Painting Night – The Owlbear

Tonight was meant to be a writeup of a D&D session but instead we had to change plans. Although disappointing this gave me a Painting Night – The Owlbear took the painting handle and I tried to paint it as quickly as possible while incorporating a few different techniques and styles.

While painting miniatures isn’t something I actively seek its something that when the mood strikes I can focus on for a few hours. So tonight, while the paint and water effects are still wet I thought I’d jot down the process.

Painting Night – The Owlbear

Step one: Priming

For me any generic primer would do the trick. Since the sculpt was resin I wanted to use something that was not just for hobby use. So opting for a Rustoleum Cream primer I got started.

Step two: Overbrush.

Now while not a mandatory step by any means overbrushing can add in some extra highlights if you are using washes, shades or the constrast-esque paints that are available. Tonight I used Army Painter Matt White as the overbrush paint

Step three: Feathers part one

The next part for me was deciding if I wanted to go a dark grey owlbear or a brown on. White is a bit of a harder one to do and coming from a cream base brown or grey would show up well. Opting for Brown I selected Citadels Garaghak’s Sewer paint and applied it as evenly as I could for the first part.

Creating some variety in the colour I applied a second thinner coat in the thicker feathered areas to create a visual contrast.

Step four: Drybrush – Feathers Part two – Brightening the feathers

Using Citadels Mournfang brown and a small makeup brush (definitely a dry brush… not from my wife’s make up kit…) I did a light drybrush over the feathers. Any parts I wanted to really brighten (around the fact) I also targeted with a small layer brush.

Looking at the photos the difference is subtle.. Nearly too subtle. But there was definitely some highlighted parts.

Part Five: The Bear-beans

Now just like Cats owlbears have little toe-beans… Ok maybe not but for this I did a two step approach to get a different skin tone for them. Starting off with a thinned layer of Citadels Khorne red I then hit it with Citadels Gorthor Brown. this gave it a more fleshy colouration than the brown itself and broke it up from the brown of the feathers.

Step Six: Claws and beak part one

This one is a nice simple step. Hitting with a fine point brush just the beak and the claws with Army Painters Necromancer Cloak – Maybe my second favourite Grey. A small, quick and easy step. Using the same paint I also did a overbrush on the rocks to add an extra layer of texture to the grey stones.

Step Seven: Eyes

Now the eyes were done in two parts – but for simplicity sake I will upload discuss it here as one step. Taking Citadels Yriel Yellow and Army Painters Matt Black I painted the eyes. I chose a direction for the bear to be looking and using the brush I created pupils looking nearly in the same direction.

Step Eight: Claws and beak Part two

Using Army Painter Skeleton bone I attempted to edge highlight the beak and claws. Nothing fancy here.

Step Nine: Basing – The log

Using Citadels Wyldwood Contrast I painted the log. Adding some black paint (AP Matt Black) paint into the mix for the open hollow to ensure it was darker.

Step Ten: Basing – The sand and rocks

Electing to make the gap between the rocks and the log a sandy stream I used Army Painters Desert Yellow, which is nicer than their Daemonic Yellow by a long shot, to create a sand colour. Hitting up the bits of the base where there wasn’t rocks or the log. The rocks I then hit with Citadels Basilicanum Grey (probably my favourite multi-purpose paint). This was a simple step so not many steps.

Step Eleven: Final touches for my Painting Night – The Owlbear

The final touches were a bit easier for me. Coming from a place in Australia where the rainforests have plenty of wet rivers running through rock and log filled streams its rare to not see them covered in moss or algae. So adding Citadels Coelia greenshade wash over the entire base, removing some from the sang, I wanted to reflect this green, forest look in the base.

I then used Vallejo’s water texture to try and get a wet, river appearance between the log and the rocks.


Thanks for joining me tonight for my Painting Night – The Owlbear. One of my favourite creatures of all time, my closest mate printed this model off for me as he knows I adore owlbears. It’s taken me some time but I have finally managed to get some paint of this happy fellow.

Don’t forget that tomorrow is the end of the week and we will be writing up this weeks adventure. So don’t forget to come back for that one. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Hunter Knight

Welcome to a Fight-night where this Friday (finally!) we reveal the beast that somehow made its way from Chult as well as Rebeka, The Hunter Knight. Charge also makes a special appearance as we look at all the stat blocks for this weeks adventure which we teased Wednesday night with The Hunt for Squires. So sit back, grab a coffee and let’s roll into tonight’s adventure!


The Hunter Knight

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The Hunter of Squires…

The metriacanthosaurus is more than just a big name. A large beast with useful forearms this creature was a vicious and fast creature. Whilst not as big as a T-rex or as agile as a velociraptor these creatures were brutal and large enough to pick up humans within their jaws.

Adept at hunting and stalking their prey these creatures are fast and shouldn’t be underestimated.

Metriacanthosaurus – created in Tetra-cube

The Hunter Knight – Rebeka and Charger

The hunter knight herself, Rebeka and her faithful companion, Charger come into focus this week. A stalwart night that buffs her allies and is brutal while mounted and a creature that is defensive and loves to charge towards larger predators.

The Pachyrhinosaurus is a large crested dinosaur, a ceratopsian, a beaked dinosaur with a large bony crest. A relative of the Triceratops these creatures faced their aggressors head on with horns and their sheer strength.




Thanks for visiting tonight to meet Rebeka, Charger and… The beast? (It feels like I should give the Metri a name..) but hold on as we have a busy weekend ahead. So don’t forget to drop by for the remaining days this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Hunters Forest

Thursday night is here and while I had a competitive game of Warhammer tonight I still just had to create the Hunters Forest! A simple but effective map tonight that really doesn’t have that much else to explain about it. But, I’ll let you be the judge of it tonight. In order to actually get to the map though I guess we best sit down, grab a coffee and roll onto tonight’s adventure!


Hunters Forest

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Large trees, bushes and a few logs litter the forest. The clearing has a few bushes and a log or two within but otherwise it heralds the end of the forest and the beginning of the plains beyond. A good place for both mounted combat, hand to hand combat and also for both the party and creatures to gain cover.

Whilst the trees may halt or prevent huge creatures from moving freely large ones should be fine. In this case the dinosaur mount of Rebeka as well as the large carnivorous creature that lurks beyond.

Hunters Forest – Created in Inkarnate


Now a bit of a larger map this week to help stress the importance of movement in a map. Distance can be an ally for both friend and foe and this week helps to stress that. Whilst I have had players not move on their turn getting some distance or even better preparing yourself for the next move you want to make can be the sign of a great combatant. However movement, like in wargames, is an skill that can see the outcome favour you more.

Thanks for joining me tonight to look at the quick map I created. 5 background terrain effects, a scattering of trees, two types of bushes, a filter and logs helped create this map. I think it goes to show what a bit of time and effort can accomplish. But this weeks adventure is not over yet and another reveal, or several, is only one night away. So make sure you come again tomorrow and on the weekend as we continue this adventure. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The hunt for Squires

As Wednesday comes we look at The hunt for Squires as a bunch of rowdy wanna-be knights bite of more than they can chew. Not meant to be a adventure that frames the party as murder hobos this part of the adventure frames the party and their new companion in a positive way, hopefully completing their quest at the same time. So before I spoil it let’s sit down with a hot coffee and let’s roll into tonight’s adventure!


The hunt for Squires

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Rushing through the brush was never a good idea but the woops and cheers of the other excited squires numbed senses and he gave into the revelry. As he hurtled over a log the first signs of something large appeared. Broken twigs, missing bark and large deep footprints heralded their quarry. Reaching for the horn at his belt he bellowed out a call with it with such exuberance that the deafening sound lasted until he started to see stars.

Moving the horn from his lips and breathing heavily for a few moments he breathed through the deafening sound of his heartbeat in his ears. When the blood left his head and he looked up the sound that greeted his ears wasnโ€™t the jubilation that was from a few moments ago.

Screaming from his fellow Squires greeted him and the roar of something else. Something bloodthirsty that felt like it froze his blood. Something that was jubilant in the hunt just as they had been when they charged after the tracks in the woods. Swift crashing through the woods heralded its approach and the only instinct that remained in his mind wasโ€ฆ run.

Flight!

Dashing away from the creature was an act of cowardice. The tears that streaked down his face marked his shame as he heard the creature crashing through the woods some distance behind him, pouncing and devouring his friends as they too took flight and ran. Nothing was able to sate the creature’s hunger and the hunt for squires had earned its name.

Barrelling out of the woods and into a clearing near the edge of the trees he crashed into a large creature. Atop the giant reptile a woman in shining armour sat in preparation. Lance and shield ready and the adventurers who had questioned their intentions at the nearby inn looked down at him in both disgust and pity.

โ€œUnless you want to die, boy, I suggest you get behind Charger. She and I will protect the people of these lands from the horror that has been unleashed.โ€ the knight on the giant creature spoke in a steady and determined voice. Just as he scrambled to his feet a deep rattling hiss came from behind as the creature had finally caught up to him.

Thoughts

Now I am excited about this one. I know I say that about most adventures but this week is something else. Bringing dinosaurs into D&D brings a bit of my childhood, and my daughters passion for these creatures to life. And I am excited to see what we can make of this adventure.


Thanks for joining me again as we near the end of this weeks adventure. Just a reveal of the creatures, the encounter and any thing else I hide in the PDF to come. But I do encourage you to come back daily as that’s the best way to follow my process. So don’t forget to come back each day this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rebeka of Chult

This week we focus on Rebeka of Chult, or Rebeka Saeldric to her friends, as she looks for a way to save her oldest companion. A glimpse into her past and also her thoughts as she moves towards her future should give a glimpse of who she is. So instead of addressing the dinosaur in the room here, let’s roll into tonight’s adventure!


Rebeka of Chult

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Rebeka Saeldric

Rebeka Saeldric – Created in nightcafe.

A companion for life

Keeping her head down she crouched along the brush heading towards the clearing ahead. The large plants and ferns made this approach easy but she had learnt from a young age to never underestimate the jungle. Looking around for the signs of the undead, or a large predator she prepared to move swiftly. After a few careful steps she moved forward with swift determination towards her goal – a large nest. This one was her first test in becoming a knight, retrieving her companion.

Moving forward from grouping of ferns to fallen logs she hurried to the side of the nest. The steaming heap of vegetable matter helped incubate the eggs and judging by the size of this one it surely was a larger creature. Digging quickly and carefully moved to the centre of the heap. The heat was impressive from the decomposing branches and leaves but it meant that the eggs should be incubating well. Finally she felt something hard, nearly stone-like.

Digging it out she pulled the egg out into the open before placing it in a bag she carried over her shoulder. The egg was smaller than the bag allowed up to but it was still the size of her long bladed dagger about eight inches in length. Covering the next back up by filling in the hole she made she quickly ran towards the cover of the trees as the beasts that called this part of the jungle home could be heard returning.

Rebeka of Chult

Looking up from the road Rebeka looked at the adventurers she had managed to convince her to help her. Each one of them looked formidable but she felt alone still. Shaking her head to snap out of the daze her trip down memory lane had given her, she focused on the task at hand. Rebeka of Chult she had introduced herself as. But without her partner, Charger, she felt alone. A knight without their steed was nothing and walking around carrying her lance felt awkward to wield.

The feeling of defencelessness didnโ€™t help the feeling of unease as she passed more of the young warriors who were hunting for her companion. Their young and arrogant faces and calls made it worse but the party of adventurers she was with seemed confident and capable. They should be able to help her prove her companions innocence.


Thoughts

This week is about a bond between knight and steed and I think its only fitting we glimpse or begin to unravel what that relationship looks like. I have more in store for tomorrow as we look deeper into the adventure but for now I think Rebeka is taking shape.


Thanks for dropping by tonight and sharing your evening with me. Don’t forget to come back tomorrow as we look at the twist of the adventure. I have more plans in the future days so coming back daily will ensure that you are up to date. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Visitor From Chult

With a new week starting we find ourselves in need for another adventure plot, luckily I have three ready to go. This week we will listen to what a Visitor from Chult has to say, rumours of a plague in the woods as well as a rabble of young knights in training setting out to slay a beast. As you have already probably guessed all three are connected – but don’t let that s top you from finding out. So grab a coffee, sit down and let’s roll on with the adventure.


Visitor From Chult

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Request for aid – Created in Nightcafe.

As the party downed another tankard of ale they eagerly watched as a platter of food came their way. Breads, meats, roasted vegetables and more. A feast fit for the heroes that they were and they were enjoying the attention that they received. A bard started to sing of a fight between noble heroes in a distant city and the other tavern goers instantly believed that the party was the focus of the story. Drinks were bought, tales were told and merriment was the main course of the menu.

After several hours of merry making the party left the tavern to go to their lodgings, a home that was offered to them from the lord of the city to be used any time they stayed here. A token of appreciation from the last time the party were here. However as they started to head towards the building a knight of some manner stepped up towards them, holding a lantern that cast shadows across her face.

The request

“Greetings. I was told that I might find some heroes here that may be willing to aid someone for the right price? I’m a visitor from Chult, a knight in training. I am in need of assistance in protecting an ally of mine. She has bitten off more than she can chew so to speak. Currently she is hiding in the woods near by but I fear that she will be found sooner rather than later and she gets a bit jumpy when I am not around to help her.” she paused for a moment. “My name is Rebeka and I have gold and gems that could see you feasting for many weeks if you’d be willing to help.”

After a pause she continued. “I just need help in proving her innocence from a misunderstanding. Are you able to help?”

Thoughts

Now we have a few things on this week. Her ally is an animal companion. In this case a Scary looking herbivorous dinosaur. Wednesday we will cover the next part of it, the middle of the adventure, but the start is quite simple. The knight walked beside her dinosaur up to some people who were looking like they were in need of help. They had suffered a large loss of stock the night before and the sight of the monstrously large reptile caused them to blame the foreign creature. Sensing danger the creature moved to protect Rebeka and in doing so it was mistaken as aggression.

I believe that this should have some elements of combat, perhaps some non-lethal fights with local hot blooded aspiring heroes. I also want it to be tracking the creature, the dinosaur, as well as the creature that killed the stock from the farmers. That this is probably the best of a few worlds and should make for an entertaining adventure.


Thank you for joining me here again for the start of another week. I will keep some of these posts short and sweet this week to save time for the upcoming hectic period for tabletop. So bear with me for this week as I have to split focus. Don’t forget to come back each day this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Stones of Deepgrove

Tonight and I have created another zine for this weeks adventure, The Stones of Deepgrove. This adventure can be used system agnostic as we explore other RPGs out there other than D&D. So please adjust to what ever creatures you are using in your adventure! However as always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube currently provides the stat-blocks for creatures in this adventure.

So I hope you enjoy this weeks adventure, The Stones of Deepgrove. If you like this format please let me know and I hope you enjoy.


The Stones of Deepgrove

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Despite their best efforts the last few adventures of the party were for naught. They had failed or had met a disappointing reward on the last few jobs. Their end goals were seeming to be drifting onwards to the realm of impossible as the means to attain their goals drifted further away. 

However, that is before they heard of the Guildmaster of Varendeep. The rumours around the taverns and mercenary groups is that he had a near impossible task. One that many had attempted and failed over the years. However the prize was a ring of wishing. With such an artefact anyone’s dreams or goals were attainable.

The City of Varendeep

Varendeep – Created in nightcafe.

The Break Spot

Deepgrove River – Created in Nightcafe.

The low waterfall created a rich, aerated water that was refreshing and pure. As the party filled their canteens and quenched their thirst they noticed the currents in this part of the river must be flowing from the waterfall stronger.

A few large swaths of lakeweed and debris were floating across the lake and some were even heading towards them.

However after a moment the party noticed the ones moving towards them were moving faster and more direct. As they stumbled back from the riverbank, scaled humanoid shapes rushed forward from the lake, spears, crude clubs and shields fashioned from animal parts. 
The Lizardfolk were a vicious and ferocious people and the party appeared to be on their menu.


PDF adventure – The Stones of Deepgrove



Thanks for joining me tonight for another Zine. Next time you get a party together consider running this adventure and I hope that you enjoy it.

I hope you don’t miss a thing so come back daily in the coming week. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

June Inspiration for one shots

Welcome all to something that I probably find that I do without really thinking about in great detail but coming up with June Inspiration for one shots. Now it will be a bit of a shorter one but the issue I occasionally find for my weekly adventure isn’t so much coming up with one. But it’s settling down on a single concept.

In the past I have been over the process that I am drawn to. The What, Who, When, Where and Why’s of a good adventure plot. But what I don’t reveal is that there are sometimes multiple story arcs in a single adventure that could be explored.

Now inspiration comes from many sources, as I have gone through before, but tonight I will take a few things that are front of mind.

June Inspiration for one shots: Adventure 1 – Chult expanded

One of the core published adventures that WOTC has published is the Tomb of Annihilation which features the party going to explore Chult. But why don’t we see more of the Chultians come over to the mainland of Faerun? This first adventure concept is a young warrior visiting from Chult but her mount, a noble steed if you will, isn’t a horse but a dinosaur. Now the image of someone riding a t-rex into Neverwinter is amusing but probably not practical. I don’t think the lord of the city would let it stand for long. However raptors, herbivores and other large sized creatures (or even medium) could make decent mounts.

This adventure focuses on what the party may be asked to do and what they will do if a dinosaur appears in their home turf.

This can be an investigation style quest “A large creature has appeared in the woods near by. It’s leaving strange marks on trees and killing all the game. Find out what it is.” Or we can have it be a request for aid from a foreign party. “I need help convincing the Lord that my Bruno here, a Gallimimus, isn’t dangerous. He is just fast and a bit skittish is all.”

Either way for someone who loves both dinosaurs and RPGs its a good mix.

June Inspiration for one shots: Adventure 2 – Bewitched Room

A room in a local manor has been flinging spells randomly at people who enter the library. A opened book that had a glyph of warding placed on the pages from a previous adventurer was laying open on the table. Every time the door opens the corresponding gust of wind turns the pages and triggers another spell.

The party doesn’t know this, nor does the new owners of the Manor. But they will soon encounter the hexed room and the source of the it. This is more of a Role play encounter however the book could summon creatures to fight. Or a creature may be drawn to the constant use of magic and they may contest ownership of the arcane tome from the party and the manor owners.

There is a bit of fun we could have in this adventure

June Inspiration for one shots: Adventure 3 – The grand hunt

A young tribe woman has approached the party and asked them to help her hunt a ferocious beast. This beast can be what ever you want but my mind was instantly drawn to a Bulette

The reason for needing help could be a sad story of being an outcast due to heritage, or something simple of “I was late to the start of the ceremony so the elders punished me by making me undertake this with any fellow from my tribe. However you are not of my tribe so you can help? I don’t think I will survive the trial without it and I wont be able to be seen as a true member, an adult in my tribe until its completed.”

A nice easy one this one. I like it because it may give us the excuse to use any creature. I also believe that having something as mundane as a “grand hunt” is nicer than curses, invasions or malicious acts.


Well that’s it for tonight, three adventure concepts, for June Inspiration for one shots, and one of which I will take for next week. Don’t forget to join me tomorrow for the end of week writeup and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Stone Beasts

Welcome to a Fight-night Friday that will leave you petrified as we meet the Stone Beasts of this weeks adventure. This week we have a few encounters with the wilder inhabitants of the Deepgrove Forest. But we also have an attack at a camp site as well as the final creature encounter in the Stone Garden itself. So sit back, grab a coffee and let’s roll into tonight’s adventure!


The Stone Beasts

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Encounter in the forest

This week is about ambushes in the forest. Tonight in particular we have the skilled lizardfolk ambushing the party as they venture close to a water source and then an attack by a lone Cockatrice as they recover from their encounter later that night.

The lizardfolk are fearsome warriors. Attacking from a range with Javelins before engaging in melee these creatures fight for both survival and food. The Brute will wade into the front lines and use its bulk and strength to try and break the defences of the party. While the other Lizardfolk would harass and act like flankers for their larger cousin.

The cockatrice on the other hand is a bit of flavour with a dangerous undertone. It should either act like a red herring for the source of the stone statues OR it will make them think of what else it could be. Either way I think its a good addition to this weeks encounter.

Stone Lair Guardians

This one is harder, the younger and the older basilisk. I would like to think its a mated pair or a parent and child that are defending their lair but any narrative would do. One of each though for a party of level 7 adventurers or it will be too much.

Attacking quicker the smaller basilisk maybe will be over zealous, or as the lore of the basilisk goes the older they get the more sluggish they become. Relying on ambushing their prey rather than running them down. However there is a very real risk of death with this encounter so the party best beware.




Thanks for dropping by tonight to get a glimpse of the stone beasts for this weeks encounter. This weekend I have some more hobbying to get done. a reveal of a painted mini or several (hopefully) and then the end of week writeup! So don’t forget to come back for that. And lastly as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lair of the Stone Flowers Guardian

Thursday night brings us another map using Inkarnate and I present to you the Lair of the Stone Flowers Guardian! A fair bit of extras went into tonight, layers, shading, highlights, colour shifts and I think the emphasis on stone came our ok. But enough on that. Let’s just grab a coffee and march into tonight’s map!


Lair of the Stone Flowers Guardian

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Large masses of bushes obstruct vision in this weeks map. Stone boulders litter the area that provide cover for both the party and the creature(s) that stalk them. A few trees made of stone grow in this recession. At the base of the largest one stone flours that catch the light and reflect it against the stone trunk.

A cave is in the corner of the area. Chunks of skin-smooth stone litter the garden – evidence that a creature that petrifies prowls these parts of the forest.

The walls are tall here but those with the ability to climb up and out may find themselves at an advantage. Unless they want to hide. The walls are made of rocks and loose soil so the climb is prone to shifting earth.

Stone Garden – Created in Inkarnate


Now this weeks encounter may be a bit deadly. But I have a few other encounters planned that may work the party up and get them to think about the tactics moving into the last part of the adventure. This map can obviously be re-used for other means and it’s a nice 30×30 grid.

Lastly, thanks for joining me tonight. This weeks adventure is one that I hope to maybe one day set against my own party of adventurers, but I will have to see what awaits them when we get to that. Don’t forget that the weekend is nearly here so we should be looking towards our own tabletop. And as always, don’t forget to roll with advantage,
The Brazen Wolfe