The Wakeless Sleep

Now for the next Zine of the year I present, in single page zine format, The Wakeless Sleep. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, The Wakeless Sleep, and that all your rolls are made with advantage.


The Wakeless Sleep

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The Wakeless Sleep – Created in WordPress!?

The party arrived in Launghui, a coastal village famed for its plentiful fish harvests, but was met with an eerie silence and abandoned streets. Passing through the shark-jaw gate, they discovered shuttered homes and lifeless villagers lying in their beds, faintly breathing yet impervious to magic or aid. A teen girl named Sunraya stumbled along the road, sharing a chilling tale of a curse that had afflicted the village after the last catch. Alone in her wakefulness, Sunraya explained how a past offense to a witch had previously plunged the village into a similar slumber, only broken when the witch was appeased.

Despite their efforts to comfort Sunraya and unravel the mystery, the party uncovered unsettling signs of the curse’s grip. Sunraya’s refusal to eat the village’s tainted fish left her hungry but still conscious, while the rest of the villagers had fallen into a wakeless sleep after consuming the fish. After sharing a meager meal of fish from a nearby trap, Sunraya succumbed to sleep, her condition worsening as a faint magical presence enveloped her. With their only lead slipping away, the party placed Sunraya by her sleeping parents and stepped out into the fog-covered village, where they encountered a sea witch cloaked in seaweed and vengeance.

The sea witch declared her blood oath fulfilled, revealing her plot to poison the villagers through the very fish they loved, ensuring their downfall before awakening. Her sinister laughter echoed as she vowed to finish the task before the curse lifted, targeting the villagers for their past wrongdoings. Turning to the party, she recognized them as outsiders and attempted to charm them with her tragic tale of rejection and loss. Her words masked a thinly veiled threat as she advanced, the oppressive fog thickening around her. The witch’s form grew more menacing, her nails elongating into talon-like claws as she moved toward the adventurers with feral determination. The party was faced with the critical choice to act swiftly or risk becoming her next victims.



PDF adventure – The Wakeless Sleep



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

2025 Campaign Adventure 19

Good evening all and welcome to the 19th day of adventuring for my D&D party utilising DnD 2024 rules. While I will endeavour to not give away the campaign, adventure or plot moving forward (in case my party read these updates!) I will attempt to write up each adventure this year continuing with my, now, 2025 Campaign Adventure 19 – continuing on from the 2023 and 2024 adventure.

This is a continuation from Campaign adventure 17 & 18 as the party continues on their first mission as members of the investigation of the strange creatures in these lands.

2025 Campaign Adventure 19

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Plot:

Tithes of Thanks

The party woke up to a fresh morning with a few things to organise before their next mission. Gathering up their things and saying hello to Marie after a brief breakfast they head towards the Temple of Ilmater to have a chat with the clerics there. Brother Steve, the man who had welcomed Kai into the brotherhood greeted them and after Kai explained what had happened to his arm, in a non-detailed and flattering way, brother Steve managed to restore some of its functionality.

While Kai regained the ability to move his arm the strength and dexterity he once had was yet to return. A longer period of time was required to heal this affliction. As they offered a large sum of money to pay for the healing they also organised to get several healing potions created by brother Simon. As they were enquiring about where to get better weapons and adventuring gear Brother Steve warned them to steer clear of Tsar who runs a Bazaar and deals nearly exclusively in stolen items, including the church’s holy symbol that once adorned their central altar.

Finding a way to fell two orcs with one arrow they head off in search of Tsar and his Bazaar in the market.

Tsar’s Bazaar.

The party eventually found the place they were looking for. Flashy, gawdy and overly expensive the place oozed the arrogance behind the man who owned the shop. Entering they were greeted with a typical pawn shop. Shelves of people’s junk or treasured items lined next to each other. On the wall there was dozens of weapons that, with his trained eye, Tater could tell were all fake or made to look more impressive than what they were.

As they were looking a man that was more moustache than charm waddled up to them and introduced himself as Tsar. He was entirely too focused on himself and his business but made a great deal of effort in trying to sell the weapons that were on the wall to the party. Claiming that one of the axes, which was evident to Tater was intended for carpentry not battle, had felled a dragon and once belonged to a dwarven king.

After Kai enquired about holy relics of churches he used their drift globe as a tool to try and sell the appearance that he too was into the same type of ‘business’ as Tsar. After some clever deceptions the disturbing man produced a small chest filled with iconography of the gods, all of them liberated from churches. Making a great show of leaving and being somewhat uninterested as they had to sell ‘dragons teeth’ they barely left the counter before Tsar stopped them. Retrieving a single tooth that they retrieved from the Snowtown Quarry cave Tsar became transfixed . With some clever thinking Tater and Kai made the man believe that the tooth came from the same dragon that his axe allegedly slew.

Spotting a good bit of business the man ran off, advising them to search through the ‘ugly blade’ bucket as he quickly retrieved an expert in teeth.

Familiar Faces

While the man left the shop open Kai retrieved Ilmaters symbol from the box, which he had spotted earlier and stashed it in their pouch of holding. Noting a wicked looking repeating crossbow armed and ready behind the counter in case Tsar needed to deal with ‘business interference’. As they searched through the blades in the ‘ugly bucket’ they realised that all of these had been taken from graves. Some still had grave dirt on them but they were well made and were suited for combat unlike the ones on the wall.

Tater noticed that two stood out, the blades themselves showing no sign of decay, damage or wear and tear. A rapier that’s blade was razor sharp and nick-free and a long sword which had its blade glow like molten silver. Grabbing those blades and following Tsars advice, as he excitedly left, ‘Take any blade from the bucket. I can’t have my business partners going around unarmed.’ they stood their and waited for the man to return.

Using a trick that Kai had learnt early in his days of travelling with the wizard that had ‘adopted him’ he had an unseen servant rotate the supposed dragons tooth above the counter, holding it a foot above the wood. Tsar returned with a familiar face. Tobias, the mage that they had interviewed briefly to accompany them.

Recognising the party Tobi made a silent pact to not reveal each other to the man, or their employers as he inspected the tooth. Not a dragon. Something more. A bashe, a large serpent that used to hunt dragons and had a strange kindship with purple worms. After hearing about how rare they were and how valuable these teeth were Tobi helped the party convince Tsar that it was worth more than his shop was worth. Tobi agreed to sell his shop on the condition that he would receive the tooth – greed taking over his eyes. Agreeing to meet the party at Ms Trotters Tavern, where the party had no intention of visiting, he would bring what gold he could to purchase the tooth from them.

As the man hurried them out the door, the tooth still in possession with the party, he ran off to begin making as much coin as possible in a short amount of time to pay for the tooth and to truly become rich. Tobi confirmed it was a Bashe tooth, that part was not deceptive, but also advised they are valuable to certain people – he being one of them.

As they left the party discussed with Tobi the potential of him joining them on their next journey to Faerstead. Considering the offer he agreed to meet the party at the Five Fat Ravens Inn later to discuss the tooth, the mission and more. The party head back to the Tavern, spoke to Tobi about where they found the tooth so the guild could go and retrieve more teeth for study and, profit.

As they rested they prepared themselves for their next mission.



Thanks for joining me tonight for the continuation of my campaign for my group. Don’t forget to come back again tomorrow for more content. And, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Sea Witch

Now after this weeks updates so far its pretty easy to guess what tonight’s update would be, the Sea Witch herself. Now not an overly strong creature, nor swift but she is highly proficient at magic. Able to summon fog seemingly at will she attacks from hiding before using the sea against her foes.

So buckle in as we’re heading into a storm for tonight’s encounter!


The Sea Witch

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The party watched with horror as they thought, not for the first time in a few minutes, that they shouldn’t have provoked the sea witch. As she moved the thick fog swam over her form blanketing her from view and the sound of waves from the sea grew in intensity.

Her nails grew longer from her fingers as she strode towards them, moving from something human to something more feral. Long talon like claws extended from her finger tips to dagger length.

Sea Witch – created in tetra-cube.

While not overly fearsome itself it can use control water, while next to the sea, to drag the water up onto the shore. This will make the terrain difficult if not force every player to swim instead of being able to walk. This will make the Sea Witch much more difficult than its CR would make it seem (although the CR takes some of this into consideration.)


Thanks for stopping by tonight to get a glimpse of this weeks encounter. Don’t forget that this weekend we will add more tabletop content as well as the zine. So don’t forget to come back for the remaining days this week and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Launghui Docks

Tonight we have the Launghui docks where the encounter may or may not happen. As with some encounters there is a peaceful or non-combat path through to resolution and this week is no exception. But more on that tomorrow night for tonight we have the docks where the party encounter the sea witch.

So grab the oars, man the mast as we go fishing in tonight’s adventure!


Launghui Docks

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Launghui Docks – Created in Inkarnate.

The fog rolled in more rapidly now as the sea witch strode forward more menacingly now that the party had revealed that they wouldn’t murder the villagers. As she moved past the tables that would normally have baskets of fish piled upon them she pushed them effortlessly away snuffing out a flickering flame that stood defiantly in her path from the pan that the party had set upon the village fire pit.

The fabric covers that provided shade and shelter from sun and rain normally would catch the sea breeze and funnel it across the tables to catch the smell of the fish and replace it with the crisp salty smell of the waves. But the fog was oppressive and the coloured canvas sheets hung limply as if scared to raise their sails.


As normal there is quite a few blended textures to get the colouration right. I have three for the waves and eight for the cobblestone this week. The sails, benches and huts take up centre stage with the assets this week appearing to take over the area and provide some depth. However tables, docks, boats and even a few fishing rods that are hiding behind the fog.


Thanks for dropping by tonight to see tonight’s map. Don’t forget that tomorrow we both continue and wrap up this weeks adventure. So don’t forget to come back tomorrow, and the weekend, for more tabletop content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

From the Depths She Comes

From the depths she comes in tonight’s addition to the adventure, a vengeful and scorned enchantress, a magically sourced poison and much more.

So grab your tackle and rod, pull on some boots as we wade into tonight’s adventure!


From the Depths She Comes

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Sea Witch – Created in WordPress!?

The party placed Sunraya in her bed next to her sleeping parents. As they left the room and looked around what remained in the village. The waters were quiet and still without the fishing boats out amongst the waves. The gulls waited, expecting the scraps from the latest catch that would never come.

But as the party watched the gulls swimming on top of the light waves the beginnings of fog started to creep across the water. As the fog crept closer to the jetty and moored boats the surface it thickened as if summoned from the waves itself. As the party watched from their position a large, hulking creature strode from the water onto the shore. Covered in large swaths of seaweed it straightened up and looked around the village with a cruel smile twisting its features.

A woman, some would say beautiful if not for the clothes that looked as if it had been salvaged from those lost at sea. As she sunk her toes into the sand, soil and gravel of the land of Launghui she inhaled deeply. ‘After years the blood oath is complete. The villagers that pillage the waters and refuse to trade with my sisters and mother is no more. The curse fully enacted.’ as she spoke water dribbled from her mouth.

A laugh, mad and joyful broke from her mouth. ‘To think the fish that they loved so much would be their downfall. It was easy mother! Like you said, ask the fish to feed upon the urchins and snails and the meat would be tainted with poison. As long as I kill them all before they wake in a few days time then they will be gone for good.’

The party watched as she strode forward, her eyes wandering across the houses and buildings of the port village. Before, they settled on them. ‘Some still wake sisters. Something that I was not planning for. Yet these are not the villagers that refused us, that drove us out, that attacked and hunted us. Or those who killed mother. No these as outsiders.’ she paused as she straightened herself. The touch of magic prickled their skins as she attempted to charm them.

‘You wont attack and drive me away like they did will you? Its been hard being lonely for so long. All we wanted was to partake in the feasts, the merriment from the creatures that they caught from the sea. Yet when we asked they drove us away. This is just fair and just retribution that we must do. Something we must see through.’ her words sounded like pleas, but the hidden threat was real.

The party were in danger of becoming the source of the sea witches hatred if they didn’t think quickly and act even more so.


Thanks for joining me tonight for another expansion of this weeks adventure at my tabletop. Don’t forget that we will expand the adventure over the next few nights. So don’t forget to come back each night this week and as always, don’t forget to roll with advantage,
The Brazen Wolfe

Sunraya Whittle

After the party first met her Sunraya Whittle was an enigma. Nothing obviously wrong with her there lies the problem of why she doesn’t want to fall asleep. But let’s not tally any longer and get on the trail of this curse.

So sit back, have a no-doze and let’s crack onto tonight’s adventure!


Sunraya Whittle

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Sunraya Whittle – Created in WordPress!?

The party looked at Sunraya, the girl that they found stumbling through the streets, and were shocked at her fight to stay awake. From what they could tell there was no sign of poison, curse or magic that was cast upon the girl to cause her to fear going to sleep. While they examined her parents and the other villagers they all appeared, on the majority, in fine health except for their slow heart beat, slow shallow breaths and dead-like appearance.

Sunraya’s biggest complaint was the hunger. She said that she had been waiting for the merchants to come back so she could trade fish for food that she would eat. Unlike everyone else in the village who had feasted on the freshly caught Laun fish she hated everything about the delicate meat.

So as she didn’t like the fish that the village caught she had been resolute in her belief that the merchant folk would return and she would trade the fish for something edible. However, by time she changed her resolve and decided that even if she hated it she needed to eat the fish – it was all gone. Gobbled up by gulls, cats and other creatures.

So she had survived of what little food stuffs she could find around the village but that was running low. It wasn’t until the party had seen a fish trap bobbing in the water that their luck turned around. Hauling out the twisted reed basket they found it had a few fish and a crab within. Sunraya, while she dislike the taste of fish, was appalled at the though of eating the crab and decided to eat the fish once grilled.

Mild and flaky was the flavour with a touch of natural saltiness which highlighted its appeal with the broader market of people. Yet after their meagre meal the party let Sunraya fall asleep, exhausted but now – watched over by them. That was until they detected the faint magical presence descend upon her as her colour drained, her breathing shallowed and her heart started to beat slower and slower.

With that the only lead that the party had drifted into a dead like sleep. Except for the meagre scraps of the fish that she had consumed as her last meal.


Thanks for visiting tonight to look at something that I now remember I touched upon a few adventures (last year I believe) ago. Never the less! This week we will continue and explore what lies ahead for the port village of Launghui. So don’t forget to come back daily to stay up to date and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Like the Dead

Tonight we have a throwback to a distant memory of a story from my childhood with this weeks plot, like the dead. Not all is well in the Port down of Launghui and the party are here just in time to save the day, or join the villagers who lie in a wakeless sleep, just like the dead.

So suit up, grab a coffee as we dig into tonight’s adventure!


The wakeless sleep is an ancient curse that is thought to have disappeared from the memories of all centuries ago. However, in the sleepy port down of Launghui the entire village is gripped by a death-like trance. Every adult is asleep and unable to be roused and their children remain in the same trance.

That is until the party find a single child running through the village, stumbling on worn out shoes. When the party approach the girl responds but does not stop moving, ever moving despite being physically exhausted. The mystery lies around why the entire village except for one single girl appears dead while in a wakeless sleep. Will the party uncover the cause of the curse and break it before they too fall under its spell.


Like the Dead

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Like the Dead – Created in WordPress!?

As the party approached the village of Launghui the sight of ships docked along the piers was unsettling. Known for the fish that it brings in by the net-load from the bay the village had quickly become a destination for people who enjoyed the mild flavoured fish.

However as the party neared the gate, consisting of a set of giant shark teeth, they heard no reply to their calls for admittance. Despite their multiple attempts it wasn’t until they tried the gate that they found it able to swing inwards. Beyond the gates revealed a disheartening sight. Not a single soul was found to be moving around the houses or buildings. The fish market itself was empty with gulls being startled as they approach and flying off towards the sea.

Everywhere they looked they saw closed doors, shuttered windows and the signs of abandonment. By choice or by force it was yet to be determined. That was until they happened across an open window which revealed a family still, faintly breathing and pale in their beds. The same sight was found throughout the village.

Every adult and child was still as the dead, breathing so shallowly that it appeared as if they weren’t breathing at all and unable to be roused by magic or intervention. A sign from the other side of the road drew the parties attention to find a girl, perhaps in her early teens, stumbling along the road as she moved with as much haste as possible.

Approaching her and asking had had happened received a chilling answer. ‘The whole village never woke after they brought back the last catch. I didn’t sleep that night too excited for the market following day yet, no one was awake to sell the fish nor open the gate. I was scared so I didn’t open it despite the traders banging on the door and calling out. When I found my courage I opened the gate to get help but they had all left. They have not been back since.’

Despite talking the girl never stopped jogging, always moving along the smooth stony surface of the road. Something was foul in the village and the party insisted on stopping the girl from jogging as her shoes were close to being worn through. She protested and pleaded. ‘No, I must not stop. If I stop I will sleep, if I sleep I will not wake. The wakeless sleep has cursed the village again. My grandmother told me about it when I was younger. A curse that came from when we offended a witch disguised as a merchant – she made the village fall asleep. It wasn’t until we appeased the witch did our villagers start to wake. But the merchants were not displeased last they were here. We were all asleep before they arrived. All but me.’


Thanks for visiting tonight for the start of a new week. Don’t forget that we will expand this adventure each day this week as I continue to work at my tabletop. Don’t forget to come back each day this week to stay up to date with what’s happening and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Blooming Shadows

Now for the next Zine of the year I present, in single page zine format, Blooming Shadows. I still believe that these provide DMs a lot more freedom to tinker with it how they want and open up the adventures to be more free formed and flowing than the larger booklet zines.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Blooming Shadows, and that all your rolls are made with advantage.


Blooming Shadows

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Blooming Shadows – Created in WordPress!?

The party arrived in Morrowell during the lively Festival of Botanica, a celebration of unique and healthy plants competing to be added to the druids’ prestigious gardens. Among the vibrant displays, one peculiar plant, owned by Colter Danier, drew both awe and suspicion due to its tropical appearance and rapid growth. Though cleared of cheating by the druids, Colter faced growing hostility, especially after the fiery Jiggo Greenthumb accused him of foul play and later mysteriously disappeared. Further investigations by the party revealed eerie drag marks leading to vanished villagers, with no traces of a struggle, deepening the mystery and unease in the village.

As night fell, the true threat emerged—the carnivorous plants infesting the village with their questing vines, spreading a sweet, intoxicating aroma and golden pollen. At the heart was Colter’s towering plant, now fully bloomed and surrounded by smaller, menacing blooms. The party fought bravely against the invasive flora, countering their powerful vines and overwhelming scent with teamwork and skill. In a decisive blow, they severed the main vine of Colter’s plant, causing the sinister infestation to wither. Though victorious, the party was left to reflect on the near-disaster that could have overtaken the village.



PDF adventure – Blooming Shadows



Thanks for joining me today for another adventure. Please feel free to leave comments if you like what you see when you grab a copy of the PDF. Next time you get a party together consider running this adventure and I hope that you enjoy it. Don’t forget to come back daily so you don’t miss a thing in the coming weeks adventures. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The River Tanzee

Tonight I wanted to capture something that is done poorly other times, or not done well when looking at the river Tanzee. Any journey by river can be treacherous when poorly prepared and in the case below it’s evident that the information that was given to the party was not quite accurate. Hazardous environments, dangerous wildlife and rough conditions could make it difficult for anyone to travel safely if this is what they can expect.

So sit back, perhaps grab a fishing rod and a hat as we coast down the river in tonight’s adventure!

The River Tanzee

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The River Tanzee – Created in WordPress!?

The river was cloudy with silt, which according to the locals meant that the next spring would bring a good harvest. The river Tanzee was the life blood for the area as it provided not just the life-giving silt from the river but also the bounty of food from its murky waters.

Fish, crustaceans, reptiles and amphibians called these waters home and the people of the land and river made a great deal of use out of the bounty from it. But as the party plunged the large poles in deep into the silty water and pushed their raft further down the river they couldn’t help but edge further away from the rafts edge when they could afford to let the rudimentary vessel drift down along the current instead.

A few times they had plunged the deep poles into the water below only to feel it connect with something more solid than the thick mud and silt that formed a blanket on the river bottom. As the poles connected with the solid mass it would move off quickly as if disturbed from a slumber and a disturbance on the rivers surface was all that could be seen.

However, as disturbing as that tyle of encounter with creatures was it was nothing compared to when they had one of their poles ripped from their hand and dragged under the water. The shattered and chomped remains floated back to the surface revealing that there was more under the surface of the water than what they were led to believe when they agreed to this route.

As they moved further downstream large birds flew overhead the raft hoping they were a fishing vessel, or, waiting for them to be the next meal. Large fish could be seen moving beneath the surface of the river as they moved next the reeds which caused a flurry of motion from the smaller fish caused the birds to dart down to snatch up the smaller fish. As a large narrow beaked bird dove into the water to snap up a fish the snap of its jaws was overshadowed by the crunch of a second set of jaws that ruptured out of the water.

A large toothed reptile erupted from the water, snapping up the bird in its jaws causing it to release the fish and try to fly out of the mouth of the large creature. Unsurprisingly, it was of little use as the bird was dragged under water within seconds.

More aware of the creatures that called this river home the party withdrew further to the centre of the raft and waited for the feeding frenzy to die down.


Thanks for visiting for a free-style Saturday and for indulging in my whims. Don’t forget that tomorrow marks the end of the week and the production of a zine for this weeks adventure. So don’t forget to come back tomorrow to get a copy of the zine and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Carnivorous Creeper

Night times are the worst time to meet a carnivorous creeper on a evening garden walk. These man-eating plants use paralytic pollen to prevent prey from escaping its questing vines, and the more it eats the more plants it can create in a short amount of time.

So get ready, grab a torch or bonfire as we prepare to do some plant control in tonight’s encounter!


Carnivorous Creeper

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The streets look different in Morrowell at night as thick twitching vines quest for its next meal. A sweet heady aroma can be smelt wafting through the air that makes the parties skin tickle and itch as it touches any exposed skin, or is breathed in. Something is not right.

Carnivorous Creeper – Created in tetra-cube.

The plant, Colters plant was the source of it and even from here the towering flower was open spreading a golden pollen upon everything it touched. But that wasn’t the problem as there were a few other smaller blooms sprouting from the straw roofs of nearby houses that had smaller questing vines searching for a meal.

There was some serious pruning that was needed tonight, and the party had a big job ahead of them.


Thanks for joining me for a quick one at my tabletop tonight. Carnivorous plants aren’t a new thing nor at they that uncommon in game settings but they are, in my opinion, seldom used. This weeks adventure is a perfect time to get them into the game and in a fun way. But while this may be the, potentially, last update for this adventure this week there is still two more days for my tabletop left. So don’t forget to come back the next two days for the last bits of this weeks content and lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe