The Caverns of Lithia

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it worked out well so without any further waiting I present, The Caverns of Lithia, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Caverns of Lithia, and that your rolls are made with advantage.


The Caverns of Lithia

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The Caverns of Lithia – Created in Nightcafe.

After the final death throes of the monstrous spider the lights that shimmered at the end of the hallway caught the parties attention once more as the light sparkled on the wall. As they crept up the hallway and looked for the source of the light a magnificent cavern that glowed from crystals that burned with an inner light was before them. On the ground in small piles was mounds of gemstones, gold coins and other treasure that was heaped near rocky outcrops. However they also spied several creatures crawling across the walls, ceiling and walking along the floor as they dragged creatures wrapped in spider webs to a large central pillar; altar in which something was to feast upon. Several creatures looked up towards the hallway and started to move towards where the party was hidden amongst the rocky outlines of the wall.


PDF adventure – The Caverns of Lithia



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Distortions in Time

There are many times a year that I dream of a campaign that blends both sci-fi worlds and medieval settings into a single wonderful campaign. This distortions in time setting campaign is something that always tweaks my imagination and brings me no small amount of joy when imagining the setting, characters and possibilities. Tonight I want to cover it, an opening scene into this world so that maybe others can work out what I have not been able to get onto the table as such.

So let’s sit back, grab a coffee and let’s roll into tonight’s adventure!


Distortions in Time

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Time Distortion – Created in Nightcafe.

The moment Tai stepped onto the street, closing the wooden door behind him the familiar sounds of the city reached out to him. The call of the merchants hawking their wares from the stalls by the side of the road, the march of armoured boots and radio chatter and the buzz of drones flying overhead, buying what the merchants had to offer.

Tucking his pouch containing the gold pieces he would need to today into his leather jerkin he hurried off into the still-dark streets. It would be dawn soon and the streets would become more active as people started to ferry their wares around the River district. Large draft horses would hall parts that had been transported down river by barge onto the back of the large wagons, their greased up axels groaning in complaint as they were hauled off to which ever workshop or engineer needed the heavy parts.

Since the distortion rift had opened up the city had evolved rapidly and many rushed to embrace the newest feats of engineering and science, or so his grandfather had told him. But there were still many that looked at the new technology with apprehension and they put their trust in the ways the city had done business for years. Animals, skilled artisans and man power is what kept the Aetho Empire moving forward, not the buildings made of man-made stone, glass and steel. Nor the guns that most of the city guard patrolled the streets with. Many still carried swords, spears and the like as there was no telling when another distortion would occur.

The trickle of technology was only as frequent as the shimmering portals that would remain open. So anything that was finite just simply was rare, exotic and only occasionally used. This meant that many people had access to these new weapons, guns, but the ammunition for such weapons was rare, so rare in fact that many military units didn’t have ammunition for the weapons they carried and so they were resorting back to tried and trusted bows and blades.

As Tai looked for the merchant he sought out he passed the many different vendors along River road; the commerce road that made its way along the river from east to west. Everything from new technology, to smiths products to food stuffs could be found and anything else in between. but Tai was looking for something specific, something rare that would help him and his party when they head to the north, into the Burgato woods.

“Excuse me sir, fine morning for trading,” he said as he spied what he hoped would be a merchant that would have what he sought. “I’m looking for something for my grandfather as its his birthday you see. I was wondering if you had a certain bit of technological scrap.”

The greying man smiled, a glint in his eye. “Well ye’ve come to the right place. What are you after? we have ancient gadgets and gizmos.” he said pointing at the broken watches, engine parts, capacitors and the like. All junk that would take a skilled hand to get working again. Tai looked over it until he saw what he was searching for. Not looking to be too excited he picked up the torch and gave it a small shake, trying the button. “My grandfather told me about these. He said he had one when he was in the guard.” he murmured taking in the gadget.

“Ah you have a good eye. Much better than a lantern for the older folk. For five gold pieces you can have it to make your grandfather happy.” the merchant said. Tai looked at the torch examining it. The bulb, glass lens and most of it was broken. Noticing that Tai was becoming aware of the state of the torch. “Now I probably have a spare bulb around here somewhere. Just hold a minute.”

Unscrewing the end the batteries fell out. Exactly what he was after. “I’ll give you five silver for the batteries.” he replied holding out the coins and pointing at them.

“No, too cheap for fine working batteries. Three Gold pieces for them. Let me find the bulb and you can have it all for five.” the merchant replied as he started digging through a bag of scraps. Tai noticed that there was a small motor with two cables so it could be connected to power nearby and touched the batteries to the cable. When the motor barely whirred he sighed loudly.

“These batteries are dead. They wouldn’t work with a new bulb even if you found one.” he gestured to the man. “I best be off there are several other merchants would would have these.” he said as he went to put them back.

“Wait. Five silver for the batteries. Your grandfather will get some use out of them yet!” he smiled. “what do you say? Make your pop proud?”

“Three silver.” Tai replied as he turned and looked back at the merchant.

“No, five, that’s what they are worth for sentimental value for your grandfather alone surely.”

Tai smiled as placed the batteries back in the merchants hand and started to walk away.

“Wait. Four silvers.” he said.

“Four silvers and I get that motor.” Tai retorted.

“Deal”

Walking down the street Tai looked at the batteries as he stuffed the motor into his pouch. Channelling the small amount of magic he had he created a pulse of electricity between his fingers and directed the lightning slowly and steadily through the batteries as he walked home. Entering to his single room flat he grabbed the motor and tested the batteries he had been directing electricity into, the Motor whirred to life.

Satisfied Tai went to the chest at the end of his bed and brought out his adventuring pack.

Retrieving the torch he had reconstructed over the years from his bag he unscrewed the cap and placed the batteries within. Tightening it up he clicked the button and marvelled as the room flooded with light. This would make the job his party had taken a lot easier, at least until the next series of Distortions in Time when they would get fresh technology into his world.


Thanks for visiting tonight to explore this concept with me. Don’t forget to come back tomorrow night for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Skargroth the Breaker

Skargroth the Breaker is a red dragon, but with an exception. This red dragon is not just any one and the elves were right to fear her, and what she represents.

So let’s sit down, grab a coffee and roar into tonight’s encounter!


Skargroth the Breaker

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Legends say that Skargroth’s flames burned so hot that they scorched her scales to resemble smouldering coals. Other say that she is the unnatural union between a black and red dragon which explains the colour of her scales as well as how powerful her breath weapon is.

What ever the reason Skargroth fought many vicious and ferocious battles and delighted in destroying elven villages and even a city or two. Her power, cunning and ferocity was second to none and she brought many other foul creatures, and worshippers, to bear her flag of war against the elves. Then when the final clash between the forces of the scorched dragon and the final elven bastion both sides faced a devastating defeat.

Both the dragon and her hated enemy, the elves, were never seen or heard from again.

Skargroth the Breaker – Created in Tetra-cube.

Thanks for dropping by this themed red dragon stat-block. Not all reskins need to have extensive rule re-writing as sometimes a different appearance can give enough of a different vibe to change the encounter for the party. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Midfern Keep Vault

Midfern Keep Vault – the place where treasure and wealth that many could only dream of has been uncovered. However it’s also a place of great danger and mystery. This week we investigate it and what lies in wait for those whose greed will get the best of them.

So let’s sit back, grab a coffee and roll into map!


Midfern Keep Vault

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Midfern Vault Map – Created in Inkarnate

A few ruined pillars dot the room and dirt has come to hide most of the stone work that made up the base of the keep. The vault itself is a large, reinforced elven door that has become overgrown with vegetation that has crept in from the cliff face in which it was built into. Two large what appears to be golden statues guard the vault door and stare menacingly at any who approach it.


Multiple layered textures create this map, as usual, with some of the asset packs also being lightly transparent. Controlling opacity in these maps can create depth and add something a bit more of a softer appearance that I believe really lends itself to the immersion of the map. Different rocks (and the new art packs from Inkarnate – soo good!) created the rocky wall with some runes carved into it (for added magical protection) which I believe helps sell the feel of the map.


Thanks for joining me tonight with another map created. Don’t forget that as I continue this week I gear up for another Zine at the end of the week. So don’t forget to come back daily to stay on top of what’s happening here and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Midfern Vault

The Midfern Vault, the centralised gate built into the mountain past the first few guarded, trapped, locked and magically sealed doors the final door to the vault was revealed. It was just a matter of time until it was also breached and then the real treasure could be revealed.

So let’s grab a coffee, ready ourselves and roll into tonight’s adventure!


Midfern Vault

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At last the door was revealed. A beam of sunlight from a broken part of the roof revealed the rubble, plants and growth that has set into the rune covered door. The journey to the central Vault door had been dangerous one with several traps; mundane and magical, having been built into the locking mechanism of several rooms which had seen them lose some of the less experienced would be adventurers who had heard the call to fame.

But those that remained stood ready and tested, the final hurdle in front of them

Midfern Vault – Created in Nightcafe

Marcell stood with Carben talking to the other hired help nearby, ready as always, as she read the runes from a distance. She was certain this was the door as no other door had been so heavily protected which made her giddy with excitement. This had to be it, where the elves of the Midfern keep had kept their knowledge of ancient magic and had stored it. There was no other explanation in her mind why it would be guarded as so – unless it was for gold and other wealth.

“I don’t like this.” Carben said next to her as he came back to stand closer by her side. “They are good people, mostly, and they seem to believe that the murals we found earlier in the ruins talk about this door. That the great evil that they defeated was sealed back here.” Carben said in a rushed whisper.

“Don’t be a fool. The elves only put that there to stop people from taking the secrets of their spells and their gold. From what I’ve read the ‘Great Darkness’ was a roving band of orcs that they killed out and then they took that as a sign to seal their strongest weapons, and greatest riches away. The story of the great evil is a myth, a legend that was created to stop people from doing what we are going to. Get our hands on the most powerful magic we have seen and get rich in doing so.” Marcell retorted as she stormed off toward the door. She had come this far that turning back now was simply being foolish.


Thanks for joining me tonight to continue on with the journey. I believe what comes next is pretty self-evident but we will have to wait and see what we have brewing over the next few days before we jump to any conclusions. So don’t forget to come each day this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Mercell and the Mercenary

This week we have Mercell and the Mercenary that are behind the discovery of Midfern Keep as our primary NPCs. However there could be dozens more as this week is about the mingling of hundreds of people to find out the secrets of the ruins before the fame, and fortune, are all grabbed up by the others.

So let’s grab our explorers kits, double check our rope and stroll into tonight’s adventure!


Mercell and the Mercenary

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Mercell – Created in Nightcafe.

Mercell watched as people the hired help moved the last of the rubble from one of the outer buildings they had first discovered. As the people gathered across from her celebrated in clearing out another room she flicked through her notes once more. Retrieving the stick of charcoal from her sleeve she scratched out a sketch of what the remains of the building looked like now that she had a better view, and that centuries of plants had been removed.

“Marcell. We believe we have found it.” Carben, her original mercenary gruffly said from near her. She looked to where he had come from and confirmed it was as she had suspected.

Carben – Created in Nightcafe.

“So you’ve found it. Is the path…” she began

“Sealed, as you suspected Marcell.” Carben added for her.

Marcell nodded and thought as to what the next steps would be. She had worked with Carben for years now and the old mercenary had always proven to be annoyingly correct with his intuition. “We will need more people present if its as you suspect, the seal holds most of the lost treasure and the lore that you seek. But if that seal also binds the creature.” he paused eying his employer wearily.

“Yes. Yes, of course you’re right. Send word to the nearest three villages and cities to announce that Midfern keep has been found. We will get the man power behind us to open the door and, with any luck we will have enough strength to fight back the darkness for long enough so we can get what we came here for.”


That’s all for tonight! A bit of a shorter one for tonight but there is more coming up this week. So don’t forget to come back each night as we continue to grow this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Midfern Keep

The trek to promised journey was a long and tiring but the message that came created a sense of urgency that had not been felt in quite some time. Midfern keep had been found again, the lost ancient keep that was sealed away to prevent a great evil from surfacing.

So grab a coffee and let’s dive into tonight’s adventure!


When the first of the elven forts fell to a dark power Midfern keep became the last bastion of defence against the rising dark power. But the conclusion of the elfโ€™s ritual saw the bastion fall from knowledge, buried like the evil it dragged kicking and screaming into silence.

The fort has been found once more and scholars, adventurers and merchants all rush towards the building as the promise of treasure sways all. But their green will cause the downfall as the deeper they push the more they discover and unwillingly unravel. Now caught between a rock and a hard place the party must make a choice, stand against the darkness and try to reseal what was awoken. Or, flee and pray that the darkness doesnโ€™t try and snuff out the light once more.


Midfern Keen

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Midfern Keep – created in Nightcafe.

โ€œMidfern keep has been found,โ€ the messenger at the tavern called out as she stood in the door. There was nearly no one who did not remember the stories of Midfern keep or the treasures that had been abandoned in the forts halls when it fell into silence. โ€œWe are seeking aid, scholars, warriors, scouts, everyone. We have secured the outer buildings but only the inner rooms of the fort remain yet to be breached.โ€ the young girl read from a scroll now.

โ€œFame and fortune to all who come and aid the Scholars of Thombridge as they start to open the keep up by the night of the full moon,โ€ she paused and looked up. โ€œItโ€™s two days away from here so I will take whoever wants to answer to the call to fame and legend.โ€ She finished her speech and hurried to the bar to get a hot meal and drink.

โ€œThey say that the elves sealed their treasure in the fort,โ€ one of the patrons said from nearby, whispering to his companions. โ€œA treasure horde fit for a king!โ€ he excitedly proclaimed before being shushed by the others on his table.

โ€œThe elves sealed a darkness in that keep. I heard that anyone who enters the fort is cursed and dies within a week. Thatโ€™s why no one has ever reportedly found it before.โ€ another said near the messenger, who looked up shocked and ate with a look of worry and concern on her face. โ€œI wouldnโ€™t goโ€ฆ But, if it was to give my kids a better life and get the name Pemberbrok in legends then I might as well sign upโ€ the woman said as she sculled from a tankard.


The next morning found the party standing out front of the inn with horses ready, but they were not alone. Dozens of other adventurers, explorers, scholars and even commoners stood near them with possessions packed and ready to go. A man stood nearby counting coins as several people had bought a wagon and draft horses from him for a sum that would be several years worth of wages for most people.

The messenger appeared in riding gear, clad in light leathers and as she looked across those gathered she nodded and moved to retrieve her horse from the Inns stable hand. “Well this looks like a mighty crew. We rest at dusk, rise at dawn and will be there by tomorrow night if we are lucky.”


Thanks for joining me tonight for the start of yet another adventure, one that I hope offers something different to what I have done over the last three years. Each day this week I will continue to add more content to build this adventure up over several days. So don’t forget to come back each day to stay up to date with it and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Royal Request

This week I continued with the creating a shortened Zine, something that fits on a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it worked out well so without any further waiting I present, A Royal Request, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run pathfinder, Open Legends RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, A Royal Request, and that your rolls are made with advantage.


A Royal Request

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The Generals Camp – Created in Nightcafe.

The party watches as the royals walk through the crowd of people as part of their birthday celebrations. The royal twins hand out a GP to each person they meet on the street until screams draw them away from their festivities. The shadow of a large creature crosses over the street as a set of dark green wings flash above them. A large wyvern with plates of armour lands on the side of a few buildings, the claws on its wings hooking onto the roof as its large clawed legs bite into the wooden wall. The wyvern whips its head around and snarls towards the royal twins and their processions, snapping at someone as they attempt to run away from the creature, gobbling them up whole as guard rush to get between the creature and the royals.


PDF adventure – A Royal Request



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Some paths are best left forgotten

Any sensible person would turn back once they realised that the pools under Sylphare Quarry connected to a deeper river system when they realised that some paths are best left forgotten. Others are more foolhardy and mistake the glint of something in the darkness as evidence of treasure. That’s when the first of the thousands of teeth bite into them.

So let’s sit back, grab a coffee and let’s roll into tonight’s adventure!


Some paths are best left forgotten

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Ancient Piranha – Created in Nightcafe.

The quipper, or Piranha by our standards, is a voracious eater and in a swarm they are known to be deadly. But when you are deep under ground in a pool with only the faint corrupted light from above to lead the way these fish become even more deadly.

Swarm of Quippers – Created in Tetra-cube.

They don’t have to explore the underwater passageways to encounter these little fish this week as they are attracted to the frantic thrashing that one could expect if you fall into deep water. While the stat block tonight doesn’t reveal these creatures to be undead it would make sense that they would be considering the other entity in the room.

Not needing to breathe makes these swarming fish even more dangerous as they could, feasibly, have a decent threat range near the edge of the pool by jumping out and flapping about. I would imagine they would have a hard time biting any creature while doing so but a momentary distraction is sometimes all you need in order to take a standard fight up to the next level.


Thanks for visiting tonight. Don’t forget to come back tomorrow night for more content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Deep Chill

Deep underground where desecrated places of power mingle with cold, dark and damp environments sometimes it can give un-life to the creature known as the deep chill. These creatures are evil, huge and voracious in their search for life and, generally, tied to a single place. But their dominance over their own magical domain is nearly definite and they utilise the corrupted environment to bring in new energy for them to feast on.

So let’s sit down, grab a coffee and roll into tonight’s encounter!


The Deep Chill

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A dark and cold core that is nearly impossible to detect with far reaching claws made of shadow. The Deep Chill, an undead similar in the ways of ghosts, spectres and shades is something that few people know of and typically miners, adventurers and those who dwell in the deep places of the world will uncover. Born from a desecrated place of power these creatures seldom stray from it as they harness its latent magical energy to attract life.

The Deep chill then sucks the life out of these creatures in their insatiable appetite for warmth. But they rarely stop at one or two as their existence is cursed. The more life they drain the stronger the unholy core and the deeper the chill they experience. As the more they consume the larger they become and the greater the overwhelming sense of cold they experience.

Their life is a tortured one and only through complete destruction of their near-impervious shadowy body or the purification of the magic that created them will they ever be free.

Deep Chill – Created in Tetra-cube.

Thanks for dropping by this imagining of a standard D&D creature at scale and buffed up. Don’t forget to come back over the weekend for additional content and, as always, don’t forget to roll with advantage,
The Brazen Wolfe