Root Rot

Tonight we reveal the final twist and set up for the encounter of this weeks adventure as we find a case of root rot. Well, mostly root rot but more accurately tonight focuses on the rot that is around the roots.

So grab your gloves, a shovel and lets dig into tonight’s adventure!


Root Rot

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Root Rot – created in WordPress!?

As the village gathered out the front of the tavern the party stood near Mayor Tibs and Captain Garet. Around midday the sun had retreated behind clouds and a thick fog had rolled in from the hills. As the Mayor stood nearby he fidgeted anxiously as Garet addressed those that had gathered. ‘Thank you fall for gathering here on such short notice. As you know these adventurers made a discovery earlier and it appears as though there’s something foul going on. They found body parts and evidence of dark magic, we fear that one of the village was murdered.’

A distant rumble of thunder punctuated the revelation as the townsfolk started to murmur amongst themselves. ‘But we’re all here.’ one of the farmers said, many of them agreed. After a few moments of looking around everyone was confused as the first specks of drizzle descended upon the gathering.

‘Well were not all here. Simon and his daughter are currently in their warehouse as it was one of his farmhands outfits that was linked to the suspected death.’ One of the others spoke up. As they looked around again several people called out that they had witnessed Simon acting suspicious. As it threatened to turn into a lynch mob Garet tried to calm everyone down.

A cry of pain and rage echoes from the Warehouse suddenly which plunged the gathered villagers into silence. As they party and Garet rushed forward with weapons drawn they opened the large doors slowly revealing a hunched body over the twitching body of Simon. A Zombie slowly stood up and looked at the interlopers as visceral matter fell from its rotting mouth.

The door that backed onto the crops swung in the breeze that had picked up. Cries of alarm and panic set in from the villagers as more figures walked through the mist. As they watched the shambling figures, including the one that was shuffling towards them from Simons corpse they saw what had been causing the damaged crops. The bodies, now zombies, had been buried in the field. Several people all wearing the same uniform marking them as farmhands of Simon.

As a zombie clawed its way free from its earthen prison it ripped and tore at the plant which had wrapped its roots around its decomposing form. Soon they would all be upon the party and the villagers. The party had found the cause of the destroyed crops but not the source but they suspected that the fog was not natural and who ever was controlling the animated corpses was out in the field amongst the thick swirling fog.


Thanks for visiting tonight to continue on with this weeks adventure with the revelation of what’s going on. Don’t forget that tomorrow we will have the map for this adventure and I am looking forward to the farm setting. So don’t forget to come back for the remaining days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Farmers Coalition

The farmers coalition has taken off and are threatening to take matters into their own hands. Mayor Tibs and Captain Garet urge the party to find out what’s going on with the crops. Meanwhile Simon stirs up trouble with Roy Jameson’s mother who has a shocking revelation.

Tonight’s shaping up to have a cast of quite a few NPCs. So make sure you grab a seat, and a coffee, and let’s kick off introductions!


Farmers Coalition

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Captain Garet was the primary guard for Temal and he ran a small group of villagers to defend the houses. However, as he sat down opposite the party in the Tavern his stress was evident on his face. The Tipsy daisy was neither the worst nor the best place the party had been in. However, the beds were comfortable and the food was good. As a tankard of ale came around to the party and Garet the man held his tankard in both hands.

‘Temal’s always had blood feuds ever since it the Mallow was first harvested. The only place they have found the plants actually grow is here so its rare you see. This means that the old farmers are mighty particular about who inherits their crops and all that nonsense.’ he paused to look out the window.. ‘Young Roy has had his eyes only for Sara for a great number of years now. It was only a matter of time that those two became inseparable. When it came to light and he did the right thing Simon lost the plot. Ever since then no one’s seen Sara out and about without her father or one of his men.’

The party continued to ask questions of Garet and learned about the families of the village. There weren’t a great number of suspicious folk but starting with Roy and Simon is the best first steps. The rest of the evening meal goes down well and they retire for the night. The next morning there is cries of alarm from outside. They rush out the door after getting their gear together without stopping for breakfast.

As they get to the source of the commotion a woman is shouting at Simon who stands near a large plant, a Mallow, that has been destroyed. Ripped from the ground and shredded so the plant or its root covered bulb would not survive. ‘I caught you Simon. Your boys destroyed my Mallow. I saw them stumbling off towards your house and by time I got there I only found their uniforms that you make them wear!’

Simon gritted his teeth. ‘My boys would not do such a thing. It must have been your son, Roy, stealing the clothes and vandalizing more Mallow.’ he snarled

‘Roy is in Kestel with his father right now. There is no way he would be here to do that!’ The woman yelled back. Captain Garet was here now and broke up the fight but it was a heated debate. Approaching the woman she confirmed with the party that she had seen someone at dawn tearing into her plant. By time she had come out with her pitch fork she saw them ducking behind Simon’s warehouse. When she ran to confront them there was no one there, just the uniform that Simon makes his farm hands wear. She showed the party where she found the clothes and Captain Garet kept Simon away.

The clothes were dirty, filthy even and there was a stench that the party couldn’t immediately put their fingers on. Something was wrong to the core about these clothes. There was a large amount of a fine dust like ash that surrounded the clothes. An evil feeling, a presence washed over them as they examined the area and it wasn’t long until they found the source. A single finger that disintegrated into dust when they went to move it. Something had happened to the man, or there was no man in the first place.


Thanks for visiting another night to look at the Farmers Coalition. Tonight’s adventure saw the next progression to the story where something foul was revealed, and more Mallow was destroyed. But tomorrow we will fully reveal the evil that has taken root in this village so make sure to come back for that. Don’t forget that tomorrow is still not the end of the week so make sure to come back daily, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pulling up Flowers

The village of Temal has come into a pickle where someone has been pulling up their flowers, their crops. The plant known as Mallow’s secretes a delicious liquid when pulverized and squeezed. This plant has been the life blood for village for generations but someone has been destroying the crops. I guess this calls for the parties skills to swoop in and save the day.

So sit down, get your investigation kits and let’s get stuck into tonight’s adventure!


The Village of Temal has a problem, their crops keep getting destroyed. When someone is pulling up flowers in their fields the mayor asks for help from the party. They now have to investigate what is happening to the crops at night, uncover who and why.

But, what they find is rotten to the core. Now that the party know the truth they have to act fast. There is an evil here in the Village of Temal and the party is their last hope.


Pulling up Flowers

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Pulling up Flowers – Created in WordPress!?

The party travelled along the road to Kestel, a city known for its abundance in jobs. As they moved alongside the fields with grain, hay or fruit they knew they were getting closer to Temal, their next stop on their journey. Temal was a small farming village that was relatively left alone due to its produce, Temal Mallow water.

The party walked into the streets where a gathering was forming, a heated discussion from the looks of it by how vigorously the men and women gestured to one another. ‘Now I hear you Simon but we don’t have any proof.’ a man with a feathered cap said as he calmed a red faced farmer.

‘You’re a coward Tibs. I’ll see to it that you’re not elected Mayor again. That Jameson’s boy is behind it I tells you!’ Simon viciously spat, punctuating his words with a poke to Tibs, the Mayor supposedly.’

‘We can’t punish the lad if we don’t have proof. The Captain can’t be seen to be arresting someone without proof. Get me proof Simon and We’ll take your accusations seriously’ Tibs said as a man in chain and thick leather armour stepped forward.

A few choice curse words were thrown at the two men before the farmer and his small band stormed off. The Guard noticed the party and leaned over to whisper to the Mayor who nodded. A moment later and the man walked over before greeting the party.

‘Good day to you all, am I right to presume that you are adventurers for hire?’ he asked with the guard coming to stand near by with a friendly smile and gesture. ‘We have a pickle that will need discretion of people of your calibre. You see it approaching the harvest moon when we harvest the Mallow crop. But we’ve had a few cases where the plants are being ripped out. Simon, is just the most recent and we fear he won’t be the last. There was a issue where a locale boy, Roy Jameson, was denied his daughters hand. He didn’t take it well.’

The mayor sighed. ‘We need someone to find out who is behind the vandalism and let us know. We don’t want any undue harm to come to anyone unnecessarily. But we also need to know before it gets out of hand and those affected dish out their unwarranted justice.’



Another week beginning and another adventure ready to kick off. Don’t forget to come back each day this coming week to stay up to date on the adventure. Tomorrow we will meet more of the residents in more depth so make sure to come back. Don’t forget that this is just the start so I hope to see you each day this week, and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cooks Conundrum

Now for the next Zine of the year I present, in single page zine format, The Cooks Conundrum. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Cooks Conundrum, and that all your rolls are made with advantage.


The Cooks Conundrum

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Yuzalef Cauldron – created in WordPress!?

The traveling caravan had been journeying together for weeks, and the party huddled around a campfire, enjoying a simple but hearty stew. As they gazed upon the mountains to the north, they noticed a flickering speck of light amidst the trees. Initially mistaken for a campfire, the light’s purple flashes set it apart. The caravan’s cook, Sebastian, notorious for his unappetizing cooking but rich storytelling, warned them about the Yuzalef Cauldron. He spun a tale about the cauldron’s purple lights, said to attract curious souls and fortune seekers, and its rumored ability to burn souls to create a cursed broth. Despite its dark reputation, some believed the cauldron’s broth had miraculous healing properties. However, those who sought it were never heard from again, leaving the truth about the Yuzalef Cauldron shrouded in mystery.


As the party huddled around the dwindling campfire late into the night, the silence became unnaturally oppressive. Their draft horse had ceased its usual noises, and only distant sounds from the mountains disturbed the quiet. Suddenly, a muffled call for help came from the wagon. Rushing to investigate, they found Glenn, the caravaner, injured and disoriented. He revealed that Sebastian had taken the horse to search for the Yuzalef Cauldron, prompting the party to hastily pack up and pursue him.

Entering the ominous forest, shadows deepened as they moved further from the campfire. The path grew treacherous, littered with roots and rocks, as the trees closed in around them. Guided by a faint purple light, they encountered unsettling rustling sounds and patches of fresh blood, hinting at potential danger. The tension grew as they pressed on, hyper-aware of their surroundings. Strange, glowing mushrooms illuminated their path as the purple light strengthened, leading them up the mountainside toward an uncertain fate.


As they reached the base of the mountains they became aware further of the danger surrounding them. Soon the predators revealed themselves with a frightful call that made them sound more canine than they were. Large mountain cats that lived nearly exclusively in the mountain range climbed down from trees, stalked through bushes and even a large female with a large mane like tuft of fur jumped down from rocks at the base of the mountain.


PDF adventure – The Cooks Conundrum



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Pasu Mountain Cat

The Pasu Mountains are home to the Pasu Mountain Cat, a fearsome hunter who prowls the mountains and forests for prey. It’s only fitting that the first creature stat block for the year be so shamelessly modified from an existing block to make these lower level encounters as easy as possible to play with.

Sturdy and muscular, this cat is a fusion of puma and lynx, with thick tufts of hair resembling a beard. It stands three feet tall at the shoulders, ready to traverse the rugged mountain terrain and take down its prey with swift, powerful pounces. Beware of traveling alone in the mountains, adventurer, for the Pasu Mountain cat hunts in packs and can strike when you least expect it.

So grab your coffee to go, consider hiding your supplies for in tonight’s adventure the hunters become the hunted!


The Pasu Mountain Cat

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The Pasu Mountain Cat – Created in WordPress?!

A stout cat with large shoulder muscles and thick tufts of hair that look like a beard it has no real strong features. A cross between a large puma and a lynx the Pasu Mountain cat stands three feet tall at the shoulders and is large enough to take down a grown man.

The Pasu mountain cat moves swiftly up and down the mountains using its sure footed feet to traverse across the worst of terrain. It hunts as a family unit so wherever there is one there is likely others and it is frequently heart not seen with its tell-tale call that sounds strangely canine.

It prefers to attack prey that is isolated by rushing and pouncing on them before they can react, knocking them to the ground with the force of its pounce before bitting for the face. Swift predators who can climb nearly as well as they can move across land they are a problem for many underprepared adventuring parties.

Mountain Cat – Created in Tetra-cube.

Thanks for visiting tonight to get a look at the creature that I had planned for this weeks adventure. More tabletop content will come during the week as we conclude this adventure and look at other things for the tabletop. So don’t forget to come back over the weekend and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Pasu Mountains

The Pasu Mountains are the home this week of our little adventure this week. The steep rocky climb up the mountain is only broken up by a thin path that is seldom travelled. This week the mountains aren’t necessarily the place of our adventure but very nearby would be.

So grab your coffee to go, strap on your hiking boots as we climb into tonight’s adventure!


Pasu Mountains

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Pasu Mountains – Created in Inkarnate.

The Pasu mountains backs onto the Wildmist forest which is dense with trees and bushes that make travelling through this are difficult. Apart from the beasts of the forest, bears, wolves and big cats there is also a large population of forest dwelling goblins that pose a threat.

The trees give way rocky soil as people push towards the mountain where rocky hills and protrusions take over the mountain side. Trees litter the side of the mountain providing cover and food for some of the creatures that live on the mountainside. The paths along the mountain travelling upwards are formed by the people, a hardy folk, that live on the mountain.


Been a while since I’ve done a map. About seven layers for the ground texture were done to give the effect. Overlapping cliff and craggy hill art textures give the mountain some elevation along with four types of trees. A nice easy one for the start of the year.


Thanks for visiting tonight to get a look at the map we have planned. Don’t forget to come back for some stat blocks for fight night and also, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Cauldrons Price

Some say that the Cauldrons price is your soul, others say that its a few branches and twigs. The truth is neither but its still a price that many are unwilling to take. Tonight we explore the cost and what people are willing to do to sake their desire for the Cauldrons power.

So sit down amongst the purple flame, settle down for there is a tale to tell in tonight’s adventure!


The Cauldrons Price

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As the party dispatched of the last big cat that had apparently been stalking them through the forest they realised what had cause either Sebastian or the Horse to be wounded. Finding the blood becoming less frequent but still horse and now human tracks moving up a narrow path towards where the purple light flickered the party readied themselves for what ever lay ahead.

As they moved up the narrow path that rose at a steep incline they began to realise how easily it would be to slip over the edge and, after a little while they found evidence it was also difficult for Sebastian as a bloodied hand print pressed against a flat bit of exposed stone. Hurrying now they reached a small overhang of rock where the purple light of a crackling fire shone on the rock above, the path underneath and the huddled form of Sebastian next to a cauldron.

A man sat stirring the pot as he glanced with tired eyes that appeared to be much older than he did. ‘More folk brought to the light of the Cauldron it seems. You lot though appear to be in much better sake than he did.’ he said as he nodded towards Sebastian. ‘I gave him what I could to heal the bite marks, but he lost a lot of blood and hasn’t woken yet. He is not long for this world.’

The man looked up at the horse who had ripped down a branch from a nearby shrub, the scratch marks on its side already healed. ‘It doesn’t work as well on animals you see. Works good enough on humans but animals. The Cauldron just heals minor things. Of course it can save the man here but there is a price. The Cauldrons price differs but for him to survive he needs to take my place. You see I came to the Cauldron with an incurable disease. The clerics turned me away and I would be dead soon but I followed the purple light and was put in the same place as he.’ he stopped for a moment to sip from a copper ladle.

‘Take the place of the Cauldrons Stirrer and you are granted immortality and your wounds and illnesses are healed. Stir for as long as you would have normally lived or until you find a replacement as there must always be one who stirs the Cauldron. Once you’ve served your time then you are free as long as you can get someone to stir for you. I have been free for a while now, a decade perhaps, but none have come to the cauldrons light to take the ladle – the Cauldrons price was too great.’

‘If he was to agree to the price he would survive, there is something else wrong with him, a deeper illness one that has broken the man he used to be. Even if his physical injuries were healed and his blood restored his life would be short any way. A “gift” of the cauldron,’ the man quoted looking sadly at it.

‘So if he does not stir, what is this man to you? Do you take him in his current state or do you wish for his life to be longer but bound to the Cauldron for the next fifty years.?’ he man asked as he stopped stirring


Thanks for visiting tonight to continue on with this weeks adventure. So Don’t forget to follow along this adventure daily for the remaining days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sebastian Softcote

Sebastian Softcote is no famous chef, nor is he a good cook but he knows stories and is eager to take opportunities when they arise. Even if that risks his soul apparently. As the party scramble to catch up to the old but tenacious cook they learn a bit more about the land they travel through and its residents.

So grab a coffee to go, tie up your laces and lets get a start into tonight’s adventure!


Sebastian Softcote

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The Yuzalef Cauldron – created in nightcafe.

As the party huddles around the dwindling campfire a few hours after the others retired for the night the silence around them starts to feel unnatural. The strong draft horse that had been pulling the caravan had ceased snorting about an hour ago and despite some distant noises towards the mountains it was quiet.

Slowly a low groan can be heard from the wagon, where the horse was tied before a muffled call for help came forth. Rushing to inspect they found Glenn, the caravaner who had offered to take them to their destination, was slowly pulling himself off the ground, a lump on his head.

‘Where is he…’ he said as he stumbled to his feet. ‘Sebastian, he raved about borrowing the horse to search for that damn cauldron.’ it took a moment for Glenn to realise what had happened. ‘He took off with our horse! We have to go after him, those woods is dangerous. Besides, who knows what trouble he might have gotten himself into chasing after campfire stories?’

The party hastily packs their belongings while they get ready to leave the caravan and Glenn behind. The forest looms like a shield for the mountain ahead, its shadows deepening as the night grows darker the further from the campfire they move. The air is filled with the scent of damp earth and the occasional distant call of a creature as they move deeper into the territory of the creatures that call this mountain home.

As they cross into the deeper parts of the forest, the path becomes increasingly treacherous as tree roots, rocks and burrows litter the path and rough tracks they are able to occasionally see via moon and torch light. The trees close in around them, their twisted branches like skeletal fingers reaching out in the night. The underbrush is thick, making every step a challenge. But the faint, flickering purple light in the distance serves as their guide.

More than once the party hear a rustling sound nearby, something moving through the underbrush but nothing reveals itself as the party continue on. They freeze with each rustle or sudden burst of noise from a creature moving at speed around them, listening intently for any signs of danger but it doesn’t come, not swiftly or directly in any case. The first sign of something being wrong is a patch of blood, fresh enough to be the last hour or two, aligning with the tracks heading towards the mountain and the beckoning flickering light.

It could be that of an animal, a coincidence, or it could be something far more sinister and Sebastian and the horse, their only way to travel the roads with speed and safety could be in danger. The tension grows as they press on, each member of the party hyper-aware of their surroundings and searching for more signs of what happened, yet none come apart from the occasional droplets of blood heading towards the purple light.

As they get closer to the source of the light, the ground becomes uneven, dotted with strange, faintly glowing mushrooms that cast an eerie glow at the base of old trees. The purple light grows stronger the closer they are, illuminating a narrow path that seems to lead up the mountainside.


Thanks for visiting tonight to get a feel of where this adventure is going. As its the start of the year again I tend to do a few low level encounters for new DMs but don’t fret, I will ramp up quicker this year to higher level adventures. Tomorrow night we will explore further, an encounter perhaps and catch up to Sebastian. So Don’t forget to follow along this adventure daily and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Yuzalef Cauldron

This weeks adventure revolves around the Yuzalef Cauldron, a vessel of both renown sought after for both its infamy and noble legacy. For who who do you blame when something is used for evil, the instrument or the minstrel?

So sit down, grab a bowl or two and let’s get stuck into tonight’s adventure!


The Yuzalef Cauldron is at the centre of many folktales in the region for the right and wrong reasons. Some say its the cure for all man-kinds illnesses, all curses and injuries heal before its healing broth. An equal number say that its broth traps the soul to burn the kindling that keeps the purple flames alive only to create more broth to ensnare more unfortunate souls.

One things for certain… Practices of the arcane would pay a handsome reward for any who can return with the cauldron and that its riches would buy a new life for any man or woman.


The Yuzalef Cauldron

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The Yuzalef Cauldron – created in nightcafe.

The party huddled around the camp fire of the travelling caravan that they had been travelling with for a few weeks as they moved through the region. As they all took a bowl of a crude, yet tasty and hearty stew they looked upon the mountains to the north of them. Slowly one by one they realised that there was a spec of light that flickered amongst the wall of trees that littered the mountainside.

Anyone would be forgiven for mistaking it as a campfire except for the flashes of purple that came from the same spot. The caravans cook, Sebastian, fancied himself in a league of his own for his cooking, and he was right but it wasn’t a league people wanted to be in. However, despite his failing as a cook he managed to have a story for just about everything, any natural or unnatural phenomenon he had an answer for it, fact or fiction was yet to be determined.

But old Sebastian followed their case and put his spoon in his bowl as he chewed on the knuckle bone of the rabbit they had caught. ‘Beware the the Yuzalef Cauldron.’ he said, punctuating his statement with a long pause. ‘Fear the lights you see on the mountain side as the possessed cauldron of Yuzalef calls souls to stir its contents. The purple lights attract the curious and those who are after a quick fortune as there is many a witch, sage and sorcerer who would pay handsomely for that nasty artefact.’ he said as he spat out the knuckle bone.

‘They say that the cauldrons flames are actually burning souls and that it uses the energy from those cursed by its broth to create more of its cursed liquid. But there are some who say that the cauldron’s broth heals all illnesses. Cures blindness, regrows limbs and restores the mind.’ he had a wistful look on his eyes now.

‘No one knows the truth of the Yuzalef Cauldron. But one thing to be certain is that all those that have sought it out have not be heard of again.’



The first full week of adventure of the year and we are already into the second week. Thanks to all of my return readers who follow along my long, seemingly endless tales of adventure and for the newcomers in this year I welcome you to my tabletop. Don’t forget that this marks the beginning of the week of adventure where I will expand the characters, twists and turns, places and adversaries over the coming few days with… something a bit different the end the week.

Don’t forget at the end of each week this year I aim to get an adventure out for you to download and use at your tabletop. So make sure you don’t forget to follow along this little project of love of mine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Dusk Amulet

Now for the first Zine of the year I present, in single page zine format, The Dusk Amulet. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Dusk Amulet, and that all your rolls are made with advantage.


The Dusk Amulet

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Brightwood Streets – Created in WordPress?!

As the adventurers enter the picturesque village of Brightwood, theyโ€™re greeted by the sight of quaint cottages with blooming gardens, children playing in the streets, and the distant sound of laughter and music from the bustling market square. Despite its cheerful appearance, there’s an undercurrent of tension in the air. Villagers glance nervously at strangers, whispering among themselves.

The adventurers are quickly approached by Mayor Taylor, a portly man with a furrowed brow and worry etched into his features. He explains the situation โ€œA villager has gone missing, but several others have reported strange things happening in their house. Thank the gods that the Fantastical Carnival and Farren has stuck around since his disappearance as they are keeping morale highโ€ he mentioned in a hushed tone.ย 

โ€œIโ€™d wager thereโ€™s a ghost or a werewolf in the far off woods that has started to stalk the village.โ€

The party cast their gaze over the village of Brightwood, the bright market where farmers sell their home grown and made wares, the central hall where the Mayor resides most of the time, three buildings in a row, a general store, blacksmith and an Inn, the Merry Bright Inn, are surrounded by the homes of the villagers. A small, quaint and peaceful village.


The adventurersโ€™ investigation leads them to the carnival, a vibrant but eerie spectacle just outside the village. Colorful tents line the area, with carnival workers going about their tasks. The sounds of music and laughter fill the air, but a closer inspection reveals a sinister undertone with the joy not reaching the eyes of the folk who run the carnival. The visitors seem to detect the undertone but light up when Farrens voice carries across the crowd.

While exploring, the adventurers witness a group of villagers leaving the Hall of Mirrors with a disturbed look on their face. The party also encounter Farren the Fantastical, who puts on a charming faรงade but none of the mirth or joy reaches his eyes, there is a darker hunger there as he eyes the party up and down.


The Big top is the main tent where Farren performs his shows of illusion. The adventurers can attend a performance and observe Farrenโ€™s behavior, noting that the only unusual thing is the source of light from the top of the tent as it refracts across those below. Here they meet the other performers, Farrens henchmen, the fire breather, the knife juggler and the strongman.

The Workers are all nice enough but many of them donโ€™t seem excited to be here and indicate that it’s a debt they need to pay off, that there is a binding contract that they need to pay before leaving from here. 

The Hall of mirrors is a surreal and confusing place where there is more than just distorted reflections. As they stare at themselves a young girl appears on the reflection begging them to save her big brother, slapping against the glass. Before they can get any details from the image someone talks loudly near them as they enter the hall of mirrors, startling them from their focus but when they look back there is nothing in the mirror apart from their own disturbed reflections.


Armed with the knowledge of the Hall of Mirrors the party go back later when itโ€™s closed and see a young woman entering the Big Top as the flap closes the party swears they hear thumping coming from the hall of Mirrors. The adventurers make their way to the heart of the carnival and enter the Hall of Mirrors, where reality twists and turns around them. Reflections challenge their perceptions as there is a heavier magic here than when they visited during the day. Again they see the girl and she pleads with them to save her brother, who just entered the Big Top.

Inside the Hall of Mirrors, they find the Eclipse Amulet, only to be ambushed by Farrenโ€™s loyal henchmen: a Firebreather, a Strongman, and a Knife-thrower. The adventurers must fight their way through this final line of defence to reach Farren, who waits for them with a sinister grin.


PDF adventure – The Dusk Amulet



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe