a locked room. As they moved to the double doors they swung open and they found themselves staring at those who had escaped as well as a goliath of a man. Large rippling muscles gripped a crossbow in his hand. The darkened weapon was complemented with a black mace that swung from his hip.

The Hired Muscle (Thug) – Created in Tetra-cube.

The Boss

As the party turn to leave the room with the evidence that Park had asked them to retrieve they head the door open and close rapidly behind them. Este, the maid that they were introduced to earlier by Park looked terrified at them as she walked towards them. Looking nervous she wet her lips before checking behind the curtains, having noticed the unconscious bodies in the hallway. “I was being followed. But I thought I could lose the man on the way here but I lost them instead. I believe he was heading this way but I needed to confirm that he hadn’t made it into the kings bedroom.. But you are here.. Why are you in here?”

“Because they too are after what I am. They want to expose the kings madness for what it is. Truth.” a man said from the doorway, the latch hadn’t even made a sound. “The king does have a queen, Oh yes. A hidden Queen. One that hides in plain sight, one that delights in the infiltrators and competitors that she enticed to her web. A deceiver queen amongst all who poisoned the mind of a man she was sent to kill and instead wed him in secret.” the man said as he effortlessly drew out a longsword.

“I don’t know what you speak of…” the maid Este began to stutter “the king..”

“You don’t need to play coy with me Celeste. I am an envoy of the kings sanity. One who saw through your charade and who has waited for this moment. You are the assassin. You are the hidden queen!”

Lark Grundfello – The Boss – Created in Tetra-cube.

Thoughts

I honestly struggled to not reveal who the queen was on Wednesday. But we find ourselves in an interesting situation. The Queen has been revealed but some accusations have been laid on the table. But regardless who the party believe Lark wont let any of them leave alive.


Thanks again for joining me for another Friday Fight-night! Tonight as we prepare for the end of the weekend we looked at the actors in this intricate dance. But that’s not all we found. So don’t forget to come back this weekend for the final piece in the puzzle. Don’t forget to let me know your thoughts on this weeks content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Raised Behemoth

Welcome to another fight-night Friday and tonight we look at the the hyped up sensation that is the Raised behemoth. This week is again, apologies for two weeks in a row, undead! I can hear your cleric players rejoicing but I can assure you that this one is no walk in the Jurassic park. Not one bit… Bite… no bit was correct. Ok enough terrible puns. Soo… let’s sit down, grab a coffee and get on with the adventure at hand.


The Raised Behemoth

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A sacred ritual, backfired.

The bodies of the cultists littered the floor. Most of them ripped to shreds as the necromantic energy still pulsed from the dais and massive altar. The ones that they saw shambling around the room looked to be the ones that got off better. Body parts littered the room, something had made a mess of those who had failed the ritual. If they wanted to stop the magic from the ritual from progressing they had better stop it and fast, but there were the zombies to deal with first. Then and only then this ritual that creates “The Raised Behemoth” as the city guard’s prisoner at the start of the descent would be stopped.

Zombie – sourced from tetra-cube.

The Raised Behemoth – Allosaurus Skeleton

The scraping of something large and hard resonated down the ancient stone hallway in the darkened crypt. The unnatural presence that washed over the party from the beyond the smashed crypt door, within the dark gloom almost made the bodies from the cultists in the previous room almost pleasant. As something rushed forward the reflexes of the party took over and they dived behind one of the supporting pillars. A mass of magically imbued bones crashed into the space they were a heartbeat before and the undead mass screeched across the stone floor until it hit and collided with the dais.

Paper and splinters of wood rained down but the creature stood on two powerful back legs as bony forearms helped right it. A huge lizard, monstrous in appearance with the flesh long rotten away. Hardened bones, fossils they had heard them called once, created this giant creature. A terrible, dreadful king of all lizards.

Allosaurs Skeleton – Created in Tetra-cube.

Thoughts

Oh boy, this will be fun. The whole theme for this week was the story my delightful daughter dreamt up for me. A city next to a great dinosaur graveyard where when the magic moon shine the dinosaurs come back to life and eat everyone. I swear she is a sweet angel – but the creative apple doesn’t fall far from the tree.

The Allosaurus is a beefed up one, the largest skeleton they had found, the strongest magic imbues it in a temple that was dedicated to it. This creature is not something for the faint of heart and its the first major boss that I have whipped up this year. It also gives me an excuse to brew up something relatively from scratch and throw a bunch of legendary actions onto a skeleton!


Thanks for joining me tonight as we prepare to wrap up this journey. Tomorrow I will get the final zine PDF out as I will also be going to take some of my adventures to the local D&D group to assist new DMs. Don’t forget to come back for that tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Carnival of the Damned

Welcome to another fight-night Friday and tonight we look at the actors who are part of the Carnival of the Damned. There is really only two stat blocks for this weeks encounter which gives us some versatility. But what shines about here is we have an enemy magic user with some pretty nasty tricks behind him. Arbiter Zed is a mean user of the magical arts and as such should be something new for the party. So sit back, grab a coffee and let’s roll into tonight’s adventure.


Carnival of the Damned

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Arbiter Zed

Arbiter Zeds carnival of the damned is just that. The people that have been enslaved to work as part of his travelling nightmare fuel for all eternity. That is until someone can kill Arbiter Zed. While not extremely durable, one good smite away from biting it he will hide behind props, in a wagon and use his performers as potential shields. He isn’t above losing one or two cast members to save himself.

Targeting as many people as possible with sleep those who survive the attack will need to deal with his other spells. Heat metal is brutal for any melee warrior. Command, Dissonant whispers and even phantasmal force are also not to be trifled with. However Minor illusion could be used to make it look like a zombie is him standing still, making a pseudo effective duplicate, if only for a turn.

Arbiter Zed – Created in Tetra-cube.

The Carnival of the Damned

These performers will run forward, cartwheeling, laughing and juggling clubs (or limbs) in a morbid display of acrobatics. This should give them a creepy vibe when really they are just engaging into melee. Just because the creature is dead doesn’t crush their dreams of performing now does it?

A general meat shield for Arbiter these creatures are there to distract and provide bodies for the mage to use.

Undead Performer – Created in Tetra-cube.


Thanks for joining me tonight as we get a advanced screening of the carnivals act. This weekend we will investigate them more and maybe look at something else. But the weekend is still young and there are many possibilities. Don’t forget to let me know how you find running these adventures if you weave them into your tabletop routine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sorcery and Scum

Welcome to Friday night where tonight we look at some sorcery and scum. Sarline and Seth have been dancing this deadly game of theirs for a while now, and as the party get involved the table will turn for one of them. Tonight we look at what that looks like but flexibility is key for the DM running this adventure. So sit back, grab a coffee and let’s roll into tonight’s adventure.


Sorcery and Scum

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Sarline

First off tonight we are looking at the main spectacle – The identification of the Feline Filcher through either attending a party as guards, if they set a trap for her or something else that we believe will work. The rule here is what ever the party want to do it needs to be within jogging distance of a street, be open (not an obvious trap) and be cool.

Sarline is a low level sorcerer with the ability to cast some minor illusions and a once-off ability to turn into a cat for an hour when things go really pear shaped. She will primarily move as fast as she can to get out of line of sight and then cast minor illusion to make a door way look like a solid wall, block off a narrow alleyway or the like. She doesn’t have offensive magic and at worst can cast Charm person once per day.

With the plan she can either get the item or not, but the moment she detects the party she will run off and attempt to hide. The party is meant to find her though, so it cant be too difficult. When the party find her she reveals the reason of her thievery is Seth and his kidnapping of children.

Sarline – Created in Tetra-cube.

Seth

Now the simple answer here is that the party don’t believe Sarline and take her into the guards. But, we can’t have that. As soon as Sarline is coerced into revealing Seth’s behind it he appears from behind the party (nearby) “Well, well, well. We can’t have these vicious rumours getting our now can we boys? Best ensure that these sticky-beaks are quietened” he says menacingly.

Seth will be joined by a number of thugs to make it a fun and challenging fight. If Seth by himself is enough for the party (level 1 party) then he has one accomplice

(Bandit) and the others engage Sarline.

Sarline attempts to flee and hide from the fight, if she does escape she runs to free the kids before returning.

Seth is a powerful adversary so the party best be prepared.

Seth – Created in Tetra-cube.

Thanks for joining me tonight as we get a closer look at Seth and Sarline. Don’t forget to come back this weekend for additional content as I have a few things planned. Don’t forget to let me know how you find running these adventures if you weave them into your tabletop routine and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Vulcha’s Prey

Tonight we look at how the party become the Vulcha’s prey this week as they assault the artillery-sized crossbows. This one is a tactical encounter with the method to success completely up to Binding and how they want to approach it.


The Vulcha’s Prey

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The idea here is simple. Stalk up to the killbows, or don’t, Kill the warriors manning them and their helpers then battle the shaman as it lands. How the party do this is completely up to them.

Encounter – The Orruks

For this encounter we will have two Beast-Skewer Killbow wielding Boltboys, two each (four total) hobgrot helpers per bow and as a second encounter a few moments after the 1st, one Corpse-rippa Vulcha and one Swampcalla Shaman.


Beast-Skewer Killbow (Boltboy – Warrior)

Body: 3

Mind: 2

Soul: 1


Melee: Average

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 6

Speed: Normal

Initiative: 4

Natural Awareness: 2

Skills: Awareness (+1d6), Ballistic Skill (+1d6, +1), Reflexes (+1d6), Stealth (+2d6)


Traits

Pick ‘Em Off: If the unit forgoes their move action they can increase their accuracy one step and they deal +1 damage to their ranged attacks.

Attack

Beast-Skewer Killbow: Ranged (Average), 3d6+1F, 3+S Damage, Extreme Range, Penetrating, Piercing, Reload, Two-handed.

Jaggedy Blade: Melee (Average), 3d6, 1+S Damage, Slashing


Helper Grot (Minion)

Body: 1

Mind: 1

Soul: 1


Melee: Poor

Accuracy: Average

Defence: Poor

Armour: 0

Toughness: 1

Speed: Normal

Initiative: 2

Natural Awareness: 1

Skills: Awareness (+1d6), Ballistic Skill (+1d6), Stealth (+1d6), Weapon skill (+2d6)


Traits

Andy Helpa (Grabba Grot): Always uses the Called Shots action during combat targeting enemy’s head, arms or legs. (page 142 core)

Attack

Stabba: Melee (Poor), 2d6, 1+S Damage, Piercing


Corpse-Rippa Vulcha (Champion)

Body: 5

Mind: 2

Soul: 1


Melee: Great

Accuracy: Average

Defence: Great

Armour: 0

Toughness: 16

Speed: Normal, Fly (normal)

Initiative: 5

Natural Awareness: 2

Skills: Athletics (+1d6), Awareness (+1d6), Intimidation (+2d6, +1), Might (+1d6), Reflexes (+2d6), Weapon Skill (+2d6)


Traits

Commanding View: The Corpse-rippa Vulcher and Rider reduce the difficulty of Awarenessand Survival tests by 1 for themseolves.

Night Unkillable: Double Toughness Calculation.

Venom-encrusted: Wounds caused by the Vulcha are increased by one severity.

Attack

Beak and Flesh-tearing Talons : Melee (Great), 7d6, 1+S Damage. Rend, Slashing

Poison Stinger: Melee (Great), 7d6, 1+S Damage. Piercing. If a creature suffers damage from this attack they must make a DN4:2 Body (fortitude) Test or be poisoned until the ned of their next turn.


Swampcalla Shaman (Champion)

Body: 2

Mind: 4

Soul: 2


Melee: Poor

Accuracy: Average

Defence: Average

Armour: 1

Toughness: 8

Speed: Normal

Initiative: 8

Natural Awareness: 3

Skills: Arcana (+1d6), Awareness (+2d6), Channelling (+2d6,+1), Crafting (+1d6), Guile (+2d6), Stealth (+2d6), Reflexes (+2d6)


Traits

Vile Cauldron Brew: Can brew and distribute up to 3 of the below to their allies:

  • Disgusting Elixir: regain 2d6 Toughness
  • Deadly Venom: Piercing or Slashing weapons deal +1 Damage. Targets gain the poisoned status until end of their next turn.
  • Corrosive Sludge: Can Target 1 Zone within medium range, creatures in zone suffer 3 damage.

Spell casting: It knows the below spells and can unbind as per the unbind talent.

  • Arcane Bolt
  • Mystic Shield
  • Skarefog Horrors
  • Summon Boggy Mists

Attack

Bogbark Staff: Melee (Poor), 2d6, 1+S Damage. Two-handed.

Spells

Skarefog Horrors: DN5:3; 1 Creature within Long range. The Target becomes Frightened until start of Shamans next turn. Additional Success increase duration by 1 round OR 1 additional Creature.

Summon Boggy Mists: DN 5:3; Choose a Zone within Long range. The Zone becomes difficult terrain and heavily obscured for the Shaman’s Enemies until the start of its next turn. Each additional success +1 round.



Thanks for joining me tonight to look at the Vulcha’s prey. This weekend I will try and produce another Zine of either combine two episodes of Soulbound campaign or the one that I missed a few weeks back. I have some re-work to do on the one I have on the back burner to get it to the quality I want to publish so I may need to put a bit of effort into that one. Make sure you set aside some time for your Tabletop adventures this week and come back soon,
The Brazen Wolfe

Grut’s Warriors

Friday night is and the bellows of rage and excitement echo through the halls from the Grut’s Warriors as they prepare for battle. Excited for another raid on the avian-folk, the Aarakocra they are not prepared for the ambush that comes their way, or maybe they are. So sit back, grab a coffee and enjoy tonight’s addition to the adventure of this week!


Grut’s Warriors

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Now the backbone of Grut’s Warriors are the bugbear. Hulking medium sized humanoids they are ferocious and don’t underhanded tactics despite their strength. A volley of javelins will whistle through the air before the sickening thud of them plunging into allies marks the charge of the bugbear. Despite being larger cousins of the Goblin and Orc this particular breed of Bugbear share some resemblance of giants.

Created in tetra-cube.
Created in tetra-cube.

Grut – The Giant King

No matter what Grut’s warriors say he is paranoid. Being mislead and tricked by his own kind he has vowed to let no-one trick him again. this has lead his mind to become fractured with an ultra paranoid inner voice driving his decisions and siding against good, solid Giant logic. Perhaps this was the Hags doing, perhaps not.

A big meaty foot and a large club greet any who encounter Grut. Ferocious and fearless in battle he isn’t afraid the lead the charge and his bolstered armour and constitution provided by the mutated hide he carries is a badge of honour more than a curse to him now.

Created in tetra-cube.

Thoughts

The encounter will be tough. 1-2 orcs per player OR 1 bugbear for the initial raiding of the camp. A mix of Orc and bugbear is probably ideal. When there is only one or two remaining they will call for aid from their king who will stomp forward. Balanced at a level 4 party this adventure is increasing the tempo once more – so I am calling some of the bigger shots with ferocious minions wearing the party down, and their resources, and even worse, the leader Grut himself.



Thanks for joining me tonight as we get a glimpse of Grut and Grut’s warriors. As we progress through the year its hard to process we are seven weeks into the year already. Time flies when you’re rolling dice it seems.

Tomorrow I hope to provide something more akin to a discussion topic based on the most common question I encounter in the DMs forum I am attending. So don’t forget to come back for that and as always, don’t forget to roll with advantage,
The Brazen Wolfe