Trouble Brewing in Trenchold

Tonight finds us at the crossroads of this weeks adventure where we have a decision to make. Where is trouble brewing in Trenchold. Now this weeks a mixed back of random, going back to my original format, so we have a few twists jotted down below which are the common ones I have used in early games. So let’s sit back, grab a coffee and let’s roll into tonight’s adventure.


Trouble Brewing in Trenchold

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Untrustworthy

As the party walked towards the destination that their guide had provided them, a sudden noise from within the trees and rocks made them stop. Voices, and quite a few of them. Relieved that it was just humans, probably fellow travellers or those in search of the same thing that they were, they began to approach the noise. Thatโ€™s when they heard it.

โ€œAre you sure thatโ€™s what the boss said? That an easy target would just waltz into these woods? Are they stupid or something? Everyone knows that this is our turf and that no one gets through without being robbed.โ€

โ€œShut it! That’s what the boss said. Now no more talking, I heards something. The scouts will be here shortly and then we can make our move.โ€

The party stopped and looked around and sure enough there were a few people making their way towards them. They had three options now and not much time to make it. Flee, hide or fight.

No Place like home

Following the tracks from the road they found themselves heading towards a cave. However before they could set foot inside the yawning portal a rank stench wafted over them as the wind changed direction. Bodies, the same kind of humanoids that the footprints belonged to which they had been tracking. They glanced up towards the mouth of the cave just in time to see another body of one of these humanoids being thrown out from the cave mouth by something large and obviously strong.

This had complicated things. Perhaps the creatures plaguing Trenchold were not the vicious murders that they had come to believe. Either they were coerced or had been forced from their home and were robbing and stealing under threat of death. The bodies attested to a larger foe that didnโ€™t hesitate to kill the smaller humanoids. Something had to be done or the attacks would not stop.


Thanks for joining me for tonight’s twists. Both options are something that is seen often – a betrayal from someone who gave the party information and a change in circumstance that perhaps paints the villains in a different light. Now don’t forget to come back for the last days of this week as we wrap up this weeks adventure. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Trencholds Finest

This week we are returning to the basic adventure for something a bit easier as I complete the final parts of my
Warhammer army in preparation for the tournament this weekend. So this weeks NPCs are some of Trencholds Finest establishment owners. Whether you are staying at the Frisky Mare or the Dour Mule these two will be ready to serve you ale and food. So grab a coffee, sit down and let’s meet some NPCs.


Trencholds Finest

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Taliah Winestring

Taliah Winestring created in Artbreeder

Going by Tilly to her friends Taliah Winestring is a long standing owner of the Frisky Mare. Despite the name giving her unwanted attention she is quick of wit and even quicker with a fry-pan and wash cloth and those who are being inappropriate in her inn learn about it in a harsh way.

However despite being the innkeeper and head server of libations and food she is also somewhat of an information broker. For the right price or asked in the right way she has information on just about every rumour and a lead for almost everyone. But there are some people she just will never help or even serve. Tavern owners have to have their standards and Taliah is quick to judge peoples character even if she isn’t getting the full picture.

Jake Whemswood

Jake Whemswood – created in Artbreeder

The owner of the Dour Mule Jake is a clever man. While his tavern isn’t upbeat or doing anything new it has some of the best food and the best rooms for people to stay in. Despite this not many people know about the Dour Mule and Jake does his best to promote it in odd ways.

Normally the first person to be out and about on any given morning he procures the best ingredients and brokers the best price on ale. He passes those savings onto those who visit his tavern and due to his prices and the quality of his food he is never in want of more customers. Sometimes he has to turn customers away but he does so in a manner that they want to come back and try to get a table with him at a different time.



Another week on the tabletop and this week we are looking at innkeepers. Most adventures start in an inn, or visiting them in some way and the humble innkeeper is a resourceful folk. If you want to follow along the rest of this easy adventure don’t forget to come back the next few days. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

All roads lead from home

With the next 2 day tournament around the corner I wanted to go back to the early days of Brazen Wolfe Tabletop where I produced multiple Plots per week and selected one to be the directive for the week. So this week I wanted to also go back to an early part in every parties adventure and to level one where all roads lead from home. So let’s sit down, grab a hot coffee and read about this weeks possibilities!


All roads lead from home

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The Cliche

The number of those who went missing on the roads climbed every day and the people of Trenchold grew more desperate for supplies and goods from the outside world. Trenchold was a large village that had been a beacon for adventure and people wanting to start new once upon a time. This was due to it being the furthest village to the east that was currently known of and that brought adventure, the unknown and danger to the lives of those who lived here. However this eventually changed as more settlements breached the wild-lands further east of Trenchold.

However those villagers had fallen silent and even the ones closer to the main pinnacle of society hadnโ€™t been heard of in some time now. Occasionally a merchant wagon or a patrol would arrive and they would describe the nightmares they had come through. However, even those few survivors had stopped.

So when a wagon arrived in Trenchold bearing a group of adventurers the people began to whisper. Were these people the beacon of hope they had been asking for or were they the ones who had plunged them into darkness?

The Wildcard

Trenchold was an established village in the edges of civilisation. This had led it to be a beacon for adventure and excitement which for adventurers meant fame and riches. News had spread that there was a merchant offering a hefty sum of gold and silver for anyone who could brave the nearest mountain rangers and bring back a single Tufflewerker. What this was, no body knew but the reward of fifty gold pieces for an alive specimen was more than what most people could ask for.

However the Tufflewerker was not what it was lead to be and to hunt one and bring its corpse back was to invite death to dinner. The thought of capturing such a creature alive? Pure madness. But the volume of those willing to try for months worth of labour was enough to send group after group into the dense treeline.

The Classic

The first signs that there was danger came from the bells. A great tolling could be heard from two of the five guard towers that surrounded the village of Trenchold. Rushing out of the Frisky Mare the party were greeted with flaming arrows raining down upon some of the buildings closest to the gates as the villagers panicked and ran for shelter. The guards, few as there were, rushed towards the gate but little figures rushed past them and into the village true.

A group of goblins were attacking, each of them frantically setting fire to what ever buildings would take light. Some of them were carrying swords and other weapons but they didn’t seem to put up much of fight and turned tail and ran as soon as real competition met them. The bell tower to the south of them began to sound, all the guards were busy over this side of the village but a short sprint down two of the streets would get the party where the tower was tolling. It sounded like they would have to make a choice – Flee like the peasants or stand and fight for the defence of the village.

Thoughts

Now each of these three can be seen as fundamental ways to start any adventure. A mystery, a hunt and a defence style adventure. I believe each style of adventure can lend itself well to any party as long as people are willing to follow the plot along and see where it goes.


Thanks for joining me again for the start of another week. Don’t forget to come back daily as I work on my tournament prep for this weekend. It should be a big weekend and I will endeavour to have something on here for both days still. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Elemental Lineage

Tonight and I have created a zine for this weeks adventure. Elemental Lineage. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Elemental Lineage. If you like this format please let me know and I hope you enjoy.


Elemental Lineage

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A young Fire Genasi woman stands in the middle of the street and stares towards the volcano. โ€œWorshippers of the false idol see your ruin. The time for this land to be cleaned by the fires of rebirth is upon us. He rises. He rises. He rises. The effort of your devout and faithful is in vain for He rises once again.โ€

As she finishes saying this a rumbling happens and an audible crack resonates from the mountain. A large jet of water erupts from the lake at the top of the crater with a great plume of steam. 


PDF adventure – Elemental Lineage



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Followers of Flame and Water

Welcome to another Friday night where tonight we are looking at the Followers of Flame and Water. Now some of you may have realised what I was doing when I mentioned the creatures of the other night when I mentioned flying creatures. But tonight we reveal a bit more of what was to come. So sit back as tonight we investigate stat-blocks!


Followers of Flame and Water

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The Mephits

Mephits are elemental creatures that appear to be humanoids with wings. These creatures generally align themselves with an elemental plane but most comprise of one or two elemental natures.

The magma Mephit may be a bit strong so I would suggest using the Mud Mephit and Smoke Mephit in its place as they are a little less overwhelming.

All sources from tetra-cube.


Servants to the elementals

The next stage up is the cultists. Now we got a glimpse of this the other night where we saw some of the village elders actively encouraging the water to rise – however its not just water we have to contend with. Cultists of fire Genasi and Magmin also either impede the approach to the mountain or are are the precipice. Only time will tell.

All sources from tetra-cube.

The Forces of Nature

Now it wasn’t hard to work out that I would have elementals in this weeks adventure but the end combat will be something a bit challenging even for veteran players, I hope. So I hope these forces of nature are up to the task.

Fire Elemental – Sourced from tetra-cube.

Water Elemental- Sourced from tetra-cube.


Thanks for visiting tonight as we looked at a bunch of stat blocks for this weeks adventure. Don’t forget to come back this weekend as we produce the end of the weeks writeup. And lastly, as always, don’t forget to roll with advantage
The Brazen Wolfe

Mount Molwert Temple

This week we look at a quick map for the encounter at Mount Molwert Temple. I plan for several encounters this adventure but the temple is where a main one will be. So let’s sit back, grab a coffee and delve in!


Mount Molwert Temple

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The temple itself has largely collapsed and the rocky foundation that used to sit at the edge of the crater has been eroded away by the water over the years. With the water now rising further the path and steps that used to lead to the temple have been swallowed up and its only partially visible now.

The temple itself is plain and primitive with two statues dedicated to the two forces of nature who clashed years ago. Water and fire are both held in equal reverence within the temple but there is something foul afoot here… But more on that tomorrow.

Mount Molwert Temple – created in Inkarnate.



Thanks for joining me tonight for a quick map. Inkarnate has added a new tool (or I am just slow to realise) where you can pain over the top of art assets enabling you to more seamlessly blend into the background. This quick map hoped to show that with the eroding walls and cliff edge of the temple. But this map isn’t revealing all and tomorrow we will look into what else is happening here. So don’t forget to come back tomorrow and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rising Water

Back to our normal format we find the party entering Molwert as the rising water threatens to swallow the village, not just its crops. Tonight we look at the cause of the deluge, but that spoils the surprise a little bit. But hopefully not enough to ruin the adventure. So let’s sit back, grab a coffee and let’s roll into tonight’s adventure.


Rising Water

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Slowly the faithful climbed the steps to the alter at the edge of the river. The signs that had been seen of the resumption of the war between the ancient forces that had lay dormant for centuries. However something had woken them up and they were called to serve the deities that had once saved them from the volcanos wrath.

As the elders from the village gathered, all of them water Genasi’s they marvelled at how quickly their prayers were heard. The rain hammered down upon the village, the river and the mountain and their connection to the water grew. However elsewhere something else was rising.

Beneath the crater at the peak of the mountain something was gathering. The surface of the lake occasionally bubbled as molten rock pushed closer to the surface causing the water to heat. Fish and other aquatic animals died in the hundreds as the water temperatures rose too high and yet this was just the beginning.

Drawn to the surface

The first signs that something was wrong, apart from the flooding of course, came when boiling rain started to pelt the village. The adventurers were first to the front lines as creatures comprised of smoke, steam and mud flew across the sky and the village was filled with screams.

Something was going wrong at the peak of the mountain as more of these creatures could be seen fighting above the peak like a giant cloud of flies. Drawn to the source of the trouble the adventurers marches forth, walking past the shrine by the water where the bodies of the villages elders lay beaten, torn and broken.


Thanks for joining me for tonight’s twist. Now bonus points for those who can guess the creatures in tonight’s sneak-peak. Extra points for those who can guess where this is leading to. Now don’t forget to come back daily this week as we expand upon this weeks adventure. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Village of Elements

This week we find the village of Molwertย under threat as the crater lake threatens to spill over. However the village itself holds relics of the past in the form of the high concentration of Genasi that call this place home. But without spilling the history of Samuel and Charlta I better get stop there. So grab a coffee, sit down and let’s meet some NPCs.


A Village of Elements

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Samuel Heatheredge

Samuel Heatheredge created in Artbreeder

Sam was born into one of the villages families that spent most of their time out on the water of the river. Being a water Genasi, watered down (excuse the pun) they have a natural affinity with the water but limited ways to actually influence in.

When the waters started to rise Sam felt a strong connection to the river and spoke to the elders around the potential risk it would have to the village. But the elders ignored Sam.

Charlta Harthbrez

Charlta Harthbrez – created inย Artbreeder

Born from one of the long standing fire Genasi families Charlta never had to work much. Her family owned businesses and handled export and import into the village of Molwert and were quite wealthy. However despite being the newest generation of her family she had a strong connection to her heritage and could feel that there was something wrong.

A disturbance was brewing in the village and in the valley. There was a presence that thrummed through the streets and as Charlta was so in tune with the villages heritage it affected her deeply. She was prone to sporadic bursts of rage and during these fits her hair would appear to be as fire. A lot of this rage was targeted towards the other Genasi people in the village who were predominantly water Genasi. This caused Charlta to start discussions with the elders of the village who took her connection and sudden manifestation of power as signs of impending doom.



A great start to the week and continuing on with the next bombshells – the drama between NPCs. But both have a pivotal tie in with the story and each other. But to find out more it will come another day this week. So don’t forget to come back each night as we drift closer to the crater and the fight of an eon. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Crater Lake

After taking a week off, well sort of, this week we look at bringing the adventure back to the party and we introduce Crater Lake as the fist stop on the road to adventure. While the weather outside is wet and miserable I wanted to explore an adventure thought that sprung to life as I was driving through the rain. So now we all have to rug up, sit down, grab a hot coffee and read about this weeks adventure!


Crater Lake

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Molwert Valley – created in Nightcafe

The Valley of Molwert was riddled with history and lore. The stories of the land go back to say that before the valley was fertile, bountiful and safe it was a volcanic battleground. A war had waged for aeons between the fires from the earth’s crust and the rain from the heavens. However with the help and prayers from the people who dared to live amongst the forces of nature the heavens rain was deemed triumphant. Rain pelted down and extinguished the fires in the volcano driving the fire deep down beneath the rocky surface.

The battle left a scar through the earth but with the aid from the heavens water life blossomed and it became a bountiful and fertile valley.

This is what the stories said. Now as Charlta stared out across the sodden crops she wondered how much longer they could weather this constant rain. The crops were dying as they slowly drowned. The water logged soil was unable to take any more rain and the river bank threatened to burst its banks and flood the land.

Hidden danger

High in the Molwert mountain in the crater of an ancient volcano the lake that had formed here was slowly coming to its critical levels. Trickles of water tipped over the edge of the crater and ran down the valley. Winding its way across the stone, soil and around the trees these trickles joined with the river and slowly, day by day it rose the river height.

The only thing that was dry on the mountain was a forgotten temple that was erected many lifespans ago to try and appease the deities of fire and water. The heat from the temple stone caused the water to retreat back from its steps, however, the water was encroaching even upon this dry place.

Thoughts

Now the story of fire vs water is an old one. However I believe this week will be a good one where I get to use creatures, map art assets and even traps and hazards like I haven’t before. This week will be big and I can’t wait to throw it at the players.


Thanks for joining me again for the start of another week. Don’t forget as this week continues I will add more to this story and grow it until its content bursts the bank. You wont want to miss it. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Durkenstaff’s New King

Tonight and I have created a zine for an adventure a few weeks in the making. Durkenstaff’s New King. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, Durkenstaff’s New King. If you like this format please let me know and I hope you enjoy.


Durkenstaff’s New King

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Durkenstaff

Durkenstaff- Created in nightcafe.

The party find themselves on the road to Durkenstaff – a town known for the ores it digs out of the ground. However there is a disturbance in the valley and the native wildlife seem to be spooked. A shadow walks amongst the trees while a second casts shadows down below as the valley near Durkenstaff has now become hunting ground for alpha predators. What will the party be able to do against such odds?


PDF adventure – Durkenstaff’s New King



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe