Family Bonds

Now this week we go back to the single page zine format for Family Bonds to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Family Bonds, and that all your rolls are made with advantage.


Family Bonds

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Family Bonds – Created in WordPress?!

The request for aid came as a bit of a surprise for the party as the client, a noble, had a very bad name in the city that he lived within. However his coin was good and he was very influential with the guild. However there is more to Rhiktor Shroud than his name would suggest and the party find themselves at the centre of a dispute that could span centuries. 

Will the party locate and save Rhiktorโ€™s daughter before he takes matters into his own hands, to the detriment to his family, the abductors and the city itself.


The party were staying in the Stonebrooke Inn as they waited for the next wagon out of the city when a man approached them. โ€˜Excuse me, I have been sent here at my lordโ€™s request to invite you to dinner. He has a bit of a tricky situation that needs resolving and would appreciate the skill that comes from experiencing adventures. If you accept, would you join us at Lord Shroudโ€™s manor, itโ€™s to the north of the village.โ€™ After talking for a brief moment he bowed deeply before heading to the innkeeper to hand a small pouch to him. He had paid for the party’s food and board for the next few days.


As the party leave to begin their search the villagers eye them warily as they inquire about Rhiktor Shroud, their expressions a mix of fear, curiosity, and disdain. The murmur of conversations hushes as they speak, drawing the attention of even the busiest townsfolk.

An elderly man, leaning on a gnarled cane, steps forward, his eyes filled with a blend of caution and sorrow. โ€˜Rhiktor Shroud, you say? They say he used to be a good man, before…well, before he became what he is now,โ€™ the old man begins, his voice trembling slightly. โ€˜Some say he’s a vampire, a creature of the night, but those who have met him speak of his kindness. I wouldnโ€™t go around asking too much of him… unless you want to meet an unfortunate end. There are many who do not like the man.โ€™

A middle-aged woman listening nearby, clutching her apron nervously, adds, โ€˜He loves his daughter dearly, that much is surely true. But ever since she went missing, there’s been talk of dark deeds and foul play. Some believe he’s behind it all, while others think the villagers themselves are to blame. Either way, we are all living in fear.โ€™ The villagers nod in agreement, their whispers growing louder as they exchange tales and suspicions about Rhiktor.


PDF adventure – Family Bonds



Thanks for joining me today for another adventure, the lost one from week 47! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Residents of Underbleak

Now this week we go back to the single page zine format for The Residents of Underbleak to condense it a bit get back to the smaller adventures that fit on a single sheet of paper. These provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Residents of Underbleak, and that all your rolls are made with advantage.


The Residents of Underbleak

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Underbleak Cavern – Created in WordPress?!

The adventurers, new owners of the ancient keep known as the Bleak, found themselves plagued by an uneasy feeling of being watched. Driven by curiosity and trepidation, they uncovered a hidden entrance leading to a network of caverns beneath their strongholdโ€”the Underbleak. As they navigated the dark, narrow tunnels, the party discovered strange markings and a hidden spring, only to be attacked by a monstrous, venomous creature. Just as hope seemed lost, a mysterious ally intervened, rescuing them from certain doom and leaving them with cryptic warnings about the dangers that lurked in the depths.


As the first light of dawn cast its rays over the Bleak, the party, armed with provisions and steely determination, ventured into the hidden depths of their keep. They discovered a narrow crawlspace carved between the walls, marked with evidence of clawed creatures. The path twisted downwards, revealing crude wooden supports that seemed unnecessary for the creatures that roamed these tunnels. The adventurers eventually stepped onto a flat landing illuminated by a suspended lantern, uncovering a moderately sized room with several crawl-spaces leading back into the Bleak. The room bore signs of habitation, and a bubbling spring of water offered a rare source of relief in their otherwise precarious situation. However, their relief was short-lived as they heard the ominous sound of claws on stone, signalling that they were not alone.

In this subterranean world, the adventurers faced the unsettling reality of being watched by an unseen presence. The claw marks and narrow passageways hinted at the nature of their stalker, a creature adept at navigating the dark caverns. Despite the narrow confines and the difficulty of combat in such conditions, the party knew they had to uncover the truth and confront the lurking threat. Their discovery of the spring, although a welcome resource, only added to the mystery of the Underbleak and the creatures that called it home. As they pressed on, their determination to uncover the secrets of the Underbleak would be tested by the dangers that awaited them in the depths.

Underbleak Cavern – Created in Copilot.

PDF adventure – The Residents of Underbleak



Thanks for joining me today for another adventure, the lost one from week 46! I have gone back to the short format for this Zine so I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Lost Temple of Eldara

Tonight with The lost Temple of Eldara I welcome you to another random adventure generation where I ask for a prompt, a NPC, a location and an encounter. As with last night I go and correct and expand what was generated. While I prepare to kick off into another 49 adventures, or so, I wanted take these last few days of the year a bit slower while still producing interesting content!

So another quick adventure is just moments away!

The Lost Temple of Eldara

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‘Movie Poster’ style for the Lost Temple of Eldara – Created in Copilot.

Title: The Lost Temple of Eldara

Adventure Hook: The party hear as they are waiting in line to collect a reward for a job that was posted by the local hunters guild of rumours that have surfaced about a long-lost temple hidden deep within the enchanted forest of Eldara. The temple is said to contain the legendary Orb of Eternal Light, a powerful artifact that can bring light to even the darkest corners of the world and it is thought to have brought about the birth of many of the good natured deities.

However, a malevolent cult known as the Shadow Veil seeks to claim the Orb for their evil purposes as their cult leader has proclaimed a time of reformation for the people of the land. These rumours have sparked concern with the authorities, namely the church of Lathander, and they have charged the adventurers with finding the temple and securing the Orb before it falls into the wrong hands.

Notable NPC: Liora Walker – A young halfling that is a skilled ranger and scout for the city the party pick up this job overhears the mission and wants in. She knows the Eldara forest like the back of her hand after being raised by a commune of refugees when she was left homeless at a young age. This is where Liora’s personal vendetta against the Shadow Veil comes into play as they destroyed her village in their pursuit of their dark ambitions.

She offers to guide the adventurers through the forest and provide valuable insights about the temple and its defences and she only asks that they won’t get in her way. Her knowledge and tracking skills are indispensable for navigating the treacherous terrain and as she is one of the only people who knew where the temple was and was willing to take people there.

Location: The Enchanted Glade – A beautiful, yet eerie clearing within the Eldara forest, where ancient trees form a natural barrier around a shimmering pool. The glade is imbued with powerful magic that can both aid and hinder those who enter. It serves as an ideal location for a strategic battle, with plenty of natural cover and hazards.

The Glade has several rumours around it about being a place where those most in need and with pure intentions have received aid, and in some cases, had the incurable cured.

Hidden Plot Twist: As the adventurers enter the temple, they discover that the Orb of Eternal Light is not merely a source of power, but a sentient entity known as Lumina, a Guardian of Balance. Lumina reveals that the true threat is not the Shadow Veil, but a much older and more dangerous force that has been awakened by the meddling of their leader and their hunger for power. This ancient force, known as The Dread, seeks to plunge the world into eternal darkness and chaos, as many of them do.

Lumina explains that the Shadow Veil was unknowingly manipulated by The Dread into seeking the Orb, believing it to be a tool for their own power. But she can not guarantee how long they have been manipulated and if their actions regarding Liora were the action of the cult or the influence of the Dread.

In reality, Lumina is the only thing that can seal away The Dread once more. Now, the adventurers must find a way to convince the remaining Shadow Veil members that they have been manipulated without revealing Lumina. If they are successful these members would surely realise their grave mistake and will assist in the ritual that will imprison The Dread. However not all will be easily swayed.

Social Encounter: The adventurers must negotiate a tense alliance with the surviving Shadow Veil cultists. Trust is scarce, and old animosities threaten to undermine their efforts. The party must use all their diplomatic skills to broker peace and cooperation, ensuring both sides work together to stop The Dread while making good on their promise to Lioara.

Combat Encounter: As the ritual to seal away The Dread begins, the temple is besieged by its minions, nightmarish creatures that manifest from shadow, cinder, ash and smoke. The adventurers must protect Lumina and the cultists performing the ritual, fending off waves of these dark entities. The final showdown sees The Dread partially manifest after taking the deceased form of the once cult leader, and the party must use all their strength and wits to keep it at bay until the ritual is complete.

Thanks for joining me for another different one tonight. I plan to get back to normal over the next few days so don’t forget to check in tomorrow to see what we have cooking. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Shattering of Elmyr

Tonight I wanted to test out something I don’t do that often but explore random Adventure generation with the Shattering of Elmyr. The concept of this one is simple ask for a prompt, a NPC, A location and an encounter – then I go and correct and expand what was generated. A bit of fun one and an ease back into the process after a pretty hectic Dice-ember period that just ended.

So let’s prepare to kick into the end of this year with some easier days, exploring a few things and getting ready for the new year.

The Shattering of Elmyr

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Title: The Shattering of Anorak

Adventure Hook: The kingdom of Elmyr is on the brink of ruin as its lifeblood, the mystical artifact known as the Heart of Anorak, has been stolen. Whispers of a dark sorcerer and his band of shadowy minions spread through the land, instilling fear in every soul. The King, desperate to save his kingdom, calls upon the bravest of adventurers to retrieve the Heart and restore peace.

The party are tasked with returning the Heart of Anorak to the kingdom by any means necessary and they will have what ever support required to do so.

The artfeact, the Heart of Anorak, is comprised of wood, other organic material and a crystal substance at its core. The dark sorcerer is tapping into the power stored within its core to create its army of shadows and to harvest precious resources from a cave system to the east.

Notable NPC: Tiana Moonshadow – A reclusive and enigmatic elf druid who has guarded the secrets of the Heart of Anorak for centuries while working for and with the royal family. She is known for her wisdom and mastery over nature’s magic. Her knowledge is crucial to finding the artifact, but she harbors a deep secret about its true power.

In the last few years she was gradually removed from her position before no longer being able to study or be near the artefact. Despite this, ordered by the prince-come-king she has remained loyal and willing to assist the kingdom in any way they require her to do so.

Fantastical Location: The Crystal Caverns of Lythara – Far to the east of Elmyr a breathtaking underground labyrinth lays under the mountains of Lythara. The caverns are lined with glittering crystals that illuminate the darkness and react to traces of magic by glowing in a colour associated to the school of magic it comes from.

The caverns are said to house ancient guardians and hidden traps, making the journey perilous but all signs, including the advice from Tiana, point towards the cavern and local reports indicate that there is something suspicious going on within the caverns.

The beauty of the crystals is mesmerizing, but they also hold the potential for deadly encounters as many creatures covert their potential power, or, covert the food source that greed of man bring them when those foolish enough to seek the crystals.

Hidden Twist: The Heart of Anorak is not just a powerful artifact; it is the vessel for an ancient and malevolent spirit that seeks revenge against the family that trapped it within the crystal at the core of it. Tiana Moonshadow, while appearing to assist the adventurers, secretly plans to use the Heart for her own purposes to enact revenge against those who threw her, and her loyalty to the side. The adventurers must uncover her true intentions and decide whether to trust her or find another way to safeguard the artifact.

Encounter: Social Encounter – Glimmer: The adventurers discover a large crystal golem named Glimmer that appears to be trapped within the walls and other crystal structures within one of the chambers in the cave. However despite being trapped it appears to have a lot of control over the natural crystals in the walls and will use them to stop or injure those it deeps unfit.

The party must negotiate with the Guardian of the Crystal Caverns, a massive crystal golem named Glimmer. Glimmer tests the worthiness of those who seek passage through the caverns, demanding they prove their intentions are pure. The adventurers must use their wit and diplomacy to gain Glimmer’s trust or find themselves facing its formidable strength.

Combat Encounter: Deeper within the caverns, the adventurers are ambushed by a horde of shadowy minions led by the dark sorcerer Nalakar. The minions are twisted creatures formed from the shadows themselves, making them difficult to defeat, but not impossible. The adventurers must use their skills and teamwork to overcome the threat and push closer to reclaiming the Heart of Anorak after they wrestle it from Nalakar’s grasp.

Thanks for joining me for a bit of a different one tonight. I just about tripled and re-wrote everything that was generated for tonight’s prompts. Next week we kick off with more adventure as the new year rolls around so don’t forget to come back in full force for the start of the new year. For the remaining four days I will take it easy, investigate other RPG systems and continue to look for new and exciting adventures to write for you all.

And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Red Lord’s Rising

Now this week see’s us go back to the old booklet format – however it’s several times bigger as it contains all of the Dice-ember 2024 content in a single booklet. That’s 21 sessions of adventure within a single booklet that was written over 25 days of adventure! Needless to say this is a bit more than a Zine or a One-shot but its this years xmas themed “one-shot” adventure!

So this week I present for your consideration, Red Lord’s Rising, inspired by some movies, a comedy series of Instagram reels and my own take on a collection of Santa-themed stories. A forewarning – this Adventure is a smidge over 10,000 written words (not including monster stat blocks…) and 29 pages long – so grab a coffee before reading!

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Red Lord’s Rising, and that all your rolls are made with advantage.


Red Lord’s Rising

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Red Lord’s Rising – Created in Copilot, modified in Nightcafe.

This was the somber backdrop as the party found themselves unjustly accused of a crime most heinousโ€”the murder of the very deity who embodied the season they held dear. As they stood in chains, facing the judgmental eyes of the crowd, they knew that to clear their names and restore the light of The Red Lord, they would have to uncover the truth behind the divine silence and the malevolent forces at play.

The adventure was about to begin, with the stakes higher than ever, and the fate of their world hanging in the balance.


PDF adventure – Red Lord’s Rising



Thanks for joining me today for another adventure, my largest for this year! This is an expanded booklet adventure and was comprised over 24 days of writing which was… many many hours… So I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Brazen Wolfe Tabletop – 2024 Christmas Message!

Thanks everyone for joining me for another year. While I continue to work on the end of year Zine I wanted to take a short break and to say thanks for another year. This little side project of keeping my brain creative while working in a very regimented and non-creative environment has been a great outlet for me for the last three and a bit years.

Tonight also marks 1090 nights posted consistently, some had some uploading problems and were delayed an hour or so, but I wanted to also reflect on the next twenty one days and what 1111 nights in a row will bring for the blog and me.

So if you’re a regular or someone stumbling upon for the first time feel free to reply to this post and let me know what you would like to see more of!

I have a few other game systems that I am keep to get going and add more content for and, looking at the stats, it seems that there is a big kick for Age of Sigmar 4. So don’t forget that you can always let me know in the comments below if this is something you’d like to see more of!

And lastly, as always, don’t forget to continue rolling for advantage on all your life checks. Have a great Christmas and festive season, a well deserved break and hopefully (fingers crossed!) some time for your own tabletop hobbies.
The Brazen Wolfe

Return of the Red Lord

The return to Felmore finds the party in high spirits as they herald the return of the Red Lord. Having successfully defeated the Forgotten One, for now, and rescued Elara who was a stalwart companion before and during the siege. The city, once shrouded in darkness and despair, is now bathed in the light of hope and victory. The Red Lord, Elara, and the party are welcomed back as heroes, and the city prepares for a grand celebration in their honour.

So tonight, grab yourself your favourite seasonal beverage, get cosy and let’s roll into tonight’s adventure!


Return of the Red Lord

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Red Lords Feast – Created in Copilot, modified in Nightcafe.

The party step through the gateway that shimmered like daylight and ended up landing on the solid ground on the other side of the portal. The ground was still cold and hard but as the pikes and spears that were pointing towards them dropped to the ground a grand cheer broke out. ‘The adventurers have done it! The return of the Red Lord has come true!’ shouts one man as he runs off calling at the top of his voice to any and all who would hear.

Having successfully defeated the Forgotten One for now the inner gates of Felmore open wide as the party approaches, the city alive with joyous celebration. The streets are lined with cheering townsfolk, their faces bright with thanks and admiration. Ribbons and flowers are thrown at the party as they pass but not in malice but in joyous praise. The air is filled with the sound of music and laughter with the Red Lords songs of praise and mercy being sung both sober and even louder drunkenly. The Red Lord walks beside the party beaming at the change the city has had after defeating Grehy. It was without a doubt that his presence as a beacon of hope and renewal was celebrated most loudly but the party and Elara were praised almost as highly.

As the party makes their way through the jubilant crowd, they can feel the weight of their journey lift from their shoulders as they catch the eyes of several of the Sages Council, those who had agreed to condemn them at Brother Colins request no doubt. The people of Felmore reach out to touch the parties clothing and hands, offering their heartfelt thanks and small tokens of gratitude in the form of sweet biscuits and small carvings. The Red Lord’s radiant smile reflects the joy and relief of the people he has sworn to protect but a lot of it radiates down to the party who bask in its warmth.

‘Brave heroes, today we celebrate not only our victory but the resilience and unity of our people. Your courage and determination have restored hope to our land, and for that, we are forever grateful.” the Red Lord says loudly as they stopped walking before his temple. A loud cheer follows and they are hurried towards large square nearby where they had planned the defence of Felmore just recently. The tables they had planned on stood slowly being covered in food and mugs of ale, the feast of Red Lords day was well under way, if but a few days early, and the party were ushered to a few seats at the head of the table next to where a seat was reserved for the Red Lord himself.

The Red lord went to take a seat but as he sat down the chair exploded into splinters, laughing merrily on his rear he lifted himself up and reduced his size back to a normal humans. A new chair was fetched and he sat down, requesting one more seat for Elara to sit by his side.

The scent of roasted meats, fresh bread, and sweet pastries fills the air. The sounds of laughter and music create a festive atmosphere that is almost as intoxicating as the tankards of strong meads and beers there were being drained nearly as quickly as they arrived. The party found themselves always talking to someone despite being sat near the head table, surrounded by friends and allies. The Red Lord stands from his chair slowly, raising a goblet in a toast.

‘To the heroes of Felmore, whose bravery and sacrifice have brought us to this day. Let us honour them and celebrate the light they have restored to our world. To their health and to the future!’ he calls out as he gestures to two men who hurry off. A few moments later they return ‘Brave heroes. Today is not just a day of celebration of your deeds which have not gone unnoticed but of the deeds of those who stood by your side against despair and isolation. As a token of my gratitude and a symbol of our bond, I bestow upon you a gift, one that shall serve you in the trials to come. May you rise to defend the innocent, even those who aught seek your forgiveness, time and time again.’ he offers

The chest is opened, revealing its contents. Items of great power and significance lay within its gilded frame. The chest contains magical artifacts, each imbued with a small essence of the Red Lord’s power. These items are designed to aid the party in their future quests, enhancing their abilities and providing protection against the forces of evil.

After the gifts are chosen by the party the Red lord nods and his two assistants carry the chest away from the table. He looks sullenly around those who are seated and standing. ‘The time has come for me to return to my duties to continue the work of protecting our world and ensuring that the light of hope never dims. But know this. I am with you always, in spirit and in heart. The bond we share is unbreakable, and together, we shall face whatever challenges lie ahead.’

With that final, heartfelt farewell, the Red Lord departs, his presence lingering in the hearts and minds of all who have gathered. The party is left with a sense of accomplishment and a renewed determination to continue their journey to go along side their full stomachs.

The city of Felmore is forever changed by the events that have transpired. The light of hope shines brightly, and the people look to the future with optimism and resolve to do their lords work, to show mercy and kindess to any and all. The party, now honoured heroes, prepare to embark on the next chapter of their adventure, knowing that they carry the Red Lord’s blessing and the gratitude of a grateful city.



Thanks for joining me as I finish part three, the final component, of this years dice-ember adventure. That means that we should have another zine, or large booklet, that contains the extra bits for this adventure as well as the related narrative. So keep an eye out for that and don’t forget to come back daily to ensure you get a copy of that file when I release it. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Demiplane of Isolation

The party must find a way to open a portal to the demiplane of isolation where the Forgotten One, Grehy, has taken Elara as a final insult before they retreat to their native plane. The Red Lord, using his divine power aims to creates a rift that allows them passage but what lies on the other side only time will tell.

So let’s sit back, buckle up for the last adventure of the year!


The Demi-plane of Isolation

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The Red lord steps towards the empty archway where one of the gates to Felmore stood before the siege tore it down. Placing his large hands on the cold stone he hums a jolly tune which creates sparks of gold and red to dance from his fingertips across the rock. A fey heartbeats later and a large shadow pulls itself from the ground and knits itself to the stone, creating a passageway to the demi-plane of Isolation.

After all the preparation they can manage in the short timeframe they have they all bolster their resolve and step through the shadowy gate and into something unexpected. A world much like their own but devoid of anything and everything. There is no colour, no warmth and no sun as the world is dimly lit in greys and monochrome.

‘A plane of existence where only one can dwell, only Grehy can live here as the plane will kill anything and everything else. Even her servants and those Wraiths that we fought do not survive here for long.’ the Red Lord muttered with a look of depression on his face. ‘I wish there was another way, I wish Grehy would forgive themself and see the joy in life.’

The demi-plane of isolation is a desolate and haunting realm. The sky is filled with a constant grey overcast that casts a pale light across the landscape which is barren and lifeless. The air is thick with a sense of… nothing, the crushing and empty nothingness that only Isolation from existence can bring. The ground beneath the parties feet is cracked and dry, and shadows move unnaturally at the edge of your vision.

As the party continue, a faint sound carried on the wind of a defiant hymn being carried across from a distant place, the constant emptiness and crushing isolation starts to wear them down. As they move deeper there are point where the wind carries and the landscape distorts the sound of Elara in the singing in the distance and they have to regain their bearings to continue their search.

It wasn’t long until the party reach the heart of the demi-plane of isolation, a large towering building that rises from the ruins of a city. From the desolate fortress beyond them they can clearly hear Elara singing a hymn of the Red lord and a dash of colour can be seen deep within a large building in the centre.

The fortress is a twisted reflection of the world, its halls echoing with only their footsteps and the phantom sob of someone who lost their fight with isolation long ago. At the centre of the fortress, the Forgotten One stands, their form shrouded in darkness, powerful and foreboding. Elara is bound in chains of shadow, her face pale but her eyes filled with determination as she continues to sing out the hymns of forgiveness, mercy and joy.

The forgotten One, Grehy watches them like a cat, ‘You have come this far, but you shall not take her from me. This realm is mine, and here, you shall disappear like the rest of them. Soon this girls sobs of sorrow will live forever in this plane. A reminder of those who stood against me and eventually lost.’

The final battle begins as the party confronts the Forgotten One, rushing forward as she goads them and flaunts her prisoner, Elara, before them. The minor-deities power is beyond formidable, and they uses the demi-plane to their advantage, creating illusions and manipulating the environment to isolate and rip at their defences. However Elara aids where she can with songs that bolster their resolve and the Red Lord tries to subdue the forgotten One with his physical strength as he grappled, threw and battered them into submission.

The battle is fierce and disorienting, with the Forgotten One using every trick at their disposal to isolate and defeat the party. There attacks are swift and relentless, designed to break their spirits. The party fights back with determination, their resolve strengthened by the presence of the Red Lord and their desire to save Elara.

Finally the party strike a powerful blow against the Forgotten one where the chains that restrained Elara shatter freeing the cleric. By placing a red candle at the knees of the deity the cleric and Red Lord lock away her power and send her into a suspended state for as long as the candle burns. It is not a permanent cage but the Red Lord forbids the destruction of Grehy, one who he wishes to save and redeem one day.

‘We have done it. The Forgotten One is a threat no more, and Elara is safe. But we must leave this place before it collapses completely. Quickly, follow me.’ The Red Lord states as he guides them back the way they came, through the lonely citadel and back to the gate that still glows with warmth.



Thanks for visiting for the second last part of the adventure this Dice-ember. Don’t forget to come back the new two days as we wrap things up and conclude on Christmas Day. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Battle for Felmore

The battle for Felmore has raged on for days. The forces of the Forgotten One have been relentless, but the defenders, led by the party and the Red Lord, have held strong. The commanders of the Forgotten One have been systematically defeated, and the tide of the siege is turning in favour of Felmore. However, the victory is bittersweet as the Forgotten One makes a desperate move to demand their power recognised!

So buckle in, grab your favourite drink as we march into tonight’s adventure!


Battle for Felmore

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It’s been days now since we last saw the party and as the battle of Felmore rages on there have been several more waves of enemies rushing at the walls of Felmore. However, there is a big change in the husks as several have stopped mid charge and begun to sing to the hymns and songs of praise sung over the walls by the defenders. Soon they are coming back to their senses and the horror of what their reality crashes into them. Luckily the Red Lord assisted with Elara is there to help those who manage to break the curse.

Soon the numbers that come towards the walls are less and less and eventually they all together stop. The city of Felmore stands resilient, its defenders are weary but triumphant with the attacks stopping. The forces of the Forgotten One have been pushed back, their strength waning with each passing moment over the past few days and now all together non-existent. The Red Lord stands at the forefront, his presence a beacon of hope and defiance drawing the last of the cursed towards him and into the holy cacophony of mirth and joy that his hymns and prayers bring. As the final battle nears its end, a sinister presence fills the air.

The skies above Felmore darken as a chilling wind sweeps through the city. The air grows heavy with an oppressive sense of dread which several of the people who recovered from being husks shrink back from and flee deeper into the city. From the shadows, the Forgotten One emerges, their form a dark and twisted silhouette wrapped in discarded and tattered grey robes. Their eyes burn with a malevolent light as they survey the battlefield of buildings and barricades made from market stalls and tables.

‘You may have defeated my wraiths, but this battle is far from over. I shall not be so easily vanquished. You all don’t deserve the mercy that Red offers.’ they stop to stare at all those gathered around the Red Lord. Their eyes a mixture of hatred and envy.

‘Not everyone is worthy of a second chance Red! Where was my second chance? Where’s the redemption I was promised before being locked away in endless darkness. No, there is just isolation, the true redeemer and the true repentance. It is the only path for atonement for their sins, your second chances and your mercy isn’t fixing these people its destroying them. They all end up alone and suffering, I hear them, all of them when they are so very desperately alone.’ a cruel smile covers their face as their form wavers between being solid and made of shadow stuff. Their voice distorts colour around them but as it tries to remove the colour from the party and the Red Lord it fails to take hold.

Elara starts to sing, her voice calling the hymns of the Red Lord speaking of forgiveness, mercy and second chances. Soon everyone is singing and the area of grey and shadow starts to disappear as warmth spreads out from those gathered as they sing louder. The Red Lord smiles and reaches into his overly large coat bringing out a candle stick made from Red Wax.

‘You don’t have to be alone. You chose self isolation Grehy. You do not need to dwell in the darkness, a void between planes, you can join us in the light and have your second chance.’ the Red Lord replied to their threat with a warm smile. The creature, the Forgotten One a deity who represented loneliness and Isolation shrank back as if struck.

As the Forgotten One’s power wanes, they makes a final, desperate move. Their eyes lock onto Elara who radiates hope and joy. The Party forgave her for being with the group that tried to capture and kill them. She got a second chance and stood here unscathed.

‘If I am to fall, to disappear back into where I have spent my existence then I shall take something precious from you. That way at least I will not be forgotten’

With a swift and otherworldly motion, the Forgotten One turned into shadow before reappearing behind Elara. Her arms snapped forward snatching Elara from the midst of the defenders. Before anyone can react, Elara and the forgotten one is dragged into a puddle of shadow and darkness, her screams echoing through the area. The portal closes behind them, leaving only a lingering sense of despair as colour is drained from.

The Red Lord steps forward and places a giant hand on the spot that Elara stood. After a moment he stands and looks around before finding the party. ‘The Forgotten One has retreated to the demiplane where they resign, a realm designed to break the spirit and enforce eternal loneliness. We cannot leave Elara to such a fate. We must follow and rescue her, and in doing so, we may find a way to seal Grehy away for good as perhaps they are beyond help.’


Thanks for joining me tonight for another night of adventure and the doorway to our second last post for the adventure! Don’t forget to come back the next three days as we wrap up this festive season and Dice-ember adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heads of Solitude

The dusk falls over Felmore, casting the last warming light over the battlegrounds that were the scene of the days relentless assault. The defenders are weary, their spirits bruised but not broken and the heads of solitude banished from the city. The party, alongside the Red Lord and Elara, had noticed a disturbing pattern when the attacks were occurring, the wraiths that bring the isolation curse seem to act as generals, orchestrating the attacks of those entrapped by the curse. By removing these wraiths, the party believes they can disrupt the enemy’s command structure and increase their chances of survival.

So tonight will prove to be another bigger one so let’s settle down, grab out some paper and plan for tonight’s adventure!


Heads of Solitude

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The last rays of dusk creeps over the horizon, casting long warm shadows across the battle-torn city of Felmore. The air is filled with a tense silence, broken only by the distant cries of the wounded and the murmured singing of the weary defenders in an attempt to lift their spirits. The party gathers around the Red Lord as they discuss their observations from the previous night’s battle.

The Red Lord stands tall pawing at his giant beard as he watches the enemy. His eyes scan the horizon as the setting sun highlights where the foe, those too taken by the curse that the creatures of the Forgotten one bring, and the creatures that stalk amongst their ranks. These spectral wraith are ever watching and when one of the husks, the term given to the people too consumed by isolation and depression by the defenders, seems to fight back against the curse they hurry over to the resistor and reinstate the curse. After a moment the Red Lord looks over to the party and nods knowingly.

‘As you have probably gleamed already my friends, the wraiths – these spectres of isolation – are more than just mere soldiers. They command the husks, directing their attacks and reinforcing the curse on those who fight back against it, sowing despair among their own ranks to force them to battle. If we can isolate and defeat these wraiths, we may turn the tide in our favour.’ he said, confirming the parties own suspicions.

The party spend the better part of an hour coming up with as plan to isolate and destroy the spectres like they did at Meldwel forest. The plan was simple and they had the support of a deity on their side to increase their chances of success significantly. As they hurried off to enact their plan they wanted the other agents move to carry on their part of the plan, Elara and the Red lord supporting in the way that only they could, by drawing the attention of the wraiths and to call them forward to think they could snuff out their light.

It was hard to track the wraiths without giving up their location but they could read the signals that the defenders could as they moved through the outer parts of the city, beyond the walls where much of the days battle had happened. Soon enough they saw the wraiths hurrying forward with a small entourage of husks as they moved towards the Red Lord, goaded by the flare of red light that his candle and Elara’s symbol were blaring releasing.

Separating the Husks from wraiths wasn’t as simple as they hoped but they managed to set traps, snares and slow down the husks enough that the spectres, these isolations wraiths slowly finding themselves stripped of a body guard.

The streets of Felmore were eerily quiet as the party moved through the city. There were only a few remaining husks where the party were unable to separate them from the wraiths and their senses were focused for any sign of the wraiths change in attitude. Shadows flickered at the edge of the parties vision as the wraiths presence was felt, stripping the world of colour and warmth as the party got closer to them. Stopping suddenly the hairs on the back of the parties neck stood on end as the air grew colder. They were close.

The wraiths, sensing the party’s approach, emerged from the shadows and destroyed parts of the city. Their forms are ghostly, with long, goat-like horns sprouting from skeletal faces and tattered dark cloaks fluttering in the wind, nearly identical to the ones they faced yesterday and at the Meldwel forest. Yet they moved with an eerie grace, their eyes burning with a malevolent light as they had a deeper purpose and they found themselves cornered between a deity of light and joy and a group of mortals.

The battle began as the wraiths attempted to once again isolate the party members, stripping away their senses and plunging them into a void of solitude. The party pushed back, a voice clear as a bell pierced through the murkiness which prevented the curse from gripping them further. But they were short on time and these spectres were different, more experienced and calculating and less prone to making errors like the ones they faced earlier. These ones knew that the party could harm their spectral forms and they were keen to avoid the same fate.

As they fought on the heads of solitude, these more experienced wraiths, stared to fall one by one as the party fought while being bolstered by the light of the Red Lords Sacred Candle. As the last one fell a shriek of anger rang out through the city from the main force of the enemy. The sound that they were now at risk of being hunted if they didn’t make a break back to camp straight away.


Thanks for visiting for another night here at my tabletop. We only have three more nights of writing which will go by exceedingly fast with the last days of work for the year and the lead up to Christmas. So don’t forget to come back daily and hopefully, something special will be here when the Red Lords light greets us on December 25th. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe