Road to the Blank Citadel

Tonight we follow the party on the road to the Blank Citadel. The roads out of Felmore are heavily patrolled as the word that the party has been seen in the city has spread. However the party manage to avoid the patrols on the road, however, their luck wont last for ever and they are ambushed with the Darkstone mountains within striding damage.

So sit down, grab a hot coffee or seasonal beverage as we hike into tonight’s adventure!


Road to the Blank Citadel

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Patrols chase in the mountains – Created in Copilot.

The party leaves the Hidden temple through a vertical shimmering transparent mirror-like portal. As they enter the central chamber of the Red Lord where they entered the hidden temple from. As they step through the statue of the Red lord the surface stops being mirror-like and the portal closes as the symbol they used to trigger the portal clangs to the floor. The clerics are still elsewhere and even the guard to this room remains as they were when the party entered the room.

After leaving the temple the party sets out on their journey to the Blank Citadel, armed with the cryptic clues from the hidden temple guardians. Their path leads them northward, through the dangerous roads and treacherous landscapes. However, the journey is fraught with danger as they realise very quickly that several patrols are actively searching for them, determined to capture the alleged murderers of the Red Lord.

The road from Felmore is bustling with activity, as merchants, travellers, and the busy patrols crisscross the landscape. The air is thick with tension, and every passer-by seems to eye each other with suspicion and the party must navigate the road and their travels to avoid detection while making progress towards the Blank Citadel.

The party moves cautiously through the road out of Felmore, their hoods drawn low and their eyes scanning for any signs that they have been discovered or for patrols heading towards them. The city was alive with noise and activity, but the road out of the city was a stark contrast. As opposed from the jubilation in anticipation for the large feasts in Felmore the activity and noise that was on the roads out came from disgruntled merchants and travellers that as patrols pulled them over.

As they moved along the roads they managed to avoid the majority of the patrols as other travellers were questioned before them. It was going nearly to well as they continued their way out of the city. But their luck ran out when they encountered their first patrol, a group of well-trained guards, knights, and clerics, each one alert and vigilant.

The patrols were stopping all travellers, demanding identification and searching for any signs of the fugitives. The party managed to quickly duck behind a large wagon and they managed to barely avoid detection, or so they thought.

Despite their best efforts, the party’s luck eventually runs out. As they leave the roads and head towards the towering Darkstone mountains the narrow passageway doubles back on itself heading up a ledge. As they turn to climb they notice that they have been followed by the patrol that they believed they had narrowly avoided prior.

As the battle draws to a close, the knight, wounded but not fatally, gasps a message in defeat. ‘You may have won here… but you wont escape your fate, murderers..’

With this ominous warning, the knight breathes his last. The party, battered but victorious, takes a moment to regroup and tend to their wounds. The journey ahead is filled with uncertainty, but they now have a clearer sense of the dangers that lie ahead.



Thanks for joining me for another night as we kick off the second part of this adventure! But we are not done yet so don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Blank Citadel

‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black’, the dying words of a cruel creature wishing to taunt the party this week as we continue on with the eighth day of our December adventure. But this information comes at a price and a frantic battle awaits those who dare oppose the dark guardians of the hidden temple.

So sit down, sharpen your magical blades and let’s get ready to square off against the most cruel of guardians!


The Blank Citadel

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The Dark Guardians – Image created using Co-pilot.

As the party gathers their belongings and prepares to leave the hidden temple to the forgotten deity the air grows colder. An unsettling presence wafts over them causing their vision to blur around the edges and them to momentarily lose the sight of their comrades. The guardian spirits that they conversed with seem to sense the change in the room with their forms flickering with unease and them looking around as if pained.

Suddenly, the quiet atmosphere of the few moments before a storm is shattered as new guardian spectres materialize in the hall. These guardians are different, more menacing, ancient and dark, their spectral forms cloaked in shadow and their eyes burning with an intense, hostile cold light.

One of the new guardians, a towering figure with a jagged spear, steps forward the sound of its footfall the sound of breaking glass. It’s voice is neither male nor female but the sound as if heartbreak had a voice and with it speaking it echoed with an otherworldly resonance. ‘Intruders, you have defiled this sacred place and the forgotten one. You shall not leave here alive.’

The party braced themselves as the guardians attack without warning, their movements swift and deadly putting the masters of their age to shame with masterful use of their weapons. The grand hall erupts into chaos as the party engages in a fierce battle as they test their will to live against the opposing force that wishes them to fail. With each swing of the smoke-hewn weapons the party experienced a flash of a memory where they were alone, banished from the warmth of people and friendship.

As the ancient spectres fight the ground and ruins around them start to shift and float apart taking the party away from each other. The floating platforms and shimmering dark energy fields make the battle more dangerous as the creatures seem to be at home with the terrain, as if the realm between realms, the hidden temple of isolation is where they have always existed.

However, the guardians they had befriended lash out in coordinated attacks with the party and together they fell the spectres one by one. As the battle reaches its climax, one of the dark guardians, a spectral figure with a crow-like helm, speaks in a cryptic tone. ‘The Blank Citadel holds the last light of the Red Lord, none can stop it from turning black.’

With those final words, the guardian falls, his form dissipating into wisps of dark energy and with the remaining guardians laying defeated, the party is left with a new and crucial piece of information. One of the surviving friendlier guardians explains that ‘the Blank Citadel is located far up north and that the setting of the sun reveals where it is within the Darkstone Mountains when you show ultimate reverence to the ancient stone’. With its cryptic message delivered it fades from existence, its oath broken and its fate sealed.

With the hidden temple’s secrets unveiled and a new lead pointing them to the Blank Citadel far to the north, the party must decide their next course of action. The stakes have never been higher, and their quest to clear their names and save the Red Lord now takes on a new and dangerous dimension. The journey ahead will be fraught with peril, but the party is determined to uncover the truth and restore hope to their world.



Thanks for visiting again for the start of another week and the seventh section of content for this adventure. Don’t forget we have another two weeks to go for this adventure so don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Heraldry, Healers and Horns

This week’s Zine is the single page format that emphasises giving the DMs inspiration but not dictating how they run the adventure. This has resulted in a single A4 sheet of paper with just enough information to set the scene, plot and hook with some NPCs sprinkled through that it could be used in any system.

I think it’s still working well, so without any further waiting I present Heraldry, Healers and Horns, in the short format, as a fun one-shot to assist GMs when they need a night out of the books whether you run Pathfinder, Open Legend RPG, D&D or any other RPG System.

There is references to the blog nights which are D&D centric (regarding Friday night’s Stat-blocks) but this adventure can be used system agnostic more so than my regular Zines. As always Kobold fight club can be used to quickly balance an encounter for Dungeons and Dragons and Tetra-cube provides the stat-blocks for many of my D&D creatures.

So I hope you enjoy this weeks adventure, Heraldry, Healers and Horns, and that your rolls are made with advantage.


Heraldry, Healers and Horns

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Rushing Minotaur – Created in Copilot.

In the bustling city of Jostaire, nobleman Radulas Rustlestone lies bedridden, struck by a mysterious affliction that no healer could cure. His wife, Kathryn Rustlestone, desperate to save her husband, has reached out to the party, renowned for their heroism and their ability to complete any tasks that they are charged with. A messenger from the distant Church of Lathander arrives, bringing news that Clarice Brightborn, a healer from the church, believes she can cure Radulas. However, Clarice is being targeted and requests an escort to the nobleman’s side. With a generous offer of gold, titles, and land, Lady Rustlestone implores the party to undertake this perilous journey to save her husband and restore order to their city.

Recognizing the urgency and the potential foul play at hand, the party must decide whether to accept this high-stakes mission, knowing the rewards could transform their lives forever. Their decision could change the fate of Jostaire and its people.


The party made it to Narrowbreath where the church of Lathander stood proudly in the morning light. They had been ambushed three times on the way to the small city and even as they walked along the streets there was signs that they were being watched everywhere. But despite this no one dared to approach them as the guards, the local clergy of Lathander and their reputation surrounded them like a cover of awe for many people. They spent their day finding information out about their future ward, Clarice, as they prepared for the trip ahead of them. Finally as Clarice stepped out of the temple to Lathander it was evident that her keen senses picked up on the party watching her. Not surprisingly so as from what they had found out it had been a tough few weeks for her, filled with threats and actual attacks. Her priestly robes were replaced with battle ready armour and equally tested and tried weapons, a testament to the danger she had faced.

The party watched as she made her way to the Mindful Badger, the tavern they were meant to meet her at which confirmed that she was indeed the woman they were looking for. As she takes her usual seat and sips her water, the party catches her eyes as they enter the tavern. Approaching her booth, she raises a cautious hand, warning them of her rough week and testing their intentions by mentioning Lord Rockenworth. When they present Lady Rustlestone’s letter, she breathes a sigh of relief.

“Please forgive my deception,” she says, explaining the numerous attempts on her life and the growing desperation of her attackers. “So tell me, when can we leave to cure the lord?”


As the party departs from Narrowbreath, they find the journey unexpectedly calm, free from the usual threats they’d encountered before. On the second day at dawn, they carefully break camp, ensuring their surroundings remain secure. Just as they finish preparing, a distant, mournful horn echoes through the air, hinting at a hunt or impending danger.

Clarice comments on the sound, suggesting it might be noble hunters from Jostaire or Narrowbreath. They begin their trek, but the horns sound again, accompanied by the ominous thud of hooves. The dawn light reveals a smooth, polished and lightly ridged object moving among the trees. Realization dawns too late: it’s the horn of a massive Minotaur.

Bursting through the foliage, the Minotaur’s broad, armoured form becomes clear. It bellows a mournful call, soon echoed by several more of its kind, all bearing the same clan symbol on their armour and shields. The party quickly understands this isn’t a random encounter; the Minotaur’s are here with a purpose, likely targeting Clarice.

With weapons drawn and senses heightened, the adventurers brace themselves for the impending battle, knowing that this fierce opposition is far more than just a chance encounter.


PDF adventure – Heraldry, Healers and Horns



Thanks for joining me today for another Zine this year. This is a condensed version of the Zine, but I hope the format works and is good to look at! Please feel free to leave comments if this format is appealing – so make sure to grab a copy of the PDF.

Next time you get a party together consider running this adventure and I hope that you enjoy it.
I hope you don’t miss a thing so come back daily in the coming week and year. This is so you can experience the creation of the next adventure as it evolves and shapes out. And as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Hidden Temple

Tonight the party have left Lorkan’s shop the party went towards the next place they needed to go was to confirm the information they received and discover, the hidden temple. But this is just the beginning as un foreseen twists await the party and it’s only still the beginning.

So sit back, grab a coffee and let’s run through tonight’s adventure!


The Hidden Temple

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With the further evidence gained at Lorkan’s that pointed to Brother Colin as the mastermind behind their framing, the party sets their sights on the Temple of the Red Lord in Felmore. They had one goal in mind, to investigate the location where the Sacred Red Candle was last seen and uncover any further clues that could lead to the Red Lord’s whereabouts if he still existed.

Felmore was an ancient city with a rich history before it became the bustling trade hub that the party knew it as today. A lot of the architecture still dates back to the original city and this was more prominent near the city centre. The temple of the Red Lord stands proudly in the city centre, an welcoming structure with high flag posts that flutter their red flags in the breeze. The atmosphere within the temple is sombre, as the clergy and worshippers are still praying for their from the recent events.

The party arrives at the temple under the cover of the shadows of dusk, hoping to avoid drawing too much attention from the people who would be after them. They blend in with the evening worshippers, making their way towards the clerics rooms and the guarded sanctum where the Sacred Red Candle was kept.

Amongst all the rooms there was a large central chamber guarded by a lone cleric who was quietly standing guard and watching in the other direction. Once the party had convinced him to let them pass they were greeted by a small, dimly lit chamber filled with ancient relics and statues of various deities. In the centre of the room stands a large statue of the Red Lord, with a serene expression and an outstretched hand.

Recalling the amulet they found earlier in Brother Colin’s room in the Temple to Tyr in Morlam, the party realizes its significance. They place the amulet in the outstretched hand of the statue, and a soft, pulsating light fills the room. The statue’s appearance begins to shift and move, revealing a mirror like surface instead of the stone surface of the pedestal supporting the figure of the Red Lord โ€”a gateway to a temple between realms.

The party steps through the portal and finds themselves in an otherworldly temple suspended between realms. The architecture is ethereal with floating platforms and shimmering waves of energy. The air is filled with a sense of ancient power and mystery. However several thin, and spectral elves drift down towards them.

‘Visitors, you have the taint of the man who last visited. He soon realised his errors’ the spectral elf emphasises the last word. ‘State your business with the temple between worlds’.

The party are able to find out that the temple is to a deity of isolation, the Forgotten Deity. One that was banished to loneliness despite having several chances to take their ways. They were able to subdue the angry spirits who have been sentenced to tend to the temple in isolation even past death – as a punishment from the deity that rules this realm. The further insult to injury is that they can not hear or see each other so that their sentence passes long into their next lives.

They coerce the spirits, who are finally happy to have someone they can see and talk to, to give them information. The Deity who rules this realm seeks to imprison the Red Lord who strives to give people a second chance and prevents them from being destined for loneliness. But they were unable to kill the deity but cut off their connection from the red flame of his candle.

With newfound knowledge and an understanding of the enemy they face, the party must plan their next steps. They have unravelled part of the mystery behind the Red Lord’s disappearance and the framing, but more challenges lie ahead. Armed with the secrets of the hidden temple, they prepare to confront the forces that threaten their world and restore hope and mercy to the land.


Thanks for visiting tonight for the sixth expansion of this years Christmas adventure. Don’t forget that we aren’t even half way there yet so make sure to come back each day in the future to keep up to date! And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Lorkan’s Shop

The party makes their way back to Felmore where they once had business with their previous employer who owned Lorkan’s Shop. A man not known for his imagination or honest he had been called out in the evidence they had found in Brother Colin’s room as working against them and falsifying evidence. The goal was simple, find evidence of wrong doing and begin to clear their name.

So sit back, grab a coffee and let’s explore tonight’s encounter!


Lorkan’s Shop

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Armed with the information that they had liberated from the Temple of Tyr the party travels to Felmore determining that investigating their previous employer as a source of information. With Brother Colin completely disappearing they had to chase up their next lead and starting withy Lorkan, their previous employer where they left on unfavourable turns.

Felmore was a bustling trade city known for its merchants and craftsmen in addition to the main temple to the Red Lord. The parties primary goal was to uncover more evidence of Brother Colin’s manipulations and beging to get enough information to clear their names.

As they enter Felmore the vibrant city with crowded streets, noisy markets, and a mix of cultures and races. The air is filled with the sounds of hawkers, blacksmiths, and street performers. The party must navigate through the city’s maze-like alleys and busy squares to reach their former employer’s place of business.

Investigating the Lorkan’s Shop:

The employer, a wealthy merchant named Lorkan, operates out of a large, building in the heart of the city. The exterior is adorned with banners and signs, dedications to his self envisioned prosperity and influence. However despite how he see’s himself not many people were keen to do business with Lorkan as he had a bad reputation for cheap goods and worse manners.

The party knew from their dealings with Lorkan that he kept a chest in his office where he stored his important business dealings. If they could get into his office and into that chest they were sure they’d be able to get some information that would aid them in their quest. However the first problem that they faced was the thugs and experienced mercenaries that the paranoid merchant had hired to keep his business safe.

Thug – Created in tetra-cube.
Gladiator – Created in tetra-cube.

Thanks for visiting tonight one of the encounters that would have happened this week. There is a fair bit behind the scenes for this one so don’t forget to check out the final Zine when I post that sometime around Christmas! And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Temple to Tyr in Morlam

The party makes their way to the Temple of Tyr in Morlam, where Brother Colin’s temporary chambers are located. They have a hunch that something in his room could provide the evidence they need to prove that something about his testimony was fabricated. But complications arise when the temple is bustling with activity, as the clergy and worshippers go about their daily routines.

So sit back, grab a coffee and let’s explore tonight’s map!


Temple to Tyr in Morlam

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Temple to Tyr in Morlam – Created in inkarnate.

The Temple of Tyr is an imposing structure with high ceilings, grand columns, and intricate mosaics depicting the god of justice. The air is filled with the scent of burning incense and the low hum of prayers. The party must blend in with the crowd to avoid drawing attention as they make their way towards Brother Colin’s private quarters.

The party slips into the temple however they see fit, disguised, magically cloaked or otherwise. They move through the hallways, avoiding direct eye contact with the clergy and worshippers. As they near Brother Colin’s room, they notice Sage Aramis speaking with a group of senior priests. He catches sight of the party and subtly signals for them to proceed while he engages the priests in conversation.

Inside Brother Colin’s Room:

The party quietly enters Brother Colin’s chambers. The room is modest, with a simple bed, a wooden desk cluttered with papers, and shelves filled with religious texts and artifacts. The soft light from a small window illuminates the space, casting long shadows.

Investigation:

  1. Searching the Desk: The party begins by examining the papers on the desk. They find letters and notes, some of which are written in a code. After deciphering the code, they discover correspondence with their previous employer – the one who gave testimony against them. The letters are from their employer and it discusses the party in some detail, describing what they look like and, wrongly so, the wrongdoings they did to the employer which is later admitted to being fabricated..
  2. Hidden Compartment: While searching the shelves, one of the party members notices that a section of the wooden panelling is loose. Behind it, they find a hidden compartment containing a sealed vial of a strange, dark liquid and a dagger with an unusual emblem, a symbol they donโ€™t recognise immediately.
  3. Personal Journal: They find Brother Colin’s personal journal, which stopped two weeks ago despite being written in daily up until that point. The last few entries talk about haunted dreams and a dark presence in the temple in Felmore.

Other skill Opportunities:

  • Deciphering the Code: The party uses their skills to decode the letters, revealing the plot against them.
  • Finding the Hidden Compartment: A keen eye or an investigative check leads them to discover the secret hiding place.
  • Reading the Journal: As they read through the journal, the party learns about the days leading up to, what they assume, the candle being stolen.

Sage Aramis

While the party searches the room, Sage Aramis keeps the clergy occupied, preventing them from interrupting the investigation. He subtly manoeuvres the conversation to keep the senior priests engaged and away from Brother Colin’s quarters. When he notices the party is nearing the end of their search, he orchestrates a minor distraction in the temple to ensure they can exit without suspicion.

Outcome:

Armed with the evidence of Brother Colin’s falsehoods, the party must now decide their next steps. They can choose to confront the imposter directly, gather more allies, or present their findings to the Council in a bid to clear their names. The journey to uncover the truth behind the Red Lord’s disappearance and their own innocence continues, with new leads and challenges ahead.


Thanks for visiting tonight for another map night but this time with a twist! Tomorrow we continue with something a bit spicy and hopefully amusing as we push forward with this loosely, for now, Seasonal adventure! So don’t forget come back tomorrow for more content, and as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Red Candle

As the party embarks on this dangerous quest to clear their names and uncover the truth behind the Red Candle and the missing deity, they must rely on their wits, bravery, and newfound alliances. The path ahead is fraught with peril, but the fate of the Red Lord and their own lives depends on their success.

So sit down, prepare best escape soundtrack as we slink out of tonight’s adventure!


The Red Candle

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The party sit there in shock as nearly the entire sage council pass their judgement. Despite the parties best attempt several different and at times opposed factions of clerics and mages gave evidence that pointed towards the party. Divination magic both arcane and divine, witness reports and even a statement from an old employer; who had tries to refuse to pay the party the agreed sum, all pointed to the party as the cause of the missing candle and the disappearance of the Red Lord.

They had been bound by the same black metallic shackles that kept their powers in check and escorted to the jail to await a final judgment as many, including Brother Colin, had argued that the Red Lords teachings said they should be given a second chance. As they were led into the cells with a hot meal their escort smiled at them warmly. ‘I know it looks glum now, but I am sure that I’ll let you out tomorrow as free people. You may not remember me but you saved me and my family not long ago and I know you to be the kind of people to save the innocent, not to harm them.’ with guard smiled again and with a curt nod departed to leave them alone with their thoughts and each others soft words.

The memory of the grand hall that was filled with anxious and angry onlookers and the echoes of the finality of the verdict of guilty still resounded in their heads as inescapable slumber took them one by one. Their instincts honed by years of living and travelling through the wilderness kick in as they wake up one after another. The cells are cold, dark, and damp and a lone candle at the end of a far hall is the only reminder that they are locked deep within the bowels of the royal dungeon. The heavy iron bars remain closed and bound deep within the thick stone walls which make escape seem impossible even without the thick metallic bands around their wrists that had so far remained impossible to pick or get out of.

The mood is sombre amongst the party and as they look around for the trigger of their danger sense awakening them the distant sound of dripping water and the occasional echo of another prisoners moan or wail only created a sense of isolation and despair, yet something was not right.

A hurried scuff of a boot broke the oppressive lack of life as a muffled light appeared hurriedly next to their slide as a hooded figure approached the cells. It was Sage Aramis, an elder of the Council and stemmed cleric of Tyr known for his wisdom and fair judgment. He carries a small driftglobe wrapped in thick clothes that painted a soft glow revealing the concern etched on his face and only a few feet around him.

‘Wake up, all of you. We don’t have much time.’ Sage Aramis whispered as he slipped an overly oiled iron key from his pocket and unlocked the cell with a strained click. Answering the parties confused looks on their faces he rushed into the cell and with a soft glow from his hands the metal bands fell off their wrists and into his waiting hands.

‘I came because I believe you are innocent and despite the overwhelming evidence stacked against you my oath to Tyr would not let me sentence you to death. The council passed verdict late that you were to be executed for fear that you would inspire others to rise against all that is holy.’ Sage Aramis looked disgusted, ‘fools the lot of them.’

As he unlocked the last of the shackles he looked to them all and crouched before them. His age was evident now and there was a sadness in his eyes. ‘There were too many inconsistencies in Brother Colin’s testimony, and the evidence seemed too convenient, all of it. It was nearly too perfect a collection to singly point at people with your history. Something is amiss, and I fear a deeper plot at play and you listed as the scape goat for someone more more heinous.’

‘We must move quickly. Follow me, and keep quiet. If we are caught, my position and your lives will be forfeit and there will be no more aid coming.’ he urged them to follow him closely as he slunk through the corridors, passing many prisoners who were all fast asleep, definitely magic or poison was used in their slumber.

As the party followed Sage Aramis through a series of secret passages known only to a select few within the royal family. As they navigated through hidden corridors and trapdoors they met up with a younger cleric, one that looked more dubious and untrusting of the party.

‘This is Samaeus, he is one of my clerics who helped confirm that untruths were being spoken at the trial.’ Sage Aramis nodded towards the man. ‘He has collected your belongings and has sworn a vow of silence on the matter of your liberation.’ After another tense hour the party, Sage Aramis and Samaeus emerged in a secluded area outside the dungeon.

‘I don’t envy your position my friends and once they realise you have escaped I doubt that there will be anyone within a days travel that won’t know your name and appearance. You must be careful of who you trust and where you go but,’ he paused looking around the small gathering of trees that they found themselves in, ‘you must prove your innocence and uncover the truth behind the Red Lord’s disappearance. Investigate Brother Colin’s testimony as even I believed what he said to be true which troubles me.’

‘To clear your name you must find out who is truly responsible. I’ll do what I can from within the Council to buy you time, but you must act quickly. Good luck and may Tyr guide you to the Red Lord.’



Thanks for joining me for another night here at my tabletop. Don’t forget that this is still the beginning of this twenty four day adventure so we have many more miles to travel before we reach out destination. So don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Brother Colin

Tonight we follow the party as the story progresses to a hastily organised trial where the key opening speaker, Brother Colin, gives his testimony against the players. While the players know it false the rest of the audience appear to believe the Red Lord’s follower almost blindly. Will the party navigate through this trial unscathed or will they be destined to the block.

So sit down, prepare your speeches and let’s jump into tonight’s adventure!


Brother Colin

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Brother Colin – created Nightcafe.

The party have spent the last few days in a cell and waiting for their trial to come to fruition. Despite the heinous crimes that they have been accused of several Red cloaked clerics visit them with fresh food from the banquets outside as well as kind words. Yet their words do not reach their eyes as there is a dark accusation behind them, these worshippers of the Red Lords teachings are here to provide mercy and offer a second chance to the very people who stand accused of murdering their deity.

At dawn the party is brought before the Council of Sages, a stern and imposing group of wise and powerful individuals who oversee justice in the realm led by a high priest of Tyr. The grand hall is filled with onlookers, all eager to witness the trial of the alleged murderers of the Red Lord. The atmosphere is tense and charged with a mixture of curiosity and fear.

Despite the sombre nature of the gathering today the grand hall is richly decorated with tapestries and symbols of various deities, but most prominently, the crimson banners of the Red Lord hang in solemn silence. At the front, the Council of Sages sits behind a large, ornately carved wooden table, their expressions grave and contemplative. The accused stood in the centre, flanked by guards. The audience murmurs quietly, their whispers filling the hall with a hum of anticipation.

Brother Colin is called to the stand and with a glance at the party he moves to take his place. Not just a respected cleric of the Red Lord he was one of the people that came to give them food and comfort while they were held in the cells below; a true believer of mercy and the teachings of the Red Lord. He is a tall, gaunt man with a haggard look, clearly distressed by the recent events and exhausted. Clad in his crimson robes, he clutches a small book tightly as he approaches the stand. The head sage, an elderly woman with piercing blue eyes, motions for silence as Brother Colin begins his testimony.

‘Brothers and sisters,’ Brother Colin starts, his voice shaking slightly, ‘I stand before you with a heavy heart. the Red Lord, our beacon of mercy, hope and redemption, has been taken from us, and the Sacred Red Candle, our most sacred artefact which is a symbol of his eternal light, has vanished from our temple in Felmoore.’

He pauses, glancing at the party with a mixture of sorrow and accusation in his eyes, looking towards the head sage as if confirming if he was to continue which she indicated with a nod.

‘On the night of the disappearance, I was on my usual rounds within the temple. All was quiet, as it should be. But then, a strange and unsettling presence filled the sanctuary. I hurried to the altar, only to find the sacred Red Candle missing. The temple doors were ajar, and footprints led towards the city gates. The divine magic we used to trace the culprits pointed directly to these individuals,’ he says, gesturing towards the party.

The crowd gasps, and the murmurs grow louder.

‘I have served the Red Lord all my life, lived his messages and his teachings with every moment and I know his presence well. That night, it was as if a great silence had descended upon me, upon all of us. The candle, given by the Red Lord himself to his murder when he was mortal as his last act of forgiveness and second chances,’ he paused as he suppressed a sob, ‘is irreplaceable. Its loss has weakened our connection to him, and our prayers have gone unanswered since. Even the highest in our order can not reach him and our prayers to divine his safety, whereabouts and to connect with him have all indicated he is dead.’

Brother Colin’s voice grows stronger with conviction. ‘I beseech the Council and the good people present, to understand the gravity of this crime. These individuals must answer for their actions, and justice must be served to honour The Red Lord’s memory. These murders are beyond redemption and beyond second chances. They deserve not a second chance or one of redemption but the kindest mercy we can give them, a swift execution.’

As Brother Colin steps down, the weight of his words hangs heavy in the air. The party are called to come to the stand and to present their case. The challenge is now to disprove Brother Colin’s testimony and begin unravelling the truth behind the framing and the disappearance of the Red Lord. The trial is just beginning, and their fate hinges on their ability to navigate this perilous path of justice and deception.



Thanks for joining me for another night here at my tabletop. Don’t forget that this is technically day three of Dice-ember so we have a long way to go before this adventure concludes! So don’t forget to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

The Missing Lord

This week we kick off the dice-ember adventure strong with the Missing Lord which… is a misleading title and I’ll own that, but it does set the scene of the adventure and the objective for the party. The party are going about this business preparing for their own festivities as they are abruptly apprehended and… well the rest is soon to come.

So sit down, rug up with a seasonal beverage and let’s kick into tonight’s adventure!


The Missing Lord

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The Missing Lord – created in copilot and Nightcafe.

The party marvelled at what the markets this time of year with everything from clothes, weapons, potions, lotions, scented candles and more! As merchants hawked their wares and the public did the best to avoid being roped into another stall amongst the gathering noise and chaos there were moments of delight.

As party walked away with something new which they had spent their hard earned gold on they became increasingly aware of the hushed voices amongst the stalls. ‘Have you heard, the Red Lord’s missing. I heard it from a friend who cleans at the temple of Tyr and they know what’s happened. He’s dead, killed. A deity killed just like that. I suspect it’s a rival’ one muttered to the other hurriedly as if even speaking of the rumours was treason.

‘Dead? No, he’s abandoned us due to our wicked ways. I tolds’ ya, we need to show him that we are deserving! That’s why my house is covered in red cloths.’ one man barked a laugh but the mirth didn’t reach his eyes. It wasn’t the first time they had heard some of these rumours and the absence of the red-cloaked hymn singers was concerning as singing joyous choruses was part of the season. However there wasn’t a single one of the devout followers of the Red Lord.

As they neared a troupe of bards performing a classic named after the lesser deity of Judgement and Mercy, The Red Candle, they stopped and watched as someone sold chunks of charred vegetable and meat on a thin wooden stick. The play was about the first coming of the Red Lord, once a high priest of Tyr he grew tired of passing judgement on the wicked and naughty and instead he started to rule that mercy and second chances was best. His broken oath saw him thrown from the church but he dedicated the rest of his mortal life to forgiveness and mercy.

His teachings were widely received and soon vicious crimes were decreasing and especially when food was plenty, just after the harvest, he taught of celebration and mirth as the best way to spread his teachings. As his hair and beard grew long and white he began to wear a heft red cloak so that people could always find someone to defend them and to provide a second chance at mercy.

However he was eventually struck down by a deity who had been shunned, ignored and locked away. The Forgotten One, a deity of isolation and the pain of banishment was losing those who prayed to anyone who would listen to them when they were alone, banished or isolated and during the harvest festival where the now Red Lord used to share his table with any and all the isolated and banished were even welcome at the grand feasting tables.

Sick of the imposition into her domain she struck out and mortally wounded the man after taking the form of a one of the forgotten who was at his table. As the man lay dying he offered his murder, the Forgotten One, a candle as a sign of forgiveness. The candle instantly burnt bright and red casting back the illusion that the deity had cast upon herself and he ceased dying. Invigorated with divine magic he ascended to become the Red Lord who spread forgiveness and mercy to any and all.

As the crowd cheered on the performers are great procession of the kingdoms guards appeared with several clerics of Tyr amongst their midst. As they marched through the plaza they stopped in front of the party before calling them out. ‘You all are under arrest for the murder of the Red Lord. Your guilt has been divined and your evil deeds in silencing the season of forgiveness, mercy and mirth is undeniable. You are to come with us as you have been granted a trial by the teachings of the deity that you have murdered. If you try to escape or resist your guilt is sealed and your punishment will be decided. Come with us not peacefully, though many of us deem you not worthy of mercy.’

The party heard an audible gasp as the crowd of people around them had the message sunk in. They were innocent, they had no means or desire to kill a deity as powerful as the Red Lord and yet their guilt was already decided. As they were marched down the street with a dark metal cuff around their wrists chaining them together they wondered what had gone wrong. They had to clear their names publicly if they ever wanted to walk freely in civilisation again as they were accused of murdering hope and mercy itself.



Leading the charge into a rather large adventure we have the opening scene with a wrong conviction and long journey ahead to clear their name. Don’t forget that this is just the first week of Dice-ember and that we have a lot of content coming daily for the next few weeks. So don’t forge to come back daily so you don’t miss a thing and, as always, don’t forget to roll with advantage,
The Brazen Wolfe

Dice-ember 2024 Holiday Adventure!

The first day of December means that I can start work on the Dice-ember 2024 Holiday Adventure! This year we have a pretty big one with over twenty additions to this years adventure. Tomorrow we start off with the larger plot for this adventure itself for all of December!

So sit down, grab a cup of seasonal beverage and let’s look at the theme for the next 25 days!


Dice-ember 2024 Holiday Adventure!

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Dice-ember 2024 Holiday Adventure – created in Nightcafe and co-pilot.

The world emitted a collective sigh as they prepared their homes with festive anticipation, as each town and village in civilised lands prepared for the grand celebrations of the Red Lordโ€™s season of thanks and joy. Streets and homes had strips of red cloth drifting in the breeze calling for the Red Lord’s favour in this season. The air began to be filled with the smells of baking and smoking as they reaped the bounty of their harvest and preparations for not only the festivities but also for the seasons ahead.

It was traditionally a time when kindness reigned, and many humanoid races engaged in peaceful treaties so that their clans, families and people rested and took a moment to rest.

In the days leading up to the celebration, people would traditionally visit the grand temples dedicated to their gods and offered a small offering to The Red Lord, offering prayers and blessings so that they would be seen as fit for his favour and good will. His priests, clad in robes of crimson, would chant hymns of gratitude and hope, their voices resonating with the divine presence of The Red Lord.

Yet, as this holy season approached an unsettling silence began to creep into the gatherings of priests of The Red Lord. The priests’ once vibrant chants grew quieter, their connection to The Red Lord fading inexplicably. Whispers of concern spread through the congregation as prayers went unanswered and the offerings of baked goods and mead left unconsumed.

The joyous preparations continued outwardly, but a shadow of doubt lingered in the hearts of the civilised worlds. Families gathered around hearths and shared their worries in hushed tones, wondering why the priests had stopped singing loudly. Despite the decorations of celebration an unspoken fear gnawed at the edges of their celebration.

Rumours on the streets continue for the next few days and eventually the Red Lord’s priests have disappeared entirely. Several priests from other religions appear to be frantically visiting the town hall where hushed whispers speak of missing gods, dark tidings and a potential murder in the cities midst.



Thanks for joining me for the start of this his adventure. It’s going to be a big one and I’m excited for where this is going! Don’t forget to come back each day this week as we create the first section of this adventure with two more sections to go over the weeks continue. And lastly, as always, don’t forget to roll with advantage,
The Brazen Wolfe