Captain of the Shadow

Tonight we reveal the final part of this weeks adventure with the Captain of The Shadow making its appearance. Thwarted but not down this construct, the heart of the ship itself demands to be fed and so it is not content enough with the scraps that its ropes can bring it. When you want a job done right, do it yourself.

So rally the crew, check their anchor points are secure as we go toe to toe with the captain with tonight’s bonus encounter!


Captain of the Shadow

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As the last harpoon snapped free, the ropes severed and writhing like dying serpents before sinking into the waves against the hull. For a brief moment a silence fell over the sea as the Stardrinker trembled, her wood groaning from the strain of battle, yet she remained afloat. The crew staggered, exhausted with their bodies aching, but somehow alive.

For a moment, it seemed as though they had won. And then the ship itself, The Shadow screamed. It was not the cry of a living thing, but of wood and rigging, of agony bound in cursed planks and of rage. The sea around it churned, dark waves pulling in unnatural waves, as if the ocean itself was trying to consume the monstrous vessel.

Then, it rose. The sound of chains and wood banging against the deck of The Shadow. Despite the ship being splintered and broken from its attempted consumption of the Stardrinker it tore itself open towards the smaller ship creating a gaping maw of wood, metal and frayed rope. A gaping wound, revealing a pulsing core of blackened wood, rotting fabric and rusted metal writhing tendrils of decay, a force that had long since lost any semblance of purity. This was surely its heart, the source of its hunger, the cursed soul of the ship itself.
From the abyss within, a figure emerged, pulling itself out of the seething mass of corrupted energy.

A human figure, a captain, or perhaps what had once been a captain, its form barely holding together, flesh replaced by ropes, bones replaced by decaying wood and armed with rusted blades of bent and torn metal. It dragged a leg that had was missing the rope – burnt and severed by damage already inflicted on the ship, but the rest of its body wrapped in the same cursed rigging that had once ensnared the crew and the fabric of any of the crew that were unable to be saved. Its eyes or where its eyes should have been glowed a deep, unsettling blue, the spectral remnants of the souls it had consumed.

And as it pulled itself out of the core the light faded and the ship stilled completely. The true battle had began.

The Shadows Captain – created in Tetra-cube.
  • The Captain of The Shadow fights with unnatural speed, its blade’s moving faster than any mortal sailor.
  • When the captain takes damage the Ship seems to sink further into the waves, bits of wood falling off.
  • The rest of the Crew, except that party, stand as if hypnotised as the cries of other lost sailors resonate from where the core was – some even appear to take steps towards the core itself.
  • Echoes of the lost crew emerge – spectral hands grabbing at the living, crying out for salvation but hungering for their freedom in ways more terrifying than any pirate they’ve faced on the waves.
  • Some of the spectres may look like the pirates they faced when they first started their journey.


Thanks for visiting tonight for the last update for this weeks adventure. Don’t forget to come back tomorrow for the end of week zine which will be a big one. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Swarm of Animated Ropes

Welcome to another Friday fight night where we have a swarm of animated ropes to cut through in this weeks encounter. While not the most difficult or lethal of creatures to encounter this construct is still deadly and will pose a challenge to several parties out there – just add more animated ropes!

So sharpen your blades as we get ready to cut our way through tonight’s encounter!


Swarm of Animated Ropes

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Swarm of Animated Ropes – Created in Tetra-cube.

The swarm of animated ropes is as much a part of the haunted ship, The Shadow, as it is a construct of its own. Formed from the rope and rigging that has left to rot on the ship it exists only to pull the new victims of The Shadow aboard its deck and towards the opening to the hold where the ship will feed on the essence of those caught.

While the ropes may not be overly durable individually as a swarm they form a resilient mass that makes it harder for people to deal with one by one. However a well placed burning hands or even fireball (not advised on a ship though) could see the end to these constructs swiftly.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadow Drenched Ropes

Tonight I felt like changing up map night tonight with theatre of the mind taking central stage as shadow drenched ropes litter the deck of the Stardrinker. Tonight we look at some of the mechanics that we will have for the adventure this week but not all of them as there is some other elements that we have yet to explore.

So get ready, find your seat as we are delving into quite a scene in tonight’s theatre of the mind adventure!


Shadow Drenched Ropes

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Shadow Drenched Ropes – created in nightcafe.

The party counted four large harpoons that were large enough to take down dragons let alone other ships embedded into the hull of the Stardrinker. Five crewmember had been ensnared by the Shadow drenched ropes that had snaked forward to wrap around their limbs. Cutting them had proven effective at releasing other crew before they were dragged on deck of the much larger ship.

The party noticed that the more ropes they cut the less that returned to attack them. There was an end to the shadows it just required additional time to cut through the corrupted ropes of The Shadow to prevent more of their people from getting taken. But perhaps there was a way to rescue those already on the deck of the haunted ship.


A simple one tonight. Four harpoons with rope with AC10 and 50 HP. Resistance to bludgeoning damage and vulnerability to Fire and Slashing damage for these large tattered ropes. Once each of the ropes are cut or broken the ship is free.

there is twenty five foot of space along the port side of the ship where ropes lash out and attack. These ropes can be cut and damaged with a HP pool very similar to a swarm. The party can board The Shadow to rescue the men and women who have been captured if they wish but the ships wont hang around for long one the harpoons tethers are severed.


Thanks for joining for another scene/map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Shadow Revealed

Tonight we have the Shadow revealed before the parties eyes as in a twist everyone saw coming the party are ambushed on the waves yet again. But tonight’s a bit different from the normal bandits or creatures of the sea as this is technically neither, but maybe both…

So get your swords ready, spells prepared as we go sailing into tonight’s adventure!


The Shadow Revealed

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The Shadow Revealed – Created in Co-pilot.

As the orders from Cali were called out and the reluctant men started returning to their posts that’s when the crew and party realised it was too late. A metallic. unearthly screech tore through the air as massive boarding harpoons launched outward from portholes with thick ragged rope attaching each of them to the larger vessel. Each harpoon snaked forward, moving not with the random chaos of an abandoned ship – but with precision, with purpose as if guided by a force.

They struck the Stardrinkerโ€™s hull with power causing the ship to shudder after each impact. The harpoons, biting deep into its wood as the thick, aged ropes Grew taught as the larger ship pulled the Stardrinker back in line with it. For a moment after an foreboding quiet blanketed the ship as the crew reeled from the sudden attack. As Cali and Roth called back to ship demanding to be freed the silence was all that met their calls.

‘I know what this is,’ Cali muttered the colour draining from her face. ‘The Shadow.’ the words cut like a knife through the air and the crew started muttering to the gods that watched over those that sailed the sea, or anything that was watching that they would blessed another day to sail. But only the Shadow answered.

At first, it was subtle – the whisper of rope shifting against itself, the faint creak of tightening fibres – but within seconds, it turned into a monstrous, living force. The coiled mass of ropes, thick as serpents, unravelled from the ships masts and the deck, shooting down and outward like grasping limbs, searching, hunting. The Shadow revealed its final plan – to leave no prisoners alive.

One ensnared a deckhand first who was barely able to cry out before it wound around his arms, his legs, jerking him backward in a sickening snap. The ropes did not pull him overboard, nor did they drop him into the sea. They dragged him up and over the ripped wood, up the hull, through the broken railing and onto the deck where his cries began in earnest.

His scream, raw and desperate, cut short as a presence oozed out from the ship, outwards across the deck of the shorter ship.

And then the others were taken.

The second mate, Roth, fought against the ropes as they latched around his waist. He slashed at them with a knife, but they tightened, pulling him toward the edge. A sailor grabbed hold of him – two, then three – all trying to keep their second in the Stardrinkerโ€™s grasp.

The ship shuddered beneath them.

For a moment, it almost seemed like The Shadow breathed – a deep, guttural groan of wood bending, shifting, drawing closer.

Cali roared for them to cut the ropes, but the moment her voice rang out, one shot toward her, fast – faster than any natural movement. She ducked, rolling instinctively, grabbing hold of the wheel as it whipped past her.

The party had moments, seconds, to act before the ropes came for them, before the crew was gone, before The Shadow revealed more ropes and took them all beneath its deck to unimaginable horrors.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Herald of the Shadow

The breeze of the new morning brings a herald of the shadow – and the revelation of what that means for the party and the crew aboard the ship.

So look to the horizon as something darker, a herald of the shadow, approaches in tonight’s adventure!


Herald of the Shadow

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Captain Cali – Created in WordPress.

The Stardrinker had been cutting through calm waters since dawn, its sails full, its crew settled into the rhythmic work of the voyage. The sea, gentle and predictable, stretched in all directions, kissed by warm sunlight. It was the kind of evening that made even the most seasoned sailors feel at ease – until the winds shifted. Captain Cali adjusted her course and watched the few gulls flying above them take off in the direction they last saw land. Calling out to her crew and the party who had been helping out on deck she got them to keep a look out for trouble.

Captain Cali noticed it moments before the party did as her fingers tightening around the helm as a breath of colder air curled across the deck. The golden hues of the midday sun dimmed unnaturally, as if swallowed by something unseen. To the east, an ink-black smear darkened the horizon, creeping toward them as the clouds spread outwards like ink in water.

The crew, unaware of their captainโ€™s tension, continued their duties but started to notice the storm. They were heading south and with some luck they would avoid the storm entirely. But luck was not on their side and despite them exchanging good-natured complaints about the incoming storm. ‘A squall?’ The second mate, Roth, scowled at the distant clouds. ‘Nothing unusual.’ Yet Cali remained silent, her gaze fixed beyond the approaching weather, beyond the shimmer of rain and the chromatic hues that the fading sun sent their way signalling the guarantee of rain with the storm to come.

Yet it wasn’t until her eyes glanced back towards the storm that her breath caught, a party member calling out to her at the same time as they both reached the same conclusion. There was a ship sailing out of the storm at a great speed towards them.

At first, it was just another silhouette against the dying light – no visible sails, no visible crew, a vessel drifting in the waves as though the ship itself was fleeing the storm. Cali exhaled sharply, stepping back from the wheel, fists clenched at her sides. It was likely propelled by the winds and seeking to escape from what they had suffered through. The sails were in fact there but a tattered mess and were dark as if fire hate ripped through them. The ship looked like it was in rough condition but somehow still sailing – whoever was still on board would likely be in just as bad shape and needing help, that is if there was anyone on board.

‘Itโ€™s here,’ she muttered, though no one had asked. When Roth appeared at her side they had a brief discussion where Cali could be seen visibly denying a request.

The party caught wind of her hesitation – Cali had shown no fear against the pirate ambush the previous day, nor had she faltered in the face of storms. But this? This sight had unsettled her and that gave them cause to be unsettled. As the dark ship drifted nearby, Cali having ordered their sails to be taken in but ready to be let loose in an instant they watched and hailed the other ship to see if there were any survivors.

The second mate, Roth, and several crew members peered over the rail and up at the larger ship, their initial curiosity melting into unease. The Stardrinker had been holding course, yet somehow, impossibly, the phantom vessel had drifted directly into their path out of the clouds that had now caught them, but there was no storm just a endless shadow as the clouds above blocked the sun. Despite them calling out to the crew that was on the ship it appeared as though the ship had made it here without sails or crew.

The bilge rat reported in and gave an update of what she had spied from the top of the mast. The dark ship had its hull and deck was blackened, not just by time, but with a sickly shade of decay, as though charred by fire that had never burned away. Ragged remnants of sails fluttered despite the stillness of the air. Its deck, deserted, was lined with skeletal rigging, coiled and waiting like the limbs of sleeping beasts.

And then, it happened.

The clouds above had caused them to light the lanterns around the deck to ensure that they had sufficient light to continue working. However slowly the lanterns dimmed, the flames flickering from a wind that none of them felt and it was as if the light was being drowned out by something stranger.

‘Turn us aside,’ Cali ordered, her voice taut with something close to dread.

Roth hesitated. ‘Captainโ€”’

‘There is no crew,’ Cali interrupted. ‘No signs of distress. We move on.’

But sailors were creatures of superstition, and hesitation wormed its way through the crew. Some murmured about the unwritten laws of the sea and the good folk that braved the waters. The laws about answering the call of stranded vessels and for what happened to souls that were left to go mad on a ship devoid of sails or aid. Others whispered old tales of ghost ships, and the stories that surrounded them how there was a tale of a ship just like this that used to appear before calamity.

And the party? Their choice did not matter. The Stardrinker continued forward – whether by argument, by the demands of its second mate, or by the sheer will of the sea itself.

As they neared The Shadow, something shifted. The ship was no longer adrift – it was as if it watched them, waiting for aid or something else.

Then, from deep within its hull, a sound echoed – a groaning, ancient voice of wood and rigging stretching unnaturally. The ropes tightened. The shadows beneath its deck crawled.


Thanks for visiting tonight for another update for this weeks adventure. Don’t forget to come back the last few nights this week to make sure that you don’t miss anything that happens with this adventure. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Shadowy Sails

Sometimes the long journey across from one continent to another just needs something to spice it up, but maybe shadowy sails isn’t something that anyone wants to see on the horizon. So let’s get ship shape for this weeks adventure that starts off with a small skirmish, then a large one, then the party praying for another…

So keep your eyes on the horizon as we once again set sail on tonight’s adventure!


When the party were offered a job across the sea they charted an affordable and well known ship to take them to their next job. But when the journey starts off with pirates attacking their vessel, however they flee just as quickly as they come. It wasn’t until a few days later that the party wished for the simple encounter between pirates.

As the skies darken dark sails breach the horizon and the deck goes quiet. The party are caught between open water and the cries that come from the dark ship sails along side them. However, there is something worse than the darkened sails and dark wood of the ship and as the parties vessel is approached by the ship the true horror is revealed.


Shadowy Sails

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Shadowy Sails – Created in WordPress.

The party looked back at the docks and inhaled the salty sea breeze. The party had been asked to travel across the sea for a particularly well paying job that would see them well off for a number of years. The crew and ship they had chosen was well thought of, reliable and dedicated to getting travellers across the sea to where they need to go, or getting things from across the sea to where they need to be.

The captain looked pleased with their progress and the weather as they sped across the waves, the mighty mast and sails providing the vessel with as much speed as it could want. The first day was peaceful and the party found themselves working alongside the sailors to make their journey more interesting and to keep their bodies and minds active. By the second day the ship was sailing along with very little intervention from the party or its crew as the captain kept a close eye on things.

It was around noon when a call went out that sails had been seen on the horizon, another ship. Keeping to their path the captain kept a watchful eye on the interlopers. Sure enough the ship turned towards them and their flag was revealed – pirates. As the smaller and faster pirate ship darted towards them a quick volley of bolts raked the side of the approaching vessel. As one of the pirates fell backwards, injured, the others launched their own attack sending bolts and arrows into their ship, The Stardrinker, causing the crew to shout back angrily.

A few volleys of bolts, arrows and some spells later and the would be water-bandits were sent scurrying back away from The Stardrinker to lick their wounds and look for easier prey, if there was any to be found. Yet as the party relaxed and helped clean up the ship after the attack a tension hung across the journey. If there was issues this early on what lay in wait for them during the rest of the voyage?


Thanks for visiting for another start of the week adventure kick off. This week I hope that its the last nautical adventure I do this year as I have done a few already, or so it feels. So don’t forget to come back daily to make sure that you don’t miss a thing and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Garbell the Huntmaster

A special edition update tonight with the revelation of Garbell the Huntmaster – commander and master of the mastiff pack that has the party set in its sights. With his pack of Mastiff’s, including the giant one, no one will be safe from his spear.

So get an idea of what lays in wait with Garbell and his hounds with tonight’s bonus encounter!


Garbell the Huntmaster

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While the hounds of the Huntmaster have animal cunning there isn’t much that can outrun or outmanoeuvre the pack when Garbell command them. Ruthless to a point the only thing that can reason with Garbell the huntmaster is gold, cold hard and unreasoning coins. While Garbell is on the job he works efficiently with very little wasted movement or effort.

Garbell the Huntmaster – created in Tetra-cube.

Generally employing his largest mastiff to attack from the front and to scare the party into focusing on what they believe is the biggest threat the smaller mastiffs will approach from the sides looking to attack from the quarries blind-spots, dragging them down while he closes in to finish the job.



Thanks for visiting tonight for the last update for this weeks adventure. Don’t forget to come back tomorrow for the end of week zine which will be a big one. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hunting Pack

Welcome to another fight-night Friday where tonight we are meeting, unfortunately, the hunting pack that has been sent after the party. While not alone creatures work well with their master and each other as an efficient and lethal unit. Well that’s what the party will find out shortly.

So roll in some mud, mask your scent as we’ll need everything we can get to survive tonight’s encounter!


Hunting Pack

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Giant Mastiff – Created in Tetra-cube.

The Giant Mastiff is a rare and ferocious beast. Normally used to defend herds from bears of the regular, giant and owl-bear variety these creatures can go toe-to-toe with many of the worlds nastiest creatures and punch well above their weight. When hunting as a pact with its pack-mates and with a skilled master to guide it there is very little that these creatures can’t do.

Mastiff – created in Tetra-cube.

While the larger giant mastiff may have size going for it there is little that escapes the senses of a well trained mastiff. Strong, loyal and brave these creatures will do as they are directed by their alpha or by their master and will track, hunt and take down creatures must larger than they are.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Wolfcreek Crossover

Tonight map-night focused on a small section of Wolfhall land, Wolfcreek Crossover. This river cuts a mighty path through the land and eventually feeds into a larger river that feeds Wolfhall on the irrigation it provides to the farmers. But this week it provides cover, it provides water and it can provide a way to break the scent from the hunting party that is behind them

So grab your boots as we may get a bit wet around the knees in tonight’s map!


Wolfcreek Crossover

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Wolfcreek Crossing – created in Inkarnate.

Plenty of trees provide cover for people moving across the land near Wolfcreek Crossing as the party move to cross the river and try to lose the hunters that have been following them. The other reason for travelling through this part of the woods is the standing stones that lay half buried throughout the area. These stones are known to interrupt with the flow of magic and could provide some much needed respite for the party from those who use the divination wards to spy on them.


A fun map tonight bringing out the layering (digging?) tool again to create most of the map as foreground and the river as a background. Giving a natural riverbank helps create depth that I believe is harder to do with the other art assets and textures.

There are a few textures at work here including the dirt one that helped to bury the rocks throughout the mission. This technique I use sparingly as it can make the assets look really dirty if you use it too often. Trees provide cover and the Rune Stones add a bit of character to this map. A small gully was made from the rocky hills asset that can provide an interesting opportunity for combat or a place to hide in.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Deserter of the Gift

To we have a revelation of what’s happening, a hidden spy and a deserter of the Gift. How the party will respond to the information gained from knowledge shared by the deserter will be up to them but if they want to get paid then they need to deliver the gift.

So as we prepare for another night of watching over the wagon make sure to keep your eyes peeled in tonight’s adventure!


Deserter of the Gift

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Deserter of the Gift – created in WordPress.

Night had fallen without incident, the first time since leaving the Wolfgard. As the group had suffered some casualties and injuries in most recent encounter with a mage who practiced necromancy. As such the party had been nominated to watch the wagon over the night. The attempts had become less frequent as the days went on and despite the attack at the town where they were meant to pick up the draft horses – which resulted in the fresh horses being killed – there had been no more attacks during the night.

This was probably due to Captain Argent taking an alternative route off the main road which meant that only truly experienced hunters and trackers would find them. As the crackle from the small fired cast a flickering light across the crew that remained with them the party noticed an empty space where a bedroll was earlier that night. Investigating they soon found one of the guards, Buhfed, trying to sneak out using one of the small tents as a block.

Stopping him he sighed, dropped his sack filled with a few days of supplies and turned around. His face was one of exhaustion but not shame or guilt. ‘I kinda expected you would catch me. I just wont play the royals game any more no matter the bonus they were payin’ me to make sure it played out.’ he looked in the direction of the wagon but it was out of the line of sight.

‘The king is the one who put out the bounty on the wagon. The spells on it to protect the contents? Pah! they are spells so the king and his spoilt brats can watch the fighting that we have to do to get it there on time. I was promised a captains job, comfortable with a small team to guard the halls in the palace – nothing happens in there. But I didn’t sign up to fight the undead or necromancers. We lost too many men, I didn’t sign up for this.’ he added, his lips trembling.

As he returned to the fire and spoke in a hushed voice that he was sure the spells would not be able to detect he told the party of what the plan was. Men, monsters, fiends of the gutters would fight tooth and nail for a chance to get the bounty on the wagon. The king would pay it too as his gift wasn’t something in the wagon – it was watching what happened outside of it as the party moved it across the land.

Since Edward and Anna had changed course he would up the ante, leak information as to where they were and it would get worse on their final day of travel and Buhfed wouldn’t have the blood of more people on his conscious. The bounty was only if the wagon was opened before it made it to the city and so if they still wanted the payout from the king – and to keep their reputations in tact they had to get it there fast.

The question was now, how? If what they had faced was just those who were unskilled what would happen if a group who was skilled caught up to them. The party needed a plan, they needed to let Anna and Edward Argent know.


Thanks for dropping by for another night at my tabletop. Don’t forget as we passed the midway point we have maps and monsters, well creature stat blocks left for this week. So make sure you don’t forget to come back the last few remaining days this week to stay up to date with what’s happening at my tabletop. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe