The journey ahead

Hi all and welcome to an end of the month Monday!

Tonight I want to briefly explore what I have planned for next, how Katya interacts with it and also give a glimpse of what waits for the party after their return back to the village of Bracken Hollow and what lies ahead along the path back to Daye.


What’s next

This year I want to further explore what really kick started my imagination when it came to D&D and in particular what really cemented my love for being the dungeon master as opposed to a player. I am not saying that I don’t love having my own Player character and exploring a world already thought of for me, it’s a great experience, a nice break from running the game and you can get some really good tips and hints into what you want to do or include in your next adventure, but for me that sense of wonderment and that want for more after every D&D session is what really drove me down that path more.

So for me I hope to do justice to what I have planned and will have a relatively rapid escalation plan set in motion, each month another milestone for the party and another set of challenges and experiences for them to engage in and at the end of the year I want to have a cohesive multi-staged adventure campaign that you, I and our players can sit down and enjoy.


Bringing the family in

So in January we met the people of Daye, the Red Fleet (a exotic merchant fleet who brought literal boatloads of magical talismans to the town of Daye) and a ancestral spirit that had not been seen before on these lands. We were also introduced to a child protégé, Lizbet, who after being saved by the party and protected by the Red Fleet felt like there could be something.. more to life. So she acted on knowledge that has been passed down to her and requested the party to find one more powerful, more connected to Chauntea than her and bring her back if willing, this girl is our Katya.

Now you can probably see how Katya is involved but the next step is really quite exciting, an adventure that begins with another request from Lizbet. A voyage for Lizbet to explore another culture and follow her deities guiding light into a new land.


Departure

Katya smiled at the villagers around her and prayed with all her being that they would prosper and that their lives would be both richer and easier from here on out now that the shadow from the Manor on the hill, her family home, was no more. A few shed tears, many smiled and waved happily just happy that she could escape and carry on with her life away from her captors.

“Shall we set off then” a cheery voice said from behind her left shoulder, Carline.

“Yes, we best set off before its dark I suppose” Katya said, nodding to the party and Paul who was at the head of the wagon in which she crouched in. Nodding and smiling, a somewhat goofy smile Katya thought, Paul flicked the reigns and the draft horses out front carried on down the road heading towards Daye.

The party had explained that a high priestess there had requested for them to find her and see if she would be interested in joining the priest-hood of Chauntea in Daye where she would be able to learn to talk to the goddess who had apparently chosen her. That was a foreign idea and as she started the ride downhill hill from the village she watched the snow recede as she passed and flowers start to push through the blanket of white at a startling rate.

If what she had been told during the last two days after her family home was mysteriously burnt down it was believed it was due to the strength of her potential connection to Chauntea that had the deities magic slowing out of her soo easily and readily – if she could learn to control it then she would be able to not just melt some ice and grow some flowers but would have the power to help the sick, heal the land and its people as well as a great number of other things.

Leaning back against the travelling pack the Dwarven tavern owners had given her she snuggled in, a touch of sadness washing over her as she look back at the ruins on the hill knowing that it would be a very long time before she saw them again. Not sure whether to be sad or happy about that she began to thumb her way through the book that had been found in what was the library.

Carline started up a happy tune on her lute and the four adventurers travelled close to the wagon and were watching the roads, the woods and the farmland with a dedication that Katya one day hoped she would have.


Thanks for joining me tonight for this little glimpse of what was and will be coming this way in a few days time. As always if you have any comments, questions or ideas about what you have read here don’t put off replying and I am more than happy to have a chat about D&D or table top in general.

Don’t forget to come back again this week to look at more content as I begin the process of wrapping up this Months adventure (although I am one month behind so I may have to update two…) and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Taking time away from the table.

Hello all and welcome to a weekend post where I wanted to talk briefly around my thoughts on that I, and maybe we, spend just that little bit too much time focusing on the tabletop.

Now, coming from someone who writes content for a TTRPG daily, pending when I fail to publish it correctly, who is surrounded by four Warhammer armies worth of models and has too many dice all together this may not be a surprise that I spend a lot of time on table top. I have friends who stay up until the early hours of the night, every night, painting miniatures that are beautiful, simply beautiful. I also have players (old and new) who have requested to have weekly TTRPG sessions instead of the normal fortnightly because they can’t quite get enough of the sweet table top, but I generally try and have a hour or two, outside of work and father & husband roles, that I set aside where I do not think about table top.

The reason is quite simple, I love this hobby and I don’t want to get burnt out on it. Now not every night is a dream when I am typing up content for that evening and sometimes what normally flows out of me like fire from a red dragon is more of a dribble, like a mage learning how to shape water for the first time. These nights probably show with content that is, perhaps not as thorough as what I may be used to but for me this project, the adventure a week (well every day there is parts of an adventure), is something that I put to myself to really hone these dungeon master skills that I have been building for many years and to test myself to see if I could write about my DMing approach.

Now, I don’t think saying to yourself ‘I don’t feel like it tonight’ or ‘I’ve got a block, I can’t think of anything’ is a bad thing, not in the tiniest bit but I want to stress that you should be able to say this to your players and peers too. Going to your party “I just need a break for this week/fortnight/month” isn’t a bad thing and your players will understand, like mine have in the past. They know its a lot of effort and a big commitment to play a TTRPG game and even more so if you are the Game Master as you have to prepare the adventure, create the NPCs, the encounters, the puzzles, traps, maps, twists, turns and what ever else goes into your adventure – they understand if you need time.

For some you may feel like you don’t need to pause, no breaks, no half time, nothing. And this is fine too but I would caution to look for the signs that you need to step away from your fantasy or Sci-fi world for a bit and just take a night off. Watch a movie, read a book, go out to dinner or drinks. Play a game tabletop or electronic (a different tabletop game still counts as time off!).

Lately I have been playing online with an old friend of mine, having a few beers and playing or a few hours to just reset the clock, or, exploring a game that my new PC can actually run (unlike my old PC that couldn’t run it…) and strangely enough, some elements of my table top are being influenced by these games, movies and TV shows that I use as my downtime from table top. For me, its just becoming part of the process.

So, after all that’s said and done – I am off to find some legendary Storm drake and build a castle or sit down with my wife and watch a movie we have been putting off for a few weeks now and who knows, if a future adventure involves the harvesting of raw materials to build a fort then you know what inspired that adventure.

So, don’t forget to look after yourself, watch for the signs of hobby fatigue and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Exhaustion

Welcome to the random day of the weekend where I reflect, expand or digress on the content of the week. Now I touched on it Thursday and the encounter from last night would have had it occur, exhaustion.

Now it’s generally an uncommon status in many games that I have watched, listened to or ran and there is many reasons and excuses for it but exhaustion doesn’t have to be the forgotten step child of status conditions.

Firstly its gradual, its not a disease where you are instantly crippled but it builds over time without adequate rest. As a full time worker, dad and husband I understand how this feels, many of us would.

The effects in summary are:

  • Stage 1 Disadvantage on ability checks,
  • Stage 2 Speed halved,
  • Stage 3 Disadvantage on attack rolls and saving throws,
  • Stage 4 HP maximum reduced to half,
  • Stage 5 speed reduced to 0,
  • Stage 6 death.

Now stage 3+ is what generally scares players as it affects their combat prowess the most but stage 1 shouldn’t be uncommon. That rough night sleep on your kids floor, yup. Stage 1 exhaustion. Trying to work or function after one or two bad nights gets miserable. Those penalty to ability checks is big. No more diplomacy for you, you unfortunately said the wrong elven phrase and insulted the princess because you were so tired. Feeling sluggish after a hard week of work maybe thats stage 2. Feeling tired to the point of lethargy and it impacting how you move about isn’t just infuriating to you and comical to others it also means you now cant out halflings.. their little legs can now outpace you.

The next few additions or stages of exhaustion are pretty self explanatory but using them to add a element of danger or a challenge to an otherwise mundane adventure or session can give the players a change from mundane combat to something that is truly life threatening to their characters.

Its not just weather, lack of rest and certain activities such as barbarian rage or sleeping in your plate mail can exhaust your characters. Thinking of ways to normalise exhaustion could be the next step in adding that extra something to tour game table.

Well that’s it for tonight, a few thoughts as I look over the weeks content and plan for next week. Don’t forget to come back tomorrow for the end of week writeup and as always, don’t forget to roll with advantage,

The Brazen Wolfe

Preparation

So something that I am (generally) good at and whether it is tactical gameplay walkthrough through scenarios played out in my mind or study I find that preparation helps my wargaming just as much as it helps my TTRPG sessions.

Some weeks though the cards are stacked against you and they either prevent you from being able to prepare for your next session or your next big match or no matter how many times or how much you prepared you are ill prepared for what lies ahead and you find yourself at a disadvantage.

This being as true for wargaming tabletop as role playing games (or even writing that next blog post or chapter in the story you are working on) doesn’t mean that the way around it is the same.

For wargaming repetition is key. Playing the same ‘list’ repeatedly and learning the ins and outs of a army through repetition can help with those moments your opponent does something unexpected or you’re against a faction you are not familiar with. It wont fully prepare you but knowing what you are against will make a difference.

This is hitting home for me tonight as I prepare an army to face off against a friend and local wargamer tomorrow. Returning to an army I have played for many releases now and have a lot of reps done with, Flesh eater courts.

The same prep and approach can be done for TTRPGs. Once you have used the ruleset enough and had enough sessions the random creative approaches your players spring on you don’t seem as random or you atleast have the understanding and foundation in place for you to to respond and adapt to the new information or change in what was planned.

Even if you have hundreds hours, yup.. hundreds if not close to a thousand hours by now, in the one setting (running d&d adventures and campaigns since advanced dnd), if you don’t spend time to sit down and plan your adventure and do a bit of preparation before the session then you may find yourself struggling with having to wing and adlib every interaction, conversation, puzzle or encounter which can leave yourself and your party feeling underwhelmed.

Hobbies such as what we find ourselves partaking in as part of Brazen Wolfe Tabletop are time consuming to say the least and without that practice and preparation you may quickly become overwhelmed.

So when I look to what I want to experience and experiment with this year before I bring some of those experiments here I will be getting some practice in so I can produce content that is not only valuable but also usable.


Oh yeah, the list!

  • Army Faction: Flesh-eater Courts
  • Subfaction: Blisterskin
  • Grand Strategy: Hold the Line
  • Triumph: Inspired

LEADERS

Abhorrant Archregent (245)*

  • General
  • Command trait: Hellish Orator
  • Spells: Spectral Host

Abhorrant Ghoul King on Royal Zombie Dragon (430)*

  • Artefacts of Power: Eye of Hysh
  • Spells: Deranged Transformation

Crypt Infernal Courtier (130)*

BATTLELINE

6 x Crypt Flayers (360)*
6 x Crypt Flayers (360)*
20 x Crypt Ghouls (170)*

BEHEMOTH

1 x Royal Terrorgheist (305)*

CORE BATTALIONS

*Battle Regiment

TOTAL POINTS: 2000/2000


This should be a very fast list with large mortal would potential (hopefully) and good rend on the Zombie Dragon. The idea here is high alpha strike potential to take the fight to them without losing too much ground and the objectives.

Well thats thr Saturday night musings, come back tomorrow for some more content and then on Monday I hope to give a battle report on tomorrow night’s game.

And as always, don’t forget to roll with advantage,

The Brazen Wolfe

2022 hobby goals

Hi folks, today I wanted to touch on my hobby goal’s.

1st goal is to finish my flesh eater army. I have a bit over 2000 points painted by have several thousand points unpainted.

2nd goal in make note terrain for dungeons and dragons and Warhammer as they are nearly the same scale

My last two goals are maybe more of a stretch. Paint one of my other Warhammer armies to completion and look to writing a few more zines this year and find a artist to illustrate them.

The first two are relatively easy goals since my flesh eater courts colour scheme is easy and terrain is pretty straight forward pending time. The last two are hard for to the time sink, the resources and the decisions I need to make in order to complete those goals.

Either I hope to be able to show off one or more miniatures each weekend of what I painted on the table that week and periodically publish a Zine to be used by aspiring Dungeon Masters to help them learn the ropes.

Well not much of a narrative or action packed update today but tomorrow starts the next week for content so do make sure to come back tomorrow for it.

And as always, don’t forget to roll with advantage,

The Brazen Wolfe

A shift in view.

Hello and welcome back to Brazen Wolfe Tabletop.

This year, until I adjust it again I want to focus on the 5 main points for an adventure again but refining it down to a core focus each week. What that means, I hope, is clearer and more concise daily content which adds to the existing catalogue I create here on this blog.

Mondays will be as normal focusing on the plot or story behind the weeks content and drilling down into it.

Tuesdays will be the whos or whats. If there is a something or someone who we want to focus on, normally this was NPC day and for the most part it will continue to be just that.

Wednesdays will be that twist or secondary hook. Most great books or memorable adventure’s I have read or run for my party have that mid adventure spike in the plot/hook. Whether the quest provider is actually the villain or BBEG of the adventure or maybe they learn something new that changes their perspective.

Thursday’s, I’ll admit, became my least favourite of days (mainly due to it being a busy work day). So I will leave thursdays to detailing and adding something more. A refining day if you will. I still hope that this can include maps but having it as an option not a must may relive some pressure I have on that day.

Friday’s or fight-night were for encounters but not every week or TTRPG session has fights. So I will use Friday’s for game mechanics, stat-blocks or things the party need to use their skills and abilities to overcome.

The weekend content may shift slightly too.

Saturdays for me will be a busy day for hobby in the evening with a new season of Warhammer picking up as well as being a day to either post a post-week writeup or some additional content.

Sunday’s will be whichever Saturday didn’t cover, whether it’s a writeup for the week just gone or a battle report for a Warhammer game or two.

I am excited for what this year will bring and hope you can join me once again as we roll the dice to create our own stories.

And as always, don’t forget to roll with advantage,

The Brazen Wolfe

Happy new year

Just a quick post to wish all my readers a happy new year, let’s hope this year is better than the last!

I plan on adding a few different varieties of content this year and again, yup again…, Looking at the format. The original adventure a week wasn’t fleshed enough but was time consuming, the write up narrative style was extra time consuming but lost the original intent so I will reel in it back into the intended format and still aim to produce useful and original content daily for use in your tabletop games.

Thanks to my early followers and continuous readers and I hope to see the Brazen Wolfe Tabletop community grow more this year.

This is me signing off with me telling you all to don’t forget to roll with advantage,

The Brazen Wolfe

Bonus – Why Roll with advantage?

Hi all, so wanted to take a minute or so to explain why I always sign off the way I do. Apologies if it gets a bit real.

For me, I am not overly lucky, well yes and no. I rarely win anything that relies on luck, rolling dice tends to go in the favour of what ever deity is opposing me at the time and I have had to work long and hard at what I do to be remotely successful.

What I have noticed these past two years, well 22ish months, of lockdown and being away from colleagues and friends is that there are some things you can tweak to make things go in your favour.

Everyone is doing it rough these days. People have lost their jobs, their relationships, some people have unfortunately lost their lives to things that could have been prevented and it’s emotionally exhausting listening to the news or updates from what’s going on. So by just being that little bit more lenient or understanding at work, or the game table and simply enjoying the company that you are around or with can sometimes be enough to make you realise that despite the Nat 1s that 2020 and 2021 have consistently thrown at us maybe there is a sneaky Nat 20 hiding amongst that pile of jailed dice. All we have to do is realise its there and, roll with advantage.

It started at work, just wishing people a bit of extra luck and getting my new team to see the nerdy-geekiness that I can bring out at the flip of a switch and people began to open up. Instead of wishing people “Good luck with that meeting” or “make sure to wash your hands” despite both being very valid messages I started to say “Roll with advantage today all” and it made people laugh, people shake their heads and smile and I hope it made the day that little bit better.

So when I say Roll with advantage what I am wishing everyone is just that ability to stop, pause, reflect and look at all we have and have achieved and to pluck that 20 from the cascade of 1s.

So, that’s me, The Brazen Wolfe, signing off for now and I will talk to you all later for our regular posted content.

Dice-ember prelude…?

Last day of November and that brings us to what I have planned for the season of Dice-ember! So tonight I will give a taste of what I hope to bring for the next few weeks as leadup to the holiday season, which is 31 days of content including Adventure Hooks, NPCs, Maps, ideas for twists, Homebrew Creatures and encounters as well as, homebrew magic items.

Now I am not the best judge of balance and power when it comes to magical items and I will have a suggestion on there on its rarity, use, cost, etc. but as the DM/GM feel free to tweak it or modify the rarity so that it suits your purpose.

So a taste!


The Cloak of Lesser False Appearance

14CoLFA

As Albazahr looked into the demi-plane he had created for his experiments he looked on with keen interest as one of his apprentices, for he had many, was attempting to clean out the remains of the last creature that was fed to the beasts.

He had, of course, reassured the young aspiring wizard that the room was completely safe and that the beasts had been put away to ensure the enclosure within his demi-plane could be cleaned, but who is to say that all of the creatures that dwell in his forest of false appearance could be accounted for. As he watched intently, taking notes with a quill made from a griffon with golden plumage, he noticed that a bush was hastily moving away from the boy and stopped abruptly in a patch of bushes, its ability to give the false appearance of it being a bundle of twigs or a bush was remarkable, almost as much as the three goblins sized mushrooms that fled from the bush suddenly bursting into there they had chosen to remain stationary and give off their own false appearance.

The Shrieker’s kept to the shadows of a rocky overhang where the boy was scooping up the remains of a dire wolf he had put in there to test the ability of the other creatures to be indistinguishable from other the plant, rock formation or statue that they were so often confused with.

A shadow passed over the boy which spooked him, just as he ran away from the rocky face just as a stalactite dropped to the ground and started to wriggle around, the pierces ability to mimic the rocky formations on the roof of a cavern was utterly amazing to Albazahr. As the boy ran and screamed many other creatures spooked and scattered, the plants, dead bushes, mushrooms and even some rocks moved away from the source of the noise as the boy ran towards the exit, a small magical door built into a edge edge of this micro demi plane that the wizard had constructed. As the boy through himself through the doorway the shadow, now apparently a gargoyle swooped and narrowly missed the boy. As the stone-like beast flew up to perch near the top of the rocky area in Albazahrs demi-plane the entire area went still as the creatures lurking within became something else, at least to the eye.

The boys panting and constant dabbing at his sweaty forehead with the edge of his cloak gave the wizard an idea.

“Curious creatures aren’t they. Apologies dear boy I thought that they had all been contained.” Albazahr said turning to Wulfrik, his apprentice. “Take this down when you are quite done wasting time. The creatures ability to give off a false appearance seems to be not just a defence mechanism but a means to attack as well. Once stationary they are indistinguishable from their surroundings but given enough time their true nature is revealed. Note to self,” Albazahr muttered as he tapped a long fingernail on his chin. “Make a cloak from the hides, skins and parts of these creatures with the intention to have the wearer don a false appearance of their own. The profits,” he scrawled out some glowing glyphs in the air before nodding satisfactorily, “yes, the profits from the sale of these cloaks will fun operations near Waterdeep and Neverwinter for at least another year. Come now Wulfrik, we have much work to do.” he barked as he strode off, the magical seals snapping shut a few moments after he passed which caused the exhausted and panting boy to run after his master so he would not be trapped in the demi-plane again..


So that’s what we have for tonight. A curious, eccentric and entirely too powerful wizard, his apprentice and the development of a magical cloak that we may have already seen a glimpse of.

As the days go on do stay tuned for more magical items, fearsome beasts or eccentric characters that we can use in the adventures ahead. Don’t forget if you use something or gain inspiration from something I produce please feel free to leave a comment and tell us how it went! Cloaks are meant to be worn and who best suited to test out these magical creations than your players.

And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Weekend update

It’s Saturday and here in Australia (particularly Victoria) a lot of places are closed to you until you’ve had two doses of the Covid Vaccine and now that I am… It’s time to hit the wargaming hall and have a warhammer game against a friend!

But I wanted to take this opportunity to have an update on the next few weeks..

I’ll attempt to do a post a day!

…Well that’s nothing unusual tonight marks 90 days straight of posts to Brazen Wolfe Tabletop (feel like I should celebrate somehow hmm…) But I will change the format a bit. I am not w Christmas person but the holiday season does bring certain joy to my household with my two kids so I will be doing 25 days of Christmas, an advent calendar if you will where I will create NPCs, Maps, plot hooks, story-style writeups, homebrew monsters and, hopefully, something new.

So make sure to drop in for December and enjoy the lead up to a Truly Brazen Christmas.


So for those here since I mentioned warhammer I will publish my list tonight, update the post with my opponents list – know it’s Duardin (Dwarves) and will do a written battle report tomorrow!

The Garden Rats

Allegiance: Skaventide
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Arch-Warlock (175)***
 General
 Command Trait: Overseer of Destruction
 Artefact: Amulet of Destiny (Universal Artefact)
 Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
 Universal Spell Lore: Ghost-mist
Plague Priest (85)***
 Universal Prayer Scripture: Heal
Plague Priest (85)***
 Universal Prayer Scripture: Curse
Grey Seer on Screaming Bell (265)****
 Lore of Ruin: Warpgale
Grey Seer (140)***
 Artefact: Suspicious Stone
 Lore of Ruin: Skitterleap

Battleline
RatPack1 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack 2 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers
RatPack3 (130)**
20 x Clanrats
 Rusty Spear
 1x Standard Bearers
 1x Standard Bell Ringers

Units
6 x Giant Rats (40)****
6 x Giant Rats (40)****
1 x Ratling Gun (65)***
1 x Ratling Gun (65)***
1 x Warpfire Thrower (70)****

Artillery
Warp Lightning Cannon (185)*
Warp Lightning Cannon (185)*

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Grand Battery
**Hunters of the Heartlands
***Warlord
****Vanguard

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 136
Drops: 16

Come back later for the Duardin list and tomorrow for the outcome!

Update! The Cities of Sigmar (not quite all dwarves…) list

Cities of Sigmar: Tempest Eye

Allegiance: Cities of Sigmar
– City: Tempest’s Eye
– Mortal Realm: Ghur
– Grand Strategy: Pillars of Belief
– Triumphs: Inspired

Leaders
Runelord (100)*
– Artefact: Patrician’s Helm
– City Role: General’s Adjutant
Runelord (100)*
– General
– Command Trait: Hawk-eyed
Drakesworn Templar (455)*
– Tempest Axe
– Artefact: Amulet of Destiny (Universal Artefact)
Gotrek Gurnisson (435)*
– Allies

Battleline
20 x Irondrakes (320)**
– City Role: Honoured Retinue (Must be 5-20 models)
– Reinforced x 1
20 x Longbeards (210)**
– Ancestral Weapons & Shields
– Reinforced x 1
10 x Arkanaut Company (100)**
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns


Units
10 x Shadow Warriors (120)*

1 x Grundstok Gunhauler (155)*
– Main Gun: Sky Cannon

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 435 / 400
Wounds: 106
Drops: 9

Don’t forget to roll those 6’s.. err.. nope.. let’s stick with not forgetting to roll with advantage,

The Brazen Wolfe