Mad King Foranen

The Mad king Foranen has slowly lost his mind over the years and despite his mind slipping his physical health has been augmented by charms and prayers that his devout followers have bestowed upon him. Not all longevity is consequence free it seems and in his later years his mind has darkened further. Thinking himself more powerful than the gods he is quick to silence the members of the church and those who use reason against his orders.

Let’s approach this one cautiously, grab a coffee to go and let’s walk down the isle of tonight’s adventure!


Mad King Foranen

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Mad King Foranen – Created in Nightcafe.

As the adventurers cautiously step into the grand hall, their eyes widen at what lays before them. Tall Gothic arches stretch towards the ceiling high above, and vibrant stained glass windows cast a tapestry of colours across the marble floor and wooden furniture. The air is thick with an eerie silence, broken only by the soft clinking of their armour and the guards who accompany them to see King Foranen.

At the far end of the hall, seated upon a magnificent ornate throne is the mad king Foranen. His luxurious royal robe, a blend of deep blue and shimmering gold, drapes elegantly over the throne’s armrests. The intricate patterns and embellishments on his attire speak of a once-great ruler, now lost to the depths of madness. His crown, adorned with precious gemstones, glints in the filtered sunlight as he smiles up at them.

“Are these the people? my champions who will fight the storm for me?” he asks

The king’s eyes, wild and unpredictable, dart between the adventurers. His expression is a mix of regal authority and untamed unpredictability. He leans forward slightly, as if to better scrutinize the newcomers, his fingers tapping rhythmically on the throne’s armrest.

“Well I don’t have forever, hurry them up. If my gold is not good enough for these adventurers, like the last, then send them on the way. A visit to the dungeon to learn some humility would be in order!” King Foranen calls out as he becomes more agitated.

The adventurers exchange uneasy glances, each silently questioning the wisdom of this encounter. The tension in the room is palpable, a stark contrast to the beautiful, almost serene light patterns dancing on the floor. They know that this meeting could either lead to valuable information or plunge them into very real danger.

Thanks for joining me tonight to find out more about the mad king and his request. Don’t forget to come back each day this week as I continue to expand the adventure here and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Raging Storm

This week the adventure takes a dangerous and wild turn as the raging storm that started in the sea has made landfall and continues to rage across the land beyond. However, it does not act like other storms and has moved straight inland and towards a major city.

With a unprecedented disaster coming towards the party what can they hope to do? So let’s grab a coffee, read up on our nature books and let’s go storm chasing in tonight’s adventure!


As a massive storm system targets large cities the king has decreed a war against nature. However it not as easily done as said and the storm rages on despite the best effort of his court mages and clerics. Surely a broader call for aid not will produce heroes that can turn a blade even against the heavens themselves?

But as the call goes out the storm shows no sign in slowing down as it approaches Plentura, the great walled bastion. Will the adventurers, the heroes that have been called to point their blade towards the heavens themselves have a chance at cutting down the storm itself or will the real enemy show its face in time, something more tangible and mortal.


The Raging Storm

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The Raging Storm – created in Nightcafe.

The wind was the first sign that something was wrong. A gale blue across the plains causing the stalks of wheat to bend and twist as the wind snatched at the grains and leaf. The animals moved hurriedly towards what ever shelters they could find, several retreating to the safety of the trees and some to the barns, stables and shelters that the humans had built for them.

However the wind pulled at the trees and lashed out at the structures that had been build upon the land. Thatching and tiles where ripped from the roof in a moment as the wind washed over them. But the wind merely heralded the true storm. The first of the hail stones hit upon stone, mountain and earth but their allies smashed through crop, trees and structure leaving a great rift of destruction that spread across the land.

In its path after the hail and rain had passed were the survivors and the wounded. The hail had reached the size of fists and had bludgeoned many to death as it had crashed through. Those who had sought shelter deeper in residence or mountains were spared the bludgeoning but the water rose quickly and they not had to worry about being to deep.

The wind had picked up again blowing the storm towards the capital, Plentura, and the raging storm was showing no signs of slowing down. Soon messengers of both beast and man were arriving in the capital and warning of the storm approaching. Word spread to the mad king of the plight of his subjects and in his wrath he declared war against the storm. Calling his knights, vassals and mages to go lay waste to the storm and to strike it down for defiling his country he truly expected to be sated.

However when the knights returned bruised and bludgeoned and the mages exhausted it seemed defeating natures judgement, this raging storm was going to be no task his mere subjects could hope to achieve. He sent out for word for adventurers needed for an urgent quest, a reward, ten thousand gold pieces for those who could slay the beast that was stalking his lands. Many arrived and quickly left unwilling or, more than likely, unable to take the job of besting the storm.

However there were a few who claimed they could do it.


A big one this week inspired by the current wild weather that my home state is going through at the moment. Turning a blade against nature never quite works well but this week we have stepped it up a notch to signal spring in for this month. So don’t forget to come back each day this week as we expand this adventure daily. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Echoes of Desmodus

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present Echoes of Desmodus, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Echoes of Desmodus, and that your rolls are made with advantage.


Echoes of Desmodus

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Echoes of Desmodus – Created in Nightcafe.

The party makes for the barracks to look for information, or provide what they have seen to claim the reward. As they wait for their turn they witness a determined guard Captain, Kat, as she walks out after questioning a familiar face, Jayce Stonecliff, who they have heard performing at the inn they were staying at, the Mullberry Inn. “Thanks for your information, we will consider looking for these short-folk or children when searching for these wretches. Don’t leave Desmodus so I can come find you… If I have further questions that is” Katiana blurted out. 


Captain Katiana hires the party to help her find those responsible for the destruction of the ancient ruins. She gets them listening to people performing at Inns across the town to see if they recognise anyone and particularly looking out for gnomes, halfling or children who are performing. They search late into the night and are offered free lodgings in the Blue Juniper, a fancy inn which is known for its food and customer service. In the morning they hear the ear splitting crack as something hard, heavy and likely huge hits the ground nearby.


Amalgamated Hulk – Created in tetra-cube.

As the party struck down another  husk zombie fell to the ground a vortex of magic appeared above where the inn would have been. A orb of magical energy formed as debris from the inn and the tower to Selune flew to form a shell around it. Within heartbeats a form started to take shape as both fallen bodies and the still moving forms of the undead that had been brought to life from the magic also joined the debris.The swelled until it was a glowing chaotic red-purple within the centre of the undead construct which began to lumber forward. Each step sent shockwaves out towards those standing against it and caused tiles from nearby roofs to fall down upon those still foolish enough to be standing on the streets.


PDF adventure – Echoes of Desmodus



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Glendor Woodtusk

Tonight I wanted to go back to testing my Openlegend RPG character flow that I started with Ci’ara Stormbringer then I created Vimbol Forgeblow and tonight I continue to expand my Open Legends party with one more member, Glendor Woodtusk. Now there are some stereotypes here that may not gel well but despite her short comings Glendor is a devout and trusted member of the party.

So let’s grab a coffee tankard, sit back and meet Glendor Woodtusk, the Bridge Breaker.

Glendor Woodtusk

Glendor Woodtusk – Created in Nightcafe.

Background

Glendor wasn’t always a righteous knight riding to the defence of others. No for a long time there she was set on pillaging and taking what she deserved, might makes right after all in her tribe and she served the mightiest warlord around. During one expedition to a human settlement her and the tribe attacked with such ferocity that the humans could put up nearly no resistance as the orcs swarmed through their streets.

They had little in the way of wealth, weapons or equipment they could use but they had food and man younglings that would make excellent slaves. “Bring me those whelps, if they resist kill one to show them that we mean business” the chief had said as Glendor strode off with her axe in hand.

As she kicked down the door to a church and she reached for the first kid to get them moving a thin wisp of a man ran at her and hit her in the face with a chair. “Leave those children alone. The light of the Morning lord protects them!” called the man, a monk by his attire. So shocked by the mans attack on her did she not realise what was happening until the chair smashed on her face, her tusk coming lose from her jaw.

As she raised her axe in rage and prepared to split the mans torso in half the sight of this tiny man standing protectively in front of the children, and the children clinging to his weakling made her hesitate. A warmth spread across her shoulders as the morning light rose against her rough brigandine mail and she had a moment where did not wish to harm these humans. The weak were preyed upon for as long as she had known and even the humans she had encountered before today frequently let their fellow weaklings get butchered by her people.

But today the sight of the weakest man she had seen protecting those weaker than himself gave her pause. As a shadow loomed in the doorway and a coldness crept along her back she turned and snarled at who dared take her warmth away. Blood trickling down her chin she spat the metallic taste from her mouth and looked at one of the raiders. “These humans are not to be touched.” she called.

“You hit your head, the chief said get em’ so you grab the humans and bring them out. Or are you too stupid to do that?” said the larger male orc. He stopped grinning when the battle-axe she was carrying spun through the air and punctured his chest. As the orc fell to the ground the other raiders from the outside saw a female orc bathed in radiant sunlight standing over the corpse of her clan mate, blood dripping from the axe she wrenched from his chest.

Glendor earned her name that day as she fought against her own people in the protection of the weak. The illiterate orc defended civilisation and weaklings because for once she saw that it was the right thing to do.


Abilities

Glendor is still and orc, that is plain and simple, and with the righteous fire that bellows within her and emboldens her own presence on the field she is a terrifying entity to see in combat. Her ability to invoke fear, demoralise and even provoke the most head strong of opponents is something truly mystical to watch before she brings her orcish strength to bear and separates limbs, cracks skulls and sends enemies flying.

Banes

  • Demoralised
  • Fear
  • Provoke
  • Stunned
  • Nullify

Boons

  • Bolster
  • Heal
  • Regeneration
  • Restoration
  • Aura (Bolster/Demoralised)

Feats:

Her allies cant help but be inspired by how she dives headfirst into combat in the service of the Morning Lord, protecting others with her bulk and determination. However she is also hard to kill due to her orcish nature and her swings will send enemies flying across the battlefield from the sheer force of her attacks.

  • Inspiring Champion I
  • Diehard
  • Overpowering Strike

Perks and Flaws:

Not the best with words she generally uses force to get what she needs in service of her objectives, which is normally Protecting those weaker than her (which is most people) or serving the patron that showed her the light. It is in these pursuit of these actions that she finds the inner strength to continue to fight on even when death has her in its grasp and she fights with renewed courage.

Perks:

  • Brute
  • Courageous

However she she doesn’t tend to think past “protect the weak” and “service the Morning Lord” and will charge headlong into battle calling out the name of her patron as she rushes ahead without a plan. Sometimes its not for lack of trying but simply that her comrades keep forgetting that she cant read or write and so when they write the plan down, leave her notes, or try and silently indicate what the plan is she loses patience.

Flaws:

  • Brash
  • Illiterate

Attributes:

Strong and a force to be reckoned with her orcish nature comes out first and foremost followed by what the Morning Lord has helped her to harness.

  • Will 2
  • Creation 2
  • Protection 2
  • Fortitude 3
  • Presence 4
  • Might 5

Links and downloads

Glendor Woodtusk

Thanks for dropping by tonight. Glendor Woodtusk is the third in a party of 5 that is taking shape for an Open Legends experiment that I am looking at currently. Again I used my process to really hone in on what I want to achieve when creating a character and it seems to work well, able to create a character in a fraction of the time of when I used to when first experimenting with Openlegend RPG.

Don’t forget to come back tomorrow for another end-of-week Zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Silver Sparrows Curse

This week we look at the Silver Sparrows Curse, more to the point the cursed object that was brought into the hall of the Silver Sparrows guild. This item as well as providing glimpses of the buried past also corrupts the area in which it rests and forces other discontented spirits into the material plane to do its bidding. Or so it is thought to do so.

So let’s sit down, grab a coffee as we roll into tonight’s encounter!


Silver Sparrows Curse

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The Animated Tome lays in wait and appears to provide the holder, or those around it, with knowledge that benefits them. However what it seeks is a place of significance where it can harness the latent and residual magical energies nearby to bring other malicious spirits who are yet to pass on into the plane of existence and to, hopefully, create more latent magic so it can feed. Once fed these animated items normally try to rip its own spirit out of the book it resides in to live once more.

Animated Tome – created in Tetra-cube

The animated tomes greatest ability is the locus of animation where the cursed book can bring other objects to life to protect it, and more importantly, hopefully coax more magic to be used in order for it to harness. Unless this time it will lay inert and wait for the animated objects to either bludgeon its targets to death or create more after its regained some of its magical strength.

Animated Object – created in Tetra-cube
Animated Armor – created in Tetra-cube

A fun one this week where the main creature isn’t something that attacks you directly but one that creates creatures to fight on its behalf. Don’t forget that we have more nights to come for this weeks adventure with this week ending in the creation of the end of week Zine. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Silver Sparrows Guild Hall

The Silver Sparrows Guild Hall started off as a back room in a tavern, now its a bustling place where messengers come to take a load off, rest their feat and stay a night, or two. It’s become a known establishment where people also will stay, if they are liked well enough by the guild, and rarely does anything go astray or wrong while within the walls.

For a while we have had encounter maps but this week I wanted to change it up a bit. This week we’re going back to theatre of the mind! So let’s sit back, grab a warm coffee (or something stronger) and rest up in the Silver Sparrows Guild Hall!


Silver Sparrows Guild Hall

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Silver Sparrows Guild Hall – Created in Nightcafe

The hall itself is more than 90 feet deep and sixty feet wide with several small rooms up stairs used for guild members, or guests, to rest for the night. Down stairs a small bar services dozens of tables who have the luxury of comfortable stools and chairs at well made tables.

It is well lit with expensively crafted windows that sing of the guilds prosperity and renown. There mezzanine above the general hall has smaller more intimate chairs where people could discuss business with clients or each other if they wanted to have a more private word.

However unlike the other rooms and seats on the raised section of the hall the guild masters office is located by itself. For a long time it was always open with no door to allow messengers and clients to directly approach the guild master with requests. Recently the door was reinstated and only those with appointments can see the guild master, a mean-eyed assistant stops people who are not on the list at a little desk and chair near the entrance to the guild master.

The guild masters room does however share a walkway that loops around to the other side of the building so its not hard to move around the second level. To get between the two layers, normally, you could take the stairs located at the sides of the long hall to the alternate layer.


Thanks for joining me for different map night this week with theatre of the mind really taking over for this weeks encounter. Don’t forget to join me again tomorrow for the encounter and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Guildmaster’s Journal

This week is all about discovery of information and where else to find information than in a book, the guildmaster’s journal to be exact. However, finding the journal is the least of the parties worries – what to do with it and how is the hard part.

So let’s grab a coffee, grab our glasses and get ready to read our way into tonight’s adventure!


The Guildmaster’s Journal

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The Guildmasters Journal- created in Nightcafe.

Something about Bastions story didn’t make sense particularly around how the information of a dead man came to light years after it was buried. As they moved through the guild they could see Kilt talking with some members down stairs, drinking and laughing. It had been an impressive week for him and the guild as they had quickly expanded with some perfectly times contracts.

However as they moved up stairs something caught their eye, the door to the guild masters room was open. Inside the room was a large wooden desk, a well made chair, a cabinet that held a few glasses and half empty bottles of a alcohol. On the large desk was a journal, two lit candles that didn’t appear to expire and a handful of coins.

As they looked over the journal they watched as the words on the journal started to etch itself onto the page. On the page was information of all the other guilds, the nobility and the merchants and information that could be useful for someone in the guildmaster’s chair. Flicking through the pages the start of the journal told a terrifying picture, the story that Bastion had revealed to the party as the reason for him resigning as the guild.

The hallway started to get noisy as it appeared that Kilt and a few members of the guild were returning to their quarters in the guild building.


Thanks for joining me tonight for another night of adventure expansion. Don’t forget to come back each day this week as I continue to grow this adventure. As I continue to expand each night you don’t want to miss out on what’s being created. So don’t forget to come back night and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Bastion Sparrow

The Silver Sparrows were formed by previous guild master Bastion Sparrow who spent most of his adult life in upholding the values of the guild. But what would cause such as devoted and driven man to give it up to someone who had only just joined the guild?

Let’s sit down at the bar, grab a coffee and ask the man himself!


Bastion Sparrow

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Bastion Sparrow – Created in Nightcafe.

As the party retired back to the Crispy Basilisk, their inn for the night, they walked though the gathered tables looking for a place to sit. Finding a table that looked mostly vacant they approached the table but before they reached it a familiar man sat down with a tankard of ale and a small book. Bastion Sparrow.

As bastion sat down he looked up. “You are the adventurers who were at the guild today so I won’t need to introduce myself. But I find myself at a loss which is not a good look for a guild master. Well a retired guild master that is.” he said looking mournful at his book.


After sitting down and talking to Bastion the party found out a bit more about him. He started the guild as a way of supporting his growing family. He was not a warrior but had some skill with a blade, he wasn’t quite skilled enough to work in the trades in the city and so he did what he had done as a child, delivered messages. Soon he was doing well enough for himself that his name, B.Sparrow, had grown a reputation behind it and more people were requesting for just him to deliver the messages of the city at the cost of a silver.

But when other cities started to approach him asking for work he had to grow and expand and so the Silver Sparrows was created. “And that’s where I made a mistake.” he punctuated his confession with a sigh. “I ran into some trouble with a few guilds who wanted to cheat me out of the pay that the guild was earning, started roughing up my people and tarnishing my reputation. So I made a deal with someone I thought was a friend. Next thing I knew the threats, ambushes and issues disappeared. I thought it strange at first but then the bodies started to appear and my friend was caught as the cause behind it.”

“I had to do what was right for the Silver Sparrows, for my family and the families of the men and women who worked for me. So I let them take the fall for it. It turns out that someone else, somehow, knew about this and I got a letter threatening to expose me for it unless I resigned and appointed the newest, member to take my position. It turns out that a few people had resigned recently so the newest member was that Kilt Retcher. A mystery really.” he paused to take a long drink from his tankard.

Thanks for joining me tonight to find out more about Bastion and what is happening with the Silver Sparrows. Don’t forget to come back each day this week as I continue to expand the adventure here and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Peaceful Coup

A bit of a simple one this week with the peaceful coup of the Silver Sparrows guild. If the guild founder stepping down as guild master and nearly the newest member of the guild stepping into the role sounded suspicious those present in the guild hall didn’t appear to think so. Well, that was after the new guild masters rousing speech that is.

So let’s grab a coffee, make a toast and let’s cheer on tonight’s adventure!


When the change of guild masters happens normally it’s the cause of death, age, illness or recognition of prowess. However, for the Silver Sparrows, a guild of primarily messengers and scouts the guilds master resigned and appointed one of the most unlikely guild members to take over.

The ripples of this decision cast spread wide and rapidly the suspicion that foul play was afoot spread. But the new guild master started to rapidly change how the guild was run. Within days the guild was more profitable and was getting more contracts and jobs than before. However, the young new guild master had shown the biggest change from being incompetent and unreliable not two weeks ago to being in charge of the fastest growing guild in the city.


The Peaceful Coup

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Addressing the guild – created in Nightcafe.

The guild master Bastion had called for all guild members to gather in the courtyard. As he stood in front of them he looked across all the members gathered. “My friends, visitors and clients. I have an announcement that I need to share with you.” he paused to look around. “Effective tonight I am stepping down as guild master. Kilt Retcher will be stepping into the office of guild master after careful consideration from me and he will take over tomorrow morning. It has been a good decade with the Silver Sparrows but I must step aside.”

As he moved away from the balcony the chatter, hushed conversations and loud calls of outrage echoed upwards as Kilt stepped forward in his normal attire, fancy gilded robes. “I wish.” he stopped, his voice commanding attention like it hadn’t before. “My first wish is for the very best for Bastion Sparrow. He has been the guiding light for many of us, myself included. But I can only wish him the best for his future now that he has chosen to step aside.”

“My second wish is that I can serve you like you will serve the guild. The Silver Sparrows is going to be the biggest guild in the city.” he stopped and looked down at everyone. “The next few months will be different times but with us all working together we will succeed. So follow me into the future where the Silver Sparrows truly rule the roost!”

After a moment the others clapped, cheered and toasted, their outrage of Bastion’s resignation lifted in an instant as if forgotten as if water under a bridge. However not everyone was convinced as the taint of magic, that familiar tingle as it touched on those in the room left a sliver of doubt in their minds.


A start to this weeks adventure that I promise wont be all talk and message delivery. I will be expanding this adventure daily as we continue onwards so don’t forget to come back each day and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Lost Vault

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think its still working well so without any further waiting I present The Lost Vault, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Lost Vault, and that your rolls are made with advantage.


The Lost Vault

429SuLoVa

Midfern Keep Ruins – Created in Nightcafe.

Midfern keep was a sight to see as the wagon that the party rode on with the others crossed over the crest of a hill. The keep was surrounded by sundered mountains that rose like jagged teeth from the earth itself. Several rivers ran through the ravine that these pillars of rock created. The keep was bustling as they approached and it looked like one building had been repaired and housed most of the workers currently. 

The keep would have been majestic in its prime and even now they could only wonder why the elves had left it in the first place. Surely the stories of the great evil being locked within its walls were just that, stories.

The wagon stopped in front of the restored hall and a rough looking mercenary strode towards them. “Weclome, you can call me Carben and I work for Marcell and run this operation here.” he spoke with a commanding voice that spoke of years in the military. “For those who are new, if you’re here as a mercenary you work under me. You do what I say and we all walk away richer and with all our limbs intact. For those who are here with no experience with a sword, you also take orders for me but Marcell will direct you where to go. Listen to us, follow the rules and we all walk away richer. Any questions?”


Marcell looked up from her book at the new recruits walking towards her. “Welcome to Midfern Keep. We have one job here, for those who can manage a blade you are in charge of ensuring the safety of every single person here. We have already encountered a few hostiles in the area who want to contest our claim and I have an inkling that there will be defences other than traps that guard the main vault.” She paused looking at the obvious non-warriors.

“Speaking of traps, for those who are proficient in locating and disarming traps you are up now. We have found the entrance to the next room and I suspect that like the last few rooms it is trapped.” she paused. “For everyone else, you move rubble and call out if you find anything. Work in teams with an assigned guard and expert. Work smart not hard ladies and gentlemen as beyond the gate to the final vault are riches that will make kings and queens blush. If you find something, send someone to get me, Marcell, and I will be there to decide the next step forward. Understood?” Carben saluted her which caused a ripple of salutes from several others amongst the party.


PDF adventure – The Lost Vault



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe