Red Lord’s Rising

Now this week see’s us go back to the old booklet format – however it’s several times bigger as it contains all of the Dice-ember 2024 content in a single booklet. That’s 21 sessions of adventure within a single booklet that was written over 25 days of adventure! Needless to say this is a bit more than a Zine or a One-shot but its this years xmas themed “one-shot” adventure!

So this week I present for your consideration, Red Lord’s Rising, inspired by some movies, a comedy series of Instagram reels and my own take on a collection of Santa-themed stories. A forewarning – this Adventure is a smidge over 10,000 written words (not including monster stat blocks…) and 29 pages long – so grab a coffee before reading!

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Red Lord’s Rising, and that all your rolls are made with advantage.


Red Lord’s Rising

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Red Lord’s Rising – Created in Copilot, modified in Nightcafe.

This was the somber backdrop as the party found themselves unjustly accused of a crime most heinousโ€”the murder of the very deity who embodied the season they held dear. As they stood in chains, facing the judgmental eyes of the crowd, they knew that to clear their names and restore the light of The Red Lord, they would have to uncover the truth behind the divine silence and the malevolent forces at play.

The adventure was about to begin, with the stakes higher than ever, and the fate of their world hanging in the balance.


PDF adventure – Red Lord’s Rising



Thanks for joining me today for another adventure, my largest for this year! This is an expanded booklet adventure and was comprised over 24 days of writing which was… many many hours… So I hope the format works and gives you something to go by! Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Return of the Red Lord

The return to Felmore finds the party in high spirits as they herald the return of the Red Lord. Having successfully defeated the Forgotten One, for now, and rescued Elara who was a stalwart companion before and during the siege. The city, once shrouded in darkness and despair, is now bathed in the light of hope and victory. The Red Lord, Elara, and the party are welcomed back as heroes, and the city prepares for a grand celebration in their honour.

So tonight, grab yourself your favourite seasonal beverage, get cosy and let’s roll into tonight’s adventure!


Return of the Red Lord

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Red Lords Feast – Created in Copilot, modified in Nightcafe.

The party step through the gateway that shimmered like daylight and ended up landing on the solid ground on the other side of the portal. The ground was still cold and hard but as the pikes and spears that were pointing towards them dropped to the ground a grand cheer broke out. ‘The adventurers have done it! The return of the Red Lord has come true!’ shouts one man as he runs off calling at the top of his voice to any and all who would hear.

Having successfully defeated the Forgotten One for now the inner gates of Felmore open wide as the party approaches, the city alive with joyous celebration. The streets are lined with cheering townsfolk, their faces bright with thanks and admiration. Ribbons and flowers are thrown at the party as they pass but not in malice but in joyous praise. The air is filled with the sound of music and laughter with the Red Lords songs of praise and mercy being sung both sober and even louder drunkenly. The Red Lord walks beside the party beaming at the change the city has had after defeating Grehy. It was without a doubt that his presence as a beacon of hope and renewal was celebrated most loudly but the party and Elara were praised almost as highly.

As the party makes their way through the jubilant crowd, they can feel the weight of their journey lift from their shoulders as they catch the eyes of several of the Sages Council, those who had agreed to condemn them at Brother Colins request no doubt. The people of Felmore reach out to touch the parties clothing and hands, offering their heartfelt thanks and small tokens of gratitude in the form of sweet biscuits and small carvings. The Red Lord’s radiant smile reflects the joy and relief of the people he has sworn to protect but a lot of it radiates down to the party who bask in its warmth.

‘Brave heroes, today we celebrate not only our victory but the resilience and unity of our people. Your courage and determination have restored hope to our land, and for that, we are forever grateful.” the Red Lord says loudly as they stopped walking before his temple. A loud cheer follows and they are hurried towards large square nearby where they had planned the defence of Felmore just recently. The tables they had planned on stood slowly being covered in food and mugs of ale, the feast of Red Lords day was well under way, if but a few days early, and the party were ushered to a few seats at the head of the table next to where a seat was reserved for the Red Lord himself.

The Red lord went to take a seat but as he sat down the chair exploded into splinters, laughing merrily on his rear he lifted himself up and reduced his size back to a normal humans. A new chair was fetched and he sat down, requesting one more seat for Elara to sit by his side.

The scent of roasted meats, fresh bread, and sweet pastries fills the air. The sounds of laughter and music create a festive atmosphere that is almost as intoxicating as the tankards of strong meads and beers there were being drained nearly as quickly as they arrived. The party found themselves always talking to someone despite being sat near the head table, surrounded by friends and allies. The Red Lord stands from his chair slowly, raising a goblet in a toast.

‘To the heroes of Felmore, whose bravery and sacrifice have brought us to this day. Let us honour them and celebrate the light they have restored to our world. To their health and to the future!’ he calls out as he gestures to two men who hurry off. A few moments later they return ‘Brave heroes. Today is not just a day of celebration of your deeds which have not gone unnoticed but of the deeds of those who stood by your side against despair and isolation. As a token of my gratitude and a symbol of our bond, I bestow upon you a gift, one that shall serve you in the trials to come. May you rise to defend the innocent, even those who aught seek your forgiveness, time and time again.’ he offers

The chest is opened, revealing its contents. Items of great power and significance lay within its gilded frame. The chest contains magical artifacts, each imbued with a small essence of the Red Lord’s power. These items are designed to aid the party in their future quests, enhancing their abilities and providing protection against the forces of evil.

After the gifts are chosen by the party the Red lord nods and his two assistants carry the chest away from the table. He looks sullenly around those who are seated and standing. ‘The time has come for me to return to my duties to continue the work of protecting our world and ensuring that the light of hope never dims. But know this. I am with you always, in spirit and in heart. The bond we share is unbreakable, and together, we shall face whatever challenges lie ahead.’

With that final, heartfelt farewell, the Red Lord departs, his presence lingering in the hearts and minds of all who have gathered. The party is left with a sense of accomplishment and a renewed determination to continue their journey to go along side their full stomachs.

The city of Felmore is forever changed by the events that have transpired. The light of hope shines brightly, and the people look to the future with optimism and resolve to do their lords work, to show mercy and kindess to any and all. The party, now honoured heroes, prepare to embark on the next chapter of their adventure, knowing that they carry the Red Lord’s blessing and the gratitude of a grateful city.



Thanks for joining me as I finish part three, the final component, of this years dice-ember adventure. That means that we should have another zine, or large booklet, that contains the extra bits for this adventure as well as the related narrative. So keep an eye out for that and don’t forget to come back daily to ensure you get a copy of that file when I release it. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Demiplane of Isolation

The party must find a way to open a portal to the demiplane of isolation where the Forgotten One, Grehy, has taken Elara as a final insult before they retreat to their native plane. The Red Lord, using his divine power aims to creates a rift that allows them passage but what lies on the other side only time will tell.

So let’s sit back, buckle up for the last adventure of the year!


The Demi-plane of Isolation

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The Red lord steps towards the empty archway where one of the gates to Felmore stood before the siege tore it down. Placing his large hands on the cold stone he hums a jolly tune which creates sparks of gold and red to dance from his fingertips across the rock. A fey heartbeats later and a large shadow pulls itself from the ground and knits itself to the stone, creating a passageway to the demi-plane of Isolation.

After all the preparation they can manage in the short timeframe they have they all bolster their resolve and step through the shadowy gate and into something unexpected. A world much like their own but devoid of anything and everything. There is no colour, no warmth and no sun as the world is dimly lit in greys and monochrome.

‘A plane of existence where only one can dwell, only Grehy can live here as the plane will kill anything and everything else. Even her servants and those Wraiths that we fought do not survive here for long.’ the Red Lord muttered with a look of depression on his face. ‘I wish there was another way, I wish Grehy would forgive themself and see the joy in life.’

The demi-plane of isolation is a desolate and haunting realm. The sky is filled with a constant grey overcast that casts a pale light across the landscape which is barren and lifeless. The air is thick with a sense of… nothing, the crushing and empty nothingness that only Isolation from existence can bring. The ground beneath the parties feet is cracked and dry, and shadows move unnaturally at the edge of your vision.

As the party continue, a faint sound carried on the wind of a defiant hymn being carried across from a distant place, the constant emptiness and crushing isolation starts to wear them down. As they move deeper there are point where the wind carries and the landscape distorts the sound of Elara in the singing in the distance and they have to regain their bearings to continue their search.

It wasn’t long until the party reach the heart of the demi-plane of isolation, a large towering building that rises from the ruins of a city. From the desolate fortress beyond them they can clearly hear Elara singing a hymn of the Red lord and a dash of colour can be seen deep within a large building in the centre.

The fortress is a twisted reflection of the world, its halls echoing with only their footsteps and the phantom sob of someone who lost their fight with isolation long ago. At the centre of the fortress, the Forgotten One stands, their form shrouded in darkness, powerful and foreboding. Elara is bound in chains of shadow, her face pale but her eyes filled with determination as she continues to sing out the hymns of forgiveness, mercy and joy.

The forgotten One, Grehy watches them like a cat, ‘You have come this far, but you shall not take her from me. This realm is mine, and here, you shall disappear like the rest of them. Soon this girls sobs of sorrow will live forever in this plane. A reminder of those who stood against me and eventually lost.’

The final battle begins as the party confronts the Forgotten One, rushing forward as she goads them and flaunts her prisoner, Elara, before them. The minor-deities power is beyond formidable, and they uses the demi-plane to their advantage, creating illusions and manipulating the environment to isolate and rip at their defences. However Elara aids where she can with songs that bolster their resolve and the Red Lord tries to subdue the forgotten One with his physical strength as he grappled, threw and battered them into submission.

The battle is fierce and disorienting, with the Forgotten One using every trick at their disposal to isolate and defeat the party. There attacks are swift and relentless, designed to break their spirits. The party fights back with determination, their resolve strengthened by the presence of the Red Lord and their desire to save Elara.

Finally the party strike a powerful blow against the Forgotten one where the chains that restrained Elara shatter freeing the cleric. By placing a red candle at the knees of the deity the cleric and Red Lord lock away her power and send her into a suspended state for as long as the candle burns. It is not a permanent cage but the Red Lord forbids the destruction of Grehy, one who he wishes to save and redeem one day.

‘We have done it. The Forgotten One is a threat no more, and Elara is safe. But we must leave this place before it collapses completely. Quickly, follow me.’ The Red Lord states as he guides them back the way they came, through the lonely citadel and back to the gate that still glows with warmth.



Thanks for visiting for the second last part of the adventure this Dice-ember. Don’t forget to come back the new two days as we wrap things up and conclude on Christmas Day. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Battle for Felmore

The battle for Felmore has raged on for days. The forces of the Forgotten One have been relentless, but the defenders, led by the party and the Red Lord, have held strong. The commanders of the Forgotten One have been systematically defeated, and the tide of the siege is turning in favour of Felmore. However, the victory is bittersweet as the Forgotten One makes a desperate move to demand their power recognised!

So buckle in, grab your favourite drink as we march into tonight’s adventure!


Battle for Felmore

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It’s been days now since we last saw the party and as the battle of Felmore rages on there have been several more waves of enemies rushing at the walls of Felmore. However, there is a big change in the husks as several have stopped mid charge and begun to sing to the hymns and songs of praise sung over the walls by the defenders. Soon they are coming back to their senses and the horror of what their reality crashes into them. Luckily the Red Lord assisted with Elara is there to help those who manage to break the curse.

Soon the numbers that come towards the walls are less and less and eventually they all together stop. The city of Felmore stands resilient, its defenders are weary but triumphant with the attacks stopping. The forces of the Forgotten One have been pushed back, their strength waning with each passing moment over the past few days and now all together non-existent. The Red Lord stands at the forefront, his presence a beacon of hope and defiance drawing the last of the cursed towards him and into the holy cacophony of mirth and joy that his hymns and prayers bring. As the final battle nears its end, a sinister presence fills the air.

The skies above Felmore darken as a chilling wind sweeps through the city. The air grows heavy with an oppressive sense of dread which several of the people who recovered from being husks shrink back from and flee deeper into the city. From the shadows, the Forgotten One emerges, their form a dark and twisted silhouette wrapped in discarded and tattered grey robes. Their eyes burn with a malevolent light as they survey the battlefield of buildings and barricades made from market stalls and tables.

‘You may have defeated my wraiths, but this battle is far from over. I shall not be so easily vanquished. You all don’t deserve the mercy that Red offers.’ they stop to stare at all those gathered around the Red Lord. Their eyes a mixture of hatred and envy.

‘Not everyone is worthy of a second chance Red! Where was my second chance? Where’s the redemption I was promised before being locked away in endless darkness. No, there is just isolation, the true redeemer and the true repentance. It is the only path for atonement for their sins, your second chances and your mercy isn’t fixing these people its destroying them. They all end up alone and suffering, I hear them, all of them when they are so very desperately alone.’ a cruel smile covers their face as their form wavers between being solid and made of shadow stuff. Their voice distorts colour around them but as it tries to remove the colour from the party and the Red Lord it fails to take hold.

Elara starts to sing, her voice calling the hymns of the Red Lord speaking of forgiveness, mercy and second chances. Soon everyone is singing and the area of grey and shadow starts to disappear as warmth spreads out from those gathered as they sing louder. The Red Lord smiles and reaches into his overly large coat bringing out a candle stick made from Red Wax.

‘You don’t have to be alone. You chose self isolation Grehy. You do not need to dwell in the darkness, a void between planes, you can join us in the light and have your second chance.’ the Red Lord replied to their threat with a warm smile. The creature, the Forgotten One a deity who represented loneliness and Isolation shrank back as if struck.

As the Forgotten One’s power wanes, they makes a final, desperate move. Their eyes lock onto Elara who radiates hope and joy. The Party forgave her for being with the group that tried to capture and kill them. She got a second chance and stood here unscathed.

‘If I am to fall, to disappear back into where I have spent my existence then I shall take something precious from you. That way at least I will not be forgotten’

With a swift and otherworldly motion, the Forgotten One turned into shadow before reappearing behind Elara. Her arms snapped forward snatching Elara from the midst of the defenders. Before anyone can react, Elara and the forgotten one is dragged into a puddle of shadow and darkness, her screams echoing through the area. The portal closes behind them, leaving only a lingering sense of despair as colour is drained from.

The Red Lord steps forward and places a giant hand on the spot that Elara stood. After a moment he stands and looks around before finding the party. ‘The Forgotten One has retreated to the demiplane where they resign, a realm designed to break the spirit and enforce eternal loneliness. We cannot leave Elara to such a fate. We must follow and rescue her, and in doing so, we may find a way to seal Grehy away for good as perhaps they are beyond help.’


Thanks for joining me tonight for another night of adventure and the doorway to our second last post for the adventure! Don’t forget to come back the next three days as we wrap up this festive season and Dice-ember adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heads of Solitude

The dusk falls over Felmore, casting the last warming light over the battlegrounds that were the scene of the days relentless assault. The defenders are weary, their spirits bruised but not broken and the heads of solitude banished from the city. The party, alongside the Red Lord and Elara, had noticed a disturbing pattern when the attacks were occurring, the wraiths that bring the isolation curse seem to act as generals, orchestrating the attacks of those entrapped by the curse. By removing these wraiths, the party believes they can disrupt the enemy’s command structure and increase their chances of survival.

So tonight will prove to be another bigger one so let’s settle down, grab out some paper and plan for tonight’s adventure!


Heads of Solitude

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The last rays of dusk creeps over the horizon, casting long warm shadows across the battle-torn city of Felmore. The air is filled with a tense silence, broken only by the distant cries of the wounded and the murmured singing of the weary defenders in an attempt to lift their spirits. The party gathers around the Red Lord as they discuss their observations from the previous night’s battle.

The Red Lord stands tall pawing at his giant beard as he watches the enemy. His eyes scan the horizon as the setting sun highlights where the foe, those too taken by the curse that the creatures of the Forgotten one bring, and the creatures that stalk amongst their ranks. These spectral wraith are ever watching and when one of the husks, the term given to the people too consumed by isolation and depression by the defenders, seems to fight back against the curse they hurry over to the resistor and reinstate the curse. After a moment the Red Lord looks over to the party and nods knowingly.

‘As you have probably gleamed already my friends, the wraiths – these spectres of isolation – are more than just mere soldiers. They command the husks, directing their attacks and reinforcing the curse on those who fight back against it, sowing despair among their own ranks to force them to battle. If we can isolate and defeat these wraiths, we may turn the tide in our favour.’ he said, confirming the parties own suspicions.

The party spend the better part of an hour coming up with as plan to isolate and destroy the spectres like they did at Meldwel forest. The plan was simple and they had the support of a deity on their side to increase their chances of success significantly. As they hurried off to enact their plan they wanted the other agents move to carry on their part of the plan, Elara and the Red lord supporting in the way that only they could, by drawing the attention of the wraiths and to call them forward to think they could snuff out their light.

It was hard to track the wraiths without giving up their location but they could read the signals that the defenders could as they moved through the outer parts of the city, beyond the walls where much of the days battle had happened. Soon enough they saw the wraiths hurrying forward with a small entourage of husks as they moved towards the Red Lord, goaded by the flare of red light that his candle and Elara’s symbol were blaring releasing.

Separating the Husks from wraiths wasn’t as simple as they hoped but they managed to set traps, snares and slow down the husks enough that the spectres, these isolations wraiths slowly finding themselves stripped of a body guard.

The streets of Felmore were eerily quiet as the party moved through the city. There were only a few remaining husks where the party were unable to separate them from the wraiths and their senses were focused for any sign of the wraiths change in attitude. Shadows flickered at the edge of the parties vision as the wraiths presence was felt, stripping the world of colour and warmth as the party got closer to them. Stopping suddenly the hairs on the back of the parties neck stood on end as the air grew colder. They were close.

The wraiths, sensing the party’s approach, emerged from the shadows and destroyed parts of the city. Their forms are ghostly, with long, goat-like horns sprouting from skeletal faces and tattered dark cloaks fluttering in the wind, nearly identical to the ones they faced yesterday and at the Meldwel forest. Yet they moved with an eerie grace, their eyes burning with a malevolent light as they had a deeper purpose and they found themselves cornered between a deity of light and joy and a group of mortals.

The battle began as the wraiths attempted to once again isolate the party members, stripping away their senses and plunging them into a void of solitude. The party pushed back, a voice clear as a bell pierced through the murkiness which prevented the curse from gripping them further. But they were short on time and these spectres were different, more experienced and calculating and less prone to making errors like the ones they faced earlier. These ones knew that the party could harm their spectral forms and they were keen to avoid the same fate.

As they fought on the heads of solitude, these more experienced wraiths, stared to fall one by one as the party fought while being bolstered by the light of the Red Lords Sacred Candle. As the last one fell a shriek of anger rang out through the city from the main force of the enemy. The sound that they were now at risk of being hunted if they didn’t make a break back to camp straight away.


Thanks for visiting for another night here at my tabletop. We only have three more nights of writing which will go by exceedingly fast with the last days of work for the year and the lead up to Christmas. So don’t forget to come back daily and hopefully, something special will be here when the Red Lords light greets us on December 25th. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Brink of Loneliness

The city of Felmore stands on the brink of loneliness as an imminent attack from the forgotten ones hordes is on the horizon. The Red Lord, having been restored to nearly full power, is now the beacon of hope for the people. However, the Forgotten Deity is determined to extinguish this light. In a sinister move, the Forgotten One has called those who have fallen beyond hope into deep isolation due to the imagined banishment curse. These unfortunate souls, little more than husks, are driven by a twisted belief that the defenders of Felmore are the source of their torment and that by defeating them they will be able to find peace.

So rally the defences, stand by the wall and by the gate for we march into tonight’s adventure!


The Brink of Loneliness

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As night falls over Felmore, a palpable tension grips the city as the once-bustling streets are now busy for a different reason. The streets once filled with stalls and hawkers are lined with hastily constructed barricades, and the cityfolk have taken up arms alongside the soldiers and the party. The Red Lord stands at the steps of his temple and his booming voice rallies the defenders to bolster their spirit.

The city walls loom tall and foreboding in the moonlight, casting long shadows over the assembled defenders who stand vigilant over the battlements and beyond. A chill wind sweeps through the streets, carrying with it an eerie whisper of despair – foul mutterings trying to twist and taint the minds of those who defended the city. But the Red Lords booming voice bolsters the mind and spirits of those in the city and his hymns and songs of joy and hope can be heard from all parts of the city. Yet, despite the presence of the Red Lord the distant sound of shuffling feet grows louder, and the party knew that the time has come. The Forgotten One’s cursed army is approaching.

Despite the preparation they had managed to get done over two days the early arrivals of the Forgotten One’s army had rattled the defenders. Their old friends, neighbours and at times family members had stumbled into the barricades and attacked any who tried to help them. By the third morning there was a large force held back by several of the skeletal-ram headed creatures that the party had encountered at the Meldwel Forest.

The air is heavy with anticipation as everyone prepares for the fight to come as the rising of the light seems to signal the creatures and those lost to the curse the creatures carried rushed towards the city. The first orders to let loose fell on deaf ears but by the second call arrows started to fly through the air towards the rushing horde.

The first sign of the attack is a low, mournful wail that echoes through the night. From the darkness, figures emerge – pale, gaunt, and lifeless. Their eyes are hollow and exhausted with their movements plagued by bouts of anguished cries. These are the husks of those who have succumbed to the banishment curse, imagined by the people of Felmore but inflicted by the creatures of the Forgotten One. Both creature and man surge forth, driven by the Forgotten One to serve as instruments of terror.

As the battle rages the party rush to the main gate that they rally towards, the entry point that is closest to the Red Lords church. As they throw themselves against the gate they brace while the defenders ready another deadly payload for the husks that throw themselves at the gate. As the banging stops the party are called to the temple as the Red Lords voice booms out encouraging the defenders and renouncing those that attack the city.

But another voice sings out and catches the parties ear, Elara singing a hymn and it carries down to the party. They look up in time to see a glowing red barrier surround the Red lord and herself, both the Red Lords Candle and her own holy symbol radiating power as the barrier forms moments before one of the curse bearers, the Isolation Wraiths. Rushing to the Red Lords side they witness the city guards fall to their knees and call out in despair as the wraiths power takes hold.

The fight is quick and brutal but the party defend the cleric and her deity with minimal casualties from those who stood with them. As the party’s resources get dangerously low a screeching call that seems to drain the colour form the world resonates from the field beyond the city. The Wraiths and remaining husks turn and rush off to their masters call leaving the party and defenders to look after their injured, the fallen and despatch the mend the battlements.


Thanks for visiting another night. Don’t forget that tomorrow we will continue this adventure further so make sure to come back for another section of the adventure. We only have another four days to go so make sure you don’t forget to come back daily so you don’t miss a thing and, don’t forget to roll with advantage,
The Brazen Wolfe

Back to Felmore

The journey back to Felmore is filled with a mix of motions, primarily anticipation and hope. The Red Lord, now rejuvenated and full of purpose, walks with the party, the glow of his restored power radiating hope and warmth. The path is no longer fraught with danger, but a sense of urgency propels them forward as the travellers they pass flock to follow in the Red Lords wake.

Yet a feeling of worry sneaks in between the feeling of warmth and hope from the Red Lord as the unmistakable influence of the Forsaken One can be seen on some of those that muster around them.

So sit back as the party has a small break, some moments of celebration and a warm welcome for a change!


Back to Felmore

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The road back to Felmore was busier than they had expected. As the party made their way down the roads and passed travellers by, several stopped to stare at them. They couldn’t be blamed as the party was walking with a living and breathing deity. Despite the Red Lord walking in his shorter human form people still stopped, pointed and followed him as they moved down the road. Soon a small horde of people were following the party and their companion singing the hymns of his church and calling out that he had returned.

Patrols still searching for the party stopped and gawked as they saw the man that they were with, some just moments before trying to arrest them. As they camped a small village sprung up around them and they, along with the Red Lord, was brought food, drink and any form of comfort that they may need. As the night went on the songs of merriment associated with the Red Lord grew more numerous but, all was not merriment and celebration.

There were travellers on the road who marched forward away from the city with the same sullen expression that they recognised from being influenced by the creatures of the Forgotten Deity. Some managed to break from their stupor and others continued without recognising that there were people trying to assist them.

By midday on the following day the party began their true approach to the bustling gates of Felmore, the city rising before them with its high stone walls standing tall and sturdy. The sight of the Red Lord, accompanied by the party, brought gasps of surprise and awe from the guards and hurried celebration and shouts of alarm to ripple down the streets. By time they arrived at the Red Lord’s Church word of their arrival had spread quickly, and a large crowd had gathered to witness the return of their beloved deity.

However the next words from the Red Lords mouth changed the atmosphere instantly.

‘People of Felmore, my followers and those who walk the path of second chances and joy. I have returned but not without the assistance of true believers. With me before you stand those who have risked everything to restore hope and mercy to our land. Despite being accused of a murder that was not true, despite being hunted by those who called themselves true believers in our teachings and despite the risk to themselves and their lives they fought to free me. The accusations against them were false, a dark plot orchestrated by one who sought to bring despair and isolation upon us. One that has been forgotten for far too long’ he paused, his voice echoing down the streets with diving power.

‘The forgotten one returns and seeks to plunge the world into isolation and despair. A waking banishment where family, friends and neighbours are stripped from you. There but unable to be seen, touched or heard. I ask you all to stand with your brothers and sisters, your family and friends, your neighbour and the strangers amongst you. Stand together to fight back against the darkness that threatens to take everything from you. Just as these heroes stood firm I ask you to do the same.’


Thanks for joining me tonight for the homecoming that no one really wanted. Tomorrow we start the final push to the end of the Dice-ember adventure and the end of the year. So don’t forget to come back each day leading up to December 25th where, the Red Lord Willing, I’ll have something wrapped up in a little bow for us all. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Isolation at Meldwel’s Edge

The party has successfully rescued the Red Lord from the crypt and begun their journey back through the Meldwel Forest. However, the reprieve is short-lived as they are greeted with crushing isolation at Meldwel’s edge as the Forgotten One has dispatched troops from its army to reclaim its prisoner.

So group together, stand firm and let’s stand fast against tonight’s adventure!


Isolation at Meldwel’s Edge

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Isoloation Wraiths – Created with Copilot

As the party makes their way back through the dense, ancient forest, they nearly forget that they are being hunted. The jovial trickster spirits, the fey that see the Red Lord as their patron deity skip merrily around his feet engaging in acts of pure mirth and joviality. The Red Lord smiles at the creatures and occasionally bursts into laughter which is short lived. The party notice the giant man trying several times to activate his latent magical powers but each time only a fraction leaks out. Small flurries of snow, a handful of berries and fruits growing magically on a nearby tree and a small cup of water turning into steaming mead.

Through the forest he continues and his sullen mood improves only once they see the edge of the forest where the road to Felmore can be seen. The joyful laughter of the trickster spirits fades and they slow their frolicking as the group nears the forests edge. Soon the sound of jovial laughter, pranks and mirth stop all together as the party comes to a stop at the forests edge.

A chill runs down the spines of the party as a gust of cold air comes from behind them carrying a distant raspy voice that they don’t quite catch. Worried about being ambushed in the forest Elara makes a break for the forests edge where sunlight can be seen dancing on the grass in the plains beyond. The party give chase not wanting to be separated and to leave the feeling of being hunted behind in the forest they cant help but instinctively grip their weapons tighter.

As the party bursts out of the forest the sun hits their skin and warms their bodies and mind. The feeling of dread and of danger vanishes nearly instantly as the suns rays dances over their skin and a warm breeze catches at their hair and clothes. Except, when they turn around their party members are not with them, just three shades with long goat-like horns sprouting from their skeleton like head. The shades drift closer to them, floating above the ground and as they spread forward the light and colour of the sun soaked plain starts to bleed to grey.

The air becomes thick and suffocating as a deep sense of dread washes over them as they see movement in the grass around them and their fear of more unseen assailants takes over. The shades start to slash at the air in a display of their combat prowess even dodging phantom attacks that came their way but their faces never left the isolated party member.

Then, a burst of heat and red light erupts from near by and Elara’s voice can be heard breaking through the gloom. ‘Fight back the isolation, you are not alone so fight for yourself and for your allies!’ she calls. A warm hand touches the back each party member as a giant figure strides through the grass. A wavering outline of the Red Lord moving towards the shades who were dispatching the last of the jovial spirits from the forest who had leapt to the defence of the party and their lord.

Slowly the outline, as if an after image or illusion created by a mage appeared of each other the parties allies. Each one of them coated in a faint red warmth as they stared down the three shades before them. The battle begins in a surreal haze. The creatures of the Forgotten One use their powers to try and isolate each of the party members once more, trying to strip away you recently recovered sense one another. The party can only truly perceive the enemy, their forms like shadows in the darkness, their voices a constant whisper of hopelessness.

The battle is chaotic and disorienting. The creatures move like phantoms, their attacks swift and relentless and cruel. The plains and twisting shadows of the forest around them seems to warp and twist as the creatures flex their powers to their full extent. However the party start to push back and deliver staggering blows to the creatures and after the first of the creatures fall the parties senses start to return and once more they can fully see their allies. Seizing the moment they rally together and bring the final wraiths crashing to the ground to dissipate in in the suns rays.



Thanks for coming back tonight to check how we are going with this weeks adventure. A few more days remain as we move towards wrapping this up next week! So don’t forget to come back daily for this seasonal adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Rescue of the Red Lord

Tonight we witness the rescue of the Red Lord, although that is not quite accurate. The party do in fact rescue the red lord and find a treasure trove of magical items that pulse with latent energy, yet they all remain untouched. Without much to go on they must find a way to free the Red Lord from his magical bindings and restore his strength as there is no man alive that could carry such a giant figure.

So tonight let’s grab ourselves our favourite seasonal beverage and let’s roll into tonight’s adventure!


Rescue of the Red Lord

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As the guardian that had been corrupted or coerced by the Forgotten One lay behind them, defeated in the game that they spun to catch the exhausted party, the party stood before the entrance to the final chamber. After having successfully navigated the trials and defeated the guardian constructs they could not but feel a wave of apprehension as there had been corruption in this little challenge they had been set by the guardians of the crypt. But they had no doubt that before them lay something of the Red Lord, perhaps a clue to where he next lay.

The candle flickered weakly but still brighter than when they they had found it in the Blank Citadel but its dwindling life had brought a sullen mood to Elara and the party as it appears that they were no closer to fixing their reputation or freeing the Red Lord. As the heavy stone door swings open, the air grows colder, and a foreboding cold floods forward from the room beyond them. The chamber before them was vast, easily the size of a audience chamber for the rich or royal and its walls lined with crumbling gold inlay. Items, armour and weapons lay on the dozens of shelves, tables and stands around the room and more than one shone with from the magic that they held within them

The floor is strewn with treasures and the remains of what would have been a magnificent treasure horde, but the parties breath catches in their throat as the clank of a series of chains in the middle of the room draws their eyes eyes to the centre of the room. There, suspended on black oily chains and kneeling prone on the floor is a giant-sized man dressed in a tattered red cloak.

It is the Red Lord.

His breath is weak and without the occasional rattle of the chain in response to his infrequent breathing one would be forgiven for thinking it a statue of a giant. Easily as tall as a frost giant kneeling at fifteen feet tall, twenty one feet when standing the deity barely registered their presence as it struggled to remain suspended by the chains attached to the roof.

As the party decide what to do they gain more understanding of what lays around them the candle flickers brightly for a moment, illuminating the tears on Elara’s face. ‘My lord…’ she whispers as she slowly, and shakily, steps forward towards her deity. As the party join the cleric in her approach, the Red Lord’s eyes flicker open, and his unsteady gaze meets them. Lifting his head higher with visible effort he looks at the party with a mixture of hope and desperation. His voice, though weak, carries a tone of someone who has been alone for an eon.

‘You… have come. I feared all hope was lost. The Forgotten’s power was more than I thought it would be. It appears that hope has lost and that the world believes in cruel justice more than mercy and forgiveness. The magic it binds me here and without my strength, I am unable to break free myself.’ his voice carries the warmth of an open hearth and a meal with friends. As he speaks the flame on the Sacred candle burns brighter revealing the sparkle of several weapons in the room.

It took a few moments and some quick thinking to find ways for them to break through the magical chains that sapped his strength but the chains gave eventually and the Red Lord caught himself as his full weight landed on his knees. As soon as the manacles crumbled into dust around his wrists the Red Candle flared brighter and the party knew what to do.

As the Red Candle is brought closer to the Red Lord, its flame burns brighter casting a warm, comforting light throughout the chamber. The moment Elara placed the candle in the Red Lords massive hand a surge of energy courses through his body. The Red Lord’s eyes snapped open, and the room fills with a radiant glow as the Red Candle’s magic intertwines with the Red Lord’s essence. His strength returns, and he slowly rises to his feet, towering over the party his eyes focusing with a renewed sense of purpose. A god amongst men, a singular force of hope against the force that made the world think he had died.

‘You have done well, my friends. The Forgotten’s grasp on me is broken, but I fear that we have not the time to celebrate and so we must not linger. There is still much to be done as we have a world to convince that I have returned. Though I fear something was taken from me as I was stripped from my powers by the Forgotten’s plot.’ a moment of sadness and longing crossed his eyes. ‘But, isolation and loneliness is not something I can abide and so we must fight regardless of the forces against us.’

With the Red Lord now restored, the party turn to leave the chamber, the red lord calling forth some of his remaining magic to reduce in size to one quarter his size. The path they took to reach this place was cleared as they went through it once but they are sure that they were lucky when they passed through once, it wasn’t easy to get this far but there would be traps, dangers and opponents waiting for them on the way back. The Forgotten One would not let the Red Lord escape unharmed and so surely the deity would have laid more traps for them.

After a tense journey through the crypt, the party finally emerge into the light of dawn break. The Red Lord stands tall, his presence a beacon of hope. The forest around the party seems to come alive as the trickster spirits celebrating the parties victory with joyous laughter and playful antics as they prance around the feet of the Red Lord who returns to his normal size and stretches as he breathes in deep.

However the party still has a way to go yet. The Red Lord isn’t back to his full strength and they still have some ways to go before they can not only clear their name but restore order to things. The Forgotten One would not let its plan be so readily dashed and they would surely try to silence the Red Lord while he was vulnerable. But first, a stop by Felmore to the church of the found deity and the revelation of Brother Colin and his betrayal was long overdue.



Thanks for joining me for a big night as we have finished part 2 of the 3 part adventure. That means we have another week of adventures as we continue on from the rescue of the Red Lord, the return of his candle and the path forward to restoring order to this world. So don’t forget to come back daily to remain up to date and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Crypts Trials

The Crypts Trials haunt the party this week as they move forward into what they hope will be the final hurdle in their quest to save the Red Lord and their clear their names. However the ancient trials and tests within the crypt are not all that waits and there is something darker and more malicious within this Crypt.

So grab a notepad and pen, sit down and get ready for the Crypts Trials!


The Crypts Trials

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The Crypts Trails – created in Copilot and Nightcafe.

The party lands upon the bottom of the flight of stairs after descending sixty or so feet. The entrance behind them reveals the canopy of trees and the night sky beyond but before them is old chiselled stone that has not lasted the test of time. The air is cold, damp and earthy with the only light comes from their own light sources and the Red candle that flickers in Elara’s hands. As the party delve deeper into the crypt it begins to feel that it is more a maze of corridors and chambers rather than structured and ordered space.

As they continue the rooms and corridors they encounter seemed designed to trick, delay, and confuse any who dare enter as they are nearly all identical even down to the same piles or rubbish and bones within the rooms and against the walls. However after noticing something odd about one of the rooms they discover a cleverly disguised adjoined corridor

After but a few moments travelling down the new corridor the first chamber they enter is a large, circular room with a high ceiling. In the centre of the room stands a pedestal in which rests a glowing crystal. The walls are adorned with murals depicting scenes of ancient battles and forgotten heroes, all crumbling to ruins and to be forgotten soon. As the party approaches the pedestal, a low hum fills the air, and a voice echoes through the chamber.

‘To proceed, you must answer the riddle that guards this chamber and this is third of three such rooms. Only the worthy may pass and only those who pass are worthy.’ a voice comes from the room itself as the crystal in the middle of the room starts to levitate and thrum with arcane magic.

After a few heart beats the voice speaks again ‘I speak without a mouth and hear without ears. I have no body, but I come alive with wind. What am I?’.

The party listen to the words and as they sit their in silence the soft drip of water in some corner of the room echoes out. Inspired with the answer the party gives their response to which a section of the wall grinds away revealing another passageway deeper into the crypt.

As the party step through the end of this corridor they are greeted by a series of walls. After a few minutes the realisation of what this chamber represents hits hard, this chamber is a labyrinthine corridor filled with mirrors and illusions. The walls seem to shift and move as the party navigate through the maze which makes standard tricks for overcoming a labyrinth less useful, but not useless. After a few moments they find that they reach the centre of the labyrinth where an identical crystal from the one earlier sits on a similar pedestal.

‘Only those who see through deception shall find the true path. Navigate the path laid before you and reach the door on the other side.’ the voice calls out once the party approach it. The party hear from somewhere deeper in the room the sound of metal grating as a something in the maze shifts. Whether something opens or something closes it is nearly impossible to tell.

Reaching the exit of the maze they recount the guardian creatures that had begun to stalk them which forced them to move faster through the maze. Luckily the walls ceased changing but the threat of the creatures cornering and attacking them urged them onwards. However this caused them to miss obvious queues and get lost as they made simple mistakes. As they burst through the last parts of the maze and closed the door behind them a loud grumbling echoes out from behind them as tremors could be felt through the ground. Looking in the room behind them they managed to watch the last of the walls that made up the maze shift into the floor to be swallowed back up by the room that created it.

Ahead of them the third chamber is a vast hall filled with statues of ancient warriors. Nearly each statue holds a weapon with more scattered on the floor around them. The floor is inscribed with a large, intricate pattern where the party can see a depiction of a battle from some long forgotten time. At the far end of the hall is a corridor that is barred off with a large statue standing firmly in the middle of passage. Suddenly a voice from their left makes them jump as another crystal glows into life.

‘The key to the gate ahead lies within the pattern. Match the weapons to their correct owners, the corresponding places where they would have stood on their last march, and the way shall be revealed’. The party move forward to look at the statues. after a moment they place the dropped weapons in the hands of the statues in which the weapons which was closest to them. As they place the last weapon an image of a full moon glows in the centre of the pattern and a few statues have their eyes glow.

After some trial and error and watching the moon imagery in the centre of the moon wane from full to near new, or the dark of the moon, they worked out the pattern. With a satisfying click the gate in front of them receded into the wall revealing the corridor before them. As they approached the final statue, a much newer and pristine stone its eyes burned alive and a cold voice resonated out.

‘You have made it this far Guardians of the light but here you shall remain. But to make this interesting so your final moments to let you know that you have truly failed. A riddle that will haunt you for the rest of your isolation and fuel your despair.’ it paused for a moment its massive arms moving to grip onto the stone handles of weapons at its back.

‘My life can be measured in hours, I only serveย toย be devoured. Slim, I am quick. Fat, I am slow. Wind is my foe.’ it said, slowly and menacingly with a hissing like rhythm. As it waited for the parties response.



Thanks for coming tonight and for continuing with this journey with me. Don’t forget that I publish content for this adventure daily leading up to Christmas so don’t forget to come back daily and, as always, don’t forget to roll with advantage,
The Brazen Wolfe