The Arcane Vessel

Now for the next Zine of the year I present, in single page zine format, The Arcane Vessel. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Arcane Vessel, and that all your rolls are made with advantage.


The Arcane Vessel

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The Arcane Vessel – Created in WordPress.

The party’s quiet moment at the bar took a sudden turn when an unfamiliar coin caught their attention. A green-and-copper piece of unusual shape gleamed under the lantern light, drawing their focus in an almost unnatural way. Their trance was broken by the voice of a charismatic but sharp-eyed stranger, who questioned the coin’s origin. The party’s uncertain response only widened his grin, revealing that the artifact was no ordinary piece of currency—it matched one said to be locked away in the king’s vaults. And with the vault found emptied earlier that day, the coin’s presence in their possession had sealed their fate.

The atmosphere shifted as whispers spread through the inn, patrons quickly excusing themselves to avoid trouble. The bounty hunters made their intentions clear – they had no personal vendetta, only a mission to claim a reward. With their presence now unwelcome, the party was forced to make a difficult choice. Fighting would break the law and only raise their bounty, while leaving quietly meant walking into an uncertain fate. As they stepped onto the streets, they knew confrontation was inevitable. The only question was whether they wanted to win or simply survive.

Outside, the city murmured with unease. The bounty hunter Jet had escaped, but his pursuit was far from over. Rumors clung to the party like smoke, marking them as criminals despite their innocence. As they searched for answers, a lone figure watching them from a nearby alley caught their attention. Instinct drove them to follow, weaving through twisting paths until they arrived in a deserted courtyard. Their quarry, a wiry young man of wealth and cunning, confirmed their fears—they had been framed not for theft, but for possession of something far more valuable. He offered an uneasy alliance, warning that their time to act was limited.

Their pursuer revealed the truth. The king’s vault had never truly been robbed; instead, a noble had manipulated events to retrieve something the party unknowingly carried. A relic, a weapon, a key—their lives had never mattered, only the object they possessed. The bounty hunters were merely pawns sent to exhaust them until the item could be taken easily. The man offered them a choice—flee and survive, stay and be hunted, or work with him to expose the truth. The party hesitated. Trust was scarce, but rejecting this alliance could cost them everything.

Before they could decide, a boy rushed into the courtyard and handed them a note before vanishing into the night. Their new ally, Skall, studied the message with grim certainty – the noble had made their move, no longer needing the party or even Skall himself. To clear their names, they had to act fast. Slipping through the castle under the cover of distraction, they navigated its halls, hoping an anonymous warning sent to the king would be enough. But as they arrived at the vault, their worst fears solidified—the great doors lay open, guards unconscious on the floor, and the truth of what was taken waiting inside.



PDF adventure – The Arcane Vessel



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Party of Six – Core Threat

This week I have had a total of Two D&D sessions in which Nyxara Cinderthorn is my PC for the campaign and Tonight I wanted to touch on how this adventure started with The Party of Six – Core Threat campaign.

The Party of Six – Core Threat

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The Party of Six – Core Threat – Created with a mix of Copilot AI and a lot of photoshop.

Nyxara, an elven sorceress guided by the cryptic whispers of the gods, ventured deep into an ancient dungeon, certain that her magic would protect her. Yet, fate had a different lesson to teach. The Weave abandoned her when she needed it most, exhaustion gripped her limbs, and a goblin’s wild strike shattered her staff, leaving her defenceless.

But the dungeon wasn’t the only force at work that day. Just as the goblins closed in for the kill, Sykel, a Goliath fighter of unparalleled strength, stormed into the chamber. His blade cut through the chaos, his sheer presence sending goblins scrambling in terror. With his intervention, Nyxara seized the moment to retreat, humbled but alive, determined to reclaim her lost power.

As they left the dungeon, they discovered an intriguing parallel – Sykel sought to uncover the origins of dungeon creation, believing they held ancient secrets, while Nyxara was convinced that the gods themselves had ties to their depths.

However, destiny wasn’t done meddling. A wrong turn led them into a dense forest where the trees shifted as if alive, twisting the pathways into a deceptive maze. Even Nyxara’s elven instincts were no match for the unnatural terrain.

Enter Marelynn, a Tiefling Ranger, who had spent days tracking the forest’s bizarre transformations, suspecting a link to the forgotten cataclysm that had shattered the world long ago. When she stumbled upon the lost duo, she not only guided them out but also found herself drawn to their quest – if the dungeons held echoes of a lost era, perhaps they held answers to nature’s unrest as well.

Their journey soon brought them to battle. A blue Dragonborn monk, Auren, was engaged in a fierce fight against a gang of bandits, desperately defending a collection of ancient tomes. Though skilled, she was outnumbered. Sykel crashed into the fight like a force of nature, scattering bandits, while Marelynn picked off retreating foes with her bow. Nyxara’s sorcery struck down a fleeing thief, and Auren, now backed by capable allies, unleashed a flurry of blows that left the remaining bandits sprawled unconscious.

Then, from seemingly nowhere, a voice floated into the aftermath – chill, melodic, and strangely profound. A man in flowing white robes approached, surveying the fallen bandits with a serene expression.
“Whoa, dudes… rough vibes here.”

Chad, the human cleric, knelt beside the groaning bandits, murmuring about the cosmic balance and the universe’s need for kindness. He believed life was sacred – be it a warrior, a thief, or some dude who just made bad choices. With a lazy flick of his fingers, divine energy mended Nyxara’s broken staff.

When asked why he had wandered into the woods, he grinned, brushing dust from his robes. “Oh man, I was on, like, this totally righteous quest, y’know? Looking for the herbs that’ll bring me closer to my deity – like, divine enlightenment through nature and stuff.”

Marelynn and Nyxara exchanged amused glances but helped him gather his mystical herbs anyway. Despite his dreamy ramblings, Chad had a wisdom about him, an intuition that made people trust him – even if he smelled vaguely of incense and mystery.

With their newfound camaraderie, the five made their way back to town, sharing stories over a meal, the bonds between them solidifying.

Yet, their tale wasn’t quite finished. As they neared the city, an unseen presence lingered at their backs—a hooded wood elf, clad in a bird mask, trailing them with quiet intent. When they stopped, preparing for a confrontation, she merely tilted her head and spoke.

Missulena, Lena for short – had been watching them, searching for something unspoken. Though she realized they weren’t exactly what she had been looking for, she saw something in them—potential, purpose, power.
“You people might just be onto something,” she mused, adjusting her mask. “And I’d rather be on the side of those shaping the world than watching from the shadows.”

And so, the Companionship of Six was formed – an unlikely collection of warriors, seekers, mystics, and wanderers, bound together by fate, curiosity, and just a little bit of cosmic luck.


Thanks for joining me today for a different change in pace. With the DMs and Parties Blessing I will add more to this in the future but a bit more of a creative spin on the content tonight with this one. Tomorrow it’s back to the normal schedule with the end of week Zine coming here. So don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lord Deceiver

Tonight we meet the lord deceiver – the person in charge of the plan to frame the party and get into royal vaults. But the party stand in the way of their plan and so the final hand needs to be revealed.

So get your popcorn out as we have a cinematic deception in tonight’s encounter!


Lord Deceiver

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Lord Deceiver – Created in Tetra-cube.

The morale of tonight’s encounter is that while you shouldn’t look a gift horse in the mouth – if it offers you help to get to the kings vault you should question why before accepting it. The Lord spy is after power and will use what ever means, tools or people necessary to get what they want.

Able to blend in with the crowd through their extensive time spent in the royal court they know enough that they can away with nearly anything. And for what they can’t – well that’s where they mislead, deceive and ultimately select a scape-goat to step in and take the fall for their wrong doing.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Starkhaven Castle Vault

Tonight map-night update is for Starkhaven Castle Vault – the players find themselves rushing to catch the real perpetrator red handed as they attempt to get into the vault – according to their informant Skall.

So brace yourself, find your best sneakers as we have to be a bit stealthy with tonight’s map!


Starkhaven Castle Vault

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Starkhaven Castle Vault – Created in Inkarnate.

As the alarm bell tolled the party moved through the halls of the castle just as their new ally, Skall, had said it would work. He had created a small fire in the stables – after the animals and people had been moved of course but the discussion was enough that they could slip through the castle to stop the person who set them up from getting what they were after. Thanks to the bounty on their head no one would take them seriously and even if they tried they would find out quickly enough that people would value the gold that’s on their head more than a hunch.

But an anonymous letter had been sent to the king by their ally warning of the attack and they hoped that it would not be too late. They passed by the barracks – which was empty as the guards had been called to deal with the fire and had made their way to the vault hall – according to a map they had acquired. Pushing through the last door two guards lay unconscious on the floor and the great vault door lay open on its hinges.


A decently long map this week with a few twists and turns in tonight’s adventure. A few different (and new) textures made up the backdrop for this weeks adventure for this internal castle map (as only castles would have this much space, surely. A few art assets really bring the vault and surrounding areas to life with adding context to the map.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The String Master

To say that someone who orchestrates the bounty and manhunt on the party with a cursed coin is the string master is likely not giving them due credit. It’s something that few people can do well and in complete secrecy and it do it to this scale and magnitude – well it must be a work of an artist.

So prepare yourselves, grab a coffee to go as we are not nearly done with tonight’s adventure!


The String Master

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The String Master – created in WordPress.

The party absorbed the unnamed mans words and shifted anxiously, tension thickening in the stagnant air of the courtyard. A setup. A carefully crafted story meant to write them as thieves in a crime that never occurred.

The man’s smirk deepened. He slowly loosened the clasp of his cloak, letting it fall open, revealing a sash lined with delicate silver embroidery—a mark of high station, but worn subtly enough to avoid unwanted attention.

‘You misunderstand,’ he said smoothly, ‘the vault wasn’t robbed, because it never needed to be.’

The words hung in the air for a heartbeat too long. Then, realization struck like the tolling of a bell.

The string master, the person calling the shots and twisting the story – someone within the king’s own court – had no interest in the vault’s treasures. They weren’t after gold, nor jewels, nor the ancient artifacts locked behind enchanted barriers. What they wanted was something already outside those grand doors. Something in the party’s possession.

A relic, A weapon, A key. Something that they needed desperately enough to kill the party and take it from their corpses.

Whatever it was, they had it, and they had never known its value – until now.

The man started to hum as the party asked for more information. ‘If I do, you’ll have few choices: leave this city quietly and live, or stay and become hunted again, or work with me to bring the real villain to justice.’

The party exchanged glances. They had fought for their lives since the moment they’d stepped into this tangled web. Retreat was not an option. ‘You were chosen,’ he continued, circling them like a man used to being in charge. ‘You were the perfect scapegoats – troublemakers with enough skill to disappear if need be, but reckless enough that nobody would question your supposed ambition. The theft was fabricated because they needed a reason to pursue you. If the bounty hunters can’t kill you then hopefully they tire you out just enough to hand over what they need.’

His grin was razor-sharp. ‘Why am I telling you all of this? Because I have something they want, too and I won’t be parting with it.’ The weight of his statement settled. This wasn’t just a revelation – it was an alliance forged in quiet desperation.

The question wasn’t whether they could trust him. It was whether they could afford not to.


Thanks for stopping by tonight as we continue this adventure more. Leaving it at a point with a lot more to add but hopefully enough to keep the appetite high for this adventure. So don’t forget that I will continue to expand this adventure each day we continue here at my tabletop so make sure you don’t forget to come back daily to stay up to date. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Unfriendly Ally

Tonight we have a case of an unfriendly ally coming to help to the aid of the party in an unpredicted way. But will they stay true to their word or is this a clever ruse to get the bounty that’s on the parties head?

So tighten your purse strings, check your pockets as we take a leap of faith in tonight’s adventure!


Unfriendly Ally

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Unfriendly Ally – Created in WordPress.

The streets of the city pulsed with restless energy as the party stepped into the open air, shaken but standing. The bounty hunter who had led the crew that hunted them, Jet, had slipped from their grasp – vanishing into the twisting alleyways before they could land the finishing blow. His presence still lingered like the scent of sweat and iron, an omen of trouble yet to come. He wasn’t gone for good. He would regroup, reassess, and return.

But the party had little time to dwell on the outcome of the fight. Their reputations hung by a thread, rumours creeping through the city like an encroaching fog. The accusation against them – false and malicious even with the evidence stacked against them – had spread fast. Too fast.

As they strode down the cobbled streets, they felt the weight of prying eyes. It felt like the whole city had turned against them, whispering suspicions and uncertainties whether directed at the party or something else remained to be seen. They weren’t fugitives – yet – but the wrong move could seal their fate and prove their guilt – only cementing their doom.

One member of the party scanned the faces in the crowd, searching for hostility, searching for recognition. A vendor tightened his grip on a sack of grain, eyes darting away. A pair of city watchmen lingered near a lamppost, discussing something in hushed tones but neither interactions seemed hostile – more uneasy. The party’s presence did not exactly go unnoticed but it wasn’t outright hostility from the whole city which was a relief.

Another party member kept their focus on the task at hand. They needed answers. Someone had orchestrated this, set them up to take the fall for the theft of the royal vaults. The bounty hunter was just the blade; they had to find the man or woman who mislead it. Then, a flicker of movement caught their attention.

Near the entrance of a quiet alley, someone stood apart from the crowd. A figure draped in unassuming cloth, blending just well enough to be overlooked – but not well enough to escape the keen eyes of those who had spent years learning when to trust their instincts.

This person wasn’t watching the streets, nor the vendors, nor the city watch. Their gaze was fixed entirely on the party. And when they noticed they’d been seen, they turned sharply and disappeared into the alley.

Without hesitation. The party followed.

They moved quickly, slipping through the narrow passage lined with damp stone and scattered refuse. The sounds of the city dulled, replaced by the echo of hurried footsteps. The figure darted through the maze-like corridors with practiced ease, leading them deeper into the underbelly of the district.

One member of the party signalled to the others. They had to be smart. If this was truly their accuser, there would be dangers ahead – perhaps more than they were ready to face.

The chase pressed on, winding through the city’s veins until the figure finally halted in an empty courtyard surrounded by towering, neglected buildings. The scent of mildew and forgotten things hung thick in the air. The figure turned to face them at last.

A young man. Thin, wiry, yet standing with quiet confidence. His clothing bore signs of wealth – not a noble’s robes, but the sort of attire worn by those accustomed to lingering in the space between legitimate dealings and more questionable pursuits.

‘I didn’t expect you to be this quick,’ he admitted, adjusting the cuff of his sleeve. ‘Though I suppose I should have.’

The party spread out slightly, cautious but prepared. One stepped forward, eyes locked on him. ‘You’ve been watching us.’

A slow nod. ‘I’ve been watching the mess you’ve found yourselves in.’ He tilted his head. ‘And the mess I know you didn’t create.’

The party exchanged glances. The person who could potentially prove their innocence and who might know who the true perpetrator is was standing before them, smug, calm, unconcerned. Not a fleeing coward, but someone who had the look of someone with a winning hand.

A knowing smile curled his lips, but he did not speak immediately. Instead, he took a slow step forward, hands clasped behind his back. ‘You’ve not upset anyone in particular – just in the right place at the right wrong time. You provided an opportunity for someone to slip away unnoticed without drawing any attention to them.’ He glanced toward the exit of the courtyard. ‘These people wanted to make sure they control every aspect of this situation. And powerful people don’t like problems they cannot control. So they set you up and like other bounty hunters I get a chance at a big reward for bringing you in.’

The party braced themselves. The tension grew, the silence stretching long enough to be unbearable.

Then, he exhaled and offered a shrug. ‘But, lucky for you, I’m not particularly interested in bringing in the wrong people. But if you can help me get the right people we can help each other out.’


Thanks for dropping by tonight to get a glimpse of what further we have planned for this week. Don’t forget to come back tomorrow for more updates to this adventure and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Scape Goats

Alrighty another night has come and this week we have the party being listed as Scape Goats. While not exactly the best job for someone to take up willingly. However being set up as one, even well known and respected adventurers would have difficulty trying to prove they are innocent from something they didn’t do.

So settle your tabs, grab your gear as we have to run from all manners of bounty hunters in tonight’s adventure!


When the party were first approached and questioned about an object they had found amongst their bags they were puzzled. But when blades, sorcery and more were drawn against them they had to choose between proving their accusers right by fighting violence with violence or seeking the higher path and finding out why and how they ended up in this situation.

More sinister plots surround the party this week as they fight and flee for survival and innocence as those that hunt them are innocent themselves.


Scape Goats

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Scape Goats – Created in WordPress.

The party had just sat down at the bar and pulled out a handful of coin to pay for their meal in celebration of their latest adventure. They had sold what they could, kept what they wanted and otherwise were resting after a hectic few days.

When they looked at the coins that covered the bar one of them stood out – a green and copper coin that showed its age of an unusual shape. It seemed to glisten in the light the lantern and hearth gave off and just watching it caused the party member to lose focus of the room around them.

‘Interesting coin you got there, where’d you get it?’ a voice said to their left that snapped them out of their unknown focus – their food already placed in front of them but the coin remained. The man who asked looked rough but had a charismatic smile about him. A quick trained glance could see that the man had a few accomplices around the room sitting at different tables and keeping a casual eye on the conversation. When the party replied with not knowing where it came from the man grinned.

‘It looks very similar to a coin that apparently the king found on a conquest to the north. One that lives in his vaults.’ the man said as he looked into their faces. Evidently not seeing any indication of guilt he shrugged. ‘But you likely knew that. Like how you knew that the vault was found cleaned out today. The court mage was ordered to find the items and all but one were hidden. And that’s where we come into it. We’re here to ask you to come with us before things get messy. There’s a bounty on the head of those who possess the coin and it looks like we’ve found them.’ he said as his hand rested on the hilt of his blade.

The room went quiet and instantly several more shady characters left the inn muttering something about being home for their wife or husband. The bounty hunters took note of every single one of them. Regardless of how much the party argued that they were innocent the hunters didn’t seem to care and it wasn’t long before the Inn keeper was demanding that they all leave. The party knew that the bounty hunters were innocent – simply following the coin and legally trying to claim a bounty. But to kill a bounty hunter was a criminal offence and their bounty would only increase.

A difficult decision was to be had and as the party carried their possessions, and themselves out of the inn they prepared for a fight that they weren’t sure if they wanted to win it or not.


Thanks for stopping in for tonight’s start to this weeks adventure. A wrongfully accused group where all evidence points towards them being guilty isn’t a new trope but I hope adventure brings something new. Don’t forget that each day this week we expand this adventure further so make sure you don’t forget to come back each day to stay up to date with this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Quest for Inspiration

Now for the next Zine of the year I present, in single page zine format, A Quest for Inspiration. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, A Quest for Inspiration, and that all your rolls are made with advantage.


A Quest for Inspiration

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A Quest for Inspiration – Created in WordPress.

Reginald Tibidius Archer, a famous artist, hired the party to transport his valuable artwork to another city, a seemingly simple task. However, the journey would lead them through bandit-infested roads and dangerously close to a goblinoid hideout known for ambushes. The party gathered supplies, secured the wagon, and set off at dawn. Though the city streets were quiet, they couldn’t shake the feeling of being watched. People in alleyways observed them but did nothing suspicious, merely waving as they passed. Still, the eerie sensation of unseen eyes lingered as they left the city behind.

The trip started peacefully, the clear skies and empty roads contradicting the warnings they had received. As they travelled, trees lined with wanted posters hinted at the dangers ahead. When they stopped for lunch to rest their horse, the feeling of being watched returned. This time, they discovered caltrops buried in the dirt ahead, confirming that trouble was near. What had once seemed a simple escort mission was quickly turning into something far more dangerous.

Tensions rose when strange noises echoed from the wagon, prompting the party to investigate. Inside, seated atop crates of supposed artwork, was Reginald himself, scribbling notes with a satisfied grin. He had secretly stowed away, explaining that he had spread rumours of treasure to lure bandits, hoping to witness their fight and regain his lost muse. The party was furious—he had willingly put them in danger just for inspiration. His excitement barely wavered even when reminded of the goblin territory ahead, certain that their battles would make for a brilliant masterpiece.

Hoping to avoid the goblins, the party took a safer route and camped for the night, keeping their fire small and hidden. While checking supplies, they discovered their food bags had been cut open and much of their provisions stolen. As the night wore on, Reginald grew unusually quiet, constantly looking back the way they had come. When asked, he sighed, admitting his disappointment in the uneventful day. His attitude tested the party’s patience, especially those still nursing injuries from earlier conflicts.

Late in the night, the wagon driver took the last watch, allowing the others to rest. But when they awoke, the fire had grown into a roaring blaze, its light impossible to miss. Reginald stood alert, watching the road behind them, while the driver snored deeply. Smiling, he revealed that he had left a trail of food and feared it wasn’t enough—now, with the fire drawing attention, he was sure something was coming. As he eagerly climbed atop his wagon, quill in hand, the party spotted a lone goblin approaching, failing miserably at stealth. But as it nervously crept forward, constantly glancing around, the party realized the true danger wasn’t just this one goblin—it was what lurked in the shadows behind it.



PDF adventure – A Quest for Inspiration



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Nyxara Cinderthorn

Today I have something a bit different as I introduce Nyxara Cinderthorn – an elven sorceress for a DND campaign that I am lucky enough to be a player at (for the first time in nearly 10 years…). Today is a bit special to me as it marks the One thousandth, two hundred and Thirty Fourth night writing in a row! (1234) and being a sucker for numbers I wanted to change it up a bit.

Nyxara Cinderthorn

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Nyxara is a PC that I have that is part of a post apocalyptic world set hundreds if not thousands of years after a modern world, like ours, came to ruin. Many old monuments to the old world still reside but nature has taken back most of it. She is part of a group of adventurers who investigate these Monuments called ‘Dungeons’ and looks for answers, treasure and fame.

Nyxara is an wild-elven sorcerer who believes that the strange whispers she hears is the gods of nature calling for help. She has left her tribe and her village looking for the source of these voices to try and work out what her connection to them is but also how she can help save the gods – if they exist or not.


Nyxara Cindethorn – Created in Copilot and GIMP

Back Story

Nyxara was born beneath a night sky streaked with emerald auroras – an omen witnessed by the tribe’s elders on the night of her arrival. The celestial display was rare, seen only once in several generations, and the elders believed it to be a portent of something beyond their current understanding. They named her Nyxara, meaning “Starborn” in their wild tongue, believing her path was touched by forces greater than their understanding. As she grew, Nyxara proved to be unlike the others in her tribe. While her kin revered nature with discipline and devotion, she communed with it instinctively, as though she could feel the heartbeat of the wild in ways others could not. She spoke to the winds, played with creations that she formed from mud and twisted flame to entertain the children and adults alike. However they also feared her budding magical prowess as she was caught playing among the creatures born of twisted mutation, and often stared into the distance not seeing the living as she listened to the silent whispers carried by the leaves, dust, mist and embers.

Her magic was raw and chaotic, unpredictable – yet it never turned against her. When she reached adulthood – quite some time for an elf – her naming rite was held within the forest of her home village. She was sent out into the woods where her feet and the whispers of what she believed to be the gods led her deep within the ruins that lay at the heart of the forest. Large square – nearly perfectly formed stone structures housed large rusted relics from a forgotten age and where she once would have stood at the heart of a city she now saw nature taking back what once was its.

A place once controlled by man to store their vehicles and complete their shopping was a city brought down by time and swallowed by nature. Wandering alone into the ruins – sent by incoherent whispers, she found herself standing at the base of corrupted vegetation as its twisted poisoned roots sought to consume her. She should have died, but something awakened within her. The world pulsed around her, and in desperation, she channelled her magic into the earth through the vines. The vines twisted and burned, transforming into Cinderthorns, fiery tendrils alive with elemental power. They did not wither. Instead, they pulsed like veins of molten fire, revealing markings that no one could read – symbols of a lost time. When the elders found her – brought from the pulse of magic and the column of smoke, they declared this the work of the gods, marking her as Cinderthorn, as its new form and life was fuelled by her magic. The Elders, with Nyxara’s help, took a cutting of the vines and brought it back to the village in an ancient vessel that seemed to contain the heat and voracious appetite of the roots.

Yet, as the years passed, Nyxara began to hear and understand the intent of the voices – whispers carried by the Cinderthorns on floating motes of fire called her to something greater. One night, as she meditated with the elders, the Cinderthorn plant within the village ignited with ethereal energy, forming ancient patterns that no one could decipher. The embers spoke to her and as she reached out and touched them, the world shifted, and she saw a vision. A great ruin, the sundering of the world in a violent outburst. The rebirth of plants and animals as life exploded as it fought to take back what was once lost and a presence, calling to be found within the ruins of old. When she came through she knew then that her place was no longer within the tribe. She had been called to something beyond their teachings of history, nature and the gods, beyond their traditions and rituals.

The gods of nature called her to seek them, and she would answer the call. Against the warnings of her elders, she left the safety of her homeland and entered the world beyond, venturing into the ruins of the old world in search of what remains of the forgotten gods. She believes the answers to restoring nature lie within the ancient depths of lost dungeons – buried structures and temples, crumbling towers, and vaults locked by time and consumed by the earth itself. With her staff, her wild, untamed magic, and the will of the unknown gods, she walked the lush vibrant lands, the crumbling ruins and the cursed sands, speaking to the earth, unravelling its secrets, and battling those who would seek to twist its course for their own gain.

Some call her mad.
Some call her chosen.
But she calls herself the voice of nature’s will.

The Quest

Nyxara’s call from what she believes the gods echoes into her dreams. A reoccurring dream that she has stayed with her for years. Of the forests, of fire and of dragons. These dreams started to take on a different meaning when the elders told her of the story of Scorching Wrath.

Long ago, the land was poisoned beyond recognition by reckless civilisations, and nature called upon its greatest re-balancer, dragons. Entire cities were destroyed and its people fled into the forests and the wilds. The wrath of the dragons did not stop there and soon many of the great forests were razed, rivers dried to dust, and the world was cleansed in flame. Though nature eventually restored itself, the scars of dragonfire remained, serving as a constant reminder that should the balance ever falter again, the dragons will return.

The elders then stressed that If one were ever spotted in the ruins, it would mean the world stands at the edge of annihilation. It was her tribes sacred duty to do what they can to ensure that the world does not tempt the dragons re-awakening and so that nature and life itself can remain in balance.

Not wanting to tempt the return of the dragons she set forth to find the gods, learn from them and do what she believes she was fated to do – save the natural world from another cataclysm.


Thanks for joining me today for a different change in pace. I hope to expand the story of Nyx as the adventure continues. Tomorrow it’s back to the normal schedule with the end of week Zine coming here. So don’t forget to come back for that and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Goblin Kin

Tonight we have the creatures that the actions of Reginald attracted, but its the goblin kin, no the goblins that they need to worry about. Tonight we have the bigger, meaner warrior-kin of the humble goblins taking to the field for their great hunt.

So keep your wits about you as tonight we deal with the sneakiest of goblin kin, and the biggest, in tonight’s encounter!


The Goblin Kin

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Bugbear Warrior – Created in Tetra-cube.

The Bugbear warrior has had a bit of a glow-up in tonight’s stat-block. Now operating as kidnappers and silent thugs in the night. Able to move while grappling targets make them fearsome and quite frightening considering their Darkvision and preference to attack by stealth attacks bugbears are quite terrifying.

Bugbear Stalker – Created in Tetra-cube.

The bugbear stalker is a stronger, hardened veteran when it comes to hunting prey. Smarter, more experienced and better equipped at hunting prey the Bugbear Stalker is perfect for a night time ambush – unless you are the one being ambushed that is.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe