The wooded path and the cracked earth…

Today we are doing something a bit different. Much like most DMs I started to run games early on with having notes on what is in the room, keep, crypt, etc. and describing it. So today is a bit of an ode to those times where we have a rough idea of what is there, what we want in there and how we want it to play out

Today’s artwork was created in artbreeder, apparently they don’t just provide character portraits but have a, somewhat limited, selection of scenery or landscape art that you can tinker around with.


Wyrdwood Forest

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The light flitters through the thick canopy creating a dark mottling on the uneven forest ground. Moss, fungi and lychen cover the fallen branches and trees that create natural dense walls in the forest. A sudden burst of movement startles the party as something darted through a bush making some trees shake as it passed by with haste. The poor lighting, uneven slippery ground and natural walls of greenery make stalking prey feel more like being stalked.

It will be night time soon, the group should find a place to rest for the night where they can easily defend. Little do they know that the wyrdwood is home to not just game and the beast they stalk. Fouler and dark things have picked up their scent and they best be quick in finding a safe place to rest their weary bodies.

The players should feel uneasy when descibing this part of the forest, no straight line of sight, bushes and trunks of trees make it nearly impossible to see more than 30 feet in any direction unless they have made it to a clearing. But, clearings normally attract predators who know prey can be found in such places.

I would use the forest map at night, a dark place, low visibility, something perhaps stalking the party (or being stalked) can lead to some tough but exciting encounters where it’s not about how hard you can swing a sword, or just casting fireball – parties have to be smart and resourceful to survive a night in these woods.


The cave

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The party after surving the night make their way to a platue where they have tracked the beast to several rocky outcrops that burst from the ground like the earths claws digging it’s way out from its eternal prison. The creature having left a trail of things it has feasted on appears to be in a cave at the base of one of these stony spires, the found stench of decay evident that this cave was home to something once before before it’s new resident evicted them.

The cave system is wider than most, about 10ft across and moving deeper than abotu 50ft the party find themselves cut off from the outside light. There is a presence here, cunning and calculating which the party are aware of. A bead of moisture hits the flickering torch that the party carry causing it to hiss too loudly for the enclosed space. As the party continue down the rough hewn walls of this cave fresher body parts of animals and what appears to be men and women can be found hung from spikes on the roof – the creature having a taste for softer meat once it has greened for some time it seems. A burst of wind from somewhere causes the torch to threaten to go out, and it’s then that the party hear the clack clack of talons approaching from the next bend.

Caves are hard to do without maps, I generally follow a formular for mine. A winding trail in, a larger cavern that could fit a few people comfortably and then a few branches from that room that go into smaller ‘rooms’ where the party would find grissly discoveries or perhaps the last will and testiment of an adventurer who knew they time amongst the sun and clouds was coming to an end.


Not having a map to refer to can cause the party members to become very aware of the surroundings. Instead of moving to a position on the map they now have to look for such a position by asking the DM. The DM needs to think on their feat, say yes or no and remember what they have said. Having a rough drawn map of what they plan to describe can help – or even a few dot points for each “room” or place you want the party to go to can make things easier, but improvisation breeds immersion – and it’s a muscle on the DMs character sheet where they get better with using it the more you use it.

I won’t keep people any longer today, I just wanted to say thank to those who use these thoughts or things I create here – if you like something you see, or don’t drop a comment and let me know about it.

Don’t forget that tabletop games are meant to be fun, if you are not having fun doing it then switch it up. Dont bring out the dwarven forge tiles (I wish!) or the grided dry erase board, describe what the paty see, explain it and work that creative muscle. Don’t forget to look for your spark this week and don’t forget to roll with advantage,
The Brazen Wolfe

Weekend update

Well the weekend is here and hopefully my scheduled dnd game goes ahead tonight as I have my party surrounded by a horde of ghouls after the party slew their Elder Ghast ‘king’.

So today’s post is really two fold. A snapshot of whats been put together this week as well as a small discussion for Dungeon Masters out there.


Snap shot

Yes, I finally managed to get my stationary order in. May explain the change of colours for the weeks items.

I find this process of mapping out a few scenarios and spending time fleshing out my musings is very beneficial. At the end of the week I attach the materials I didn’t use to the back of the A4 sheet and put it into storage.

For D&D I normally conjure up to he adventure mentally an hour before the dnd session. After so long, and having quite a few players who took pride in detailing my carefully laid out adventures I had to get very good at improvisation and thinking on my feet. So I developed what I call my Rome approach, which I am sure many many other DMs and GMs already do, which has served me well these past few years. I hope to write it up later so I can share this approach with as many DMs as I can.


The second thing I want to talk about today is something I’ve had to experience three times (too many) in my current campaign.

A player throwing in the towel and leaving the group.

It sucks, let’s be blunt here.

The first was due to different expectations around long running campaigns and the desire to change character’s every few sessions. Not a bad thing for the series of one shots I was running but when it starts to impact the games flow and the experience for the other players you’ve got to draw a line in the sand and say no to the third reroll (without a party member death that is).

The second was weirdest. They just stopped showing up and never responded to messages. It was weird because they were almost the most passionate player who loved ever session and had a ball every game.

The last one was understandable and recent (last week). Simply put, COVID and dealing with added responsibilities meant something had to give and sadly dnd was it. Having young kids also made it hard.

Dealing with party members leaving isn’t new, but the same familiar feelings do return. Self doubt is the big one.

Despite knowing that their leaving wasn’t due to my story, the relationships built during the game or what I brought to the table it still impacted my motivation and made me doubt the campaign that I’d be working on for over 3 years.

Motivation is hard to fix, especially when it’s felt across across the entire party and it’s been the death of many a adventuring party. The only way forward is to try and rekindle that spark, and get your party excited for it too and thats part of the reason I have started this adventure a week personal challenge. To motivate myself and get that Spark going again but share the process with others.

Thats enough rambling I think, I’ve got a ghoul keep to prepare.

Have a good weekend and don’t forget to roll with advantage,

The Brazen Wolfe

Ahhh.. Rats..

Happy fightnight all! With Friday comes something I have been excited to reveal – some stat blocks created in Tetra-cube.com with assistance from Kobold fight club to make sure I didn’t have things too difficult for the players. We are here to challenge them, not kill them.

As with the adventure below – if you want to be able to describe these monstrosities I would recommend looking at the inspiration for this week’s adventure, Warhammer and in particular my favourite faction, the Skaven. Everyone’s favourite, insane, egotistical and fundamentally broken race of ratmen.

For this week lets assume that we have a party of 4 level 2 PCs. Since are are into our 3rd week surely they have had a level by now ๐Ÿ˜‰


Proud parents and their Brood

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A combo that many dread. A ratling brooder is never alone, you generally encounter 2 or 3 of them and they generally have a swarm of rats that they have raised since infancy. And trained to kill on the smell of their favourite fermented food.

The Ratling Brooders will always try and open with a salvo of their fermented Goo, at which point the Rat swarms burst forth from the baskets their keepers carry on their backs or sides and race towards whatever is covered in their favourite treat, eating it and the still living thing underneath.

Ravenous Rat Swarm
Ratling Brooder

To reach our ideal “Challenge rating” we want to have 4 Ratling brooders and 2 Ravenous Rat Swarms. this is a medium encounter (but lets not forget that rats are never alone). The encounter idea here is that the good would come out and then the rat swarm would use it’s movement to run at the target hit by the goo and immediately begin to eat it.


Ratling Warrior Caste

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During the initial encounter with the Ratling humanoids there should be a few ratling Skulkers leading the pack, investigating and positioning themselves to ambush the party. The Ratling slaves then rush in, prodded and provoked into fits of madness that see them rush headfirst into the enemies whilst the slightly better equipped ratling warriors move in behind the slaves to hopefully see their enemies easy pickings once worn out from the initial waves.

Ratling Skulker 03FrRLSk
Ratling Warrior 03FrRLWa
Ratling Slave 03FrRlSl

When looking at balancing out the above, you want the waves of Ratlings to feel very overwhelming. It’s a horrific sight really for any player. A bunch of dark dwelling small-human sized rats rushing at the party with sharp rusty weapons and even sharper teeth.

We want this to feel tough so let’s go with 2 Ratling skulkers that aim to attack from the flanks once the party are engaged in melee (targeting the ones at the back of course), 4 Ratling warriors and 6 Ratling slaves that will run as fast as they can to get to the party, followed closely behind by the warriors.


Leader Caste

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The Black furred ratlings, or those blessed with the ability to chitter the very weave from their crooked and bent teeth are the highest of the caste, these rats are generally heavily guarded by several guards (Ratling Warriors) and possess no small amount of magical abilities.

Ratling Black fur

The final fight, probably somewhere deep underground in one of the chambers that are there, the Ratling Black Fur should be a hard encounter. For this purpose we have it guarded by 2 ratling warriors and 6 ratling slaves (who act as its body guard, and will throw themselves at the enemy one by one to give their magical master time to weave it’s evil spells.


Thanks for joining me for another day – hope these few stat block and encounter size directions hope to jump start that creative spark we all have so that you can have a great adventure this weekend.

Don’t forget that with any Dnd 5e stat block or monster, with a fresh new name, a brand new description these ratling (Rat men / Skaven) could be slugmen or roach-men. With some very simple tweaking and a bit of creative flair it’s very easy to create your own content in DnD.

Please have a good weekend and join me for the full adventure hook this weekend!

And as always, don’t forget to roll with advantage!
The Brazen Wolfe

What lies above and below

Thursday has come, and gone for me by time I am getting around to typing this up. This week we look at the map of the keep which was sketched on paper then hand crafted on Inkscape.

Inkscape is a useful tool for creating a bunch of artwork and it’s free. Check it out.


Sparrows Rest Keep

Just a single map this week.

Had a bit of fun messing around in Inkscape. It’s free software for creating images. By some simple tweaks you can get it in isometric grid mode which is what I played around this week with. It’s by no means the best but with practice and some dedicated time the outcome could be a staple in your GM toolbelt.

The idea here is that the trap door (right of the map) is hard to find. It should be revealed when the encounter happens and the party find the thugs or humanoids coming out from hiding.

A worn ladder lead down to a small 5ft room where stairs descend into the darkness beyond. With a door to the left that leads to a small room that may have been an office.

The rooms below ground (with exception to the secret room and passages) all look like they would have had storage for food or the like. Now its pretty barren.. or not.. a decision to make when using the map.

The secret room is the one that leads to the stairs that go down to the altar room. This shouldn’t be hard to spot as the keeps been in ruins for years and the creatures that inhabit it now likely could have found it.

The altar is 5ft x 5ft and appeared to have a deity on it at one point. Its ruined remains litter the room.

The very right (south) rooms look to be cells, and something has burrowed into the very back one which leads into the warrens to the east (bottom left) of the map

The warren passage ways are big enough for people to crawl through single file. Should create some tense situations but nothing too frightening.

Files for download ๐Ÿ™‚


I’ll see if I can upload a better copy of the image since the grid also didn’t upload. Otherwise It’ll be there for this weekend’s adventure so look for it then.

Update: – added the Isometric grid version, and some files to download if you choose to use them for your own adventure!

As with every post, use what you want, comment below your thoughts on whats there and let me know how it’s going. Staying connected in times like these is important.

What else is important is catching up with friends and family, so don’t forget to check in with them and see how they are going.

Don’t forget to check out the other posts for this week, or the last and as always don’t forget to roll with advantage!
The Brazen Wolfe

The townsfolk that work land.

Helloooo Tuesday, today we are looking at a few NPCs that the party may encounter or see in their journeys through and around Sparrows Rest.

Today I found out about Fantasy-Faces. This is a free. Yup. Free source of NPC portrait art which can be used in commercial use. Yup. The reason for this is simple, all of the images were created via A.I. So if you want to have a large pool (some of them are duplicated as it’s all computer generated) and you can generate your own if you follow the instructions.


Sparrows Rest

James Goodfellow

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James has the look of a man who has seen a fair bit of hardship in his life. Scars and pox marks blemish his face but his warm and caring nature makes these marks quickly outshine his otherwise average appearance.
His biggest notable feature is the way he meanders through conversation, preferring to take his time when talking to people so he can put their minds at ease.

James came to Sparrows Rest as a small boy already horribly marked he worked as an apprentice to the local smith. Quick and good with the hammer he built lean muscle that when he undertook the mantle of “Mayor” faded and gave way to a figure that is best described as a “dad bod”.

Loyal and dedicated to his town to a flaw, he will fiercely defend it’s reputation with his keen mind for business and because of such he treats all threats or issues with the town as a transaction.


Timothy Carpen

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Strikingly handsome, Timothy Carpen holds himself like a man who knows he can command a room.
Being the only child of one of the most wealthy farming families he can be found in the local tavern, or shops or well any where flaunting his wealth and thus power.

The biggest noteable trait about Tim is he is confidence to the point of being arrogant. This gets on some of the older towns folks nerves but they put up with him for the sake of his parents, who the town owe a great debt to.

The thing that Timothy doesn’t want anyone to know is that.. He is a coward. He will talk up his accomplishments and downgrade his failings in an instant as his reputation is what matters the most to him.


Katheryne Baker

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Kat is a charming, attractive young lady who has rejected the suitors from all noteable families in Sparrows Rest except for Percy Fairweather. Their courting was widely revered as what it should be, adoration and mutal respect between the two betrothed.

Kat is smart, calculating and prone to bursts of sarcasm.

Daughter of a travelling merchant many were surpised when she settled down and left her father to travel the roads peddling his wares alone.

A devout worshipper of the sun goddess she preaches her teaching freely, and sometimes to the unwilling.


Johanna Fairweather

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A slighthy chubby, middle aged woman she still retains an ounce of her girlish charms.

A sensible woman that is known to be welcoming to all people. Her warm nature has seen her offering up a seat at her table for dinner to strangers

Behind her quiet and kind nature, Johanna is very protective of her family.


Rose Longhammer

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Rose Longhammer is a young dwarf maiden with long red hair and some human-esque traits. She is firm yet well liked and works as the overseer and barkeep for the local Inn.

Hot tempted and know to deal with ruffians in the inn personally she is the sole reason that there is no bouncer or hired guard for the inn.

Decendent of a dwarf warrior and the human she fell in love with her ancestry is something that was not thought to be possible, she keeps the details of her ancestry quiet and laughs off any mention of her un-dwarven like attributes.

Thanks for joining me today, hopefully some of the NPCs above you will find useful in your own adventures or in the one we are creating this week.

Don’t forget that if you see a particular NPC you like you can put a comment down below including the ##TuYY and the one with the most comments will get used!

If you do comment, don’t forget to mention where you are from, what RPG systems you play with and what brought you here.. Oh and don’t forget to roll with Advantage!
The Brazen Wolfe

Some weekend musings

Happy weekend all!

Just a few quick thoughts today.
Let’s look at openlegendrpg.com as I am very excited to be looking back at this system as I hope to have an upcoming campaign using this system.
The campaign is a well loved setting for myself and my players which we truly get a lot of enjoyment out of over the past few years. Modern-Apocalypse with sci-fi elements inspired by the video game Hellgate London.

I have tried to run it with a system like Dungeons and Dragons and although still fun, the flexibility and choice of customisation is what makes OpenLegendRPG a great system for this setting.

Gone is a lengthy skill tree as you now have an attribute system that you use inside and outside combat that isn’t flat modifiers, it’s Extra dice to roll.

Also a class-less system makes creating your character exactly how you want a breeze.

I could go on and on about this RPG system but for now I’ll just leave this here for those who want to dip a toe in and have a look-see.

OpenLegendsRpg introduction

That’s all for now, don’t forget to come back tomorrow for the writeup of this week’s adventure and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Oh to Zel with you…

Today we are looking at the people of Zel – perhaps friends, employers or marks in the city for the party to meet.

Today’s tool is Artbreeder – a seemingly infinite source of character portraits if you have the patience in splicing images (automatically mind you) to get something that looks just right for the vision you have for that Non-player character.


Zel and it’s community.

James Sutherman

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James is the relatively successful owner of James’s emporium – a place where you can find just about everything that you could need.

He is relatively quick to temper; his son Tim, seems to weather the brunt of it but he is also known to be generous and kind and is frequently seen giving hand-outs to those in need.


Tim Sutherman

0TuStLe2

Tim is a well liked member of the community. Much like his father, James Sutherman, he is well known for being kind and is first on the scene to helping out those in his community.

He has a keen knack for business, and those in the community know it’s him who keeps James’s Emporium running.


Madeline Yoke

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Madi runs the local Refuge shelter giving people food, a place to stay; albeit temporarily, and organising them safe transportation if required out of Zel city.

She is known to be compassionate but ruthless, often never seen without a weapon on her. She is quick to judge but equally as quick to offer aid to those in need.


Jeremiha Roost

02TuSt2

Jeremiha Roost has a bad track record. Known to show up at the right moment at the right time to intercept the good people of Zel.

Known to use violence to get what he wants, generally the cargo of those who he finds, he is as ruthless as he is cunning. Having out-foxed the local authorities he continues on his crime spree – his last heist of cargo left a merchant dead and his son missing an arm.


Kaitlyn ‘Lyn’

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Lyn is the assistant, and well, really the face for the mysterious ‘X’.

Not much is known about Lyn’s past only that she has made a name for herself in Zel and that ‘X’ favours her above the rest of her assistants.


Brumblethatch Ispich

02TuEs2

Brumblethatch Ispich, who insists on not having a nickname, is an eccentric provider of goods across Zel City.

He is known to be the first to source and sell the next big thing on the scene.

Whether it’s lizard-skin pants or new weaponry; that may or may not be safe, Brumblethatch is there selling it until it starts to really kick off. By that time he has moved onto the next big thing. Whether that is advisable or not he changes his produce seemingly at a whim


Samantha Higayle

02TuSt1

Samantha ‘Sam’ Higayle is known to be a strong woman. That is to say that she has risen through the Zel city watch to be the captain of the watch through not only her force of personality, knack for thwarting incursions and attacks on the city but also for her strength of arm.

During her first mission, the escort that she was a part of came under attack and the caravan was flipped onto its side during the attack. As the attackers assailed her allies she singlehandedly flipped the caravan back onto it’s wheels. Then to buy her fellow watchmen time to escape she charged the front lines and separated the leaders head from its shoulders.


Jasmina Koy

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‘Jas’ is quick on her feet, good at talking and seems to know everyone, well almost everyone.

Relatively new to the city of Zel, she seeks out new people to the city and offers them information in exchange for money…

The right amount of money will buy just about anything in Zel and Jas seems to know where to go for just about everything.


Theo Rosenhut

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Theo seems to always get into trouble. Known for his extraordinary bad luck. Some believe he was touched by infernal magic when he was younger and that bad luck is drawn towards him.

Theo doesn’t seem to mind, he believes that anyone can overcome their luck if they just try hard enough. This mindset has seen Theo, and the residents of Zel city get into trouble more often than not.


Felicity Carsmile

02TuFELI

Feli is the ‘owner’ of the local Inn. Usually strapped for money she generally exchanges rooms for the night for a favour (that will generally pay off in her favour in the long run).

Usually in debt, she seems to always be one or two months behind in payment which she pushes through with a smile and grit.


Thanks for joining me today to look at some of the NPCs that I created this week – I honesty got a bit carried away in using Artbreeder – it is too easy to try and find just the right blend of a character before a “child” of that character inspires ideas of a new NPC.

You may have noticed that this week I also included “02TuXX” tagged NPCs – this is really to emphasise that they are not tied to any one plot, map or encounter but can be used to just add life to the village, town or city. Anywhere really as I tried to keep most of them as generic as possible (except for a few of the plot/quest/mission driven ones.

Come back tomorrow for Twists, what will we think up for this week’s adventure that may cause the players a shocking moment of revelation, or push the story forward in a new or previously unseen way.

Stay safe, be kind to your players and…

Don’t forget to roll with Advantage
The Brazen Wolfe

End of Week 1

“Weekend” – what a week, in reflection there could be a couple sessions of adventures created out of the content created this week. If you want to you can take all the plot hooks (quests) and adjust them slightly. Looking at the map I created there is a little village south(?) of the town of Manford which could be the house of the person making the potions that Gil wants you to retrieve. Or make it another merchant – there should be flexibility in any adventure as to give players creative freedom to explore their creative side and bring life into their characters.

Just some end of week musings.


Todays a “day off”, well apart from coming up with an adventure from the content worked on this week, it’s still something that I don’t really have something planned to upload today.

So today I will be looking through the things I used, all of which I’m not affiliated with… yet.. (a man can dream though hey?), and I will provide links where possible to what was used so you can experiment as you please.

I also want to talk about the process in future weeks for the weekend creation process and how the readers of this blog can get involved.

Tools used


Before we have a look at them in order I want to give a list of the tools I used.

Monday, plot inspiration.

Not really tools but it’s a “process” that has served me well for a number of years.

This week the concepts for the plots came from an photo I took of a ‘local’ rainforest – about 2 hours drive from where I live. It’s beautiful, wet, abundant in wildlife and houses some amazing animals – one of which (well two – but that’s a surprise for the adventure) is the inspiration for the Yooligo Worm. I find that real world places, things seen, experiences, err… experienced and heard can help solidify what the adventure is about and bring it from “high fantasy” into “plausible” adventures.

The forest and healing spring were inspired from the forest as well – a natural waterfall with steep embankments that house glowworms (Yooligo worms) was what triggered this week’s inspiration.

Other inspirations for campaigns or adventures comes from music, books, tabletop games (for example warhammer – age of sigmar) or aspects of cinema

Tuesdsay, NPCs

Who

Leading from the plot the NPCs were easy to think of.

  • Who would live in the woods?
  • Who would want to go to the woods?
    • Why would they want to go to the woods?
    • What stops them from going themselves?

Once that was established it was easy enough to go through imagining the reasons of the NPCs approaching the party.

In Xanathar’s guide to everything (DnD product) there is a handy NPC name list… My players will confirm that coming up with names on the fly is.. not my strength.. so having a list is great.

Images.

Hero forge. Yup, creating a 3d miniature and then taking a screenshot when happy with the pose , weapon etc is easy enough. They offer a premium service for what I have done, but I’m not super bad with the next tool I used.

Gimp. Using Gimp was pretty easy. I will have a future walkthrough on the process but through multiple layers to get the desired background effect, and desired effect onto the created NPC portrait is great. The other thing that hero forge could do for us is give a top down view to make tokens.. perhaps I will consider this for a future project.

Wednesday – Twists

Twists didn’t really use any tools this time around. D&D Beyond was used for the stat blocks and thinking of how to implement them for a D&D adventure but otherwise I thought of what could be exciting character revelations or changes that could enrich the experience for the players. For that is why I do what I do. To give the players a fun and memorable experience.

Thursday – Maps

Map night, maps I used 1 program and hand drew some concepts on post-its (I will show my board later.. ) but primarily I used just one tool

Inkarnate – I find this was great. Easy to use and intuitive. I only had access to the free version (will experiment with other map making tools in the future to find one that I really love) but this one was good. You can also sign in and store your maps (and link them) so that you can download them later, or someone else can

Friday – Fightnight

Fight night I used a few tools or information sources.

Imagery

Gimp – plain, simple and free! Gimp. Tracing images found under creative commons (creative commons) and then blending colour using a few tools and the pipet tool made this a… long but enjoyable? process. I probably used 4 images, the paintbrush, airbrush, pipet and clone/heal tool in gimp as well as a few renders.

Info

Kobold fight club – I use this tool quite a lot to balance out encounters and calculate adjusted XP if I use XP in that campaign.

D&D Beyond – If you have access to the digital content, like I do, there is a lot on here for which is (dare I say it..?) essential to running games.

Weekend – bringing it together

I normally do all of this in my mind – but for the sake of blogging and creating a content rich week here is my attempt at sorting out my brain.

A “quick” fix for my ancient white board (the rulers are magnetised and I don’t trust anything but post-it notes for the moment on the white board.. as I spent an hour cleaning the last group of separating tape from it.

From the above you can I have tried to colour coordinate my whiteboard and days so I can visualise what the process is in my head. Generally I do this.. on the fly / automatically but it’s been a great process in actually sitting down and forcing myself to map it out piece by piece.

I take the best bits from the week and move them over to the weekend tile, leftover red 120gsm paper from a previous craft project, and tada! my adventure.. right there and easy to see.


Let’s address the elephant in the room.. the colour palette.

I live in Australia and simply couldn’t go buy the post-it’s I wanted to use for this process as we are in lockdown due to COVID outbreaks and our post service is in such high load at the moment they have actually announced massive delays on shipments. So for now these are the colour post-its I have and I wanted to match the info blocks (without the color offending peoples eyes and causing mass blindness) to have traceability from whiteboard to blog posts.

Moving ahead

Process in the future.

What I want to have from blogging multiple options, maps, encounters, twists etc. is I want to move towards the community actually getting involved and voting/nominating what their favourite bits are during the week and for me to either use those favourite bits in creating the end result for the adventure.

I think to get this to work the adventure created from the content produced during the week there would be 1 week delay between the individual posts and the end product. This week, being the first week, will be an exception as we are just getting started here.

Thanks for joining me on this ‘special’ weekend post. Hopefully the above helps you to create your own adventures in the future, or help write that next short story / novel / whatever your creative outlet is.

Oh, and don’t forget to roll with advantage!
The Brazen Wolfe

Why Brazen Wolfe

The hardest thing to do these days is to put yourself out there regardless of consequences, to that purpose I am creating this blog.

Who am I…? Well I am Ben, but will go simple as The Brazen Wolfe. For me being actually and my thoughts heard is a daunting prospect, which is funny as I have been a dungeon master (not the red room kind) for upwards of 23 years as of writing this post.

I love to tell stories and have got quite good at it, or so my players tell me. This blog will be a mix of things, but primarily it will cover tabletop games. Roleplaying and the wargame side of things too.

I hope people can resonate with ideas, get involved where possible and hopefully take something away to kindle a passion in anything tabletop. If I can get one person to take up the mantle of Dungeon Master (or equivalent) I will call this blog a success.

Dont forget to roll with advantage, The Brazen Wolfe