Welcome to another night here at Brazen Wolfe Tabletop where tonight is traditionally reserved for NPCs and other story driving characters.
So tonight I hope to expand a bit more of a character that was introduced a few weeks back and hope to tie together then, now and the future.
His claws found it difficult to grip the mudbrick walls of the house as he followed behind his quarry, his thin tail thrashed in anticipation of the moment when his hunt would be over. Moving from one thatched roof to the next with a short burst of speed and a jump – the membranes on between his arms and legs helping him to cross the sometimes fifteen foot gaps with ease – he trailed just behind her with ease.
“Priestess Liz,” a merchant called beckoning her over, “how goes the preparation for the harvest?” he asked his smile and warm eyes showing his earnest and warm nature.
“Well Dale, with any luck the harvest in a few weeks time will be bountiful as Chauntea has blessed these lands to be fertile this season” she replied smiling back.
The chatter went on for a while longer, this bored him to bits but he could hear the ringing in his large ears which heralded a astral projection to his masters. Shaking his head causing his floppy ears to clap lightly he tore off down across the roof tops to a nearby warehouse next to the docks where he could find a high, dark ceiling to receive his orders.
Crawling through the open window at the top of the roof, being sure no one was watching, he wrapped his thin tail partially around the plank and gripped on with the claws on his legs and closed his eyes. After a few minutes of intense concentration, not his strong suit he had to admit, he felt his consciousness float upwards and the pull on his astral forms as the masters channelled their ritual to bring him to their location took hold of his astral form and he flew through the astral plane across the sea back to where he came from.
As he slowed down a large temple sat before him and he gulped, he always hated coming to this place. The large stone pillars had stone statues depicting large beasts carved into them as if to both hold up the roof and also guard the entrance. As he floated in their eyes glowed with golden light, recognising him for what he was and almost testing him to attempt something reckless and foolish whilst in the temple – something he was not planning on doing not in eleven centuries. As he came to a large amphitheatre there was a heated discussion waging on between men and women who sat on marble and jade throne like seats around the room.
“I have told you, I will not let my families fortune fall to waste. We need a plan or this blight will infect not only our eastern province but the rest of our lands as well” one middle ages woman said calmly staring across from a man dressed in traditional military attire.
“Then what would you have our family do? Sit back and let the invasion come from the north? If we don’t act now we will be overrun by these beasts before the blight even spoils a single grain of our crops. A military threat needs a military solution!” the man bellowed causing a chorus of support to erupt forth with just as much noise raised in opposition.
“What do you think feeds the soldiers!” one voice called, “Our men and women grow lazy and weak in disuse – mobilise the troops and have them face the thread in their lairs!” a second called in contest.
A low rumble shook the room, quite a feat the diminutive creature thought considering it was in the astral plane, as silence fell across the room. A large serpentine head snaked forward from the back of the room and looked around the room with its glowing eyes. “Fighting amongst ourselves like this will neither cure the blight or address the beasts. It looks like we have word from across the waves. Come Siu, tell us what you have found” the large dragon spoke.
Now, the creature hated being called Sui but I was the name that was given to him when he was broken into water and then reshaped into this form, but he could not refuse his master. “I have found a girl” he said tentatively and quiet.
“A girl, what will a girl do!” yelled the military dressed man.
“What did you mean by that!” roared the female hosts in the room. Sui continued to speak but was drowned out by the rest of them.
“She has magic, a connection to a deity from across the waves. One that can heal the land and people. She also has found some warriors, heroes from over here who bested a Gaki after only just finding out what it is. They may not be an army, but if they can be convinced to come with the red fleet and return back then it may solve one or both of our problems.” Sui said, his head tilting down as the fighting continued above him. Hot breath, once again strange for here, brushed against the short fur on his neck and he looked up to see his master hovering in front of his face.
“Divine magic, warriors that bested a Gaki without our training or knowledge. Interesting.” his voice rumbled – the room falling into a deafening silence. “Very well. Sui. Do what you can to bring these heroes and this divine witch over. At this stage the family may as well be fighting themselves not the threats external to them. Go and complete this task and you may have found the cause of your freedom.” the dragon spoke as he exhaled a great breath – the wind forcing Sui to fly out of the temple, across the waves and to be forced back into his unconscious body back in Daye in what felt like seconds.
When he awoke he opened his eyes to the curious face of a dock worker staring at his face. He had, at some point, fallen off his perch on a rafter in the warehouse and he was dangling ten feet from the ground. The man blinked once before falling backwards off the crate he was standing on, shrieking like a banshee before running out of the warehouse yelling “demon”. Knowing when it was the time to go he used one of his limited spells per day to turn invisible before scrambling up his tail and out the window. Finding it was morning but unsure if it was the next morning or the morning after he could not tell he ran and jumped back to the temple where he could hopefully continue to subtly influence the mind of the divine witch to also try and convince the heroes to come back to his home land. In the last hundred years he had not come this close to his freedom and the thought of being unbound to the dragon was something he was willing to give everything to attain.
Well that’s it for tonight. Now I don’t know if I quite got the image I had in my mind to come out fluidly onto here (was a long day at work…) but I hope its enough to expand a bit more on what I have planned and so… thanks for joining me tonight!
Don’t forget to come back the next few days this week to explore a bit more of what’s coming up and I hope that what you find and read is tantalising enough to have you hungry for next week, and the weeks after that where we get more into the journey ahead!
Oh, and as always, don’t forget to roll with advantage, The Brazen Wolfe
Tonight I want to briefly explore what I have planned for next, how Katya interacts with it and also give a glimpse of what waits for the party after their return back to the village of Bracken Hollow and what lies ahead along the path back to Daye.
What’s next
This year I want to further explore what really kick started my imagination when it came to D&D and in particular what really cemented my love for being the dungeon master as opposed to a player. I am not saying that I don’t love having my own Player character and exploring a world already thought of for me, it’s a great experience, a nice break from running the game and you can get some really good tips and hints into what you want to do or include in your next adventure, but for me that sense of wonderment and that want for more after every D&D session is what really drove me down that path more.
So for me I hope to do justice to what I have planned and will have a relatively rapid escalation plan set in motion, each month another milestone for the party and another set of challenges and experiences for them to engage in and at the end of the year I want to have a cohesive multi-staged adventure campaign that you, I and our players can sit down and enjoy.
Bringing the family in
So in January we met the people of Daye, the Red Fleet (a exotic merchant fleet who brought literal boatloads of magical talismans to the town of Daye) and a ancestral spirit that had not been seen before on these lands. We were also introduced to a child protรฉgรฉ, Lizbet, who after being saved by the party and protected by the Red Fleet felt like there could be something.. more to life. So she acted on knowledge that has been passed down to her and requested the party to find one more powerful, more connected to Chauntea than her and bring her back if willing, this girl is our Katya.
Now you can probably see how Katya is involved but the next step is really quite exciting, an adventure that begins with another request from Lizbet. A voyage for Lizbet to explore another culture and follow her deities guiding light into a new land.
Departure
Katya smiled at the villagers around her and prayed with all her being that they would prosper and that their lives would be both richer and easier from here on out now that the shadow from the Manor on the hill, her family home, was no more. A few shed tears, many smiled and waved happily just happy that she could escape and carry on with her life away from her captors.
“Shall we set off then” a cheery voice said from behind her left shoulder, Carline.
“Yes, we best set off before its dark I suppose” Katya said, nodding to the party and Paul who was at the head of the wagon in which she crouched in. Nodding and smiling, a somewhat goofy smile Katya thought, Paul flicked the reigns and the draft horses out front carried on down the road heading towards Daye.
The party had explained that a high priestess there had requested for them to find her and see if she would be interested in joining the priest-hood of Chauntea in Daye where she would be able to learn to talk to the goddess who had apparently chosen her. That was a foreign idea and as she started the ride downhill hill from the village she watched the snow recede as she passed and flowers start to push through the blanket of white at a startling rate.
If what she had been told during the last two days after her family home was mysteriously burnt down it was believed it was due to the strength of her potential connection to Chauntea that had the deities magic slowing out of her soo easily and readily – if she could learn to control it then she would be able to not just melt some ice and grow some flowers but would have the power to help the sick, heal the land and its people as well as a great number of other things.
Leaning back against the travelling pack the Dwarven tavern owners had given her she snuggled in, a touch of sadness washing over her as she look back at the ruins on the hill knowing that it would be a very long time before she saw them again. Not sure whether to be sad or happy about that she began to thumb her way through the book that had been found in what was the library.
Carline started up a happy tune on her lute and the four adventurers travelled close to the wagon and were watching the roads, the woods and the farmland with a dedication that Katya one day hoped she would have.
Thanks for joining me tonight for this little glimpse of what was and will be coming this way in a few days time. As always if you have any comments, questions or ideas about what you have read here don’t put off replying and I am more than happy to have a chat about D&D or table top in general.
Don’t forget to come back again this week to look at more content as I begin the process of wrapping up this Months adventure (although I am one month behind so I may have to update two…) and as always, don’t forget to roll with advantage, The Brazen Wolfe
Hi all and welcome to the end of week writeup for the final week of Feb (well the third weekend of Feb any way)!
This past week we helped unravel the past for Katya and the townsfolk of the village now called Bracken Hollow. Apologies in advance, with the content from the previous nights it’s a pretty big writeup…
Well without the explaining why I am sticking with the same format lets kick in with the weekend writeup!
Bracken Hollow part 3
207BrHo3
Katya had helped Paul when was passed out in the snow after injuring himself and brought him back to some ruined buildings near her house. On the way however she began to become aware that they were being followed by wolves, making a dash for it she entered the small of the buildings, which turned out to be crypts and she placed Paul upon a slap of stone, much like an altar. Listening to the call, this pull that had helped her locate him she reached out and golden glowing light spread out from her hand and bathed Paul in warm light. His bones snapped into place, his flesh knitted together and his torn skin slowly crept back together leaving only the faintest marks on the skin that told of a lifetime of farm labour.
afraid of what she had just done, being told that magic was against the Blessed ones teaching she fled from the crypt but not before she jammed the door closed so that he would be safe, at least until she came back for answers. As she started to head back towards her home on the hill many glowing eyes came from the flurries of snow and gave chase. Turning she fled up the hill towards the largest building in the cemetary, as she neared the door she swore a faint warm glow could be seen from the building. Opening the door easily she jumped through and slammed the door on the wolves as they neared it.
“Katya! where are you Katya! Open the door and let us in child so we can help you” her aunts voice came from outside the door.
“Quickly before they come, they come to take you away child. Let us help you” called her uncles voice. Fighting back tears she stood up and opened the door a bit to peek out to look for her uncle and aunty, she was greeted by a massive wolfs head as she went to slam the door shut its muzzle got in the way as it tried to pry the door open. Two more smaller heads darted forward and began to pry the door open. The Larger wolfs muzzle began to smoke and sizzle as it pushed through the door and it shrank back with a frustrated growl. The same could not be said for the other wolves and they pushed on forwards with renewed vigour.
as they pushed through the force from the two beasts pushing through the door sent her flying onto her back, reaching out in fear she called out to anyone who would listen and her call was answered. Thick thorny vines erupted from the cracks in the floor and wrapped around the wolves, a third rushed in but the vines attempted to wrap around it, the look of shock and malice, unnatural malice could be seen in the eyes of the third wolf. As the first two wolves shuddered as sickening snapping and gooey fleshy noises could be heard under the vines the third bit through the vine on its let and fled out of the temple Katya was too shocked at what was going on that she didn’t hear the last wolf crying out “Father!” as it left the mausoleum.
After some time the vines retreated and the door to the room closed giving the room a warm and cosy feel. Standing slowly Katya took in her surroundings, her gaze falling on three large caskets, two of which were closed. Behind them and up on the wall Katya looked upon her self, well if it wasn’t her she had a twin and the face of two people who looked very much like her. Their resemblance gave her a warm yet sorrow filled feeling within her and she began to weep.
A few hours later the doors opened, Katya dashed to the corner of the room and shrank down into the corner.
Paul and four other people walked in and gazed upon what she had discovered.
“Oh, that’s Katya” Paul said and like a rock falling from the roof and hitting her head her memories started to flitter back.
Areas and places of note
The Manor on the hill – The final place where Katya and her new champions confront the evil that had enthralled a whole town. The house itself is warping and shifting under the shattering of the spell that was linked to Katya’s grief induced madness. The ‘family’ still inhabit the halls and will do anything they can to get Katya back, even if it means destroying the villagers and starting again from scratch.
The Road – The party have to walk back towards the Manor – but having Katya in tow I would not expect any encounters. IF your party is of level 3 then perhaps roll on the random encounter table from last week (kept below) as the final battle is ‘balanced’ for a level 2 party of 4.
The Graveyard – Where the party meet Katya. The main mausoleum gives a warm safe feeling
People of Bracken Hollow (in this adventure)
Carline Winters (and villagers)
After the spell shattered Carline, Milly and the villagers go to save Katya – They would meet with the party and Katya (see Thursday nights writeup) as they began to see fey creatures dancing at the edge of their torchlight. The fey are here to see the downfall of the family and want nothing more than to just watch. As Katya arrives the villagers offer to take her back to the village and keep her safe while the party deal with the family.
Katya Poleski
Katya is aware of what happened, but not to the full extent. She knows that the people who told her that they were her parents weren’t and that they were her families assistants and servants. She also knows that they kept her from the villagers that her family loved and were loved by in return. She is more than happy to be taken back to the Village and asks the Party to spare the family she had – despite them wronging her she still believes that they can be saved.
Paul Turp
Wanting to repay the kindness that Katya showed him she is devoted to her protection and offers to come fight the family with the party – but Katya persuades him not to. He is still showing fatigue and exhaustion from the previous few hours but his hand isn’t nearly as broken or damaged as it was.
The family – Father, Mother, Aunt and Uncle have forgotten their old names and who they were. Not much more than crazed cannibals they still are blessed by the dark deity they have worshipped for years, the Blessed one – a minor demon who has a particular fetish for devouring the magical prowess and soul of Chauntea priestesses so that the goddess of bounty and the harvest can not give her blessings and people will starve. The family fight as one team, a family if you will, and will do what they can to ensure that they all come out of this alive.
Environment and running the adventure
As the party leave the graveyard they would need to travel along the road which they travelled up on. Katya would give off a warm glow and any religious savvy (DC13 Religion check) would note that Chauntea has blessed Katya quite strongly, that she is radiating the goddesses divine aura soo strongly that the area around them is starting to turn to spring. Flowers would also start to appear as they walk with her and the cold weather starts to dissipate as they move down the road.
As they reach the Manor they find the village is there, lead by an armed and armoured Milly and an angry looking Carline. Carline and Milly rush to Katya and embrace her before calling for the villagers to take her back to the Tavern. As she begins to walk away the house rumbles and a window explodes from the second story – a man is standing there briefly before it vanishes leaving no trace. The party exchange a few words before heading off into the house to either pacify or kill the family.
Once entering roll for random room environmental occurrences (roll on the table below) and decide if the party will find the family together or apart. If they are apart the family will engage briefly before vanishing. The main conflict should be in the library or the master bedroom. Either will be spooky enough.
When its the Families initiative* they work as a team – I would give them all the same initiative but have mother go first followed by Father. If the family members start to go down Father will be visibly enraged and more so if Mother dies first. Same goes for Aunt and Uncle as they work as a pair.
Afterwards the main items of note is the book of Chauntea in the library and a lot of dark lore contained in well kept books in the master bedroom. In the kitchen there is a cupboard that is filled with old belongings – roll on a random loot table (minor magical items are perfectly fine here) but I would have dozens of full sets of travellers clothes, fey sized swords, shields and armour as well as a spell scroll for a 1st level cleric spell (random is my favourite)
Encounter area
1st floor
Entrance hall
As the party enter the entrance a long set of stairs leads up the left hand wall of what appears to be a small hall. As they look around a piece of the stairs railing crumbles and falls to the ground, disappearing into dust before it hits the ground. As the party enter the room they notice to the right through open doors is a large table with serving plates served with steaming hot food. To the left is a hall that looks to have once been used for entertaining guests and visitors. As they look back up the stairs to a small balcony the same piece of railing falls again and once more disintegrates before it touches the floor in a small cloud of dust that disappears as quickly as it formed.
Roll on the below table infrequently (if the party are in the room maybe roll every 2-3 minutes (20-30 rounds).
D6 result
Environmental Outcome
1-2
The room seems to shift, the wooden flooring that was once strong and pristine rots and and of the party standing on the floor must make a [DC12 dexterity saving throw] or fall partially through the floor, becoming prone and suffering 1d6 damage from the jagged shards of rotting wood.
3+
The room remains as it is, the single part of the railing from the stairs leading up will continue its cycle of rotting and falling
Dining
As the party enter the large dining area they are greeted by the smells of great cooked food and a table set for entertaining a great many people. Across from the doorway into the dining room lies a set of double doors and the sounds of sizzling meat, and frantic preparation can be heard within the room.
Roll on the table below each time someone moves to interact with the food.
D6 Result
Environmental Outcome
1-2
The room remains the same, the food smells great.
3+
The food fades out of existence, a think coating of grease and muck cover the table. The party find that the plates and serving platters are instantly gone and replaced with the bones of humanoids scattered across the table in a big heap.
Gathering hall
Opposite the kitchen and just before the stairs leading up the party find themselves in a large festive all. Grand curtains cover the windows and many sets of tables and chairs can be found surrounding a dance floor in the centre of the room. The party swear that they can still even hear the faint strums of a lute or lyre and someone striking a drum to a soft beat.
When the party move more than 10 feet on the dance floor roll on the able.
D6 Result
Environmental Outcome
1-2
The party member keeps walking, amazed at how spotless the floor is and how there seems to be a faint warmth in the room as if it were filled with eager dancers and mirth.
3+
As the party members on the dance floor takes another step they feel a sudden chill and presence as they swear a ghostly shape steps back into them. Looking around they see nothing else and if they had all imagined the same thing. Each person can make a [DC10 Charisma saving throw] or suffer disadvantage on their next ability check.
Kitchen
As the party cross the dining room into the kitchen and open the door the sounds of food preparation are quickly revealed to be an illusion or an echo of a time long since gone. Large cleavers lie embedded in the wooden bench in the centre of the room and a large cold hearth lies opposite them. Large chunks of questionable meat litter the room. [DC12 perception check] As the party get closer to the centre of the room a iridescent pair of wings can e seen discarded on the floor near two doors, one leading to what one would imagine would be the servants quarters and the other to the entrance hall. These wings appear to be from a large insect or perhaps a fey of some kind.
If the party approach the benches where the knives are embedded within the boards roll on the table.
d6 Result
Environmental Outcome
1-2
The room quickly becomes animated. Gone is the filth, grime and gore and a well maintained cooks kitchen is now presented before them. A great bout of flame gushes fourth from the stove flooding the room with warmth and the smell of baking bread. However those to close may get burned [DC 10 dexterity saving throw] or take 2d4 fire damage, half on a successful save to all within 5ft of the centre of the room. The knives also start swinging down and chopping at vegetables and fine cuts of meat – anyone touching the knives or the centre bench need to make the same saving throw or suffer 1d6 slashing damage.
3+
This place sucks.
Servants quarters
Moving onward through the bottom floor they find a small separate dining room and a small hallway that leads to six bedrooms that each look to be rather small, big enough for a bed, a little table and chair as well as a wardrobe for personal affects.
As the party walk down the hall roll on the table below.
D6 result
Environmental Outcome
1-2
Nothing occurs apart from the occasional creak above them and a small shower of dust.
3+
Part of the wall connecting the hallway to the Entrance hall (3-4) or the Gathering hall (5-6) suddenly ruptures outwards showing the party members closest in debris. In the plume of dust that follows they swear they see a figure darting through it at incredible speed moving towards the stairs and the sound of retreating footsteps can be heard.
Stairs way and overlooking balcony
As the party climb up the stairs the wood shifts slightly under their feet, turning solid and polished one moment and then being tired and worn the next. At the top of the stairs a small portion of railing keeps materialising in place before falling over the edge and disintegrating as it falls down towards the floor of the entrance hall.
Opposite them lies many windows overlooking the yards beyond and to their left lies a hall taking then to a bedroom to the left and a library at the end of the hall. To their right another hallway that leads to a larger bedroom at the end of the hall, a smaller room much like a study just before that on the right and what appears to be a bathroom adjoining the study.
As the party approach any windows in the hallway roll on the below table.
D6 Result
Environmental Outcome
1-2
A sudden image of one of the 4 tall, slender and impossibly gaunt residents (and former servants of Katya and her family) appear behind the party members who are looking into the windows. The image is so lifelike that when it suddenly reaches out and lunches at the party that they feel the hands of the person on them. As soon as the physical touch is made the phantom image disappears.
3+
Moving up towards the windows the party members can see that the glass appears to have nail like scratches on the edge of each pane of glass as if someone was desperately trying to claw their way through the glass and outside.
Halls
The halls are 20ft long with doors at 10ft leading back towards the front of the missing boards that form sort holes in the ground. If the party isn’t carefully watching their steps it would be very easy to fall down one of many of the missing planks and to the room below.
Each 5ft step the party make roll on the below table. The every 10 ft the party must make a [DC10 dexterity saving throw or fall in the hole,
D6 Result
Environmental Outcome
1-2
The sudden sound of rushing feet coming towards them from the nearest room can be heard, [DC12 wisdom saving throw] to recognise it as a phantom noise else the party member makes the saving throw to avoid falling down the missing planks at disadvantage.
3+
Nothing spooky, they either roll for falling down a hole or carry on.
Katya’s room
Katya’s room being next to the library and its relatively large, 10ft deep by 20ft wide. This room appears to be untouched by the rapid changes present in the rest of the house and contains of a well maintained room, bed with clean sheet and a wardrobe filled with nice clothes. There appears to have been no expenses spared to keep Katya well maintained and her needs met.
Library
The library is huge, 30ft deep and 20ft wide. There are several ruined tables littering the room with old armchairs which have very little padding left on them. Books, scrolls and pages litter every inch in this room and only the odd one stands out as being somewhat decently kept [DC15 perception check] to notice the only properly maintained and well kept book is a prayer book to Chauntea. On the wall overlooking the front of the house is what used to be a large stained glass window.
When the party examine or look closer at the stained glass window they noticed that the shattered glass across the room is slowly floating through the room toward the window, the grime and dirt from the glass seems to smoke and fade away as the image of a saintly man and large hawk wings stands in the centre of the stained glass window. After a few moments though the wings start to fade in colour and the man becomes gaunt, pale and fangs start to grow from his now sinister smile. As the image now staring back at he party is of a mostly naked, gaunt yet muscular rotting man the window implodes showering the room with its tainted glass, which, slowly, began to reform and re-do the process.
Bathroom
The bathroom contains a tub and a shattered basin the mirror has only a sliver of the actual mirror left and the resto f it can not be found.
If the party look at the mirror a faint waft of steam comes up from the shattered basin, which begins to reform. The shard of the mirror begins to melt and stretch across the rest of the frame before a fully constructed mirror lies in its place. As they look towards the mirror the words appear on it “All praise the blessed one, in his light we find peace and are sated with his love”
Study
The study contains a large desk and a few chairs around it. It appears almost completely untouched. [DC12 arcana or religion check]. The room has been warded against evil, that much is sure. On the wall is another family portrait much like in the crypt where they met Katya but this time the divine energy that can be felt radiating from the painting is formidable. [DC12~14 investigation check] Looking behind the painting they will find a collection of holy relics and a holy symbol of Chauntea that seems to shine faintly.
Master bedroom
The master bedroom is a disaster. The entire room has been smashed to rubble and it appears as though this is where the family members who kept Katya imprisoned here lived and spent most of their time. Four large windows overlook the front yard which are replicated to look out the back yard. clothes seem to be piled in the corner of the room, some of it appears to be salvageable and there is a stench of rot, decay and malice that floats through the air.
Encounter Balancing
Encounter stat-blocks
Random table
Random Encounter table
Result (d20)
Encounter
1-9
Nothing of significance is encountered – to build tension perhaps a deer or the like stumbles onto the track at the same time the party does
10-14
One Giant snowy owl appears just as it swoops down to attack the smallest party member in the group – attempting to fly off with them.
15-17
A giant lynx (Crag Cat) appears, it is currently feasting on a stag but looks up at the party daring them to approach it and its meal.
18-19
Two wolves appear, one is nursing a hurt leg that upon closer inspection has thorny vines wrapped around it, the wound looks recent and painful.
20
Three wolves appear
Well that’s it for the week. If you want to look into the sections in a bit deeper depth then I would suggest looking through the Monday-Friday content for last week, the finale of this months adventure! Next week where I will be looking at the aftermath and the lead up to March’s adventure.
Don’t forget to come back next week for the continuation of the story and as always, don’t forget to roll with advantage, The Brazen Wolfe
Hi all and welcome to a, albeit late, weekend post after a rather pleasant night spent eating good food (that our children refuse to eat) and watching movies that we hadn’t gotten around to until today.
Tonight I wanted to touch on my thought process on plot, to be specific how I approach plot and why I think that I have been able to maintain years of adventures (campaign, one shot or hypothetical adventures like what I post on Brazen Wolfe Tabletop) with, to be frank, ease.
For me coming up with these things are easy and seem to get easier the more I work with plots, story hooks and the like. I even challenged my daughter to give me a single word and I would make up a bedtime story for her each week using that one word – which she seemed to enjoy and I must say trying to come up with a adventure or story from a single word can be quite the challenge.
But I want to explore that a bit tonight, I will use https://wordcounter.net/random-word-generator to generate a single word and I will endeavour to create a plot from it, no tomfoolery or deception worthy of a worshipper of the mask, just one click and I will see how far I can go with it and write out my thought process below on how I came up with the plot. I will also try and limit myself to 30 minutes of writing to make sure that I don’t stay up too late tonight.
Rules of the challenge for me
Single word randomly generated
30 minute timer
Must be a playable adventure
Must have at least one driver (Antagonist/protagonist)
Must be D&D centric and attempt to be of the fantasy variety.
So let’s crack on with it.
Time started: 11:00pm.
FLING
Fling for me means two things – either a short lived romance or to throw something. Now not being one for going about the easy path let’s go for both.
This gives us a person, probably the person driving the plot for our players – I will say its young man, lets go with a dwarf (bushy eye-brows are a theme for tonight).
Now to make it challenging this young man has flung something related to his short lived romance, so why not make it the same thing so immediately I think of a Ring, a ring can be a symbol of a promise but its too clichรฉ to throw a promise ring or engagement ring so for me this ring is the size of a dinner plate.
Now why would a dinner plate sized ring be the source of a fling and the be flung – well the easiest way is to have it be a “precious” – yes the one and the same as LOTR, but lets make it a portable window that allows the wielder to gaze through a hole in their plane to another place through a matching pair like the magic items “sending stone” allows words to be transmitted these pair of large rings allow the wielders to gaze from one location to another.
So, so far we have a dwarf, a pair of “Sight rings”(name pending) that has created a love interest and the young dwarf flinging the ring away.
We need a cause now – what would a dwarf who has come into the possession of a magical ring that allows the wielders (a pair of rings creating a window – makes sense that either owner of the ring could turn it on – like a video call) drive them to throw it away – perhaps he had cold feet or maybe he saw something he shouldn’t have. Perhaps a bit of both.
So, going down that track – the dwarf’s ring is connected to another – to one belonging to a fey creature who happens to have come across the shiny electrum ring (you know its the real deal when it’s made from electrum) one day when the ring is sitting amongst her hoard of shiny treasures it turns on and a busy eyebrowed young dwarf appears in the middle of it. Startled at first both parties hastily try and sever the connection and in the following days the rings connect again and this time both parties are curious and start to interact with one another.
One thing leads to another and the fey and dwarf exchange names – the dwarf giving his short name “Thani” however the fey, Jessamine Willowhint, gives up her true name and after realising that she had given her true name she began to stress the importance to him. Being a bit bewildered (and not understanding all the communication as there is only so much you can write or communicate through charades) Thanisten Hornbreaker used her true name and formed a magical connection between the two. A few days passed and Jessamine began to become obsessed and possessive of Thani which spooked him.
Not knowing what to do, and not being too long into his beard he flung the ring away, down a well in the city central square, trying to distance himself from the obsessed Fey. However, the rings still remained active and soon dwarves and people in his city began to witness mysterious occurrences that was ruled to be the work of the Fey – and one searching or looking for something around the city’s central square.
Being spooked and not wanting to be found out the young Thani posted a job offering for a body guard to protect him as he had received letters from stalkers, 100% forged by his own hand, who were looking for a family secret that he could not slip into the wrong hands, in this case its a toe-wart cure…
The party would then either work out that the note is a forgery by comparing it to the young dwarves own handwriting, which we would say would be on…. maps – he is a cartographer – or they would run into the Fey who says she is looking for Thani when questioned.
The party have the choice to protect their client and get paid or help the fey find the person she is obsessed with at which point he would have either a vengeful fey creature (I’m picturing winged dryad? Like a tall sprite of pixie?) or one that would express the connection she feels and vows to help him in his endeavours as a cartographer – for me I think the latter is a nicer ending at which point she would grant them one item from her shiny horde each (which she can summon forth through a gem on her bracelet).
Now… that can’t be all – for me there needs to be stages to the adventure, perhaps a escort – he asks the party to escort him to the library to dig up some books on map making – however the only books he is caught (or not) reading are about fey creatures. If probed he lie and say that the books contain maps to the fey wilds and he wanted to doublecheck his own maps, which he would hastily close the book and walk off. The page he was reading would fold and be revealed to be him reading on on breaking a pact with the fey.
And that’s time. 11:30pm
Didn’t quite get through the 30 minutes but from the single random word I think I did ok in 30 minutes.
Let’s reflect on what we have.
A city with a central square containing a well, a house/shop and a library. Probably a tavern or job noticeboard where the party could find work.
A rumour about a fey like creature causing trouble near the central square in the city.
A dwarf name Thanisten ‘Thani’ Hornbreaker, a young cartographer dwarf lad with notable bushy eyebrows
Has posted a job request for bodyguards due to fear of being stalked, potentially his families hidden secret technique is at risk (yet its only toe-wart cure..)
Has a knack for maps, not a knack for lying and is trying to look into how to undo a pact with the fey
A woodland sprite like fey called Jessamine Willowhint who accidently revealed her true name to a dwarf and as he used it on conversation a connection (pact) was drawn between them.
Only wants to be with Thani since he used her true name, she would rather be with him than anywhere else and is prone to bursts of temper – despite not being aggressive or dangerous her magical abilities are used to sleep, trick and confuse people.
She has a magical bracelet that allows her to access her horde of shiny things of interest from any where
A set of enchanted “window rings” that allow people to see what’s on the other side of the ring
What was left to work out
Place where Jessa meets/sees Thani
Place where Party meet Jessa
The situation in which they do so (probably Thani freaking out about a hearing noises outside and asking the party to investigate. Jessa spooks and flies off but the party follow.
A name for the city
General landscape? are there canals, many roads, bridges, tunnels?
What type of city is it? Mercantile, military, one of study and education, religious (what religion)?
General population, mixed, primarily humans with some other races, humans are scarce – its a dwarf town and some outsiders are welcome
what’s the parties welcome like – any racism towards certain races (Dwarves vs elves, dragonborn are hated due to a war many centuries ago – dwarves love grudges)
what other buildings are there? Blacksmiths, tailors, bakeries – useful to jot down a general idea than just saying “what ever you want there is a shop for it” – not having alchemical supplies for example could make it hard for wizards or spell casters to get the required gods they want.
For me, despite stopping for a few minutes to get another coffee, this was a relatively easy process and it seemed to just flow. I tried to stay clear of the typical stereotypes (ring of power, having an affair, forbidden love etc.) and create something that would drive the parties fancy – get them hooked into something new and different.
If you have a word you want to challenge me with leave a comment below – I wouldn’t mind using my “free weekend night” to do this again, feel free to set up reasonable restrictions or conditions (as long as they are achievable of course..) if you do give up a word and I will do my best to complete it in a timeframe. I probably had the framework worked out in my head after about 10 minutes but typing takes its time and the first few paragraphs I tried to type as I thought – or just behind as I thought in this case – so that a glimpse into my thought process could be seen.
Don’t forget to come back tomorrow to see the final conclusion for this weeks adventure and as always, don’t forget to roll with advantage, The Brazen Wolfe
Hi all and welcome to another night here at Brazen Wolfe Tabletop where tonight is FIGHT NIGHT!
A little bit excited tonight to try and bring it home with this weeks final piece for the adventure, the encounter.
So, without giving away too much let’s step into the chaotic halls of Katyas family home.
Cult of the blessed one
207FrCoBo
The setting
The Family can be in any room but I would consider the Library or the large bedroom at the opposite end of the hall. These rooms are large enough for a confrontation and gives the family an advantage in a fight. Needless to say that warping the house to its current state the family is immune to the various environmental effects that occur within the walls and when utilising their legendary abilities and lair actions I would consider the walls and floors as non-existent as they are nearly one with the house by this stage. More on that in a moment.
The tactics
The family fight as one, each knows what they need to do and how to work as a team as they have been living and working together for many years now.
Aunt used her strength to bully those who stand in her way – using her abilities to throw people around or try and push them out windows as a way to control the engagement. Her ability to target one person and gain advantage would be her releasing her pent up rage, energy and fanatical faith in the blessed one to try and tap more into the demonic energy that courses through the family. Despite being kitted out for combat she is extremely defensive and wont stray too far from Father, Mother and especially Uncle as he is the frailest of them all.
Uncle will wait until the time is right to use his legendary action, looking to alter reality to make himself appear faster where the target of the initiative switch becomes that much slower. He will use this ability to try and better position himself away from combat by swapping with someone who is coming up next rather than just the highest person in the initiative order. His ability Spark is to be used as a way of launching an offensive spell after casting a defensive one or to try and provide suppressive fire against multiple targets that are getting too close to his family – particularly Aunt.
Father is the master mind of all – standing back and using his spells (which should have a demonic feel/ description such as green-black flames and the like) to harass the enemy backline. He will heal his family first and foremost but will also stand with Aunt if the front line begins to crumble using the ability to misty step into combat just as readily to step out. His legendary ability giving him the ability to re-heal (small caveat being put here) is intended to be used on damage suffered in that turn or at least most recently – this means that if he wont keep coming back to life but it should be used to make him appear as if he is truly blessed by his dark lord and perhaps bring him back to consciousness once in the fight IF IT MAKES SENSE TO DO SO. I would also rule that if his family is down, Mother, Uncle and Aunt then his legendary ability will also no longer trigger as the lore/theory behind it is his devotion to the Blessed one and his family keeps pushing him through the pain and suffering he encounters.
Mother slipping through shadows with the families lair ability to misty step through walls/floors and her own legendary action to disengage and hide. She would focus on those who can be caught unawares and may even ambush the party when they are exploring the home – utilising the misty step like ability or trying to fear the party from shifting out of her motherly appearance into the gaunt, nightmarish near-demonic appearance that they have warped into.
The stat-blocks (mind the little typos.. only realised AFTER I had finished them all)
Thanks for joining me for another night here at Brazen Wolfe Tabletop and I wish that this encounter gives you something to think about for your own games. Now this is designed to be an very challenging encounter where the party risk at dropping down – but the low AC and low health (relatively speaking) of the family means that victory is achievable if the party have a solid plan, or, work together as a team during the fight – much like the family does.
Don’t forget to come back tomorrow and to set aside some time for your own tabletop this weekend and as always, don’t forget to roll with advantage, The Brazen Wolfe
Welcome to Thursday nights post where we look at maps, rulesets and extras to make our adventure pop out of the page and engage not only our players but ourselves.
Tonight I wanted to look at something that I think could turn a relatively simple enough encounter into something that we would want to use again to spice things up on the table. So let’s crack on.
Warped reality
207ThWaRe
Warped reality is really the concept of Hunter and the other worshipers of the blessed having a constant spell over an entire village that reality started to warp around them, the manor now a constant shift between stability and unpredictability. For our purposes this would take form in the rooms shifting between whats in them, their state of disrepair and their contents as the party move through the house and as they, hopefully, fell the foul beings that the once humble servants to an esteemed household have degraded into.
Each room will have different effects and the nature should be random and unpredictable. For the sake of this look below.
1st floor
Entrance hall
As the party enter the entrance a long set of stairs leads up the left hand wall of what appears to be a small hall. As they look around a piece of the stairs railing crumbles and falls to the ground, disappearing into dust before it hits the ground. As the party enter the room they notice to the right through open doors is a large table with serving plates served with steaming hot food. To the left is a hall that looks to have once been used for entertaining guests and visitors. As they look back up the stairs to a small balcony the same piece of railing falls again and once more disintegrates before it touches the floor in a small cloud of dust that disappears as quickly as it formed.
Roll on the below table infrequently (if the party are in the room maybe roll every 2-3 minutes (20-30 rounds).
D6 result
Environmental Outcome
1-2
The room seems to shift, the wooden flooring that was once strong and pristine rots and and of the party standing on the floor must make a [DC12 dexterity saving throw] or fall partially through the floor, becoming prone and suffering 1d6 damage from the jagged shards of rotting wood.
3+
The room remains as it is, the single part of the railing from the stairs leading up will continue its cycle of rotting and falling
Dining
As the party enter the large dining area they are greeted by the smells of great cooked food and a table set for entertaining a great many people. Across from the doorway into the dining room lies a set of double doors and the sounds of sizzling meat, and frantic preparation can be heard within the room.
Roll on the table below each time someone moves to interact with the food.
D6 Result
Environmental Outcome
1-2
The room remains the same, the food smells great.
3+
The food fades out of existence, a think coating of grease and muck cover the table. The party find that the plates and serving platters are instantly gone and replaced with the bones of humanoids scattered across the table in a big heap.
Gathering hall
Opposite the kitchen and just before the stairs leading up the party find themselves in a large festive all. Grand curtains cover the windows and many sets of tables and chairs can be found surrounding a dance floor in the centre of the room. The party swear that they can still even hear the faint strums of a lute or lyre and someone striking a drum to a soft beat.
When the party move more than 10 feet on the dance floor roll on the able.
D6 Result
Environmental Outcome
1-2
The party member keeps walking, amazed at how spotless the floor is and how there seems to be a faint warmth in the room as if it were filled with eager dancers and mirth.
3+
As the party members on the dance floor takes another step they feel a sudden chill and presence as they swear a ghostly shape steps back into them. Looking around they see nothing else and if they had all imagined the same thing. Each person can make a [DC10 Charisma saving throw] or suffer disadvantage on their next ability check.
Kitchen
As the party cross the dining room into the kitchen and open the door the sounds of food preparation are quickly revealed to be an illusion or an echo of a time long since gone. Large cleavers lie embedded in the wooden bench in the centre of the room and a large cold hearth lies opposite them. Large chunks of questionable meat litter the room. [DC12 perception check] As the party get closer to the centre of the room a iridescent pair of wings can e seen discarded on the floor near two doors, one leading to what one would imagine would be the servants quarters and the other to the entrance hall. These wings appear to be from a large insect or perhaps a fey of some kind.
If the party approach the benches where the knives are embedded within the boards roll on the table.
d6 Result
Environmental Outcome
1-2
The room quickly becomes animated. Gone is the filth, grime and gore and a well maintained cooks kitchen is now presented before them. A great bout of flame gushes fourth from the stove flooding the room with warmth and the smell of baking bread. However those to close may get burned [DC 10 dexterity saving throw] or take 2d4 fire damage, half on a successful save to all within 5ft of the centre of the room. The knives also start swinging down and chopping at vegetables and fine cuts of meat – anyone touching the knives or the centre bench need to make the same saving throw or suffer 1d6 slashing damage.
3+
This place sucks.
Servants quarters
Moving onward through the bottom floor they find a small separate dining room and a small hallway that leads to six bedrooms that each look to be rather small, big enough for a bed, a little table and chair as well as a wardrobe for personal affects.
As the party walk down the hall roll on the table below.
D6 result
Environmental Outcome
1-2
Nothing occurs apart from the occasional creak above them and a small shower of dust.
3+
Part of the wall connecting the hallway to the Entrance hall (3-4) or the Gathering hall (5-6) suddenly ruptures outwards showing the party members closest in debris. In the plume of dust that follows they swear they see a figure darting through it at incredible speed moving towards the stairs and the sound of retreating footsteps can be heard.
Stairs way and overlooking balcony
As the party climb up the stairs the wood shifts slightly under their feet, turning solid and polished one moment and then being tired and worn the next. At the top of the stairs a small portion of railing keeps materialising in place before falling over the edge and disintegrating as it falls down towards the floor of the entrance hall.
Opposite them lies many windows overlooking the yards beyond and to their left lies a hall taking then to a bedroom to the left and a library at the end of the hall. To their right another hallway that leads to a larger bedroom at the end of the hall, a smaller room much like a study just before that on the right and what appears to be a bathroom adjoining the study.
As the party approach any windows in the hallway roll on the below table.
D6 Result
Environmental Outcome
1-2
A sudden image of one of the 4 tall, slender and impossibly gaunt residents (and former servants of Katya and her family) appear behind the party members who are looking into the windows. The image is so lifelike that when it suddenly reaches out and lunches at the party that they feel the hands of the person on them. As soon as the physical touch is made the phantom image disappears.
3+
Moving up towards the windows the party members can see that the glass appears to have nail like scratches on the edge of each pane of glass as if someone was desperately trying to claw their way through the glass and outside.
Halls
The halls are 20ft long with doors at 10ft leading back towards the front of the missing boards that form sort holes in the ground. If the party isn’t carefully watching their steps it would be very easy to fall down one of many of the missing planks and to the room below.
Each 5ft step the party make roll on the below table. The every 10 ft the party must make a [DC10 dexterity saving throw or fall in the hole,
D6 Result
Environmental Outcome
1-2
The sudden sound of rushing feet coming towards them from the nearest room can be heard, [DC12 wisdom saving throw] to recognise it as a phantom noise else the party member makes the saving throw to avoid falling down the missing planks at disadvantage.
3+
Nothing spooky, they either roll for falling down a hole or carry on.
Katya’s room
Katya’s room being next to the library and its relatively large, 10ft deep by 20ft wide. This room appears to be untouched by the rapid changes present in the rest of the house and contains of a well maintained room, bed with clean sheet and a wardrobe filled with nice clothes. There appears to have been no expenses spared to keep Katya well maintained and her needs met.
Library
The library is huge, 30ft deep and 20ft wide. There are several ruined tables littering the room with old armchairs which have very little padding left on them. Books, scrolls and pages litter every inch in this room and only the odd one stands out as being somewhat decently kept [DC15 perception check] to notice the only properly maintained and well kept book is a prayer book to Chauntea. On the wall overlooking the front of the house is what used to be a large stained glass window.
When the party examine or look closer at the stained glass window they noticed that the shattered glass across the room is slowly floating through the room toward the window, the grime and dirt from the glass seems to smoke and fade away as the image of a saintly man and large hawk wings stands in the centre of the stained glass window. After a few moments though the wings start to fade in colour and the man becomes gaunt, pale and fangs start to grow from his now sinister smile. As the image now staring back at he party is of a mostly naked, gaunt yet muscular rotting man the window implodes showering the room with its tainted glass, which, slowly, began to reform and re-do the process.
Bathroom
The bathroom contains a tub and a shattered basin the mirror has only a sliver of the actual mirror left and the resto f it can not be found.
If the party look at the mirror a faint waft of steam comes up from the shattered basin, which begins to reform. The shard of the mirror begins to melt and stretch across the rest of the frame before a fully constructed mirror lies in its place. As they look towards the mirror the words appear on it “All praise the blessed one, in his light we find peace and are sated with his love”
Study
The study contains a large desk and a few chairs around it. It appears almost completely untouched. [DC12 arcana or religion check]. The room has been warded against evil, that much is sure. On the wall is another family portrait much like in the crypt where they met Katya but this time the divine energy that can be felt radiating from the painting is formidable. [DC12~14 investigation check] Looking behind the painting they will find a collection of holy relics and a holy symbol of Chauntea that seems to shine faintly.
Master bedroom
The master bedroom is a disaster. The entire room has been smashed to rubble and it appears as though this is where the family members who kept Katya imprisoned here lived and spent most of their time. Four large windows overlook the front yard which are replicated to look out the back yard. clothes seem to be piled in the corner of the room, some of it appears to be salvageable and there is a stench of rot, decay and malice that floats through the air.
Well, hopefully that paints an okay picture for tomorrow nights content and then the weekends!
Thanks for joining me tonight, I had a lot of fun writing up what we could do for a house that was shifting erratically as the magic that controlled its form for soo many years was leaving it. I only had a limited number of options available for each room to keep it simple, not all are created equal but this is just an option to what could be a theme for an encounter. Greater variety with more significant effects could lead to a more rewarding and enriched game.
Don’t forget to come back tomorrow and as always, don’t forget to roll with advantage, The Brazen Wolfe
Welcome to another night here at Brazen Wolfe Tabletop where tonight we look at finalising the last little bits for this weeks plot hooks, twists etc.
This week we will be meeting with a a few familiar faces as they realise that they have been a part of the biggest lie in their sleepy villages history, so without further delay let’s get into tonight’s content.
Homecoming
207WeHoCo
Milly looked around the Broken Tankard dazed as if she had just woken up from a night of drinking their private reserve of Mountain bear stout – named because a single mug could cause a mountain bear to regret i’ts decision to drink the dark ale for a week. Looking from face to face she could tell that everyone felt the same, dazed, confused and as if waking from a dream. Well almost everyone, Carline just looked plain furious. As she began to wonder why Carline shrieked out a long painful cry – a long mournful shriek that was filled with loss, regret and most of all rage. “Hunter!!”
Immediately everyone in the room broke out from their daze, even as Carline dropped the lute that she was strumming but a few minutes ago and drew a long bladed sword people were standing up screaming out the same mournful, rage-filled cry of anguish and Milly knew why as she felt the same. Hunter had betrayed them all, had somehow affected all of their minds to think that he was the father of Katya, and that his fellow conspirators, Katya’s families trusted cooks and hirelings, were her real family. How could this have happened, everyone knew and loved Katya’s parents and Katya was the heart of the village, she had personally helped everyone in the village and was on her way to complete her parents wishes – to become a priestess of Chauntea.
As the village mobilised, an unspeakable agreement now that they had all had their mind cleared form what ever had put heavy fog around their memories, Milly instructed her brothers to stay behind and prepare for any wounded, they after all inherited their fathers battle lust that made them more as much as danger to the villagers as they were to Hunter and the traitors.
The march was harsh as the snow had deepened as they had moved on and the villagers were on edge. Despite their wish for vengeance and justice they had never been in a real fight before and there were rumours amongst those who marched that glittering eyes and razor sharp teeth could be seen just outside of torchlight.
It was about an hour until they passed the first toppled stone that looked like it could have been the grand gated entrance to the manor which was on the families estate, everyone remembered these gates being tall and splendid but what they passed looks like they had been destroyed a century ago. The metal bars rusted and brittle and the stone green with moss and crumbling in places. As they marched onwards they took a collective gasp as the same level of ruin could be seen on the once near-majestic manor that now appeared to be a decrepit pile of ruins and rocks. Four tall, impossibly thin figures could be seen at the windows watching the villagers approach and in the time it took Milly to blink the figures had gone – disappeared from eyesight and drifted off to the unknown. Others had seen it too by the nervous chatter and jittery movements from the villagers.
“Milly, Carline, there’s movement to the east!” A spooked logger shouted as the villagers backed up into a tight little ball, their makeshift weapons pointing outwards towards the dark. A nervous tune broke out, the same one from the previous nights around monsters on the hill. Carline lent her voice to the chorus and soon the song was being sung with bravado with all trace of nerves washed away by the bards energetic display of disgust towards those on the hill. A loud blood curdling shriek was their reward that seemed to resonate down from the old building as half a dozen or so figures approached from the east, their forms cloaked on th snow and wind.
Thanks for joining me tonight for this Wednesday plot and hook expansion. Let me know what your thought, don’t forget to come back tomorrow for more content and as always don’t forget to roll with advantage,
Welcome to another Tuesday night at Brazen Wolfe Tabletop. Tonight we investigate NPCs and how they shape the adventure ahead.
Tonight we cast our minds back to a time before waking nightmares and wolves.
Family planning
207TuFPl
Hunter stared at the bodies as the lid to the sarcophogus was closed on the two people he had admired most in life. A pity it had come to this in order to hide the secret their daughter carried.
Katya was just fifteen but had already displayed acts of great magic so much so that her parents were considering sending her off yo become a priestess. Ridiculous her powers should be used by the family to make them stronger, better off and to make the town better. Just as the blessed one had prophesied. Thats when he knew he has to act and knowing that the masters trusted him fully it was easy to play the concerned cook and speed their affliction upon.
Now that Katya was orphaned he reached out with a few like minded worshippers of the blessed one and tried to help the girl. It was slow going at first but with reinforcement from the blessed one she slowly stopped fighting their help, care and love.
Using their combined faith they began to sooth her anguish and repair the unfortunate side affect of the blessed ones touch upon her mind. Soon she was smiling and happy again, content to spend time with them even going as far to call him father! What a relief it was to finally have her at peace, but it was not only Katya but the whole village were at peace, forgetting about the the folly of the two previous owners of the manor on the hill.
Soon everyone was calling him father, it was easier to help alleviate their pain this way he thought. Dolly was now mother and their helpers were uncle and aunt. All would be well and time would heal all wounds like the blessed one had told them
Some of the villagers started to become more, distrusting of them. They were slow and stubborn and resisted the blessed ones influence on their mind. Surely they could see that he only meant to sooth their worries and concerns. He himself had once been afflicted with hunger and pain. Eating his way through entire households larder before the blessed one had spoken to him. Yes the pain and fear was intense and what, well who, the blessed one had made him eat terrified him at first but it sated bis hunger and cured him of his sicknesses.
It was now outsiders that posed the most threat. The blessed one held power to alleviate the stress and burden that true sight would give them but more frequently people would approach the house asking after Katya. It pained him to do it but these people couldn’t leave, and he was growing hungry again.
Thanks for joining me tonight for a glimpse into who or what Father may be, or was. If you like the content feel free to let me know as we are on the home stretch for this months adventure.
Don’t forget to come back tomorrow and as always, don’t forget to roll with advantage,
Welcome to Monday where we look at the main plot, story hook or adventure theme of the week and this week we have the final confrontation between Katya and her family.
If this is the first Monday you are reading of my content in February then I would recommend going back to look at the first Monday of the month to get an idea of how we came to this part of the adventure. Now that that is our of the way let’s kick off with tonights content!
Family ties
207MoFaTi
Katya was scared, confused and more than anything else she was angry. As she looked at the portrait hanging above the three sarcophagi there was o doubt that she was in the the young woman in the painting and there was an undeniable resemblance between her and the other two in the portrait.
She looked back towards the wolves at the door to the room, she had remembered them talking to her, her uncle and aunts voice coming from the outside the door and when she opened to usher them in the wolves had jumped in the door. Being startled she fell backwards and flung her hands up in defence only to feel this wave of energy wash out from within her as plants crawled up between the stones and wrapped around the wolves tightly, one had escaped breaking free from the vine around its ankle but she regretted not granting it a quick death.
She had felt that familiar pull again, that feeling of a heavy hand pointing her in a direction and something pulling on her conscious to come to it. This time there was no horrible faces or decay just power and the understanding how to control it. As the new people and Paul, yes she could remember his name being such from a faint dream like memory, tried to calm her down and understand what was going on understanding sank in to her core like a kick from a horse to her gut.
Those faces, those people in her house were not her family. The more she thought on it and the strangers explained what they had experienced or believed the more it made sense. Looking up at the group of people she asked them a favour. To come to her house for tea and help her confront her family.
Now to really cement it in things like a book, or scroll or magical wards around the mausoleum could be incorporated. The book and scrolls could be family history and heritage in with mini portraits painted within the pages. It should include the reasons they died too and their will for their daughter, Katya.
The wards would be to keep those who have ill will to the family or the contents of the mausoleum out whilst preserving the pristine memory of the family within so that they could be remembered.
The Poleski family was one or the founding families of Bracken Ridge, what the town used to be called and bridged the barriers between its human and mundane folk and they protective fey of the wilds. They brokered a peace between people and fey and even to this day, not knowing or remembering the real reason why the people honour the bargain between fey and people of Bracken Ridge.
If questioned, in the unlikely case, both Katya and Paul would state that “Father” had been seen disappearing to the woods to hunt game recently and would come back with food for the table. Not saying what it was just that it was the sweetest of meats.
(He had been hunting Fey).
Thanks for dropping in tonight for this brief glimpse at both the closure from last week and the beginning of this one. The extra notes are there to help run the session, give a glimpse or hint into what we can expect from this week.
If you like the content don’t forget to come back tomorrow and feel free to reply and let me know if you like it. And, as always, don’t forget to roll with advantage,
This past week we were sent to find the missing brother of Colin Turp, Paul. Paul had taken a job from “Father” and with the promise of enough gold to feed them for months he darted off without a second thought for the volatile weather in the region.
I will follow the same format as last weeks writeup as my mind on the weekend needs structure. Soo let me know if you look like the format, or hate it and let’s roll on with the nights write-up.
Bracken Hollow part 2
205BrHo2
Upon reaching the town after investigating the woods for the cause in the bad weather, and encountering a half-ogre and his pet bear amongst other beasties, the party are greeted by a worried Carline.
She explains that she had just come from the Broken Tankard, Colin had come back from the north after a failed attempt to find his brother who became lost in the storm. Carline explains that he had been attacked by some wild animal, silent in the storm as it had hit him from behind.by luck it had latched onto his fur cloak and taken off with it instead of him. If the party notice that Colin in the tankard and see the wound it looks remarkably similar to the giant owl talons that they had encountered to the east.
Colin goes to get out of bed and almost passes out. He mumbles that he must find his brother, that he cant be trusted alone with the family on the hill, no one can. He begs the party to find his brother and bring him back. If they are too late and he is indeed dead he asks them a grisly favour, to bring back his body so it’s not left near the house.
The storm appears to be quieting down again but it’s still looks like it will begin to build once more. The snow and winds are extreme but manageable. On the way they may get lost (see below table) but regardless if they do as they pass the first check they run into troubles on their way to find Paul.
Paul was working on the fence between the McFasters and the family on-top of the hills property, the promise of more gold than he could make in a few seasons of farming outshining the risk of working alone in bad weather near the manor. Exhaustion and fatigue causes him to miss with hid hammer, shattering his left hand. As the weather worsened he blacked out from blood loss and the cold awakening to find himself miraculously healed but sealed in a crypt somewhere. As he tried to escape large powerful wolves attacked driving him back to the safety of the cold stone.
Areas and places of note
The Broken Tavern – The three dwarven owners, Milly, Billy and Ned offer hot food and drink before they leave for free as a favour for helping Colin, they also offer warm cloaks and supplies just in case.
The Road – A long thin road that snakes its way up north towards the manor on the hill. It passes along a fence line that separates the McFasters from the manors land. Scattered tools, blood and a tangled mess of footprints and drag marks litter the snow where the party find the site where the accident happened
The Graveyard – following the drag marks and many sets footprints the party find the graveyard to the east of the manor. A stream cuts the road in half and the trail seems to cut through the frozen stream instead of the bridge. Several tombstones can be seen when it’s not snowing with two buildings that look to be in decent repair.
People of Bracken Hollow (in this adventure)
Carline Winters
Despite her quick to flair dislike and crash tongue when around Father she genuinely appears to want to help Paul. Once the party have spoken to Colin she will approach the party to also ask them to help find Paul. She will offer them a tidy (50gp and a bag of gems worth 300gp) sum of coins and gems if they agree to help.
Colin Turp
Colin’s wounds are not life threatening but they do prevent him from searching for his brother.
Paul Turp
Because of how much Paul wants to impress and be like his big brother he drives himself too hard and doesn’t always think straight. In this case it cost him a broken hand. Or did it.
Environment and running the adventure
As the party leave colin, the dwarves offer them assistance. Warm food and drink with thick fur coats. If they take up this offer they will be protected from the extreme cold until the following morning, as long as they don’t get lost in the blizzard.
The weather will be lightly snowing but not a full blown blizzard until they find the site where Paul injured himself. Once there and the wind picks up roll on the random “lost” table and resolve effects.
Keep rolling decreasing the lower end of the success variable by 1 each time they fail until they succeed. Success wil trigger a wild wolf encounter (encounter 1) and the party will see a trail or blood amongst the drag marks towards a shadowy set of buildings on top of a short hill, the graveyard.
The party will notice a old wooden bridge over a frozen river, the drag marks (DC14 survival check or DC16 perception) will go over the river, not the bridge. If the party go over the bridge the first person will have a DC 12 dex saving throw or the wood will break and the character will suffer 2d6 damage from falling through the bridge, no damage on a success.
If they cross the frozen river its 10ft wide and is a thin ice and frigid water hazard. Play it as such.
Once the party are at the grave yard the drag marks are harder to see as the snow is thicker and there is a bunch of wolf paw prints around (DC12 survival to notice wolf paw prints, DC14 to follow drag marks). The drag marks go to a smaller building to the south west of the graveyard while a more frantic set of human footprints run towards the larger building to the north. The door is wedged closed, if they call out then Paul will open promptly and let them in before a grave wolf and three wolves appear suddenly as of waiting for the party to open the door. If they dont call out and try to break down the door its DC14 strength check however as they attempt or once the Wolves will rush to engage.
On the way out of the woods they are ambushed by giant snow owls (see stat blocks below) as the wind begins to pickup (blizzard begins). After the fight they travel for a few hours – the blizzard making it rough to move through and as the wind dies down (still extremely cold but no snow) they see a half-ogre and brown bear (If they didn’t encounter them in the cave that is) has followed them and then they are in combat.
Once the Wolves are dealt with the party will head towards the larger building finding it closed but not barred or locked. Upon entering two dead wolves are on the ground, vines having strangled them and bound them to the floor. Inside a large portrait of three raven haired people, two are standing proudly behind a young woman. A moment later a voice speaks from the corner of the room “I don’t know what this is…who are those people and why do I look like her”. Katya appears and she is the splitting image of the young woman in the portrait. There are three caskets in the room, two with lid on, one empty. The words underneath say “Kristoff Poleski” ,”Jessica Poleski”, and (you guessed it) “Katya Poleski”.
Encounter map
Encounter Balancing
Encounter stat-blocks
Random table
Lost in the blizzard.
Result
effect
1
Party end up going in a loop for half an hour – roll for an exposure check (as per extreme cold) and roll for random encounter.
2
Party go a little off track, roll for an random encounter (d20)
3-4
The party find tracks which leads them further north (+1 to next roll, roll on random encounter table)
5+
Party follow the trail of bloodspots and through the snow and wind they can see a few buildings on top of the hill. As they take a few more steps forward so do the beasts that have find their prey amongst the storm (Wolf encounter)
Random Encounter table
Result (d20)
Encounter
1-9
Nothing of significance is encountered – to build tension perhaps a deer or the like stumbles onto the track at the same time the party does
10-14
One Giant snowy owl appears just as it swoops down to attack the smallest party member in the group – attempting to fly off with them.
15-17
A giant lynx (Crag Cat) appears, it is currently feasting on a stag but looks up at the party daring them to approach it and its meal.
18-19
Two wolves appear, one is nursing a hurt leg that upon closer inspection has thorny vines wrapped around it, the wound looks recent and painful.
20
Three wolves appear
Well that’s it for the week. If you want to look into the sections in a bit deeper depth then I would suggest looking through the Monday-Friday content for last week where the topics above were explored in a bit more depth.
Don’t forget to come back next week for the continuation of the story and as always, don’t forget to roll with advantage, The Brazen Wolfe