Tonight the party arrive just in time to bear witness to Khumric’s Calamity after a century of relative peace the three landmarks that once housed ancient evils have claimed scores of adventurers. There is something dark brewing in this land and the party has come at just the right time to either leave, or try and stop the destruction of the town.
So buckle up, oil your blades and let’s get going in tonight’s adventure!
The town of Khumric is often thought of poorly. It’s on the edge of the Marsh of Despair and caught between the Windhollow peaks and the Demongate. So to say that the people think that the people of this town are rougher and harder than others would be an understatement.
Yet despite the historical names of the landmarks around Khumric it hasn’t seen hordes of undead, demons of the flying monsters that called the shattered peaks of Windhollow home in a century. Yet something foul has once again stirred and the bustling town-come-city that sprung up from a centuries of conflict and nightmare fuel has had its new identify questioned.
What they need is heroes, like the ones of old, to quell the madness that threatens to bubble out of history and threaten their hard fought peace. But is it too much to ask for too late in the century long game that an ancient evil has been playing?
Khumric’s Calamity
510MoKhCa

The party entered Khumric and had to hold back their shock. The journey here along the Marsh of Despair held little hope for what they would find when they got to the rumoured City of Dungeons. A hub for adventurers delving into the forgotten places in three of the most dangerous places to have existed not but a century ago.
Now those areas lay relatively dormant with frequent expeditions to the known castles, crypts and caverns clearing out threats before they can hope to overwhelm the populace of Khumric that lay between them all. As they moved through the brightly lit gates and past the walls that told tales of battles from long ago they were greeted by a metropolis of tents and a cacophony of colour and sound.
Khumric was once hailed as the worst place to live, the best place to work in by many guilds and now it seemed like they were going through some kind of rebirth. The party passed many tents with people hawking their wares – many were selling trinkets from the dungeons near by – and from people offering services to adventurers like themselves.
There was an Inn on every street, nearly every street corner that had little or no vacancy and parties of adventurers were everywhere. The main form of work here was exploring the near endless crypt in the Marsh of Despair, the massive and dangerous keep in the Demongate or the caverns that wove through the Windhollow peaks. Each one of them had at one point vast treasure hordes stockpiled by some warlord, warlock or wyrm over the last few centuries and the adventurers who sought their fame and fortune found a new horde every week.
However at the centre of the town was a large billboard with dozens of job adverts. A robust man with a greying moustache that matched some of the grey colouration of his leather apron was currently hammering in the latest job advert. However, when the people crowded around the paper a whisper roses from the group as people backed away gesturing to their companions.
‘We’re leaving.’ was frequently heard as groups reunited after reading the parchment. The party, curious, wandered closer and read.
‘No parties have returned from the Demongate since last week. Please be advised that the Delvers Guild is not recommending exploration of the keep while they identify the cause.’
The sound of another tack hammering into the board interrupted their trance.
‘No parties have returned from the Marsh since five days from now. Please be advised that the Delvers Guild is not recommending exploration of the Crypt while we retrieve the bodies.’
The party heard another tack, whack, whack, whack, as it nailed another scrap of parchment to the board.
‘The Wandering minstrel has a sudden vacancy in its rooms as its previous tenants have not returned from their delves. Please see Wanda at reception to enquire about rooms.’ The party was half expecting a notice about the Windhollow but was glad it wasn’t more bad news. As they turned to consider their next move a man, a warrior of some kind, pushed through on his charger into the middle of the square.
‘Wyrm discovered at Windhollow. It’s currently hunting all the parties that have been exploring the caverns. I am seeking able bodies adventurers to help retrieve the dead and survivors!’ he called. Several groups approached the messenger noting the deep wounds on himself and the horse – which appeared to have some form of healing magic cast upon it to keep it upright. The party may need to talk to the Delvers guild to get to the bottom of this.
Thanks for dropping by for another week of adventure. This week starts of big, big in fact that you could likely run an event with many parties trying to solve the same issue from different angles. But for us and our party this is just the beginning. So don’t forget to come back each day this week for the rest of this adventure and, as always, don’t forget to roll with advantage,
The Brazen Wolfe











