Dice-ember day 8

Welcome back everyone to the 8th day of Dice-ember. Going to take a pretty chilled approach to today and will produce a few things today without a large writeup, the reason for that will be revealed later but more on that at a later date.

So let’s kick it off and look at two’things’ for today.


What the wagon holds

14WaCo


Yulegars Mace

Yulegar was a tyrant who’s favourite thing was to instil fear into his subjects with his famed mace. Those struck by the mace would find themselves convulsing on the ground and unable to defend themselves for some time. When he was eventually killed his mace was taken and replicated. Although not as powerful as the original the mace still leaves those affected by it unable to take reactions.

Image created from bits from the following: PNGwing, GuildWars wiki (concept art mace), Battle mace from STL finder (CGTrader). Credit for Original art work goes to creators.

Potion of Limits Transformation

When you drink this potion, you immediately transform into a copy of the last inanimate object you touched for between 5 and 10 minutes (1d6+4 minutes). The object must be no bigger than your original size. The HP and game statistics of the object are up to the DM and if the object you transform into is reduced to 0hp the transformation ends and similar wounds are reflected upon the creature that drank the potion.


Well creating those items images took a bit longer than anticipated.. also.. how hard is it to draw (on a computer mind you) potions. I learnt something with that one and hope that it still looks alright in its pixilated glory!

That’s it for today, so if you end up using the potion (from yesterdays longer writeup) or the mace in one of your games please do let me know how it goes! I have this, nagging itch I guess, when ever I make a magical item for combat. For D&D, 5e in particular, with the exception of some creatures who have a resistance to non-magical items the classes and access to features and spells make the need for combat magical items reduced, not gone (as the rule of cool still rules as leader in my sessions) but they can drastically alter how your adventure pans out, which sometimes is not ideal.

Don’t forget to come back tomorrow for more dice-ember content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember day 6

Welcome to day 6…? yup, that’s right. Day 6 of Dice-ember is here and with it brings a little something that my wife helped inspire me with today (about 20 minutes ago actually) that I hope will fit into Dice-ember nicely.

As with everything I propose it is there to test the party, to get them to think on their feet or to adjust their strategies, not outright slaughter the characters. I firmly believe that, like my real world job, the Dungeon/Game Master is one who works with the party, for the party and who genuinely wants to seem them grow, shift and evolve into new versions of themselves.

Now enough about that, let’s crush some PC bones and burn the character sheets.


Hot headed

14CGolem

Albazahr smiled encouragingly as Itchet, his new unfortunately named apprentice, stepped into one of the conjoined pocket dimension which was dark, cold and devoid of anything living. Or so Albazahr had told his apprentice.

“That’s it Itchet, I need some of the natural forming material from within it looks like a lump of charcoal and should be in the ditch, somewhere over to the right of the dimension.” the wizard said as he brought out his notebook and started to jot down what was occurring.

“Master, sir, it’s so cold in here.” Itchet said as he stumbled forward in the dark looking for the ditch. The dark conditions of the magically created dimension did not hinder the wizards ability to see what was going on, a large permanent spell of seeing had been placed against the wall and he could look through it into the dimension as if it was day time and he was looking through glass. Then the apprentice surprised Ablazahr as he raised his hand and summoned a mote of light.

“Interesting” Albazahr mused, Itchet was the first of his apprentices to actually be able to use magic before any form of tutelage. This impressed the old man, but not enough to ruin his experiment. As Itchet moved deeper into the darkness, his light spell giving off a beacon in the darkness which gave the young boy comfort. Heading into the direction that his master had said Itchet practically stumbled onto what he was looking for.

“Master! I think I found the pit” Itchet called back towards the direction of the old wizard “I’ll fill up the bag and bring it back now master!” he called back, almost jumping with excitement at finishing his task. Itchet sad down on the edge of the ditch, he hadn’t realise how steep the edges were but there was a lot of black rock studded into the ditches bank which would make it easier to climb back out. As she stepped down onto one such chunk of rock it gave way sending him down in a cascade of black rock of all sizes. Coughing under the plume of dust that it created he got up and dusted himself off as he looked around for his bag.

Albazahr looked on with keen interest, the boy was in the creatures lair now and he needed to be ready to take notes where possible.

Itchet, finding his bag under some larger rocks and pebbles pushed the rocks and pebbles off, surprised at how light the materials were he began to grab rocks with both hands and throw them into the bag. The sound of tumbling pebbles made him jump with alarm as he whirled towards the source of the noise, his right hand extended, thumb, index and middle finger extended. A stream of pebbles was rolling down the embankment and forming a pile amongst some of the larger displaced rocks, shrugging his shoulders and writing it off as dislodged earth from when he slid down into the ditch he turned around and continued to fill up his bag. Grabbing for a particularly large chunk he held it in his hands and immediately felt cold as if the heat from his body was being whisked away by a chilled wind. Looking into the chunk of black rock, his mote of light flickering as his concentration on the spell wavered he swore he could see a glow coming from inside the rock. Then it moved. First it shifted so slightly that Itchet swore that he had imagined it. Then it began to rock backwards and forth so violently that it vibrated in his hands. Throwing the rock to the ground he grabbed his bag and turned to run up the ditch.. Two lumps of black rocks had formed legs, a torso, two arms and a blocky head with pebbles forming rough humanoid appearance. Screaming in alarm the boy rushed away from the figures that had formed, Sparing a glance back at the large rock he had dropped that had also started to gather smaller rocks to form a torso, arms and legs.

As he ran along the ditch looking for a way out he felt his limbs getting colder and when he glanced back at the lumbering figures he noticed that where ever he stepped glowing embers of light flared to life within the black rock and even the clouds of dust that were sent airborne by his frantic pace glowed. This seemed to invigorate the creatures that lumbered behind him as they started to run faster, less sluggish as they collected the glowing pebbles into their form and as the glowing dust settled on their forms as they ran.

A shriek of rage and hunger bellowed from behind him sounding both like the rumble of stone on stone and the roar of a fire place. Noticing a lower ledge for the ditch he scrambled towards it, digging into the earth and finding that his body grew colder as more handfuls of dirt he dislodged glowed with an inner light as the warmth from his body was sapped. Just as he managed to grab onto the flatter ground above the ditch something grabbed his foot and began to pull him back into the ditch. Looking down at his feet he saw fingers made from small black pebbles of this light rock was gripping his leg and was trying to pull him back down into the ditch.

“Noo! Albazahr help!” he shrieked kicking with his other foot, connecting with its shoulder the pebbles loosened up enough that he could get both feet dug into the earth. Whipping his hand around he cast the other spell he knew, the one that got him sent here in the first place. Fire Bolt.

As the bolt of fire smashed into the chest of the rocky creature it burst into flames and a sound of either extreme delight or anger exploded from the creatures emotionless face. In the blink of an eye dozens of other such creatures smashed into the creature as flames consumed its body fully. Each new body piled onto the one before it and as it flailed and swung wildly the flames crept slowly up and down the other rocks, each creature as it was consumed by flame bellowed with joyous rage.

Itchet ran, clutching his bag and bolting through the dark, the flickering red light from the creature as it grew to momentous size and the flames crawled up its newly formed arms, legs and body as the many became one.

Dashing through the opening between the pocket dimension and the laboratory that Albazahr had built to hold such dimension he squealed the command word to seal it shut just after he made it through.

Wheezing on the ground he looked up to see Albazahr jotting down notes and looking into the seeing wall that captured images of a giant heaving, squirming mesh of small black rock and tiny black pebbles stomping around the dimension, their body fully aflame.

“What is that master?” he wheezed, coughing up some black phleugm.

“I call it a Coal Golem. They crave heat the most so are tremendous guardians if given the right commands by the right people. I did not, however, know that when it was set aflame that its kin would fling their own bodies onto the burning one to form a larger coal golem that was on fire.” Albazahr mused, jotting down more notes as the creature lumbered around, the fire almost dying out as the glowing forms of several Coal Golems could be seen re-forming into their smaller forms and heading back towards the ditch. Muttering an arcane phrase the bag that Itchet was holding stopped moving, Itchet who was unaware of the bag moving dropped it and crawled away from the bag. “You, Itchet. You didn’t tell me you knew actual magic. You have the mark of a promising sorcerer if you survive your time here.” he mentioned, helping the boy up.

“As for now, Master, I would like to be excused to have a bath to get rid of this stuff, coal? I don’t think I like it that much” he stammered out as he brushed out the last of the dust.

“Off you go then, tomorrow, you and I are going to use the chunks of coal you retrieved to create your own coal golem. Yes. That would be a great thing to record.” Albazahr muttered as he scrawled into his book again.



That’s it for tonight, two! creatures to add into your games, I feel as though this one is probably giving away the hidden agenda to Dice-ember but let’s see if everyone is paying attention.

Don’t forget that surprises don’t always have to increase the challenge for a player, some can be simply put there to delight and amaze them. The use case of these creatures, I feel, is such a time. Have them seek warmth from the party then joyously combust themselves so that they form their giant kin at the amusement of your players.

Oh, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember day 5

Dice-ember day 5 is here and today it brings something of a twist that can be used for the beginning of an adventure.

This past week saw a Three magical items – the Cloak of lesser False Appearance, the gloves of flight and Someone Else’s Pouch, a new monster – the Carafion, a npc – Laura Xavier Magnus, and a short prologue of of a wagon driver called Nicki. Today I want to throw another NPC in as a twist, so let’s roll onto it.


The informant

14Informant

As Kane sank into his third tankard of ale he wondered not for the first time that night who was paying for his drinks. He had come to a tavern where he had not out stayed his welcome yet and like the other taverns he would quickly ruin is, well tarnished as it is, reputation and have to find another place to drink.

“look’s like you have had a hard day fella, here. A drink on me” a drunk voice blurbled from behind him as a tankard was put under his nose. Looking up Kane saw a portly man, drunk, who was beaming down at him with a look that you would expect someone to look at a stray pup. The man gripped his shoulder, gave it a squeeze before sitting behind him at a table with a tall and slender woman who was sipping from a wine glass.

Kane looked at the tankard and began to drink it down. “So where were we. Oh yeah so you’re telling me that you got some magic sword and a pile of gold pieces from the guy and he did nothing about it?” This peaked Kane’s interest. Magic items were rare and a pile of gold coins would be enough to set most people up for life.

“Shh. The man is not to be trifled with. His wagon is guarded and enchanted and I got lucky when he stopped to get apples. I snuck in, grabbed what I could and then ran off. There was something in there with me, guard creatures of some kind guarding many more magical items and chests of gold. I was lucky to leave with this artefact but unfortunately there was another that looked the same, a twin. Both items together would buy you a manor, servants and land I would wager.” The lady spoke under a hushed voice, but Kane was used to listening as such.

Pretending to drink but listening to all she had to say he hear the padded thunk of cloth-wrapped metal hitting the table.

“Look after this will you, brother, you are the only one I can trust with this.” The lady said as she stood and walked towards the door.

Goodbyes were said between the portly man and his sister as she left and as they stood and walked towards the door Kane quickly and when no one was watching snatched the package up and stored it under his coat.

“I must tell the boss” he thought as she passed brother and sister out the front of the tavern saying goodbye.


Short and sweet, this is really a twist that could be played out in any number of ways. The unknowing informant where information, a lead or hunch is casually (or not so much so) overheard by bystanders. What isn’t identified is if the information is any good, if they know they are being overheard or if the informant wants it to be heard. This can change the nature of the info and the overall plot of the adventure or campaign but, it can be a great way to start, change or finish an adventure.

Don’t forget to come back for the next week of adventure content during dice-ember and if you do feel free to comment on things you liked or didn’t.

Oh and as always, don’t forget to roll with advantage,

The Brazen Wolfe

Dice-ember day 4

Welcome to day 4 of Dice-ember where I have another little something for all of you. If this is the first time you are jumping in let me catch you up.

Every day in December I am putting up something a bit different to the usual structure of content I normally post at Brazen Wolfe Tabletop. Each day will be a new NPC or Character idea for your TTRPG game, a new homebrew monster Stat-block, new magic items of adventure hooks and plot concepts for your gaming session.

Today we are having a look at another fun little item that I hope will give a few laughs at your table or a few moments of confusion and chaos, glorious chaos.


A bag of tricks

14SEB

As Malary look at herself in the mirror she dusted her nose with some power and gave herself one last look over.

“Perfect, as usual” she mused as she picked up her new pouch that had her silk gloves and a few odds and ends for the night of merriment ahead. As she strutted down the stairs and down the hall of her father’s manor she sighed to try and push out that pang of anxiety, tonight she would be asked by Wilbur to marry him.

Her father’s coach was waiting out front and Buck helped her into the seat.

“You look lovely tonight Miss Frimrose” Buck said with a smile. “Good night to catch a husband as well” he mused with laughter that revealed his true age where his face and hair did not.

“Perhaps in a few months time you would have to refer to me as Mrs Fussex” she blurted out as nervous giggles overtook her. Luckily the coach started to move and she sped off towards the ball.

Having arrived a hour or so ago and dancing ever since setting her feet in the doors Malary was exhausted. Sitting down at a table she drank some wine and be rested her feet.

“you looked marvelous tonight” a coy but familiar voice stated from behind her. Turning around she gazed at Wilbur seemed the glisten like the pool of radiance.

“Have you been avoiding me Mr Fussex?” She asked reaching for her purse to pull out her handkerchief.

“Frankly, yes. You must know how I feel about you and I have been trying to work out the courage to ask you a very important question,” he paused, wetting his lips. Malary took this moment to reach into her pouch and she fiddled around for her handkerchief before bringing it up to dab sweat from her neck. “Will you mar… What in the world is that?” Wilbur asked, his face going from adoration to revoltion in the blink of an eye.

“What?” She asked looking to where Wilbur’s eyes lingered. Her fine silk handkerchief was a greeny-brown like soiled cloth and had crusty bits stuck to it. Shrieking she through it to the floor. “Where did that come from!” She squealed.

“Malary, your bag!” One of the other girls shouted. As Malary shouted, dozens of large, hair black spiders crawled from her bag and spilled onto thr dance floor.


Well that’s it for tonight, hope you enjoyed the little blurb I did with the magic item tonight and don’t forget that if you do use it, or any of my content, let me know how it goes!

And as always, don’t forget to roll with advantage,

The Brazen Wolfe

Dice-ember day 3

On the 3rd day of Dice-ember The Brazen Wolfe created for me…

Yeah that felt a bit weird.. but it is the third day of Dice-ember and that means more content here at Brazen Wolfe Tabletop! what we have in store today is at a potential basis for whole campaign involving a series of one shots or a welcome addition to an existing campaign which can really help flesh out or tie in something that you had waiting in the left field.

So without any more waiting let me introduce you to Laura Xavier Magnus.


Laura Xavier Magnus

14LauraXavierMagnus

Laura stared at the clock infront of her and wondered if it was too early to just close up.  She was always amazed at devices like these that the gnomes created and believed that having one such trinket would give get little enterprise credit where potentially her reputation had not reached that point yet. But her sinking of her limited riches into her business it had yet to land a single client.

Sighing she stood up and walked to the door turning over the sign to say “closed” and she went to the little room just off the main room where she had some almost stale bread and cheese waiting for her. As she frowned and cut off some mould from both the cheese and the bread she heard the bell above her door tingle.

“Sorry we’re closed!,” She called out as she walked to the door to the ‘office’ and looked toward the door where four people now stood just inside her door. “Sorry you lot, I am closed for lunch. Maybe forever” she muttered the last part to herself looking at the contract on her desk to sell her business after just three months being open.

“Are you Laura?” One asked, a female halfling who stood at the front of the group.

“yeah, come on guys I told Mr Secille that I’d have the money to him end of the week and I don’t go back on a contract” Laura responded, chomping down on cheese that almost audibly crunched.

“I heard you do sponsor ship for adventures and expeditions?” The halfling said as she dusted the table with a finger.

“That was the plan” Laura said deciding she wasn’t hungry as the nearly-stale bread was definitely stale and could be used as siege catapult ammuntion. “But as I said I dont got the money for your boss here so you’ll need to come back later.”

“We have a job that we need supplies and a sponsor for…” The taller particularly handsome human male said as he sat down and began to lounge in a padded chair.

“Boss, look. Its an actual gnome thingy. I’ve always wanted to own one” a weasely looking man said as he knelt infront of the clock as it clicked over to noon.

“I don’t think this is the right place” a voice like a snake slithering over nightshade hissed from the final clocked figure. Judging by the tone it sounded female but Laura could not be sure.”

“Wait did you say you have a job?” Laura said, almost spitting out the water she was halfway through sipping in a failing attempt to rid her mouth of the flavour of rancid cheese.

“Yes. Can you help us?” The lady halfling replied looking at the humans with almost visible contempt.

Laura paused for a moment. Actual customers. She ran into her office and retrieved the paperwork she had, at one time but not now, sorted into neat stacks ready for such a time. Returning she sat down and placed a small unopened bottle of wine and five glasses on the table. “Whats the job. We’ll, err, I’ll take it. No wait. Whats the expected return and do you have collateral for the job?” Laura asked as she rushed to find her quill and inkwell.

The halfling grinned, “well it’s a wagon heist, and we expect to return goods worth a few thousand gold or so our informant says”

“a few thousand, ok.” Laura began to scribble down before looking up with a start “Sorry, did you day few hundred or few thousand?”

“thousand missy, look if you ‘ain’t the right person to help us we can go elsewhere girly” the trinket lover blurted out standing up to try and emphasise his height advantage, which was minimum at best.

“Shut it Kane, yes you heard right, thousand and gold pieces. We just need a few things and we were pointed this way as our last means of acquiring these things so we can pull off the job” the halfling said her stare shooting daggers at human.

“well what so you need?” Laura asked already cataloguing what she had and thinking of contacts who she was still in the good books with.

The man lounging in the padded chair handed over a well written note. Scanning over the note she looked at the extensive list of items. Noting she didn’t have several.

“I don’t have all of it..” she began to respond jotting down the items she would need to find.

“I said this was a mistake. She isn’t up to the task” the hooded figure that oozed malcontent hissed from the corner of the room

“I said I don’t have, not that I can’t get” Laura replied. “These items won’t come cheap. I’ll need some form of assurance”

Looking to the humans and the hooded member of the group the halfling produced a long cloth wrapped object and placed it on the table, nodding towards Laura to take it. “Will this cover us?” She asked.

Laura grabbed the item and felt the weight behind it, definitely metal and by the shape it felt like a short Blade. “May I?” She asked and receiving a nod from the halfling she proceeded to unwrap one of the most beautifully crafted blades she had set her eyes on. “Wow. I have not seen it’s equal. This should cover it at a base” Laura said a she expertly sketched an exact likeness of the blade in her book.

“It’s part of a set. We aim to reunite it and it’s twin” the hooded figure hissed coming closer to the desk to note the drawing “impressive, but may I ask what for?”

“I’m not about to take the item to my contacts. I hope to get it identified by drawing so the value can be vouched for without the actual Blade being exposed.” Laura replied as she filled in a few forms.

Nodding the group of four looked to and from the halfling to Laura. “Do we have an arrangement?” The halfling eventually asking.

“sign here and we do” Laura said signing her name Laura Xavier Magnus. As she signed her name the ink flashed a blue light and a tiny drop of blood fell from the quill tip to the parchment.

The group stepped back as the halfling read the document, the pretty man didn’t even pretend to read (as he couldn’t). A few moments later the halfling looked up. “A very neat contract you’ve written up here,” she mused. “Blood pact I take it?” She asked as she signed handing the quill to her compatriots.

“Yup, the terms are to protect you and me and keep all this business between those who sign the document with the exception of me brokering the items you require” Laura added watching as all the people signed the document. “You didn’t mention. The wagon you’re targetting, who owns it?” She asked as the party got up and shook her hand, their deal done. As they left the room one by one, leaving the blade on the table next to the signed papers, the halfling turned and stared at Laura.

“Red” she said before turning and leaving. Sitting down Laura looked over the documents and the blade before reaching for the uncorked bottle. Biting out the cork she started to drink from the bottle, the cold rich liquid sitting unpleasantly on her empty stomach.

“well, either I’ll be rich and set for a few years or I’ll be dead if the rumours around Red are true…” Laura muttered to herself looking over the items she needed to get and her estimated share of the haul.


So that’s what we have for today. It’s only a matter of time until we looked at the campaign type where a benefactor assists the party for the exchange of a portion of the loot or payment for a quest or job. In this case a start up adventure loan/sponsorship agency was eager for their first deal and perhaps bit off more than they can chew.

Regardless of the quest having a benefactor can be a great way to string a bunch of oneshots into a campaign setting as each adventure is, in itself, able to hold its own as an adventure.

Don’t forget to come back tomorrow for the next instalment for Dice-ember (December.. but with dice.. yeah its a bit lame) and don’t forget that this content is there to give you inspiration for your own adventures so I would love to know how any of it goes! Oh and always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember day 2

Day 2 of Dice-ember is here and with it brings more content. Today I want to explore an idea I have seen in quite a few games that are available. Items that provide movement other than walking and in this case, flight.

Flight is one of those interesting mechanics in D&D. A few races now provide flight as race features and even class features can provide some form of flight however as a dungeon master how you deal with flight makes for few discussion on multiple forums.


Gloves of Flight

14GOF

Day 27, The gloves of flight are simply remarkable. They appear to be a fashion accessory for the more appearance driven individuals at the court however once an individual attunes to the gloves their true nature is revealed.

Once activated the user rapidly has both their arms transformed into the wings of a bird which gives them flight for quite a number of minutes. The number of apprentices that have tried these gloves report that the duration of flight appears to be 10 minutes at which point the feathers of their wings shrink rapidly back into the gloves of the user and the person who was flying, unfortunately, falls rapidly to the ground.

One such case with Sandy revealed that the gloves have a limited number of charges, about 6, at which point the falling creature is unable to sprout wings again to resume flight. Which reminds me to send condolences to Sandy’s parents, she was a curious girl.


Thats it for tonight, a pretty short one but I wanted to get something out whilst it was on my mind. Tomorrow come back for something else, perhaps a bit different to what we have seen before on this blog but hopefully it is entertaining regardless.

Don’t forget to leave a comment if you use the item created today and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember day 1

Welcome officially to Dice-ember, the 31 day long string of content that is focusing on producing items, NPCs, encounters or things to enrich and expand your game.

Yesterday in a bit of a prelude (I was a bit impatient) I created a cloak that could give its wearer a limited form of false appearance and today I want to expand upon that with something that I hope will add a certain little something to your libraries, inns, homes, dungeons, campfires, laboratories or wizards lairs.


The Carafion

14Carafion

“I’m telling you Jess I have a bad feeling about this” Steve babbled as he walked past another bookcase that appeared to be filled from top to bottom in empty glass phials.

“Shut it Steve, this place has been abandoned for years. People only tell us to stay away because they feel bad about looting a dead mans workshop.” Jess snapped back at him, the torchlight shimmering across endless shelf upon shelf of empty glass phials, each one a bit different in hue and size but all roughly the same shape. Stopping in front of a collection of a few different phials on a workbench she started to stuff them into the bag tied to her hip.

Steve jumped and shrieked causing Jess to whip around drawing her dagger. “Over there,” Steve shuddered and pointed towards a bookcase. “There was something there, something moved.”

Rolling her eyes Jess stuffed a fifth phial into her bag before going to investigate. Judging by the level of dust on the shelves no one had been here for years. “You fool, it was nothing. Probably a mouse, look at the dust! Nothings been touched for years..” Jess stopped, cut short noticing the circular shape in the dust where a glass phial used to be. Touching the circle where there was a perfectly clean circular imprint it was obvious that something had been moved from the shelf recently.

“Did you take one of the phials?” Jess asked, staring at the bookcase with the missing Phial. When Steve didn’t respond she whirled around “Answer me damnit, did you take..” she stopped staring at empty space. The last space she had seen her childhood friend, well, acquaintance, was a bookshelf next to the desk she was taking phials off of. The bookshelf itself was missing almost all the phials, a few lay broken into pieces on their side towards the back of the shelf. “Steve! this isn’t bloody funny. Where are ya?”

Moving forward and examining the shelf she noticed the same thing as the other shelf, a dusty shelf with many little rings where no dust has gathered. Looking down at the ground she looked for signs of where Steve had wandered off too, noticing his footprints finishing in front of the bookcase she squatted to look at the the peculiar marks on the ground, as if something heavy had been dragged backwards and fast enough that they had left the ground.

Drip, drip, drip.

Swatting at the back of her head Jess wondered why water would be dripping from the ceiling, it wasn’t raining and when they left, despite the moon being absent, it was a clear enough night. Looking up she dropped her torch to cover her mouth in horror. Steve swung backwards and forwards, his face frozen in panic while his body was wrapped in a cacoon of a glossy white liquid that appeared to be solidifying. Forgetting her torch she ran from the room, pushing through the door to get far away from the cursed workshop as she headed towards the town. As she left the door she felt a sharp pain in her side like a red hot knife lancing her flesh. Ripping her shirt up she looked down to find a spider like creature burring its face into her skin and the glass like carapace that covered its body and legs seemed to shift and liquify as it began to coat itself and the flesh around where it was biting. As she watched in horror she watched as the phials in her open bag began to creep open giving birth to eight spindly legs and a wicked head with large mandibles. she went to throw her bag to the ground but with a sickening feeling in her stomach her arms wouldn’t respond. As she fell to the ground she felt a numbness spreading from her side where the creature had buried it’s head, she could only watch as several more of the glass phial-like creatures scurried from the open door to the workshop. As her vision faded and her body stopped responding completely the creatures began to spray her in strands of a sticky glass like substance before she witnessed them, as a collective, begin to drag her paralysed body back into the workshop.


Well that’s what we have tonight. Something that may stop your party rogue prone to the 5 finger discount as well as an interesting way to spice up that abandoned room. Having one, two or a few dozen of these tiny critters ambush the party could make for an interesting adventure!

Don’t forget to come back again tomorrow night for more content and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember prelude…?

Last day of November and that brings us to what I have planned for the season of Dice-ember! So tonight I will give a taste of what I hope to bring for the next few weeks as leadup to the holiday season, which is 31 days of content including Adventure Hooks, NPCs, Maps, ideas for twists, Homebrew Creatures and encounters as well as, homebrew magic items.

Now I am not the best judge of balance and power when it comes to magical items and I will have a suggestion on there on its rarity, use, cost, etc. but as the DM/GM feel free to tweak it or modify the rarity so that it suits your purpose.

So a taste!


The Cloak of Lesser False Appearance

14CoLFA

As Albazahr looked into the demi-plane he had created for his experiments he looked on with keen interest as one of his apprentices, for he had many, was attempting to clean out the remains of the last creature that was fed to the beasts.

He had, of course, reassured the young aspiring wizard that the room was completely safe and that the beasts had been put away to ensure the enclosure within his demi-plane could be cleaned, but who is to say that all of the creatures that dwell in his forest of false appearance could be accounted for. As he watched intently, taking notes with a quill made from a griffon with golden plumage, he noticed that a bush was hastily moving away from the boy and stopped abruptly in a patch of bushes, its ability to give the false appearance of it being a bundle of twigs or a bush was remarkable, almost as much as the three goblins sized mushrooms that fled from the bush suddenly bursting into there they had chosen to remain stationary and give off their own false appearance.

The Shrieker’s kept to the shadows of a rocky overhang where the boy was scooping up the remains of a dire wolf he had put in there to test the ability of the other creatures to be indistinguishable from other the plant, rock formation or statue that they were so often confused with.

A shadow passed over the boy which spooked him, just as he ran away from the rocky face just as a stalactite dropped to the ground and started to wriggle around, the pierces ability to mimic the rocky formations on the roof of a cavern was utterly amazing to Albazahr. As the boy ran and screamed many other creatures spooked and scattered, the plants, dead bushes, mushrooms and even some rocks moved away from the source of the noise as the boy ran towards the exit, a small magical door built into a edge edge of this micro demi plane that the wizard had constructed. As the boy through himself through the doorway the shadow, now apparently a gargoyle swooped and narrowly missed the boy. As the stone-like beast flew up to perch near the top of the rocky area in Albazahrs demi-plane the entire area went still as the creatures lurking within became something else, at least to the eye.

The boys panting and constant dabbing at his sweaty forehead with the edge of his cloak gave the wizard an idea.

“Curious creatures aren’t they. Apologies dear boy I thought that they had all been contained.” Albazahr said turning to Wulfrik, his apprentice. “Take this down when you are quite done wasting time. The creatures ability to give off a false appearance seems to be not just a defence mechanism but a means to attack as well. Once stationary they are indistinguishable from their surroundings but given enough time their true nature is revealed. Note to self,” Albazahr muttered as he tapped a long fingernail on his chin. “Make a cloak from the hides, skins and parts of these creatures with the intention to have the wearer don a false appearance of their own. The profits,” he scrawled out some glowing glyphs in the air before nodding satisfactorily, “yes, the profits from the sale of these cloaks will fun operations near Waterdeep and Neverwinter for at least another year. Come now Wulfrik, we have much work to do.” he barked as he strode off, the magical seals snapping shut a few moments after he passed which caused the exhausted and panting boy to run after his master so he would not be trapped in the demi-plane again..


So that’s what we have for tonight. A curious, eccentric and entirely too powerful wizard, his apprentice and the development of a magical cloak that we may have already seen a glimpse of.

As the days go on do stay tuned for more magical items, fearsome beasts or eccentric characters that we can use in the adventures ahead. Don’t forget if you use something or gain inspiration from something I produce please feel free to leave a comment and tell us how it went! Cloaks are meant to be worn and who best suited to test out these magical creations than your players.

And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Something swims this way…

Friday is here and it has brought with it FightNight! Yes the end of the working week is finally here and that brings a collection of stat-blocks or information for us to use in this weeks adventure. Since I am hoping to do a bigger write up this weekend I will keep tonight’s content short and sweet but hopefully full of content, and some information that will make this weeks adventure/ combat inspiring.

This week I went to go to my normal “Tetra-cube ” for my stat block generator and decided that I wanted to mix it up a little bit. So let’s not get dillydally and get caught out in the tide and let’s get on with the writeup!


It’s called a lance

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Two new creatures that I haven’t seen before (the Seawolf was an old favourite from Advanced Dungeons and Dragons, when I first started to DM…) for us to enjoy this week.

CR3 Dark Coral Knight
CR1 Seawolf

This week I used a different tool (Gasp!), oh yes I stepped away from Tetra-cube and looked at RPG Workshop. The interface is easy enough to use, a bit hard to see and scroll down the bottom of larger stat blocks and the ability to import an existing statblock as a template/skeleton was sorely missed but it was a lot easier to create what I wanted and, dare I say, not as confusing.

One thing that you may see as above though is that there is no Challenge Rating – That is something that RPG Workshop does not do. But the Knight is CR3 and the Wolf is CR1. The idea here is that the Seawolf knights would be fast skirmishers t hat would dart in with their lances and try and harass the foe but with enough armour (weird how breast plate, a shield and non-pathetic AC is actually really solid.. hmm..) to stick around one turn before urging their mounts away for another charging attack with the lance. If they find themselves mount-less then they would switch to their longsword and try and hold out until reinforcements arrive.


Hail to the king…

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We had to bring the king into this, even if the fates deem that he doesn’t join us in the adventure this week I wanted to have him ready to go this week in case we finish with the Arciryas arc this week and move onto something next week.. Just saying.. I mean it’s a possibility.

CR4 King Felris

So the King is not the highest CR monster we have, but I would not catch him away from a mount nor guard or several who are willing to die for him. Where he is really going to be brutal is fighting something one on one where his guard and knights can pin and hold down his foes allies so he can bring his multi attacks and cursed coral blade into play which only makes him stronger.


Depending on the CR of the adventurers you are playing with you could mix (and I will be…) previous weeks content such as the tide warriors, Sea Guard or even a possessed or few to really give the impression that the party is fighting against an army that was on the way to conquering a sea-side city. Waves, many waves of enemies (not the watery ones.. I can’t be punny 100% of the time) is how I would play this out with knights engaging first, then warriors, then the guard and the king.

Giving a set number of rounds that you think your party would need to be able to chunk through the attackers (or defenders.. we will see) and adding a round or two before the next wave begins will give them time to rest, some flexibility if the party take longer or the dice take their sweet time to start rolling normally between one wave and the next.

Also consider that these are not stupid creatures or undead and they would value their life. Once they take some real damage (for me thats around 25% of their hit points remaining) they could likely flee. Warriors and maybe the possessed definitely, the knights perhaps not and the guard definitely not a chance of them fleeing. The king may retreat and order his guard to hold back the party while he swims away (and this may give up the tactics for the final writeup) as in his eyes he is the only one who is capable to rule and save his people.

Well that has got to be all for tonight. Thanks for joining me and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Ship life

Welcome to Map day (also known as Thursday by most). Today I don’t have a plan for a write up as I believe the leadup for this week has players on a boat heading out to sea, regardless if its the King invading, the prince coming to broker peace (with either of the twists…) or a mashup of both of them I feel as though a ship will be involved.

So for that purpose I have found two maps for a ship – one from the D&D 5e Dungeon Masters guide and the other from an artist out there (100% credit and link to them below).


A dungeons Guide

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Dungeon Masters Guide (full credit to the original Author and WoTC)

The dual masts, galley and living quarter all are suitable for the rough picture painted for this weeks adventure. It is perfectly wide for combat above and below deck but perhaps too much empty space on the lower deck. I would almost consider having a separate room or two there for ‘guests’ to reside in the lower dock.


‘The Somnolent Queen’

13ThMa2

All credit goes to the original Artist, found at Nerdbrarian.com

This is more ideal, main deck is simple with a single mast, ample storage space down below with a single stairway down (sort of how I described entrance to the galley) and two rooms where the captain and crews quarters would be. Having the stern deck is nice – its how I envisioned The Gallant Swallow, but perhaps having a bow quarter with the crews quarters at the bow (front) of the ship. This ship is wider, but shorter which in this instance I find less desirable due to the breadth of field that combat can now take on the top of the boat.


What ever boat you choose, image you find or draw or, potentially, ship you build, print or create for your tabletop having a visual representation of what the ship is can aid in describing it to your players, is their ropes attached to the stern deck so you can tie the ships wheel at the helm down to lock it into a position, or ropes that you can swing from the stern deck (where the helm tends to be located in my make believe boats and ships) to get to the main deck or even Bow Deck quickly to deal with tricky situations can give your players ideas for dealing with giant waves to giants in waves..

Combat outside of the boat can take place near it and the boat can be a simple reference point to what it happening around it or beneath it, but having something in mind can make all the difference.

Well that’s it for tonight, thanks for tuning in, apologies it wasn’t as long as normal (Thursdays tend to go overtime with work..) but I still hope you walked away with something that can create that spark of adventure for your stories and campaigns.

Don’t forget to come back tomorrow for FightNight! (Friday) where I come up with new creatures, boss stat blocks or puzzles and ordeals that the party must overcome if they want to be successful in their endeavours.

Don’t forget to let me know if you like what you have read, and as always, don’t forget to roll with advantage,
The Brazen Wolfe