Hobby Progress in January

Along with writing for soulbound and reading up on rules for RPGs I have also made some hobby progress in January.

Namely a few little bits here and there for painting. So while I work on the final character intro for Ymran I wanted to still go over some hobby stuff tonight.

Knight of shrouds

The final steps for my Knight of Shrouds is a colour for the scabbard and then some cleanup after the shades on the metal. The theme for my nighthaunt is dark wraithy-misty-shroud underneath and a blue-white cloth. Brass and tarnished steel for metals and then a bright snow base. It may be a lot of white but im excited for it to be part of my hobby update in January.

Arch-warlock

The white fur of my arch-warlock isn’t coming across as strong as I would like it to. Adding more shade and subtle highlights may fix this. Some more depth to the metals (highlights and shading) may help but the greens I am liking. A mix of Warplightning, striking scorpion and aeldari emerald contrast paints have parts of it a very Skaveny vibe. Still a work in progress but making progress none-the-less.


A bit of a smaller one tonight as I work through a big day out. Hope to send more progress pics as I push through my hobby backlog this year.

The Brazen Wolfe

Update to Brung Ironsoul

Just a very small Update to Brung Ironsoul today to announce that Brungs Character sheet has been uploaded now.

Using the free-form character rules and trying to capture the character and personality of him from my head I used a mixture of resources. The Core Soulbound rules, Champions of orders and Steal and Steel books.

This enabled me to customise the character and create the Arkanaut Admiral archetype that is represents what I think the Warhammer Age of Sigmar model would be able to do.

To recreate the Character I think the below steps would be necessary.


To create this though I whipped up a template for the KO archetype. Font for the typed in content (equipment) was Arial size 16, seemed to blend well enough with the template – see below for the template!

More content to come tonight as it’s a Monday so you can expect more than just the update to Brung Ironsoul.

Don’t forget to check out other TTRPGs out there (such as cubicle 7 – Age of Sigmar Soulbound) and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Warhammer map – The hilly clearing

As I was creating the Cherpa Hill map today I also created a larger Warhammer sized map to be used in tabletop games.

Created in Inkarnate and then scaled to be 60″ x 44″ this gives a few options for the battleplan being symmetrical with the hills being about an even distance away from the centre. The other great thing about this map is that it could easily be used for RPGs as well if a large open space is what the adventure called for. So I will leave the image below.

Created in Inkarnate

Happy wargaming and don’t forget to roll more dice,
The Brazen Wolfe

Battlemech – The Sea-kits grow

Focusing on raw firepower with the latest tech they can get their hands on the clan Sea Kits pilots are rough and ready to go.

Following the old ways their parents abandoned they fight for the memory of how their parents clan used to be. However the ways of old are pretty much gone much like the sea foxes of old.

But with each new season a rejuvenation of both sea fox kits, and the descendents of the clan Sea Foz mech pilots grows. Now is the time to start their conquest of vengeance, now is the time for the Sea Kits!


A few painting progress pictures of about half my growing sea Kit army. Super easy and lazy theme with shades of blue “splashed” next to each other to create a camo effect.

While not as exhaustive and grand as Age of Sigmar I am enjoying several aspects of the game so far.

Thats it for tonight. Thanks for dropping in and until next time, don’t forget to roll with advantage,

The Brazen Wolfe

My first impressions of Battletech – Alpha strike

Good evening all and welcome to a whatever Saturday where I wanted to talk about my first impressions of Battletech – Alpha strike.

Battletech is described as the futuristic space opera which spans thousands of lightyears of space where the conflict between humans is settled in giant mechanised robots each capable of incredible destruction.

The alpha tech variant is no different with the scale being around 6mm so everything feels massive. It’s a non miniature centric game but having them is part of the fun and whats more, the creators (Catalyst Games) don’t care if you use their minis, cardboard, jellybeans or 3rd party miniatures. This is great as you may only have between 1 and 30 miniatures at any one stage and if its $0.20 cents to print one out its a lot different than the $90 boxes of other wargames. For a single unit..

My first impressions of Battletech – Alpha strike..

So I love mechs. Movies like pacific rim and games like mech commander and battletech cemented this attraction to these monstrous weapons of war. The game itself is simple. You have an agreed point limit, agreed scenario and you follow the basic rules… but… The game has both breadth and depth in what’s available and the additional or in advanced rules that it really is something that would suit just about any sci-fi or mech fan.

The dice mechanics are also simple. Roll 2d6 vs the be target number and if you hit you deal damage to the enemy mech, building, infantry or vehicle. The target number to hit is Pilot Skill + Range/distance + Adjusted values + Target Mech Movement+ Other modifiers, or PRATO. Something like that in anyway.

If you roll over the PRATO then you hit and do damage to the targets armour and then internals, of they don’t have any armour left.

Pretty simple really but with certain weapon types, mechs and their special loadouts/special abilities the tactical depth can be quite deep.

The second thing I like about this game is that the turns are taken simultaneously. That is if your mech gets ambushed they still shoot back as they are destroyed. This makes more logical sense as no living being sits there and waits their turn to fight for their life. This works against you too but it makes the games feel like a fair first fight but with lasers, missiles and heavy calibre guns.

The other thing with this is that scenery matters. Puddles of water cool you down quickly, buildings, ruined or otherwise, can block sight or give you some tactical advantage. Movement is key but the right movement is even more so as that patch of forest or debris slows down walking units but not fliers or those with jump-jets.

Whilst simple the complexity is scary with countless types of weapons, thousands of models (think make and model of cars) of mechs, and pages worth of special abilities that will make you want to scrap your army and build around a single ability or combination. Diversity of gameplay is second only to the love and enthusiasm I have experienced from the community with the lore literally being decades old.

Whilst I love D&D and Warhammer profusely, the quick, small and compact battletech is drawing me deeper into its embrace. So if I continue with this game system in the future don’t forget to look out for those updates and, as always, don’t forget to roll with advantage,

The Brazen Wolfe

Preparation for Sovereign Smash

As I madly dash forward in preparation for tomorrow morning’s day 1 start for a local warhammer tournament I look to a few things.

Painting

Now I have a stupendously simple theme. Blue-grey, grey wash, browns, reds, silver with some gold and bone with a brown sand basing scheme. Easy to paint 1 or 90 models to the same consistency and not overly taxing for someone who isn’t super well experienced in the hobby.

The last few days are fixing up little details here and there as well as painting some optional summon pieces, just in case. Over time my models have bounced, knocked or dropped into another model/terrain or off the table. This means the paint has some wear on it but a nice simple scheme means a simple fix.

Transport

Now magnets are my preferred choice. My reason is simple. I hate foam..

For those who dont know what this process is the simple version of it is this. You glue magnets to the bottom of your miniature bases. The bigger the mini the more or bigger magnets you use.

Magnets (rare earth magnets) means I need ferro-magnetic substance for the magnets to stick to which is easy. A lot of stationary places sell self adhesive ferro magnatised rubber sheeting. Same stuff you have for magnetic photos on your fridge. I have used this material to create a box for my army where they all sit safe and secured in the box magnatised to the rubber sheet.

The other is sheet metal like cookie tins or, my new favourite, cookie pans. They come in massive sixes and for me. They hold my entire flesh eater courts army for this weekend. The great thing about this is I can move around and my models wont fall off, bump into each other and its easy to get all my models on and off.

Rules

Now the armies in warhammer have dozens of pages of rules dedicated to explaining how your miniatures interact on the battlefield. Where plausible I try to simplify this process by reducing reliance on my phone or a big book by having reference sheets. Just something to make the game go easier.

The player pack

Reading over the scenario’s, rules and regulations and requirements from the Tournament organiser(s) is key. May save a disqualification if you forget to bring a printout or ticket.

The battleplans, if the pack have them, may make you change your tactics or think of new ones ahead of time. This really just means you can speed up your game.

Time limit per round. For us horde players its a bit thing. For Gargants with between 4 and 9 models not so much.


For me this is my process for the last few days. Paint, mend, magnatise, read and remember to relax. These things are meant to be fun, not daunting.

Thats all from me so don’t forget to reroll those 1s,

The Brazen Wolfe

Hobby update, September 14

A small update from the paint table.

Managed to find a great ‘little’ stl for a varghulf. For those who are not fans of flesh eater courts for warhammer they are big bat-wolf-like creatures that eviscerate all before them.. and the models are ancient and in GWs aptly named, failcast. Which is a type of resin.

Well I will now formally introduce Vorn blackblood, duke of the boneyard.

Final steps to do.. Skeleton horde over talons. Gryph charger grey over wings to darken and tie them in. Drybrush of wazdaka red over wings then another gryph charger grey wash. White scar on fangs. Volupus pink in mouth and in some key spots for healing wounds.

The finishing touch for my battle ready Varghulf is Yriel Yellow for his eyes. Then only basing is left.

So nice simple colour scheme for a very impressive model. Much better than the regular one.

Thats me for now,

The Brazen Wolfe

Arcane aftermath

Hi all and welcome to a special Saturday update here from Brazen Wolfe Tabletop featuring the beginning of my new arcane aftermath terrain.

So as you would be aware of I am not just a Dungeon master I also partake in Warhammer (as often as I can). For those who may not be familiar with the hobby it requires an army (between 4 and 200+ individual miniatures), a 6ft by 4ft table (actually 60″ x 44″) and terrain give a sense of thematic and tactical decision making.

Lately I’ve been going through a bit of a hobby drive and I’ve got some progress to show before I head to a local 2 day tournament next weekend.

So let me know what you think of it. Its slow going process with family life and work but the goal is to have a whole table of this terrain that is both thematic and tactical.


Ground works


Alchemist hut

Taking a smaller base I built it up aggressively. Taking a large, thick foam off cut and then building on top of it to get a flat spot with sloped jagged rocky formations on the edge. The bricks are hand made being hot wire cut, hand textured and then glued down one by one.

Deciding to have a hut and a floating power stone attached to the hut. After getting the general shape and gluing them thinly down to the base I worked my way up until I cut a scrap square of foam thinly then onto two halves of a roof. Using the roof as a brace for the two additional layers of bricks at the back of the hut. Then a carving a mini rock and securing it with wire to the base it’s ready for the next steps.


Shattered Stone

This piece is another easy scatter piece. Using scraps I built up a central spire of stone and using a 5mm clear acrylic rod cut to around 100mms in length I created a floating rocky from one of the original pieces.

The process really is simple. Grab a bit of foam and stick it down where you think it fits best. I let my eyes and fingers guide me on this one just finding a piece of scrap foam, sometimes cutting it more then sticking it down. Nothing too technical or fancy.

Once it was done I carved and picked his of foam out of all the foam used to give it an uneven textured look. This will help with dry brushing and the next few steps in texture.


Shattered monolith

The next one is a bit harder and it’s not just because it’s bigger. I wanted to have a stone monolithic comic out of the groove and leaving a well between.. So I had to cut and shake the monolith and use lots of scraps of xps to build up a well that I’ll add water effects into at some point.

The process was very similar to the last one laying many flat and angled pieces of foam to build a ridged well in the middle. After I had the basic shape I carved and picked at the foam to get uneven and chaotic and natural looking rock textures. Doing the same for the floating stone I also made vines or ropes from wire to both look good and keep the monolith floating.


Group shot so far with a purple sun, everyone’s favourite endless spell for size comparison

Thanks for joining me for a hobby update night. Don’t forget to come back tomorrow for content, hopefully in addition you the end off week write-up. Oh and as always don’t forget to roll with advantage,

The Brazen Wolfe

Fall of the Sovereign

As Lord Tyson Tearnโ€™swallow scurried off with the handful of infantry and the calls of rage from Duke Vorn as he charged headlong into the melusai to by Tyson time the Ghast Courtier looked down at Krak who’s wounds were severe.

“You men. Stand here and hold off those cursed snakes. The rest of me on the king!” he shouted as two flying knights came into view. The two massive women nodded to the king and threw themselves into the khinerai as their shadow queen charged towards Vorn as he tore apart more melusai.

The attack on the daughters of the god of murder had been in vain. There was no glory here only death and two kings had died fighting valiantly as the snakes twisted and coiled around their dragons in their death throws.

The Shadow Queen and Morathi would claim the crown. The Sovereignty had fallen from Krak Crowncleaver and it would take some time until his forces would be strong enough to try and best such an intimidating foe.

Hail to our Sovereign

Hello and welcome to a small update for the end of my Warhammer dedicated week. Tonight I wanted to give a final hail to our Sovereign and post some photos of the painting I managed to get done this week for my Flesh eater courts.


Hail to our Sovereign

234HaToOuSo

The Journey to my darkly themed ghouls.


While not step-by step guides I managed to push through and get two models that sat primed but not fully painted done over the weekend too. The Ghoulish pile of shame has shrunk by a few hundred points.

While I stress over cleaning up the ghouls a bit more over the next few weeks in preparation for the local tournament I wanted to capture some of the progress I made.


The other thing left to do is reveal the results of my matchup against Skaven from the other night – so let’s see if my memory can go through the results from the two armies posted Friday.


As Krak and Liss’s combined forced crested the hill the buildings around them rustled to life as the horde of Skaven had been uncovered. The infantry, the serfs of Krak’s court surged forward to create a defensive line between themselves and their king as dark magic whisked through the air and the Kings called their warriors to the field.

Another champion, some winged knights and more ghouls appeared on the far left flank, staking territory around a suspicious warp-filled hole that had appeared in the ground whilst Liss contemplated the battlefield. As her forces surged forward towards a cache of powerful realmstone so did the rats and soon the serfs, courtiers, knights and dragons were outnumbered and it thought the cache lost. That’s when the ground quaked and a great bridge forged from bone appeared. from across the bridge bounded rat ogors, whipped into a frenzy and their charge didn’t stop there as they bounded into the serfs that defended the kings. On the flank more rat ogors charged the reinforcements that had come to assist the kings and the impact alone saw the infantry torn down to a handful of survivors, the knights also lost a man. Defending Krak the infantry savaged the other rat ogors, cutting them down with fervour however in their death frenzy they fought back, killing the noble defenders and their supporting courtier. Alloren and her dragon didn’t take kindly to their invasion and struck back removing the ogors and suffering a few small scratches as payment.

A cheer broke out from somewhere amongst the masses but just as it commenced it died down again with the re-emergence of an equal number of rat ogors near their foul master.

It was time for the court to go on the offensive. After a phenomenal mustering the flanking serfs and courtier, a mighty Varghulf, positioned themselves to charge into the enemies flank and remove their pesky hero’s who could return the ogors to life. The dragon and terrorgheist moved forward supported by more ghouls as they prepared to charge through enemy lines and remove threats.

The terrorgheist swallowed a master moulder whole, devoured clan rats and removed half the rat ogors from their pack. The infantry and Lady Alloren removed more ghouls and pushed in deeper to stake a claim to the cache of realmstone. The counter charge was brutal with a verminlord warbringer declaring a vendetta against lady Alloren and after a ferocious duel Lady Alloren and her dragon were lost, but not without Thanquol almost being devoured whole by Duke Wicksplitter’s mount. But the cowardly rat fled from the conflict as the rat ogor’s pressed their advantage.

With the fall of the King the serfs were rattled and a charge from rat ogors nearby saw the end to the infantry threatening the skaven daemonlord. However, more infantry had appeared on the far Skaven flank and it was at this crucial turning point that Krak knew he had victory within grasp.

Weathering the counter charge of the rats Duke Will charged in ferociously. Removing rat ogors, killing the verminlord before making another push towards Thanquol and the pesky master moulder. However a counter push from the Rat ogors shortly after saw the terrorgheist flee the battlefield but not before feasting on the last of the rat ogors with no more to return to the field. The new reinforcements from the flank had engaged with more clan rats and victory in that skirmish was within the grasp of Kraks Forces. That was until the realmstone Cache ruptured sending shards across the battlefield. One into well defended Skaven territory and one to land at Kraks feet.

Thanquol made his presence felt removing all the serfs from the battlefield with his mounts terrifying warpfire – but, Krak and Liss sent out a call for aid and twice it was answered. With only the Master moulder to support him Thanquol and his puppet retreated from the battlefield and complete victory was claimed for the forces of Krak Crowncracker and Liss Lipsnatcher.


Thanks for joining me tonight for more Warhammer content. Don’t forget to come back this week as we resume out normal D&D content – apart from hobby updates over the next few weeks that is – as we see our party march towards the wall. Don’t forget to keep an eye out for the league results, I will post them this week and, always, don’t forget to roll with advantage,
The Brazen Wolfe