A Guards Revelation

Tonight we get a bit more information and insight into the adventure with A Guards Revelation potentially changing the parties view of the job itself. But that’s not just all as the threats keep coming and an end is not in sight with tonight’s adventure.

So sneak in a short rest when you can as we face more than just honesty in tonight’s adventure!


A Guards Revelation

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‘I didn’t think the head guard liked me that much to be honest.’ The guard mentioned as he chewed on some hard rations – his hands still covered in grit from the fight earlier. ‘You see this job is kinda make or break for me. I was told if I perform well then my previous failures would be overlooked and I can return to the job that I was aiming for – stable guard. It’s a good job and you get to work with magnificent horses!’. The guards name was Ymerman, a guard that worked at the palace in Wolfhall.

He had told the party that he had failed in guarding the stables that led to a prized foal being stolen. The punishment saw him demoted and sent to patrolling the worst of the districts. However, he was hand picked to guard the wagon that was carrying the royals gift and he showed more zeal than others in completing this test. With the promise of his old post back and a pardon they could not blame him.

What the party found odd was that all the guards from the palace had similar stories. Failed or found lacking in some aspect of their job and were given another chance to prove themselves in guarding the wagon. What made matters worse is that those attempting to get into the wagon had grown more violent and vicious since leaving the city with one guard being severely injured and a mercenary losing a limb when they were ambushed by a street gang near the market district. Ignoring the fact that the guards that patrolled the market also joined in the defence of the wagon these people, men and women, were desperate to get into the wagon. That was within the city walls of Wolfgard.

Now on the road to Wolfhall officially they thought the attacks would lessen – in fact they got more vicious. Traps set in the middle of the road, ambushes from the wagons that passed them by and a constant feeling of being watched haunted them at every moment. They had barely time to rest before they were moving again for fear of being found not moving at pace.

The leader of the company, Captain Edward Argent and his second in command, Anna, were a lethal and effective unit. Both of them had done this work for many years now and worked together like a well oiled machine.

Captain Argent had organised fresh horses to greet them at the next town – hopefully that would see them able to get to the city early and complete the job without being ripped to shreds.


Thanks for dropping in for another night at my tabletop. Don’t forget that the next few nights will expand the adventure further with tomorrow night revealing some pretty big ones. And so don’t forget to come back each night this week so you don’t miss anything this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Birthday Request

Another year has come around since I did the A Royal Request adventure last year to celebrate the Birthday week for both my kids and this year we have another Birthday Request. This time we have a special birthday present to be delivered, a devious plan and some very underhanded tactics are involved to ensure that its the best gift ever.

So buckle up as this weeks going to be particularly bumpy with tonight’s adventure!


When the King of Wolfberg organised his gift to his two children born in the same calendar week it always had to be the best and unique. The party had been requested by the head of a guild to escort the magically sealed wagon from the City of Wolfgard to the capital Wolfhall where the king would present its contents to his children as a gift.

The wagon had costly divination spells cast upon it as well as several enchantments to make sure that it would arrive in one piece โ€“ the only part he couldnโ€™t ensure was that the driver or their guards โ€“ and thatโ€™s where the party came into it. However, the gift itself isnโ€™t what it seems, the spells while of the same school are very different to what would be expected and the road ahead? Catastrophically hazardous.


Birthday Request

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Birthday Request – Created in WordPress.

The party looked around the warehouse they had gathered in with the others that had been selected for this job. Several guards from Wolfhall, the royal capital of the kingdom stood around and discussed the job with a mixture of hope and anxious energy. Many of them saw this as an opportunity for redemption or an opportunity for promotion through the ranks. The job was pretty simple really; escort the kings wagon from Wolfgard to Wolfhall and don’t let anyone stop it from reaching the capital.

The pay was substantially more than other escort or delivery missions they had done in the past but there was a significant amount remaining that would be paid out once the spells and wards that had been placed upon the wagon had been examined by the kings wizard. The contents of the wagon were unknown but it was a gift to the kings son and daughter for their birthday about a week from now.

The wagon itself was sturdy with strong axles, spare wheels and large draft horses to carry it the distance. It was of fine dwarven make with evidence of gnomish tinkering along the entirety of the vehicle. Magic buzzed across it in a mixture of enchantment, divination and something else. It was powerful enough that only the king could afford it but some of the spells themselves seemed distorted, unfamiliar in some ways.

As the party gathered around the job leader, a captain of the guild of transport they listened to a the job briefing again.

‘So now that you know, for the stragglers that joined us late, what we are dealing with here there is something else that came to our knowledge through our information network this morning. There is a counter bounty on this job that is quite a sum for anyone who can retrieve the contents of the wagon.’ Several guards, whether mercenaries or royal exchanged nervous glances before the man continued. ‘I anticipate that we will encounter resistance and even outright hostility along our travels so we will need to move fast. A large amount of the pay for this job is tied up on the wagon arriving intact and on time so let’s make this a smooth, fast and flawless job. Do you hear me?!’ he roared at the end to a chorus of agreement from the others.

He could not be further from the truth.

The first signs of danger happened before they even left the warehouse with someone dressed as a guard trying to get into the magicked wagon itself. The party had stopped them, as their role was to stick to the wagon like glue for the trip, and the would-be thief failed to live up to the investigation from the party and was captured and sent on the way. However, the thief did mention something of interest – the reward was twice what they were being paid to deliver the wagon.


Thanks for stopping in a very special adventure this week that surrounds the perfect gift for a fathers little princess and prince. Don’t forget that each day this week we will expand this adventure further so make sure to stop in daily to stay up to date. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Arcane Vessel

Now for the next Zine of the year I present, in single page zine format, The Arcane Vessel. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Arcane Vessel, and that all your rolls are made with advantage.


The Arcane Vessel

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The Arcane Vessel – Created in WordPress.

The partyโ€™s quiet moment at the bar took a sudden turn when an unfamiliar coin caught their attention. A green-and-copper piece of unusual shape gleamed under the lantern light, drawing their focus in an almost unnatural way. Their trance was broken by the voice of a charismatic but sharp-eyed stranger, who questioned the coinโ€™s origin. The partyโ€™s uncertain response only widened his grin, revealing that the artifact was no ordinary piece of currencyโ€”it matched one said to be locked away in the kingโ€™s vaults. And with the vault found emptied earlier that day, the coinโ€™s presence in their possession had sealed their fate.

The atmosphere shifted as whispers spread through the inn, patrons quickly excusing themselves to avoid trouble. The bounty hunters made their intentions clear – they had no personal vendetta, only a mission to claim a reward. With their presence now unwelcome, the party was forced to make a difficult choice. Fighting would break the law and only raise their bounty, while leaving quietly meant walking into an uncertain fate. As they stepped onto the streets, they knew confrontation was inevitable. The only question was whether they wanted to win or simply survive.

Outside, the city murmured with unease. The bounty hunter Jet had escaped, but his pursuit was far from over. Rumors clung to the party like smoke, marking them as criminals despite their innocence. As they searched for answers, a lone figure watching them from a nearby alley caught their attention. Instinct drove them to follow, weaving through twisting paths until they arrived in a deserted courtyard. Their quarry, a wiry young man of wealth and cunning, confirmed their fearsโ€”they had been framed not for theft, but for possession of something far more valuable. He offered an uneasy alliance, warning that their time to act was limited.

Their pursuer revealed the truth. The kingโ€™s vault had never truly been robbed; instead, a noble had manipulated events to retrieve something the party unknowingly carried. A relic, a weapon, a keyโ€”their lives had never mattered, only the object they possessed. The bounty hunters were merely pawns sent to exhaust them until the item could be taken easily. The man offered them a choiceโ€”flee and survive, stay and be hunted, or work with him to expose the truth. The party hesitated. Trust was scarce, but rejecting this alliance could cost them everything.

Before they could decide, a boy rushed into the courtyard and handed them a note before vanishing into the night. Their new ally, Skall, studied the message with grim certainty – the noble had made their move, no longer needing the party or even Skall himself. To clear their names, they had to act fast. Slipping through the castle under the cover of distraction, they navigated its halls, hoping an anonymous warning sent to the king would be enough. But as they arrived at the vault, their worst fears solidifiedโ€”the great doors lay open, guards unconscious on the floor, and the truth of what was taken waiting inside.



PDF adventure – The Arcane Vessel



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lord Deceiver

Tonight we meet the lord deceiver – the person in charge of the plan to frame the party and get into royal vaults. But the party stand in the way of their plan and so the final hand needs to be revealed.

So get your popcorn out as we have a cinematic deception in tonight’s encounter!


Lord Deceiver

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Lord Deceiver – Created in Tetra-cube.

The morale of tonight’s encounter is that while you shouldn’t look a gift horse in the mouth – if it offers you help to get to the kings vault you should question why before accepting it. The Lord spy is after power and will use what ever means, tools or people necessary to get what they want.

Able to blend in with the crowd through their extensive time spent in the royal court they know enough that they can away with nearly anything. And for what they can’t – well that’s where they mislead, deceive and ultimately select a scape-goat to step in and take the fall for their wrong doing.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Starkhaven Castle Vault

Tonight map-night update is for Starkhaven Castle Vault – the players find themselves rushing to catch the real perpetrator red handed as they attempt to get into the vault – according to their informant Skall.

So brace yourself, find your best sneakers as we have to be a bit stealthy with tonight’s map!


Starkhaven Castle Vault

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Starkhaven Castle Vault – Created in Inkarnate.

As the alarm bell tolled the party moved through the halls of the castle just as their new ally, Skall, had said it would work. He had created a small fire in the stables – after the animals and people had been moved of course but the discussion was enough that they could slip through the castle to stop the person who set them up from getting what they were after. Thanks to the bounty on their head no one would take them seriously and even if they tried they would find out quickly enough that people would value the gold that’s on their head more than a hunch.

But an anonymous letter had been sent to the king by their ally warning of the attack and they hoped that it would not be too late. They passed by the barracks – which was empty as the guards had been called to deal with the fire and had made their way to the vault hall – according to a map they had acquired. Pushing through the last door two guards lay unconscious on the floor and the great vault door lay open on its hinges.


A decently long map this week with a few twists and turns in tonight’s adventure. A few different (and new) textures made up the backdrop for this weeks adventure for this internal castle map (as only castles would have this much space, surely. A few art assets really bring the vault and surrounding areas to life with adding context to the map.


Thanks for joining for another map night this week. Don’t forget that we have a few more nights left this week so make sure to come back each day to see what I add to this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The String Master

To say that someone who orchestrates the bounty and manhunt on the party with a cursed coin is the string master is likely not giving them due credit. It’s something that few people can do well and in complete secrecy and it do it to this scale and magnitude – well it must be a work of an artist.

So prepare yourselves, grab a coffee to go as we are not nearly done with tonight’s adventure!


The String Master

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The String Master – created in WordPress.

The party absorbed the unnamed mans words and shifted anxiously, tension thickening in the stagnant air of the courtyard. A setup. A carefully crafted story meant to write them as thieves in a crime that never occurred.

The manโ€™s smirk deepened. He slowly loosened the clasp of his cloak, letting it fall open, revealing a sash lined with delicate silver embroideryโ€”a mark of high station, but worn subtly enough to avoid unwanted attention.

‘You misunderstand,’ he said smoothly, ‘the vault wasnโ€™t robbed, because it never needed to be.’

The words hung in the air for a heartbeat too long. Then, realization struck like the tolling of a bell.

The string master, the person calling the shots and twisting the story – someone within the kingโ€™s own court – had no interest in the vaultโ€™s treasures. They weren’t after gold, nor jewels, nor the ancient artifacts locked behind enchanted barriers. What they wanted was something already outside those grand doors. Something in the partyโ€™s possession.

A relic, A weapon, A key. Something that they needed desperately enough to kill the party and take it from their corpses.

Whatever it was, they had it, and they had never known its value – until now.

The man started to hum as the party asked for more information. ‘If I do, youโ€™ll have few choices: leave this city quietly and live, or stay and become hunted again, or work with me to bring the real villain to justice.’

The party exchanged glances. They had fought for their lives since the moment theyโ€™d stepped into this tangled web. Retreat was not an option. ‘You were chosen,’ he continued, circling them like a man used to being in charge. ‘You were the perfect scapegoats – troublemakers with enough skill to disappear if need be, but reckless enough that nobody would question your supposed ambition. The theft was fabricated because they needed a reason to pursue you. If the bounty hunters can’t kill you then hopefully they tire you out just enough to hand over what they need.’

His grin was razor-sharp. ‘Why am I telling you all of this? Because I have something they want, too and I won’t be parting with it.’ The weight of his statement settled. This wasnโ€™t just a revelation – it was an alliance forged in quiet desperation.

The question wasnโ€™t whether they could trust him. It was whether they could afford not to.


Thanks for stopping by tonight as we continue this adventure more. Leaving it at a point with a lot more to add but hopefully enough to keep the appetite high for this adventure. So don’t forget that I will continue to expand this adventure each day we continue here at my tabletop so make sure you don’t forget to come back daily to stay up to date. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Unfriendly Ally

Tonight we have a case of an unfriendly ally coming to help to the aid of the party in an unpredicted way. But will they stay true to their word or is this a clever ruse to get the bounty that’s on the parties head?

So tighten your purse strings, check your pockets as we take a leap of faith in tonight’s adventure!


Unfriendly Ally

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Unfriendly Ally – Created in WordPress.

The streets of the city pulsed with restless energy as the party stepped into the open air, shaken but standing. The bounty hunter who had led the crew that hunted them, Jet, had slipped from their grasp – vanishing into the twisting alleyways before they could land the finishing blow. His presence still lingered like the scent of sweat and iron, an omen of trouble yet to come. He wasnโ€™t gone for good. He would regroup, reassess, and return.

But the party had little time to dwell on the outcome of the fight. Their reputations hung by a thread, rumours creeping through the city like an encroaching fog. The accusation against them – false and malicious even with the evidence stacked against them – had spread fast. Too fast.

As they strode down the cobbled streets, they felt the weight of prying eyes. It felt like the whole city had turned against them, whispering suspicions and uncertainties whether directed at the party or something else remained to be seen. They werenโ€™t fugitives – yet – but the wrong move could seal their fate and prove their guilt – only cementing their doom.

One member of the party scanned the faces in the crowd, searching for hostility, searching for recognition. A vendor tightened his grip on a sack of grain, eyes darting away. A pair of city watchmen lingered near a lamppost, discussing something in hushed tones but neither interactions seemed hostile – more uneasy. The partyโ€™s presence did not exactly go unnoticed but it wasn’t outright hostility from the whole city which was a relief.

Another party member kept their focus on the task at hand. They needed answers. Someone had orchestrated this, set them up to take the fall for the theft of the royal vaults. The bounty hunter was just the blade; they had to find the man or woman who mislead it. Then, a flicker of movement caught their attention.

Near the entrance of a quiet alley, someone stood apart from the crowd. A figure draped in unassuming cloth, blending just well enough to be overlooked – but not well enough to escape the keen eyes of those who had spent years learning when to trust their instincts.

This person wasnโ€™t watching the streets, nor the vendors, nor the city watch. Their gaze was fixed entirely on the party. And when they noticed theyโ€™d been seen, they turned sharply and disappeared into the alley.

Without hesitation. The party followed.

They moved quickly, slipping through the narrow passage lined with damp stone and scattered refuse. The sounds of the city dulled, replaced by the echo of hurried footsteps. The figure darted through the maze-like corridors with practiced ease, leading them deeper into the underbelly of the district.

One member of the party signalled to the others. They had to be smart. If this was truly their accuser, there would be dangers ahead – perhaps more than they were ready to face.

The chase pressed on, winding through the cityโ€™s veins until the figure finally halted in an empty courtyard surrounded by towering, neglected buildings. The scent of mildew and forgotten things hung thick in the air. The figure turned to face them at last.

A young man. Thin, wiry, yet standing with quiet confidence. His clothing bore signs of wealth – not a nobleโ€™s robes, but the sort of attire worn by those accustomed to lingering in the space between legitimate dealings and more questionable pursuits.

‘I didnโ€™t expect you to be this quick,’ he admitted, adjusting the cuff of his sleeve. ‘Though I suppose I should have.’

The party spread out slightly, cautious but prepared. One stepped forward, eyes locked on him. ‘Youโ€™ve been watching us.’

A slow nod. ‘Iโ€™ve been watching the mess youโ€™ve found yourselves in.’ He tilted his head. ‘And the mess I know you didn’t create.’

The party exchanged glances. The person who could potentially prove their innocence and who might know who the true perpetrator is was standing before them, smug, calm, unconcerned. Not a fleeing coward, but someone who had the look of someone with a winning hand.

A knowing smile curled his lips, but he did not speak immediately. Instead, he took a slow step forward, hands clasped behind his back. ‘Youโ€™ve not upset anyone in particular – just in the right place at the right wrong time. You provided an opportunity for someone to slip away unnoticed without drawing any attention to them.’ He glanced toward the exit of the courtyard. ‘These people wanted to make sure they control every aspect of this situation. And powerful people donโ€™t like problems they cannot control. So they set you up and like other bounty hunters I get a chance at a big reward for bringing you in.’

The party braced themselves. The tension grew, the silence stretching long enough to be unbearable.

Then, he exhaled and offered a shrug. ‘But, lucky for you, Iโ€™m not particularly interested in bringing in the wrong people. But if you can help me get the right people we can help each other out.’


Thanks for dropping by tonight to get a glimpse of what further we have planned for this week. Don’t forget to come back tomorrow for more updates to this adventure and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Scape Goats

Alrighty another night has come and this week we have the party being listed as Scape Goats. While not exactly the best job for someone to take up willingly. However being set up as one, even well known and respected adventurers would have difficulty trying to prove they are innocent from something they didn’t do.

So settle your tabs, grab your gear as we have to run from all manners of bounty hunters in tonight’s adventure!


When the party were first approached and questioned about an object they had found amongst their bags they were puzzled. But when blades, sorcery and more were drawn against them they had to choose between proving their accusers right by fighting violence with violence or seeking the higher path and finding out why and how they ended up in this situation.

More sinister plots surround the party this week as they fight and flee for survival and innocence as those that hunt them are innocent themselves.


Scape Goats

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Scape Goats – Created in WordPress.

The party had just sat down at the bar and pulled out a handful of coin to pay for their meal in celebration of their latest adventure. They had sold what they could, kept what they wanted and otherwise were resting after a hectic few days.

When they looked at the coins that covered the bar one of them stood out – a green and copper coin that showed its age of an unusual shape. It seemed to glisten in the light the lantern and hearth gave off and just watching it caused the party member to lose focus of the room around them.

‘Interesting coin you got there, where’d you get it?’ a voice said to their left that snapped them out of their unknown focus – their food already placed in front of them but the coin remained. The man who asked looked rough but had a charismatic smile about him. A quick trained glance could see that the man had a few accomplices around the room sitting at different tables and keeping a casual eye on the conversation. When the party replied with not knowing where it came from the man grinned.

‘It looks very similar to a coin that apparently the king found on a conquest to the north. One that lives in his vaults.’ the man said as he looked into their faces. Evidently not seeing any indication of guilt he shrugged. ‘But you likely knew that. Like how you knew that the vault was found cleaned out today. The court mage was ordered to find the items and all but one were hidden. And that’s where we come into it. We’re here to ask you to come with us before things get messy. There’s a bounty on the head of those who possess the coin and it looks like we’ve found them.’ he said as his hand rested on the hilt of his blade.

The room went quiet and instantly several more shady characters left the inn muttering something about being home for their wife or husband. The bounty hunters took note of every single one of them. Regardless of how much the party argued that they were innocent the hunters didn’t seem to care and it wasn’t long before the Inn keeper was demanding that they all leave. The party knew that the bounty hunters were innocent – simply following the coin and legally trying to claim a bounty. But to kill a bounty hunter was a criminal offence and their bounty would only increase.

A difficult decision was to be had and as the party carried their possessions, and themselves out of the inn they prepared for a fight that they weren’t sure if they wanted to win it or not.


Thanks for stopping in for tonight’s start to this weeks adventure. A wrongfully accused group where all evidence points towards them being guilty isn’t a new trope but I hope adventure brings something new. Don’t forget that each day this week we expand this adventure further so make sure you don’t forget to come back each day to stay up to date with this adventure. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

A Quest for Inspiration

Now for the next Zine of the year I present, in single page zine format, A Quest for Inspiration. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, A Quest for Inspiration, and that all your rolls are made with advantage.


A Quest for Inspiration

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A Quest for Inspiration – Created in WordPress.

Reginald Tibidius Archer, a famous artist, hired the party to transport his valuable artwork to another city, a seemingly simple task. However, the journey would lead them through bandit-infested roads and dangerously close to a goblinoid hideout known for ambushes. The party gathered supplies, secured the wagon, and set off at dawn. Though the city streets were quiet, they couldnโ€™t shake the feeling of being watched. People in alleyways observed them but did nothing suspicious, merely waving as they passed. Still, the eerie sensation of unseen eyes lingered as they left the city behind.

The trip started peacefully, the clear skies and empty roads contradicting the warnings they had received. As they travelled, trees lined with wanted posters hinted at the dangers ahead. When they stopped for lunch to rest their horse, the feeling of being watched returned. This time, they discovered caltrops buried in the dirt ahead, confirming that trouble was near. What had once seemed a simple escort mission was quickly turning into something far more dangerous.

Tensions rose when strange noises echoed from the wagon, prompting the party to investigate. Inside, seated atop crates of supposed artwork, was Reginald himself, scribbling notes with a satisfied grin. He had secretly stowed away, explaining that he had spread rumours of treasure to lure bandits, hoping to witness their fight and regain his lost muse. The party was furiousโ€”he had willingly put them in danger just for inspiration. His excitement barely wavered even when reminded of the goblin territory ahead, certain that their battles would make for a brilliant masterpiece.

Hoping to avoid the goblins, the party took a safer route and camped for the night, keeping their fire small and hidden. While checking supplies, they discovered their food bags had been cut open and much of their provisions stolen. As the night wore on, Reginald grew unusually quiet, constantly looking back the way they had come. When asked, he sighed, admitting his disappointment in the uneventful day. His attitude tested the partyโ€™s patience, especially those still nursing injuries from earlier conflicts.

Late in the night, the wagon driver took the last watch, allowing the others to rest. But when they awoke, the fire had grown into a roaring blaze, its light impossible to miss. Reginald stood alert, watching the road behind them, while the driver snored deeply. Smiling, he revealed that he had left a trail of food and feared it wasnโ€™t enoughโ€”now, with the fire drawing attention, he was sure something was coming. As he eagerly climbed atop his wagon, quill in hand, the party spotted a lone goblin approaching, failing miserably at stealth. But as it nervously crept forward, constantly glancing around, the party realized the true danger wasnโ€™t just this one goblinโ€”it was what lurked in the shadows behind it.



PDF adventure – A Quest for Inspiration



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Goblin Kin

Tonight we have the creatures that the actions of Reginald attracted, but its the goblin kin, no the goblins that they need to worry about. Tonight we have the bigger, meaner warrior-kin of the humble goblins taking to the field for their great hunt.

So keep your wits about you as tonight we deal with the sneakiest of goblin kin, and the biggest, in tonight’s encounter!


The Goblin Kin

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Bugbear Warrior – Created in Tetra-cube.

The Bugbear warrior has had a bit of a glow-up in tonight’s stat-block. Now operating as kidnappers and silent thugs in the night. Able to move while grappling targets make them fearsome and quite frightening considering their Darkvision and preference to attack by stealth attacks bugbears are quite terrifying.

Bugbear Stalker – Created in Tetra-cube.

The bugbear stalker is a stronger, hardened veteran when it comes to hunting prey. Smarter, more experienced and better equipped at hunting prey the Bugbear Stalker is perfect for a night time ambush – unless you are the one being ambushed that is.



Thanks for visiting tonight for another set of updates for this weeks adventure. Don’t forget to come back over the weekend for more updates and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe